There are a lot of creative names in game design. IMO if you aren't noticing the developers behind the games, it's only because you aren't paying attention. With the exception of Will Wright (who has an original game on the "most anticipated" list), only hardcore gaming enthusiasts really know these names. Most people, many of whom have played their games, do not know the developers behind them.
You can count dozens of very well-known directors, but only a couple game designer/developers, and I think that's contributing to the lack of anticipation for original IP in the medium. My thought is that it's a reflection of a young industry, and over time we'll have our developer "stars", rather than faceless shadows behind our GTAs and our Halos.
One has fond memories of IP, so it's not surprising that you'd get lots of anticipation for sequels over originals.
Spore brings up an interesting point: We should be celebrating good game creators, the way we celebrate the directors of movies. Thus the hype comes for talented teams, rather than the just the intellectual properties they create.
Because you receive feedback from your interactions, the actual act of playing a game can indeed be considered part of the art, if that feedback generates the response (usually emotional) you'd associate with art.
One might argue that interaction makes you even more emotionally invested than merely observing, as is the case with other art forms.
Oblivion requires a hard drive. And that's been a pretty popular game. Oblivion does NOT require a hard drive. It does use it if you have one, for caching (and thus shorter load times).
Source: http://www.xbox365.com/news.cgi?id=GGurPPHLLr08172 049
You can count dozens of very well-known directors, but only a couple game designer/developers, and I think that's contributing to the lack of anticipation for original IP in the medium. My thought is that it's a reflection of a young industry, and over time we'll have our developer "stars", rather than faceless shadows behind our GTAs and our Halos.
One has fond memories of IP, so it's not surprising that you'd get lots of anticipation for sequels over originals.
Spore brings up an interesting point: We should be celebrating good game creators, the way we celebrate the directors of movies. Thus the hype comes for talented teams, rather than the just the intellectual properties they create.
Because you receive feedback from your interactions, the actual act of playing a game can indeed be considered part of the art, if that feedback generates the response (usually emotional) you'd associate with art.
One might argue that interaction makes you even more emotionally invested than merely observing, as is the case with other art forms.