360 Limiting GTA IV In Some Ways
Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
Developing on the PS3 III
That must be the new Sony console everybody's been talking about.... especially since the PS3 flopped. The PS3 III might be the next big thing in console gaming!
Taking the source into account brings up the possibility the the interviews were faked, based on the company's history.
... perhaps they should look into it.
That aside, is it acceptable for a game to release for HD equipped consoles only? I seem to remember way back that a console that required a CD-ROM released one with the game
It comes down to a few simple things, On the PS3 you get an HD and plenty if disk storage, on the 360 you dont. That means caching and the games size is limited. Dev on the PS3 while different to the 360 isnt any harder just takes a different approach.
I would not call it just FUD if this is coming from the developers. It is mighty nice of OPSM to relay this *unbiased* information though, HA. Anyway I can see how this could cause challenges, but if I did own a 360, I would not be too worried.
You are all a bunch of idots.
One of the contributors at Kotaku suggested that Rockstar simply require the hard drive to play. I think that would be a great solution, but I'd be surprised if Microsoft let them do something like that.
I don't need large brains to have a good time.
I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
The interviewer asks specificaly if the 360 has limitations and the interviewee says that yes, both platforms have their challenges and this becomes "DVD and lack of built-in HD is limiting GTA4!!!
Dump the consoles. There's this thing, it's called a computer. It's that little (probably beige) box with an attached television-like thingie that you use to make the game anyway. It's much better...
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
The source, TFA, is Dan Houser, Creative VP at Rockstar.
What would a person titled "Creative VP" have to do with announcing a technical limitation of a game that just finished releasing a trailer which implies the game is coming pretty soon? I dunno.
Would it be a big loss to target the game to HD-equipped 360's only? How about it looks less detailed if the console doesn't have one, so that those users can decide if they want extra detail and spring for the HD.
Granted adding a HD to a 360 isn't quite the same as a new controller, but remember that Sony released quite a few games clearly labelled "DUAL SHOCK REQUIRED" due to heavy non-optional use of the analog sticks. Ape Escape is one that instantly comes to mind. Nintendo also required the 8 Meg expansion for the N64 for a few games, too.
More Twoson than Cupertino
Sony is simply looking to spread some FUD about the Xbox 360 as well.
The source is Dan Houser, who works for Rockstar last I checked, not Sony.
btw, what is new about this article that it deserves another mention on the site? This is the same quote as in the OPM article; it's apparently just CVG referencing OPM.
I'm running out to the ATM machine right now so I can put down a deposit at EB Games.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
I'm sure they took stuff out of context (like ignoring the part where Houser talks about the drug rehab program he will have to put his PS3 system programmers into after they finish the project), but the DVD size and lack of harddrive will be an issue for the XBox360 going forward.
Spell cheek you've failed me four the last thyme!
It comes down to this. Any issues devs have with the PS3 can be fixed with time as they're software based, issues on the 360 require hardware, and thats a problem. GTA4 isnt the only game strugling with the 360, you'll notice many highend EA projects have now moved from 360 to PS3 due to the space and processing issues. Miscrosoft knew these issues would come up when they decided to drop HDDVD internaly and go for the early start to try and get one up on Sony.
plenty of disk storage?
If they cant get a game to fit in 15 gig then they have no business writing games. Maybe they should cut down on in-game movie crap and add more gameplay.
I don't think the ATM machine will cut it. I'm taking out a second mortgage.
I heard talk from Rockstar employees about how they already hit the limit of the medium with GTASA, due to the slow layer switching (no idea if the 360 still has that issue) only one layer of the disc could be used to keep the load times lower (with streaming it'd be fatal if the loading took too long). Even without the layer switching overhead a "next-gen" GTA game is going to hit the limit of DVD9 very quickly so this report is very likely true.
From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
That aside, is it acceptable for a game to release for HD equipped consoles only?
No, because no 360 models come with an HD-DVD drive - not even the Elite. And Microsoft has forbidden developers from using the HD-DVD drive for games (thus I'm not sure it's even technically possible to do so the way it's connected and boots).
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The base model 360 still ships with no HD at all - so that is the baseline developers have to work with, not 15GB (which should be enough for anyone, right?)
If Microsoft had dropped the no HD model then it might possibly be acceptable, but it's not very kind to the userbase to target only a portion of users that have a special add-on. It's an option but it has some negatives.
There's not really a good way to work around the disc size limitation though, given the open ended nature of the world - you can't have users swapping discs all the time.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The Playstation 33, wow. PS1 released December 3, 1994. PS2 March 4, 2000. PS3 November 11, 2006. 63 mo, 80 mo, ave 71.5 mo...30 generations forward, so 2145 mo...178 yrs 9 mo...August 2185. The Izar colony founded and another ship disappears near Taurus II. Ice asteroid discovered by Mahmed, Home is colonized. Pine trees and poodles extinct, no more modesty, and Lucy Liu's head held prisoner.
But thank god Sony's still around.
Lack of space on a DVD means to me that these guys aren't using the space well... to say that they're limited by 360 not being HD-DVD... it seems like maybe they're just lazy about how they're going about making the game look good visually. Either that or they're not compressing audio well.
I get the feeling that some devs are just better at using what space they have available. That is, I'm not so sure GTAIV is going to look and sound better than even Oblivion. I don't see it being larger...
I like basketball!!1!
I hear even Rupert Murdoch took out a second mortgage for the PS3 III.
I would suggest hitting the ATM instead of the ATM machine. I hear those things can be a pain to carry around.
I start the day with coffee and I end it with a beer. In between I wonder what the hell I'm doin' here.
You know what, call me stupid but any time I watch a dual-layer DVD on my 360, the point at which it switches layers is practically unnoticeable. Compare this to my year-old standalone mid-range DVD player that takes nearly a full half-second to switch layers.
All I'm saying is that the whole "switching layers" argument seems like complete bullshit to me. I mean, heaven forbid it takes an additional quarter of a second in the loading times...
Would additional space be a virtue? Yes, of course it would be. However, I'll take the smaller medium if not for it's cost, then if nothing else at least for its time as a proven technology.
Optical discs are NOT the wave of the future.
Living With a Nerd
I thought from the very beginning that making the hard drive optional was a step backwards in the system's design.
The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.
I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.
P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.
What in the hell are you talking about?
You don't see the fact that not all 360's have hard drives as a limitation? I think everyone saw this coming from a mile away. It's not a big deal for most games but for some, it will be. They'll work around it, and do so while probably introducing more load times and stuff.
- It's not the Macs I hate. It's Digg users. -
Don't know about the layer swiching problem, but DVD9 read speeds in the 360 are the same as BD25 in the Ps3.
So the speed argument is pretty much out of the equation.
And isn't worth much more than a box of Cracker Jack. microsoft tried to game the system by offering an incomplete version of their console to keep from breaking the $300 barrier. Now it's coming back to bite them.
In related news, I'd like to congratulate you for being the ONE guy who managed to abbreviate Hard Disk Drive properly.
The Farewell Tour II
Speaking of san andreas I still haven't beat it. If you play without the flying cars, infinite machine guns and infinite cash that game is tough.
You are not allowed to exclude non-hard-drive-equipped Xboxes. All Xbox 360 games must be compatible with all versions of the Xbox 360, including the friggin' Core version. I'm a game developer, worked on several 360 games now, and in all of them, that was a major PITA. If you can assume they have a hard drive, for example, it alleviates the problem GTA is talking about, because you can cache off a lot of streaming stuff in free space on the hard drive. (Doesn't fix the DVD-size problem, obviously, but it can make streaming faster.)
:)
(Now, of course, *if* they have a hard drive, you can cache the streaming stuff. However, you still have to make it load fast enough on the non-hard-drive equipped versions to meet the load time TCRs, and since you're not allowed to cut features or content if they don't have a hard drive, you end up having to design for people without a hard drive anyway. It's quite annoying, especially since the original Xbox had a hard drive!)
However, if they're having troubles with the Xbox, I've got to imagine they're worse on the PS3. I'd rather develop for the 360 than the PS3 any day of the week. With the streaming troubles in particular, imagine how much worse it is to stream it into 256 megs of memory than 512 megs.
The DVD size is a problem, though, and probably one that will become more pronounced as the next-generation moves along. (And to those who asked, no, the HD-DVD drive is purely a movie player -- it cannot be used to play games.)
I don't get it... why are they claiming the 360 is somehow imposing limitations on a game's design? Hasn't it always been developer policy to create software for the least common denominator (ie, a 360 sans hard drive) first and *then* add extra features for more powerful systems afterwards?
If I had to guess, it sounds like they are testing the waters, seeing if the 360's multiple configuration can be used as a viable scapegoat, should the developers miss the deadline they publicly set for themselves.
Sure, the PS3 fanboys are probably eating this up now, but will they be chomping at the bit later on, if it turns out the delays were actually caused by the nightmares involved in developing for the PS3?
8==8 Bones 8==8
*PLEASE INSERT DISK #3*
So if a DVD is too small and is impacting their goal, why not use a second disc? I know the whole map will have to be available, among other things, so much of the data would have to be duplicated on the second disc, but there has to be a way they can separate some of the missions onto the first disc. Then once most of the missions are complete they won't ever need that data again.. So the gamer switches discs.
Sounds to me like they really didn't have the 360 in mind when they put together the game. I'm pretty sure when you're designing a game, you create a roadmap, requirements and blueprints if you know there may be certain limitations.
In they end, they have to make it work one way or another if they want to keep sales up... unless (which seems to be) Sony's giving them a bit of outside inscentive to push users in their direction because they know how popular the game is.
The 360 has been out for how long now... and they're JUST releasing GTA4? PLEASE tell me you don't think they waited for the PS3 to start developing it.
"Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
The switching layers argument applied to the PS2, if the 360 has faster switching it's no longer an issue but that still gives them barely twice the space of the disc they used for SA and that had very simple graphics with low resolution textures and everything. With the increased demands of next-gen graphics the same game with improved graphics would easily be more than twice as large and thus be too large for the DVD9. That means either less graphical improvement or a smaller gameworld to make the game fit on the disc.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The important thing is that he remembers his PIN number.
"You will soon be more aware of your growing awareness." - My first recursive fortune cookie!
For weapons, there're a couple of good maps on GameFAQs detailing where various weapons and vehicles spawn... for example, there're three spots in Los Santos where the MP5 spawns and two each for the AK-47 and sawn-off shotgun. Another set of maps details the locations of tags, horseshoes, photo opportunities, and oysters.
- White Knight of the Order of Mihoshi Enthusiasts
Took me about 3 weeks to beat it (no cheats). Once you're out of the first city, you're basically 80% finished with the game (although flight school was almost enough to make me quit). It's really too bad...such a big world and you really only get to know the first 25% with any intimacy.
*sigh* back to work...
Ok, you're stupid.
When loading a move you know exactly what order you're going to need the data off of the drive as it is linear. So the instant layer switch doesn't mean that the laser changes any quicker - it's more likely that it prebuffers.
Guess how that maps onto a seamless game with constant loading - yup, you don't know when you're going to cross from the top to the bottom layer and hence the game may glitch (very noticably) for a 1/4 second.
OK, now that we've established that you're a dumbass, there is a way around it for rockstar - but it is more work, and they might be pushing the drive to its limits to stream their data already. They could replicate all non location data (everything but the maps, geometry and local textures) on both layers, and then use some kind of spatial subdivision to split the world. They probably do this already using a quadtree or something similar. Have a line down the middle of the gameworld for the top/bottom layer and then replicate the stuff around that line on both layers. Use the hystersis this creates do a little preloading when approaching the layer so that you can take the 1/4 second hit...
Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.
The problem comes from random access reads between layers.
To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.
"You are not allowed to exclude non-hard-drive-equipped Xboxes"
:P
Is that a mandate from Microsoft in order to be a Licensed game? Is that a rule with the development house? Is there a requirement that a screenshot of the game must look identical regardless of which version console you're using?
I'd buy the first question having a YES answer. I could even shrug my shoulders at the second having a YES. The third, well, doesn't seem very likely since already the quality of the image depends on your display hookup.
Couldn't the game, at run time, determine the availability of a HD and use that for caching high-detail textures while if unavailable it would cap itself to just low/medium detail textures streaming off the disc?
And I'm just an armchair console guy: I'm sure actual developers have already thought of that and many other potential solutions.
More Twoson than Cupertino
For what it's worth, Saints Row already has trouble loading the city at a rate fast enough to keep up with their top tier cars. I'm sure there are optimizations that can help, but there will still be an upper limit on what the Xbox360 can stream. It's not outrageous to believe that GTAIV would benefit from a harddrive or faster stream.
But there's always a benefit to be had from having more of a resource. You just work with what you have. Crackdown lets you see the other side of the city if you can get high enough. The game is cel-shaded and isn't trying to push photo-realism, but that's how they made it happen with the resources at hand. It plays butter smooth even with hell being unleashed all over the neighborhood.
You know, when trying to prove a point to someone, the worst thing you can do is insult them right upfront. That pretty much garantees they aren't going to read the rest of what you have to say. Also, it makes you sound like a socially inept basement dweller.
Jeremy
9.4GB is enough for anyone!
Mod parent up!! +5 so damn true btw I'm posting from a wii
love, AC
The mission "supply lines" is the one that I have been stuck at for a long time and still can't past it. I know of 2 other people who gave up the game because of that mission. Personally I wanted to throw my game out the window.
It can't be that strict of a licensing requirement because there are a few games that require the hard drive... FFXI and LMA Manager come to mind, I'm sure there are others.
Collector's Edition
Developing on the PS3 III is an absolute nightmare.
Said with such authority. Out of interest, what first-hand experience do you have developing on the PS3?
a couple of months ago. I thought the mass storage of the 360 wasn't up to par with the PS3. Whether or not Sony can recover from the marketing disaster that was the PS3 launch is another question entirely.
www.lucernesys.comHorizon: Calendar-based personal finance
Does such a thing even exist? Even if you ran tight on space you could upgrade to a 60GB unit. That' about 8 HD-DVD'sdatawise.
From Xbox.com:
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9.6 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20-GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera-ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs
* Ability to rip music to the Xbox 360 Hard Drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, or 1080i, with anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed. Actually, the 360 has excellent streaming performance since it doesn't have the obscene memory constraints the PS3 has (the 360 has more bandwidth, more efficient pipeline, high performance DRAM on die, and its got that 512 mb of shared RAM for added flexibility.)
Honestly, when developing an open-world 360 game (I've worked on one), the biggest problem is the lack of an HDD- which means we need to disc stream all our data. It causes some major issues.
It's sort of a toss- the 360 is conventionally more powerful in a lot of cases, but the PS3 has that standard HDD. It's ridiculous, really, since Core systems are far more scarce than Premium. Microsoft should let us use the HDD to a greater extent, when available.
Final Fantasy XI requires that it is installed on the hard drive of the 360 - taking up 11 gigs or so. Why can't there be the same mandate for GTA IV?
You'd think someone who was trying to pass themselves off as authoritative on a subject (i.e. an actual PS3 developer) would at least get the basic facts right, like - I dunno - the actual console name.
The full interview shows how biased the magazine is. Even the linked story has it. They basically laid out the obvious flaws with the xbox 360 and all Houser could do is say yes. What a shock for the Playstation Magazine.
But on the other hand they at least mentioned he said both systems have issues. And trust me from what I've seen with the PS3 and how my company is handling it, the HD issue and the Disc capacity should be the least of their worries. The 360's issues are easy to enumerate and resolve.. the PS3, not so much.
Seriously the 360 has proven itself over and over. We have Oblivion, yet if Rockstar can't get their head out of their ass and figure out how to do the work they don't deserve your money. We have at least 4 major open world games on the 360 (hell Just Cause was also available on the PS2, at the same size world which was "fucking enormous".) And Rockstar the guys who everyone seems to think can piss gold can't figure this one out?
Please.
"128K of RAM or something". Clearly you're pretty well versed on PS3 development then, or do you just get all your info from xbox-scene.org?
Well then it's a good thing you saved your insult until the last sentence. I read your complete post proving your right!
I bet the infidels are actually committing suicide by the hundreds on the gates, too, eh?
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
The X360's DVD drive is a good deal faster than the PS2's, so it shouldn't be as big a problem this time around, though.
I've upped my standards, so up yours.
Make sure you use the correct PIN Number.
Redundancy is good And also good.
I don't know what all you script kiddies are complaining about. 640k is plenty big enough for anyone to run any program that they need to run. Grumble, grumble, wasteful bloat-ware. ;)
I, too, found it much less stressful to simply leave that job on the shelf. In an attempt to provide some perspective, here's a short list of gaming challenges I've run across recently:
- White Knight of the Order of Mihoshi Enthusiasts
Actually, the Xbox 360 game Final Fantasy XI (http://www.xbox.com/en-US/games/f/finalfantasyXI/ ) is not playable without a hard drive, so clearly some developers are defying Microsoft's rule. Which is a good thing in my opinion.
The PS3 drive is CAV with faster access time and a constant read performance all over the disc. The XB360 drive is CLV with different rotating speeds and variable read performance from inner to outer space of the disc.
Peak performance of XB360 drive is higher than PS3, but at the slow end of the disc it is quite a bit slower. The access time is mostly in PS3's favour, so in the end it really depends on the application which is the better.
If data is stored in "most likely used" fashion, the XB360 drive will be faster. But if you have an application with data scattered all around the disc, the PS3 might be faster.
If you have to cross the layer you basically have to store common data redundant, to preserve performance, as the grand parent post suggested.
It depends. The mouse is nicer than any other controller I've use for things like aiming. However, I'm a great fan of a controller instead of a keyboard for moving. Have you tried sneaking around in Splinter Cell on a computer? Crouch, then twitch-tap the movement keys like an ADHD squirrel on amphetamines. If you just hold the damn key down, you'll alert them to your presence, and die. On the other hand, playing Hitman on the computer vs. PS2, I can pull off headshots with impunity using a mouse, less so using the analog stick.
I see your informative link, and raise you a pithy comment.
Stick this on the box:
"Requirements: XBox 360 with optional hard drive of 20GB or greater."
PROBLEM SOLVED, NOW STOP WHINGEING..
I agree with the fantastic comments from the people above, also known as "morans". ;) Too late, I know.
Each SPU has 256KiB of memory. Parent is off by half, but is more right than you.
When "limitations" are mentioned, I think about the GTA series (well, 3, VC and SA) in general.
30fps limit and/or 60hz on computer.
Think about it for a second, 30fps limit on machines that can churn out 2 to 5x that amount?
Or the 60hz, which gets even more painful to my eyes as time goes on? Hell, I've amazed people
by being able to look at a monitor and tell the diff between 60/75/85hz w/o looking at the display
properties. 60hz hurts (pun intended), 75hz is tolerable and 85hz and above is best looking and I
can't see the flicker.
Taken together, if you use directX's allowable refresh rates to change per resolutions you get all sorts
of anomolies in GTA3/vc/sa, like buildings that disapper, curbs/trees/cars that aren't drawn until/after
you've hit them.
Worst one was in SA trying to get to a clamshell w/o the "frame limiter on", you'd think that parachuting in
dropping into the water and swimming from there would give me enough time? Nope, drowned no matter what.
Turned on the limiter, swam down, got the shell and got back up with more than 1/2 lung capacity.
Starwars battelfront, IIRC from a friend of mine, had similar issues, made worse by consoles and pc's
playing online.
It comes down to: console games work within the strenghts/limits of the console, pc's OTOH have to work
within the real limits of the hardware or the artificial limits of console ports or both.
SA was the best/worst example of this. Freedom to roam, graphically stunning, little load time (I got
no more than a 2 second tick of the SATA drive), but you still had drowning without the frame limiter and
teleporting cars, and disappearing scenery if not at 60hz (sometimes the 60hz unlock was applied w/o
user intervention and had to be locked manually, AFAIR).
I've generally noticed pc -> console ports do better than v/v, because to cut the game down to fit a
console is easy, building a game back up to not look crappy on a pc rarely works (i.e. Thief3, Deus Ex:IW)
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
It's funny because it must have taken you hours to type "btw I'm posting from a wii" from a Wii.
meh
I don't get it
GTA IV was well into development before they decided to add the 360 so developers designed and built a game thinking they could use a HDD. Now that they can't use it they are running into problems with their basic design. As a developer you run into this stuff all the time when management decides to move from Oracle to MySQL well it's going to take longer and have X, Y, and Z issues...
PS: It's not hard to build PS3 games that use 30-50% of the systems capabilities the issues are in tweaking things so you can stack up graphically with games who utilize all the little tricks.
Nicely put.
... he was an idiot and I'm impatient
But
Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
Machine machine!
I was waiting for the inevitable "doo-doo head" insults to start flying. Guess I'll have to wait for another thread.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
the only problem is laziness on the ends of programmers. it's the age old adage now: CD killed the Algorithm
Once space wasn't scarce the whole art of and process of optimization and minimizing sizes went out the door. We have space so lets waste it with lots of content that doesn't add anything to gameplay but looks nice. There is no way that you can convince me that the 9 gigs or whatever on a dual layer DVD isn't enough room to put in the content they need.
I'd venture that instead the problem is bloating and the fact that the industry as a whole does this and forces the developers to do so is also notable. There are plenty of alternatives they could utilize. Not the least of which is that whole "multiple disc" thing.
The funniest thing is that Microsoft is essentially saying "things can't rely on you having a harddrive, and therefore nothing will ever utilize it, so all its going to do is prevent you from having a bajillion memory cards." Great design. Didn't even the original Xbox have a built in hard drive?
If the CD killed the algorithm, the DVD dug up its grave, defiled it, smacked it around and chopped into a several million pieces. And HDDVD / bluray is still deciding which nuclear warhead it wants to use.
"Jazz isn't dead, it just smells funny" ~Frank Zappa
EdelFactor
How can he be "more right than me" when I haven't even mentioned any numbers or tech specs? I was pointing out the fallacy in armchair fanboys who usually don't have a clue how to develop games quoting FUD as if it's gospel.
So put a hard drive in the system requirements. If the game is good enough, core system owners will buy the HD. Sure, it's a bigger risk since you're limiting your market, however that risk is mitigated by the fact that you won't have to compromise on the quality of the game. (Although I wonder what percent of core 360 owners don't have, or have plans to buy, a hard drive).
https://www.eff.org/https-everywhere
60GB is about 8 normal dual-layer DVDs. Don't HD-DVDs hold more?
Consciousness is a myth. Trust me.
"you don't know when you're going to cross from the top to the bottom layer and hence the game may glitch (very noticably) for a 1/4 second." Err, except as you said, this isn't a movie, and we aren't streaming the content, so we won't see the glitch since the loading is done in the background.
It is sad to see you guys say this. Rockstar nor Microsoft are about to crap on a couple million customers like that. I seem to remember Microsoft saying that they would never allow for any game to require the hard drive. Why? Because it would unconscionable and mean to force those 360 Core owners to buy a Hard Drive just to play the new GTA4. From a business perspective it is not practical. I know all you Premium and Elite owners don't give a fig about those poor Core owners, but it is good for them that you guys are not in control of the decision making process. I think it is high time to admit that in this instance Microsoft made a bad decision to not include a HD. Sure it is not used in every game, but in massive games like this is obviously very useful. Like Halo 1 and 2 for example. Bungie used the HD to preload the levels which made for fast and easy gameplay. The HD in X-Box was a great idea and was a major advantage. Sony should have done the same in PS2, which is why they did so in PS3. Sony made the right decision to include the HD in both SKU's. I have a hunch that this "Episodic" content that will be available for the 360 version of GTA4 will be the rest of the game that would not fit on to the DVD9. If so then I hope that they don't screw you guys by charging you more money for a game the PS3 owners paid for just once. Now that would be unconscionable and mean. BluRay is an advantage because bigger is always better. Heck, Blue Dragon for 360 is on 3 DVD9's. How many DVD9's will some fourth or fifth gen games fill? Five? Six? While many people say they don't' mind multi disc games, I say it sucks. This is next gen and the days of multi disc console game should be at and end. For PC it is all right because it is an install. But getting up to change discs for me is a pain in my ass.
i call bs. you have magic eyes. the average human eye has a sampling rate, determined primarily by the propagation delays in your optic nerves, of 25 Hz. now, the nyquist criterion would state that information presented at 50 Hz or greater would be indistinguishable from continuous information. given that rods and cones and their associated neural wirings have different inherent delays, it's not unreasonable to expect that some people may see flicker from electronic displays with refresh rates approaching as high as 60 Hz. your claim, however, of being able to detect flicker at and perhaps above 75 Hz is completely ridiculous. i suggest you look into the placebo effect and how it may be affecting the way you perceive things.
aside : i've noticed lsd considerably increases my eyes' sampling rate. perhaps you have really messed up body chemistry?
That mission is impossible if you try to fly when killing.
You do need to fly between the delivery trucks.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
"or something"
Hey - you convinced me. Just curious - what technical acronym is that? I'm guessing it's for:
"Origonally random sentence offers more eccentrically toned hubris in naive grammar".
Maybe the game is limited by what it is--a crappy port (like most console games). Maybe if Rockstar had used procedural synthesis during development, then they wouldn't be in this bind. After all, MS has been touting procedural synthesis since it was announced that the Xbox 360 wouldn't have a next-gen optical disc format.
Basically, content is created on-the-fly, instead of creating it before distribution.
http://en.wikipedia.org/wiki/Procedural_synthesis
Spore uses this same technique.
http://en.wikipedia.org/wiki/Spore_(video_game)
Game developers need to get with the times--this includes, but is not limited to, multi-core support.
You sound exactly like an unknowledgable new graduate high on Microsoft payroll. It seems to me that the level of programming is getting worse and worse when programmers spend more and more time with technologies such as C# that makes things simple for programmers.
The programmers who are used to let the language write itself are the ones that complain the most about PS3 and its architecture. If you are familiar with PS2 or embedded systems development, PS3 is MUCH easier. Either you are regurgitating Microsoft PR FUD without actually understanding it yourself, or you need to go back to Computing 101.
Actually it's the other way around. It's a latency issue - so in a movie you can start the loading 1/4 second before you need that data because you know it's coming. In a game you are responding to the players movements so you don't know that you need the data until they cross some line, then it's 1/4 second too late. You can't hide that glitch in the background so it affects the game performance.
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I can't believe you guys aren't open-minded enough to see that all consoles have their strengths and weaknesses. And also that some consoles may not look like it's good but actually will turn out very good. Seriously does it matter what rockstar says, there are games out that will utilize each system accordingly. Just don't turn this sites comments into a fanboy flame war blood bath.
Shut up, Rockstar. Just shut up. Are you seriously telling me you can't fit an entire game on a 9.1 GB DVD? Elder Scrolls IV: Oblivion only used 5.01GB on the disk, and over 40% of that is dialog. I'm sure they did something stupid like textured every single little rendered newspaper on the ground, or put dialog for pedestrians or something outlandish that is taking up so much space. I mean, Oblivion does it so nice and only uses half the disk! 200+ hours of gameplay, and you can't even finish the game without going "oops Low Disk Space warning guys?" Come on. Compress your audio!
Same as it ever was.
Wow all of the comments are from people who worship the 360 or are trying to stimulate a ps3 360 fanboy battle.
I didnt see any comments from the ps3 guys so I ll say a few words.
actually now that I come to think of it, i have nothing much to say. If I say I love it you guys will assume I am a fanboy, but the fact is that Iv never had a playstation before. I had a nes, snes, n64, dreamcast, gameboy (the old brick one), DS, wii, and now a ps3. So i was never really a fanboy to begin with.
How can I say this with out sounding fanboyish? ps3 was well worth my $600.
(the 360's costs are starting to add up arn't they)
Depends on the system RAM and the amount of data actually, if you can have enough area loaded that the player won't cross it fast enough you can still hide the hickups but if it's possible for the player to move across the area faster than it's loaded he could leave the loaded area. Metroid Prime had a crash caused by moving too fast from elevator to elevator as the loading couldn't keep up and the game tried to display data that wasn't loaded. I'm not sure how GTA could handle this, I think the PAL version of Metroid Prime fixed it by putting a delay on the elevator if the loading isn't done (same as it does for doors) but GTA has no barriers that could be put up if the loading can't keep up.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I can't wait to see what the devs are hiding in the DVD to take up all that space waiting to be unlocked by the next hot coffee.
Perhaps it is easier on the PC. I am playing through this game again at the moment and I found that the way to do this mission is to start with the three that are south west of the shop. The way to attack the vans is to fly high and stoop (like a falcon) you dont have to be directly flying at the van as the gun seems to 'aim' itself. One decent sized stoop is enough to blow up the van and occupant. But the other reply about landing on the road is quite a good idea also.
If this were really happening, what would you think?
Finnish magazine has an interview with Ubisoft saying Splinter Cell Conviction has been pulled from the PS3.1 0181074&format=2&se_id=29
English translation and some lovely scans of the screenshots.
http://mygen.com.au/article.php?page_id=969601791
Won't be the only title that gets dropped due to having half the ram of the xbox360.
The xbox360 hardrive issue is surmountable. Multiple discs or compressed data gets round 'problems' with DVD storage.
1 0181074&format=2&se_id=29
The PS3 has a problem that can't be solved as easily: half the RAM. This will affect titles, in fact already has as Ubisoft have pulled Splinter Cell Conviction. Now the PS3 cell architecture with the right progarmming team can work wonders with the physics model this title has, but there isn't enough RAM on the PS3 to implement it.
http://mygen.com.au/article.php?page_id=969601791
(Australian translation of Finnish magazine with interview)
As I said the xbox360 hardrive and DVD issues are surmountable, unfortunatly the PS3 memory issue isn't.
The xbox360 features 512 MiB of GDDR3 RAM clocked at 700 megahertz with an effective transmission rate of 1.4 GHz on a 128-bit bus.
The PS3 has 256 MiB GDDR3 VRAM clocked at 550 MHz with an effective transmission rate of 1.3 GHz and the XDR main memory via the CPU.
Consider the question "On PS3 you've got a guarantee that every machine is going to have a hard-drive and, with Blu-ray, you've got plenty of storage, whereas on Xbox 360 there's no guarantee of a hard-drive and you're working with the DVD format. Does that create limitations?" Then he says "both have enormous challenges" and that "both have their own particular pleasures and pains".
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But all those extra characters might clog up the tubes!
The Farewell Tour II
There are trade offs with both systems that are hardware and software based. Let's go over a few Hardware ones to start.
The 360 has a Dual layer DVD drive and the PS3 has a dual layer Blu-ray drive. The PS3 wins for storage capacity, but loses for read speed.
The 360 also has twice as much addressable system memory as the PS3 (512 vs 256 megs).
The 360 has a hardware scaler installed so it scales games to whatever source you tell it, doesn't matter what the native res is, it can upscale from 480i to 1080p if you want it to (or any combination in between). The PS3 currently doesn't upscale anything.
The 360 doesn't come with a HDD standard, and the PS3 does. Not exactly a pure Sony win since PS3 games are now requiring Multi-gig installs to play them.
Even the controllers have compromises. Sony compromised by taking rumble out for tilt. They didn't need to for technical reasons (see Wario Ware twisted from 2003, or the Wiimote that uses both). The 360 gave us Standard AA (IE non-rechareable) batteries for the controller. Sony has a proprietary, rechargeable battery built in, but it's not user changeable.
Each system has problems (and strengths), but there are trade offs all over the place.
Splinter Cell Double Agent was released ages ago and it has a warning on the box : this game REQUIRES a HDD or a memory card to play. This is microsoft we're talking about as soon as the core holds em back they will change there mandates.
Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."