I share the same sentiment entirely. Battlefield Heroes attempts to take "the fun elements" of BF1942 and put them into a highly accessible format, but fails in that it fundamentally misunderstood why the previous Battlefield games were so popular. BF1942 was fun because the vehicles were easy to operate, but had the right balance of real world and cartoon physics to make the entire interaction fun to play and watch. The bugs and idiosyncrasies of BF1942 also made the game so memorable; the planes could be taken to surprising altitudes and reap destructible mayhem as they descended, the vehicles could drive recklessly down hills and off cliffs for cool crashes, and c4 packages could be used to propel units and vehicles to hilarious heights.
BF heroes has the appearance of all of this but lacks real substance in gameplay. The vehicles are crippled and the interface is much to be desired. It is boring, clonky, and unfun. BF fans will inevitably have to wait until BF3 (or BF1943) for a real taste of nostalgia.
Combat Arms plays and feels like a fps in late beta.
Most of the game mechanics are down, the guns and game physics are okay, and the net code is decent. There is a lot of potential in the customization of characters and weapons but even at this stage the kind of upgrades are neither give you significant advantage nor have a "wow" factor apart from "I have a red dot on my ak now." This is important because other games with similar business models, such as Pangya Golf, give the user the option to buy items and upgrades that significantly increase one's performance in game.
How would one create these kind of upgrades for a game that is decisively skill dependent? Imba body armor upgrades? Super speed combat boots? auto-aim? All of these upgrades would be neat and all but what they won't do is make up for players who are terrible at FPSes but have Mom's Credit Card.
While the performance effects of cannabis are questionable, the fact that drug use, be it for recreational use or performance enhancement, is well known to gamers who actively compete in these kind of events.
Of the dozens of events I've attended, there's always a significant number of people getting baked before the evens. It's also not surprising to see a handful of people taking amphetamines to keep them on their A-game after hours worth of match ups.
Frankly this shouldn't be surprising, the entire sport centers around high caffeine sodas and gamer themed energy drinks. These events last for 6-8 hours at a time and winning becomes even more critical as the matches move towards the 11th hour.
The community's resistance towards the entire drug testing issue best highlights all of this, when a number of leagues started pushing around the idea, there was both apathy and outrage over the idea, yet few voices of support on the issue. The suggestion that nearly every team has at least one guy who probably does some kind of narcotic also plays a part in this viewpoint.
Until pro-gaming starts to get some real ad dollars behind it, the drug use will continue.
While I can't speak for every city Comcast provide service for, the business class service never suffered from the p2p doom and gloom that has been touted for months on end. I would suspect that Comcast would treat this $150.00 a month service as a business class line.
Hezbollah intercepted IDF communications by simply listening into the calls made by IDF personnel on their personally owned cell phones as they were deployed to different positions. They didn't hack into any network, nor crack any encrypted communications between commanders. Clearly the party at fault is IDF's commanders for not telling their soldiers to not use their cell phones.
Consider for a moment the impact this would have on video game retail outlets such as Gamestop/EB Games. Their largest profit margins (by an enormous factor) come from video game reselling. If this actually comes to light, I for one will be shorting Gamestop in the years to come.
I share the same sentiment entirely. Battlefield Heroes attempts to take "the fun elements" of BF1942 and put them into a highly accessible format, but fails in that it fundamentally misunderstood why the previous Battlefield games were so popular. BF1942 was fun because the vehicles were easy to operate, but had the right balance of real world and cartoon physics to make the entire interaction fun to play and watch. The bugs and idiosyncrasies of BF1942 also made the game so memorable; the planes could be taken to surprising altitudes and reap destructible mayhem as they descended, the vehicles could drive recklessly down hills and off cliffs for cool crashes, and c4 packages could be used to propel units and vehicles to hilarious heights.
BF heroes has the appearance of all of this but lacks real substance in gameplay. The vehicles are crippled and the interface is much to be desired. It is boring, clonky, and unfun. BF fans will inevitably have to wait until BF3 (or BF1943) for a real taste of nostalgia.
Combat Arms plays and feels like a fps in late beta.
Most of the game mechanics are down, the guns and game physics are okay, and the net code is decent. There is a lot of potential in the customization of characters and weapons but even at this stage the kind of upgrades are neither give you significant advantage nor have a "wow" factor apart from "I have a red dot on my ak now." This is important because other games with similar business models, such as Pangya Golf, give the user the option to buy items and upgrades that significantly increase one's performance in game.
How would one create these kind of upgrades for a game that is decisively skill dependent? Imba body armor upgrades? Super speed combat boots? auto-aim? All of these upgrades would be neat and all but what they won't do is make up for players who are terrible at FPSes but have Mom's Credit Card.
Wow, I actually didn't know narcotic is used to specifically refer to opium derivatives.
Have only seen Opium and Cocaine used a few times at these events.
While the performance effects of cannabis are questionable, the fact that drug use, be it for recreational use or performance enhancement, is well known to gamers who actively compete in these kind of events.
Of the dozens of events I've attended, there's always a significant number of people getting baked before the evens. It's also not surprising to see a handful of people taking amphetamines to keep them on their A-game after hours worth of match ups.
Frankly this shouldn't be surprising, the entire sport centers around high caffeine sodas and gamer themed energy drinks. These events last for 6-8 hours at a time and winning becomes even more critical as the matches move towards the 11th hour.
The community's resistance towards the entire drug testing issue best highlights all of this, when a number of leagues started pushing around the idea, there was both apathy and outrage over the idea, yet few voices of support on the issue. The suggestion that nearly every team has at least one guy who probably does some kind of narcotic also plays a part in this viewpoint.
Until pro-gaming starts to get some real ad dollars behind it, the drug use will continue.
While I can't speak for every city Comcast provide service for, the business class service never suffered from the p2p doom and gloom that has been touted for months on end. I would suspect that Comcast would treat this $150.00 a month service as a business class line.
I mean listening. http://www.defensetech.org/archives/003015.html
Hezbollah intercepted IDF communications by simply listening into the calls made by IDF personnel on their personally owned cell phones as they were deployed to different positions. They didn't hack into any network, nor crack any encrypted communications between commanders. Clearly the party at fault is IDF's commanders for not telling their soldiers to not use their cell phones.
How does Net Neut prioritize VOIP and gaming traffic? If anything it does the opposite since it treats all the traffic the same.
Consider for a moment the impact this would have on video game retail outlets such as Gamestop/EB Games. Their largest profit margins (by an enormous factor) come from video game reselling. If this actually comes to light, I for one will be shorting Gamestop in the years to come.