I disagree with your thinking and wish to unsubscribe from your mailing list.
I like making choices based on the relative merits of the options and not so much on the people/organizations/entities tied to the options. But hey, I guess I'm just not a typical knee-jerk reactionary/.er :-)
I play EVE and constantly grief people. Why? Because I can truly play out the part of a space pirate. I'm playing the game to have fun -- and living the life of a space pirate... = fun.
I suppose in some sense of the words, I'm not a griefer. I don't go out of my way to pick on noobies, nor do I run from a fair fight -- but I sure don't avoid new players and I have a strong sense of self-preservation.
There is no reward without risk. And this is where EVE succeeds completely. No other game has such harsh penalties. What EVE brings to the world of MMO's is truly lacking in every other game out there. When you win -- you REALLY win, when you lose, you REALLY lose. On top of that, players are MORE then able to gang up and take charge of a situation.
I enjoy this system, win OR lose. If you want your hand held by GM's while you play a cute, safe game -- fine by me. But I want to play something that's *hard* and has a point.
Don't like it? Don't play.
SGI dying makes me sad. But I guess that's the way the cookie crumbles.
...
Wait you're not kidding? it's really called Eefoof?
Hahahaha!@#
I do not believe in this cock-n-bull!!
YahhhSOOOFt
Your sig is great. Where do I sign up!?
I disagree with your thinking and wish to unsubscribe from your mailing list.
/.er
:-)
I like making choices based on the relative merits of the options and not so much on the people/organizations/entities tied to the options. But hey, I guess I'm just not a typical knee-jerk reactionary
BANDWAGON = RIGHT
?
I play EVE and constantly grief people. Why? Because I can truly play out the part of a space pirate. I'm playing the game to have fun -- and living the life of a space pirate... = fun. I suppose in some sense of the words, I'm not a griefer. I don't go out of my way to pick on noobies, nor do I run from a fair fight -- but I sure don't avoid new players and I have a strong sense of self-preservation. There is no reward without risk. And this is where EVE succeeds completely. No other game has such harsh penalties. What EVE brings to the world of MMO's is truly lacking in every other game out there. When you win -- you REALLY win, when you lose, you REALLY lose. On top of that, players are MORE then able to gang up and take charge of a situation. I enjoy this system, win OR lose. If you want your hand held by GM's while you play a cute, safe game -- fine by me. But I want to play something that's *hard* and has a point. Don't like it? Don't play.
Seconded. We use Sharepoint and find it extremely useful for the same kind of tasks you're describing.