I'm not claiming to be an expert in any ISR techniques, but I've written many an ISR (for a college student).
Digipen has very few lecture classes in general, we're required to implement things, not learn the theory behind them (as much).
As far as being a green, fresh out of college, employee, I think degrees like the one at Digipen will hold up for embedded development.
Digipen (digipen.edu) has a Computer Engineering degree whose first graduating class graduates this year (I am one of them). The whole point of the degree is embedded systems development.
Starting sophomore year, we have to develop an embedded system every year, including a functioning operating system for it. We take classes on control systems, state machines, RTOS (we have to make a kernel in 4 weeks), digital signal processing, among others.
We are required to use assembly almost exclusively, and are required to learn the assembly language of PIC chips, freescale coldfire, and ARM.
Embedded developers are right here:)
What's so incredible is that the game doesn't tell you what to do. There aren't "career options" that the developers give you - PvP, mining, and missions are just the common ones that everybody comes up with (the developers recently said that when the game was released, they had no intention of having mining be a career - the players just did it). If you want to do anything in the game, you have to invent the ability to do it. There are lottery managers, casino managers, industry tycoons, bookies, etc. etc. The developers NEVER planned the ability to be this stuff - they just made a game where they didn't tell you any career options, you have to invent them yourself and make it happen.
Eve also has the unique feature in that it's time based leveling, not action based. Some people don't like it, but it has one advantage in that since there is no level cap, starting a new character means you have to wait the (years probably) time to train up the skills again. The good thing about this is that people are basically tied to their characters. People have reputation, commitments, etc. etc. You really get to know people really well (everybody in my corp, I could tell you their wife's name, where they live, etc.), and for this reason, watching these people you know battle on EveTV, with professional announcing and stuff, is really fun.
Admittedly, a lot of people don't like it when a game doesn't give them a storyline, and there's no "leveling" - which is why a lot of people call it boring. But there are plenty of people whose imagination is just captured by the thought of not having developers tell you what you can and can't do.
I'm not claiming to be an expert in any ISR techniques, but I've written many an ISR (for a college student). Digipen has very few lecture classes in general, we're required to implement things, not learn the theory behind them (as much). As far as being a green, fresh out of college, employee, I think degrees like the one at Digipen will hold up for embedded development.
Digipen (digipen.edu) has a Computer Engineering degree whose first graduating class graduates this year (I am one of them). The whole point of the degree is embedded systems development. Starting sophomore year, we have to develop an embedded system every year, including a functioning operating system for it. We take classes on control systems, state machines, RTOS (we have to make a kernel in 4 weeks), digital signal processing, among others. We are required to use assembly almost exclusively, and are required to learn the assembly language of PIC chips, freescale coldfire, and ARM. Embedded developers are right here :)
What's so incredible is that the game doesn't tell you what to do. There aren't "career options" that the developers give you - PvP, mining, and missions are just the common ones that everybody comes up with (the developers recently said that when the game was released, they had no intention of having mining be a career - the players just did it). If you want to do anything in the game, you have to invent the ability to do it. There are lottery managers, casino managers, industry tycoons, bookies, etc. etc. The developers NEVER planned the ability to be this stuff - they just made a game where they didn't tell you any career options, you have to invent them yourself and make it happen.
Eve also has the unique feature in that it's time based leveling, not action based. Some people don't like it, but it has one advantage in that since there is no level cap, starting a new character means you have to wait the (years probably) time to train up the skills again. The good thing about this is that people are basically tied to their characters. People have reputation, commitments, etc. etc. You really get to know people really well (everybody in my corp, I could tell you their wife's name, where they live, etc.), and for this reason, watching these people you know battle on EveTV, with professional announcing and stuff, is really fun.
Admittedly, a lot of people don't like it when a game doesn't give them a storyline, and there's no "leveling" - which is why a lot of people call it boring. But there are plenty of people whose imagination is just captured by the thought of not having developers tell you what you can and can't do.