>This means that Sony is pissed off because
>Windows/Mac OS X and the PC Industry aren't
>picking up Trusted Computing by storm.
Yeah, I really want to give Sony tools to write
an even BETTER rootkit with hardware enforcement.
I'm pissed off at Sony. Since I'm not buying
their products (electronics OR content), what
they do with Blue-Ray doesn't matter to me.
There are 2 problems, and a couple of ways to help solve them:
1) political/economic - the major game studies are organized like movie production firms, which isn't good. Hollywood also is stuck with 'blockbuster' syndrome.
The cost of making game increases with team size, so make the team smaller and more focused. Gaming platforms aren't as easy to develop for as vanilla PCs, but if you focused on reusable components, basic playability and user interface first, it would be far cheaper to get innovative new titles out there.
2) proprietary IP (intellectual property) always loses - you share, or you recreate the same wheel 10 times. Sony used to sell a Linux kit for the PS2 - you could use it to create your own games, but other users could only run them IF THEY HAD A Linux kit as well! What's the point? You want to encourage people to create games they can burn to DVD and Distribute! Maybe not the highest-quality games, but games nonetheless. This only helps your platform. [Yes, I'm aware of the economic model of giving away hardware and making it up in software)
Solutions
A) Distribute lots of content variety at lower prices - create feedback loops w/ customers! I remember a time of monthly CD-ROM subscriptions, which combined content from multiple providers. (This was before the net made it easy to distribute new content by setting up your own website)
Instead of Xbox Live, you could subscribe to a 'mail stream' of games and other media content, either available online or distributed via 'enhanced' DVD (DVD-Video + DVD-ROM) The user gets to decide how they want it, and the video parts of the DVD could be usable without the console/PC).
DVD limits it to PC, Mac, and PS2 & Xbox consoles (sorry Nintendo, unless the Wii has DVD).
B) Think conservatively - people aren't going to update their hardware every 3 years. So unless you make your game available on older gear (PS2/Xbox), you're giving up too easily (and probably have chosen the wrong architecture, if you're that tied to a platform)
A game should play as well on my 2000-vintage PS2 as it does a 2006 Xbox 360.
>This means that Sony is pissed off because
>Windows/Mac OS X and the PC Industry aren't
>picking up Trusted Computing by storm.
Yeah, I really want to give Sony tools to write an even BETTER rootkit with hardware enforcement.
I'm pissed off at Sony. Since I'm not buying their products (electronics OR content), what they do with Blue-Ray doesn't matter to me.
There are 2 problems, and a couple of ways to help solve them:
1) political/economic - the major game studies are organized like movie production firms, which isn't good.
Hollywood also is stuck with 'blockbuster' syndrome.
The cost of making game increases with team size, so make the team smaller and more focused.
Gaming platforms aren't as easy to develop for as vanilla PCs, but if you focused on reusable components, basic playability and user interface first, it would be far cheaper to get innovative new titles out there.
2) proprietary IP (intellectual property) always loses - you share, or you recreate the same wheel 10 times.
Sony used to sell a Linux kit for the PS2 - you could use it to create your own games, but other users could only run them IF THEY HAD A Linux kit as well! What's the point? You want to encourage people to create games
they can burn to DVD and Distribute! Maybe not the highest-quality games, but games nonetheless.
This only helps your platform. [Yes, I'm aware of the economic model of giving away hardware and making it up in software)
Solutions
A) Distribute lots of content variety at lower prices - create feedback loops w/ customers!
I remember a time of monthly CD-ROM subscriptions, which combined content from multiple providers.
(This was before the net made it easy to distribute new content by setting up your own website)
Instead of Xbox Live, you could subscribe to a 'mail stream' of games and other media content, either
available online or distributed via 'enhanced' DVD (DVD-Video + DVD-ROM)
The user gets to decide how they want it, and the video parts of the DVD could be
usable without the console/PC).
DVD limits it to PC, Mac, and PS2 & Xbox consoles (sorry Nintendo, unless the Wii has DVD).
B) Think conservatively - people aren't going to update their hardware every 3 years.
So unless you make your game available on older gear (PS2/Xbox), you're giving up too easily
(and probably have chosen the wrong architecture, if you're that tied to a platform)
A game should play as well on my 2000-vintage PS2 as it does a 2006 Xbox 360.