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The Videogame Industry is Broken

GameDaily is running an interesting opinion piece running down the ways in which the gaming industry is just broken. The author cites soaring costs, huge risks, a reduction in creativity, and a stagnation in market growth as just some of the signs of this crisis. From the article: "The next-gen systems require publishers to place very large bets with each title. This will mean decreased risk taking and just regurgitated sequels of big brand franchises. How many publishers will take risks with multiplatform original IP? This is clearly not good news for the consumer as innovation has driven our industry from the beginning. The irony is that the amazing tools, capabilities and quality of the new systems may very well doom what is most important, which is the game itself. Reconciling what a creative team wants and what the executive suite needs in terms of profits will be a growing challenge for many companies."

232 comments

  1. Simple fix by WileyK · · Score: 3, Funny

    Set up EA the bomb.

    1. Re:Simple fix by mixenmaxen · · Score: 1

      for great justice

    2. Re:Simple fix by buffer-overflowed · · Score: 1

      What EA needs to do is finally recover from the conservative streak that has plagued them since Lord British and Origin fucked the company over(Richard Garriot and crew are as much responsible for the demise of studios like Westwood as EA is). They need to spin-off a small-budget brand to do their innovative/experimental development, much like major film studios do for art/independant films, and start taking some chances. They can think of it as R&D.

      When was the last time we saw a truly great designer emerge? It's pretty much been static for a decade.

      Between the Wii, the Wii's Virtual Console, the PC, and the 360's Live Arcade there are plenty of venues to release lower-budget more limited appeal games that could still overall turn a profit for companies. Not enormous blockbuster profits, but I think the modern video-game industry chases those big hits waaayyyy too much. Always going for a home-run, never a single.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Simple fix by DrFalkyn · · Score: 1

      Warren Spector - Thief, Deus Ex. I guess you're right it has been almost a decade (Thief was 1998 I believe)

    4. Re:Simple fix by the_hoser · · Score: 1

      move zig...

  2. May not be so gloomy afterall by mccalli · · Score: 4, Interesting
    Whether it 'wins' is one thing, but it does look as if the Wii is going to get Nintendo a lot more attention this time. And Nintendo game platforms have always been places where new ideas get tried it. From the doomed Virtual Boy through bongos-as-controllers to dual-screen touch-sensitive handhelds, a Nintendo machine has always given things a bit of a go.

    Maybe the new creativity might start showing through that?

    Cheers,
    Ian

    1. Re:May not be so gloomy afterall by Z80a · · Score: 3, Insightful

      and dont forget that is cheaper to develop for Wii than X-box 360 and PS3 as you dont need to do really high resolution texture and super detailed models,or use rocket science programmers to deal with Cell :3

    2. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 0, Flamebait

      Jeez man, you were really slow on that. Wii needs to be the first system mentioned in every slashdot games article. PC review? Talk about how the Wii version would rule because of the controller. PS3 info? Talk about how expensive it is and how the graphics won't matter much because of the Wii controller. You need to have the Wii comments ready to go as soon as an article comes up so we can get a comment on how great the Wii will be.

      Oh, p.s. remember to humbly suggest that it might just be the second coming of gaming Christ. You can't just say it, or else we'll be outed as the Nintendo fanboys we really are.

    3. Re:May not be so gloomy afterall by Gnostic+Ronin · · Score: 3, Interesting
      Well, depends on what the developers can do. It allows different types of inputs, true enough. But so did eyetoy and the DS.

      Most games making extensive use of either one looked more like tech demos to me (mostly I looked at eyetoy). The rest of the time, they used the technology very sparingly, relying on more traditional control scemes. In fact, most of the "eyetoy" functionality in games is reserved for scanning your face into the game you're playing, not some innovative gameplay feature. The only "true" game that makes use of eyetoy is Antigrav, the rest are either collections of minigames or minigames in traditional games. I expect similar from Wii -- sure Wii's Wario Ware will be fun, but I'm not expecting much more than Tech demos for the first year or two.

    4. Re:May not be so gloomy afterall by DDLKermit007 · · Score: 1

      Yeah and if the DS was still doing "tech demo" games it would be irrelevant at this point. Looking into both things sufficiently your going to comment on before rattling off how both are "dumb" makes you look less dumb and keep others like me from having to post this kind of BS. Such games on the DS such as Brain Age, Big Brain Academy, Magnetica, Nintendogs, Sudoku, etc are anything BUT "tech demos." It's funny though, for the first year or two any new things like the DS people decry every game as a tech demo. Do you even know what a tech demo is? A tech demo is an "incomplete product to show functionality" aka "prototype." I don't know of any games on the DS that I could call tech demos. There have been plain shitty games from companies like EA, but that's just the norm.

      Now the Eye Toy? I can agree with you there. That "gimmick" is more an attempt by Sony to try and steal a little of Nintendo's thunder without following through with it. I'm no Nintendo fanboy. Hell it was nice to see Nintendo get dethroned as the king of the hill so they could have some competition. The DS & the Wii is their way of fighting back and I must say I was impressed at E3.

    5. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 2, Insightful

      Great post, but let's not assign credit in the wrong places. Bongos-as-controllers is a great idea, yes, but it's not innovative -- unless you think maracas-as-controllers is completely different. Sega hit on that idea with the fantastic "Samba de Amigo." (Which probably should have sold a million Dreamcasts if Sega's marketing division had noticed it and ramped up the hype machine a little more.)
        This is not to belittle Nintendo, though -- but they've got plenty of legitimate innovation going on without giving them credit for someone else's innovations. Do give them credit, however, for seeing a great idea and asking "how can we do that?" which is the complement to "innovation."

    6. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 5, Insightful

      The Wii is mentioned so often because Nintendo has built so much excitement around the system without adding a movie format of questionable value, pre-rendering movies of games and passing them off as real-time footage, or stealing the ideas of their competitors and passing them off as inovative while calling their cometitors gimmicky; all Nintendo has done is promise a new way to play existing games and (hopefully) new genres and games. Why this is so apealing to so many people is that most games have not really evolved all that much since the N64 was released; most FPS are still copying Half-Life, Counter Strike, Golden-eye or Unreal Tournament and passing it off as a new game.

      Nintendo may (or may not) dominate the game industry for the next 5 years, but I am positive that they will have the most inovative and interesting games released on the Wii or Nintendo DS.

    7. Re:May not be so gloomy afterall by timeOday · · Score: 4, Insightful
      Whether it 'wins' is one thing, but it does look as if the Wii is going to get Nintendo a lot more attention this time.
      It seems like the article - and your comment - are focused exclusively on consoles. If you want a game industry with lower costs, lower risks, and more creativity, why not just look elsewhere within the industry? Even though we own a PS2, my 7 year old spends more time on Flash and Java games, simply because there's an endless stream of new games coming out - and they're certainly not million-dollar titles. Even PC gaming, I think, has a more vibrant "indie" development scene than consoles. Don't get me wrong, consoles have largely taken over gaming and now occupy center stage. And like Hollywood movies, they're likely to remain targets for criticism about "the industry." But if those things really worry you, there are other options.
    8. Re:May not be so gloomy afterall by SteveXE · · Score: 5, Insightful

      You forget Sega, although they dont make consoles anymore they had alot of inovative ideas. The motion sensing controller, almost identical to the one Nintendo has made was done first on Dreamcast but never released. Samba Di Amigo was a game that used Maracas in the same way Donkey Konga uses drums. Sega was the first to use the microphone as a gameplay device First fishing rod controller First Analog triggers First console online (Genesis) First Online console RPG. The Wii is full of concepts dreamt up by Sega and hopefully perfected by Nintendo...best of both worlds if you ask me.

    9. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 0

      Dude, it's an article on the lack of innovation in the gaming industry. If a comment on the Wii is on-topic anywhere, it's here.

    10. Re:May not be so gloomy afterall by CrimsonSamurai · · Score: 1

      I'm definitely excited for the Wii and the possibility for innovation it brings. As excited as I am for the new games, I'm also looking forward to the tried and true franchises: Mario, Zelda, Metroid and Super Smash Bros. Also if a lightsaber game was made it would be most kickass. Definitely preordering a Wii.

    11. Re:May not be so gloomy afterall by ClassMyAss · · Score: 1
      You forget Sega, although they dont make consoles anymore they had alot of inovative ideas. The motion sensing controller, almost identical to the one Nintendo has made was done first on Dreamcast but never released.
      I'm not going to say that Sega did not innovate at all - certainly they put on a real good show back in the day. But let's be honest here. There's nothing innovative about the design of the Wii's controller, and Sega was certainly not the first company to think of something similar. Technologically minded musicians and "performance artists" (whatever that means) have been building stuff like this for decades, always saying it's the "next big thing" and other garbage like that.

      What is truly innovative about the Wii-mote is that Nintendo has the balls to actually make a go at selling millions of these things, whereas everyone else thought it was too much of a gamble. And I do think that's quite an accomplishment, although as I understand it Nintendo can afford to gamble far more than its competitors can at the moment, so it was probably a little easier to convince the suits to go along with it there than it would be at MS or Sony...
    12. Re:May not be so gloomy afterall by Traiklin · · Score: 1

      The eyetoy's flaw is it was released way to soon, I doubt the 360 & PS3 versions are going to be any better.

      The speed of them just inst fast enough to keep up with human momvement (just like voice games, they work most of the time but not all of the time) Nintendogs comes close but it just recognizes the voice pattern, if you could repeat words with the same tone and style all the time it wouldn't have a clue what you are actually saying.

      Developers still don't fully get the DS but they have come a long way from just porting old N64 games, there still are some that don't use the touch screen like it should be but there are some that really getting the idea behind it....to bad there is only like 3 that get it and the games seem to be the same, even nintendo doesn't fully get the capabilitys like they normally would, though they might be more interested in the Wii then the DS right now.

    13. Re:May not be so gloomy afterall by MaverickUW · · Score: 1

      The motion sensing controller, almost identical to the one Nintendo has made was done first on Dreamcast but never released.

      Save for the uforce and power glove attempts for the NES.

      Sega was the first to use the microphone as a gameplay device

      You might want to back this up. Some of the original nintendo game and watch devices I believe used it, but the Japanese Famicom actually had a built in microphone. The point in Legend of Zelda (the original) where it refers to an enemy not liking noise, was a reference that you could blow into the microphone.

      First console online (Genesis)

      There was a modem device for the NES IIRC, and possibly even the TurboGraphx 16.

    14. Re:May not be so gloomy afterall by cgenman · · Score: 1

      And now with downloadable games, anyone can make an Xbox 360 game for less than 50k.

      There will always be ridiculously expensive games made. But you don't have to spend 20 million dollars to have a big hit. And you certainly don't have to spend 20 million dollars to have a creative title.

      Next gen makes a lot of things easier. If you choose to use that power to hit new highs in terms of expensive graphics capabilities and content generation, then more power to you. But some studios will use that power to make fun and innovative games for less than it would have cost them to make the game on the PS2.

      We're already seeing uncreative studios and publishers choking out and dying off. Let's hope this trend continues.

    15. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 0

      The modem for NES was Japan only and never used for gaming, and there wasnt a modem for TurboGraphx. Uforce and Powerglove werent the same kind of motion sensing he was talking about in regards to the dreamcast/wii its a totally different concept.

    16. Re:May not be so gloomy afterall by Not_Wiggins · · Score: 1

      Sega was the first to use the microphone as a gameplay device

      Egad... I'm gonna show my age here. I remember "Echelon" for the C-64... it came with a headset that activated the fire button with any "significant sound."

      Still, your point is well stated in that being an innovator doesn't always lead one to rousing success and can, in fact, cause a company to falter.

      There's a reason why "stick to the knitting" is more likely to keep a company afloat (even as it stagnates) is a common truism.

      --
      Diplomacy is the art of saying, "Nice doggie!" until you can find a rock.
    17. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 0

      Very true. But how will the Wii look in my 56" HDTV? I can berely watch 480p content in it, unless I sit at least 12 feet away. What's the maximum distance of the wii-wand? I think I'm gonna have to buy a crt tv again to play the wii...

    18. Re:May not be so gloomy afterall by Eridanis · · Score: 2, Informative

      It's totally false to assume that the industry is broken. You have to compare apples with apples and oranges with oranges. The PS3 will, yes, require a tremendous amount of money to get your job done but for the Wii it's the opposite size, with a technology that is similar to the Gamecube. Nintendo has made their console perfect for the newcomer in the console industry.

      Don't forget that a DS devkit is only 2,000$, which mean that a small company can start on this console with primitive 3D graphics (2k polygons instead of 100k on a ps2) to gain experience and make some cash before moving to something bigger (where they could potentionnaly make more money).

      The real problem in my point of view, it's the PS3. The game price will be as high as during the golden years of the SuperNES and no one will take risk (as someone already mentionned). However, with a devcost near the one of the GameCube ("old-gen" budget), it will be a joke for the developers to make games for the Wii.

    19. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 0

      I agree that, right at first, Wii games will probably be a bit gimmicky. However, developers "got" the DS pretty quickly. There have certainly been games made for it that used it's capabilities in dumb ways just for the sake of using them... but there have been several games where they really found fantastic ways of using the touch screen, or the fact that it has two screens, or even the microphone. Nintendogs and Trauma Center come to mind as two particularly good examples.

      So, I suspect you're partially right, in that some (or even "many") Wii games, especially early ones, will consist mainly of "hey, look! We're using this wacky new controller for something wacky!" But I also think you're being overly pessimistic, and there will be a few really great games in there too -- possibly even a couple right at launch.

    20. Re:May not be so gloomy afterall by matrixhax0r · · Score: 1

      Unfortunately your post appears to only focus on the output of a game. A user's experiance of the game includes input, game logic, and output. Let's me help you break this down.

      Input includes devices such as a controller, mouse, or keyboard. Anything you use to enter information to the game. Also, input is not only limited to the physical interface, but also how the game expects you to enter in the information into the device. For example, key mappings such as WASD is a part of input. It's pretty widely recoginzed in the industry that ways of input are really lacking and this is something that needs to be worked upon. For example, the keyboard really isn't that ideal for games. The arrow keys are off to the side making one hand only be able to reach those 4 keys. If you try WASD instead, the keys on the keyboard don't actually line up. Also, it's not very clear which keys do what and it's not very intuitive. The game should fit the the user, instead of the user having to fit to the game.

      In the console wars, we see Nintendo trying very hard to push a new type of controller, namely, the Wii controller. This is good because Nintendo recognizes the need for better input devices and are willing to develop this sector. Sony has tried to take what they believe is a highly flexible and developed controller and tried to add new features. Microsoft has tried to use feedback from the previous design to create a newer and better design. However, Microsoft's solution in this case is the least inovative

      Next, we have the game logic. This is what happens in the game world. That includes, story telling, physics, character interations with the environment/other characters. This is generally much wore than even input systems at the moment. It's possible to say that the reason story telling sucks in most games is because the research and development for the programming logic for a computer to generate a plot is lacking. This is basiclly the forefront of video games and expect lots of imporvement in this field across the board as newer technologies get created

      Lastly, we have ouput. Ouput is converting the game's repersentation of the world are arrays, trees, etc., in the programming language into an output device. For example, rendering frames, mixing audio, generating speech are all output oriented. Unfortunately, there is too much hype and development based on output alone. Current generation systems are more than capable of outputing information to the point where is easy and clear to understand what the game means. Although it's way of exactly real world, at some point, you should realize that only looking like the real world in not enough. It has to feel and operate like the real world through the input and game logic parts, not only through the realistic graphics.

      You complain that Nintendo is pre-rendering movies instead of real-time footage. This is because most people will not look beyond it's (most likely) inferior graphics to it's superior game input and game logic. That's why their slogan is "playing is believing" because you have to play the Wii in order to understand why it's any good compared to the other consoles. Thanks for reading. No, I didn't spell check or grammar check.

      --
      If it's no on fire, it's a hardware problem.
    21. Re:May not be so gloomy afterall by Anonymous Coward · · Score: 0

      While everyone else is picking apart the bits of your post, lemme throw in another one here:

      Seaman came out in the US before Hey You Pikachu!. It was the reverse in Japan however - in Japan, it came out a full seven months before Seaman's Japanese debut, so no glory for Sega there. If you looked up the Wikipedia entry and just went down the list, I guess you missed the word "US" in the line talking about being the first game with voice recognition capability.

    22. Re:May not be so gloomy afterall by kamapuaa · · Score: 1
      That's why their slogan is "playing is believing" because you have to play the Wii in order to understand why it's any good compared to the other consoles. Thanks for reading.

      Well I assume you've never played it, but that doesn't stop you or the other fanboys from rambling on and on about how great it's going to be.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    23. Re:May not be so gloomy afterall by Jesus_666 · · Score: 1

      True. I have recently bought a game, more or less the first time in well over a year. It's an independent title, or at least the publisher isn't a soulless megacorporation. I found the game (the Mac version of Escape Velocity Nova) when my IBM Compatible's system drive went the way of the eight-figure disgnostic code (PowerMax users might know what I'm talking about) and I was stuck with just my iBook for a couple days. Since reinstalling Gentoo Linux involves long periods of waiting I decided to hunt for Mac games to play while waiting for the next unstable package's compilation to unexpectedly fail. The EV Nova demo hooked me with a great plot string (of which there are six and I happened to stumble across the most involving one right away) - I bought the game just to finish that one string. Okay, and for the other ones and for the plugin support, but the Vell-os string alone was worth the thirty US bucks to me.

      I don't care much about big titles anymore. Firstly, most are Win-only and booting into Windows isn't really worth the hassle (plus, the Windows Setup CD seems to dislike my hardware)* and secondly, independent games tend to be more interesting - either due to more innovation or just because they don't rush their product out the door to meet that pre-christmas deadline.
      Between StepMania (OSS for the win!), EV Nova and the Jets'n'Guns demo (soon to be bought) my iBook has become the gaming machine. The only thing that contests Apple's utter domination of my gaming life is the fact that ePSXe and Dosbox run better on the IBM.


      * Yes, I know about Cedega. But still, for some games there isn't much you can do besides booting into Windows.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    24. Re:May not be so gloomy afterall by GMO · · Score: 1

      Hmmm. This spurs the horse of thought (sorry, too much coffee!)

      Why don't games console makers (you know who you are...) make a flash player / java game player like wot they do do on mobile device phone things.

      I guess it might not get them any prophets, but it could be like a loss-leader or some such marketing term (ie : a mistake).

    25. Re:May not be so gloomy afterall by matrixhax0r · · Score: 1

      Well, I assume you didn't read my post because most of it is not about the Wii. BTW, I don't plan to buy any of the next generation consoles nor do I own any video game consoles. I'm more of a industry by stander. I go with who I feel is innovating and contributing.

      --
      If it's no on fire, it's a hardware problem.
    26. Re:May not be so gloomy afterall by KDR_11k · · Score: 1

      Nintendogs comes close but it just recognizes the voice pattern, if you could repeat words with the same tone and style all the time it wouldn't have a clue what you are actually saying.

      But then again dogs don't understand what you're saying either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:May not be so gloomy afterall by Akaihiryuu · · Score: 1

      It's not Nintendo that's passing off prerendered footage as real time...it's Sony that's doing that. They did it for the PS2 and they're continuing that tradition for the PS3.

    28. Re:May not be so gloomy afterall by penguinstorm · · Score: 1

      The Wii is mentioned so often because, for the first time since....when?...the N64?...somebody is Thinking Different about the input side.

      I remember when Lucasfilm released their first N64 game and they were asked if there was something that could have been done differently to the hardware to improve the game. Jokingly, the answer was "More buttons."

      N64 seriously changed the controller. Playstation followed (with the late addition of analog control) as did Xbox. Noboby's change the interface substantially since then.

      It's nice to see something new, even if I'm not likely to buy a Wii (I don't fit Nintendo's demographic, really.)

      --
      Skot Nelson music is my saviour / i was maimed by rock and roll
    29. Re:May not be so gloomy afterall by Lunis+Neko · · Score: 1
      Even PC gaming, I think, has a more vibrant "indie" development scene than consoles.
      And the reason is: game and game system developers have become so enveloped in their worry about IP and Copyrights and homebrew and piracy that they have locked down their consoles so tightly that noone bothers to even try to make homebrew. Remember the Dreamcast? Have you ever looked into the homebrew scene for it? The reason that there was so much creativity within that little box was because Sega did not lock down the system so tightly. copying DC games is difficult because of the odd-sized GD-ROMs, but burning your own bootable CD was, and is, far from difficult. Sega turned a blind eye to that, and because of that the Dreamcast homebrew scene is still active several years later. If other system developers took a more loose policy, and targeted piracy but left plenty of room for homebrew, then imagine how popular the PSP would be. You know that old SNES in your closet? And that copy of Legend Of Zelda you never bother playing? Now it's in the palm of your hand. :3 It is entirely money that has caused this bottleneck in gaming. Money and nearly nothing else.
    30. Re:May not be so gloomy afterall by lochlan+m · · Score: 1
      Wrong on a couple points there.
      Sega was the first to use the microphone as a gameplay device
      The original famicom had a microphone in place of the start button on first controller.
      First console online (Genesis)
      I guess it depends on what you mean by "online" but again, the famicom had a modem and an online network.
  3. Same Thing... Different Day by dufachi · · Score: 5, Insightful

    It's not so much that it's broken; it's that game developers keep hashing the same games out over and over with different themes and newer graphic engines. I haven't bought a new game in almost 2 years because everything is the same.

    --
    -Kinsey
    1. Re:Same Thing... Different Day by Simon+Garlick · · Score: 4, Insightful

      Game industry = Music industry
      Developers = Bands
      Publishers = Record companies

      In each industry, which entity do you think is to blame for the generic corporate schlock that's on the store shelves?

    2. Re:Same Thing... Different Day by RealityMogul · · Score: 1

      Something looks appealing to you at the time, and you spring for it in the hopes that you're picking out a winner. You know you'll at least get a few hours of mindless entertainment. If you're lucky, you'll get some good replay value out of it too. Just cross your fingers and hope that you don't pick up a virus.

      File Under: [gaming], [dating], [public toilets]

    3. Re:Same Thing... Different Day by Opportunist · · Score: 2

      to finish the analogy:

      games that look the same = songs that sound the same
      managers that care about revenue instead of game quality = managers that care about revenue instead of song quality

      The list can be finished easily. What it boils down to is that the creativity has been sucked out of both industries by the predominance of the publishers instead of the artists.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Same Thing... Different Day by jmp_nyc · · Score: 2, Insightful

      Exactly the same thing can be said of movies and Broadway shows.

      In all of these cases, production costs have risen faster than the incomes of the target consumers. As that happens, investors are loathe to have a failure on their hands, so they take fewer risks. For a perfect example, after the successes of Lion King and The Producers, look at how many films turned into Broadway musicals. Do we really need a musical theater adaptation of The Wedding Singer? Innovation has moved off-off-Broadway, where costs are lower.
      -JMP

    5. Re:Same Thing... Different Day by Jesufication · · Score: 0

      That would be true if it weren't for the fact that recording equipment is getting cheaper and artists have the Internet for distribution. Whereas making games is getting more expensive, making music is getting less so.

      --
      Hey neat! A digital watch!
    6. Re:Same Thing... Different Day by Vexorian · · Score: 1

      +3 Insightful modifier after blaming game developers for the mistakes of game designers

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    7. Re:Same Thing... Different Day by maxume · · Score: 1

      The customers?

      --
      Nerd rage is the funniest rage.
    8. Re:Same Thing... Different Day by Loc_Dawg · · Score: 1

      Definitely the customers.

      --
      _signature creation failed.
    9. Re:Same Thing... Different Day by ejp1082 · · Score: 2, Informative

      It's only more expensive if you need to make something with a fully orchestrated soundtrack, state of the art graphics and plan on hosting a million MMORPG users.

      But the reality is that it takes a few hours, moderate programming skill and marginal artistic abilities to throw together a flash game. In that sense, costs have been dropping like a rock.

      Same for music - without trying, you could spend a fortune mastering an album using the very best equipment. The thing is, do you need to?

      The analogy even carries over to movies. The costs are going up for whizz bang special effects and A-list actors. But you can put together an independent film with little more than a camcorder and a decent PC. (The example that comes to mind is Clerks - the original one was done for around $100k as I recall... today you could probably make the same movie for less than half with digital technology).

      Ultimately, I think the economics will work itself out. The market for special effects laden fluff products is shrinking. In the end, it just means we'll see less of them, and more of the cheap stuff that isn't necessarily blockbuster material (but might turn out to be).

    10. Re:Same Thing... Different Day by Jackie_Chan_Fan · · Score: 1

      while what you say is true... (i work in the game industry)

      Yes developers keep making the same games over and over because they're affraid to create new ideas.

      Risk... Are they affraid to take risks? Yes and no. Game developement has plenty of risk. Do you try to invent something new or bet on something with previous success. Its something the movie industry has been battling for years.

      Look at the Wiensteins. They have produced and brought many movies to markets over the years. They generally are known for standing by their product. Sure some of their movies will bomb... some of them wont find a mass appeal audience... But generally they make good films that find their audience.

      Do they care about making great films? Absolutely. They Bob and Harvey are die hard film fans. They love what they do. Do they have a responsibility to investors... absolutely. The Weinsteins have figured out how to be credible film makers because they bring new ideas, they welcome new ideas, they allow them to develope, they take risks, they keep their eyes open to the new talent around the industry and outside the industry (independent filmmakers)

      They're bringing out a film about crossword puzzles... Not exactly your big budget summer film with explosions and "X" branded hot actor of the month... and Beyonce Knoles..

      hehe

      The game industry needs Bob and Harvey Weinstein. People that will listen to someone willing to step up to the plate and say "I have the next great idea, please hear me out"

      It used to be that we made games in our garage... we didnt really need the suits like we do now. Actually we really dont need the suits.

      Developement costs are quite high, and oddly enough the artists making the games dont get much of it, nor do they get any profit sharing or any real stake in the game. Thanks to the suits.

      Games still make plenty of money...

      But as a game/film artist i dont make what i would call a fair share. Nor do i get to be very creative...

      I have some friends who are doing their own thing... the old "garage" game... of cousre on a much larger scale and its a very antcipiated game...

      It still is possible to do it... and they have plenty of interest from the industry suits who want to swoop in and rape it, take the profits etc.

      Thats the industry we're in.

      The buisness side is holding it all back. The money pigs want a sure thing (understandable) but they're not willing to risk anything when it comes to new ideas, and a chance for greatness.

      Let me tell you... :)

      Before Tony Hawk Pro skater was ever a reality... I wanted to do the idea and was told by a publisher that it would never sell...

      Now its ok to make games like the SIMS... as long as its exactly like the SIMS but better.

      You cant make a new idea like the SIMS was.... But you can make one thats just like the SIMS... but it has to be "better" because well.. why invest in makgin the sims when its already a game... And here we see the problem reveal itself within the dumb industries logic. It has to be better.. cause we cant make the game thats already out...

      of cousre they almost always end up making the game thats already out.

      FPS shooters are the same... I could make them far more interesting and better.... But whos gonna pay me the money to direct it?

      There are so many ideas... but far too many suits stand in the way of ever giving them a chance.

      You have to be a self made person for them to listen to you. But its quite difficult to be self made when game developement is a 24 hour job, and if you go it alone... you have no funds. It costs too much.

      So is developement broken? yes. Games are made by people who like ot have fun. The second game developement no longer becomes fun and inventive.... creative... it's broken. And that is where we are.

    11. Re:Same Thing... Different Day by Anonymous Coward · · Score: 2, Informative

      Having worked in the game industry for a few years, I'll sum up the problem with the following real example:

      Doom sold 3 million copies for the PC last year.
      My Little Pony Sold 1.5 million PC copies last year.

      I know that your team has an excellent concept for a new title which will reawaken a sleeping portion of the market. However, if you make a game which mixes Doom and My Little Pony, we estimate it will sell 2-2.5 million copies next year.

      As crazy as it sounds, it happens, and is the real problem. Lawyers and marketing 'experts' run the game publishing area, just like in the movies.

      When this started, innovation mostly died. The only titles that buck the trend (and end up being much better) are those which are self funded, and don't need to sell their souls to get paid to finish making the game.

      'Nuff said.

    12. Re:Same Thing... Different Day by Pax00 · · Score: 1

      Every level has their flaw...

      The makers of the content (bands/developers) want to do what is known to sell. Or they want to express their creative and get people to think differently.

      from the publishers point of view, If there is an unknown market then why put it out?

      I don't like most mainstream music or most of the games out there. but also isn't some of it the consumers fault?

      we are the ones that keep buying the crap.

      put enough hype and spin on most anything and it will sell.

      vote with your dollar

  4. What are the odds by 9x320 · · Score: 2, Interesting

    that another video game will ever be produced for a console with graphics on the same level as that experienced by NES games, and that people will buy it?

    Also, I find it odd how many video games based on movies are coming out at the sacrifice of both gameplay and plot in order to cash in on the franchise. You'd think they'd have learned from the E.T. video game, but apparently the better graphics have changed that? Why must a book usually be made into a movie before a video game is based on it?

    1. Re:What are the odds by 0racle · · Score: 1

      They have learned. They learned that as long as the game and movie come out at the same time it will sell fast enough that the word of mouth on how bad it it won't kill sales before a profit is made.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:What are the odds by Inverted+Intellect · · Score: 1

      Games don't need to have such low graphics in order for them to be original. 1998 was a good year for games, and those most certainly had better than NES level graphics. For the PC there were Starcraft, Half-life and Homeworld. Consoles had Legend of Zelda: Ocarina of Time and Metal Gear Solid.

      Some truly excellent games were released the second half of the last decade, in fact I'd go so far as to call it the best time for originality in gaming so far.

      Nowadays, innovation is almost completely driven by computing power. Physics, lighting effects and skeletal animation change how we play and view our games in various subtle and unsubtle ways.

      HL2's gravity gun is driven by physics, and don't get me wrong, I think it's a really great idea, but it was bound to happen once physics engines begun to be used in games.

      Games can now be presented in increasingly cinematic and/or theatric ways, and can be incredibly stunning to look at, but what's lacking is originality, because many of the methods used to produce games in such ways can already be seen on TV, in movie theaters and at plays.

    3. Re:What are the odds by 9x320 · · Score: 1

      Yes, exactly. If they intended on creating video games from movies just to shamelessly rip off ideas for plots, rather than generating some quick cash, they would also be looking through books for such ideas.

      But if they designed video games based on books, they would have the creative freedom to design the characters and backgrounds, rather than copying what was shown in the movie, and everyone knows how much the type of people that make these movie-to-video game rip-offs hate creative freedom....

    4. Re:What are the odds by teh+kurisu · · Score: 1
      that another video game will ever be produced for a console with graphics on the same level as that experienced by NES games, and that people will buy it?

      Handhelds have been a good refuge from 3D graphics in recent years, and I'm almost sad to see the advent of 3D graphics on the DS and PSP. I've been enjoying Legend of Zelda: Minish Cap over the last couple of weeks, and the GameCube/GBA Four Swords Adventures is a great example of old-style 2D graphics being almost seamlessly merged with 3D effects. I couldn't comment on the sales figures of these games though.

      Why must a book usually be made into a movie before a video game is based on it?

      The easy answer to that is because a lot of the creative work is already done by the film crew. Turning a book into something visual is a very tricky business, because everybody has a different interpretation of how it should look. Why not let the film crew worry about that? It means that the whole dev team has one set interpretation to work from.

    5. Re:What are the odds by Tatsh · · Score: 1

      The easy answer to that is because a lot of the creative work is already done by the film crew. Turning a book into something visual is a very tricky business, because everybody has a different interpretation of how it should look.

      Very true, but I think it should be up to the artists (not using a movie if there is one). Some of the great "tales" of the past also have authorities that say what things should look like. The J.R.R. Tolkien Society is said to have had to approve of what EA could do in its Lord of the Rings games, and many players disagreed with Tolkien Society's views.

    6. Re:What are the odds by e2d2 · · Score: 1

      The E.T. video game? Jesus christ man venture outside! It's 2006!

      Seriously though, is there any games that lived up to the movie? I would cite James Bond: Golden Eye, but I'd have to say that games was actually _better_ than the movie, because the movie just plain sucked. The game was pretty damn good though.

    7. Re:What are the odds by Abcd1234 · · Score: 1

      Handhelds have been a good refuge from 3D graphics in recent years, and I'm almost sad to see the advent of 3D graphics on the DS and PSP.

      I agree regarding the PSP (which is a console geared entirely to 3D games). However the DS is still very much a hybrid platform, and as such, there's a healthy dose of 2D and 3D games. This means you'll still get your standard puzzlers, side-scrollers, top-down RPGs, and so forth, while at the same time being able to enjoy games like Mario Kart DS, which are actually better games when done with real 3D hardware. It's really the best of both worlds, IMHO.

    8. Re:What are the odds by 7Prime · · Score: 1

      I agree. I was very worried when the DS came out, that the current trend in handheld gaming, basically the reniasance of the SNES, would dissappear, but I'm happy to say that it really hasn't. One of the biggest selling games on the DS was Castlevania: Dawn of Sorrow, which was a 2D game. Same with New Super Mario Bros. which has already outsold Super Mario DS (Mario 64), if I remember correctly, Super Princess Peach, and many other titles. The only one I've been dissapointed with was Metroid. I love both the original series and the Prime series, and I think there's room in this world for both 2D and 3D Metroid games, and think consoles are a great place for the 3D Prime series, where as handhelds are a wonderful place for their 2D brethren. I was very sorry to see an attempt at a Prime game on a handheld, and think it failed quite misserably. I was also even more upset to hear that there was a 2D Metroid game in the works, that we didn't even know about, that got cut. Zero Mission was an excellent game, and as much as I love my DS, I have yet to play a game of it's calliber. It will come though, I hope. But there is hope, look at Zelda. Around the same time, they're releasing the big 3D release, Twilight Princess on the Wii, and a top-view, psuedo 2D (made with 3D graphics, which is just fine with me... this is how New Super Mario was done, anyway) on the DS.

      Remember that the best selling game on the Gamecube was a 2D game, Smash Bros. Melee. Sure, its visuals were produced by 3D graphics, but the gameplay was completely 2D, and that's what really matters.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  5. Bubbles Happen by Tablizer · · Score: 1

    The game industry has always been cyclical and probably always will be. Every 12 years or so there will be a "great meltdown", "implosion within", or "game recession", etc. Time to buy dot-com stock instead :-)

  6. wah wah wah by iocat · · Score: 5, Insightful
    The only thing that's broken in the game industry is that magazines seem to have no other story list to draw from other than "videogames are broken."

    Right now, at this very minute, Nintendo and the DS are demonstrating that it's innovation, not licenses or technology, that is selling software, and first and thrid parties on DS are benefitting. The same thing is happening on PSP -- look at Loco Roco's appeal and sales overseas.

    The next-gen systems face some challenges, but no more than they ever have. As games move into a more mature phase of their existance, we have positives -- almost everyone under 30 has played games, and most continue to play games -- and negatives -- the percentage of people who buy new games just becuase their new isn't growing; instead most people are looking at the quality of the game itself before they plop down their sheckels.

    The actual article is more reasoned than the Slashdot recap, but honestly, games don't face any more challenges than movies, TV, or any other media. Innovation is alive and well. Innovation doesn't have to mean better graphics or experimental gameplay. Look at Xbox Live Arcade, and Sony's and Nintendo's forthcoming online services. That's a HUGE innovation in the console space, and it enables new types of games on consoles that we simply wouldn't have seen otherwise.

    Bottom line, the biggest problem with the game industry today, to me, are the jaded pundits, not anything else.

    --

    Dude, I think I can see my house from here.

    1. Re:wah wah wah by cliffski · · Score: 1

      agreed. I wish rather than posting articles on how the industry has no innovation, these same sites would instead feature smaller budget games that ARE innovative.
      I have two of them on my website they could start with right now.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:wah wah wah by kfg · · Score: 1

      . . .the percentage of people who buy new games just becuase their new isn't growing; instead most people are looking at the quality of the game itself before they plop down their sheckels.

      You said something about negatives. Care to tell us what they are?

      KFG

    3. Re:wah wah wah by gilroy · · Score: 2, Insightful
      Blockquoth the poster:

      but honestly, games don't face any more challenges than movies, TV, or any other media.


      Yes, and clearly, in TV and movies, we don't suffer from the regurgitation of proven material over and over and over again, with a focus on blockbusters in a vain pursuit of mega-profit....
    4. Re:wah wah wah by iocat · · Score: 1
      Ha! Good point! Well, I come at it from an industry perspective. If people would just keep buying any new game because it was new, or it had a license slapped on it, it would make my job a lot easier! We could just license a Genesis engine from Acclaim and...

      No seriously though, I guess I meant that the overall number of hardcore gamers isn't growing, and that does put limits on what kinds of games you can make: a deep, complex, fighting game is not going to get the greenlight as well as a game which has a better chance of appealing to a wider audience. That's what I meant.

      Although, that said, you could probably make a good Live Arcade case for a new hardcore 2D fighter...

      --

      Dude, I think I can see my house from here.

    5. Re:wah wah wah by radish · · Score: 1

      Sure we do. But there are also plenty of inspired (and inspiring) movies and TV shows around. The point is they're not exclusive, whilst we might all groan at another American Idol season I can't wait for the next "outside the box" classic like The Matrix, Napoleon Dynamite, or Sin City.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    6. Re:wah wah wah by AK__64 · · Score: 2, Insightful
      Bottom line, the biggest problem with the game industry today, to me, are the jaded pundits, not anything else.

      So my question is, why are the pundits so jaded? Seems to me if everything is so rosy than the pundits would agree with your analysis.

      I think there IS something broken about the gaming industry, I'm not sure what it is, but I don't think video games will be able to entertain the same number of people in the same way that they have been. I don't think the depth of experience is there to keep the same people involved while also reaching out to their kids.
    7. Re:wah wah wah by kfg · · Score: 2, Insightful

      I come at it from an industry perspective.

      Yeah, I figured. :)

      . . .it would make my job a lot easier!

      You only build strength when your muscles are stressed.

      I guess I meant that the overall number of hardcore gamers isn't growing

      I would suggest that what is happening is that you are not seeing the hardcore gamers because, as per your own statement, it is the gamers who are jaded, not just the journalists. They are not buying your games, so you think they do not exist.

      Build the game and they will come. The problem is that you have built an industry. Industry depends on production. Mass output. "Sofa sized" paintings. Games depend on creativity. Rarity. "Starry Night."

      And so the industry is broken by design. It can be nothing else from the gamer's perspective.

      We're looking for the artists.

      KFG

    8. Re:wah wah wah by WhyCause · · Score: 1
      Yes, and clearly, in TV and movies, we don't suffer from the regurgitation of proven material over and over and over again, with a focus on blockbusters in a vain pursuit of mega-profit....

      And this is why we have seen the growth of gaming as an industry, namely because it offers an alternative to the same mindless entertainment that's been shoved down our throats.

      Unfortunately, if videogames move toward a system where only big-name sequels and licensed pablum comes trickling out, then the entertainment experience of gaming will no longer be the strong competition that attracted us to the medium in the first place. If this does happen (it's in the process of happening now), then there may well be a 'crash' like what we saw in the early 80s. Frankly, I'm not looking forward to that.
    9. Re:wah wah wah by jez9999 · · Score: 1

      Kudos - Why Live A Real Life When You Can Simulate One?

      Oh yeah, actually living one would probably be a better idea. Sorry, don't like it.

      The democracy one looks boring too. Sorry.

    10. Re:wah wah wah by Trogre · · Score: 0, Flamebait

      Nintendo and the DS are demonstrating that it's innovation, not licenses or technology, that is selling software,

      Pardon me if I ask you the simple question WHAT INNOVATION?

      Apart from the provably false DS==Innovation axiom, what can anyone here provide to show Nintendo is innovating with this budget Mac look-alike?

      And no, a strong fanboy base doesn't count either.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    11. Re:wah wah wah by Lerc · · Score: 1

      Ahh but that's the thing about making new and innovative games.

      Not everyone likes everything.

      If everyone made innovative games There would be heaps of games you don't like, There'd also be a few that you really, really, like that others don't.

      When you are not going for the lowest common demominator it's unavoidable that you lose the common, but A game shouldn't be everything to every person.

      --
      -- That which does not kill us has made its last mistake.
    12. Re:wah wah wah by WhyCause · · Score: 2, Insightful
      What Nintendo does that is 'innovative' (I'll not argue that the specific definition really applies to what they do) is apply new (to videogames) technologies with the intent of changing how games are played and expanding the market. Three examples for reference:
      • They took miniaturization and LCD technology and produced a handheld console line that still sells millions of systems annually.
      • They took self-centering analog joysticks and put them into their controllers, providing the player a finer granularity of control. This has now become the industry-standard control input.
      • They put bog-standard touch-screens into a handheld game system, making the control scheme accessible to anyone who has ever held a pen.
      Note that none of these were bleeding-edge technology. It was all older tech applied in a different way (than what the games industry was doing at the time).

      If all they had ever done was make the idea available for purchase (ala Microsoft and its tilt-sensing Sidewinder), or make software that required non-standard controllers, I expect that videogames might still be a niche market (at least in the US), and that Nintendo would have gone out of business ages ago. By virtue of being a console manufacturer, they can 'force' (e.g., TV out would have been totally antithetical to the concept of the GameBoy, and, technical issues aside, thus was not included) these new ideas on gamers and developers. By virtue of being a game developer, they lead the way in demonstrating how to effectively utilize these newly-applied technologies. Third party game developers look at writing software for new consoles, see the interesting things Nintendo is doing with the hardware, get ideas from seeing what Nintendo has done with software, and write games that really push the envelope in terms of what type of games are available.

      Note, too, that most of the tech advances pushed by Nintendo have expanded the market: The GameBoy let you take games with you (now you need two consoles), and the DS's controls made games more appealing to the large numbers of people that had never really considered gaming. This is good for the long-term viability of video-gaming as a whole, and could, eventually, establish an entertainment medium like what we see with movies today: art-house films for the hardcore, and block-buster sequels for the everyman.

      It is thus Nintendo's consistent aversion to stagnation that earns the label innovative. Of course, if there were no Nintendo, other companies would likely have made the same steps, but it may not have been a single company trying new things every generation, and the end result may have been very different from what we see today.
    13. Re:wah wah wah by mulhollandj · · Score: 1

      I love your sig.

    14. Re:wah wah wah by iocat · · Score: 1
      Well, I see it like movies to some extent. Some people just like summer popcorn movies (EA Sports games). Some people just like art house flicks (experimental PC games). Most people like a little of both, and don't mind some very well produced, but not necessarily super groundbreaking work, like the Sopranos (maybe Prince of Persia).

      There's room for all of the above, but as an industry we can't concentrate on just making popcorn flicks. The other problem is that it's currently pretty hard (although getting easier, IMHO) to build a business model for "arthouse" games. The DS and PSP are both places publishers are really open to very different concepts, and Live Arcade and Nintendo and Sony's programs are also going to be great outlets for that.

      I think Geometry Wars is the best current example (although I suspect you'll see more soon). If that had been an "indie" PC game, it probably would have won the Indi Games Festival at GDC, and maybe gotten 10,000 or even 100,000 downloads. But it never would have been the phenominon -- and money-making phenominon at that -- that it has been on Live Arcade. No, it's not experimental in a Jon-Blow-Experimental-Games-Workshop way, but it certainly is a far cry from current console fare.

      (Not addressing your other points because they're all well taken, and obviously you understand that many of my previous comments were made partially in jest.)

      --

      Dude, I think I can see my house from here.

    15. Re:wah wah wah by iocat · · Score: 1

      Off the very top of my head: Brain Age, Big Brain Acadamy, Pheonix Wright, and Trauma Center are all games that are not like games that have come before them. On PSP Lumines, Loco Roco, Metal Gear Solid Graphic Novel and Brooktown High Senior Year* are all, again off the top of my head, doing something different in the space. * = this is being done by my company, so I am biased.

      --

      Dude, I think I can see my house from here.

    16. Re:wah wah wah by Trepalium · · Score: 1

      Because the pundits are getting older, and are looking back with their rose coloured glasses, distorting history. There were plenty of derrivative games dating back to the Atari and NES, but no one remembers anything but the classics. Here's one list of 20 really rotten NES games, and these are basically some of the worst of the worst. There were plenty of others that were merely bad.

      --
      I used up all my sick days, so I'm calling in dead.
  7. Outdated news by Mikachu · · Score: 1
    The next-gen systems require publishers to place very large bets with each title. This will mean decreased risk taking and just regurgitated sequels of big brand franchises. How many publishers will take risks with multiplatform original IP?
    This article makes it sound like they've been thinking about only the Xbox 360 and the PS3. This was exactly what the Nintendo Wii is doing differently, and has been since the Nintendo DS. The entire platform is a risk, but they seem to be making innovations we haven't seen the likes of since the NES. Nintendo is already making a huge leap.

    If this was posted in the last generation of video game systems, I'd probably agree, but not with the Wii just around the corner...
  8. Yahoo! Gets It by bobsledbob · · Score: 1

    You've all seen games.yahoo.com. A lot of the games there are priced at $20, which for the simplistic and fun nature of the games is the right price.

    Yes, I'm guessing the hard core video game market is suffering, but that doesn't mean the video game industry as a whole is suffering. I bet Yahoo is making a killing on these games, as are the independant little game studios producing them. Or how about the cell phone game market? They're definetly not suffering.

    Do we really need epic $60-100 games? Or do these $20 games satisfy, both the kids and the wallet? It's just a changing of the video game landscape. Those game companies who adapt will reap the rewards. It's not suprising really, is it?

    --
    Beware of geeks bearing formulas.
    1. Re:Yahoo! Gets It by henryhund · · Score: 1

      It's really hard to create an "epic" masterpiece, or to come up with the next Zelda, Final Fantasy, or Mario. It's even harder to continually create such epics. So, if you can't make one or can't keep creating them, you should stick to the fun, simple titles (Electroplankton, Loco Roco, Brain Age, etc.). If King Kong the game can't be a blockbuster epic worth the $60 purchase, make it a $20 game.

    2. Re:Yahoo! Gets It by Skreems · · Score: 1

      Personally, I do miss the big epic games. Donkey Kong Country 1 and 2 had a ton of content, loads of hidden paths and things to discover. On the 3d side of things, Deus Ex had fantastic writing, amazingly complex areas to explore, and a fantastic feel of scope. Even more recently, HL2 proved that you can make a killing on a large-scope game based around a well-written story. The article's point, I think, is that although this is still possible, it also requires a risk: it requires that you actually find a good writer and work with him to bring his vision to the screen. Why do that, when you could just license the latest fantasy action film and build a game around a bastardized version of the story already written for the movie?

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
  9. it's good. by Janek+Kozicki · · Score: 3, Insightful

    Hey, there's a mistake in the summary - this is good for the consumeres.

    Finally the industry is discovering that making a sequel of a sequel of some old game is not a receipe for success. Of course Fallout N will sell good like hell. But at the end some companies will die. But most importantly a few other companies will succesfully create a new franchise, that will be good. And will have not only graphics, but the storyline. It's competition guys. Competition is always good for consumers, and bad for companies that fail to innovate.

    That makes me think that they do not compete with themselves but with the hardware. Kinda funny if you asked me.

    --
    #
    #\ @ ? Colonize Mars
    #
    1. Re:it's good. by radish · · Score: 1

      Why is storyline important? Let me list some games which are pretty widely accepted to be "great":

      Pacman
      Super Mario Bros
      Tetris
      Lumines
      The various Burnout titles
      Sonic (the original ones)
      Gran Turismo
      Crazy Taxi
      Nintendogs
      Mario Party
      Guitar Hero
      DDR ... I could go on ...

      Now, how important is storyline to any of the above? Sure a good story is vital to certain genres - obviously RPGs, also FPSs to a lesser extent. But there are plenty of great games out there, even many absolute classics, which have no story whatsoever. And they don't suffer for it.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:it's good. by Janek+Kozicki · · Score: 1

      ok, then
      %s/storyline/some great idea/g

      --
      #
      #\ @ ? Colonize Mars
      #
    3. Re:it's good. by Anonymous Coward · · Score: 0

      Why should we care about the story? Horrid long cutsecenes are whats choking the games industry - give us some decent *gameplay*.

    4. Re:it's good. by professionalfurryele · · Score: 1

      Depends, Deus Ex was (in my opinion) a highly mediocre FPS, but the story was so awsome that I 'play' it as often as I watch some of my favourite films. Story line is an area that games have traditionally been very much lacking, but as you say cutscenes are not the answer. You don't need fantastic cut scenes, you need a good story, that naturally lends itself to a long format (like RPG of FPS).

    5. Re:it's good. by ObsessiveMathsFreak · · Score: 1
      Finally the industry is discovering that making a sequel of a sequel of some old game is not a receipe for success.


      Actually it was a sequel, to a sequel, of a clone, of an expansion, to a sequel, of a derivative, of a 1996 original. The whole game is usually built on a five year old engine from the company that made the product, that inspired the competitor of the expansion. Not the clone of course! That would just be silly. The clone came out three years after the original expansion and competitor had finished totally defining the entire genre, and the companies concerned had long since moved on.

      And, very sadly, this is still a roaring recipe for success.
      --
      May the Maths Be with you!
    6. Re:it's good. by scot4875 · · Score: 1

      A couple of people have already responded along these lines, but... Re: Storyline

      Yeah, I always find myself wishing for a better story when I'm playing a game of 9-ball. I mean, the game would be so much more compelling if I had a *reason* for wanting to pocket the 9-ball. Is it some sort of kingpin mafia boss, and you have to knock out all of the underlings before you get to take it on? Maybe it's a genetic mutant (hey, it's the only striped one on the table!) that must be destroyed.

      Or bridge -- why do the aces always win? Or chess -- where did the queen get her super powers?

      --Jeremy

      --
      Jesus was a liberal
  10. The Ghost Of Console Gens Past - Again! by Anonymous Coward · · Score: 0

    Every new console cycle we get the same deluge.

    Rising costs!
    Graphics/technology too important - bring back the good old days where gamers cared about gameplay!

    It's like the holiday decorations that are left in a box up in the attic and brought down and dusted off once a year. I've read enough of these inane rants to feel like there has to be some sort of DIY form online somewhere where an author just has to fill in the new gen's dates and names and dump the thing on a website and wait for the pagehits to come in.

  11. The industry will fix itself by c0d3h4x0r · · Score: 2, Insightful

    Ultimately, the video game industry will correct itself through market selection.

    If newer systems with fancier graphics and capabilities require more development time and cost, development houses will take fewer risks and innovation will suffer. Those systems will eventually die out in the market as people lose interest.

    But if other newer systems come along and don't require more development time or cost due to smart development tools and SDK/platform, the development houses won't have to avoid taking risks and innovation will still thrive. Those systems will succeed whereas the ones costly to develop for will not.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  12. The next generation consoles just cost too much by Animats · · Score: 4, Insightful

    The industry is trying to move to a higher price point. And that's just not going to happen.

    It's quite possible that the Xbox 360 and PS3, and their games, will sell slowly at their higher price points, and won't go mainstream until the prices come down, which could take years. The PS2 is still outselling the XBox 360. Microsoft caught up with demand, and nobody cared.

    1. Re:The next generation consoles just cost too much by tcc3 · · Score: 1

      I love how everyone is up in arms about the industry "suddenly" trying to raise the price point. They've been trying to do that for 20 years. Am I the only one who remembers Nintendo trying to push SNES carts for $70 for a while? N64 carts sere similarly over priced at first. The market wouldnt bear it. At the other end of the spectrum CD based games didnt cause a price drop with the cheaper media. New games will contunue to be $50, give or take. Were seeing early an adopter tax right now. Wait 3 months and the game will be $40 wait 8 months to a year and it'l be a $20 platinum hit.

    2. Re:The next generation consoles just cost too much by despisethesun · · Score: 1

      Nintendo did that because carts cost more than disks and CDs. That's pretty much why the industry moved to optical media. It's cheap to manufacture and holds a lot more data than a cartridge.

      --
      This poo is cold.
    3. Re:The next generation consoles just cost too much by Anonymous Coward · · Score: 0

      you bring a lot of new insight to this discussion. i wish to subscribe to your newsletter.

    4. Re:The next generation consoles just cost too much by Anonymous Coward · · Score: 0
      While I think that with the money and such that is going into games these days and the amount of hype (people certainly belive the bullshit, it's big money, I can't deny that) that there would be more creative games, I kind of agree with you.


      I can't speak for the PS3 yet but the Xbox360 isn't that many dollars better than the Xbox or PS2. Maybe in a year they'll roll out some sweet games that make it worth it but right now it's just more of the same.


      I'm reminded of something I heard the CEO of Ford say not too long ago. Basically he said that Ford was making SUVs because people were buying them, the profit was good, people wanted them, so they built them. Then the cost of oil went up and crossed a threshold that people didn't like and now they look like schmucks because they they have this great line of trucks and SUVs and no hybrids or bio-diesel cars or ethanol cars.. That struck me, I do believe that they built what people wanted, they have sold a lot of explorers. Clearly if you don't believe in capitalism you might have a hard time with it or if you some how think that they should have foregone profits for the environment or something but there have been more than a few companies that have gone astray being "market driven." Sony and MS look a lot like that right now, lot's of specs, lot's of fanboy hype, (I'm a software engineer, I'm very familiar with some of their architecture and I couldn't tell you what it means for games or the entertainment experience or if it even matters that much) Lot's of stuff from Sony and MS for gaming magazines. No great games yet. Even like GTA4, sure it will be shocking and amazing, but it's more of the same and this time there is Getaway and True Crime and probably a dozen other games in that mold, they're just doing what has worked.. Final Fantasy will be, what the 15th? or something? great graphics, music, etc. but it's been done, it worked. I give Nintendo a little more room, because they've protected their franchise and leveraged it so much better, I remember Super Mario World 64 and just being amazed, it was a wonderful game. Oh wait, I know, they'll make some car driving "games" with some killer graphics, that'll get the sales going...


      I can't point to much other than my own feelings but I woulnd't be surprized to see gaming kind of go in to a slow down and become a little less mainstream this generation. At least until some really clever stuff is done. Even online play is a little played out, I'm a more casual gamer (I've got the hardware and some games, I just don't have 8 hours a day to play Halo2 or Soccom3 or whatever) and I go online and just get slaughtered for an hour or two until I start to warm up a little and get the feel for some of the levels. It's much more fun playing heads up with my crappy friends where we're more evenly matched. You know by the time soccom is a platinum game for $20, the only people left in the online rooms are the super freaks. I think more and more people are becoming this way, I can put maybe 4 hours a week in to "gaming" on average (some more some weeks, less a lot of weeks, between girlfriend, work, just being an adult and owning a house..) It would be much more fun to just blow off some steam and connect up with some like matched people than trying to play halo2 against some kid who has logged 800 hours playing it.

    5. Re:The next generation consoles just cost too much by MyMistake · · Score: 1

      Although the PS3's price sounds sky-high, particularly compared to the Wii and last-generation's still-playable consoles, this generation isn't really that far out of whack.

      When you compare release prices for consoles over the years, they tend to get cheaper, not pricier. What the manufacturers get with lower prices in higher market penetration. When they raise the price, they just sell fewer units. What Sony, in particular, is trying to do is have its cake and eat it too.

      They want the PS3 to sell like the PS2, but at a new, higher price point. However, they're not stupid. Really. I believe that what they want to do is take advantage of the early adopters. Early adopters always help fund R&D, but with the new systems, I think we're going to see this become even more blatant.

      As soon as the Wii and PS3 are out, the 360's price will start to fall. It's been the only next-gen system in the game for a while, so Microsoft has no competition (except, of course, the PS2).

      The PS3, as the final release of the generation, will have immediate competition. Sony will sell as many as possible at $800, then drop to $700, $550, and so on until they sell as many as possible.

      All they're doing is taking the early adopters for all they're worth. We'll see if it works.

    6. Re:The next generation consoles just cost too much by heli0 · · Score: 1

      Inflation-adjusted console pricing; 1976-present.

      http://arstechnica.com/news.ars/post/20060516-6843 .html

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    7. Re:The next generation consoles just cost too much by Abcd1234 · · Score: 1

      They want the PS3 to sell like the PS2, but at a new, higher price point. However, they're not stupid. Really. I believe that what they want to do is take advantage of the early adopters. Early adopters always help fund R&D, but with the new systems, I think we're going to see this become even more blatant.

      Hmm... soak early adopters in an attempt to recover R&D costs (which, BTW, they won't... there's no way they'll get enough early adopters at that price point to make up for even a small amount of the R&D costs), while reducing early market penetration in an environment with an already semi-established competitor, or debut with a competitive price point in order to increase the rate of adoption in the market to establish a base (and garner additional good will from the more casual gaming market). And Sony chooses number 1. You know why? Hubris. They believe that, because they've been so successful in the past, it simply goes without saying that they're trounce the 360 in the next round, and so they don't *need* to attack on price. It's a big mistake, IMHO... just look at the performance of the 360, which is at a similar price point. Lackluster is probably a fair description. So, unless the PS3 has some absolutely killer titles to pull people to it (one of the problems with the 360, and the PSP, interestingly), I don't see why it will fare any better.

  13. As with everything else that's popular by gasmonso · · Score: 4, Interesting

    What I find facinating is how companies change the way they do things when they get popular. They forget what made them popular in the first place. My company is a prime example. We we extremely successful and thus bought by a huge company. The first thing they did is change the way we did things... not realizing that the reason they bought us in the first place is that we were already doing things right. Very strange indeed.

    As for the video game industry, I see a trend of going back to the basics with respects to gameplay. All this push to make super realistic movie like games is just not working yet.

    http://religiousfreaks.com/
    1. Re:As with everything else that's popular by IANAAC · · Score: 3, Insightful
      We we extremely successful and thus bought by a huge company. The first thing they did is change the way we did things... not realizing that the reason they bought us in the first place is that we were already doing things right. Very strange indeed.

      You don't mention what industry you're in, but buyouts rarely happen solely on the success of the company being purchased. Most likely it's simply your product that the parent company wants. Could be for IP purposes or to remove a competing product from the market.

      Either way, and having been through a couple buyouts myself, the reason they changed the way you did things was to match their corporate culture, not the other way around.

    2. Re:As with everything else that's popular by just_forget_it · · Score: 1

      This is how Best Buy is acting. They got popular and successful because of the wide-open warehouse environment and the friendly non-pushy, non-comission sales staff. Before then you bought things like TV's at Sears or ABC Warehouse, where you'd get assailed by oily salesmen recently fired from the used car lot down the street. They provided what customers wanted.

      Now, they are making the same mistakes that ABC and Sears did: selling ultra-high-priced extended warranties and basing their entire business from it. They don't realize that it takes real salesmanship to sell these things, as most people are aware they are usually total ripoffs. They expect 17-year-old Joe Highschool making $8 to sell these useless warranties, with no incentive other than he gets to keep his job. That's a real recipe for success I tell ya!

      Now, they have to open 300 new stores a year to maintain the same profit levels. It's kind of sad when people refuse to learn from mistakes of the past.

  14. multiplatform is not a risk by XaXXon · · Score: 1

    multiplatform original IP

    The real risk and reward comes from SINGLE-platform ventures. This way you get to make the absolute best game for the platform you've chosen. You use its performance hardware, user interface, network connections, etc to the best of your ability.

    With all this multiplatform crap going around, we're stuck with the lowest common denominator in all our games.

    Basically this was an anti-console rant by a PC gamer who's sick of shallow PC ports of console games that suck because they were made assuming you didn't have a mouse and keyboard.

  15. Prophets of Console Doom... by __aaclcg7560 · · Score: 1

    Wasn't this thing same they were saying when the video game industry was making the transition to the PlayStation 2, XBox, GameCube and GameBoy Advance? (BTW, the PC is dead, dead, and dead!) When I was working at Infogrames (now Atari), the fad back then was for the publishers to release versions of the same title for all the platforms. Talk about crapware flooding the market. I don't think that will work this time around as Microsoft, Nintendo and Sony are going in such different directions that the publishers are in a panic that the tried and true strategy of shoving product into the channels isn't going to cut it this time. Not only is the video game industry is broken, the marketing people may... actually... have... to... WORK!

    1. Re:Prophets of Console Doom... by Andrew+Kismet · · Score: 1

      PC ain't dead. There's a small valve keeping it alive. :D

      That given, the consoles have a long life in them yet. Wii60 is the way forward; power and innovation, hand in hand.

    2. Re:Prophets of Console Doom... by PepeGSay · · Score: 1

      Yes. These same articles came out every few years particularly during transitions to new consoles. The game industry has cycles. Something new will come along.

  16. Op-Eds Like this Aren't Helping by MrNash · · Score: 4, Informative

    It's funny that these opinion pieces continue to crop up, where all they do is criticize what is wrong with the industry. Sure there are tons of sequels, certain games are going to cost more in the future, and there are plenty of other far from pleasant possibilities on the horizon, but there can be plenty of positives too. However, most magazines would rather A) focus on Big Game Franchise X cover stories, and B) complain instead of showcasing things that are interesting.

    At the end of the day, magazines and web sites are conduits to much of the game info that is out there, thusly helping to shape a lot of its readers' tastes, as well as often indirectly instilling interest in new areas of gaming. On the rare occasion, there'll be an interesting bit in a mag or on a site that focuses on aspects of the industry that could rejuvenate, or at least provide an acceptable alternative to, what this op-ed chastizes, but often times these mags simply don't go that route.

    One could argue that they do this because they are just giving their readers what they want, but if readers aren't exposed to obscure game / trend X, how do they know if they want it or not in the first place?

    1. Re:Op-Eds Like this Aren't Helping by islandrain · · Score: 1

      There must be a reason why these articles keep coming up, chief. I haven't bought a non-Nintendo game in years now. The last PS2 game I bought was Taito Drummaster. And while there have been a few other games for the PS2 that have been acceptable, nothing has spawned from the XBox that I've wanted to play, nor the XBox360. RPG's are fewer and fewer and less interesting than they were 10 years ago even. Something is missing from the game equation right now and a LOT of people feel the same way as I do. We're not all interested in Madden or FPS's, and for most, that's all we see being really offered on the new systems.

      --
      Peace out, homies.
    2. Re:Op-Eds Like this Aren't Helping by Deliveranc3 · · Score: 1

      Interesting, and even more interesting is that gaming mags have pictures describe weapons (for FPS anyway, or cite spell numbers for RPGs) and it's total garbage.

      What people want is video (Say 10-15 minutes) of someone playing the game.

      Yes it's really irratating to watch someone else play (Go Right you fool!) but it would actually tell you a bit about how to play the game.

      FPS's will probably do this first, editors will offer a brief tutorial showing off the game and teaching you how to play well. (bunnyhopping, map design, weapon strengths etc) fitting it into a 10-15 minute vid. and showing what the really good players are doing.

      When video game criticism catches up with other mediums we'll know what this industry is all about.

  17. The specs by Anonymous Coward · · Score: 2, Interesting

    The specs are what really are going to kill the gaming industry. A one and half year old computer is no longer good if you want to play some of the newer games. And the major nuissance is when the package says Windows XP only. I might have become a senile old fart, but what exactly is it that you can do on Windows XP and can't do on Windows 2000 when it comes to gaming (well, obviously play Windows XP only games, but that's not the answer I'm looking for)?

    1. Re:The specs by Anonymous Coward · · Score: 0

      Which games? My PC is older than that (and is made of "low-end" bits) and it plays Prey, GRAW, Battlefield 2 etc. perfectly well, on Windows 2000 as it happens. GF6600 graphics, AthlonXP 2600+, 768 megs RAM.

  18. Forgetting a next-gen console by Exatron · · Score: 2, Insightful

    Some members of the industry are trying to move to a higher price point. Nintendo's Wii is expected to have a launch price similar to the company's previous consoles, and the games will be priced accordingly.

    --
    "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
    "Decepticons FOREVER!!!" - Ravage
  19. Sigh... by CaseM · · Score: 2, Informative

    Yes, the industry is "broken" because games get larger and larger and require huge budgets and thousands of man hours to complete...so the little guys are shut out because they can't compete or lack said budgets and the pubs don't want to take a risk...blah blah blah...

    With the next generation development costs are increasing rapidly

    So go develop a DS game or something for the XBox Live Arcade that's fun and original, and then you can get your funding, FFS. If you really have something insanely fun and interesting then you'll have no problem getting backing for it. Do it on a smaller scale and watch the doors open for the bigger deals. What the hell is an unproven "independent" trying to accomplish by making a $20 million game, anyway? Prove that you're worth the money and publishers will make sure your game gets to market...it's not like they don't fund all sorts of crap that sells anyway (see any of the Matrix franchise games for examples of this).

    Growing the market - Where will the growth come from? Will the size of the hardcore audience suddenly double and triple or do we need the broad base of the mainstream to grow the business? The answer is obvious and so far the winners seem to be Microsoft with Xbox Live Arcade and possibly Nintendo with its easy to use and enjoy Wii games.

    Again, sigh....this guys has answered his own damn question.

    1. Re:Sigh... by Anonymous Coward · · Score: 0

      The flaw in your cunning plan is that developing for *any* console - Xbox 1 / 360 / Live, PS 2 / 3, Nintendo DS / Gamecube / Wii - *requires* the permission and blessings of the hardware manufacturer. Microsoft, Sony or Nintendo. I've been there recently.

      If you're a small independent developer, Sony only want you to make what they want you to, Nintendo won't talk to you - and if you can get Microsoft to acknowlege your existence, they'll tell you that their Xbox retail AND Xbox Live plans are full (and set in stone) for the next year. Publishing on consoles is an exclusive club that doesn't appear to be accepting new members.

      It really doesn't matter what kind of project you're sitting on - it could be the greatest game in the history of the world - but if you're not already working with them, and if it doesn't fit within their vision for their platforms, the big 3 couldn't care less about you or your project. Which leaves Windows XP (Linux users don't buy software), Mac OS, Windows Mobile and Palm as the only valid platform choices (although both of those have their own problems).

      In short, I think your advice isn't valid.

      I honestly wish that The Phantom hadn't been such an enormous piece of vaporware - it would be fantastic to have an open console platform where titles can be judged by how good the *game* is, not how large your marketing budget is via who throws the biggest parties at E3.

  20. So... by Aphrika · · Score: 2, Insightful

    ...it's heading the way of the movie industry and the music industry then? Lack of imagination, repatitive themes, form over function, soaring production costs and focus on brand rather than content... sounds familiar?

    If you look at it that way, then it's not surprising. Although that said, the recent bedroom musician/indie film producer model means that we'll hopefully see a more gung-ho type of do-it-yourself game writing in the future.

    1. Re:So... by dvdave · · Score: 1

      I agree with the movie/music analogy. From the article, change this:

      The irony is that the amazing tools, capabilities and quality of the new systems may very well doom what is most important, which is the game itself.

      To this:
      The irony is that the amazing tools, capabilities and quality of the CGI may very well doom what is most important, which is the storytelling itself.

      Sounds familiar, but people still go in flocks to see movies devoid of innovation or creativity. Still, there are plenty of movies that offer the opposite experience. They make less money, but often cost less money because they don't require explosions to draw in the crowds. The same can be said for video games. A good game is a good game no matter if I can see pores on a character. Let the big publishers chase their own tail, it's what they do.

  21. Fear Not! by nih · · Score: 1

    Once DNF ships it will usher in a new dawn of originality.
    oh, once it ships... ffs!

    --
    I'm a rabbit startled by the headlights of life :(
    1. Re:Fear Not! by neuro.slug · · Score: 0, Offtopic

      Yeah, I hear you can do things like have Duke send you an email from within the game!1! OMG, this will be teh k3wl!!11!!

  22. the more things change... by Anonymous Coward · · Score: 1, Interesting

    ...the more they remain the same.

    http://pointlesswasteoftime.com/games/crash.html
    http://www.pointlesswasteoftime.com/games/manifest o.html

    food for thought...and nutritious food at that.

  23. PC gaming by _Shorty-dammit · · Score: 0, Troll

    Just another reason PC gaming was always better, is better, and will always be better. Sure, you have worry about compatibility, even in the DirectX age, but by and large the 'system' remains the same for a very long time. Not to mention the games are always better here anyway. Last console I owned was the Super Nintendo, and it will always be the last one I ever owned. Consoles are uninteresting to me, and the games are almost always sub-par because of the restrictions the consoles face.

  24. VR is getting closer.... by MindPrison · · Score: 4, Interesting

    ...much closer!

    Graphics cards are faster, stronger and more powerful than ever. Some years ago when Virtual Reality
    where introduced - it lagged BIG time, it was however revolutionary - all the rage...and only
    the worlds hottest shopping-malls got it back then, but it quickly died because the games where simple
    and very boring except for the virtual reality immersion.

    The technology for virtual reality just wasn't there yet, but behold...we're THERE NOW!

    Just take a look at your own pc's gfx cards with their 1680 x 1050 resolution for your widescreen that
    you can't see the pixels on more (from a meters distance) anyway... imagine two of these cards
    and two seriously high-res mini OLED displays in your glasses and we're in business.

    Virtual reality online gaming also needed the bandwith - and it's only recently we've
    gotten this.

    The technology is dirt cheap too! Mobile cell phones already come with high-res Oled displays
    and you could create higher-res oled displays fit for "VR-Glasses" already...heck...they even
    exist today in 800 x 600...even higher if I'm not entirely mistaken. And they're NOT expensive.

    So get cracking! Take a chance - make the VR games right now!

    --
    What this world is coming to - is for you and me to decide.
    1. Re:VR is getting closer.... by kbonin · · Score: 2, Interesting

      Some of us are... :)

    2. Re:VR is getting closer.... by Arkaein · · Score: 1

      If you think that graphics power is the limiting factor in VR, think again. VR has never required more than double the power (typically using two video cards) of a desktop machine to achieve equally good graphics. The major costs are in:

      1) Head mounted displays: Two small, high-res displays attached to your head requiring full video bandwidth.
      2) Tracking systems. VR isn't much fun unless the HMD and some sort of glove or stylus is accurately tracked in real time.

      Besides these systems being expensive, they're cumbersome. HMDs all use cables AFAIK because the bandwidth needed for high-res video is too much for most wireless systems to support. I don't know of any systems that try to use on the fly compression; you might be able to get away with it with video encoding hardware but if adds even 1/10th of a second to the time that it takes the video to be presented to the user this lag will negatively impact the immersive experience. The tracking sensors add significant expense to the setup.

      Accurate tracking systems which allow users to walk around require tracking devices to be deployed all around a room, or even a room built with customized hardware wired into it. Looking at the Wii gives some promise for low cost tracking in the future, but it's still quite limited compared to what a true VR system will provide.

    3. Re:VR is getting closer.... by kabocox · · Score: 1

      So get cracking! Take a chance - make the VR games right now!

      I think that it'll take atleast 2 more console generations before it hits consoles. PCs could do it, but it would cost an arm & a leg. VR head sets aren't as cheap as you think. I've looked into them at they are $600-800 min. I wanted something like a VR headset just for a normal computer monitor and watching videos listening to audio on. From what I've read, the tech isn't there to do daily computer work. You develop eye strain after just a few hours. They do have systems that will display A/V, but not for the price point of what I'd like to pay. Honestly, I believe that the GameCube could process good enough for VR. I think that it'll be a cheap universal VR headgear that will be the real tech challenge. I think Sony really would have the edge in making something like that. I'd think Nintendo is still sore over Virtual Boy to try again. I think that we should have seen more VR for PCs, but I doubt it'll happen soon. We are hitting a phase of hardware physics. Give that 4-5 generations to mature and get entrenched before VR really takes off.

    4. Re:VR is getting closer.... by Anonymous Coward · · Score: 1, Funny

      Touch eyeballs to screen for cheap laser surgery :-)

  25. Experts are the problem by texaport · · Score: 1
    This will mean decreased risk taking and just regurgitated sequels of big brand franchises

    Just like Disney does with movies? *
    (Once video games became big business, the "big players" have tried running operations like a generic entertainment industry offering)

    * Disney just announced it slashes new releases to 8 per year.

  26. good news for the rest of us by rucs_hack · · Score: 1

    As a small games developer with big idea's, this is great stuff. It's not especially new information though, it's been obvious for a while.

    The problem is that the major companies are in an arms race. None of them dare innovate massivelly in case it causes losses that upset shareholders, right now they have a stable, if stale, market, and their shareholders do like stability. I have no shareholders to worry about.

    I can't afford the kinds of graphics they can, but I see no evidence that this money they have is helping. Was C&C generals really all that good? Nope, a small increment that looked a bit prettier, and while I hate to critisize the creators of Doom 1 and 2, ID software proved with Doom 3 that fabulous graphics do not equal a great game.

    What we need is some fresh idea's, something to wow us and crete the industry anew. I'm trying to play my part, a small and mean part, but we all have to start somewhere.

  27. Games take ideas? by JohnWiney · · Score: 1

    You mean, games are like every other art form ever developed? Most authors follow the patterns that predecessors have created, but every so often someone with a spark of genius creates something new? What a revelation!

  28. Correct. by goltrpoat · · Score: 2, Insightful

    As far as gamedev articles posted to Slashdot go, this one is the first one in years where the author actually has a clue what they're talking about. Many people in the industry have been making similar points for a couple of years now, myself included. One of the points ("increased risk means decreased creativity") has been valid much longer, and is the primary reason for the current consolidation trend -- big companies trying to hedge their bets and spread the risk amongst as many projects and studios as possible. This is inextricably tied to the following myth: throwing 200 monkeys on a project means it'll ship in 12 months. That's what [insert large company that shall remain unnamed] does, and it's a trend that will not suistain itself, simply because technology is evolving even faster than their employee turnover rate. In other words, grabbing fifteen senior monkeys out of 200 and making them implement global illumination is just not feasible, while the shop down the street with a team of 30 and five superstar programmers will have the tech. More importantly, the current state of the art is in enough flux that the production pipeline changes drastically as we progress; the word "designer" means a very different thing now than it did five years ago; the term "technical artist" is relatively new, etc. It's very difficult to implement those changes in a giant production team -- especially considering the sheer number of suits that a team of that size requires, and their reluctance to rock the boat.

    Personally, I'm cautiously optimistic about this, in the sense that the industry is way past due for a major overhaul, and that won't happen until it's painfully obvious to everyone involved that the current model is not feasible.


    -goltrpoat

  29. But.... by bestnameever.com · · Score: 1

    I really want Namco Museum on the XBOX 1080 /endsarcasm

  30. Yawn by Ingolfke · · Score: 1

    This is self correcting. Either small companies or enterprising product managers in large companies will take advantage of the high cost low play quality games and will offer a lower cost option that plays great or people will quit upgrading, some companies will go out of business, and the games will correct towards playability. All of this assumes that playability is what everyone wants... although it seems that the Wii, X-Box 360, PS3, etc. aren't actually emphasizing the playability of the games that much and nobody is saying... "Ah schucks, I just loving playing on my PS1 so much and the games are just so playable I don't need to upgrade."

    But hey, I don't write for a game magazine or anything so what do I know.

  31. The market isn't as broken as the opinion pieces by ddt · · Score: 1

    The game industry is not all that broken. It's simply stratifying, and if anything, there are wonderful new opportunities that game developers never had before. To be a console developer on the PS/2, for example, you had to ship a retail title. This is a huge investment, because there is a cost of goods, a large licensing fee to Sony, there is a cost to rent shelf space, and there is a cost to marketing to let people to know to go to the tsore. However, on the Xbox 360, you can download games, and if they're self-funded, you get a huge percentage of the back-end directly from Microsoft. There is no cost of goods, you don't have to market them because people can play the demos for free, and there are already several examples of games that almost instantly made back their investments. Geometry Wars is said to have recouped in 6 days from launch. The typical ratio of people who buy a game to people who play a demo on Xbox360 Live Arcade is a whopping 20%. Compare this to under 3% on the PC, and you can see why this is a really big development.

    Sony and Nintendo are expected to launch similar services for the PS/3 and Wii. With all this downloading action, the barrier for entry to be a next-gen console developer is going to be lower than ever. This is really important, because indie games used to be relegated to the PC. This sucked, because you have this massive compatibility headache, and you had marketing issues trying to reach your crowd. On the console, you just have a single, high-performance architecture and a captive audience that wants only to play games, not to browse the web, download porn, read slashdot- just play games.

    Downloadable games are also a terribly honest way to make a game. If the demo isn't so fun that the player wants more at the end of his 60 minute or N-level trial, then he won't buy the rest. So you have to make the game fun first.

    If you believe the common wisdom that all you can do with GPU cycles is render things, and that therefore you must have to make these expensive next-gen art assets, then yes, everything will cost more, and everyone will suffer. If, on the other hand, you simply look at the Xbox360 GPU as 48 specialized processors running at 500MHz and another 3 general purpose processors, each with dual cores, running at 3.2GHz, then what you really have is an assload of compute bandwidth with which to simulate whatever you want.

    At E3, Havok was demonstrating their physics engine running on the nVidia 7800. It was an impressive demonstration. You are going to see advanced physics simulations open up a whole to world of possibilities for gameplay mechanics.

    No, it's not easy to write optimized code for this stuff, but it's also really easy to get something up and running and to begin iterating on optimizations.

    Claims that the game industry is broken are badly exagerated. It is certainly getting harder to be one of the top tier game developers, and those that are finding themselves in the middle ground are feeling the squeeze, but this is the natural outcome of most growing, hit-driven markets. If you're in that middle ground and starting to whine instead of adapting, then you're going to go out of business.

  32. Indie developers CAN set up EA the bomb... by Anonymous Coward · · Score: 4, Interesting

    ...by putting out more interesting, fun games than the big shops. Currently my favorite game is Mount&Blade, which was begun by a husband and wife team.

    1. Re:Indie developers CAN set up EA the bomb... by KDR_11k · · Score: 1

      No, that won't work. In order to seriously hurt EA you need to outmarket them. (Most of) EA's games don't sell for game quality, they sell because people recognize the people on the box from movies or TV.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Indie developers CAN set up EA the bomb... by saider · · Score: 2, Informative


      Big game houses will have this problem. Smaller outfits, with lower overheads (maybe only a few full time employees) will often be able to offer a superior game at a much lower cost.

      There was an article not too long ago about "shareware kings" where individuals or small groups make products and rake in the money.

      $750,000 won't even pay for EA's advertising budget, but that is damn good pay for a few friends.

      --


      Remember, You are unique...just like everyone else.
    3. Re:Indie developers CAN set up EA the bomb... by bigman2003 · · Score: 1

      That's a load of crap.

      Whether people want to admit it or not, EA makes (distributes) a lot of really good games. For instance:

      Burnout
      Fight Night
      Medal of Honor
      Battlefield
      Sims II
      NBA Street
      SSX

      Etc. They have PLENTY of good games out there. Just because they are the biggest, everyone wants to say they suck. They don't.

      --
      No reason to lie.
    4. Re:Indie developers CAN set up EA the bomb... by KDR_11k · · Score: 1

      That's why I said most. For every good EA game there's at least three bad to mediocre movie tie-ins.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  33. music and games are different by Anonymous Coward · · Score: 0

    Modern games are expensive to make. Music is cheap to make.

    Also:
    Music preference is strongly effected by promotion.
    Gaming preference is weakly effected by promotion.

    1. Re:music and games are different by Jace+of+Fuse! · · Score: 1

      Modern games are expensive to make. Music is cheap to make.

      A modern CD costs about $20 and a modern game costs about $60.

      Music sells better than games.

      You make a good point, but there are factors other than that at play here.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:music and games are different by Anonymous Coward · · Score: 0

      Whoever told you that music is cheap to make is a damn liar.

      Look at what goes into making an album:

      Time for writing songs / lyrics, recording studio time (expensive!), money to hire sound engineers, recorders, someone to master the CD, people to make the album artwork, and money to publish loads of copies and have them distributed around the world (if the record label is big enough).

      It's very similar to game development.

      An *average* game can take a year to make, no problem. Same with a CD. An album can typically take a year, maybe more, to make.

    3. Re:music and games are different by 7Prime · · Score: 1

      That's basically a maximum. Most CDs cost between $12-$17, only at very expensive places do CDs cost $20... that's usually around the price for a double album. Similarly, the only games that cost $60 are XBox360 titles... and seeing that there's a HUGE market for those these days I'm not sure I can see that as any kind of standard. All DS games cost $25-$35, all PS2 & Gamecube games are $20 if over a year old, and $40-$50 for new releases.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:music and games are different by KDR_11k · · Score: 1

      I have never heard of CDs with multimillion dollar budgets. Most of the people involved in the making of a CD aren't taken up by that one CD for the entire duration of the production whereas the majority of devs can only work on one game at a time and they are needed for almost the entire production.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:music and games are different by joystickgenie · · Score: 1

      Well let's take marketing and distribution out of the equation because we will assume that the costs are roughly the same.

      - Time for writing songs / lyrics, as compared to time for writing out the documentation of a game. Game documentation of a game will take much longer and has many more hands in it

      - Recording studio time (expensive!), as compared to Office building space rental. You are only in the recording studio during the time when you are actually recording, game companies have to rent the office for the entire time of the development minimum

      - Money to hire sound engineers, recorders, someone to master the CD, people to make the album artwork as compared to a team of programmers, a team of artists, design staff, management staff, sound engineers, recorders, motion capture staff and quality assurance.

      But there are additional costs for games as well. Licensing fees paid out to the consol that you want to develop for, licensing for all of the software that must be used in the process of making games, and initial purchase and upkeep on hardware required for making games to name a few

      Making a professional album to release for commercial distribution may get expensive, but when comparing it to making a professional game to release for commercial distribution, it's cheap.

      Games have the same budgeting problems as blockbuster films these days. This is one of the main problems that the article was talking about.

    6. Re:music and games are different by DeeDob · · Score: 1

      Music last 45min. in average for 20$.

      A game last around 15 hours, in average, for 60$.

      For value/money, i'd get my games thanks.

      Also, music may "sell" more copies, but overall i think the game industry generates way more money than the music industry.

  34. It's unavodiable... by NexFlamma · · Score: 1

    I see this as an inevitable, unavoidable future that we have brought on ourselves.

    We wanted our hobby (gaming) to become successful, widespread and more mainstream, but, in that happening, more people, and thusly, more money become involved. Due to that, we get bigger publishers with bigger monetary risks and less willingness to take risk on new IP's, un-fomulaic games and so on.

    Unless the industry were to collapse upon itself and become "indie" and "uncool" again, this whole situation is simply going to get worse.

    It's reminiscent of how Hollywood got huge and decided to start churning out idiotic sequels and any movie by Michael Bay. Eventually something will come along and shake up the system, but it's going to be a long time in coming, and it's going to get worse before it gets better.

  35. Cost of Games by kingkoopaunion · · Score: 1

    I seem to remember a little title for the SNES called Chrono Trigger, which was released at the humble price of eighty dollars. Eleven years ago!! Just one example illustrating that expensive games are no new thing. As for consoles, does anybody remember the cost for SegaCD or Saturn when they came out? I bet it was more than my two cents. :-P

    1. Re:Cost of Games by damsa · · Score: 1

      It cost around 500 dollars give or take. But that is a pretty bad example as both are considered failures. Even though games cost more back then the argument is not complete. These days people can pick up a 20 dollar game on a DS or play internet games for free. So even if games cost less today than it did 10-15 years ago because there is so much competition for gamers a company that charges 80 dollars for a game is less likely to survive now than it did years ago.

  36. Game Programming Is Mainstream by sciop101 · · Score: 0
    Game Programming is taught at SMU/Dallas, DeVry, Westwood, ...etc. Used book stores are full of used (and not used) text books from these schools.

    I don't see who can teach imagination or innovation.

    The games all look the same.

    Let's shoot with hi-tech assault weapon, magic power, futuristic blasting spear, yada-yada-yada.

    Death To Games.

    --
    The only thing new in this world is the history that you don't know.[Harry Truman]
  37. My reasons why the video game business is dying by partowel · · Score: 0

    based on my limited iq....but here goes.

    1. Stories suck. they suck big time.

    2. Eye candy bullshit. oh...very nice, pretty, sexy, textures, blah blah blah. I played with ega 16 colour games that were more fun and had better frame rates.

    3. Look at 2. Look at how obsessive gamers are with "appearance".

    4. some games have NO story. just shoot, kill, or something else. might as well play tic tac toe with a cat.

    5. game managers do NOT care about the game. game managers don't even Play games. some game managers HATE computer games.
            Really good idea to put these people in charge of making a game. NOT.

    6. programmers that do not care about games. just another paycheque. you can tell who programs good games and who doesn't by the final product.

    thats my $0.02 have a nice day.

  38. No original IP on next-gen? by Osty · · Score: 1
  39. It's a variety of problems by Opportunist · · Score: 1

    First of all, the game industry is trying to sell essentially the same games over and over, with a new twist here or a new gadget there (to use a fitting Simpsons quote: "But with a new hat"), but the game stays the same. What's the big difference between Quake III and IV? What's the selling statement to convince me to buy NHL 2006 when I have NHL 2005?

    Earlier "sequels" were different games. Not only new graphics. Diablo II was a completely different beast than its prequel. Yes, both had the hack-n-slash element, but II offered a LOT more variety and a lot more gameplay. Settlers IV was vastly different from the first three games and was definitly "something new". Let's drape the shroud of blissful ignorance over part V...

    This is, of course, already the reason why studios do that: Changing the gameplay is an inherent risk. But this risk they have to take if they don't want us to finally figure out that we keep buying the same game over and over.

    Review papers and pages lose credibility, because too many of them allowed themselves to be bought by publishers, directly or indirectly, to grant them good reviews for shoddy games. Of course, they don't want to lose the advertising money, and who would put an ad in a game magazine, if not game studios?

    Another problem: Game ideas get patented. Sure, studios want to protect their development. But what would've happened if the core idea of Tetris (blocks falling from above and vanish if a certain condition is met) would have been patented? A lot of very entertaining games would never have existed. And we're steering towards this problem.

    Games are also a "luxury" good. You buy them if you have the money left, but it's one of the first things you cut back on when spending money becomes scarce.

    This all adds up to it, and that all has to be taken into account. It's not that games "get worse" or that gamers don't want to spend as much money on their games, or that games get pirated more today than earlier (actually, with the amount of online content and online multiplayer in today's games, the pirating is actually in decline).

    It's a combination of problems, and all of them would have to be addressed if we were to solve it.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  40. Prey is an obvious example by Rooked_One · · Score: 1
    runs on the quake4 engine... basically no character development - all one liners which are not funny - let duke nukem handle the one liners please.

    and lets not even go talking about EA and their current state of unaffairs.... but personally, I think delivering lots of bugs into BF2 is a great way to make people want to switch to BF 2145 when that comes out.

    1. Re:Prey is an obvious example by _Shorty-dammit · · Score: 1

      Doom 3 engine, actually. I'll bet you ten bucks that Prey's design didn't change much since they started working on it in 1995, and that's why it is so horrible by today's standards. They got an updated engine for it, but it's still basically a 1995 game. And we all know how far we've come since then. Of course you're going to think a 1995 game is kinda bad now.

      I'm afraid I don't follow your logic concerning Battlefield 2, though. It shipped with tons of bugs, and that fact is going to make people want to get the next Battlefield game when it is released? Why? Because it won't be buggy? Or because it will? The whole comment doesn't make any sense.

    2. Re:Prey is an obvious example by CaseM · · Score: 1

      He was being ummmmm...what's that word? Oh, yah, sarcastic... ;)

  41. Indie games seem to be doing ok on PC by Leo+Sasquatch · · Score: 1

    Lately I've played a wide variety of titles with plenty of innovation - Odyssey: Winds of Athena, Wik and the Fable of Souls, and the incredible Eets. Alien Hominid started life as a Flash game and transitioned to the consoles. Darwinia was made by a team of three, proving that a full-size commercial game can still be made even if you don't happen to have a mega-buck budget. With the reported low cost of a Wii devkit, Xbox Arcade and the Wii's purported download system, there's still room for plenty of expansion and innovation at all levels of the game business. Sure, the companies with the mega-buck budgets will probably still choose to spend those budgets on well-known franchises, and will probably grind some of those franchises and companies into the ground because nobody's taking risks. I suspect that if every game company in the world went out of business tomorrow, there'd still be a bunch of people sitting coding by themselves or with a few mates because they've got an idea for a game they've just *got* to get out of their heads. Flash is the new Spectrum 48K...

  42. This is the movie industry by houghi · · Score: 1

    and we want our story back. Then at least we would have one story to turn into a movie.

    --
    Don't fight for your country, if your country does not fight for you.
  43. Nintendos' Wii by Data+Link+Layer · · Score: 2, Insightful

    This is why the Wii will take the lead in sales with the coming generation of consoles. The development kit is cheap and rather than companies spending millions on pushing graphics to the max they are more focused on game design. The console is also signifficantly cheaper than Sony and Micosofts offerings so game companies could sell more.

    1. Re:Nintendos' Wii by Reducer2001 · · Score: 1

      I have to agree with you on this one. I haven't bought a new console since the SNES and I'm seriously considering picking up the Wii. I just looks like fun and I won't need a DVD/HD-DVD/BluRay Player for another year or two anyway.

      --
      When you get to hell -- tell 'em Itchy sent ya!
  44. No original games? as if by Kabal` · · Score: 1

    Just what the hell are things like Katamari, Loco Roco and Guitar Hero then?

    1. Re:No original games? as if by Dorceon · · Score: 1

      Guitar Hero is a clone of Guitar Freaks, which Konami released to arcades about six years ago.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
  45. Poor programming by nukem996 · · Score: 1

    There will always be some games that have a crappy story but what I think is really killing the game industry is the poor programming job that many of the game companies do. I just got Half-Life 2: Episode I and for some reason if I want to load any saved game auto or quick save the game will refuse to load it and crash. This really sux since the game crashes all the time during normal game play. I cannt get through an hour of game play without it crashing im giving up on the game no more value games for me. Companies should let other comanies that know to code games(like idsoftware) do the engine and just focus on content.

  46. Games will never die by Anonymous Coward · · Score: 0

    Games will never dissappear. Even bald french starship captains like a good game now and again!

  47. Too much of the same by Bender+Unit+22 · · Score: 1

    I don't want to play another WW2 FPS. No matter what side I can play. For most popular games, they seem to go nuts with sequels that add little to the game play. Specialy with racing games which I play when I can find one with proper physics, which are rare. There were one game that I didn't buy because it was protected with Starforce.

    I did like the latest Halflife 2 release although it was a bit short. It didn't bring any new ground braking gameplay, but for me it is more about the story line, and I would like to see more of them. I see it more as a interactive book so if only they can come up with a good script, I will be more of them.

    Some games seems hard to re-invent. I have played Rollercoaster Tycoon 1 & 2 a lot, but as every other game, they had to go 3D with number 3 because you can't make bitmap games today. But that kinda killed the gameplay for me, I bought it but ended up just playing RT2 again.

    1. Re:Too much of the same by BenjyD · · Score: 1

      I don't think most people want innovation: they just want what they already have and know, but better. Look at how many gamers spend hour after hour, year after year playing Counterstrike, BF2 or WoW. They're doing exactly the same actions again and again and they love it.

      For every gamer who bemoans the lack of innovation, I'm sure there are five that look forward to things like BF:2142 or CS:Source. It's the consumers that make the market, after all.

  48. Gamers Are Sick & Tired Of Being Ripped Off by pandrijeczko · · Score: 4, Insightful
    I really cannot remember the last time I actually bought a newly released game at full price within days or even weeks of its release. Why should I?


    For starters, I don't read many reviews any more because I don't buy computer magazines any more. In the UK, most computer magazines seem to "magically" have the same cover price of around £6.00 - on the basis of mounting a cover CD or DVD that holds demos & patches that I can download myself; not that I ever play demos anyway because otherwise I'd be deinstalling as quickly as I'm installing and screwing up Windows XP in the process. I regularly read Gamespot reviews for PC and Gamecube games but when I look through their "All Time Best Games" tables for both formats, modern games rarely appear in those tables.


    Going on from that, because I care more about gameplay than graphics, I buy PC budget games and visit eBay or the local games shop to buy used Gamecube titles - simply because I am not paying full price for a game that throws pretty in game animations at me but little gameplay. Now I can pick up more than enough good games for either format for around £5 apiece, I'm happy waiting for a year or two - especially with PC games where they've been patched enough after that time to actually be playable.


    Furthermore, the games industry is obsessed with 3D graphics to the point where some excellent titles have become unplayable dross when transferred from sprites to 3D graphics. Heroes Of Might & Magic is an excellent example of this - a superb strategy game up until HOMM3, then came 3D graphics in HOMM4 and the interface started to feel slow and cumbersome, now in HOMM5 the 3D graphics are fully in there (yes, you can even step into each battle you fight) but it's appalingly bloated. The same has been true for C&C /Red Alert and whilst I love Warcraft II & Starcraft, I've never been near Warcraft III.


    As for FPS games, Half-Life is probably the best game I've ever played but I've never touched Half-Life 2 because I'm not giving Valve the honour of installing their Steam spyware on my PC - I don't care how good the game is. Besides, Counterstrike & Unreal Tournament 2004 have given me hundreds of hours of fun and still continue to do so.


    So, all-in-all, I've a large *totally legal* games collection that I'm still working my way through on the PC and Gamecube plus I can also emulate Amigas, Megadrives & N64s on my PC so I can also have fun with retrogaming and mess around with a whole heap of free games in Windows or Linux also - so why would I *want* to go back into the endless hardware upgrade loop just to play a few new games that each cost £30-£40?

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Gamers Are Sick & Tired Of Being Ripped Off by nathanh · · Score: 1
      As for FPS games, Half-Life is probably the best game I've ever played but I've never touched Half-Life 2 because I'm not giving Valve the honour of installing their Steam spyware on my PC - I don't care how good the game is.

      Half-Life 2 is the best game I've ever played. You're missing out.

    2. Re:Gamers Are Sick & Tired Of Being Ripped Off by Pzychotix · · Score: 2, Insightful

      Sad bit of work there.

      Just because the graphics have updated you won't allow yourself to move up the gaming ladder? Warcraft III is a great game regardless of it's 3D nature. In fact it gains a bit through that since the MOD scene on it has much more leeway in what goes on in design, looks, and gameplay. Just look at some of the mods at battle.net, or even just the most popular one, DotA. These mods are well worth the money paid for the game, and learning to play the regular game itself is a good part too. Sad to hear that you won't play newer games just because they moved to 3-D.

      And Valve - Steam being spyware? Where did you hear about this? Now you're just moving into craziness. I couldn't even find a single thing about spyware in steam through google. The only thing that could be considered spyware would be the hardware surveys that pop up like once a year. And that's obviously not spyware (since it asks you).

      There's a limit on where to draw the line. You're just going crazy about it and instead of letting yourself try a couple new gems, you stick with the old hat stuff. Sure it may be good, but that doesn't mean everything new is crap.

    3. Re:Gamers Are Sick & Tired Of Being Ripped Off by Anonymous Coward · · Score: 0

      In order to play Counter-Strike you MUST have Steam installed. Fucking hypocrite.

    4. Re:Gamers Are Sick & Tired Of Being Ripped Off by pandrijeczko · · Score: 1
      It's a shame you don't spend as much energy keeping yourself well informed as you do throwing abuse and trolling.

      Sometime around 2001/2, Sierra released Counter-strike in a separate boxed version (at least they did here in the UK) and Counter-strike was also in the Half-Life: Generation pack (along with Opposing Force & Blue Shift). I have both of these and neither require the use of Steam to play Counter-strike.

      So crawl back grumpily to your dark little under-stair cupboard now...

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:Gamers Are Sick & Tired Of Being Ripped Off by asuffield · · Score: 2, Informative
      I don't buy computer magazines any more. In the UK, most computer magazines seem to "magically" have the same cover price of around £6.00 - on the basis of mounting a cover CD or DVD


      Actually, no. They 'magically' have the same price because most of them are owned by the same publisher (Ziff Davis). There is very little competition in the UK computer-related magazine market these days - ZD have bought most of it.
    6. Re:Gamers Are Sick & Tired Of Being Ripped Off by BenjyD · · Score: 1

      Edge is £4 and has far better reviews than Gamespot.

    7. Re:Gamers Are Sick & Tired Of Being Ripped Off by cliffski · · Score: 1

      you should check out sites like www.gametunnel.com plenty of small indie games without whizz bang 3D, and with demos, that you might enjoy.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    8. Re:Gamers Are Sick & Tired Of Being Ripped Off by pandrijeczko · · Score: 1
      I must admit that I tried "Master Of Defence" from that site as a demo recently and that *IS* a simple little strategy game where 3D graphics *DO* actually work quite well. It's just unfortunate that, for a price tag of $19.99, it's somewhat expensive for a game you can finish in 3 hours and doesn't have a little more depth.

      Otherwise, I'm keeping an eye on that game because if it gets cheaper or has a few more levels added, I might well go buy it.

      --
      Gentoo Linux - another day, another USE flag.
    9. Re:Gamers Are Sick & Tired Of Being Ripped Off by Abcd1234 · · Score: 1

      And every single reason you cite (gameplay > graphics, 3D obsession, low cost) is why the only games I play regularly are on my DS. And you know what? I regularly buy games that are newly launched, because the price is below my "think-twice" threshold, and I know that they're more likely to match my tastes. Mario Kart, Tetris DS, Advance Wars DS... I bought them all a few weeks after they debuted, and I've yet to feel like I've been ripped off.

      TBH, I don't think I'll ever go back to console or PC gaming... portable platforms like the DS force restrictions on the developers that, ironically, result in games that better suit my tastes. Because they can't rely on eye candy to attract gamers, they're forced to provide quality (and unique) gameplay. Additionally, the games on something like the DS aren't likely to require hundreds of hours of investment on my part... Advance Wars is probably the most time consuming game I own, and a single battle only takes an hour or two (more like two, if you're as bad at the game as I am). Of course, even for those two hour epic battles, I can simply close my DS part way through and pick it up later on...

  49. Blame the video card industry instead by eebra82 · · Score: 2, Interesting

    There's obviously going to be good games and not so good games, but the biggest problem is the increasing demand of super graphics. My impressions tell me that previous reviews focused a lot more on the story, playability and addictiveness of a game. Now it seems like reviewers take on the graphics more and more, as if it was a necessity. I find it sad that it's - as far as I can tell - impossible to get a top score with mediocre graphics. I'm not saying that graphics aren't important, but I do think that the importance of graphics has been ramped up recently.

    My take on the situation is rather obvious. Video cards are getting seriously powerful and realism in games is only a decade away or so. Yes, it's obviously a stunning experience to play the most visually appealing games but that's only a couple of hours of excitement and it goes away, quickly. I still play StarCraft, despite the fact that it looks like crap and only supports 256 colors. Fact is, it has the playability. It has the story and it does have the addictive features. If such game was released today but with perhaps a higher resolution and more colors, without improving much beyond that, it would require far less resources and obviously less personell. It could still be a hit and I doubt anyone in here can prove me wrong on that point. Point is, to create a super pixelated game with the latest and best stuff, you need more developers but that will only add little to the last hours, days, weeks and (hopefully) months you're spending.

    There is a solution, however. Games have become more complex and it is almost impossible to create a game that would generate some interest with the work of only a handful of people. Nowadays that number is more likely 30-50, sometimes even twice, three times or even four times as much. Therefore, the only way of making a game more profitable and less risky would be to slash the amount of developers who are working on a game title. This could be done if developers started exchanging technology and graphics. A lot of code and graphics can be reused in many other games and altered only a little without risking repetitiveness. Think about it: great-looking grass is always grass and a wooden crate is always a wooden crate. Just change the colors of it, add different shapes. We don't need artists to redo all that stuff over and over again. Instead, recycle what's still good and create games that last (read: story, playability and addictiveness).

    1. Re:Blame the video card industry instead by walnutmon · · Score: 1

      Read PC Gamer, They continue to give props to good games with mediocre graphics. I have even seen 90% ratings, which is very high for them, given to a baseball statistical simulation, which featured almost NO graphics....

      Not that I could imagine anything more boring than baseball stats, except baseball games on TV.

      --
      You take it, I don't want it...
  50. How to fix the industry and save money by grapeape · · Score: 1

    There are some simple things to do that can fix the industry

    Voices: First get rid of all the actors and actresses doing voice work, nobody else cares if Alec Balwin is doing the voice of bobo the clown in Flaming Death Racer 2k6, so why should the publisher.

    Visuals: Get rid of the lame ass cinematics that delay the games for a year. Most everyone skips after the first time and many dont watch at all. If you really need a cinematic intro or cut scene render it in game and show off your ai skills rather than trying to make us drool over graphics that we wish were in the actual gameplay. If we need more background give us a text screen to read or throw in the manual, if thats not enough to explain things perhaps your story is half baked and needs to develop a little more before you make a whole game out of it.

    Packing and Paper: Speaking of manuals, put that on the disk, text, pdf who cares just searchable and handy...save a tree. On the subject of saving trees, why not just ship games in a dvd style case and be done with it.

    Game Licenses: A kids movie hitting the theaters is not enough of a reason to shove a bunch of money at a "license" to create a crappy game based on it. History has shown that most of the worst games in history have been based on movies, its not hard to see the trends. Licenses trap and restrain a game to stay within the boundries of something that has already been created. Look at Star Wars, there are tons of bad Star Wars game with only a handful of good one, the best being based on Lego's. Bottom line is if you are going to use a license think outside the box.

    You want to really know what broke the game industry, its the idiots in the movie business thinking they could run the games business like movies and television, sorry to disappoint but in games its not the voice talent or number of explosions that the star its the fun level of the game. Get rid of the crap and bring back the fun and games will succeed, heck they might even end up profitable AND affordable...a win-win for everyone.

  51. And the funny thing by Sycraft-fu · · Score: 4, Interesting

    Is smaller companies CAN compete. Nobody said it was easy, but then nobody said it was supposed to be. On the PC market we see a small but thriving indy games scene. As the most successful receant example see Galactic Civilizations 2. It is the game Master of Orion 3 should have been, and because of that it's sold quite well (if you don't have it, get a copy, it's well worht it). You also discover, when you persue these Stardock people, that they've got a little system set up where you can buy a bunch of other indy games easily, you just pay and downlaod through their little tool. More research will show they aren't the only place doing this. Ok so you don't tend to see them on Walmart shelves (other than Gciv2) but that doesn't mean they aren't out there making money.

    Consoles are harder, but even then, it happens. See Marble Blast Ultra for the X-box 360. Marble Blast is just a little "roll the ball through mazes" 3D game for the PC/Mac from Garage Games (another site you can get multiple indy games off of). However it is enough fun that MS decided it would make a good game for X-box Arcade and thus we now have Marble Blast Ultra.

    Are people becomming mega-millionaires off of this? No, but then I don't think that's the only measure of success. I think if you can make a game that people like to play, and make money doing it, you've succeded. Apparantly that can be done indy, despite the current game market.

  52. Oh please. by TwelveInches · · Score: 0

    People pretend that it is the big bad corporate bosses in the Game/Music industries that force the products to be boring repetitive drivel, because of sheer malice. The reality of course is that they provide what people want. Otherwise they wouldn't sell anything. All this howling and moaning should be aimed at how boring and staid your typical person is- not at how good corporations are at taking advantage of people's lack of imagination.

    1. Re:Oh please. by east+coast · · Score: 1

      All this howling and moaning should be aimed at how boring and staid your typical person is- not at how good corporations are at taking advantage of people's lack of imagination.

      Absolutely right. Your average slashdot member doesn't want to fess up to this because it would make them realize how boring they are. It's much like anything else; you can't expect others to change into what you want out of life, you need to change.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  53. Just now? by peterfa · · Score: 1

    I love video games, but I feel that the video game industry has always been in jeopardy. It's just the nature of the business. When video games first came out, nobody cared, and nobody would buy. Atari struggled to make a system that would sell. They're systems were good at the time, and realistically, the evolution of Atari consoles has matched, shockingly close, to what we see today.

    The consoles grew in speed and in power, and often, they were backwards compatible with older games. Later, during the 16-Bit wars, Atari came out with the Jaguar sporting a sexy 64-Bit path. At the same time the 3DO was developed which was a 32-Bit system. Both failed because the memory required was just too much at the time. Today, such systems would be cheaper. The games for these systems were actually a lot of fun.

    32-Bit machines consistently failed in the console world. The Sega 32X, which was an add-on to the Sega Genesis, was a flop. The Virtual Boy (which sounds kind of homoerotic) was a flop. These systems went the same path the Atari systems went. They struggled, and they flopped.

    Sega, sadly, continued the same path that Atari went. Their Sega Saturn, a 64-Bit machine, flopped, and so did the Dream Cast. The Dream Cast was particularily advanced considering all the innovations. In fact, GoldStar 3DO was riddled with neat innovations (it was nightmarishly expensive, like the new systems of today) and it too flopped, like all 3DOs.

    The video game industry has always seen a horrible market. Systems might succeed. Every new generation, the companies jam more innovations and improve the overall experience, but people have proven to be so fickle. Expensive games won't succeed, yet, games with poor graphics won't succeed. A game with excellent graphics and at a low price won't succeed if the game play is just sorry. The margin, it seems, is very low. This is nothing new, it's always been this way. Maybe it will change, but failure plagues the console market.

  54. It will all change by RyoShin · · Score: 3, Informative

    The availability of online services for all three next-gen titles will help ramp up creativity. If the companies are smart, they can release "mini" dev kits, and liscense content for cheap (or free!) online distribution. It would be great to see would-be developers crank out a level for a potential game (probably with dumbed-down graphics and no voice acting/SFX) and let people play it and see if they would be interested in playing more. If so, then they have more of a reason to continue with this original idea and put out a full fledged game. Or, for smaller developers, make a longer, better game, stick it on the online portion of a console(s), and if it sells well then they can go on to make a full game with industry backing.

    The Wii itself is going to be helping the little guy. While we can expect a plethora of FPS and Lightsaber games (ohpleaseohpleaseohplease), the dev kit for the Wii is a mere $2000! This means that a group of friends (or another small, interested party) who really want to get into this can pool their money and get some capitol from a rich uncle to start creating something.

    1. Re:It will all change by goltrpoat · · Score: 1

      The Wii itself is going to be helping the little guy. While we can expect a plethora of FPS and Lightsaber games (ohpleaseohpleaseohplease), the dev kit for the Wii is a mere $2000!

      Trouble is, you won't be able to buy one (unless Nintendo is going way against the grain this time around). As a general rule of thumb, you can't buy a devkit if you're not a licensed developer for that console. You can't become a licensed developer for a console if you haven't shipped a game on that console. You can't ship a game on the console unless you have a devkit. The catch-22 is typically resolved by a publisher, or by having very good contacts, or by doing contract work on the console, thereby acquiring experience on it, or by convincing the console company that the members of your team have had experience with the console earlier in their career, and that this is enough to warrant developer status. The latter rarely works.

      Basically, the console companies don't want to dilute their title lineup by letting everyone and their mother crank out crap games for it. In order to help ensure that this doesn't happen (whether or not this is a misguided way of going about it is a different story), they make it very difficult for an unproven team to get anywhere near a devkit.

      -goltrpoat

    2. Re:It will all change by CAIMLAS · · Score: 1

      I think you misunderstand "creativity".

      Creativity is working within a set boundry. By moving the boundry back a bit and giving more room to work with, you're not increasing the creativity level or the quality of the output, just the canvas on which that creativity can paint.

      In the case of the game industry, when was the last time a fairly creative game came out that was also well done? I've not been quite attentive, because honestly I've not seen much in years which even sparks my interest, aside from the first Max Payne, Deus Ex, Galactic Civilizations 1 and 2, the remake of the Sid Myers Pirates!, and maybe a couple others I can't immediately think of. But all those are fairly "old" ideas that were implimented well (as opposed to most of their genres): FPS with a story arc tacked on amd RPGs.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  55. it's the usual thing by m874t232 · · Score: 1

    Once a market becomes dominated by a few big players, it stops being innovative. Look at the kind of services we would have gotten if AOL and Compuserve had continued to dominate on-line services. Or look at what Microsoft has done to the PC industry.

    Fortunately, the gaming industry won't stay this way: with graphics hardware and tool prices coming down, more and more people will be able to enter the industry again, and there is little reason why a single company should be able to dominate it, like Microsoft did with operating systems. Xbox 360 and PS/3 are just speedbumps.

  56. Crisis? by hellfire · · Score: 1

    A crisis is brewing in the middle east as lebanon and Israel renew hostilities. A crisis is what's happening in darfur. A crisis is the shit that's going on in our own federal government that's screwing over the common man and giving the wealth more and more money.

    The computer gaming industry collapsing because of it's own inability to innovate? I hardly call that a crisis.

    --

    "All great wisdom is contained in .signature files"

    1. Re:Crisis? by Senzei · · Score: 1

      So, video games aren't allowed to have a crisis until [insert-unrelated-but-more-important-subjects] finish theirs? Read the tag line for this website again, we aren't here to talk about world events or, except in very specific senses, the US government. Yes, the video game industry is having a crisis; if you feel it is not important enough to discuss in the face of other topics then why the fuck are you here wasting your time complaining about it?

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  57. Fix by sharing IP - my advice to the game firms by defender_champion · · Score: 1

    There are 2 problems, and a couple of ways to help solve them:

    1) political/economic - the major game studies are organized like movie production firms, which isn't good.
    Hollywood also is stuck with 'blockbuster' syndrome.

    The cost of making game increases with team size, so make the team smaller and more focused.
    Gaming platforms aren't as easy to develop for as vanilla PCs, but if you focused on reusable components, basic playability and user interface first, it would be far cheaper to get innovative new titles out there.

    2) proprietary IP (intellectual property) always loses - you share, or you recreate the same wheel 10 times.
    Sony used to sell a Linux kit for the PS2 - you could use it to create your own games, but other users could only run them IF THEY HAD A Linux kit as well! What's the point? You want to encourage people to create games
    they can burn to DVD and Distribute! Maybe not the highest-quality games, but games nonetheless.
    This only helps your platform. [Yes, I'm aware of the economic model of giving away hardware and making it up in software)

    Solutions

    A) Distribute lots of content variety at lower prices - create feedback loops w/ customers!
    I remember a time of monthly CD-ROM subscriptions, which combined content from multiple providers.
    (This was before the net made it easy to distribute new content by setting up your own website)

    Instead of Xbox Live, you could subscribe to a 'mail stream' of games and other media content, either
    available online or distributed via 'enhanced' DVD (DVD-Video + DVD-ROM)
    The user gets to decide how they want it, and the video parts of the DVD could be
    usable without the console/PC).

    DVD limits it to PC, Mac, and PS2 & Xbox consoles (sorry Nintendo, unless the Wii has DVD).

    B) Think conservatively - people aren't going to update their hardware every 3 years.
    So unless you make your game available on older gear (PS2/Xbox), you're giving up too easily
    (and probably have chosen the wrong architecture, if you're that tied to a platform)

    A game should play as well on my 2000-vintage PS2 as it does a 2006 Xbox 360.

  58. Video game sales up 25% by mclaincausey · · Score: 1
    --
    (%i1) factor(777353);
    (%o1) 777353
  59. Yes it is broken. by Stumbles · · Score: 2, Insightful
    Which is why I have not played a video game for 3 years or more. There are only so many ways you can kill an alien, make gobs of tanks and over run your enemy, lurk under the waves looking for fat cargo carriers to sink, fly bombing/raid/dogfight missions, steal a car and shag a hooker, kill a cop, kill your enemies/mate over the Internet and on and on. If it wasn't for the huge advances in eye candy, there would be very very little to distinguish game play of all video games over the past 10 years.

    Making me pay to join an on line gaming sever is not the answer when the game is no better than off-line. While playing against a real person on the other end can be entertaining, it for sure is not worth the fees charged.

    And then there is the sequel because they haven't yet sucked out enough money on some hit game is not the answer.

    What the gaming industry is experiencing is no more and no less the same as that of the video media. There is so much drivel and mind bogglingly inane stuff on the tube you can tell it was only created just to fill time. But then, that always happens when big business get involved.

    --
    My karma is not a Chameleon.
  60. Duh by Anonymous Coward · · Score: 1, Insightful

    So the video game industry has sunk into the same hole as Hollywood. Surprise. Risks become high, the bean counters come in and do great short term work by completely selling out the long term. Smart money leaves early.

    hundred million dollar movie dvd cost: $10-20; entertainment value, hopefully 1-2 hours

    ten million dollar game dvd cost: $40-50; entertainment value, hopefully a few hours at least

    When we used to play games in arcades, they were the best entertainment ROI. Good player could make a single quarter last hours. In the 90's, that all changed to $1 for 5-10 minutes making it close to the worst entertainment ROI. And arcades died immediately. Like movie theaters are now.

  61. lying in our own beds by markrushing · · Score: 1

    I'm not really clear about why console machines and games exist.

    It seems that console games exceed PC games sales -- that much is sensible.

    But I wonder why the trend exists to develop games for a fragmentary market, like the console market, when the PC market is pretty well standardized.

    When you develop for a fragmented market of course you will run into all kinds of problems. Technical problems, creative problems associated with the technical, and by degrees money problems.

    Though I know little of the details of the gaming industry, I have to wonder how it's reached this state. Is it true that game authors must also pay large licensing fees to console manufacturers, in addition to all the other costs they incur when developing?

    Why would they do this when a standardized platform exists that requires no licensing fees (the PC)? Why would they do this when that standardized platform offers all the capabilities, and much more capabilities, than a given console? In doing so, how does that help them be more innovative? Or does the innovation come mostly only from the console manufacturers who create specialized, limited and sometimes optimized hardware?

    Is there a terrible price difference between purchasing a console instead of a PC, particularly when you consider the limited applications of a console, and the expandability and flexibility of a PC?

    Or has the game authoring industry "bought in" to the console manufacturer's competitions amongst each other, at great cost to themselves?

    If innovation is the goal, why would you choose to create upon something defined in scope by others, and more limited than other possibilities?

    If money is the goal, it does not seem surprising they face the problems they now do.

    1. Re:lying in our own beds by yuna49 · · Score: 1

      Is there a terrible price difference between purchasing a console instead of a PC, particularly when you consider the limited applications of a console, and the expandability and flexibility of a PC?

      Having heard such positive reviews for "Elder Scrolls: Oblivion," and not owning a XBOX, I decided to buy a copy for the PC. My home has over half-a-dozen PC's of various vintages, some fewer than six months old. Not one of them will run this game because of its hardware demands. It won't run on Intel 855 graphics, for instance, because that card fails to support some particular instruction that's available only on ATI/NVidia chipsets.

      How much would it cost me to buy a PC to play this game? Looking at my Dell discount catalog for this month gives me a number in the $700-800 range minimum.

      I remember a time when my daughter was little when I bought a copy of "Lego Island." Here was a game aimed at children, yet it wouldn't run on my PC because it demanded an 8MB video card while most low-end PC's were shipping with 2MB onboard Intel video. What kind of logic suggests that you should create a game for kids that wouldn't run on probably 80-90% of the machines in homes at the time?

      The PC games industry seems way too fixated on cutting-edge graphics to appeal to the fanboy segment that is willing to invest over a $1,000 in the hardware required to play the latest games.

      That's why we're sticking with games for our PS2.

    2. Re:lying in our own beds by Zaplocked · · Score: 0

      Did you even bother to read the system requirements before trying to run an Elder Scrolls game with integrated Intel graphics? I would think with such an extensive collection of computing machinery, and the previous encounter with the lego game, that you would have the forethought to not set yourself up for dissapointment.

  62. I'm calling bull-. by Quaunaut · · Score: 4, Insightful

    Biggest sack of crap I've heard of. Innovation happens quite often in games, and the only people who dare say that the industry only pumps out 'the same titles over and over' are those who don't understand how the entertainment system works. A music analogy was made before, about this article: The music industry is the current entertainment giant moneymaker. The main places to make cash in it pump out the same crap over and over- Gangsta Rap that focuses on the glamour, not the reality, pop stars who strip to sell records, and rock bands that use gimmicky riffs and lots of macho yelling, will always be a great place to make money. Does that mean its the best? No, of course not. Hence why there is a large indie scene, and why salsa music is still seen in Tower Records- people do buy it, just not in the large quantities of the other stuff. Sure, back in the day every developer tried to do something new...oh, wait. No, they never did. Developers have copied and copied to make money since the inception of the medium, its just that their getting better at it now to the point that at least when they copy, its still entertaining- and who is to say thats bad? Digressing, also note that much like the music industry, the games industry houses a very resourceful and powerful indie scene, that grows more every year- large independant works making it onto Steam is particularly encouraging thing(as they will all be seen by the millions amassed who play CS and CS:S until the sun arises the next day), and many of the larger development studios seem to be taking risks in places that they usually wouldn't. The large commercial success of more artistic titles, like Shadow of the Collossus, is occuring more often. And in the future, games like Assassin's Creed, Bioshock, and the entire existence of the Wii console(which people keep forgetting about, despite the fact that the average American has even been alerted to this new type of gaming system soon coming out on the market) almost ensure that innovation is not something that will be forgotten just because there is money to be made. Game Developers still make games- I don't know any suits just yet who know how to program, or know anything about art. I'm pretty sure were working just fine. :P

  63. That time of year again by mgabrys_sf · · Score: 5, Insightful

    Every summer the same tired shit is rolled out by the press which has little to cover, and much to harp about. It's called "writer earning a paycheck time" again. This time it's particularly accute because it's a platform swapping year (or two) and transitions mean developers in the middle of a 2 year cycle. The video game industry was broken just before GTA3, just before Quake III, just before Doom (really broken before Doom because the Jaguar was on the skids, the 3do was a flop, and NEC's offering was going down in flames etc), just before Zelda & Mario 64 - anyone noticing a trend here?

    Just like console cycles, the industry has it's creative cycles as well. Then some dev group or a new band of kids throws something on a new hardware platform and it's OMG "they're turning our kids into zombies" and "evercrack is taking over the world". And for those lamenting sequals, um - that's what Nintendo's been banking on for the last 26 years as far as Mario and Link are concerned. For every Nintendogs there's also a new metroid pinball. Surprise surprise. News flash! Dirt is brown! Water is Wet! - put that baby in 50pt Helvetica and slap it on the cover of the June issue.

    My next prediction? Watch this November when the same salaried press-fuckers will be touting gaming's new "renaissance". NOW whose being jaded?

    ME! You don't have to be a former member of a press-club to spew this rant - but it HELPS.

    (it also helps to try to imagine the writer quitting smoking while typing this)

  64. We Get Signal! by cloricus · · Score: 2, Insightful

    Mmm here is a message for EA and other huge gaming houses. At the large LAN we run locally we let users play the games they want for the thirty hours gaming or so it goes for. This LAN followed a trend we've been noticing for awhile: people are jack of rubbish no content games with flashy graphics. All of the users this time mostly played aoe2 and tremulous (tremulous.net - open source) and a small amount of call of duty.

    How damn pathetic that after years these games still get play time (not that I'm not a fan of them myself), we should be onto far more creative and fun games these days! This is a broken industry so fix it.

    --
    I ate your fish.
  65. So SaaS is taking over the game industry? by CurtMonash · · Score: 1

    The game I've played most recently is the MMORPG Guild Wars. And it has a lot of game balance and sophistication that can only be maintained via Software-as-a-Service style tweaks. Meanwhile, when I think of the things I don't like about it (e.g., less characterization and story than Morrowind or the KOTOR games), they do NOT seem to be products of the SaaS technological approach. Rather, they are just game design choices (the forced-teamplay community aspect of Guild Wars works for combat adventures and nothing else).

    Casual gaming, from what I can tell (I'm not totally clear on what the boundaries of the category are) also has a strong SaaS aspect. Maybe SaaS is just winning as the preferred game platform approach?

    This would certainly be consistent with what Bill Gates seemed to be saying in the article. And by the way, in the >20 years since I first met him, that kind of grand, no-particular-details platform vision is the kind of thing he's been consistently right about.

    --
    To err is human. To forgive is good system design.
  66. Ha! At best, Sega follow Nintendo's ideas: by Anonymous Coward · · Score: 0

    Sega was the first to use the microphone as a gameplay device The Famicom uses microphones in its controls First fishing rod controller Zapper, Power Glove, Super Scope, DK Bongos; 'fancy' input devices First Analog triggers First analogue stick in a control pad First console online (Genesis) The NES was online in Japan First Online console RPG Zelda was online on the Famicom .

  67. Is there a terrible price difference between by Vermifax · · Score: 2, Informative

    Is there a terrible price difference between purchasing a console instead of a PC,

    The answer is yes.

    --

    Vermifax

    Logout
    1. Re:Is there a terrible price difference between by markrushing · · Score: 1

      I know there is a price difference between the new consoles and PCs. But the question was this:

      "Is there a terrible price difference between purchasing a console instead of a PC, particularly when you consider the limited applications of a console, and the expandability and flexibility of a PC?"

      I'm guessing what you're saying is, people can see a price difference between a PC and a console, yet don't take into account the far "more" they're getting with a PC, or are simply too poor to afford another PC, or to upgrade their own when it lags behind the times (just as consoles do).

      So to understand, console manufacturers are taking computers, making them proprietary by whiddling down things that make it not a PC, passing that hardware savings along to the end users, charging software authors to write and sell things for their hardware, and locking in end users to their and their partner's product offerings.

      Whereas console manufacturers would become redundant and game authors could all have a single platform and save their licensing/royalty expensese if PC prices were a little cheaper, or people were willing to pay more for a PC to get more.

      I wonder how many people buy thier kids both PC's AND consoles?

      I wonder what games might be like if software authors were not so constrained?

      I wonder if software authors would make less money if consoles did not exist?

      But of course, they do.
    2. Re:Is there a terrible price difference between by xsmasher · · Score: 1

      >[...] game authors could all have a single platform [...]

      Except that the PC is not a single platform - there is a
      lot of work involved in making a PC title work on PCs
      with different processors / grapics cards / memory etc.

      If you want to play a 5 year old playstation game, you can
      drop it into your machine tonight and start playing. If you
      want to play a 5 year old PC game - whoa Nelly. Get ready
      to downgrade your video drivers to get Knights of the Old
      Republic to work at normal speed, dive into your registry
      to keep the tanks in Mechwarrior 3 on the ground, and to
      tear your hair out when Freespace crashes at the start if
      a mission.

      If console customers are paying a premium, it's for quality
      control, ease of use, and a stable platform.

    3. Re:Is there a terrible price difference between by SuiteSisterMary · · Score: 1
      If you want to play a 5 year old playstation game, you can drop it into your machine tonight and start playing.

      Well, actually....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Is there a terrible price difference between by xsmasher · · Score: 1

      Okay, you caught my hyperbole. I'm glad I didn't say "consoles never crash."

      Still, the difference between compatability problems on consoles and PCs is
      slight, it's two orders of magnitude.

  68. They Get These From A Template by cmotd · · Score: 0

    An article like this could have been written about every year since 1999. Big deal, while the big players develop themselves into oblivion self publishers and garage game developers are doing great things regardless. Who cares what the big publishers do? F**k 'em.

  69. But is it really? by alvinrod · · Score: 1

    I really don't know if things have ever really changed all that much. I honestly feel that things have always been largely the same. Consider for example the Nintendo (NES) era. There were a lot of 2D platformers that were essentially side-scrollers with the same basic principle. The only difference being the sprites and a few animations.
    Everything has largely been the same throughout history. Someone finds something that resonates with consumers and everyone else seeks to cash in on it be creating simple knock-offs. We still have endless sequals (how many Mario Bros. games were there on the NES or Sonic games were there on the Genesis), a large number of games based on movies or other franchises (Yo Noid, Total Recall, and endless others), and many other of the same problems that exist today. The only difference between today and yesteryear is that we look back with the sense of nogistalgia and fail to see the same glaring problems that rear their ugly head today.
    Eventually you have to come to the realization that everything is simply and spin on a spin on a spin. For example, several people suggest that the DS game Trauma Center is a good example of a new and innovative example of what the gaming industry can produce. Funny that I remember playing a board game called Operation when I was young. There are a lot of differences, I'm sure, but you're still playing doctor. I haven't been on this planet long enough to know what Operation is a spin on, but I'm sure there's something. With a planet as old as ours it's almost inconceivable that there are still original ideas outside of recent discoveries by humanity. That joke about the nun and the rabii, I'm pretty sure there was something equivalent to it 200 years ago that was based off another joke that preceded it by another 200 years.
    I'm not entirely sure if I buy the article, or at least everything it has to say. Some of the points it makes should have been obvious from the conception of video games. If they weren't whoever didn't realize it shouldn't necessarily have been in the business to begin with.
    1. Perception, Games as Media - Games have always been a medium, regardless of what some people might think. Much in the same way that you can convey a story through a movie, book, play, or other art form you can do the same with a video game with the exception that a video game is more interactive. In some ways this makes it both superior and inferior to other art forms, but I think most people would place video games under that catagory of entertainment along with movies, books, etc. They are things which are used to occupy time and naturally compete with any other leisure activity.
    2. Upside Down Metrics - Personally, I feel that the same arguments used with video games apply in other fields as well. Do people honestly believe that every movie is profitable? Every book? How about any other form of art for that matter? In one sense, perhaps rising costs will ensure that only well made games are created so that no one has to worry about buying a sub par game (after all, of the sever hundred, if not thousands of games made for a given console, how many does the average consumer own? a handful, a few dozen at best perhaps?), but perhaps this will only lead to the so-called "safe" games that people seem to storm off about. Of course if one were to consider all "video games" one must also consider simple flash games or other games that are every bit as popular as console games, but made for a fraction of the price.
    3. Increased Risk Means Decreased Creativity - Despite what the media may tout as fact, I tend to disagree. While it might be popular sentiment that there is not more creativity in the video game industry, I must beg to differ. As an example, I would suggest Will Wright's Spore. Although it could be consider a logical progession from Sim City and other games he has had a hand in creating, I believe it transcends almost anything I have experienced (Although many would point out it is a spin on several other game

  70. Artificial business models won't fly. by dinther · · Score: 2, Interesting

    I looked to much forward to the XBox 360 but it simply failed to impress me. Same old same old. Just better graphics apperently but that is lost on me. What is not lost on me are the increased game proces and even worse the huge game load times making me long for the good old Nintendo game cartidges.

    As long as companies insist to create artificial business plans they will suffer the consequences. Game consoles are sold below cost just so they can start making money on the games. Therefore you need to be authorised to develop for the particular console and of course only those with deep pockets get the chance to do so.

    At the same time console makers build in restrictions to stop small third party developers from creating content since it won't benefit the console maker. Effectively killing the number of titles that can be made available.

    At this very point in time, the console maker who is price conscious and sensible about their console will be able to sell it at or above cost is going to be the winner. Simply because they can afford to leave the platform open to third party developers and thus create a very lively user community around it.

    Typically this means simpler technology, lower development cost and easier access for new developers. Yeah I know, it sounds like Nintendo Wii doesn't it! Can't wait to start lauging.

  71. UNREAL 2007 - Refuses Simple upgrades... by Anonymous Coward · · Score: 0

    The only game I'm wanting for is Unreal 2007.

    And yet, they refused to add in motorcycle dirt bikes into the game.

    Think back to the Second Charlie's Angle movie with the motorcycle combat sequence - that would work great in Unreal Tournament 2007.
    One could even do stunts and races within Unreal - and that would be great!

    But No, I guess in the future, motorbikes have vanished from the minds of man.

    Big corporations pumping out video games lack the creativity that
    once was found in games like PARADROID and WASTELAND.

  72. Incorrect-Modem was for the FAMICOM, not the NES by LinDVD · · Score: 0, Redundant
    --
    Just because you get modded "insightful" on Slashdot doesn't mean you actually are in real life.
  73. console centric by jsnipy · · Score: 1

    Again, so console centric. Maybe people aren't getting bored with games after 3 months of play. I'm still playing BF2 after a year, and it is still just as fun as day one.

    --
    -- if you mod me down, I will become more powerful than you can possibly imagine
  74. Web3D is getting closer.... by Anonymous Coward · · Score: 0

    "The technology for virtual reality just wasn't there yet, but behold...we're THERE NOW!"

    Oh the technology is here. (look at the examples).* And there's competition.

    *Especially the 'circuit board' one.

  75. Ladies and gentlemen of the videogame arena... by KillzoneNET · · Score: 1

    here is a writer who is one of the growing number of players who have "played everything" and see the current outlook for games and their companies future to be dismal. As the old gamer population starts looking back at gaming history, they start saying such historical lines such as: "Remember how simple 'Missle Command' or good ole 'Pong' was?" or even "Games back then was much cheaper then it is today... games these days are going to kill themselves like Sega did..." excluding the fact that they really aren't that much different as when N64 first came out [the first Star Wars game on N64 was $75 including tax]

    Now I look at that article and see a man who has nothing left to look forward to. I think I read the same type of article when N64, Ps1, and Dreamcast was in a three way battle. N64 had expensive games and Dreamcast and Ps1 were like the Wii and the 360 today...

    A little heads up for the writer to that article: Not every game requires x million dollars to produce and market. There is a potential for the big companies [who usually make crappy games *looks at EA*] to produce games of great gameplay and replay value under a low budget.

  76. One way to kill the Hollywood mindset by Wry+Cooter · · Score: 2, Interesting

    One way to kill the Hollywood mindset of regurgitating sequels for a safe bet because of compromise of innovation to hedge bets against huge development costs, is to open console games up to user modification. This is going to HAVE to happen for consoles; it has been propping up the PC game market a considerable more than some developers might be willing to admit.

    Mods and Cheats need to be built in to console games.

    The difficult thing, is to convince financiers wanting to 'own' a franchise, that this is the healthiest way to continue.

    One way they might be convinced, is in merely rereleasing previous game in a new souped up, more flexible and editable engine. A bit less investment on their part. Unfortunately, this is too much like just pumping out sequels, and remakes, could be considered worse.

    My typical game purchasing pattern: Buy new console; read of a few interesting games that never are released, suffer the lack in variety as the same safe blockbuster titles are regurgitated.

  77. Pff, that's ok by DrBytes · · Score: 0

    It's gonna sort itself out as all industries do. Wait and see, the public won't buy the re-chewed crap games and they'll be forced to change. www.richestpersononline.com

  78. Wow! by crhylove · · Score: 1

    How many craptastic sequels to games that sucked initially did it take to realize this?

    The cool thing is, companies still come out with anything good at all:

    SAN ANDREAS!

    And more importantly:
    http://www.sa-mp.com/

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  79. Video game snobbery. by JavaLord · · Score: 1

    In each industry, which entity do you think is to blame for the generic corporate schlock that's on the store shelves?

    The video game 'snob' articles are getting redundant. So is comparing Video Games to movies or music when it comes to sequals. Most movie sequals don't live up to the originals. Games however *do* tend to get better as more sequals are made. For example, compare the original Unreal to Unreal Tournament. I'm not just talking about graphics here either, the gameplay of video game sequals are often better then the originals. Look at how many sequals were made to street fighter before they started going dowhill. The second Mortal Kombat was better than the first. Super Mario Brothers was much better than the original.

    As for the amout of games of the same genre out there, the reason for that is simply that they sell. I'm looking forward to the next FPS, the MMO that is better than World of Warcraft, etc. The reason there aren't 100 clones of Katamari Damacy out there is because people WANT FPS games, MMO's, etc, etc. Unlike movies, games aren't all about stories. While people complain about genres being saturated, this is often a good thing. Look at the FPS world...should we have just stopped at Quake because Unreal Tournament and Halo were basically the 'same thing'?

    If the video game industry is 'so broken' and so in need of innovation, then go hire a few developers and make a revolutionary game. The makers of GTA did it, and if the industry is as broken as the slashbots claim, they should be able to also.

    1. Re:Video game snobbery. by Jesus_666 · · Score: 1

      Games however *do* tend to get better as more sequals are made. For example, compare the original Unreal to Unreal Tournament.

      As a counterexample, compare Unreal Tournament to UT2k3. Unreal to Unreal 2. X-COM: UFO Defense to Terror From The Deep and especially Interceptor (I refuse to accept Enforcer as part of the X-COM franchise). Monkey Island 4 to Monkey Island 5. Deus Ex to DX: Invisible War. Simon the Sorceror 2 to StS 3D.

      There are countless examples of a company taking a good franchise and turning it into utter drek. There is a difference between "we take this established concept and improve on it" and "we reiterate this established concept so we can cash in on it again". TFTD was an UFO Defense rehash. UT was an improvement over Unreal, UT2k3 was a step in the wrong direction (though I hear that recent UTs have become better). MI5 and StS 3D were cases of "it's in 3D so it has to be better", resulting in gameplay and/or presentation that is much inferior to that of the predecessors.

      I'm not denying the fact that some sequels are better, but it's not like it's always like that. Just like in the other content industries there is a whole lot of drek on the market, even in previously known-good franchises.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    2. Re:Video game snobbery. by 7Prime · · Score: 1
      Look at the FPS world...should we have just stopped at Quake because Unreal Tournament and Halo were basically the 'same thing'?
      Do you really want me to answer that?
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  80. What we knew all along by Netsensei · · Score: 1
    We all know this a year of change in the video game market place.

    I stopped readin TFA. Why? Because it's what's being said every year. Sure, the industry has a problem: it got too big, too fast. It has great technology, but unimaginative software. We know that already.

    So, while I don't want to flame the author of TFA, I wonder why he tries to point the obvious out to the consumer. If anyone should play repetitive, braincellmurdering videoentertainement for the sake of a good storyline and great gameplay, it should be publishers, slick marketeers, editors ánd entire - rather meek to say the least - developement studio's.

  81. Re:Incorrect-Modem was for the FAMICOM, not the NE by Ailure · · Score: 1

    There actually was a modem for NES in US, but it never took off. Can be said that it was unlicensed too (while the famicom one was offical). Google for "Teleplay".

  82. analogy by Brat+Food · · Score: 1

    I had this discussion at a game developers meeting, and it went like this. I claimed, in essence, games are art, and should be made properly and to reflect the artits vision (paraphrasing, but you get the drift).

    Some game developers, said that "art doesnt make money" (again paraphrasing), and that being profitable is more important.

    Some applauded me. I think you see the problem here: If you're not spending time to make great games because of the need for money - or you're only making the game for money - quality will suffer. If this gets repeated by every dev house in the industry, you start the downward spiral. I'm of the oppinion that if you make a great game, your audience doesn't know how to tell yours from say, the n64 superman. Is it because gaming is overly marketing drivin? Is it because the industry has dug the hole where innovation and originality cease to be driving factors? Prolly a little of everything. Thi is why gamers are so entranced by the wii - it would seem it could break some of the bad treands.

    Someoen also mentioned about flash/java games. Why are they so popular? Quick, simple, little cost. Honestly, a lot of flash games, simple as can be, have the same depth as a lot of $50 games. Wheres the value proposition in that? I think less games, of higher quality, with an effort to re-educate the gaming masses, especially on the front of better greaphics to not a good game make, could keep the gaming industry from completly turning off at the least the more hardcore market.

    Here's the bottom line: how many bleh games have you played, that if they had just a bit more dev time could have been awesome? Well, this problem is only going to get worse as costs go up, and it's probably up there with just plain bad game design of why a game cant be better then mediocer.

    --

    "Stuff... In my home!? NEVER!" - Zim on Invader Zim
    "I want the toilet seat!" - Little Dog on Two Stupid Dogs
  83. its a cyclic industry by peter303 · · Score: 1

    Theres a boom and bust in the game industry every decade. Old timers remember this, especially with Atari. New hardware and software create booms, over-production of similar games and creative ruts lead to busts. Its hard to say what part of the cycle we are on now.

  84. Atari? by Iberian · · Score: 1

    One downside to offering a dev kit for $2000 is that, as you stated, anyone can create a game. While this will result in some very good and inovative games being developed it will result in more absolute worthless titles. IGN or some other game site had a list of the 100 worst games ever and it was suprising to see how many of them were old Atari games. Thanks to the cheap entry and ease of programming anyone could make some lame knock off. This is what led to the Atari downfall and the rise of Nintendo with its Seal of Quality. If there is to be a cheap dev kit, Nintendo will still have to protect the image it has earned over the last two decades by ensuring a Seal of Quality.

  85. WHY IS THIS HAPPENING? by kasgoku · · Score: 1

    the whole reason why this is happening is because all the game programmers are busy playing WORLD OF WARCRAFT. They dont have much time on their own to come up with new ideas and actually write games.

  86. Due to collapse by bhunachchicken · · Score: 1

    I think it was Nintendo that predicted that the gaming industry would implode unless people tired something new and it appears that this generation it may well do so.

    What's the obsession with first person shooters?! Dear God, please give us something else to play. Where are all the Locorocos, Icos, and Katamaris?! Why are gamers having Prey, Halo and other cookie cut FPSs constantly shoved down their throats?

    With the higher price points and repetitive seen-it-before gameplay casual gamers will leave gaming faster than rats off a sinking ship. Unless the industry provides more games like Sing Star, Buzz and Guitar Hero and less Halo I doubt gaming will be as profittable in 5 years time as it has been up until now.

  87. Greg Costikyan said it better... by podperson · · Score: 1

    Read this article "Death to the Games Industry" in "The Escapist".

    I think he's overly pessimistic and his solutions aren't novel (what he proposes as a solution is already happening, and all we're seeing is the games industry stratifying into blockbuster, arthouse, and indie streams like the movie industry), but he does articulate a lot of what's wrong with the industry.

  88. Yeah... by xtieburn · · Score: 1

    Lets have a look at these awesome points.

    1. Um how so, music, DVDs, they all deal with there 'product' in the same way because it is a 'product'. They are wrestling for entertainment time but how is that different to just about any competition. You make a good product itll sell well doesnt matter if its media or cardboard boxes. The whole point about building communities has been taken on board since Dizzy on the spectrum. Any series of games builds a community around it and the companies have been milking that for years.

    2. This is another problem that has been around since very old machines like the NES every generation boosts the cost of games production cause technology moves faster than programming skills. This isnt broken yet and likely never will be the industry is already adapting with cheap alternatives like the live games, backward compatibility, and the Revolution as a whole.

    3. The myth of no inovation. How often is a brand new genre of music or film discovered. Not often. These things typically happen over a period of time in increments so you go back to earlier action films and you have relatively fixed shots, then the shots start shaking and cutting faster, then slow motion, visual effects huge amounts of CG. There wasnt a single film that took a vast step. That stopped happening decades ago. Movie industry is still here still coming out with new things and there is far far more risk with a movie costing anything up to a couple of hundred million to make in comparison to games.

    Games tend to innovate in exactly the same way. FPS's will have some new graphic effect, or weapon, or slow motion ala Max Payne. Small relatively safe leaps and you can see them happening even with expensive games today. (See Prey, Oblivion, Battle for middle Earth 2 on 360 etc etc.)

    Of course im not saying innovation is wrong, innovation is necessary and important but its not the be all and end all. Serious Sam and Painkiller are two of my best games ever made for the PC they are pretty much rip offs of Doom made nearly a decade before them. Im sure more or less every gamer can say the same about some of there favorite games.

    4. Um your lying now arnt you. X-Box 360 games adjusted for inflation are in fact no more expensive than any previous generations. Release price of early megadrive games ranged from 40 to 50 dollars. Release price of 360 games ranges from 50 to 60 dollars more than a decade later. Adjust for inflation based on an average inflation of 2% (I believe itd actually be more but for the sake of argument.) 40 to 50 from 1995 would be roughly 49 to 61. So yeah. Utter rubbish. The only people claiming games are gonna be more pricey is Sony and they are likely just going to reduce the price anyway.

    This isnt even mentioning that there are already bargain bins with some of the games and budget games. Games are probably too expensive but its not new and therefore not really the cause of any break down of the industry.

    5. No market can expand indefinately but the industry is already beginning to rope in new users. The article answers its own problem. Nintendo are appealing to a wider audience, MS has opened up live, Sony appears to be trying to do absolutely everything ever. (According to there marketing a gajillion times better than everyone else. We'll see Sony. We'll see.) So where exactly is the break here?

    Infact where is the break anywhere in this article. Half the points are age old problems the industry has dealt with for years. Other than that there are non problems and problems that are already being dealt with. This is just the usual nonsense that pops up typically after an article has just proven completely different. (25% games sales rise on the same slashdot page as this article claiming the industry is horribly broken. Thats the kind of breaking I want to see happen to my earnings.)

  89. Because the Gaming Media is Broken by Sage+Gaspar · · Score: 1

    Negativity sells more copy and attracts more attention. Once in a very long while you'll see a story that actually has journalistic merit appear on a gaming website. The rest of the time it's reviews (some dude plays a game and tells us what he thinks about it), previews (the developers jerk off onto the page), rumors (the publishers leaked a tidbit of info to raise awareness of a game), and this kind of editorializing (look ma, we're real journalists, down with teh oppressive game developars!!!).

    The pundits in discussion are reporting on the front-end of an entertainment industry. There's interesting things to be said, but it's not about how many googleflops the PS3 is pushing or its pricetag. It's about the actual inner working of the companies and what drives them to do what they do. This information is harder to get. It's easier to just keep spouting random opinions and "reporting" information that reads like (and probably is) a press release.

    The gaming media used to be worthwhile for publishing screenies and giving some review information. Today it's easier just to go to the game's official site for screenies and movies, and I usually find user reviews just as enlightening as the official publication reviews. They're the ones that are quickly becoming obsolete, and heming and hawing about the industry's woes is a part of their death throes.

  90. Think Wii is 720p by SuperKendall · · Score: 1

    I'm pretty sure the Wii is actually targeted at 720p, so even on larger screens it should still look really good.

    I'm not sure how much cheaper it will really be todevelop for though in the artistic sense though, as even today modelers are working with models that have a lot more polygons than the consoles can handle. Lower resolutions just mean less work for engine designers, not nessicarily laid back artistic staff.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley