Basically, only allow him to access content when you're there. Be the only one to have the password to access the computer and only allow him to access when you're around. As someone else has already suggested, keep it in a common area. If you're going to allow him to have a personal email account, keep the password yourself, and only allow him to get to his email when you log him on. That also lets him know that you have full access to his account and address book. Finally, keep an eye on the browser history, if it's being wiped regularly by him, that means he's hiding something.
The gameplay is the most important aspect of the game, hands down. That said, the story is what can enhance or destroy the gameplay experience. Let's face it, most games require repetitive actions with little to no variation. You can only go on so many quests in RPG's or build up a town and crush an enemy town so many times in an RTS, or shoot so many people in an FPS before you just get bored of the game. Sure, they can combine elements from the different genre's and make certain actions or skills unavailable until later in the game or whatnot to expand the gameplay enjoyment, but eventually you'll get bored or tired of the game. Like a previous poster had done, I've played Chrono Trigger about 20 times (and I'm actually thinking about starting it up again) after the year 2000 (game was released for the SNES) because 1) the gameplay was great (anything you did in the past effected things in the future) and 2) the story was captivating and kept me and still keeps me wanted to continue to play more and more to see all the different endings available. I've played 2 of the many C&C games and only finished red alert, but I've bought every Blizzard RTS as soon as they've hit the shelves. Why? Because Blizzard knows how to combine great gameplay and a captivating story to keep you interested in doing the same thing over and over again. Hell, I played that last mission in WCIII 10 times before I beat it. I was completely frustrated with how hard it was, but I kept trying because after all those hours of gameplay, I wanted to see how the story ended. The same didn't happen for me with the other C&C game (can't even remember which one it was) because after trying 3 times to finish it the hardest mission (not even the last mission) I just got frustrated and stopped playing.
That being said, if the gameplay was crappy, I'd never play the game. I heard the Spellforce story is pretty good, but after 20 minutes of frustration trying to get used to the crappy controls, I gave up on the game.
Basically, only allow him to access content when you're there. Be the only one to have the password to access the computer and only allow him to access when you're around. As someone else has already suggested, keep it in a common area. If you're going to allow him to have a personal email account, keep the password yourself, and only allow him to get to his email when you log him on. That also lets him know that you have full access to his account and address book. Finally, keep an eye on the browser history, if it's being wiped regularly by him, that means he's hiding something.
The gameplay is the most important aspect of the game, hands down. That said, the story is what can enhance or destroy the gameplay experience. Let's face it, most games require repetitive actions with little to no variation. You can only go on so many quests in RPG's or build up a town and crush an enemy town so many times in an RTS, or shoot so many people in an FPS before you just get bored of the game. Sure, they can combine elements from the different genre's and make certain actions or skills unavailable until later in the game or whatnot to expand the gameplay enjoyment, but eventually you'll get bored or tired of the game. Like a previous poster had done, I've played Chrono Trigger about 20 times (and I'm actually thinking about starting it up again) after the year 2000 (game was released for the SNES) because 1) the gameplay was great (anything you did in the past effected things in the future) and 2) the story was captivating and kept me and still keeps me wanted to continue to play more and more to see all the different endings available. I've played 2 of the many C&C games and only finished red alert, but I've bought every Blizzard RTS as soon as they've hit the shelves. Why? Because Blizzard knows how to combine great gameplay and a captivating story to keep you interested in doing the same thing over and over again. Hell, I played that last mission in WCIII 10 times before I beat it. I was completely frustrated with how hard it was, but I kept trying because after all those hours of gameplay, I wanted to see how the story ended. The same didn't happen for me with the other C&C game (can't even remember which one it was) because after trying 3 times to finish it the hardest mission (not even the last mission) I just got frustrated and stopped playing. That being said, if the gameplay was crappy, I'd never play the game. I heard the Spellforce story is pretty good, but after 20 minutes of frustration trying to get used to the crappy controls, I gave up on the game.