S-video. I know there's a difference when you go to component cables but that's still no excuse. How hard would it have been to try the game JUST ONE TIME on a regular TV? There's plenty of screen real estate to make the text larger. Even better, they could have done voice-overs for the phone calls. Having to read the dialogue reminds me of old Playstation and N64 games, not "next gen". For a $60 game I think they could have at least paid to have Otis' phone calls recorded.
I'm pretty annoyed that their QA department sucks so much. From now on, I'll just buy used Capcom games so they never see any of my hard-earned cash. Gross incompetence should not be rewarded.
You are not the only person to complain. Check out the posts at Capcom's web site.
http://www.capcom.com/BBS/forumdisplay.php?s=&foru mid=142
My advice is to not buy this game and rent it instead. If you really feel the need to purchase it, just wait a few weeks for all the people with SDTVs to return it. I'd guess it'll get down to $20 for a used copy at EB/Gamestop within a few weeks.
Some people are talking about a patch, but I don't see how they can push one out. They'd have to have designed the game to be patched and that'd still leave anyone who doesn't have a hard drive out in the cold. The only real way to fix this is to re-release the game and offer a swap for people with the old version. That'd cost a lot of money, so I don't see it happening.
I'd like to point out that you can't play Dead Rising unless you have an HDTV. On an SDTV the text is so tiny it looks like a white blur. This makes it impossible to figure out what Otis is telling you to do and you can't read the map.
In all fairness, some other X360 games have really small text, too. PGR3 car descriptions, for example. I've just never seen it make a game impossible to play before.
If I win the lotto I'm going to pay for an ad campaign that runs commercials immediately after Capcom's showing what the font looks like on an SDTV.
S-video. I know there's a difference when you go to component cables but that's still no excuse. How hard would it have been to try the game JUST ONE TIME on a regular TV? There's plenty of screen real estate to make the text larger. Even better, they could have done voice-overs for the phone calls. Having to read the dialogue reminds me of old Playstation and N64 games, not "next gen". For a $60 game I think they could have at least paid to have Otis' phone calls recorded. I'm pretty annoyed that their QA department sucks so much. From now on, I'll just buy used Capcom games so they never see any of my hard-earned cash. Gross incompetence should not be rewarded.
That only works on some TVs. On others you are just plain screwed. Even on some HDTVs (tubes using 1080i) the text looks fuzzy.
You are not the only person to complain. Check out the posts at Capcom's web site. http://www.capcom.com/BBS/forumdisplay.php?s=&foru mid=142
My advice is to not buy this game and rent it instead. If you really feel the need to purchase it, just wait a few weeks for all the people with SDTVs to return it. I'd guess it'll get down to $20 for a used copy at EB/Gamestop within a few weeks.
Some people are talking about a patch, but I don't see how they can push one out. They'd have to have designed the game to be patched and that'd still leave anyone who doesn't have a hard drive out in the cold. The only real way to fix this is to re-release the game and offer a swap for people with the old version. That'd cost a lot of money, so I don't see it happening.
I'd like to point out that you can't play Dead Rising unless you have an HDTV. On an SDTV the text is so tiny it looks like a white blur. This makes it impossible to figure out what Otis is telling you to do and you can't read the map.
In all fairness, some other X360 games have really small text, too. PGR3 car descriptions, for example. I've just never seen it make a game impossible to play before.