Slashdot Mirror


Attack of the B-Grade Games

The best games on the market are referred to as AAA titles. This refers to the cost required to make them, but it's often used to indicate the quality of a game title as well. Not every disc you pop in a drive can be God of War, though. Games that honestly give their all deserve at least a little respect; B for effort, as it were. Today I have impressions for two titles that favour style over substance and go down swinging, filling the screen with hundreds of NPCs for sheer shock value. Capcom's Dead Rising and the Dynasty Warriors wannabe Ninety-Nine Nights manage to both disappoint and satisfy. Like B-grade films, they're so bad that you just might love them. Read on for the Attack of the B-Grade Games!
  • Title: Dead Rising
  • Publisher/Developer: Capcom
  • System: 360
In the grand tradition of a Romero flick it is totally not associated with, Capcom's open-ended action piece Dead Rising sets you loose in a sprawling shopping complex filled with the living dead. Despite the promise of freedom, something of a Grand Theft Auto with walking corpses, I ultimately found the game on offer poorly pieced together and frustrating. Bursting with promise like a well-fed brain-chewer, Dead Rising just fails to live up to its potential.

As photojournalist Frank West, you're dropped into the Willamette mall to cover the story of the century. An entire town has gone red-eyed and shambling, and you're there to cover it with your camera in one hand and any weapon you can find in the other. The helicopter pilot will be back in 72 hours, and you have exactly that long (by your in-game watch) to do what you will and still get picked up. Within that three-day span you'll encounter mysterious agents, frightened citizens, armed psychopaths, an annoying photographer, a hungry clown, and a whole lot of freaking zombies.

That sounds like a great set-up for a game, and the first few hours tantalize with future payoffs. Where did the zombies come from? Who are the mysterious agents operating in the mall? What's with the crazy Spanish guy? Why would anyone buy a blue set of slacks with a tweed jacket? It quickly becomes apparent, though, that you're really playing two games at the same time in the same space. One game is all about the 'cases'. Certain events happen at preset times. As you work through the game's storyline, you'll have to show up at a place by a specific in-game time in order to see the cut scene and interact with whatever is going on. The clock works tirelessly against you, requiring you to race around the mall to make your appointments. If you miss even one event in the game's storyline, it's all over. You may as well use the time remaining in the game to randomly slaughter zombies, because you won't be seeing the end of the story.

My real frustration is how much the harsh time-table interferes with the other half of the game. The free-roaming GTA-style gameplay Dead Rising's marketing has been playing up only offers so much given that you have to be in certain places at certain times. In between missions you can attempt to save civilians, kill zombies, go hunting for psychopaths, try on clothes, kill zombies, take pictures, mix new beverages, learn new skills, play on a skateboard, and kill zombies. Unfortunately, there's never really quite enough time to let you fully explore your environment, so all the 'neat stuff' you can do becomes merely something you notice as you're running from place to place on the way to a storyline mission. There are a few sizable breaks between cases, but in the meantime civvies will have died and opportunities will be lost.

TFor me, that's by far the game's most frustrating game-play choice. The 'save the civilians' escort missions are infuriating. Civilians are trapped in locales around the mall, and the building's security guard Otis will alert you to their plight at various points during the game. You can choose to help them or not, but my knee-jerk reaction when playing the game was one of sympathy. Frustratingly, especially at the start of the game, it's nearly impossible to get them to safety. Frightened, and barely able to swing a weapon, these characters are nothing more than lambs to the slaughter. As soon as they join up with you and follow you out into the mall's main corridors, they become two-legged lunchables for the zombie hordes. This becomes less of an issue further into the game, as you complete objectives and gain power. Whereas 1st level Frank can barely make it down an empty corridor without slipping and dying, end-game Frank can fight his way through a wall-to-wall zombie love-in and look good doing it. Just the same, your meek charges are constantly trying to get themselves eaten; that's just not fun.

Top this mess off with bad voice acting, a story that tries to make witty jabs at American culture and fails, and often-challenging combat controls. Like the creatures in Dawn of the Dead, this game shambles forward in time to the cheerful muzak.. All promise and no payoff, Dead Rising will make for a good rental if you worship at the altar of bad zombie flicks. If you're looking for a short term stand-in for GTA or Resident Evil, you'd be advised to look elsewhere.

  • Title: Ninety-Nine Nights
  • Publisher/Developers: Microsoft Game Studios, Q Entertainment, Phantagram
  • System: 360
The Dynasty Warriors series is incredibly popular. The title's historical setting and 'button-mash to defeat armies' gameplay has spawned 19 games, including an online title and an as-yet unreleased game scheduled for the PlayStation 3. It should come as no surprise, then, that other developers would try to imitate its success. Ninety-Nine Nights (N3) is the result of discarding the strategy and historical setting from Dynasty Warriors , and replacing them with goblins and fan service.

Set in a somewhat forgettable fantasy realm, N3 tells the intertwining tales of seven heroic figures and their fight against the forces of darkness. Beginning with the attractive Inphyy, you slash and hack your way through hundreds and thousands of goblinoid baddies to make the world safe for us human-types. The identical subhuman antagonists come at you in waves of sameness, starting with a few dozen all in a bunch but ramping quickly up to hundreds at a time. As you defeat your foes, you'll gain levels and acquire items to improve your stats. There's no real strategy to be found here, just an RPG-lite beat-em-up with a grand feel.

The scope of the conflict is the most successfully executed part of N3. The 360's graphics do a great job of showing off huge battle maps, hordes and hordes of enemies, extremely shiny attack effects, and well-done character animations. With a few exceptions, the console handles the load without complaint, allowing you the satisfaction of seeing hundreds of opponents fall before you. There's no abstraction here; you'll get to see every single goblin you put down over the course of the game.

To take out the baddies, you'll be doing combos, stringing attacks together in long chains. N3 is incredibly combo-focused, and 'success' is measured by your ability to dive into a mob of baddies and destroy the whole bunch without ever giving your sword arm a rest. Each character levels up to new abilities as you move through their tale, but you start the game with several simple and efficient moves. XXX, YY is a typical combo, allowing you to cull the goblin horde like a farmer working his field. Unfortunately, you'll never need much more than that efficient first move. Despite the initially very satisfying experience of tossing hordes of baddies aside with a mere wave of your arm, you'll quickly realize that the entire game is going to consist primarily of XXX, YY repeated ad nauseam. Worse, the game actively works against your efforts to combo. Enemies often stupidly stand out of the range of the fight, and your NPC soldier buddies are the worst kind of ineffectual. Most frustrating of all, cut scenes interrupt your combos; running out of enemies I can handle, but falling just short of a 1000 enemy combo because a pretty-looking guy has to spout inane dialogue is just frustrating.

You do get to occasionally loose an 'orb attack', a cool-looking screen clearer earned by collecting shinies from your defeated enemies. Each hero has two different orb attacks, and they're all ludicrously entertaining. Even the satisfaction of the orb attack is muted somewhat, though, by the slowdown it prompts in the hardware. If the screen is wall-to-wall enemies, loosing an orb attack can result in chugging movements and choppy graphics. It's particularly jarring because the rest of the game looks so good, and never fails to distract when it occurs.

All around, N3 just isn't very good, but I couldn't help but enjoy the mediocre and repetitive gameplay. It's pretty, it's unpretentious, and there's something ridiculously satisfying about tossing a dozen goblins into the air with a single sword swipe. That said, this game is strictly a rental. You'll be able to complete the storyline for the first hero in about three hours or so, and it's not hard to imagine working through all seven heroes in a single weekend. It was fun for me in a Krull/Dragonslayer/Conan kind of way; light fantasy with no storytelling to 'get in the way'. If that's all you're looking for, you won't be disappointed. Those looking for goblin-bashing with a little more substance might want to try something a little more traditional.

125 comments

  1. LSL by wirah · · Score: 0

    Where does Leisure Suit Larry fit into all of this?

    1. Re:LSL by Veetox · · Score: 4, Funny

      Furthermore, Where does Duke Nukem Forever fit into all this??

    2. Re:LSL by kalirion · · Score: 1

      V?

    3. Re:LSL by mwilli · · Score: 1

      It doesn't. It's not out yet...

      --
      My sig beat up your sig.
    4. Re:LSL by Mister+Whirly · · Score: 2, Funny

      I'll let you know in 2012...

      --
      "But this one goes to 11!"
    5. Re:LSL by dargon · · Score: 1

      I'll let you know when I get my Phantom Gaming Console, or whatever they decide to make the new service.

  2. N3 opinion by legoburner · · Score: 4, Interesting

    I agree that N3 is a B-Grade game, but the XBOX360 does not really have too many turn-your-brain-off button mashers. I am fairly happy with the game as it allows a winding-down from playing something heavy and involved like oblivion and yet still maintains a sense of scale and grandeur. Although the 300 enemies pouring over the hill are the same you have faced before, it still feels good to use some of the orb moves and cut through them all. I think N3 is the type of game that you say you dont like, you dont recommend to anyone, but play more than you think you should.

    1. Re:N3 opinion by SuperRob · · Score: 1

      I like it for one reason, and one reason only. Easy Achievement Points. :)

    2. Re:N3 opinion by kinglink · · Score: 1

      If you think those are easy. Well you've too much time on your hand, that game is pretty long, no easy mode and the difficulty is mid to high. Plus for 40 bucks there's better games for "Easy" points.

  3. Attack of the B Grade Editors by spun · · Score: 4, Funny

    Actually, I like Zonk. It's just so damn fashionable to make fun of him that I couldn't help myself. It's the peer pressure, the peer pressure made me do it!

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Attack of the B Grade Editors by Anonymous Coward · · Score: 0, Flamebait

      Apart from his deal with Roland Piquipalle, Zonk is an OK editor. Unlike CmdrTaco who posts drunk and deletes any post that offends him.

    2. Re:Attack of the B Grade Editors by CrazyJim1 · · Score: 1

      You like Zonk because its cool to be different than the crowd that doesn't like him? Ok, I like Zonk because he provides so many video game links. Who else likes Zonk?

    3. Re:Attack of the B Grade Editors by spun · · Score: 4, Interesting

      Actually that's why I like Zonk, too. Websites and magazines that are part of the gaming industry tend to parrot the party line, giving every suck-ass game at least an 8/10 stars. This isn't primarily a gaming site, and Zonk is no gaming insider, so the things he writes are less biased than I would expect elsewhere. Plus, he's the only editor who actually, you know, writes things.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    4. Re:Attack of the B Grade Editors by XxtraLarGe · · Score: 1

      You like Zonk because its cool to be different than the crowd that doesn't like him? Ok, I like Zonk because he provides so many video game links. Who else likes Zonk?

      As a contrarian video game enthusiast, I like Zonk exactly for those reasons. Er, actually, what I meant to say is:
      In Soviet Russia, Zonk doesn't like YOU!

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    5. Re:Attack of the B Grade Editors by grammar+fascist · · Score: 1

      I like him because he's an Xbox fanboi. Or wait - he's a Nintedo fanboi. Can somebody remind me which it is today?

      Oh, well. Regardless, he's always got plenty of trash to talk about the PS3, so I suppose that's good.

      --
      I got my Linux laptop at System76.
    6. Re:Attack of the B Grade Editors by Anonymous Coward · · Score: 1, Funny

      I desperately wanted to mod that as funny, because as a joke I loved it. But if it were true and I was revoked of mod point priviledges I don't know what I would do with myself. (Posting Anon for ... obvious reasons.)

    7. Re:Attack of the B Grade Editors by ak3ldama · · Score: 1

      i like zonk. i think he may be a little nuts though. his weekend marathon runs where he is the only person putting up articles for hour after hour are crazy. but if slashdot seriously does all this manually without a queue they are nuts. i would assume they queue for auto-insertion since they usually hit the mainpage with a certain amount of time spacing. maybe 45 minutes or so weekdays and somewhere around double that for weekends.

      --
      "but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
    8. Re:Attack of the B Grade Editors by Zonk · · Score: 2, Informative

      We do schedule them out, thankfully. :)

      The weekend runs are hard, but by the time you read something that goes up on Saturday or Sunday morning, it's been scheduled since probably midnight the night before. I don't sleep much, though, so it's possible I'm posting live late on a weekend. I am quite the social butterfly.

      Otherwise, your observations about scheduling are almost entirely correct. That's pretty much exactly what I aim for in story spacing. Obviously, the more news we get the faster we post. August tends to be slow, so we space stuff out more. As the Holidays approach stories are going to be appearing on the frontpage faster and faster, which we like.

    9. Re:Attack of the B Grade Editors by iced_773 · · Score: 1
      I am quite the social butterfly.


      And you're not only a slashdotter but an editor??? Help! My world's turned upside-down!
  4. What we need is by doxology · · Score: 5, Funny

    Snakes on a game!

    --
    sigfault. core dumped.
    1. Re:What we need is by rainman_bc · · Score: 1



      Well, snakes on a plane, but not an airplane :)

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:What we need is by steveo777 · · Score: 1

      Then I've got a gaming platform for you!
      The BEST snake based game of all time!

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:What we need is by Anonymous Coward · · Score: 0

      Snake Rattle and Roll

    4. Re:What we need is by kirun · · Score: 1

      KSnakeRace or GNibbles anyone?

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    5. Re:What we need is by CastrTroy · · Score: 1

      We had that a long time ago. It was called nibbles :P

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:What we need is by Alaria+Phrozen · · Score: 1

      So... how about snakes on a hyperplane http://mathworld.wolfram.com/Hyperplane.html?

    7. Re:What we need is by Anonymous Coward · · Score: 0

      There's mother-fucking snakes in the mother-fucking game!

    8. Re:What we need is by dlb · · Score: 1

      Definitely one of my favorite nintendo games of all time..

  5. Dead Rising TV Commercials by neonprimetime · · Score: 2, Interesting

    I saw the TV commercial ads for Dead Rising on cable the other day. I bet you just on those commercials alone, that this will become a slightly popular game. The ads were very impelling. It made you look like you were about to buy and play the next Resident Evil - like zombie killing game.

    1. Re:Dead Rising TV Commercials by iocat · · Score: 1

      It's already closing in on a million units and rasing Capcom's stock price accordingly. Everyone bags on some element of the game (as Zonk did, appropriately), but EVERYONE is playing it, at least at my office...

      --

      Dude, I think I can see my house from here.

    2. Re:Dead Rising TV Commercials by twistedsymphony · · Score: 3, Interesting

      It's true Dead Rising is the hot property right now for the 360... I don't own it YET but thats only because I've got 3 or 4 other games sitting around that I haven't played yet...

      I've heard nothing but praise from the people who own it. As for Zonk's comment on the time based "appointments" detracting from the running around and exploring aspect of the game... well, in my opinion that's a big plus. I've always been annoyed by games where it doesn't matter if you show up in 2 minutes or 2 hours you always arrive at just the right time according to how the linear gameplay is supposed to play out. Oblivion is a great game but when someone tells you that you need to deliver this message as soon as possible, you could run it there as fast as you can or loaf around "exploring" for 2 months before delivering it and the outcome is usually the same.

      If anything I'd see the competing goals as a reason to play thought the title more then once. Either get the game and tool around in the world exploring places and killing zombies etc. and once you've had your fill go back and play through it in a totally different way, following along with the story... a story that apparently unfolds whether you're there to see it or not, IMO it adds a sense of realism (zombies... yes I know) it's a feature that is hardly ever seen in games today and a good feature IMO.

    3. Re:Dead Rising TV Commercials by Machtyn · · Score: 1
      It made you look like you were about to buy and play the next Resident Evil - like zombie killing game.

      I agree. To me, it looked like a Resident Evil, except more "cartoony". However, it also seems like a short lived game. Something you can play through and get bored of within a couple of weeks.
    4. Re:Dead Rising TV Commercials by Anonymous Coward · · Score: 0

      Impelling doesn't really fit. Perhaps you actually meant 'compelling'?

    5. Re:Dead Rising TV Commercials by iocat · · Score: 1
      Oh yeah, to be clear, I'm not complaining, and the save system (about which everyone complains) actually encourages you to restart occaisionally. You don't lose stats when you restart, either, and if you want to finish the game at level 50, you'll need to play through it more than once. My point was just that the game has flaws, and tons of people talk about them, but more important than that, tons of people are playing and enjoying the game. I have some quibbles, but I have put in more hours than with any other X360 game (except geometry wars)!

      I'm actually surprised this was reviewed as a "B" game, because it feels AAA to me... It's pretty ambitious, and while there are some rough around the edges components, it's still totally awesome overall.

      --

      Dude, I think I can see my house from here.

    6. Re:Dead Rising TV Commercials by Anonymous Coward · · Score: 0

      impelling, compelling, what's the difference?!!?

  6. Space Rangers 2! by Anonymous Coward · · Score: 1, Interesting

    This is an awesome, awesome b-grade game for PC. There is so much to do in it. It's a turn based space strat/RTS/Shmup/Text adventure all in one. Check out the demo available online.

    Also, not a recent game but I can't stress how good it is enough is: Darwinia....just great, innovative, original RTS/Shmup action.

    1. Re:Space Rangers 2! by mordors9 · · Score: 1

      Are you sure it isn't good enough to not be a B game... maybe its an A- game and therefore not as good as a B game...blech. Why can't we just agree that some games suck.

    2. Re:Space Rangers 2! by JerLasVegas · · Score: 1

      I agree!

    3. Re:Space Rangers 2! by Nick+Fury · · Score: 2, Informative

      I hate to tell you but Space Rangers 2 comes complete with Starforce copy protection and can render your CD drive useless.

    4. Re:Space Rangers 2! by Anonymous Coward · · Score: 0

      StarForce = NO

  7. I hated dead rising until ... by WankersRevenge · · Score: 4, Insightful

    I realized I could ignore all the missions and kill to my hearts content. Now I just pick it up and play for an hour, and put it down feeling rather satisfied. You see, once you fail a "case mission" (the main storyline), the game gives you an option to keep playing. And since your learned skills and abilities carry over to new games, the game gets better with each restart.

    My biggest gripe is the phone. There's no ignore function. Otis will keep calling ... and calling ... and calling. The dude just doesn't take a hint.

    1. Re: I hated dead rising until ... by DJ+Wipeout · · Score: 4, Funny

      I believe VGCats has best described the frustration Otis "calls" forth.

    2. Re:I hated dead rising until ... by Anonymous Coward · · Score: 0

      I agree, if you want to enjoy the game, don't initially bother with the main storyline. Play the game, learn the mall layout, get a hang of it all, and most importantly just have fun exploring, learning the weapons, etc. When you are all leveled up, start over (the game is meant to be played through multiple times) and do the main story only after you've gone through and enjoyed it for a few weeks...

      The timing issue/saving is kind of a pain/different, but its definately challenging the end user a little. It's not like in real life things wait for you to come to them, life happens with or without you, so just enjoy the ride :)

    3. Re:I hated dead rising until ... by MyDixieWrecked · · Score: 1

      I only played the demo for a few hours before my roommate bought the game and I felt that it was rather fun to just go around killing zombies.

      but I've watched him play about 2/3 of the game and that phone is annoying. I think it's more annoying when you're not the one playing, because you're sitting at your computer reading slashdot or looking at pr0n and all you can hear is the faint sound of a bowling ball crushing a skull with an overpowering, extra loud phone ringing on top of it.

      I think the game would be an order of magnitude better if it had GTA1 style multiplayer (multi console? online?) gameplay. run around, kill zombies all you want, but then try to find your opponent...

      or like... minigames! the game needs minigames. drug the zombies, line them up and knock them over like dominoes or a bad Rube Goldberg machine. Or something of a where's waldo type game... The game had so much potential to be something truly great, but it fell short in nearly every aspect.

      Perhaps they could release some supplemental or episodic content on Xbox Live?

      --



      ...spike
      Ewwwwww, coconut...
    4. Re:I hated dead rising until ... by Anonymous Coward · · Score: 0
      The zombie hunting genre reached its pinnacle with the release of Zombies!. With features like:
      • One monster type: Zombies!
      • Teleporters
      • Artificial Unintelligence (tm) technology for realistic zombie horde behavior
      • Full in-game documentation
      • Trees
      • Gold (because really, what's a roguelike without gold?)
      • Each game is guaranteed to end in death by zombie
      where else is there to go?
  8. The best game of all time... by SevenHands · · Score: 2

    Jones in the fast lane? I spent many a break while at college playing this game with friends.

    1. Re:The best game of all time... by kalirion · · Score: 1

      Hey, I remember playing that game with classmates on the computer in our 7th (might have been 8th) grade homeroom! We also played the shareware of a somewhat disturbing breakout-style game called something like "Bouncing Bob" where the "ball" was a guy from a mental hospital and the "paddle" was a stretcher moved around by two hospital workers desperate to keep Bob from winding up a red puddle. Then later in science class we played Doom and One Must Fall 2097.

    2. Re:The best game of all time... by amliebsch · · Score: 1

      You spent the weekend washing your marble.

      --
      If you don't know where you are going, you will wind up somewhere else.
    3. Re:The best game of all time... by Anonymous Coward · · Score: 0

      After purchasing some fries from Monolith Burger the shop assistant says "Do you want fries with that?"

  9. Press A to see something cool by BlahMatt · · Score: 1

    Sometimes you want a game where you can "Press 'A' to see something cool". I hope there will always be room for games like these as they give people the opportunity to just play a game without the sheer involvement of a game like Elder Scrolls.

    --
    To understand recursion, one must first understand recursion...
    1. Re:Press A to see something cool by snard6 · · Score: 1

      'A'

    2. Re:Press A to see something cool by kirun · · Score: 1

      Well, not quite (sometimes you have to press B or C), but here you go. It appears to work with DOSbox if needs be.

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    3. Re:Press A to see something cool by vimh42 · · Score: 1

      Ah, but in something like the Elder Scolls games, you can just run around and do what you want. You don't have to deal with plot. If you want to find every type of plant in the game go for it. If you want to run around and kill zombies, go for it.

    4. Re:Press A to see something cool by PrescriptionWarning · · Score: 1

      hmm well that'd be a game i'd no more than 5 minutes. I believe the games that can offer the most are games like Oblivion, in which it is completely up to the user to decide what to make of it. Want to run around and kill everything, or follow the storyline, or complete every last little mission on the game, or just fish in the lake to find every last boot, etc... then just do it and have fun! Whats bad is when games are so limited in every way that the gamer can no longer make it fun for themselves.

      all told I believe that Dead Rising is a very fun game and was worth every game I traded in for it :)

  10. Dead Rising... by Saige · · Score: 5, Informative

    Too bad the review here also fails to live up to what it promises... He's definitely not played enough Dead Rising to understand what's available. Yes, the whole storyline is discovered through time-critical case files that make it tough to just go around and slaughter zombies and play in the mall. But here's the amazing part - you don't have to do them! That's right, if you decide to skip out on the storyline, you'll get notified that "The Truth has Fallen Into Darkness", but you can just continue on and save survivors if you want, kill psychopaths, and slaughter zombies by the thousands. In fact, some of the game's achievements pretty much require you to do just that - there's no way you'll get Zombie Genocide, for example, playing the storyline. There's just not enough time to kill 53,597 zombies and still do the cases. (That amount is the population of the town, if anyone's wondering about the odd number)

    It's not as freeform as GTA, but it does offer you a LOT of flexibility in how you play it and what you do. And with the hundreds of weapons, if all you want to do is kill zombies, there are plenty of ways to do it.

    Oh, and don't forget the unusual save system - when you die, you can reload your game, which is normal. Or you can save and restart - all your gained levels, experience, and skills remain with you. So you can play again, only with a stronger main character. This is almost necessary - trying to go through the game from a Lvl 1 character is tough. Restart a few times with saving experience, though, and it becomes easier. Not easy, but easier.

    Yes, there are flaws in the game. The aiming system for guns and throwing items, for example, is slow and clumsy. And the survivor AI could definitely use work. But it's a HELL of a lot better than this review implies.

    --
    "You know your god is man-made when he hates all the same people you do."
    1. Re:Dead Rising... by Babbster · · Score: 4, Interesting

      It's odd, but the time limit that reviewers are describing as a negative is the big thing that's actually getting me excited about playing this game (I've been "about to get an Xbox 360" for about 6 months now). I actually like the idea of a game dominated by a ticking countdown.

      For example, I've been playing Beyond Good & Evil (great game BTW) for the last month or so. While I've enjoyed it, I must admit that at times the urgency just isn't there. When your companion is kidnapped early in the game, you then have to sneak your way through a large factory in an attempt to find him; but, the way the game is designed you could take days to do so if you felt like it. After hitting a savepoint or two, the urgency kind of washes away. Now, if there was a ticking clock that kicked off as soon as your buddy was kidnapped, I'd really feel more immersed in the game - it would probably be more frustating, but it would be exciting, too.

    2. Re:Dead Rising... by ChaosDiscord · · Score: 3, Interesting

      I can save and restart, allowing me to replay the same sections of the game over and over until I'm powerful enough to advance? That's not an innovation. At best it's a weird loophole allowing those willing to restart and restart and restart to get an edge. At worst it's an old friend in new clothes: grinding. I got tired of grinding with the original Dragon Warrior.

      As for the ability to simply ignore the main plotline and go do the other stuff, it seems sucky that you have to pick one or the other. Maybe some things (like the Zombie Genocide) should require you to make an either or decision, but why force the player to make that decision for lesser side-expeditions like rescuing civilians? Many gamers will focus on the primary plotline, feel frustrated that they failed so many side quests, finish the game, then be done.

      These aren't misunderstood features, this is simply bad game design.

    3. Re:Dead Rising... by nullChris · · Score: 1

      Agree 100%. Plus, there ARE alternate endings, some of which you can only get by failing certain missions.

    4. Re:Dead Rising... by Bones3D_mac · · Score: 5, Interesting

      I'm amazed how anyone can hate this game. Sure, the game feels like a gimmick at first with all the flare of "Night of the Comet', but there's actually a lot of depth to it once you realize you aren't restricted to the single, repetative section you start out in. You can even go outside of the mall and locate other entrances to different sections while fending off hundreds of zombies and crazed, escape convicts hell bent on killing anything that moves, human or otherwise. There are even some really unusual weapons, such as snowblowers and motorcycles, that can take out entire crowds in the most gruesome manner imaginable.

      Other weapons I really enjoy:

      - Katana Sword (it slices and dices with the greatest of easy)
      - Sledgehammer (great for watermelons or human skulls)
      - Scythe (hook the neck and pull to remove head)
      - sub-machine gun (perforate them all before they know what hit them)
      - stun-gun (sizzle till they pop)
      - heated frying pan (grill 'em and kill 'em)
      - mall benches (have a seat, or else)
      - propane tank + handgun (fire in the hole)

      Other useful items include insects that will wipe out entire crowds and electric mixers that will convert various combinations of food items into temporary power-up drinks (2x Pie = "untouchable", 2x Wine/yogurt+ice cream = "quickstep", etc...). If you really want a challenge, try a cooking oil and orange juice cocktail.

      The AI of the zombies is surprisingly random, but not to the point of being all to predictable. They also get more intelligent over time as they get more desperate to feed. (For example, they'll try to sneak up behind you and attack in large swarms further into the game, as well as becoming increasingly skilled at navigating complicated terrain, such as looking for openings to enclosed counters and traversing stairs.)

      Finally, if you play along with the storyline, you'll find some of the human characters pose a greater threat than the zombies themselves, as you slowly uncover the mystery behind how the zombies came to be.

      Overall, if you weren't a fan of the sometimes repetative gameplay of the Grand Theft Auto III titles, you may not find much value to Dead Rising. But if your not afraid to explore, Dead Rising will offer plenty of challenges to keep you busy long after the initial 72 in-game hours. Capcom really offered what was promised... anything within reach can be used as a weapon.

      --


      8==8 Bones 8==8
    5. Re:Dead Rising... by Rude+Turnip · · Score: 5, Insightful

      "I actually like the idea of a game dominated by a ticking countdown."

      In that same vein, the ticking countdown levels are the exact reason I stopped playing GTAIII 3 years ago and never looked back. I have about 20 deadlines in my real life, where my livlihood actually depends upon it. I'll be damned if I'm going to take that kind of stress from a video game that I paid for.

    6. Re:Dead Rising... by Saige · · Score: 1

      I see the "Save and Restart" feature as a way to adjust the difficulty to the point that fits you as a gamer. If you're massively skilled and can get through the storyline starting with a lvl 1 character, then awesome. If you keep dying, then a save and restart effectively makes the game a bit easier for you. You don't have to grind if you don't want to.

      And you CAN save civilians and complete the storyline at the same time. It's just that you have to manage your time well to do so. In fact, the "Saint" achievement, which requires you to save 50 of the 54 possible survivors, requires you to complete most of the storyline - and possibly even all of it if you'd like. It's just tricky to do. It's not bad game design - it's just a conscious choice as to how they wanted it to play. If you want to be able to save everyone and solve the storyline at the same time, and to have it be not that hard to do, then yes, you'll think it's bad design since it's not easy to do, but that's because they WANTED that heavy time pressure.

      I've already played through the game twice, and plan to do it a couple more times because it's so much FUN to do.

      --
      "You know your god is man-made when he hates all the same people you do."
    7. Re:Dead Rising... by clu76 · · Score: 1

      If you want to be able to save everyone and solve the storyline at the same time, and to have it be not that hard to do, then yes, you'll think it's bad design since it's not easy to do, but that's because they WANTED that heavy time pressure. I remember a time when getting good at a challenging video game was considered good design. For whatever reason, it is now considered bad.

      --
      the cosmos in 20 words or less: thumbuki.com
    8. Re:Dead Rising... by CDarklock · · Score: 1

      That's not very discoverable for someone who isn't actively trying to figure out how the hell he is going to get his money's worth out of a game.

      I tried the demo. I extrapolated from the demo that the game was too hard, the cutscenes were horribly interruptive, the acting was bad, and I just plain wouldn't have enough time to go around doing cool stuff. This added up to "shitty game, don't buy".

      However, if the story is optional, that makes a difference. And the save system sounds innovative enough that I'd like to see it in action. I would really rather run around killing a lot of zombies for a while before I get wrapped up in accomplishing goals and earning achievements, and I'd expect that the resulting experience would make the game somewhat easier once I dec ided to buckle down and play through the main storyline.

      So it's moved from the "No" list (with N3) to the "Maybe" list. It hasn't joined Saint's Row on the "Yes" list, though.

      N3 was demoted after I played the demo a couple times. I just got bored with it. I thought it would be fun, and it was, but I blew through all the fun in a day.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    9. Re:Dead Rising... by Anonymous Coward · · Score: 0

      > In that same vein, the ticking countdown levels are the exact reason I stopped playing GTAIII 3 years ago and never looked back.

      Two words: cheat codes. Great way to skip the not-fun levels and hit the fun ones. The timed driving missions are great frantic fun (but you can give yourself 100% driving skill if you need to), the timed "kill x number of badguys with a herring" are best solved with a free tank.

    10. Re:Dead Rising... by UnrefinedLayman · · Score: 1
      At worst it's an old friend in new clothes: grinding. I got tired of grinding with the original Dragon Warrior.
      ...
      I remember a time when getting good at a challenging video game was considered good design. For whatever reason, it is now considered bad.
      Well, which is it?
    11. Re:Dead Rising... by clu76 · · Score: 1

      Well, which is it?

      Dead Rising never felt like grinding to me. And I generally despise XP based video games. I beat the game first time through, without restarting from the beginning. Considering that it doesn't take long to max out at level 50, my vote goes to Dead Rising be primarily skill based.

      --
      the cosmos in 20 words or less: thumbuki.com
    12. Re:Dead Rising... by KDR_11k · · Score: 1

      I don't like the idea of a countdown. Instead I'd prefer if the world had schedule when what happens but 1. doesn't tell you when that is outside of clues (e.g. a demon army is advancing towards the capital, obviously there'll be a battle when it arrives or people telling you they've seen a strange person around town that comes out during the night) and 2. has enough going on that you don't have to be at every event that happens. Perhaps you're busy defending a town while on the other side of the world there's a dragon slowly chewing away the country's supply of virgins. Of course events could have some lenient timing so e.g. you'll meet the strange traveller if you go through a specific forest within a time window of an hour.

      I've never played it but I think Majora's Mask is a bit like that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Dead Rising... by gregmark · · Score: 1

      "I have about 20 deadlines in my real life, where my livlihood actually depends upon it. I'll be damned if I'm going to take that kind of stress from a video game that I paid for."

      Oh, man, I couldn't possible agree more! Back in the day, all my free time was spent playing Sonic the Hedgehog. It was what I lived for, it was my all-consuming passion... and it nearly landed me in an EARLY GRAVE. After every class, with their essays and pop quizzes and projects and labs and other clock-ticking syllabus monsters, I sprinted across campus into my frat house, slammed the front door, and made a beeline for my room. After summoning three or four pledges to come guard my room door from Girl Scouts and other interlopers, I plopped on the couch, flipped on my Sega, and set myself to the task of freeing the furry animals of the fertile Green Hill Zone and adjoining environs from the clutches of Dr. Robotnik and his band of marauding badniks. It should have been a relaxing, stress-relieving endeavor...

      But up there, yonder, in the upper left of the screen was a clock, an advancing clock, but a clock with a limit. I had to beat that clock or I would die. Lose one of my precious, finite number of lives, and in so doing, imperil an entire ecosystem in the process. The pressure was immense. Soon, I learned to conquer this strain, and I freed those furry bunnies and squirrels, and I got all the rings, found all the bonus levels, captured every Chaos Emerald! But then the Scrap Brain Zone came... and it all FELL APART! Not only was this stage a genuine gaming challenge, but the graphic detail was awe-inspiring. Never before had I laid eyes on such pixelated majesty! I tried to play the game and tour the sights at once, but that clock... that infernal clock wouldn't let me take my time! I had to free the bunnies... had to... but also had to... check out the whirly-giggery and motorized flim-flammery... but I couldn't... I couldn't do both!!! My pulse began to charge like a horse, sweat drops galloped down my forehead and infiltrated the creases of my palms. Dizziness overtook me as I struggled to steady the controller and then.. then a pain shot through my arm. I dropped to one knee, and before I knew it... I was clutching my 20-year-old chest and struggling to breath. As I fell to the floor, I looked to the screen, I saw Sonic... brave little blue Sonic, tapping his foot, glaring at me with perturbed expectancy. Goodbye, Sonic, I whispered, consciousness fading. I failed you, Sonic. You and the bunnies... I ... failed....

      Those should have been my last words. Lucky for me, however, the pledges had become distracted by a fierce game of NHL Hockey '92 down the hall, and had abandoned their posts. It didn't take long for word to get to the Girl Scouts that the draw bridge had been lowered. Arms filled with brightly colored boxes of cookies, they burst into my room and found me on the floor. Hours later, I awoke in the hospital. Later, I reflected on what pain and misery I had wrought. How many bunnies had died for want of a measly time bonus. HOW MANY??? Never again, I promised myself. Never again would I allow a ticking clock to grace my television set. There's already too much pressure in this world to get things done... do I really need the same in my video games? Do... do you?

  11. Historical Note by AKAImBatman · · Score: 5, Informative
    Games that honestly give their all deserve at least a little respect; B for effort, as it were.
    Since you're using "B-Grade Games" as an obvious play on "B-Movies", I'd just like to point out that the historical context of "B-Movie" is not the grade scale commonly used in schools. Rather, the term emerged from the concept of Double Features in theaters.

    When theaters showed a Double Feature, they usually showed the ticket-selling movie first, then tacked an inexpensive movie on the back of the first. This way they were able to advertise a "two for one" type of special, without investing in two major motion pictures. Since the second film (known as the "B" movie) was usually of lower quality than the first movie (the "A" movie), the "B" Movies in Double Features became associated with poorly acted and produced films that rarely had much of a plot.

    And now you know... the rest of the story. Good day!
    </paul-harvey>
    1. Re:Historical Note by Anonymous Coward · · Score: 1, Funny

      A plausible story that could be full of shit. Why do I feel like I just read Wikipedia?

    2. Re:Historical Note by AKAImBatman · · Score: 4, Informative
      A plausible story that could be full of shit.

      Don't take my word for it. Ask the Online Etymology Dictionary.

      Side Note: That's Etymology as in the study of word origins, not Entomology the study of insects.
    3. Re:Historical Note by Anonymous Coward · · Score: 0

      Because you're a fucking moron?

    4. Re:Historical Note by the+Brightside · · Score: 1

      It's analogous to the A-side/B-side system with music singles.

    5. Re:Historical Note by Cavedragon · · Score: 1

      Actually, I thought the A-movie/B-Movie thing was from drive-ins (remember those?). The B-movie was the feature that ran before sundown, typically a lower quality film, the A-movie was the 'Top billed' film people actually came to see, and generally ran after sundown for better picture quality.

      The last one I remember seeing was 'Return of the Living Dead/Desperately Seeking Susan', but I'll be damned if that's not an exception to my explanation... they're both 'B' movies at best!

      At least 'Return' is thematically appropriate for the parent thread! BRAAAAIIINNNSSS!

      --
      Live every day as if it were your last. Someday you'll be right.
    6. Re:Historical Note by Hillgiant · · Score: 1

      That doesn't make much sense though, why would the "B" movie be played first? I agree that the theater operators would play the lower quality movie first, but would expect the first movie played to be the "A" movie.

      --
      -
  12. Black and White 2 by Anonymous Coward · · Score: 1, Insightful

    Now *that's* a B-grade game! Well, maybe a D.

    I've had the game for a week now and I still haven't been able to get out of the non-optional tutorial section. I don't have 8 hours a night anymore to devote to a game and being forced to go through a tutorial is UBER annoying.

    Hell, I've already began to replay games I've already completed. Thankfully, I only spent $20 (US) on B&W2.

    1. Re:Black and White 2 by d.3.l.t.r.3.3 · · Score: 1

      LOL, you should've been there with Ultima IX, I owned it for aroud six hours before selling it (double priced) to a fanboy-friend of mine that was waiting for his own ordered copy. The fun part is that he was really really happy, even if he never finished the game (I guess most fanboys don't need to play the real thing, since they played it continously in their minds while anticipating).

      --

      Matteo Anelli

      .brain - http://www.dot-brain.com

    2. Re:Black and White 2 by GundamFan · · Score: 1

      It does have a longish tutorial... but not that long (it took me about an hour). If it is taking you a long time to complete then perhaps you will need the skills that it is trying to teach you in playing the game. I don't understand this backlash on tutorials recently... must we all prove our "leetness" by playing games with no fundimental understanding of how to do so(a big problem with MMOs right now)?

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:Black and White 2 by Anonymous Coward · · Score: 0

      Of course, if you're having trouble getting out of the tutorial, how well do you think you're going to do playing the real game? It sounds more like the game is just too difficult.

    4. Re:Black and White 2 by SevenHands · · Score: 1

      But how hard would it be to put in an option that lets you skip the tutorial. I bought B&W2 about half a year ago, installed it and started the game. There was quite a bit of overkill in the tutorial. At one point, the player is taught how to "move left" and right after is taught how to "move right". Redundant aspects like that create a mandatory tutorial incredibly boring to play through. It totally turned me off of the game. I think I logged a total of maybe 2 hours playtime. However, it was fun beating the monkey.

    5. Re:Black and White 2 by grumbel · · Score: 1
      I don't understand this backlash on tutorials recently...

      There is absolutly nothing wrong with a *good* tutorial, fact however is that lots of tutorials these days are completly rubish, they teach you little to nothing and are absolutly boring to play. The tutorial of Black&White1 (can't comment on part 2) spends a good ten minutes with teaching you extremly basic mouse moving skills, which everybody could figure out himself in a few seconds without much throuble. All this completly unskipable, it wasn't even possible to interrupt the game to change the resolution/graphic details for quite a while, great if the game runs like shit in the default settings. This all might be acceptable if you only have to endure it once in your lifetime, but if you ever, have to reinstall the game or are already familiar with a similar game it becomes simply extremly painfull to endure the tutorial. The worst part is that Black&White1 tries hard to restrict every freedom in the tutorial, try to zoom out a bit, computer resets you, try to move around, computer resets you, absolutly no fun.

      Another bad tutorial was that of Ninja Gaiden, while not that annoying to play, it actually tought you little to nothing about how to actually play the game, which actually made the whole thing rather pointless, since you were still forced to try&error around for quite a while to figure out how the game should actually be played.

      There are of course other tutorials around, the one of Fahrenheit so far was one of the best I have seen, mostly because it didn't try to somehow mush the tutorial into the first level, but instead it seperated it completly from the main game, neither setting or characters had anything todo with the rest of the game. Instead the tutorial presented the gamedesigner himself who then told you how to move around and interact with objects in the game. So the main game could do whatever it wanted to do without trying to teach the player anything, since he already would new the important stuff. Very well done and actually very original, havn't seen anything like that before in a game, so the tutorial ended up being a lot of fun to play.

      So in the end, tutorials are good and often needed, but they need to actually teach you something, be skipable and should not try to teach you something by force, some people prefer to learn by try&error, without some computer voice correcting every one of their steps.

  13. Simple2000 by ludomancer · · Score: 2, Interesting

    It seems like this article really just wants to push the games in question, considering they're all "AAA" (whatever that means) titles with lots of marketing and existing online following. It's too bad he doesn't review some real B-rate titles. In Japan there is a budget line of games titled Simple2000 (costing 2000 yen, or 20 bucks a pop). Some of these games are the best entertainment I've had in years. One in particular, Earth Defense Force 2, is some of the most insanely fun gaming I've ever experienced. You defend the cities of earth from giant 1950s-esque alien invaders in a fully destructible environment with the most weapons and action I've ever seen in a game to date. Look up some videos of it, it doesn't disappoint (co-op too).
    All the Simple2k games are relatively shallow, made on a basement-development budget, but have a few gems here and there, so it's too bad coverage of them doesn't make slashdot on occasion. Titles like "Zombie Vs. Ambulance" just scream B-rated movie-game.

  14. OBJonesQuote by GrueMoon · · Score: 2, Funny

    "Buy two of our burgers, get the shakes for free."

  15. Dead Rising a B Grade Game? by jidar · · Score: 3, Funny

    What the hell? What rock has this guy been living under that he thinks Dead Rising is a B Grade game? This game huge in both development costs and anticipation. It's been one of the A-List anticipated titles on the 360 for months.

    --
    Sigs are awesome huh?
    1. Re:Dead Rising a B Grade Game? by megalomaniacs4u · · Score: 0, Troll

      Dead Rising is an F grade game due the useless save system that can shaft you to the point you can't finish the game (if you are interested in the storyline that is).

      Grade A show stopping bug.

  16. N3 vs Dynasty Warriors by tgibbs · · Score: 4, Interesting

    Let me admit that I'm actually having a good time playing N3. While at the outset you can plow through hordes of enemies by random button mashing, some attention becomes necessary at later levels as power ups get scarce. Some combos work better than others in certain situations, and most have a window of vulnerability.

    What I really miss is the strategic element of the Dynasty Warriors series. In Dynasty Warriors, you have to decide whether to go after the enemy generals, close the enemy reinforcement gates, attack the enemy leader, defend your generals, or defend your leader. N3 is almost completely linear, with few choice points. Plow through grunts, fight a boss, do it again. And no save points, so if you fall to the last boss, it's repeat the whole mess. That can get old fast.

    Still, the game is undeniably beautiful. There are none of the fog or draw-in problems of the Dynasty Warriors series on XBox or PS2 (I understand that there's an XBox 360 DW title, but it's not really next generation, with only modest improvements). It's great to see 2 or 3 dozen enemies and friends on the screen at once, each apparently acting independently (although the game takes care to space them out a bit to limit what it has to deal with). Still, there are some wild melees. Perhaps fortunately, you can't hit your allies; you can charge through a crowd of friends, staff swinging wildly, and nobody but the bad guys will get a bump on the noggin. Characters are beautiful, and whereas every battle in DW seems to take place on a blasted plain, some of the N3 battles occur in lush forrest settings (although curiously "dead"--as you charge through the forest, weapon flailing, not a leaf or frond stirs in response to your passing). However, while the levels are big, and often with long sightlines, you are still constrained to well defined paths, and frequently you are unaccountably barred from going in a direction that appears passable.

    The game succeeds mostly on flash. It is one of the first 360 titles that really screams "next generation." For now, it's fun--in 6 months, the sharp graphics and high character count will be old hat, and nobody will be interested in playing such a crude beat-em-up

  17. And unless you have an HDTV, DR is unplayable. by derobins · · Score: 5, Informative

    I'd like to point out that you can't play Dead Rising unless you have an HDTV. On an SDTV the text is so tiny it looks like a white blur. This makes it impossible to figure out what Otis is telling you to do and you can't read the map.

    In all fairness, some other X360 games have really small text, too. PGR3 car descriptions, for example. I've just never seen it make a game impossible to play before.

    1. Re:And unless you have an HDTV, DR is unplayable. by wguy00 · · Score: 1

      I was wondering if anyone else had problems reading the text. I have an SDTV and had to get a dining room chair and sit right in front of the tv to read whatever was on screen. Good to know it's not my eyes.

    2. Re:And unless you have an HDTV, DR is unplayable. by Bones3D_mac · · Score: 1

      This is where the beauty of the XBox 360's "Live" capabilities come in... given enough complaints, it shouldn't be *that* difficult for Capcom to issue a small, downloadable update for the game that would make the dialogue text bigger on non-HD displays.

      It may be possible to push them into developing such an update if enough people contact Capcom USA's consumer service department requesting a fix for the issue. Here's the info:

      Phone: (408) 774-0400
      Hours: 8:30am - 5pm PST

      Snail Mail:

      Capcom Entertainment Inc.
      Consumer Service Department
      475 Oakmead Parkway
      Sunnyvale, CA 94085

      --


      8==8 Bones 8==8
    3. Re:And unless you have an HDTV, DR is unplayable. by derobins · · Score: 1

      You are not the only person to complain. Check out the posts at Capcom's web site. http://www.capcom.com/BBS/forumdisplay.php?s=&foru mid=142 My advice is to not buy this game and rent it instead. If you really feel the need to purchase it, just wait a few weeks for all the people with SDTVs to return it. I'd guess it'll get down to $20 for a used copy at EB/Gamestop within a few weeks. Some people are talking about a patch, but I don't see how they can push one out. They'd have to have designed the game to be patched and that'd still leave anyone who doesn't have a hard drive out in the cold. The only real way to fix this is to re-release the game and offer a swap for people with the old version. That'd cost a lot of money, so I don't see it happening.

    4. Re:And unless you have an HDTV, DR is unplayable. by Allison+Geode · · Score: 3, Informative

      to those lacking hd-tv's, i reccomend doing what i did: shell out 40 bucks for the xbox 360's vga adaptor and plug it into a crt computer monitor. its like getting a cheap HDTV for your xbox!
      there's a plug that you can use to have the audio go through pc speakers, too (i think the vga adaptor actually included it.... but i forget: i actually already routed my game consoles through my pc's "line in,")

    5. Re:And unless you have an HDTV, DR is unplayable. by nekojin · · Score: 1

      Or, y'know, you could just enable widescreen mode. It makes the text perfectly legible even on standard televisions. I have an HDTV myself, but I was curious to see just how bad the text problem really is, and even without widescreen, you only have to squint a little.

    6. Re:And unless you have an HDTV, DR is unplayable. by Pyroja · · Score: 1

      Just a question: Are you using the Component cables, or the Composite? When I first bought the 360, I didn't realize the huge difference component made until trying to use Composite for other devices. There's a very notcieable difference in the picture, and I can understand how fine details could easily be lost. I'm sporting a $170 Samsung SDTV, but I use the Component inputs, and I've never had trouble reading the text in any game, PGR3 or otherwise. Just a thought, I'm likely totally off base here, but eh, can't blame me for throwin' my two cents in too, eh?

      --
      [Trojan.]
    7. Re:And unless you have an HDTV, DR is unplayable. by derobins · · Score: 1

      That only works on some TVs. On others you are just plain screwed. Even on some HDTVs (tubes using 1080i) the text looks fuzzy.

    8. Re:And unless you have an HDTV, DR is unplayable. by derobins · · Score: 1

      S-video. I know there's a difference when you go to component cables but that's still no excuse. How hard would it have been to try the game JUST ONE TIME on a regular TV? There's plenty of screen real estate to make the text larger. Even better, they could have done voice-overs for the phone calls. Having to read the dialogue reminds me of old Playstation and N64 games, not "next gen". For a $60 game I think they could have at least paid to have Otis' phone calls recorded. I'm pretty annoyed that their QA department sucks so much. From now on, I'll just buy used Capcom games so they never see any of my hard-earned cash. Gross incompetence should not be rewarded.

    9. Re:And unless you have an HDTV, DR is unplayable. by Anonymous Coward · · Score: 0

      Can it go above 60Hz? That's the major problem with most VGA adaptors I've used - 60 Hz on a CRT is headache-inducing for me. Big shame, since I refuse to get a TV (in UK, TV licencing people are fuckers) so I have to keep my console sessions to an hour or two.... going to get an LCD soonish anyway.

  18. OBJonesQuoteII by RetroRichie · · Score: 1

    This week you made $71 with your computer!

  19. My wife & I play Dead Rising by Travoltus · · Score: 1

    and while it has an A class budget, it is not an A class game for the very reasons the reviewer said.

    I feel the game should in fact be patched to allow you to do all the different quests in one run if you're good at bat (so to speak) and skilled enough to budget your time.

    The whole "you have to fail one mission to succeed at another" qualifies as realism, but sucks at escapism. If I wanted to remove escapism I'd go outside... oh wait a minute, bad argument, bad argument!!! :)

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:My wife & I play Dead Rising by clu76 · · Score: 1

      I feel the game should in fact be patched to allow you to do all the different quests in one run if you're good at bat (so to speak) and skilled enough to budget your time.

      A skilled played will be able to rescue all the survivors (minus one) and finish all the cases in one game. No patching required.

      --
      the cosmos in 20 words or less: thumbuki.com
  20. Nice Review and... by b1ad3runn3r · · Score: 1

    That was a pretty good review. I totally agree with everything you've said. As an addition, a B-Game that has AAA-Game fun was Worms Armageddon. Amazingly good. Such simple game dynamics, but the options were endless, as was the multiplayer action!

    --
    "Reality continues to ruin my life" - Calvin and Hobbes
    1. Re:Nice Review and... by neminem · · Score: 1

      When was that ever a B-game? I could see calling Worms (the original) a B-game with AAA-Game fun. Ok, maybe only single-A fun. It was good, but there were flaws. Most of the flaws got fixed in Worms 2, and most of the rest got fixed in Armageddon. By that point, they seemed to have gotten a pretty large, vocal fanbase, too. Then their fanbase all left when they produced Worms 3d, which was just totally missing the point of the series... but I digress.

  21. Reviews/opinions are like @ssholes... by Warlock7 · · Score: 4, Funny

    Everybody has them, but nobody wants to hear from anyone else's.

    For a title that got an 8.4 from Gamespot reviewers and a 9.0 from the players, I'd have to say that this reviewer is just another opinion.

    1. Re:Reviews/opinions are like @ssholes... by Hyrodan · · Score: 1

      By the way, this is a forum, also a forum about a review. It's sole purpose is to gather opinions and reviews of said review. So what exactly are you doing here?

    2. Re:Reviews/opinions are like @ssholes... by Warlock7 · · Score: 1

      I'm another opinion, just like you pal. ;)

  22. Re:Dead rising a B-Grade game? by Babbster · · Score: 1

    If you're being serious on any level, I think you're way off (at least as regards PA). The boys at PA do creatively participate in advertising, but they seem to do so above board and the comics they create for that purpose are right there on game company websites (e.g., their comics for Ubisoft). I haven't seen any evidence that their regular comic is up for sale to the highest advertising bidder. Their "Armadeaddon" series of comics seemed to be their usual formula of taking the recent "big game" and trying to turn into something funny. Considering the history of zombies in PA, this latest series of strips was a natural for them (plus, I found the strips hilarious).

    All that said, I wouldn't have a problem with them if they did "sell out" their regular comic on occasion, as long as the stuff continued to entertain me. I'm all for people making as much money as they possibly can - with the usual "don't hurt other people" caveat, of course.

  23. Dead Rising is hardly a B game by Anonymous Coward · · Score: 1, Interesting

    I understand the b-grade game sticker being given to 99 Nights..But Dead Rising?

    Dead Rising is a game like Resident Evil finally done right. Yes zombie games have been done before but this one finally comes without a control scheme that puts a player on stilts. That is what has always frustrated me about the entire Resident Evil series. If the game had controls like an arcade, they would have exposed the shortcomings of the limited environments of the games due to that generation of console's technical limitations. Since the machines out at the time could only handle 5-10 zombies on the screen at once it would have been too easy if you could have a decent responsive control scheme.

    With Dead Rising it is completely different because you can have hundrewds of zombies on the screen at once and have access to a huge arsenal of weapons. Also, mos t missions in Resident Evil are stereotypical 'get red keycard...find red lock' type of storylines. The missions in Dead Rising come because surviors are spotted by your friends on security monitors. And guess what, if you don't want to go rescue someone, then don't...let them die. There's only a handful of missions required to solve the main storyline fo the game and if you skip all the side missions, you should be able to accomplish the main storyline with no problem.

        I think the reviewer tried the game for an hour and gave up( and will sadly turn around and give the next Resident Evil game 5 stars). Yes, the escort missions are hard, but if the reviewer had spent any time looking around on the Internet for advice, they would have been able to see that they also have advantages like they can use guns and weapons without them giving out. They also DO come when called. As far as typical 'NPC escort missions go, this has far less annoying NPCs than most games.

    There is a fairly innovative save game concept in that even if you die and lose the game, you can save your characters enhanced abilities for the next round. The effect of this is that if you died because you ran out of time for a required mission, then when you play again, you can arrive at that point of the game 7 hours earlier because of your enhanced abilities. This game is a blast and is probably one of the greatest zombie/survival horror games to ever exist. I seriously hope that Capcom lets these people give the Resident Evil staff a lesson in gameplay control because this game made that entire series look pretty stupid.

  24. The B in B-movies by Krilomir · · Score: 1

    Actually, a B-movie is just a movie produced on a low budget. I lot of people fail to understand that, thinking that the "B" has something to do with a grading system. I have friends who insist on calling crappy movies they don't like "B-movies", even if these movies are very expensive Hollywood productions (they are often right about the quality of the story and the acting, however). The same thing obviously goes for games: the cost of production does not necesarely relate to the quality of the gaming experience.

    1. Re:The B in B-movies by AKAImBatman · · Score: 1
      Actually, a B-movie is just a movie produced on a low budget.


      Um, say what? From your own link:

      A movie produced on a low budget, originally made to accompany the main feature in a double billing.
      [...]
      The term B-movie originally referred to a Hollywood motion picture designed to be distributed as the "lower half" of a double feature. Today, there is no longer a clear distinction between "A-movies" and "B-movies".

      Thank you for being nice enough to add weight to my argument, though. Even if yours didn't work out. ;)
  25. Re:Dead rising a B-Grade game? by kinglink · · Score: 1

    What's even worse is that after the first episode, Penny Arcade's hype was just not funny in the least. I think it was a decision by them to do a "story" but honestly how often has a Penny arcade story been funny or up to par?

    Personally I think they should stop trying to be "art" and just go back to funny. They can't do huge storylines and keep it interesting and yet they try it at least 4 times a year.

  26. God of War AAA? by BenjyD · · Score: 1

    God of War was fun, but I'd put it in the B-game pile as well. Poor camera, boring platform sections, over reliance on FMV, too many spiked poles. It felt more like a poor man's Zelda to me.

  27. Original Prince of Persia anyone? by Anonymous Coward · · Score: 0

    Talk about a rush ;-D. Just wouldn't have been the same without that timer ticking down...

  28. Definition of "grinding" by jchenx · · Score: 2, Interesting

    I think grinding is typically described as doing the same thing over and over again, almost literally. Fighting the same monsters over and over again in an RPG, whether it be Dragon Warrior or WoW, is considered grinding. Now a lot of people don't mind the grind, because the reward of being power-levelled is often greater than the work put into it. There are some games that I personally have not minded grinding at all, because I just liked the game that much. That part is subjective.

    I wouldn't consider the game mechanic of saving survivors in Dead Rising to be grinding. The types of survivors, the situations they're in, and even the story surrounding them, can all be quite different. Couple that with whatever time limitations you have, regarding the main storyline and the case files, and you've definately got a very challenging game experience, that's different every time. A lot of people don't like it because it can be very hard (thus prone to failing and lots of reloading). I felt the same way, but only at first. Once I leveled up and restarted a few times (with my stats carried over to each new game), I found it a LOT easier to save survivors, and a lot more fun as well.

    I think true grinding in Dead Rising would be to go after the "Zombie Genocide" achievement, which requires something like 50,000+ zombies to be killed. The "easiest" way to do this is to get into a vehicle and go driving around the maintenance tunnels repeatedly. Unfortunately, it'll still take a few hours to get this achievement. For me, that's definately grinding, and I'm not enjoying it too much anymore (and to be honest, I'll probably stop the grind ... I'm only at 10k anyway). But some people don't mind it at all, and the rewards at the end are pretty sweet: a 360 achievement, and a very cool weapon unattainable any other way.

    Games nowadays are just providing more options to gamers. There are many folks who do have the time, patience, and competitive attitude necessary to want to grind. The popularity of MMORPGs (which some would call one very long grind) is a testament to that. These gamers want to find every little hidden package, purple star, extra ending, etc. Then there are more "casual gamers" who just want to see the main story and beat the game. I'm fine games providing more options, as long as it doesn't impact overall quality too much. After all, if you don't like a certain game mechanic (like the button mashing "killing enemies grind" in games like Dynasty Warriors or Ninety-Nine Nights), then just don't buy the game!

    --
    -- jchenx
  29. Dead Rising is not a B grade game by ktlewis02 · · Score: 0

    It is a grade A underrated title, loads of fun and plenty of replayability. N3 sucks though I'll give you that.

  30. Redmond = Nintendo + Wintendo by tepples · · Score: 1
    I like him because he's an Xbox fanboi. Or wait - he's a Nintedo fanboi. Can somebody remind me which it is today?

    Doesn't matter. They're both based in Redmond.

  31. Come on, dead rising was fun by Hyrodan · · Score: 1

    This can be serious. Yes, i died within the first 24 hours (in-game) 3 times before i could make it throught the first night. The game is very togh the first time around but it's still a lot of fun. Honestly, Zonk can't have a job or leave his house very often for a complain like: "I didn't see every single thing the game has to offer the first time around." Let's get this straight, nobody can get through the storyline, get the saint achievement(save almost everybody) and try everything the first time, but that's great. If your ideal game is a EA FPS, that last 6 hours, that you unistall after finishing it then throw the disc out the window satisfied and finally to go spend another 50$ for the next similar game, then of course you won't like this game. The appeal of killing zombies alone would make me return, but the game managed to keep things fresh for a few more play through which i think is cool. P.S. I also cursed a few times playing the game, so i agree the game is not frustration-free.

  32. Kick Otis's ass by Asmor · · Score: 1

    If you beat the game with the true ending *SPOILER WARNING* by solving all cases, making it to the helipad, and then completing overtime mode *END OF SPOILERS*, you unlock inifinite mode where your only goal is to survive (your health slowly ticks down, something like lose 1 health a minute) and EVERYONE is an enemy. In fact, Otis is the first ass you get to kick, and taking a baseball bat to an elderly guy never felt so good.

  33. Snakes in a Kart by tepples · · Score: 1

    Enough is enough! I have had it with these motherf**king snakers in this motherf**king game!

  34. Beyond Good & Evil by tygerstripes · · Score: 1

    What a game that was though - and, to be fair, there are a couple of Race Against The Clock parts to the game, and they don't add much. They were added when it was appropriate - getting your buddy OUT of the factory, for example - and I don't think sneak-em-up style games like the entering-factory section of BGaE would do too well out of timed challenges. Besides, there were races to compete in as well...
    Also, it was an exceptional game in its own right - given when it was released, its graphics were interesting and fluid, the gameplay was original, intuitive, varied and fun, and the game as a whole just felt very fresh and professional. Making it more of a time-challenge would've made it harder to appreciate the fun and slickness of the game, and how much skilled development had gone into it. It's still one of my favourite games, and I would've undoubtedly enjoyed it less if there had been a clock hanging over my head all the time.

    --
    Meta will eat itself
    1. Re:Beyond Good & Evil by Babbster · · Score: 1

      I can't disagree with anything you said - and the truth is that I've had a hard time stopping the game once I've started playing because the story is involving, the mechanics are solid and the game is just plain fun. So, I don't think the section I described needed the countdown. Then again, if such a countdown was there and was even quite generous (say, 6 hours, a number that would just about guarantee nobody would reach 00:00) it would have made the much shorter exit countdown you mentioned that much more exciting, eh? :)

    2. Re:Beyond Good & Evil by tygerstripes · · Score: 1
      Weeell, I suppose it wouldn't hurt ;)

      After all, the escape countdown was generous enough, right?

      --
      Meta will eat itself
  35. Re:Dead rising a B-Grade game? by Anonymous Coward · · Score: 0

    In general I agree with those that don't like time limited missions in games. However in this game it makes sense and works well.
    The game is about a mall overrun with zombies and your trying to survive for 72 hours(till your ride comes back at its schedualed time) and collect as many pictures and as much of the true story behind this outbreak before this happens.
    It's typical horror movie suspence,The time limits contributes to the sense of urgency during the game,just like most horror movies have..I think they did a great job. Tho the single save slot is crappy and otis's phone calls are annoying.

  36. Save and Restart... by YesIAmAScript · · Score: 1

    Save and Restart is also used in Dead or Alive Beach Volleyball. You may know this game as one of the worst pieces of crap ever to come to the US from Japan.

    You play though the game, making some advances. At the end of the time limit, you restart the game, keeping your accomplishments (which in this game consists of buying jewelry and bathing suits for your stable of bimbos).

    It makes for repetitive play, and it is rarely a good thing in a game.

    I did like this style of "reset" in Majora's Mask though, so it can be used correctly I suppose.

    I played the DR demo, and went to a friend's place and played the full version. It is far from my kind of game.

    --
    http://lkml.org/lkml/2005/8/20/95
  37. A game that violates the Rinoa Rule? Impossible! by Kalak · · Score: 1

    # All The Time In The World (Rinoa Rule)
    Unless there's a running countdown clock right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll always make it just in the nick of time.

    http://project-apollo.net/text/rpg.html

    --
    I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)