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User: feight

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  1. Re:Tailgating on Detecting Tailgaters With Lasers · · Score: 1

    I do the exact same thing; slowing down seems to quickly disarm them as you're obviously doing the opposite of their wishes. The most annoying ones are the those that tailgate even though there's an open lane. I - on the other hand - generally give a sign of my annoyance to the driver as they pass me. I've learned that something more disconcerting to an annoyed driver than a raised middle finger is a grown man making kissy-faces at them as they drive by. Most the time they don't know how to react and try to drive away as quickly as possible.

  2. Re:That freedom is only virtual on Classes vs. Skills in MMOGs · · Score: 1

    Well... no, if you read what was said, you gain skill by using the skill. There are no templates to Dragonrealms. You are part of a class but you gain skills by using them and thus advance levels by training skills, not the other way around. You can be level 1 and have the skills of a level 100 character if you want to. The real downfall to Dragonrealms hasn't been its skill system, it has been it's owners dropping almost all the cash they make from their loyal fans to their text based games into their still unreleased graphical MMO, Hero's Journey.

  3. Re:Hybrid system on Classes vs. Skills in MMOGs · · Score: 1


              The only problem with class-level systems, where skills raise from raising levels, is that you don't 'really' have the ability to train whatever you want.
          Not only does such a system create what I call a flute killing system (the idea that, as an example, a bard who plays the flute cannot become a better flautist without killing goblins) it also creates what I believe is still called 'nerfing' when you choose to advance something that can give you no long-term benefit with a limited advancement system.
          A system of true customization would be something similar to the mud I used to play, Dragonrealms, where levels were earned by skill raises rather than the other way around. You gain skill by using a skill, with enough skill in the proper areas you advanced your class.
          Anyone in such a system can learn any skill, but it takes more (or less) skill-exp to rank a skill depending on your class (Thieves advance hiding and stalking quickly but magic and armor training slowly, where as Paladins, as a parallel, advance hiding and stalking slowly but advance armor training quickly).
          Such a system promotes and even rewards clearly defined classes (every thief has to advance the same skills so if you train things you don't need you gain levels more slowly) but allows for a high amount of customization without nerfing so you have the potential for more enjoyment.