Domain: 256b.com
Stories and comments across the archive that link to 256b.com.
Comments · 15
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Re:I wonder
I'd like to throw in www.256b.com to the mix.
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Re:bad summary?
Title lead me to believe that some of those animations were under 512 bytes which would have been totally amazing.
How about some neat animations as 256-byte executables -- 256b.com.
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256byte demos
This demo site is cool. Talk about optimization, these programmers put modern programmers to shame.
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off to Don Hopkins' Web Site
(wasn't sure to post this in the original thread, or this new one Don started in the wrong place in his frenzied state)
1. My RL identity is no secret. In fact on IRC my "realname" is (usually) my real name. I never assumed I was anonymous.
2. Only my mother calls me Jonathan.
3. I regret nothing I've said to you on these threads. So being traced back to me is not a problem. (I was not crass about it)
4. I misspoke when I said rewrite in C++, I mean rewrite in ObjC. And when I said I was rewriting it in FORTH, "like you recommended" I meant like you recommend I rewrite it. You couldn't decide if I should do Haskell or ObjC. So I brought up FORTH. (chuck's company is in the same building as me)
5. Posting my personal information in a slashdot post is considered in poor taste. cross posting flames and emails is normally considered stalkerish. but I don't particularly care at this point. (Obviously if you decide to leave me voice mails or visit me in person it would force me in a position that neither of us would relish)
6. by rhetoric I meant I used a device called sarcasm when I said rewrite it. By saying I would rewrite it, I mean not rewrite it (because I think it's a bad idea). Perhaps your constant repetition and demands that I submit a rewrite was some sort of subtle sarcasm, try being a little more obvious because I can't see your eyes roll from here if you don't make it clear. (likely you were just being a nut)
7. You annoy me by rewriting things in C++, then you annoy me again with nutjob ranting. (and maintaining a 2 to 1 ratio in posting). If that's what winning is, I think I'd rather lose.
8. I never claimed to like Haskell.
9. I never was "offended" by your emails. I just thought it was dumb that your desire for a flamewar was so severe it overrode your better judgment. Just because punching my name into google is "easy" doesn't mean it's a recommended course of action.
10. slashdot ate some of the code in my simcity.c, feel free to fill in the blanks to make it compile.
(did I miss any questions?)
11. "get your facts straight" - there were almost no facts in our discussion, especially from me. interferes with the process of me provoking a reaction from you(victim)
12. reading comprehension - I only skim your rants for keywords that I think are funny and don't use Preview much. which is why these numbers are out of order and my sentence structure is chaotic.
I basically trolled you. You flared up like you were made from gasoline. Fanned you a bit. And now I am bored of you. If you think so lowly of me and my opinion, why would you react at all to my comments about your adventures in changing the world with C++ ? I normally just roll my eyes at the trolls and move along. If you found this as entertaining as I did, then I suppose it was mutually beneficial.
Please read the slashdot FAQ. It is good advice.
What do you think of making SimCity into one of those 256-byte assembly demos? I think the trick would be to prune the rules and functionality down to a subset that is the essence of being a sim.
ps - I'm registering with your blog so I can poke holes in your design and see if it stands up to my scrutiny. That way you can delete posts you find embarrassing, unlike slashdot. (I wasn't sure if you were aware of slashdot's policy on deleting posts). It's your blog I don't care if you reject me. I wouldn't even encourage that you let me on it.
to everyone else - I will try to keep my trolling more concise in the future. -
1024 Bytes? Bah!
How about 256 bytes for a 3D rotating parallax tunnel fly-through !!!
LS -
Tube 256 byte demo
Tube 256 bytes intro [www.256b.com] only needs DOS.
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Size coding
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Re:"Party report"Future Crew was ahead of computer game companies, so they get credit for "making machines do ridiculous things". Today game companies have budgets rivaling movie studios, so they get all the attention. But small teams and even individuals can still make great demos. Here are the three big demo parties and some recent results (may not be the latest): Here are some other sites with demos:
- Pouet - Has a big list of demos, intros, and lots of comments.
- 256b.com - If the 2-10 meg demos on pouet are too bloated for you, check these out.
- CFXweb - A community web site with forums and a magazine.
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Re:Wow, they get to reinvent the wheel
You don't get it at all do you.
Look at this little marvel. Then do me a favor, sod off and stick your textbook where the sun don't shine. -
Re:Obfuscated code, 1K competition
I found the demos at www.256b.com to be very impressive. 256 byte graphics demos, coded in assembly of course.
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256 bytes should be enuff...Check out www.256b.com.
These guys have windows executables having size of 256 bytes ! And believe me, those programs generate amazing graphics.
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256b
There's a site [256b.com] that is dedicated for demos and intros under 256 bytes large--or small, that is.
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Re:Turbo Pascal
40k? luxury!
try 256 bytes ;) -
How about *this* generated art?
The 256 byte demo called "Tube" (Windows) from 256b -- a site for 256 byte intros.
Among the most jaw dropping experiences *I* have had at least. What it is? Oh, just a rotating 3D tunnel effect in 256 bytes without Direct3D, OpenGL or similar graphics engines. :) It's generated on the fly as well, which makes it actually fit the "generated art" topic IMHO.
Assembler source for compilation in NASM included.
As some one said: "porn for coders". ;) -
How about *this* generated art?
The 256 byte demo called "Tube" (Windows) from 256b -- a site for 256 byte intros.
Among the most jaw dropping experiences *I* have had at least. What it is? Oh, just a rotating 3D tunnel effect in 256 bytes without Direct3D, OpenGL or similar graphics engines. :) It's generated on the fly as well, which makes it actually fit the "generated art" topic IMHO.
Assembler source for compilation in NASM included.
As some one said: "porn for coders". ;)