Open Source Art?
gz writes "The Whitney has put online an exhibit where viewers are encouraged to examine the source code of the program that generates the art, despite the fact that the majority of viewers have no idea what the code means. Projects use Java, C, Perl, Lingo, and VB."
...but this is not what I meant...
Huh?
come on fhqwhgads
I've seen some 'artistic' perl programs that the code, itself, looks like a camel, and, when run, turns into two camels (in code) that, when run, returns to the original camel.
Everybody should program in Forth.
It's as easy as
2 dup +
PS Imagine a beowulf cluster of these!
IS THE WORD OF THE LORD
Wasn't there a software monopoly who encouraged (after a judge told them to do so) some selected state officers to examine the source code of its operating system, despite the fact that the majority of viewers had no idea what the code means ?
"The Whitney has put online an exhibit where viewers are encouraged to examine the source code of the program that generates the art, despite the fact that the majority of viewers have no idea what the code means. Projects use Java, C, Perl, Lingo, and VB."
Note that in the above quote, "the program" should be replaced with "the artists using the program" and the headline "open source art" should be replaced with "open source software tools for creating art".
The writer seems to be implying that the program is generating digital modern art without any human intervention whatsoever, which is both silly and wrong.
The site appears to be slashdotted.
Esse quam vederi.
No Michael, the guy was screaming because he saw the slashcode source.
Think nothing is impossible? Try slamming a revolving door.
... how a buffer overflow would 'look'
Time to review that code!
"...despite the fact that the majority of viewers have no idea what the code means."
come on fhqwhgads
Kick Ass. We have won one battle. Thank you, Art Geeks.
I know my g/f's name is whitney, but that's about it. the rest of this just confuses me...
Visual Basic and the Art of Coding.
Can you blame them for trying to code the art?
"I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
Hummmm, sounds like a carni trick to me.
If the art was any good in the first place, the exhibit wouldn't need to distract people with the tools used to create it.
Great art doesn't need explanation, it stands on it's own, it moves people. If your still interested, the work can be studied latter.
I was wondering why no Random Art.
"The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life"
exceedingly glad
exceedingly glad
Better the source than the binaries.
It was incredible fun, and quite interesting to see how the graffiti layered up (all stages were saved progressively).
If at all interested, I've got some lingering info about Curator on my personal page (Curator is about the 3rd project down)
Here's what I do: Bitty Browser & Andromeda
CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'--the result of the code, be it visuals or a more abstract communication process. A dozen artists coded a specific assignment in a language of their choice and were asked to exchange the code with each other for comments. The assignment was to 'connect and move three points in space,' which obviously could be interpreted in a literal or abstract way. The 'core' of the code (commonly referred to as the 'main') was not to exceed 8KB, which equals a fairly short text document. The results of the programming are made visible only after the code--what visitors to this site encounter first is a text document of code from which they can launch the front end of the project. The languages in which the code is written are Java, C, Visual Basic, Lingo and Perl. Obviously, this is only a selection of scripting and programming languages. HTML (Hypertext Markup Language), the scripting language on which the World Wide Web is based, and Flash Script were excluded mostly for pragmatic reasons (the inclusion of these languages probably would have doubled the number of artists, making the project unwieldy). Not all of the artists originally invited were able to participate in CODeDOC due to their busy schedules.
The category of software art, commonly used for artist-written software, is a manifestation of fairly blurry terminology. Software is generally defined as formal instructions that can be executed by a computer. However, there is no digital art that doesn't have a layer of code and algorithms, a procedure of formal instructions that accomplish a 'result' in a finite number of steps. Even if the physical and visual manifestations of digital art distract from the layer of data and code, any 'digital image' has ultimately been produced by instructions and the software that was used to create or manipulate it. It is precisely this layer of 'code' and instructions that constitutes a conceptual level which connects to previous artistic work such as Dada's experiments with formal variations and the conceptual pieces by Duchamp, Cage and Sol LeWitt that are based on the execution of instructions.
What distinguishes software art from other artistic practices, is that, unlike any form of visual art, it requires the artist to write a purely verbal description of their work. In traditional art forms, the 'signature' and 'voice' of an artist manifests itself in aesthetics of visuals and execution. Every medium may have its specific language but in digital art, this language has a quite literal rather than figurative manifestation. In software art, the visual results of the artwork are derived from the language of code. Languages are defined by grammar and complex rules and at the same time leave space for individual forms of creative expression. Our identity and the roles we play are expressed in our use of language. One might assume that the aesthetics of artists who write their own source code manifest themselves both in the code itself and its visual results. Artist John F. Simon, Jr. (who wasn't able to participate in the project) has talked about code as a form of creative writing. Code has also been referred to as the medium, the 'paint and canvas,' of the digital artist but it transcends this metaphor in that it even allows artists to write their own tools--to stay with the metaphor, the medium in this case also enables the artist to create the paintbrush and palette.
The projects featured as part of CODeDOC are expressions of distinct artistic signatures: the conceptual approach to the project, the way the code has been written, and the results produced by it reveal a lot about the respective artist. Some of the artists interpret the assignment in a predominantly graphic, visual way; others connect points in the global network of the Internet; one project explicitly treats the language of code as a narrative connecting 3 'characters'; another one creates a meta-layer for profiling the code itself, collapsing the boundaries between front end and back end; yet another project focuses on 'language abuse' and illegal instructions.
Intrinsic to software art is a procedural element that allows for reconfiguration and extension, and, as way of commenting on the projects, artists started to 'remix' their work, applying their own code to other projects or combining sections of code into a new project.
One does not need to be a programmer and have an in-depth understanding of computer languages to establish a connection between the code and its respective results: even a glance at the artists' source code will reveal certain mathematical functions, and in many cases, the artists' comments on their writing clarify the functionality of a line or section of the code. In some cases, reading the source code will enhance the perception of the work; in other cases, the code doesn't necessarily add to the projects. CODeDOC is an endeavor to take a closer look at the process of this particular artistic practice, and to raise questions about the parameters of artistic creation.
CODeDOC
Digital Art is not a purely visual medium but always consist of a mostly invisible back end--source code or scripting languages--and a front end, the results created by "computer language." These results can manifest themselves in visuals or a more abstract process that allows for a form of communication in the broadest sense. Source code is a set of instructions formulated in a language that can be understood by the computer.
In traditional art forms, the 'signature' and 'voice' of an artist manifests itself in aesthetics of visuals and execution. Every medium may have its specific language but in digital art, this language has a quite literal rather than figurative manifestation. The visual results of an artwork are derived from the language of code. Languages are defined by grammar and complex rules and at the same time leave space for individual forms of creative expression. Our identity and the roles we play are expressed in our use of language. One might assume that the aesthetics of artists who write their own source code manifest themselves both in the code itself and its visual results. How much of a personal signature is found in an artist's source code?
"CODeDOC" takes a 'reverse' look at artists' projects by focusing on and comparing the back end of the code. A dozen artists are invited to code a specific assignment in a language of their choice and to exchange the code with each other for comments. The emphasis is placed on process and data while the results are made visible only after the code. The project explores both the artist's creative expression on the level of source code and the linguistic universe of code.
Languages: Java, C/++, VB; Perl, Lingo, xml
[html and FlashScript have been excluded for pragamatic reasons]
Assignment and Requirements:
The code should move and connect three points in space. [This could obviously interpreted in a visual or more abstract way].
The code should not exceed 8 KB. 8 KB refers to your "main." The emphasis and focus is on code written by the artist. Obviously it's almost impossible to *not* call any libraries and subroutines but if possible, you should avoid relying on them too much (if they haven't been written by yourself); meaning, the idea is not that you write one line that calls powerful subroutines and libraries. However, if you can't resist bending the rules, please write a short line explaining what you did (so it becomes a bit more intelligible for anyone who isn't a programmer).
The code must be compilable / interpretable; it should run in a browser window or be accessible as downloadable executable.
The "object" is the code itself not what it produces. "Visual beauty" does not have to be the main focus.
By the deadline, you should deliver your code as a text file + the applet / exe etc.
The "assignment" will be collected and made available to everyone on a website. You are invited to comment on each others' projects. You do *not* have to comment on every participant's code; you can decide to stick to the artists' code that has been written in the language of your choice (or comment on whatever interests you).
The 'exhibition' of the project at the artport website will present each artist's code as well as the comments submitted by the other artists. The visuals / process created by the respective code can be launched from each artist's section.
(Tentative) Objectives:
Obviously, this is a more experimental and process-oriented project, and it can't be predicted what exactly the outcome will be. You shouldn't just strive to illustrate the potential outcome I'm outlining below.
The project could (but does not have to) show
*the differences between the respective coding / scripting languages
*the differences and/or similarities between artists' approaches -- be it in how they interpret the assignment or write their code
*the various relationships between code and its results
Admittedly, computer code is not the most accessible of art subjects.
I wouldn't say that, some of the first computer programs I wrote as a young teenager were in qbasic, making crude screen saver like programs in mode 13.
That brings up an interesting question, are there any simple meta-languages for writing "art" programs using modern hardware? Something like qbasic was back in the day, easy enough for kids to play with, yet free form enough to not be constraining?
I've had enough abrasive sigs. Kittens are cute and fuzzy.
sad thing is now there'll be 2 dozen idiotic comments about visual basic being a used that'll be modded +5 - insightful, as though slamming a language just because you don't like its creator is insight.
I don't need no instructions to know how to rock!!!!
I certainly hope these folks have debugged their code before exhibiting it. I would have to have some of the 'art critics' on /. tear into it for mistakes...
A VB art program using five polygons (shape(5)) on a form with a timer (timer set to one millisecond): ---------- Private Sub Form_Load() Randomize Timer Call MakeTopMost(Me.hWnd) Me.Width = Screen.Width Me.Height = Screen.Height Me.Left = 0 Me.Top = 0 End Sub Private Sub tmrTime_Timer() If Me.BackColor = vbBlue Then Me.BackColor = vbRed Else Me.BackColor = vbBlue Dim pos As Double For i = 0 To 4 With shape(i) .BorderColor = RGB(Rnd * 255, Rnd * 255, Rnd * 255) .BackColor = RGB(Rnd * 255, Rnd * 255, Rnd * 255) .Width = Me.Width / 4 * Rnd * 3 .Height = Me.Height / 4 * Rnd * 3 .Left = Me.Width * Rnd - .Width / 2 .Top = Me.Height * Rnd - .Height / 2
End With
Next i
End Sub
----------
Yeah, I could have just said "induce seizures," but I had to take the two and a half minutes to write all that out... oh, and throw "SetWindowPos Handle, HWND_TOPMOST, 0, 0, 0, 0, TOPMOST_FLAGS" in there somewhere, just to get the whole artistic effect...
Danish != nationality
I wrote something to generate pictures based on iterative choices from mutations of a blank image. Thing is, I had my head up my ass when it came to java at the time, and have not gone back to fix it at all. Y'all can feel free to check out the source and improve the hell out of it...
@AlexSheive
The Slashdot interface told me:
"Lameness filter encountered. Post aborted!
Reason: Please use fewer 'junk' characters."
That just about says it all. No further comments.
Parent Directory 16-Sep-2002 14:36 -
Giraffe.class 16-Sep-2002 14:21 1k
Lamarck$1.class 16-Sep-2002 14:21 1k
Lamarck.class 16-Sep-2002 14:21 3k
LamarckApplet$1.class 16-Sep-2002 14:21 1k
LamarckApplet.class 16-Sep-2002 14:21 3k
MetaPixel.class 16-Sep-2002 14:21 1k
Tower.class 16-Sep-2002 14:21 2k
2. I've been wondering for a while how an open-source license for artworks/art assets would go. Something like,
I'm releasing this work in an editable format. You're free to modify and distribute it as long as:
I'm always credited in documentation as the original creator of the work. If there are multiple generations of creators, all should be clearly credited.
If you distribute the work, modified or unmodified, you must also distribute an editable version of the work including your modifications.
...is that it? My understanding of the GPL is limited, and I'm probably missing something...
Seems good to me!
Art is anything that provokes an emotional reaction: good, bad or indifferent. All a computer program creates is pretty pictures, without emotional content.
-Ed
docbrown.net NEW!
Graphic Design, Web Design, Role-Playing Games...all the good stuff
Ed Wedig
Graphic design services
docbrown.net
free reg required blah blah
I managed to get a peek at the "C" one (linescape.cpp - spot the deliberate mistake). There's windows binarys on the site but I couldn't compile the source on my linux box (no windows.h !!!). ;)
Theres no license statement or copyright statement in the code, The source may be open, but I don't think RMS would approve.
"Linux is a serious competitor"
- Steve Ballmer, Chief Executive Microsoft Corp.
This reminds me of a little /. feature I wrote on the subject of 'Open Source as an Art Form', er, 'Ant Farm'.
Jack William Bell
- -
Are you an SF Fan? Are you a Tru-Fan?
May I please have the source code for those applications as well? Thanks in advance.
Lameness filter encountered. Post aborted! Reason: Please use fewer 'junk' characters.
I knew it, Slashdot does not understand anything about art ;)) Anyway, it is this one by Alex Galloway.
I get irritated if I don't have eyecandy to look at while I work. I've made several anime- and movie-themed wallpapers of various kinds. While not a program that generates art, I do make the photoshop files containing both 'borrowed' and original art available for others to modify.
I like to see this behavior, particularly in games like 'Freesim', where you can download and edit the tiles.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
If you have a Java-enabled browser you can try http://home.pacbell.net/ja_mount/g3.html for source-code enabled art (both source of the program and source of the art).
Does anyone remember that one Dilbert (tAS) where they created art w/ a focus group and a pc, the blue duck...
"Sic Semper Tyrannosaurus Rex."
There's windows binarys on the site but I couldn't compile the source on my linux box (no windows.h !!!).
You can get a working windows.h (and supporting libraries) for Linux here. It's called Winelib.
Will I retire or break 10K?
What are you talking about? That's the goatse guy. OH WAIT! Now I see it.
(*Note thatI said intended; I don't know anyone personally who uses it, but the examples I've seen are pretty interesting.)
"Hardly used" will not fetch you a better price for your brain.
I thought it was pretty artistic. No sense of humor here, I see.
My favorite app (not in the exibition) which generates art is Webcollage. It's a perl script which collects images at random from the web and pastes them together. It's my xscreensaver default and I am always amazed by how FEW pr0n images it shows (last one, a couple of months ago).
quake74
"...despite the fact that the majority of viewers have no idea what the code means."
So, like most Slashbots then?
But what if you paint a paintbrush?
It's relative.
Buy a Nintendo DS Lite
.. then ..
So one of the major points of this exhibit is to "peek under the hood" of computer art and have people look at the code, in the same way that you might look at an artists brushes, paints, etc. Given that, you would think that they could format the source code properly. Look at this C source for the Linescape piece. It looks like someone hastily ran code2html without any concern for getting the tabs/whitespace correct, and called it a day.
Come on, if the point is to view source code the way it is "in the wild" then at least get the formatting correct. I don't know of any programmer that would purposefully write code that looks like that. The comments and other multiline structures don't line up, and there seem to be many spurious line breaks. (And the tab stops should be 2 columns, The Way God Intended, but that's just my opinion.)
If I were an artist who had created a commissioned piece of code and they posted it like that, I would feel a bit insulted. It's as if the gallery had let some photographic prints get waterlogged or a feature broke off of a sculpture during shipping, and they just continue to show the piece as if that's how it was supposed to look.
(And, if indeed that is how the author Camille Utterback truly formatted the source, then I shudder. For an exhibit about the "art of code", that's some damn butt-ugly code there. I'm only referring to the formatting, not its content.)
where viewers are encouraged to examine...despite the fact that the majority of viewers have no idea what the code means.
Once again art critics are commenting on something that they have no business commenting on. Thus the definition of art broadens just a bit more and loses more meaning. Right now it seems that humanities study equates to being able to make up more BS with a straight face than anyone else.
It's like those conversations you have on some CS topic where Joe Average says something and you have to reply "Um... that isn't how it works at all."
Of course in the arts it doesn't matter what is being said but what sort of crack-headed theory you can come up with about it and how loud your posse of "experts" can beat their chests. Of course in science we have terms for that too: Lysenkoism or Pathological science
What is music when you despise all sound?
despite the fact that the majority of viewers have no idea what the code means
And how exactly would the reactions be any different if the exhibit was at slashdot?
The 256 byte demo called "Tube" (Windows) from 256b -- a site for 256 byte intros.
:) It's generated on the fly as well, which makes it actually fit the "generated art" topic IMHO.
;)
Among the most jaw dropping experiences *I* have had at least. What it is? Oh, just a rotating 3D tunnel effect in 256 bytes without Direct3D, OpenGL or similar graphics engines.
Assembler source for compilation in NASM included.
As some one said: "porn for coders".
Beware: In C++, your friends can see your privates!
...I come from an art school background (now coding db-backed applications for websites, came to the field via graphic design like everyone else graduating from art school in the late 90s...), and have _long_ considered that code reflects much more about a program than the utilitarian aspects of a) "what does this program do?" and b) "how well is it engineered?".
My first "real" (snort!) job coming out of school was working with a team of other grads on the schools' website - within a week we were all able to recognize each other's code/quirks. And this was just plain vanilla HTML (among the least expressive of languages)!
the more interesting aspect is that of "code as art", in which the particulars of implementation (esp. the person doing the implementation) can invoke an aesthetic response, above and beyond the utility of that implementation. (or, in other terms, "much of what makes art interesting is that which is both pleasing and useless").
Anyway, I'm just happy to see that coding is beginning to be recognized as an expressive medium - whether it will ever be considered as such indpendently of the final product, I rather doubt (even printmaker's original plates/stones/etc. are rarely considered outside the context of an actual print run, and that medium is old old old...)...
tangent: this is perhaps one aspect in which open source coding (may not) necessarily result in the most "aesthetically pleasing" code; while the actual architecture of the program may be elegant and pleasing, the idiosyncrasies of any particular coder will be overwhelmed by multiple contributions to a project, (outside of the project leads who may be able to enshrining their own quirks as style/pattern requirements). However, I tend to find most "art by committee" to be lacking a very strong vision, and instead ends up becoming a whole ends up as simply the sum of its parts.
I may be wrong, just throwing the idea out there!
Usually other news sites have the same thing, and don't require registration.
May we never see th
The Source Code:
b osjsovmnsonso;b lslkjflksnblsnvl;
asasdflkasjdflksg;
asdgokweoiuslksfs;
lkasldo
aonbonekslkdlkjhblkjslk;
fomsokj
lksjdlfjljdljsljflkjsd;
The Artistic Result:
Error on Line 1: could not parse.
Error on Line 2: could not parse.
Error on Line 3: could not parse.
Error on Line 4: could not parse.
Error on Line 5: could not parse.
Error on Line 6: could not parse.
Table-ized A.I.
int
main(int argc, char *argv[])
{
return 1;
}
u r teh 3l337 h@x0r
But ure h0m3pag3 iz teh 5uxx0r
Open source art exists in another form. Many playwrights allow other playwrights to take parts and scenes from their plays and put them into other plays (With the nessecary adjustments for continuity and all that). They also will allow somebody to take their script and add to it whatever they want to.
"Oh no, 3 horny women and only 2 condoms...Thank god I read slashdot"
...slamming a language just because you don't like its creator...
No, we dont like the code!
The funny thing about Visual BASIC is; version 5.0 is touted as being as fast as Visual C++ 4.2. *twilight zone music*
Pixels keep you awake!
Does this mean the source for Adobe Photoshop might be published if a picture is generated from it?
... Look at the next to last project, labeled: Alex Galloway Perl / Text. It's got a short textfile on how to easily get the password (via some password bot built into hotmail) for any account. Anyone actually try it?
Obvious move really. Guess these Programmer Artists slept through complex arithmetic.
how could somthing that IS NOT considered free speech be considered ART ? While I disagree, that seems to be the prevalent legal attitude...
errr....umm...*whooosh* *whoosh* Is this thing on ?
No, VB gets slammed because it sucks.
It's a toy language for all those former CS majors who couldn't hack it and settled for a CIS degree.
There are more interesting uses of source code in art though, such as the Toronto driven Artist Interface Device project (http://www.interaccess.org/aid/project.html) which is the open source response to the closed sourced and expensive tools that currently exist. Also, isee by the institute for applied autonomy (http://appliedautonomy.com) is another stellar example of source code applied to solid artistic practice.
Heil Sig! -Rob
What about the cheese makers? Arn't they blessed? Bah, bastard.
Why are you returning 1? What went wrong?
You also might want to sharpen up on the latest ANSI standards. Forward declarations have been required for over ten years now.
My first "art" release (knocked up after I finished my work on X-COM Apocalypse) was THROB, which was a purely visual experience, and did not include the source as part of the "experience".
My second "art" release, described on an Italian Linux site as "deliciously incompressible"
was created for the International Obfuscated C Code Contest 2000 in collaboration with a friend, and did get some recognition. It is "THADGAVIN, and it won the "Most Portable Output" award. It was also featured on a the French alternative art scene website Téléférique, and discussed on K5 in that context.
As for the stuff on display here, I find it uninspired artistically, and unimpressive technically. There is very little "art" to the source code, and very little original about the output. I suspect that they got to be shown in a reputable gallery purely on the basis that they are "in". Trendy art students, part of the art scene.
Thad
All the "of course code is art" messages.
It is like a brick layer claiming he is a great architect because he built a wall of a great building. Of course it was fscking difficult. Carrying all those bricks, it wa raining and cold out there.
It is difficult, I did it, then it should be art.
Yesssssssss. Sure.
IANAL but write like a drunk one.
So, let me get this straight. If it looks like an image, as opposed to non-image data, it becomes art? Or is it that plus the examination of the code which created the image and the verdict of other programmers who examine that code the deciding factor in deeming that it is art? Two or more left brained geeks trying to fulfill the empty space in right side gray matter. Keep the day job.
PegQuin--I've got a sneakin' suspicion
I think what you meant to say was...
...you illiterate 'tard.
"there are windows binaries"
Who gives a flying fuck what RMS thinks about anything?
"I am known as the wizard Camelot"
Oh man, that's got the be the saddest thing I seen all week.
Get out and get a life you sad asshole!
> No, we dont like the code!
/. herd otherwise you'll end up looking like a stupid, biggoted, uninformed collge-kid wannabe!
What? Do you mean the lexical structure or the syntax or the code that VB programmer produce ('coz we all know they've got to be luuuuusers, right?).
> The funny thing about Visual BASIC is; version 5.0 is touted as being as fast as Visual C++ 4.2. *twilight zone music*
Well it *can* be as fast depending on what you're doing! Not always, but it *can* be. VC++ is not somehow inherrantly faster than a VB5 program compiled to native binaries, just because C is C and, duh, you know man, like fast.
Grow up for fuck sake. Find out things for yourself and form an idependent opinion. Don't just follow the brainless
the point is that it's open source and it makes pretty or cool looking pictures. If you think it's art it's because you have a pragmatic view of what constitutes what art is. If you don't, well you have your reasons, I'm sure --but you can't debate that it's
A:open source and,
B:makes cool pictures.
Should we call it art? WHO CARES?!?!
PS: I like Scott Snibble's piece...Not only does it look cool and is fun to play with, but it has the ability to teach (re: basic closed non-linear system). Is is art? dunno, but I'll probably play with it some more.....I'm not allowed to play with the art at the gallery, so that must mean that this thing isn't art, right? Sheesh.
Allan
I mean the compiled program of course.
;)
Find out things for yourself and form an idependent opinion.
I preferred VBS/JS to VB since the execution speed of a prototype program which is developed to test components isnt important and theres no time wasted with changing the way components interact when you use script.
you'll end up looking like a stupid, biggoted, uninformed collge-kid wannabe!
I dont need college. Also, programming is just a bad habit that I picked up when I was 10 years old. Its just nice to learn every technology that can help me stay up-to-date with my hobby.
Well it *can* be as fast depending on what you're doing! Not always, but it *can* be.
Did you think it was smart to add length to your post?
Insert coin to play again.
Pixels keep you awake!
> I preferred VBS/JS to VB since the execution speed of a prototype program which is developed to test components isnt important and theres no time wasted with changing the way components interact when you use script.
WTF?? You clearly have no idea what your talking about do you? Do you think VB is only used for testing COM components or something?
> I dont need college. Also, programming is just a bad habit that I picked up when I was 10 years old.
Hmmm. I guess that was about two or three years ago, right?
> Did you think it was smart to add length to your post?
Huh? It's called 'making a point'. The point in question being that you are a clueless asshole who needs a good spanking from your mommy.
Go chexsum your brain you lamer.
Waddaya mean "HUH?"
/bots and you might even get some karma.
Are you deaf or something?
Oh! now I get it - some kind of dissing VB.
Well hey! That's cool and original. It'll go down mighty well with the
What software have you ever written (in VB or anything else) that is used by other people?
None I'll bet, you useless jerk?
> Hahahaha!!!
I guess that's a 'no' then.
Ive used VBCCE to test components written with Visual C++ without any need to read about Visual Basic so its a yes. *sigh*
Compiled BASIC - LMFAO!
Pixels keep you awake!