Domain: afkgamer.com
Stories and comments across the archive that link to afkgamer.com.
Stories · 12
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The Call On Lord of the Rings Online
The Beta has been going on for some time now, and for all intents and purposes Lord of the Rings Online has launched. Pre-order players will be able to move their characters to the live game when the title officially lights up on April 24th, and commentators on Massively Multiplayer games have weighed in. Their opinion, generally, is unanimous: buy it. Tobold contributes a full-on review, as does CVG. AFK Gamer doesn't go in for such long-form opinions, but he still has a lot to say. Specifically, Foton comments on the good, the okay, and the bad, as well as a few words on the game's (somewhat out of the ordinary) classes. "[The game is] deep and broad. An MMOG, any MMOG, with its premium box price and its premium subscription prices, needs to offer more activities than: you can kill stuff, and, umm, you can kill other players, and umm, you could check the auctions/trade channel. There's many ways to screw around in this MMOG: Deeds, accomplishments, exploration (easy to outrun higher level mobs), titles, player-made music, engaging quest text, a solid start to the crafting system, MONSTER PLAY!!! There's probably more, but that's all I've tried so far." -
The Carnival of Gamers - Slashdot Edition
"Welcome, welcome, to the biggest show in town. For today only the Carnival of Gamers appears on your front lawn, and we've got quite a show for you. So, hurry up and step right inside, check out the booths and maybe win your lady a stuffed bear!" Today, Slashdot Games is hosting 'The Carnival of Gamers', a roving blog event that collects together some blog entries on gaming written during the previous month. The entries are all self-submitted, and cover everything from the legalities of online currency to the state of videogame reviews. This is a great opportunity to check out some sites you may not have had the chance to read before, and expand your thinking on gaming in society today. Think of it as a large quickies entry, grab your coin purse, and step inside. One of the most common themes among the entries for this month's Carnival was the now 'standard' way we as gamers look at things in the game industry. Both gamers and non-gamers alike have specific views on how games are played, what games are, and the coverage of gaming. Perhaps because of the new year's turning, bloggers wanted to reflect on the way things are normally done.Mu Productions, for example, has a piece on the future of Machinima, a unique way to 'use' games outside of the norm.
Non-traditional use of games is the center of Press the Buttons' reflection on the 'games can control pain' study that was recently covered here on Slashdot. Using gaming to keep your focus and push away distractions ... I think we've all done that from time to time.
The Game Chair laments the mainstream understanding of games on an airline flight. Does he play his PSP near a young person with 'killer games' in the media?
Tea Leaves challenges the 'hardcore' mentality with a reflection on casual gaming. In his view 'big-box dinosaurs' are an endangered species. Younger, faster, cheaply made casual games will have their day.
Speaking of dinosaurs, Design Synthesis is saddened by the lack of respect we give older games, relegating them to the bargain bin. Where are the gaming museums?
Non-traditional gaming doesn't alway have to be fun. Outside Looking In discusses the JFK: Revolution title and what it could mean, if it weren't a puerile exercise in headline-grabbing. Why not a JFK simulation, but one that could inject some fun into learning history?
On the topic of learning: Late Night PC talks about preparing for a trip to the Game Developer's conference (something I'm going to have to do pretty soon as well).
Psychochild wonders aloud what exactly is a game? As some other entries have already noted, they can be use for more than just 'fun', so what constitutes a game?
Cathode Tan considers games as narrative and games as art in a piece cogitating the often discussed dismissal of games by Roger Ebert.
On the topic of fun: Buttonmashing owns up to an on-the job-Nintendo fix. Nostalgia and pure fun combine in Nintendo's titles: how is that a bad thing?
Finally, on the topic of standards, we come to the topic of game journalism. We've been discussing that a lot lately on Slashdot Games, and three commentators bring up the topic this month in the Carnival. Videogame Media Watch author Kyle Orland digs deep into the 1up DO4 controversy. The Curmudgeon Gamer talks about the *1* problem with gaming journalism, and Continuous Play dispairs in a piece on the state of videogame reviews.
Turning now to virtual worlds, MMOFun talks the good, the bad, and the ugly when it comes to MMORPG communities. Those selfsame communities can turn on the hand that feeds them, a topic Man Bytes Blog covers in How I learned to Stop Leveling and Love the Nerf Bat.
For a humorous look at community gaming, Kill Ten Rats compares real-life work practices to Raiding. Raiding for the win, apparently.
When Julian Dibbell began talking about online currency being possibly taxable, I know many people desperately cried "Shh! They might hear you!" Play No Evil risks government audit by considering the legitimization of the virtual economy.
On a final general note, Virgin Worlds has a great post looking at some of the best MMOG podcasts around. Well worth listening to if you have a spare ear at work, especially to the sublimely amusing Taverncast.
Commentators couldn't resist talking about their favorite (or least-favorite) massive games, and our last selections this month are all about specific games. Heartless, for example, rips the blood-pumper from Dungeons and Dragons Online. The game, still in Beta, disappointed him by falling short of the pen-and-paper roots he was hoping for.
Darniaq talks about the recent Star Wars Galaxies NGE upgrade. He gives the new content and systems a thorough going-over, and finds both good and bad in the changes to the Galaxy far, far away.
I'll own up to it: I do some extra-curricular blogging myself. I couldn't resist making some doomcasting remarks about the original Everquest. The changes Sony Online seems to be working into all of its games leave but one option for the near future; In my opinion, a graceful shutdown of EQ Live has to be in the cards.
I've said before '5.5 Million people can't be wrong', and our last submissions this month are all about World of Warcraft. Top of Cool concurs with Blizzard's decision about gay guild recruitment in a commentary piece called 'Why Blizzard is Right'. Tobolds talks more traditional games with a Warcraft twist by reviewing the World of Warcraft board game. AFK Gamer has a great, humorous, piece about what he would do if given GM Power in Azeroth.
As you leave the Carnival, for the time being, one last post to consider: Scott Jennings takes a long hard look at the gap between casual players and hardcore raiders in Blizzard's hit MMOG. In his view the only way to fix the gap will require some major surgery. Read the post to find out what sort of stitching it will require.
Many thanks for reading, and I hope you find some of this month's contributors worth adding to your regular browsing habits. If you liked today's post, make sure and make the Carnival of Gamers a part of your monthly reading. Next month the Carnival will be setting up shop at the VirginWorlds blog, on March the 2nd. Until then, the midway is closed.
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The Ahn'Qiraj Tailgate
AFK Gamer reports live from in front of the Ahn'Qiraj gate on the Medivh server in World of Warcraft. Folks on that server became the first in the game to complete the grueling quest to supply the Alliance and Horde with supplies. The supplies (food, bandages, and ore) are slated to be used in the upcoming war with the insect-monsters of the Silithus Zone. Now that the quest is complete, it will be almost five days as the supplies make their way to the front lines. At that point, the Gate of Ahn'Qiraj will open and two new dungeons will become available to the community. Players from all servers have been flocking to Medivh to witness the event, which has prompted a response from Blizzard. From Foton's report: "We had a difficult decision when players started gravitating towards Medivh. In the end, we had to make a choice between: 1) Letting everyone show up in Ahn'Qiraj until the realm crashed, thus allowing no one to experience the event whatsoever; or 2) Remove the low level players from the area, thus allowing the players who worked for the event -- the true residents and community of the realm -- to enjoy it." As a result of yesterday's events, they've disallowed new characters on the Medivh server. -
The Ahn'Qiraj Tailgate
AFK Gamer reports live from in front of the Ahn'Qiraj gate on the Medivh server in World of Warcraft. Folks on that server became the first in the game to complete the grueling quest to supply the Alliance and Horde with supplies. The supplies (food, bandages, and ore) are slated to be used in the upcoming war with the insect-monsters of the Silithus Zone. Now that the quest is complete, it will be almost five days as the supplies make their way to the front lines. At that point, the Gate of Ahn'Qiraj will open and two new dungeons will become available to the community. Players from all servers have been flocking to Medivh to witness the event, which has prompted a response from Blizzard. From Foton's report: "We had a difficult decision when players started gravitating towards Medivh. In the end, we had to make a choice between: 1) Letting everyone show up in Ahn'Qiraj until the realm crashed, thus allowing no one to experience the event whatsoever; or 2) Remove the low level players from the area, thus allowing the players who worked for the event -- the true residents and community of the realm -- to enjoy it." As a result of yesterday's events, they've disallowed new characters on the Medivh server. -
MMOGs Reaching For Casual Gamers
The Guardian Gamesblog has a nice bit of commentary up today discussing the push for MMOGs to connect with casual gamers. Announcements of Massive games on the next generation of consoles have been fast and furious, but skeptics seem to feel casual gamers may not make the leap. Indeed, even veteran MMOG players have difficulty with the genre, as a recent AFKGamer column on how to deal with Grind illustrates. From the Guardian article: "Still, in order to be a viable entity on a home console unit - competing directly with the likes of GTA, Super Mario and FIFA - things will have to change. Some may call it dumbing down, but the product must be created with the consumer in mind. Personally, while I consume my fair share, I'm still only primarily interested in them from an academic perspective, as resources of human sociability in online space" Update: 07/02 05:09 GMT by Z : Gamasutra's weekly question dealt with this exact issue. The opinions of industry participants are always welcome. -
Carnival of Gamers II
The second Carnival of Gamers has set up shop, with this one being themed around a text adventure. Once again, bloggers provide commentary on the games of the day. From the article: "> USE TAPE IN VCR The tape clicks for a few minutes as the machine finds the timecoding, then begins playing Foton's Confessions of a Dangerous Guide, apparently taped from AFK Gamer." -
Guild Wars Launches
NCSoft's newest edition to their ever expanding stable of games, Guild Wars, has launched in North America and Europe. From what I saw while in-game things seem to be working well from a technical standpoint. Commentary from the player base is already available from the fine souls at f13.net and Grimwell.com. More specific commentary comes from AFKGamer, who has commentary about the title a few days ahead of time, and on day one of play. -
Guild Wars Launches
NCSoft's newest edition to their ever expanding stable of games, Guild Wars, has launched in North America and Europe. From what I saw while in-game things seem to be working well from a technical standpoint. Commentary from the player base is already available from the fine souls at f13.net and Grimwell.com. More specific commentary comes from AFKGamer, who has commentary about the title a few days ahead of time, and on day one of play. -
Virtual Farming Firsthand
This past weekend we discussed virtual sweatshops, and the legal issues they bring up. Today Terra Nova has a discussion in which Julian Dibbell, noted VW economics researcher, asks do such things really exist? Firsthand experiences would seem to indicate they do, with extensive chat logs (via Broken Toys) and the experiences of players documenting farming behavior. -
The Million-Gnome March
This past Friday a sea of Gnomish fury swept over the chilly vale of Dun Morogh. The reason? Their character class isn't balanced. AFK Gamer has details on this outpouring of tiny fury, with liveblogging from the event itself and pictures of the naked gnome march from later in the weekend. Despite GM crackdowns and general apathy towards the Warrior cause, they appear to have gotten some sort of response from a developer (even though the response has nothing to do with the march). Terra Nova has picked up the topic and poses it as a question about the right to assemble in virtual spaces. -
The Million-Gnome March
This past Friday a sea of Gnomish fury swept over the chilly vale of Dun Morogh. The reason? Their character class isn't balanced. AFK Gamer has details on this outpouring of tiny fury, with liveblogging from the event itself and pictures of the naked gnome march from later in the weekend. Despite GM crackdowns and general apathy towards the Warrior cause, they appear to have gotten some sort of response from a developer (even though the response has nothing to do with the march). Terra Nova has picked up the topic and poses it as a question about the right to assemble in virtual spaces. -
The Million-Gnome March
This past Friday a sea of Gnomish fury swept over the chilly vale of Dun Morogh. The reason? Their character class isn't balanced. AFK Gamer has details on this outpouring of tiny fury, with liveblogging from the event itself and pictures of the naked gnome march from later in the weekend. Despite GM crackdowns and general apathy towards the Warrior cause, they appear to have gotten some sort of response from a developer (even though the response has nothing to do with the march). Terra Nova has picked up the topic and poses it as a question about the right to assemble in virtual spaces.