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Guild Wars Launches

NCSoft's newest edition to their ever expanding stable of games, Guild Wars, has launched in North America and Europe. From what I saw while in-game things seem to be working well from a technical standpoint. Commentary from the player base is already available from the fine souls at f13.net and Grimwell.com. More specific commentary comes from AFKGamer, who has commentary about the title a few days ahead of time, and on day one of play.

71 comments

  1. WoW killer by proc_tarry · · Score: 4, Interesting

    Bought my copy today. Reading the WoW VN boards gives the impression that the players are scared that GW will be better than WoW. Given that WoW has a poor endgame, a real level grind to 60 & non-implemented Battlegrounds; and GW already has a PvP oriented endgame, I think it's going to steal quite a bit of Blizzards business.

    It'll probably take mine.

    1. Re:WoW killer by eviltypeguy · · Score: 2, Interesting

      I have never, ever, ever, felt like it was a grind to get to level 60 in World of Warcraft. If anything, I've felt like it's leveled me too fast, and I barely play 10 hours a week. (At level 52, almost 53 already)...

      Guild Wars so far has nothing to offer me as far as I can see...

    2. Re:WoW killer by JVert · · Score: 1

      Its going to be interesting to see the playerbase of Guild Wars. I'm wondering if they actually want to be bigger then world of warcraft. The complete lack of documenation on gameplay seems like its trying to filter out people who dont want to learn from playing. Which may end up just having abunch of people you can never team with because they dont know how to manage their spell list.
      Guild Wars can't really compete with WoW, if you can afford WoW you can afford WoW *and* GW. Unless we really start to see expansions comming out alot. I dont know anything about what you gain in GW PvP, sounds almost like you level your RP gamer to improve your PvP for the sole purpose of gaining guild ranks.

      But guild ranks look like they will rock. This is the game "Guild Wars" that actually has guilds fighting eachother. Where world of warcraft has no real warlike structure. Honor system is nice right now but if the guilds would earn certain rewards along with the individual players... I hope they are planning on that soon.

    3. Re:WoW killer by zanidor · · Score: 1

      I started playing GW with the E3 for Everyone event a while back... I loved the game, and preordered it, and waited for the release. And waited. And waited. And here we are almost an entire year later, and GW is just now ready to ship (its original ship date was supposed to be last November I think...) I played the GW betas for a while, but those were only once a month, and I honestly got tired of waiting and picked up WoW instead. I don't have my entire day to devote to gaming, and I'm enjoying WoW, so I doubt I'll pick up GW any time soon. From what I see of GW now, it looks pretty, but I'm not sure if the game play is as good as it was back during the E3 event. Besides, I'm not sure I like the long stretches of solo areas in GW as much as I used to :\

    4. Re:WoW killer by ReverendLoki · · Score: 1
      I'd say the gameplay is better, myself. I've been playing since the E3 event a year ago as well, though I wasn't been able to spend a lot of time with the betas - seemed like my schedule regularly conflicted with them. And now, there are no long stretches of solo areas - you can form parties for every explorable adventure area.

      As for timing - I know it may not seem like it, because damn, that E3 version played extremely well, but at that point, the game was technically still in an Alpha stage. So, for a major project, one year from the last stages of Alpha testing to released product really isn't bad at all. I believe I read that the game had been in development for 5 years?

      I can understand not having time to play GW and WoW - GWs going to be pretty much the only PC game I play for awhile, simply 'cause I don't have a lot of time for gaming. Funny how when you finally get to the point where you can afford the hardware and games and all, you don't have time for it. If you get a chance, though, you may want to give the current gameplay a chance.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    5. Re:WoW killer by uzor · · Score: 1

      From Fansite Friday #39:

      "We are getting close to release and some have been wondering about a manual. Will the game come with a manual and if so, how detailed will it be?

      The game will have not one but two manuals. The first manual will come in the box. I've seen the final proofs and I can honestly say - hand on heart - it's the most beautiful game manual I've ever seen. It's really like a collector's book, with a ton of lore and back story and images of all types, from renders to concept art to screenshots. With this manual, you'll really become immersed in the story of Guild Wars, and you'll know a lot about how the world came to be and who the important personages are in Tyria. It will provide the sort of information that helps you feel an emotional connection to the storyline, and a realization of your essential role in propelling that story forward.

      But there's more. In addition to the full-colour printed manual, there will also be a complete online manual. I don't know exactly how that will look, yet, but I know from talking to our excellent writing team that it will be a very useful tool for learning the essential gameplay elements. You will consult the online manual if you need a quick guide to the default hotkeys. You'll consult the printed manual if you want to know the story behind why Rurik keeps impulsively charging ahead and getting himself into trouble. (I have a feeling it was a blow to the head in his youth. ;) ) With these two manuals, you will find that you have both the history and the future of Guild Wars, combined. "

    6. Re:WoW killer by Anonymous Coward · · Score: 0

      Guild Wars Service Update 29 April 2005

      We apologize for the technical issue that is affecting gameplay and accessibility. The data center is experiencing network issues. We are working with our service providers to find a prompt solution, and very much appreciate your patience as we resolve this matter.


      Fucking slashdot. Making my packetloss go through the roof.

  2. Pretty sweet game by LincolnQ · · Score: 4, Informative

    Guild Wars is a pretty sweet game. I had a preorder, so I was able to play for several weekends over the past 6 months or so.

    It's a 3D RPG-style game similar in design to Diablo II. The PvP, the best part IMO, is really fast-paced and fun and team-oriented -- it's similar to a lot of FPSs in that regard, you play a brief round and if you die, you can be resurrected but you don't respawn automatically.

    It's loads of fun; the drawback is that if you are playing alone, it gets boring quickly, because you are playing with random people who you don't know, and you usually get crushed if you don't have a decent amount of coordination.

    To fully experience the game, I highly recommend joining a guild that uses a voice chat system to talk to each other during battles. It makes a huge difference in the quality of your organization, and you get to know your guildmates pretty well.

    Another drawback of the game is that it runs only on Windows. Windows makes me extremely sad and I dearly hope they port it, because my Windows machine is several years old and it hates everything.

    1. Re:Pretty sweet game by Meagermanx · · Score: 1

      It is hardly similar to Diablo 2, IMHO. You don't fight hordes of monsters, you fight a few at a time, and you don't constantly run around in circles and quaff potions. The only way it's similar to diablo 2 is in the instanced dungeons and free multiplayer. If it didn't have free multiplayer, nobody would say it was similar to D2. I am so tired of people making that analogy...

    2. Re:Pretty sweet game by snuf23 · · Score: 3, Informative

      You have a central area where you can meet people much like the chat room system in Diablo. You have a small town with the NPC merchants and trainers sitting around in a circle much like Diablo. When you have your group together you enter the instanced dungeon, much like Diablo. The environment boxes you in (no jumping, falling, climbing hills) much like Diablo.
      The game FEELS much more like an evolution on Diablo then it does the typical MMO structure seen in everything from Everquest to World of Warcraft.
      Is that a bad thing? Depends on your play style and what you are looking for in an online game. Just don't go in expecting it to be a standard MMO - it isn't.
      To be fair there are plenty of other things (in particular the focus on guild pvp) which are new and different from previous games.

      --
      Sometimes my arms bend back.
    3. Re:Pretty sweet game by Meagermanx · · Score: 0, Redundant

      I have beat Diablo, and played Diablo 2 (Didn't like it as much) and, quite frankly, Guild Wars feels like neither. The combat reminds me of Dungeon Siege. There are plenty of games where you run around, make town runs, and fight monsters. What defines Diablo 2 is the combat. The frantic running away, using hotkeyed potions, switching spells, and returning to the fray. Guild wars' combat is nothing like that. There is very little frantic action, and a whole lot of waiting to use your skills and spells again, just like most other "MMO" offerings on the market. Most will probably disagree with me on this, but that's how I see it.

    4. Re:Pretty sweet game by falcon5768 · · Score: 2, Insightful
      hrmmm it might be just me but as a long time MMORPGer the idea that its like Diablo II upsets me greatly.

      Its the same reason im not thrilled with WoW, it just seems people like these games more FOR the fact they are dumbed down for the masses than anything else. There is just not challenge in any of it.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    5. Re:Pretty sweet game by Xner · · Score: 2, Insightful
      Diablo 2 was heaps of fun, even if it was a simple game. Or perhaps BECAUSE it was a simple game.

      You might not be a casual gamer, but plenty of people are, and they want their quick multiplayer action RPG kicks.

      --
      Pathman, Free (as in GPL) 3D Pac Man
    6. Re:Pretty sweet game by falcon5768 · · Score: 1
      Oh I agree Diablo II was great, but it just isnt along the same vein as a MMORPG. MMORPGs where never supposed to be quick, they are like playing D&D on a grand scale. D&D is NOT a quick game.

      You lose the sense of being the game with this new crop, instead of playing the game. I mean what use is getting to lvl 60 and getting the uber gear if everyone else is there too?

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  3. Where do you get it? by Seumas · · Score: 1

    I've been wanting to get in on this all week, but I can't find a place to download anything other than the "pre-order" client. I would presume they offer a download of the game somewhere on the publisher's site... right?!

    1. Re:Where do you get it? by Goosey · · Score: 1
      If you obtain a client there is an option ingame to 'purchase an account'. The preorder client is floating around everywhere (since it is like 50kb), so it shouldn't be hard to track one down.

      Not sure if this is thier plan, or if they will start selling it on their site soon.. Or if they already offer the client download on their site (and then you open the account in the game..

      You could also stop at your local GameStop/BestBuy/Walmart/etc

      --
      --- "End Of Line" - MCP
    2. Re:Where do you get it? by Seumas · · Score: 4, Informative

      Awesome - thank you.

      Their site does not make it clear AT ALL. But if you download the 71k client and run the setup, it downloads some additional files. Once loaded, you have a chance to create a new account. That then directs you to a site called PlayNC.com - from there, you have the option to purchase the game online and get a key (no box).

      Exactly what I was looking for.

    3. Re:Where do you get it? by Anonymous Coward · · Score: 0

      yeah but on playNC make a account and choose a european country and you'll pay not 50$ but 45 euro for bare code (without box) - thats a lot more !!!

  4. For anyone who is sick and tired of MMORPGs... by Goosey · · Score: 4, Informative

    ... You need to play this game. Guildwars has literally taken every element I dislike about MMORPGs and fixed it.

    Never actually owning the game, just renting it via monthly fees? Nixed that, since there is no monthly fees.

    Down time between battles? Nixed that, since after your out of combat your health/mana regen shoot through the roof.

    Crowded dungeons, trading spawns, etc.. Yep, every zone is intanced. You will only be playing with friends and never have to worry about your adventure getting interrupted by anyone else.

    Like PVP occasionally, but hate getting griefed or risking losing items/time from death penalties? Well your in an instance so your safe from griefers, and if you do want to PVP just go to an arena and battle your heart out.. when you leave it is as if you were never there (save for the gained rank points).

    Even the smaller things I never even really knew I hated until they were not there.. Spending half my time running from location to location - Gone (just open up map, click on destination, and bam you teleport). Spending the other half of my time trying to form a group - Much easier now, since a 'gathering stone' type system is built in.

    There are some other things I really like, but it might irk some MMORPG fans.. For one your power in the game is mostly dependent on your playing skill. You will get a bit stronger by gaining levels, but by and large it is a skill based system. Combat is skill based and very fast paced, as most debuffs/buffs last for about 15 sec. PVP is ruled by a balanced group, rather then 4 people spamming the template of the week.

    I would encourage everyone to give it a try, this is not like any MMORPG you have seen yet.

    --
    --- "End Of Line" - MCP
    1. Re:For anyone who is sick and tired of MMORPGs... by MaineCoon · · Score: 2, Insightful

      Of course its not like any other MMORPG. It's like Diablo 2 with a single realm and an in-game matchmaking lobby/trading center.

      Four people in an instanced zone is hardly 'massive'.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    2. Re:For anyone who is sick and tired of MMORPGs... by MatW · · Score: 1

      I agree my brother is raving about this game and what it can pull out. I'm actually looking forward to a MMORPG for the first time since Everquest came out.(Consequently I haven't played a game of Everquest or made an account. I started my MMORPG career playing Lineage 2 Chronicles.)

      --
      http://www.iWebmasters.com -your offshore staff leasing services!
    3. Re:For anyone who is sick and tired of MMORPGs... by Surye · · Score: 1

      Never actually owning the game, just renting it via monthly fees? Nixed that, since there is no monthly fees.

      While I agree this is great, the fees do NOT affect ownership of the game. Meaning, they pull the servers off line, you're SOL. You're left with a non-functional (mostly) product. Just like EQ and WoW, or any other game. This stems from the ownership of just a client, and no content.

    4. Re:For anyone who is sick and tired of MMORPGs... by kafka47 · · Score: 2, Funny
      Guild Wars sounds great. I will definitely play.

      However, I take some exception with the idea that its an MMORPG, or even to label it as a "virtual world". If the main progress for your character necessitates entering an instance to which you teleport instantly, then what are you playing? Are there quests and stories that span the globe? Isn't it missing some of the essence of any VW?

      The meetup areas are "massively multiplayer". I understand that. But, is there any hint of character, quest, story or game progression from the meetup areas? It sounds quite like Battle.Net to me.

      Its also interesting to note the frustration levels of some people about MMOs.

      • Exploring vast areas considered a negative!
      • Other citizens hindering one's progress!
      • Forming groups with new or unfamiliar people!
      • Safe from PVP combat when not specifically looking for it!
      All of these strike me as some of the logical consequences of playing a "massively multiplayer" game. All of these things are what Guild Wars is not. The title of the game is certainly apt, but I'm surprised they bill themselves as an MMO.

      I look forward to playing it, but will be prepared with the expectation that it is a multiplayer game, and not an MMO of any large scope or splendour.

      /Kafka

    5. Re:For anyone who is sick and tired of MMORPGs... by Goosey · · Score: 1
      If the main progress for your character necessitates entering an instance to which you teleport instantly, then what are you playing?

      Not unlike World of Warcraft's instanced dungeons. It is just taken to extremes. No one seems to think that just because you get a dungeon to yourself WoW suddenly loses it's MMO status.

      I would argue that GuildWars is more 'massive' then WoW/EQ/etc because it doesn't split you into servers. Every person playing in America is playing in one massive server and everyone can interact with each other if they choose. They just arn't always bumping into each other whenever they do anything.

      • Exploring vast areas considered a negative!
      • Other citizens hindering one's progress!
      • Forming groups with new or unfamiliar people!
      • Safe from PVP combat when not specifically looking for it!
      All of these strike me as some of the logical consequences of playing a "massively multiplayer" game.

      Really this was the point of my original post. These are things that are thrust apon you in every other MMORPG, and they are often irritating. This is what I mean by saying it is fixing everything I hated about MMO's.. and it does a lot of fixing by giving me the choice.

      "Exploring vast areas considered a negative!", for example.. Anyone who has played much GuildWars will tell you there is a lot of wilderness in the instances to explore if you want to. If you don't want to be forced to get through this wilderness everytime you jump between an outpost and town, you don't have to. Choice.

      I would recommend looking up the story posted on slashdot about how many inexperienced users have come to accept adware as a part of getting free software.. it is the same thing. MMO players have come to accept these annoyances as a byproduct of being in a MMO world.

      It doesn't have to be that way.

      --
      --- "End Of Line" - MCP
    6. Re:For anyone who is sick and tired of MMORPGs... by Attaturk · · Score: 1


      You will only be playing with friends and never have to worry about your adventure getting interrupted by anyone else.

      To me that sounds a lot like a good RPG and nothing like a MMORPG. =P

      ... this is not like any MMORPG you have seen yet.

      Oh I see - fair enough. ;-)

    7. Re:For anyone who is sick and tired of MMORPGs... by AnyNoMouse · · Score: 1
      Four people in an instanced zone is hardly 'massive'.
      There are definately zones with 6 people in a group and there may be some with 8 (haven't been everywhere, yet). But you're right, it's not really a 'massively' multiplayer online RPG. In fact, the Guild Wars website pretty much tells you the difference between it and an MMORPG. They refer to Guild Wars as a <market speak>Competitive Online Role Playing Game CORPG </market speak>.
      --
      -Redundancy Man strikes again!
    8. Re:For anyone who is sick and tired of MMORPGs... by kafka47 · · Score: 2, Funny
      No one seems to think that just because you get a dungeon to yourself WoW suddenly loses it's MMO status.

      It would definitely be questioned if WOW had nothing but instancing to progress in the game.

      Every person playing in America is playing in one massive server and everyone can interact with each other if they choose.

      True. Thats cool. But when it comes to actually playing the game (as in, engaging in the activity that progresses the game), you're back to a private instance with a handful of players. So, in the meetup areas, its more of a waiting room than a game.

      it is the same thing. MMO players have come to accept these annoyances as a byproduct of being in a MMO world.

      They may be annoying to you. By your list of grievances I would say you shouldn't be playing MMOs at all.

      The game is progressive and different, made by people that obviously know what they're doing. But don't call it an MMO. Its not. Its a hybrid at best.

      /Kafka
    9. Re:For anyone who is sick and tired of MMORPGs... by uzor · · Score: 1

      Don't forget that there are also some GvG areas that offer competition between 6 (I believe)8-member teams at once.

    10. Re:For anyone who is sick and tired of MMORPGs... by uzor · · Score: 1

      But, if after a year, they both go down, with Guild Wars, I'll be out $50, but the WoW player will be out over $200. Neither of us will be able to play, but I guarantee you the WoW player is going to be a lot more pissed than the GW player because of the investment.

  5. Got it... Playing it... by jweric · · Score: 3, Interesting
    I think that it is great what NCsoft did... beta testing a game like this. And when you first start playing, you can feel that everything is well tested and hard to find bugs. The instant you start playing, you can tell you're going to have fun. Thus far, I am having a whole lot of it. I started playing during the second beta test like most people. And so far... I find it hard to put down. I have been waiting for this game for a while... and the wait was well worth it. I only hope that they can keep up with the expansions... I am leveling rather fast and see no sign of slowing down.

    But note: I am going to play this game to completion. For those of you neh sayers that claim that this game is going to be too short... Try to collect all of the skills. And good luck trying to... each profession has 75 for a grand total of 450. All I have to say is: Settle in... GW is here to stay! See you on the servers!

    1. Re:Got it... Playing it... by Soul-Burn666 · · Score: 1

      "I am leveling rather fast and see no sign of slowing down."

      Once you hit level 20, you will hit a brick wall. Level 20 is the max level in this game. You can still gain more in game skills and "madskillz" as a player tho.

      --
      ^_^
    2. Re:Got it... Playing it... by jweric · · Score: 1
      But thats when you delete the char and remake. I personaly feel their is no use in keeping a char after 20 except to find runes and of the sort. The main reason why I say this is because their are 75 skills per class and you would have to level ~40 more times to be able to own them all. And it is tougher to gain those 40 levels at 20 then at lower levels. Maybe if you were able to find skill rings quicker or delearn skills.

      But I dont mind leveling 10 chars to 20. Its not as tedious as EQ or any other MMOG for that fact. This game actually has a story line that you can follow. Plus a world to explore...

    3. Re:Got it... Playing it... by Soul-Burn666 · · Score: 1

      As most players state, the real game only starts when you hit level 20.

      Levelling up to 20 is a matter of 20 hours of playing, it's pretty much a "tutorial".

      --
      ^_^
  6. Pre-order program impressions made me so-so by krinsh · · Score: 1

    The first Beta Weekend I loved it. The second and third, I had a hard time reconciling the changes made to the XP system and other items with how free-flowing and fast the first weekend was. Now, I am going to pick up my preorder but I'm going to have to wait a couple weeks because neither of my home computers have 3D cards at this time.

    --
    I think with the interesting people, their lives can't possibly be wrapped up into a nice little package.
  7. Great. by KDR_11k · · Score: 1

    Why does this have to happen when I'm for three months in a place with no internet except for HTTP?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Great. by Anonymous Coward · · Score: 0

      Because you touch yourself at night.

    2. Re:Great. by Anonymous Coward · · Score: 0
      I don't think that's the reason.

      I touch myself at night(and in the morning and afternoon) and I'm not stuck for three months in a place with no internet except for HTTP.

  8. You must stick to the path! by snuf23 · · Score: 2, Insightful

    One of the guildies dared comment on how FUCKED the player pathing is in this game. i.e. you will follow the assigned path, no jumping, no falling, no straying from the designated path in any way (hail, counter-intuitive!), and ListAddition01 called him an IGN noob.

    This is one of the things I really didn't like when trying the beta weekends. No ability to slide down a hill or jump off a ledge. Feels like you have these invisible walls blocking in your movement.
    I especially didn't like that some of the maps make you take a long winding path around because of this. Even though it looks like you could just down a 2 foot drop to where you need to go.
    I realize this sounds like a small thing, but it just seemed like a stupid game mechanic.

    --
    Sometimes my arms bend back.
    1. Re:You must stick to the path! by eviltypeguy · · Score: 1

      Well, that just cinched it for me. No way in heck I'm even looking at playing this game. WoW's silly limitations on characters affecting the world is bad enough, but that's just stupid. Thanks for posting that little tidbit.

    2. Re:You must stick to the path! by MBraynard · · Score: 1

      It's more symbolic than realistic. I suppose the cliffs look better than doom/FPS style maze walls.

    3. Re:You must stick to the path! by LordZardoz · · Score: 1

      Some of the most evil bugs in any game are the ones caused by players going where they arent meant to, and wandering out of the level and into the black infinity, or falling through the gaming geometry. No jumping prevents most of that, and canned paths will fix the rest.

      Its as annoying as hell, but as a game developer, I can see why they would do that.

      END COMMUNIATION

    4. Re:You must stick to the path! by Meagermanx · · Score: 1

      That's one of the things I liked about WoW. You could literaly jump anywhere you wanted. If there was a bridge, you could jump off it. If there was a pit of lava, you could jump in it. Nice little touch that made the game a bit more fun.

    5. Re:You must stick to the path! by snuf23 · · Score: 1

      Yep. I would imagine this simplified the programming a bit. Plenty of other games do things like this, for example in Diablo the environment, no matter what it looked like was just maze walls boxing you in. Somehow for me this works better when you aren't using a full 3D engine. With the full 3D it just looks and feels like you can't go somewhere you SHOULD be able to. In isometric pseudo 3D like Diablo, it doesn't really look like you should be able to jump into the prerendered pit. So the mechanic isn't as jarring.

      --
      Sometimes my arms bend back.
    6. Re:You must stick to the path! by Nutcase · · Score: 4, Insightful

      Its as annoying as hell, but as a game developer, I can see why they would do that.

      Because they aren't good enough to make an engine that doesn't allow people to fall through the geometry (or their map makers can't effectively limit the range of movement naturally)?

      Because they are lazy and would rather put a huge artificial barrier in the players way than implement a better system?

      I can't think of a single reason that doesn't come back to them taking the easy way out. Not exactly a good message to send when you want people to be impressed by the quality of your game.

    7. Re:You must stick to the path! by grumpygrodyguy · · Score: 1

      That's one of the things I liked about WoW. You could literaly jump anywhere you wanted.

      Yes, but at the same time you can't climb hills with a gradient > 45degrees. I really miss being able to climb lone-hilltops and mountain crags like in EQ.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    8. Re:You must stick to the path! by endx7 · · Score: 4, Funny

      I was in a group in WoW, and someone had to go afk for a bit. In apparent boredom, another guy in the group decided to see if he could jump in the lava and then jump back out before dying.

      It didn't work. We ended up having to wait for him instead so he could get back into the instance (from being a ghost).

    9. Re:You must stick to the path! by Anonymous Coward · · Score: 0

      This is the same reason I will not be picking up the game. I played the alpha and betas and the complete lack of freedom of movement was irritating. Look at that cool waterfall over there! Ah crap, I cant get closer than 5 feet off the path to go check it out. Wow, thats a cool mountain range/building in the distance. Ah crap, I have to follow this dirt trail instead of exploring the cool places.

      Especially as you said there could be a 2 foot drop and you have to walk *around* that. Highly irritating.

      That irritated me to no end. I dont think it is a small thing at all - I enjoy exploring and finding cool areas and secrets. In GW, if its not within 20 feet of a trail, you can't go there and you know that even if you could, there would be no content. Its so damn linear that it drives me nuts.

    10. Re:You must stick to the path! by UberFlop · · Score: 5, Insightful
      Think before you speak, son.

      They didn't take the "easy way out." Making a game of this calibre is not easy, let me tell you, so I fail to see why this small "feature" is indicative of laziness or inferiority when everything else in the game screams quality and effort. As it is, you obviously know little about how games (engines, in particular) actually function.

      It's their game, and they've decided this is the way they want people to traverse through their world. They decided to set the pace of the game. So far, I haven't heard that many complaints from it, and the ones I have were relatively minor compared to your arrogant diatribe.

      As a game programmer myself, you saying that they're not talented or that they're lazy makes me incredibly angry. You're picking out the one subjective flaw in the game and obnxiously and insultingly overreacting to it, ignoring the great work the game actually is composed of.

    11. Re:You must stick to the path! by DerWulf · · Score: 1

      With my low-lvl rogue I had a duell with a paladin (my main is one) just to show him he is not as über as he thinks. I prepared for a tough match, went stealth and just waited for him to come in range for a nice ambush. So, he is doing his thing, jumping around back and forth, sideways all over the place. He jumps backwards a while and finally over the edge of a huge cliff. Naturally: "Group: See, told you palas suck. I can beat you with my mind". Actually, that made me contemplate rolling a priest ^^.

      --

      ___
      No power in the 'verse can stop me
    12. Re:You must stick to the path! by Anonymous Coward · · Score: 0

      I just played Guild Wars for about an hour and honestly, I have no idea what this guy is talking about.

      The only places I couldn't walk were into walls and very deep water. You can ford most of the rivers in Guild Wars, and even travel over very tall hills that look like they might be the edge of the level, only to find that they hide secret areas. As far as I can tell, they base their walkable areas on the geometry of the terrain. Maybe it's just because I'm new to this whole MMO thing, but that seems pretty reasonable to me.

      P.S. - You did know you can hold the button down an control your character in real-time, right?

    13. Re:You must stick to the path! by snuf23 · · Score: 1

      OK so you played it for an hour. I played many more than a single hour during the betas. Now I would be inclined to think that maybe they changed stuff since beta - but in the original post I am quoting the afkgamer article which is commenting on the same issue.
      For a further statement on how irritating this can get check out afkgamers third day update. In particular check the map grahic.
      Now as for whether this bothers you or not, that is subjective. So yes maybe it is because you are not used to the freedom of movement most MMOs give you, but also it might just be because you aren't bothered by the game mechanic. So if it doesn't bother you - go for it, enjoy, more power to you.

      --
      Sometimes my arms bend back.
  9. I'm playing it by CrazyJim1 · · Score: 1, Troll

    I am not in the least bit entertained by click-kill monster grinding through the PVE part of the game. I guess a lot of people who haven't played MMORPGS think leveling up is fun. Its just progress quest with a new name and fancy graphics.

    Maybe PVP will be entertaining. Who knows, you have to do this overhead to get there.

    1. Re:I'm playing it by MonkeyBunker · · Score: 3, Informative

      Maybe PVP will be entertaining. Who knows, you have to do this overhead to get there.

      Actually, no, you don't. You can create a PVP only character that is max level, but you can't ever take that character anywhere but the PVP areas. You can't even go to town. Also, you're stuck to preset skills until you find skills via the PvE game.

    2. Re:I'm playing it by CrazyJim1 · · Score: 1

      CJ: Maybe PVP will be entertaining. Who knows, you have to do this overhead to get there.

      MB: Actually, no, you don't. You can create a PVP only character that is max level, but you can't ever take that character anywhere but the PVP areas. You can't even go to town. Also, you're stuck to preset skills until you find skills via the PvE game. The PVE is the overhead I meant. I'm not about to create a PK guy with no skills, gimpage isn't good. You're basically required to do PVE to have a challenge in PVP.

    3. Re:I'm playing it by Rayonic · · Score: 1

      If you just want PVP without PVE, then why aren't you off playing Counter-Strike?

    4. Re:I'm playing it by Squiggle · · Score: 1

      You can of course use a pre-made with a full set of 8 pre-selected skills.

      Many of us have lobbied for less PvE and more importantly less grind, but it seems as though it is still impossible to release a game that doesn't cater to the people that feel like they need to work to develop their characters.

      GW has the least grind though, so it is worth supporting. You can also unlock skills so that eventually you can quickly create the characters you want for PvP... it is just too bad that all skills weren't unlocked from the beginning. Many beta testers campaigned hard for a more casual and PvP friendly game - we tried!

      --
      Complexity Happens
  10. My rule is going to be... by Wylfing · · Score: 1
    If it gets on the good list with Cedega, I'll buy.

    I played a few beta weekends way, way back and it was one of the funnest games I've played in a long time.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    1. Re:My rule is going to be... by Anonymous Coward · · Score: 0

      I know at least one person who has got GW to run on Linux using Cedega

  11. Trial Available? by Anonymous Coward · · Score: 1

    I always want to play these MMORPG's but I'm always afraid I'll pay $50 for something I won't like..

    Is there a trial available? I don't care if it's only a week..

    1. Re:Trial Available? by Anonymous Coward · · Score: 1, Funny

      There was a "trial" for about a weekend per month for almost a freaking year. Where ya been, slappy?

    2. Re:Trial Available? by Anonymous Coward · · Score: 0

      Just buy it, you cheap bastard. It's a great game1

  12. I've been playing by Surye · · Score: 1

    I preordered, so I've been playing since lastnight (prerelease event). It's been pretty fun so far. And I should mention I'm an avid WoW player ;)

    My Necromancer Dancing (xvid,added audio) or no audio. I know the framerate seems a bit jumpy, I wanna do a better recording.

  13. Ok, I'm buying Guild wars for real, for one reason by CrazyJim1 · · Score: 3, Interesting

    Its like other MMORPGS, but only takes 5 seconds to log on. Thats right, no stupid logo screens, no loading screens, just instantly in the game.

  14. Re:Ok, I'm buying Guild wars for real, for one rea by Anonymous Coward · · Score: 0

    It's probably fair to say that you don't represent the majority of the buying public. If your gaming sessions are an hour or more, does it really matter that it takes 15 seconds to log on to another game?

  15. Re:You must stick to the path! (steep cliff) by Needanewnick · · Score: 3, Interesting

    Wish I had the mod points.
    Far too often do people call a design choice they don't like or understand 'An easy way out' or 'Stupid' or some other way of saying 'its not what I would have done, so its wrong'.

    Except they didn't do anything.

    For me, playing guild wars has been like Looking at all the things that other mmogs have tried doing but failed... except done in a way that works. It really looks like the designers have played other games that would be considered competitors and aggressively looked at what pissed players off the most and tried very hard not to include those aspects of the games. (Things like level grinding, mean death penalties ect...) All the while creating a unique and thoroughly fun gaming experience.

    I really think this game shows what can happen when people who like games, and know about games... make games.

    Well that's my two bits, feel free to disagree with me. (I can't believe I just wrote that :)

  16. Argh! by Masami+Eiri · · Score: 1

    I preordered this back in December.. but I left my key at home (I'm at the dorm right now)... so irritating!

  17. those aren't the problems with mmo's and wow by Anonymous Coward · · Score: 0

    those aren't the problems with mmo's and wow

  18. Re:Ok, I'm buying Guild wars for real, for one rea by Meetch · · Score: 3, Interesting
    More so, I'd say it's refreshing that updates are on-the-fly and in the background. It does not appear that the server(s) need be down at all for patches! They just trickle updates to your client as they are committed...

    This has always been the number one problem in Australia with EQ - a 6 hour downtime for patching during Australian prime time, followed by minimum 5 minutes, sometimes half an hour of downloading, and then your P4 3GHz PC takes its time logging you in. Then you're on for half an hour, there's a little network problem, and you come back (after another couple of minutes) to find you've just died and you're not exactly sure which way you were running when you were disconnected...

    Or better still, like a friend of mine - sitting on the boat, and during a bit of lag ending up stranded on an island that the boat passed through, with some pretty mean looking goblins eyeing you over. Care to spend an hour or three swimming out of trouble - if you can avoid the sharks??? And no, despite petitioning, there was no divine assistance offered to the victim of a bug.

    At least on GW if you suffer from a bug (I got stuck under the stairs I should have bee on during the last beta weekend), you can close the client, log back in and 5 seconds later ... it's like the bug never happened.

    If you want continuity, to me it looks like GW will provide it. I'm checking the funds, and most likely buying a key tonight.

  19. Grimwell is a joke by Anonymous Coward · · Score: 0

    Nuff' said

  20. Re:Ok, I'm buying Guild wars for real, for one rea by Anonymous Coward · · Score: 0

    Or better still, like a friend of mine - sitting on the boat, and during a bit of lag ending up stranded on an island that the boat passed through, with some pretty mean looking goblins eyeing you over. Care to spend an hour or three swimming out of trouble - if you can avoid the sharks??? And no, despite petitioning, there was no divine assistance offered to the victim of a bug.

    sounds like he got shipwrecked. i'm suprised it wasn't part of the game. he should have built a treehouse and gotten one of the goblins to be his butler.

  21. Re:You must stick to the path! (steep cliff) by snuf23 · · Score: 1

    I believe the term I used was "stupid game mechanic" and perhaps that's not exactly what I should have said. Maybe "incongruous game mechanic" would be better. I just feel that when you have a full 3D engine being blocked from getting to places it LOOKS like you should be able to get to is a bit incongruous.
    They have every right to choose whatever game mechanics they want, obviously. It's their game.
    Subjectively, how their choices make me feel will determine whether I want to play the game or not.
    Given that one of things I like about MMOs is the great big open world to explore, this mechanic did bother me. The path railroading just felt wrong.
    Particularly when you can see where you need to go and it is right next to you but down a three foot drop and instead you need to travel down a long windy path to get there. It's kind of like in the old game Doom when they would put the key directly in front of you but one block up. Since you couldn't jump or reach up in Doom you had to take some long windy path around to get the key. Putting the key right there always annoyed me, it was like flaunting the limitations of the game engine.
    That's my two bits and it's just my subjectve opinion. There really isn't a right or wrong when you are talking about whether you find a game mechanic annoying or not.

    --
    Sometimes my arms bend back.