Domain: animal-crossing.com
Stories and comments across the archive that link to animal-crossing.com.
Stories · 7
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Nintendo Translator On Miyamoto, Mr. Resetti
Thanks to Game Informer for their interview with Nintendo Of America translator/localizer, Bill Trinen. He discusses being Shigeru Miyamoto's translator for American trade shows, as well as localizing many of Nintendo's top titles, and says a major challenge is that "...up until recently, there hasn't been a whole lot of continuity... I think originally on the NES [Zelda] Ganon's name was spelled with two N's. We've actually been going back and trying to solidify and define all the terminology and the names of all the franchises." He also discusses Mr.Resetti, the mole who chides you when you reset without saving in Animal Crossing, saying: "...in Japanese Resetti had this very, very gruff Osaka accent and [the translator] took that and... as he was writing it he was saying the lines out loud in the thickest Bronx accent you could think of." -
Clock Watching For Improved Gameplay?
Thanks to GamerDad for their editorial discussing the use of a PC/console's internal clock to drive gameplay. The article starts by looking at GBA title Boktai, which "...knows what the time of day is and adjusts the onscreen graphics and gameplay to coordinate with the conditions", and also applauds "...a number of notable games that have used the internal clock in a console to either drive gameplay or allow for timed release of features", referencing Nintendo's Animal Crossing in particular. But the author also advocates simpler time-based rewards, as used in titles like Ikaruga: "Instead of having all the goodies that come with repeated play be unlocked through tasks, how about releasing some of those things dependent on how many hours you spend playing a game?" -
Sega Boss Stresses Fun Factor, Simpler Games
Thanks to Video-Fenky for their translation of an interview with Hisao Oguchi, the new boss of Sega. In it, Oguchi argues that less "grandiose games" are the way to rejuvenate the games market, referencing titles such as The Sims, Animal Crossing and Namco's Taiko no Tatsujin as good models for doing this, and saying: "Developers can't force their game worlds and huge stories on users. We can't have people balk at sitting in front of the TV and playing games because it's too tiring. All games are made to be fun for the people playing them, so in the next generation especially, making content that doesn't feel tiring to gamers will be very important." -
Nintendo And Europe - Not Best Of Friends
Thanks to C+VG for their report revealing that Nintendo's e-Reader device for GBA will not be released in Europe. This official confirmation from Nintendo comes after "e-Reader was [originally] confirmed for Europe back in May", and adds to the pain of European gamers still waiting for the multi-language PAL version of Animal Crossing for the GameCube, despite the fact the PAL Australian release is now announced for October, and Aussies still get the e-Reader. Why does Nintendo continue to give consumers a raw deal in Europe? -
Japan Half-Year Sales Show Sony Domination
Thanks to Polygon for posting the Japanese games industry's half-year console hardware and software stats on their site. They summarize: "Sales of Sony's PlayStation 2 console significantly outpaced all competitors... surprisingly, Square-Enix topped all software publishers by a large margin." As far as Japanese hardware sales go, the GameCube (8.3 percent) and especially Xbox (1.6 percent) are falling ever-further behind the Playstation 2 (58.5 percent.) Regarding software, Square Enix may not have expected Final Fantasy X-2 to sell almost 2 million copies, but it only boosted their already top-selling Japanese output. Nintendo's second place in software may be more due to their handheld output, not including (?) the separately-listed and top-selling Pokemon Ruby/Sapphire for GBA, rather than their GameCube titles (though some GC titles like Animal Crossing have been surprise hits.) -
Animal Crossing+ Japanese Details Revealed
Thanks to an anonymous reader for pointing to an IGN Cube story summarizing the new features in the Japanese expanded re-release of sleeper Gamecube hit Animal Crossing. These include brand new features such as "..upgraded animal designs.. all-new events added.. more than 100 additional items.. visit the island without a GBA.. take photos of village life, store on SD Cards, and print using photo printers", and a number of features previously only found in the US version of the game. Gamers.com has some new screenshots of this release, which follows the pattern of titles such as Kingdom Hearts:Final Mix in exporting US-release improvements back to Japan in a 'special edition'. Although non-Japanese Animal Crossing fans may be looking hopefully for this expansion, a release outside Japan seems unlikely, and the poor Europeans still don't have the original Gamecube version. -
Different Country, Different Game Content
Thanks to EvilAvatar for finding a registration-not-required (via NPR) version of a LA Times article about changing game content for different cultures. As the article describes, "Red blood in a game sold in the United States turns green in Australia. A topless character in a European title acquires a bikini in the U.S. Human enemies in a U.S. game morph into robots in Germany. Violent sex scenes in a Japanese game disappear in the American version." There's also discussion of localizing for cultural reasons, citing Animal Crossing, which has added "..folding lawn chairs, inflatable wading pools, tiki torches and pink flamingos" for the US version.