Clock Watching For Improved Gameplay?
Thanks to GamerDad for their editorial discussing the use of a PC/console's internal clock to drive gameplay. The article starts by looking at GBA title Boktai, which "...knows what the time of day is and adjusts the onscreen graphics and gameplay to coordinate with the conditions", and also applauds "...a number of notable games that have used the internal clock in a console to either drive gameplay or allow for timed release of features", referencing Nintendo's Animal Crossing in particular. But the author also advocates simpler time-based rewards, as used in titles like Ikaruga: "Instead of having all the goodies that come with repeated play be unlocked through tasks, how about releasing some of those things dependent on how many hours you spend playing a game?"
Isn't this the same as the Tamagotchi electronic pets that you have to feed at certain times and sleeps based on internal clock. Also those robotic pets (AIBO, etc) that have similar behaviors.
I remember I used to play Wing Commander on my 386DX 20MHz, but when I upgraded to a 486DX 50MHz the game sped up to the state it was unplayable as it didn't use the clock to set tempo.
Clocks are good.
--
FreeNET user? Comfortable with the adverse selection?
This reminds me of a few games that have used the system clock in ingenious ways.
... at the beep, BEEP)
In the Curse of Monkey Island On the first Island there is a clock tower that displays the same time as your system clock and if you click on it Threepwood would say the time to you (the time is
Dungeon Keeper 2 would tell you a funny one liner (can't remember what exactly) if you were playing the game in the early hours of the morning, somewhere around 3am I beleive.
Warcraft 2 would have christmas lights on the building ons christmas.
Either No Regret or No Remorse would play christmas music on Christmas day.
Nethack used such features for a years. Lycantrophy happens often at nights, undeads are stronger around midnights, Friday the 13th, really brings bad luck, and all dogs-alike creatures reacts to phase of the moon.
When in doubt, go to the library. - Ron Weasley in Harry Potter and the Chamber of Secrets
God, I'm playing always in the night... I would have darkness everywhere :)
Hubert
How about just making the games fun to play so you don't need unlockable content to entice people to play more?
If the game is fun enough, people will want to play it for the game, not because they're obsessive/compulsive about "finishing" it.
Actually, there are several games that do reward players for the more hours put into a game. The one off the top of my head is Project Gotham Racing and its prescursor Metropolis Street Racing. Those games are so damn hard that my first impression of the time-based rewards were that they were pity awards ("Ahhh poor player has only unlocked one car in TEN hours of play, here's a lame-ass car for your troubles). The more recent Otogi seemingly does the same thing.
And don't forget Seaman for the DC, which was more time based than it was task-based. It had that, AND Leonard Nimoy's voice! What else can you ask for in a game?
Is it possible that some people just don't WANT to be reminded of how many hours they've played?
Basing events and unlocking of goodies around the system clock is cool, but if game consoles are going to be network-connected, then I want a game that can mirror local weather conditions.
For example, if I'm playing the latest Final Fantasy during the winter, it'd be cool to have flurries, or snowstorms, or blizzards if that's what's going on outside. Or hot humid days that slow down the characters during the summer.
*meow!*
I thought Boktai knew whether it was day or night, not due to some internal clock, but due to the light sensor on the cart?
Oh wait, that IS how it is... =P
Let's not forget the Pokemon games with the internal timer. It was really cool that catching some pokemon forced you to play at night. Also, there's Smash Bros Melee, which requires a certain number of matches / hours played to unlock certain secrets.
However, this can also be a pain in the ass. It took me forever to do certain things in Animal Crossing because I ended up having time to play only at night. I missed a lot of great events. I set the clock forward in another game and then somehow only had free time during the day... I like it better when time's not an option, when I can play at my own pace.
- Cloud
Nethack has been doing that since the beginning. You never want to play on Friday the 13th....
I loved that about MSR too. You know, I've always wondered why we don't see this more, especially in sports games.
What with always-on net connections like XBL, is why not pull the exact weather for the stadium's zipcode?
Many Nintendo games make use of the clock in interesting ways, but even better are the ones that provide Easter Eggs on holidays (which is great, if they pick Christmas, as most people find out about those ones ;)). But it's not the only platform. The .HACK// games on the PS2, for instance, reward you new sounds and images depending on the number of hours you've played your current saved game.
Their clock could tell time
"Pro Pinball: Timeshock" had a special mode which would be enabled if you were in the middle of a game when the stroke of midnight passed. It put about 10 balls on the table, with about two minutes of ball saver, and did other things turn all the bumpers up to maximum strength. It was worth almost no points at all, but a lot of fun!
During the wee hours of the morning, I started YDJK up to hear the normal intro replaced with "aaaand welcome! to the insominiac edition of you don't know jack!"
I'm pretty sure it had knowledge of other holidays too, I think it had a few special questions for columbus day and stuff. Have to dig out the CDs and find out.
I'm a night guy, and because of that this game really cracked me up. I was up playing one night and it first told me that it was the witching hour and that curses were half-price. Finally, about 3 AM a voice announced "your nocturnal prowess has earned you a special gaming tip: GO TO BED". Needless to say, I had a little laugh and took the hint.
-- Political fascism requires a Fuhrer.
If you play on the one of the designer's birthdays, Raptor: Call of the Shadows will give you a silly song for the beginning instead of the usual Apogee ditty.
Fair enough. But if $GAME_DEV is capable of mirroring real-world weather conditions, it should be a trivial matter to include an option to disable weather emulation. Don't like it? You don't have to use it.
Besides, how is your PS${WHATEVER} going to obtain weather data for emulation without a net connection?
*meow!*
In the Curse of Monkey Island On the first Island there is a clock tower that displays the same time as your system clock and if you click on it Threepwood would say the time to you (the time is ... at the beep, BEEP)
hmmm i just fired it up in SkummVM, and it shows 10:00 (for the record it's now 8:00 PM) and clicking on it got "TEN O'CLOCK", then "STILL TEN O'CLOCK", and lastly "SEEMS LIKE IT'S ALWAYS TEN O'CLOCK ON THIS ISLAND." could be the SkummVM, or you could be remembering wrong (was it a different monkey island?)
Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
"Instead of having all the goodies that come with repeated play be unlocked through tasks, how about releasing some of those things dependent on how many hours you spend playing a game?"
Whee! Time released gaming! Another slashdot discovery! Gosh, what would we ever do without you people!?
And that's only one. Cripes, it's like we missed the last 5 years of gaming around here or something...
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Think about it, when do you usually play games? Your average gamer is nocturnal. I am posting this at two in the morning, and this is when I normally go to sleep (at least when I don't have morning commitments).
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By the end of the week you'll be jumping out of your skin everytime someone's watch goes off.
You're thinking of the Secret of Monkey Island, AKA Monkey Island 1. CMI is the third game.
Didn't simcity have a christmas easter egg or something?
Maybe that's true for you. On the other hand, I've been known to change my plans for the night because there was a full or new moon coming up.
And when you get a rare occurrence like a new moon *on* friday the 13th, well...
-Mark
The current crop of EA sports games (2004) award you for the amount of time you put into the game. They also recognize this from title to title. (I had put many hours into college football 2004 and when I started Madden 2004 on my xbox the first time it awarded me secret teams, stadiums, etc for my hours I had put into College football)
Greetings Starfighter. You have been recruited by the Star League...
I think a lot of Nintendo games do this. Some of which have already been mentioned. Star Wars: Rogue Leader had different missions based on what time of day you played. Some missions would be played a night with different ships. You could also take the training level on Tatooine at four different times; morning, day, dusk and night. If you completed all four, you were awarded with a special ship to fly in other missions.