Domain: appstorm.net
Stories and comments across the archive that link to appstorm.net.
Comments · 6
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Re:Market is Apple/Google's, but N has an advantag
As I pointed out earlier, it is not. http://android.appstorm.net/ro...
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Re:Bloat
Not always. I often get "The content owner has not made this video available on mobile" on my Nexus 7.
You know what you never see on your Nexus 7? Flash. Well....unless you don't upgrade to Kitkat, track down the apk and install it manually. That's not going to be a very popular option.
Nor do they offer the slightest bit of interactivity. What's the multi-platform successor to Flash games?
In spirit? Phones and mobile, produced using multi-platform game engines. I see people passing around goofy phone apps the way that they used to pass around goofy Flash games. As the closest-related technology? HTML5.
Except for PC users on satellite Internet.
Again, like I said, it depends on your audience. Honestly, I've never met anyone with satellite internet. Still, HughesNet seems to offer some plans with some decent caps at decent prices (given what the service is).
Even if one plans to export the animations to YouTube, in which non-Adobe program should one create them in the first place?
Why would it have to be a non-Adobe program to create the animation? My problem's more with Flash/SWF than Adobe products. Edge produces HTML5 content, and is the Adobe product that's meant to succeed Flash. If you'd rather ditch Adobe products completely, from what I understand, there are alternatives.
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Re:For soft keyboards? Why not?
It's not just the layout that can be replaced on android, you can use wildly different text input choices. Swiftkey has insanely good error correction and word prediction by a combination of an analysis of what you've written into your phone before and a heat map that invisibly adjusts the key position to be more consistent with where you actually hit it (if you always hit the area between 'e' and 'r' when you mean to hit 'e' it will begin register that area as 'e'). Swipe works by dragging from one letter to the next. Various voice recognition apps (including Google's) works through the same interface. And those are just the relatively obvious keyboard styles, there are other text input choices that are really trying new things. This is wildly out of date but still provide a glimpse of the kinds of things you can try out on Android.
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Re:Snapz Pro on your end
ScreenFlow and various others listed here look like they could also be perfect for the job (recording computer audio, microphone, local video and on-screen video).
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Re:No
No
Understandible. It can be hard to seperate HTML5 content from flash content these days. However, there is games popping up at a pretty constant rate. For example, look at these links:
Another thought: The HTML5 canvas element and Java's AWT "Graphics" element are very alike. I wonder how long it takes for someone to program a converter, so all java applet/mobile games are available as HTML5 games?
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Re:Games too
This argument makes no sense to me. HTML5 can already replicate pretty much anything these Flash games do and is also outside of Apple's control. Are you suggesting that Apple somehow doesn't realize this?
You should really take some time to look over what's currently possible with HTML5. Quake2 has been ported as a proof of concept, and the first level or so of Out Of This World.
http://web.appstorm.net/roundups/browsers/10-html5-games-paving-the-way/