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How Can Nintendo Recover?

Nerval's Lobster writes "Nintendo's revenue and profits are tumbling faster than Mario into a bottomless pit. Company executives recently suggested the next-generation Wii U console would sell 2.8 million units between April 2013 and March 2014 — significantly below the 9 million units predicted in previous estimates. Contrast that with Sony's PlayStation 4 and Microsoft's Xbox One, which sold 4.2 million and 3 million units, respectively, in their first six weeks of release. In lowering its hardware and software estimates, Nintendo also expects to take a loss by the end of its fiscal year in March. Nintendo's attempt to carve a niche for itself as an ecosystem for casual gamers has also run into a massive obstacle in the form of smartphones and tablets, which quickly developed into popular gaming platforms. Nintendo is reportedly considering a 'new business model,' according to Bloomberg, with its CEO telling a gathering of reporters in Osaka: 'Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It's not as simple as enabling Mario to move on a smartphone.' While Nintendo could probably made some good money off legacy gamers by bringing its (much loved) portfolio of older titles to iOS, Android, and other platforms, that move to mobile might further weaken its hardware sales. So what do you think? If you were in charge of Nintendo, how would you turn it around?"

559 comments

  1. Erm, the 3DS by Anonymous Coward · · Score: 3, Insightful

    is doing fine.

    Just keep pumping out decent games and don't fuck up the next major console. The 3DS is their lifesaver until the next refresh.

    1. Re:Erm, the 3DS by dreamchaser · · Score: 3, Interesting

      is doing fine.

      Just keep pumping out decent games and don't fuck up the next major console. The 3DS is their lifesaver until the next refresh.

      Is that why they are going to post a loss? A company can't rely on aging products to survive these days, at least not in the technology/entertainment sector. I'm not declaring them dead, but they are hardly doing well.

    2. Re:Erm, the 3DS by Skarecrow77 · · Score: 0

      Nintendo hasn't gotten a home console "right" since the SNES in the early 90s. N64 was essentially a flop (compared to previous nindendo consoles, and compared to its contemporary the PS1). Gamecube was a flop. Wii/U is a flop. Wii is the outlier, but I contend that it -should- have been a flop, due to underwhelming hardware (basically two gamecubes duct taped together. didn't even do HD res) and no real software direction at start, but they caught the break of a lifetime due to being the first out the gate with a motion controller, which apparently people thought was a really neat gimmick at a somewhat reasonable price point. How many of those 100 million Wiis sit unused in somebody's closet or under their tv gathering dust, now that the novelty of wii sports and wii fit have worn off? If it is dragged out, it's for the latest release of one of the 4 or 5 franchises that 30-somethings buy out of nostalgia. How often does that happen, once a year? maybe?

      The Wii succeeded despite nindento's ineptitude, not because of their business acumen.

      What is amazing is that they've been the #1 portable every generation since the first portable generation... That one still amazes me. My 2ds isn't even as impressive as my original PSP, let alone the Vita... Gotta be a price thing.

    3. Re:Erm, the 3DS by Anonymous Coward · · Score: 3, Insightful

      You can't declare a console a successful console a flop so you can preserve the integrity of your argument.

    4. Re:Erm, the 3DS by luther349 · · Score: 1

      yeo that's why 3ds has gotten some huge games this year normally only on there consoles.

    5. Re:Erm, the 3DS by luther349 · · Score: 3, Informative

      the lose is from the wii-u collecting dust in the stores. the 3ds still has strong sales.

    6. Re:Erm, the 3DS by luther349 · · Score: 1

      the n64 was a success but it did suffer from a slow launch it only had like 3 launch titles. it was also late to the party. hell i still have my n64. one its library got decent the thing had strong sales. the n64 had many strong points over ps1 instant load times better gfx etc but the ps1 had the bigger storage space and rode the huge rise of the jrpg market.

    7. Re:Erm, the 3DS by Anonymous Coward · · Score: 3, Insightful

      Nintendo's consoles may have been a "flop" according to you, but remember that historically they were all sold at a profit from the get-go (with the exception of the WiiU of course). So if remaining profitable is a "flop" then I guess you are right.

      One of big-N's problems is that it's becoming too difficult for them to keep their consoles cheap and yet continue to sell at a profit.

    8. Re:Erm, the 3DS by icebike · · Score: 3, Insightful

      Well the 3DS and 2DS are new enough that their sales figures probably aren't included in the quarter being reported, but their development costs probably are included.

      Grandkids got these for Christmas, and I was amazed at how quickly they had found all the cool features of these gaming devices. Soon the gaming was secondary to all the other things they do. They are making movies on them, recording sound, distorting images, and putting snapshots of their friends into the games as characters.

      Game play is but one aspect of these devices. You can pass some games and game tools to there players as you pass them on the street, (creepy) and if you visit some place those other friends have been (McDonalds for instance). Very Amazing little devices.

      These are totally new devices with quite a bit more included besides simple game play.

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    9. Re:Erm, the 3DS by ArbitraryName · · Score: 3, Informative
    10. Re:Erm, the 3DS by ArbitraryName · · Score: 2

      Well the 3DS and 2DS are new enough that their sales figures probably aren't included in the quarter being reported

      The 3DS is almost three years old.

    11. Re:Erm, the 3DS by Belial6 · · Score: 1

      One thing the 3DS has that smartphone and tablets still don't have is real time multiplayer. We have three 3DSs because we can sit down and play a game all together. When we go out to eat, we will often play a few rounds of Mario Kart while we wait for our meal. It gives us time to play with our son at a time and location that would otherwise be a pretty boring wait.

    12. Re:Erm, the 3DS by qbzzt · · Score: 2

      Minecraft Pocket Edition has real time multiplayer, as long as there is a wireless LAN where you are.

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    13. Re:Erm, the 3DS by cheesybagel · · Score: 3, Insightful

      Any smartphone has a WiFi connection these days. If you have a WiFi network you can do LAN multiplayer easily.

    14. Re:Erm, the 3DS by cheesybagel · · Score: 1

      Going further back the Nintendo Game Boy sucked compared even to an Atari Lynx nevermind the Sega Game Gear. But it was cheap and kids don't have a lot of pocket money. That's how Nintendo gets their market.

    15. Re:Erm, the 3DS by cheesybagel · · Score: 2

      Better gfx? You couldn't put any decent textures on it.

    16. Re:Erm, the 3DS by cheesybagel · · Score: 1

      The Wii-U is too gimmicky and complex. They should have gone with a cleaner design that would be cheaper to produce.

    17. Re:Erm, the 3DS by icebike · · Score: 5, Insightful

      But the smartphone is a miserable gaming platform.

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    18. Re:Erm, the 3DS by cheesybagel · · Score: 1

      Not if the game was explicitly designed for a smartphone. Or any other multi-touch display.

    19. Re:Erm, the 3DS by puto · · Score: 1

      Really? I just found about 50 games that are multiplayer, including nights of the old republic... Of course in my day my parents held conversations with me in public...

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    20. Re:Erm, the 3DS by luther349 · · Score: 1

      like 11 million people own a 3ds. the 3ds had a 100% increase in sales in 2013 mainly due to Pokemon i think nintendo was expecting the same increase in 2014 its not going to happen. something like 83m ds systems where told over its lifetime but just like the wii-u casual ss owners did not see the 3ds as a must buy but more as a gimmick for its first year i did myself until nintendo dropped the 3d gimmick and started making decent games.and not n64 remakes.

    21. Re:Erm, the 3DS by luther349 · · Score: 1

      correction in the middle of 2013 there is was 31 million 3ds sold. as much as the n64 and more then wii-u i say its doing very well.

    22. Re:Erm, the 3DS by icebike · · Score: 1

      Still sucks over dedicated buttons.
      Your hand are always in the way.

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    23. Re:Erm, the 3DS by dingen · · Score: 1

      There are loads of games where this isn't an issue at all.

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    24. Re:Erm, the 3DS by RogueyWon · · Score: 1

      Except the 3DS sales have also had to be revised down from forecasts. Not by as much as the Wii-U's in percentage terms, but still by around a third. Plus 3DS hardware, even though it's now back to a profit on each sale, is bringing in nothing like the margin per unit Nintendo has historically been able to reap. Worse, the 3DS's sales have trended down over Christmas, implying the machine has passed its peak.

      Sure, the machine has done fairly well on sales, but it is very much the "new PSP" rather than the "new DS". As in, a machine that sells pretty well all things considered (the PSP sold on a par with some of Nintendo's handhelds, though not the DS), but is very much dependent upon Japan for that success, with the rest of the world moving on from it quite quickly. That's ok (Sony would be delighted if the Vita were doing as well), but it's not giving Nintendo a financial replacement for the old DS's mega-success.

      Perhaps more worryingly for them, a number of third party developers targeted at the 3DS have been finding life tough recently (the Rune Factory developer went under not long ago). The platform's wider eco-system is definitely losing out to a mixture of smartphones/tablets, the home consoles and even PC.

    25. Re:Erm, the 3DS by Boronx · · Score: 2

      Zelda and Mario are still big with the kids.

      The only reason I don't a Wii-U for my kids is because through the Wii I found out that optical disks and kids don't mix. Every N64 game we have still works.

    26. Re:Erm, the 3DS by Cimexus · · Score: 3, Informative

      Cost definitely had something to do with it, but as one of the few people who used to have a Game Gear when I was in primary school (all my friends had Game Boys), the number one thing that sucked about the GG was the battery life. Because it had a backlit, colour screen, it only lasted an hour or two on batteries, whereas the GB would last all day.

      Not only that, the GG required six AA batteries and these were damn expensive at the rate you went through them. You could use rechargeables but they lasted even less time than non-rechargeable batteries. I recall spending most of my time playing the GG plugged into AC power.

    27. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Not fun ones. Time-wasters like Candy Crush, sure.

    28. Re:Erm, the 3DS by Scarletdown · · Score: 1

      Cost definitely had something to do with it, but as one of the few people who used to have a Game Gear when I was in primary school (all my friends had Game Boys), the number one thing that sucked about the GG was the battery life.

      The Lynx, although an impressive bit of hardware for its time, also suffered the same problem. However, another factor that helped the monochrome Game Boy win out over the more advanced and colorful Lynx and Game Gear was the fact that the latter 2 really stretched the definition of "portable video game." Compared to the Game Boy, they were huge, too big really to be practical as portables.

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    29. Re:Erm, the 3DS by dbIII · · Score: 1

      The screens are tiny even compared with the original DS.

    30. Re:Erm, the 3DS by Scarletdown · · Score: 1

      Zelda and Mario are still big with the kids.

      The only reason I don't a Wii-U for my kids is because through the Wii I found out that optical disks and kids don't mix. Every N64 game we have still works.

      I had to return a PSP Lego Star Wars game to Goodwill not too long ago. It would not load because despite the disc being fairly well protected in a plastic shell, some idiotic little ape still managed to scratch it up pretty bad before donating it.

      The the hell can someone manage to scratch up a PSP game to the point of being unusable?

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    31. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Everything Nintendo does is a gimmick. They need to stop making hardware, because they just can't compete in that area. Instead, they should focus on making games for Sony or Microsoft's consoles and hopefully not just the usual Mario/Zelda/Metroid rehashes that they keep puking back up.

    32. Re:Erm, the 3DS by AK+Marc · · Score: 1

      Wii was the cheapest way to buy a Band Hero at the time we got it, and had many more kid-friendly games. The only kid-friendly games on the PS3 are Japanese imports. You can blame the poor graphics on the cartoonishness of some games, but the kids love it. It's simply a better family console than the others.

    33. Re:Erm, the 3DS by CastrTroy · · Score: 2

      Yeah, it's amazing what they did with just polygons back then. People forget that games like Mario 64 and Ocarina were made with almost zero textures. But they were so fun to play that nobody cared. When I think back, all the best games from that generation were on the N64.

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    34. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Only for specific types of games like platformers or racing, with the latter being up for debate as some racers have great accelerometer and gyro controls. For other types, like strategy, adventure, puzzles and FPS, a touchscreen is a much better input device.

    35. Re:Erm, the 3DS by tripleevenfall · · Score: 1

      Isn't that the problem?

      Nintendo's strategy was to make themselves the system you get if you're interested in Pokemon or Mario, and as it turns out, that's not enough to keep your company afloat.

    36. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Most smartphones have 4"-5" screens, which is as large or larger than any of the DS or 3DS models. Smartphones also have much higher resolution, with most being at least 1280x720 and some being 1920x1080.

    37. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Funny, when I think back to that generation of consoles, it was all about the PlayStation. Ace Combat 2, Ace Combat 3, Blood Omen: Legacy of Kain, Brave Fencer Musashi, Bushido Blade, Castlevania: Symphony of the Night, Chrono Cross, Colony Wars, Colony Wars: Red Sun, Crash Bandicoot, Crash Bandicoot 2, Crash Bandicoot 3, Crash Team Racing, Dino Crisis, Duke Nukem: Time to Kill, Einhander, Final Fantasy VII, Final Fantasy IX, Gran Turismo, Gran Turismo 2, Grand Theft Auto, Grand Theft Auto 2, Jet Moto, Legacy of Kain: Soul Reaver, Mega Man 8, Metal Gear Solid, Misadventures of Tron Bonne, Oddworld: Abe's Oddysee, Omega Boost, Pandemonium, R-Type Delta, Resident Evil, Rage Racer, Ridge Racer Type 4, Silent Hill, Soul Blade, Speed Punks, Spyro the Dragon, Spyro 2, Spyro 3, Suikoden, Suikoden 2, Tekken 3, Tenchu: Stealth Assassins, Tomb Raider, Twisted Metal, Vagrant Story, Warhawk, Wild Arms, Xenogears and tons more that I'm not thinking of off the top of my head.

      N64 had what? Mario 64, Zelda 64, James Bond 64 and maybe Conker's Bad Fur Day 64. Whoop-de-fuckin-doo. _Nobody_ wanted to play N64 unless it was one of my friend's kids.

    38. Re:Erm, the 3DS by jonwil · · Score: 0

      The mistake Nintendo made with the Nintendo 64 was that they stuck with the cartridge format at the time when others (Sony, Sega) were going with optical disks. Sure the optical disks had the higher load times and potential piracy issues but they had much higher capacity which is why companies like Square jumped ship to the Sony machine.

      The Gamecube failed because it was big, ugly and underpowered compared to its competitors and never really had any games other than the first party titles.

      The Wii sold because it was cheap, attractive to families (in that it had more kid-friendly games and less super-violent not-kid-friendly games as well as having popular franchises like Mario and Zelda) and it had the motion control (and not only had it, used it well)

      The mistake with the Wii U is the high cost of the console (coimpared to the Wii and relative to consoles like the 360, PS3, One and PS4), the crappy performance levels (which make it harder for games companies to justify the work to port their engines to it) and the lack of titles (the only Zelda game so far is a HD remake of an old title, there is no Wii U follow-up to Super Mario Galaxy yet and there is no Wii U Smash Bros title yet, just as an example)

    39. Re:Erm, the 3DS by RaceProUK · · Score: 1

      The Gamecube failed because it was big, ugly and underpowered compared to its competitors and never really had any games other than the first party titles.

      Don't know what Gamecubes you were looking at, but the one my brother had was smaller than the original PS2. And remember, the original XBox was bigger than a small mansion.

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    40. Re:Erm, the 3DS by captjc · · Score: 2

      The Gamecube failed because it was big, ugly and underpowered compared to its competitors and never really had any games other than the first party titles.

      Um, the Gamecube was the smallest console on the market, cheaper, and was more powerful then the PS2. It also had a great controller (A matter of opinion, I guess) It's problem was the lack of a DVD drive (both for space and DVD playing was a killer feature for the time).

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    41. Re:Erm, the 3DS by Bigbutt · · Score: 1

      What? I can play Ticket to Ride and Small World with someone else who has the game on their smartphone or tablet. And isn't Scrabble one of the first where you have a table board and smartphones as your tile holder? It's the game companies that put in that functionality. The platform is just capable of it.

      [John]

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    42. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      N64 had filtering, Z-buffering, proper perspective correction (so textures doesn't bend and warp like they do on the PS1), and mipmapping. While some may prefer the grainy PS1 graphics over the blurry N64 graphics (like some may prefer the horrible Genesis/MegaDrive sound over the SNES), the N64 was technologically superior over the PS1.

      Also, give us ONE ps1 game with the same type of huge open spaces like Super Mario 64 or Ocarina of Time. All PS1 games were essentially confined to small areas or corridors.

    43. Re:Erm, the 3DS by Anonymous Coward · · Score: 0, Troll

      Complex.

      A controller with a large touch screen on it.

      How old are you?

    44. Re:Erm, the 3DS by damnbunni · · Score: 1

      Touchscreen is a horrible interface for FPS. The only way I've found to make touchscreen FPS controls not suck is to use a Bluetooth controller and some controller-mapping software. Or an nVidia Shield.

      I would far rather use the 3DS's controls for an FPS. (Use the analog stick for look and the ABXY buttons to move, shoot with the triggers. It works well.)

      What I can't figure out with mobile strategy games is, why are they all RTSes? I haven't found any turn-based games, which I think would be far more suited to touchy-pokey controls.

      Am I just not finding them? Is there some Android equivalent of Heroes of Might and Magic out there? Heck, HoMM3's interface actually works perfectly well on a touchscreen - I've played it on a Windows slate. And I'd happily re-buy it for my phone if it existed.

    45. Re:Erm, the 3DS by modmans2ndcoming · · Score: 1

      What are you talking about? The GG was perfectly sized to be portable. I wish I knew what happened to mine. I would love to play me some sonic (pretty much the game that the GG was designed around)

    46. Re: Erm, the 3DS by Anonymous Coward · · Score: 1

      final fantasy VII

    47. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Obviously keyboard and mouse is the best, but touchscreen is MUCH better than a gamepad for FPS. The most important thing in a FPS is being able to quickly and accurately aim. I can do that far more easily with a touchscreen than an analogue stick.

    48. Re:Erm, the 3DS by Anonymous Coward · · Score: 1

      PlayStation had much better textures and could push more polygons around. There is nothing on N64 that looks as good as Gran Turismo, model or texture-wise. Some other games N64 couldn't touch visually were Wipeout 3, Colony Wars 3, Ace Combat 3, Alien Resurrection, Ridge Racer 4 and Omega Boost.

      The Spyro games all had large, open areas with no pop-in. Mario 64 and Ocarina of Time had horrible draw distances where stuff like enemies would just suddenly appear close to you..

      Soul Reaver had large, seamless worlds. On top of that, you could shift between two versions of them whenever you wanted as well.

      Batman & Robin. Based on a shitty movie, but the game was technically impressive for having a huge, seamless world.

      Any of the flying games like Warhawk, Air Combat, Ace Combat 2, Ace Combat 3 have very large environments.

    49. Re:Erm, the 3DS by towermac · · Score: 1

      Road Rash on N64 was far superior to the PS1. I don't think Goldeneye could have even been done on the PS1. I had both, and the N64 was a lot beefier. Playing the same game on both, the N64 was "better'". True that PS1 had a lot more games, and was overall more successful.

      If I was Nintendo, and wanted to stay in this business, I'd go back to the development of the N64, and try to recapture that. Do it right this time, don't be late, only be slightly more expensive than the competition, while being noticeably more powerful. That may turn out to be too hard or expensive to do.

      The other choice is to follow Sega. That would make me sad, but were I in charge, I would have to consider carefully throwing all my money into trying to beat today's Sony at building a game console.

    50. Re:Erm, the 3DS by geminidomino · · Score: 1

      Agreed. I've owned every Nintendo console from the original "toaster oven" NES through the Wii, but I'm just tired of the gimmicks. The Wii had much the same problem, and it hurt a lot of games I would have otherwise loved to play (SSBB, Zelda:SS), and the Wii-U is just moer of the same, turned up to 11, and apparently with a battery sucking bastard child of a Game Gear and a Nook. Pretty much done with Nintendo's consoles now (and the other two made sure to take themselves out of the running with the bullshit they pulled last generation, so they weren't even options).

      Guess I'm dedicating myself to the GPCGMR now.

    51. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Around here the 3DS/DS games cost about 60 euros. Every now and then you can find discounts (15 to 20 euros). I'd say the 10..15 euro range should be the norm for these games to be sold at any higher rate.

    52. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      ESL class of the day: The loss is from the wii-u collecting dust in the stores.

    53. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Have yet to see a single mobile phone game that can entertain me for more than 5 minutes. And that's not because they are bad, some of them look absolutely wonderful, but the control is limited to swipes and tilts, which means delay and no feedback. I'm not a masochist when it comes to pleasing myself.

    54. Re:Erm, the 3DS by TWiTfan · · Score: 1

      I have a nephew who could find a way to break an Abrams tank.

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    55. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      A large resistive touchscreen. I would find that complex too, what with having crap responsiveness and no multi-touch. You could never be sure if your touches and gestures were detected. These are issues aside from the horribly uncomfortable, unergonomic shape. Nintendo really fucked up badly when they designed that hunk of junk.

    56. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      which leaves you with a rather small range of possible products >_>

    57. Re:Erm, the 3DS by Dcnjoe60 · · Score: 2

      the lose is from the wii-u collecting dust in the stores. the 3ds still has strong sales.

      Exactly!, except it's not the stores where they are collecting dust causing the problem, but the warehouses and shipping containers. Nintendo needs to have a fire sale to generate cash flow to build something that will sell. Even unloading them at cost would be better than sitting in storage. I wonder if SteamOS can be ported to run on a Wii U?

    58. Re:Erm, the 3DS by mrchaotica · · Score: 2

      Not only that, the GG required six AA batteries and these were damn expensive at the rate you went through them. You could use rechargeables but they lasted even less time than non-rechargeable batteries. I recall spending most of my time playing the GG plugged into AC power.

      This!

      Between the huge device itself, the AC (and/or car outlet) adaptor, and games, you pretty much needed to carry the thing around in its own bag instead of a pocket.

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    59. Re:Erm, the 3DS by QuasiSteve · · Score: 1

      Until everybody with an affinity for gaming and possession of an iPhone 5 throws one of these types on:
      https://www.youtube.com/watch?...

      ( A 'sleeve' for an iPhone 5 that works as a controller, with physical buttons, making use of iOS's new controller API. )

      Sure, it's a bit like taking a gaming device and throwing a phone function on it - but I bet it'd fare better than the NGage nonetheless.

      ( Controllers aren't too popular on Android - but then that's usually separate BT-mated things, not quite as slick.. the same applies to older iPhones, of course. )

    60. Re:Erm, the 3DS by N0Man74 · · Score: 1

      Nintendo's strategy was to make themselves the system you get if you're interested in Pokemon or Mario...

      Or Zelda, or Pikman, or Metroid, or Smash Brothers...

    61. Re:Erm, the 3DS by CronoCloud · · Score: 1

      The only kid-friendly games on the PS3 are Japanese imports.

      What? Skylanders? Disney Infinity? Lego "whatever", and tons of stuff on PSN? Now SCEA isn't so smart as Microsoft as to get Wal-mart to put an end-aisle display with "family games" up..but there ARE family/kid games on the PS3.

    62. Re:Erm, the 3DS by N0Man74 · · Score: 4, Insightful

      I was dismissive of the Wii-U at first. I thought it was a bone-headed move.

      The truth is, a year later I looked at the system again. I looked at the games that have come out, and there were a lot of interesting games!

      I decided to buy one last month, and gimmick or not, it is a seriously fun console. I much prefer to play my Wii U than my friend's PS4. It's not even just the 1st party titles either.

      I feel like Wii U is a disaster not because it isn't a fun game system with fun games, but because of cynical, close-minded, jaded gamers who think they are too cool to play on a console that they believe is a kiddie console.

      I still have my doubts about whether the extra tablet/screen was necessary, but it has added a lot to some games.

    63. Re:Erm, the 3DS by SleazyRidr · · Score: 1

      There are loads of simplified point/click games which work well on a smartphone. There have been a few attempts at serious games but none of them have worked smoothly. Unfortunately the market for mindless games has always dwarfed the market for serious games, so as gamers we're going back into the shadows on the corners of the market.

    64. Re:Erm, the 3DS by emuls · · Score: 0

      There are loads of people who still want to play games with an actual controller too. The markets can co-exist.

    65. Re:Erm, the 3DS by scubamage · · Score: 1

      Yeah, except your finger/hand is always covering a large portion of the screen real-estate.

    66. Re:Erm, the 3DS by scubamage · · Score: 1

      The GG was perfectly sized as a portable if you were into the whole "baggy jeans" thing at the time. It was not remotely as small as the gameboy. Atari Lynx was larger still to make room for the second set of buttons/controls for south paws.

    67. Re:Erm, the 3DS by Iceykitsune · · Score: 1

      Castlevania SoTN ;)

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    68. Re:Erm, the 3DS by scubamage · · Score: 2

      The gamecube was tiny compared to a brand new PS2/Xbox. 5.9"x6.3"x4.3", small enough to fit in the palm of your hand.

    69. Re:Erm, the 3DS by operagost · · Score: 1

      Is your definition of a flop "didn't have #1 runaway sales numbers for every quarter it was offered"?

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    70. Re:Erm, the 3DS by operagost · · Score: 1

      I'm sure the NSA has already passed on this information to the Army's R&D department.

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    71. Re:Erm, the 3DS by tripleevenfall · · Score: 1

      Right. Children.

    72. Re:Erm, the 3DS by operagost · · Score: 1

      xobx si hueg, LOL

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      Gamingmuseum.com: Give your 3D accelerator a rest.
    73. Re:Erm, the 3DS by Anonymous Coward · · Score: 1

      cynical, close-minded, jaded gamers who think they are too cool to play on a console that they believe is a kiddie console

      This has been the case since the Genesis, actually. The irony being that those same "hardcore" gamers are actually the most childish of them all.

      That said, MS and Sony still have their other divisions to prop up their games divisions. Nintendo is only a games company. If Sony and MS's respective game divisions were standalone companies, both would have gone out of business a decade ago. Companies can't lose billions of dollars a year for very long.

    74. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      I have played Soul Reaver, it streamed the levels as you progressed which I guess was really advanced back then but it was mostly indoors if I don't remember wrong and the framerate was absolutely terrible.

      Haven't played Batman & Robin but from screenshots on google it seems to have very very short draw distance.

      Wipeout 3 was awesome (own it and have finished it to like 95%) and looked terrific (especially artistically), not what I would call "open world" though...

      The flying games have "large" worlds in terms of "real-world distance" but I think that is mostly due to the properties of this kind of game. Imagine replacing the aeroplanes with a Mario or Sonic of the same screen size and the the worlds are not that big anymore. Also, compare these games (and their speed, framerate, smoothness, and general amount of shit going on) with StarFox 64, I'd say that to say that the N64 couldn't "touch them" visually is not exactly true.

    75. Re:Erm, the 3DS by nu1x · · Score: 1

      You seem to be forgetting about battery life, and game library, 2 factors which were decisive in case of Game Boy. Nothing else compared.

      --
      I have nothing to lose but my bindings.
    76. Re:Erm, the 3DS by zerocommazero · · Score: 1

      The battery life isn't that bad. I can get at least 3-4 hours of life out if at a time. It can plug in to charge while using if need be. I totally agree with your opinion of the Wii, but you really should give the Wii-U a shot. The second screen is no gimmick. If you have a family, off-TV play is incredibly useful.

    77. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      "pretty boring wait"

      Is this what family dinners are like now?

    78. Re:Erm, the 3DS by phorm · · Score: 1

      Smartphones also have crappy cameras comparative to - say - a DSLR or even just a dedicated point-and-shoot.

      However, sometimes the best camera is the one you have with you. Same logic applies to portable game platforms...

    79. Re:Erm, the 3DS by geminidomino · · Score: 1

      I have a family, but it doesn't involve anyone too young to have their own TV (or to drive, for that matter). I already didn't like the whole "waving around like an electrocuted octopod" thing with the Wii, I can't imagine I'd like it any better on the Wii U. Combined with the fact that N's spent the last 5 years crapping all over the same beloved 1st party titles I'd be most interested in, there's really nothing there for me. If they ever decide to target gamers again, maybe I'll give them another look.

    80. Re:Erm, the 3DS by everdred · · Score: 1

      This. What's more, it's always covering the part you need to look at.

    81. Re:Erm, the 3DS by Shatrat · · Score: 1

      Buttons suck vs keyboard and mouse but many people choose convenience and price over maximum performance. Smartphones eat into the more casual console gamers just like consoles eat into the more casual PC gamers.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    82. Re: Erm, the 3DS by Anonymous Coward · · Score: 0

      Considering the Wii U is PowerPC based I'd say it is extremely unlikely that SteamOS would run on it.

    83. Re:Erm, the 3DS by jjbenz · · Score: 1

      I agree, shitty controls (battery life, form factor, etc..) don't make for a good gaming experience.

    84. Re:Erm, the 3DS by AK+Marc · · Score: 1

      I hadn't re-looked in a few years. Seems everything you've mentioned is available on other platforms or PC, so not a PS3 incentive. Are there any kid-aimed exclusives on PS3? I can think of some for Xbox and Wii.

    85. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      No it isn't, it's off to the side. There isn't generally a 1:1 pairing of finger to orientation in games. I had no problems playing through NOVA, NOVA 2, NOVA 3, ShadowGun, Dead Space or Max Payne. I realise those last three are third person shooters, but they control pretty much like FPS games. Not once did I think "man, I wish my finger weren't in the way" because it never came up as an issue.

      On a gamepad, FPS/TPS games are unplayable. The character turning is based on a maximum turn rate, so you're constantly jamming the thumb stick to the sides and then waiting as everything ever so slowly scrolls past to your target, which you then overshoot because you can't pinpoint it. That's why all console FPS games are severely dumbed down with things like auto-aim/lock-on and regenerating health.

    86. Re:Erm, the 3DS by CronoCloud · · Score: 1

      Medieval Moves
      Aragorn's Quest
      Wonderbook series
      The two Eyepet games.
      Little Big Planet (including the racing one)
      Sports Champions
      Flower
      Start the Party
      Katamari Forever

    87. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Yeah, I agree, Soul Reaver was pretty awesome with huge environments. The one thing you're mistaken about is the frame rate, it was smooth on the PS1; at least 30fps minimum.

      Batman & Robin was recreating Gotham City, what do you expect? Ocarina of Time wasn't much better for the pop-in.

      Nobody ever claimed Wipeout 3 had an open world.

      Relative to the craft size in the flying games, the environments were still absolutely enormous. Much larger than anything in Mario 64 or Ocarina of Time. I would also suggest you try out some of them, because they have way more going on simultaneously than Star Fox 64 while still managing to be both free flight and looking a hell of a lot better. Some of the battles in Warhawk were just crazy and that was a first gen PS title.

    88. Re:Erm, the 3DS by cheesybagel · · Score: 1

      I've spent a lot more than that playing Kairosoft games on my Android tablet. Try playing Pocket League Story, Grand Prix Story, or Game Dev Story.

    89. Re: Erm, the 3DS by Anonymous Coward · · Score: 0

      Sounds like you need to get Pixel Dungeon loaded onto your phone.

    90. Re:Erm, the 3DS by Cimexus · · Score: 1

      Haha yeah.

      I also had the adapter that would allow you to use full size Master System cartridges on the GG (internally the hardware of the two machines was almost identical, so the adapter did little else than convert the pin layout of the large MS cartridges to the smaller GG ones and do some funkiness to account for the different aspect ratios of the screens). That greatly expanded the library of games you could play on it. However the adapter and the Master System cartridges were obviously very bulky!

    91. Re:Erm, the 3DS by AK+Marc · · Score: 1

      Looks like they waited until Move to release anything. But I'll have another look.

    92. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      ...but the DD was a flop

    93. Re:Erm, the 3DS by Belial6 · · Score: 1

      Your parents just didn't spend enough time with you to do both.

    94. Re:Erm, the 3DS by Belial6 · · Score: 1

      None of those are real time multi-player. They are all turn based.

    95. Re:Erm, the 3DS by Belial6 · · Score: 1

      Good point. I did forget about Minecraft. Unfortunately, as you point out, you have to have access to a wireless LAN. With the 3DS, the system seamlessly makes an Ad-Hoc network. A huge number of games even let the extra players download the game from the first player so that you can play multiplayer with people who don't already have the game.

    96. Re:Erm, the 3DS by Belial6 · · Score: 1

      No, you can't. First you have to write the games that play multiplayer. Besides, the need for a WiFi network is frequently a physical barrier. A barrier that the 3DS does not have.

    97. Re:Erm, the 3DS by Belial6 · · Score: 1

      They can be when you don't ship your kids off to be raised by the state for most of the day. You are working from the idea that you ship your kid off to someone else to raise them, and the first opportunity you get to talk to them is at dinner. You also have no idea what your kid has been doing for the majority of their day. On the other hand, I already know what my kid has been doing the rest of the day, as I have spent the day with my child. Thus, not only am I not trying to find out what he has done all day, but I have already had 8 to 10 hours to have had intriguing and stimulating conversation with him.

    98. Re: Erm, the 3DS by Anonymous Coward · · Score: 0

      Is there a PowerPC version of SteamOS or even just Steam for a PowerPC operating system?

    99. Re:Erm, the 3DS by Black+LED · · Score: 1

      Heh, I used to be so addicted to Grand Prix Story. It really is a fun game.

    100. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Android has had peer to peer wifi (Wifi Direct) since ICS. Bluetooth is also used by some games. You don't need an entire network.

    101. Re:Erm, the 3DS by mea_culpa · · Score: 1

      My problem with the Wii U is there was no where to demo it. When it launched it launched in plexiglass cases with the controller firmly bolted down. It was like playing a gameboy. There was no way to experience it in any way.
      Every console I purchased starting with the SNES could play actual games at the demo kiosk in the stores.

      Nintendo really cared about presentation back then, the SNES kiosks were connected to EGA monitors offering slightly better better looking graphics than a TV could and looking much better than the competition next to it at the time. When playing the demo I wanted nothing more than to take one home. Nintendo's presentation of the U only made me scratch my head. Their marketing was and is horrible no matter how good the console may actually be. I certainly wasn't going to shell out $350 when I knew for certain that my kid would be excited beyond measure getting a tablet.

    102. Re:Erm, the 3DS by N0Man74 · · Score: 1

      Right. Children.

      Or people that are too damn old to care about proving how "mature" they are by insisting on playing M-Rated games...

      Nintendo's games may have cartoony aesthetics that appeal to kids, but they are also well-designed games that are meant to be played by the entire family.

    103. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      All they need to do is lower the price on the Wii U. Problem solved. We'd buy one in a heartbeat.

      My kids are weeping for a Wii U, and I tried it out at the display at Walmart, and it was awesome. But we just can't afford it at the current price point, especially when tablets(!) like the Kindle Fire HD are so much cheaper, with new free apps out every day.

      Instead, we got the Disney Infinity (half off) for xmas, and it's sitting there unused next to the Wii, with all the games played out.

    104. Re: Erm, the 3DS by Xman73x · · Score: 0

      Lol a simple solution would be drop that name Wii! And start listening to your fans from the 80's and bring out better games! And no more Pokemon! Bring back from 18- years ago the Mother games hint hint Earthbound 1-2-3 and perhaps Earthbound 4! On perhaps that new supposedly console!

    105. Re:Erm, the 3DS by MitchDev · · Score: 1

      So far, there aren't any real compelling Wii U exclusive games to warrant buying a Wii U.

      Every console goes through this to some degree until the exclusives people really want hit. Expect to see a sales spike when the new Wii U "Legend of Zelda" and/or Pokemon title hits...

    106. Re:Erm, the 3DS by MitchDev · · Score: 1

      We still have one or two Game Gear units and a bunch games sitting in the cubby hole. Maybe instead of the trash, they need to visti eBay or Craigslist instead....

    107. Re:Erm, the 3DS by MitchDev · · Score: 1

      Skylandees and Disney Infinity aren't video games, they're "Action Figure" Sales generators....

    108. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Or people that are too damn old to care about proving how "mature" they are by insisting on playing M-Rated games...

      I don't see how you're helping your point by responding to his childish generalization with one of your own. You could have reworded your comment to only talk about how you aren't ashamed of your interests and preferences without attack those of others.

      Nintendo's games may have cartoony aesthetics that appeal to kids, but they are also well-designed games that are meant to be played by the entire family.

      That's part of the problem. Not everyone wants a family oriented experience. Not all the time. Is every book in your house perfect for the whole family? Do you only watch movies from Disney or Pixar?

      Nintendo knows this. They promoted how the Wii U has a few "mature" games like AC or Batman. Whether they can keep getting more on to the platform remains to the be seen (other threads have already mentioned N's relations and treatment of indies and 3rd parties)

      The other thing is that not everyone wants to keep seeing the same Nintendo franchise sequels. Nothing against Mario or Zelda or anything, and I'm sure each iteration of those games offers their own unique experiences, but sometimes, people just want something brand new.

    109. Re:Erm, the 3DS by Anonymous Coward · · Score: 0

      Ya fuck those stupid customers not wanting your shit.

  2. Better Hardware by Anonymous Coward · · Score: 1

    wii/u is seriously underpowered.

    1. Re:Better Hardware by Anonymous Coward · · Score: 0

      Power isn't an issue. The issue stems from the name being so close to the Wii and marketting in general. It has the best game library of the generation, and this next year has some of the most desired games. Off the top of my head there is Bayonetta, Smash Bros., and some time in the future, Monolithsoft's X game. Each of those will turn it around as exclusives.

    2. Re:Better Hardware by Anonymous Coward · · Score: 0

      wow the most expected games is yet another port and yet another remake, sign me up for that shit I already own!

    3. Re:Better Hardware by Anonymous Coward · · Score: 1

      Why not? You already own the last 12 Call of Duty/Medal of Honor games.

    4. Re: Better Hardware by Cinder6 · · Score: 1

      Bayonetta is an exclusive sequel, not a port.

      --
      If you can't convince them, convict them.
    5. Re:Better Hardware by dingen · · Score: 1

      Power is an issue, because once again Nintendo cannot compete with the other consoles. This means 3rd party developers aren't interested *again*, because the gap between the PS4/XBONE and Wii U is simply too big. The extra hassle of getting modern games to run on the Wii U aren't worth the effort, so all that is left is lots of Mario's, Zelda's and Pokemons.

      And that wouldn't be that bad *if those games were actually available*. But they aren't. It's now 14 months after the launch of the Wii U and there still isn't a Zelda-game, no Mario Kart, no Pokemon, no Mario Galaxy for the Wii U. Just to name a few.

      And then there's the controller. The Wii was compelling to a lot of people because of its novel motion controller. The Wii U has nothing of the sort. Sure, a tablet controller might be new in console-land, but everyone and their mother have already got a tablet. And any old iPad/Galaxy/Nexus/whatever tablet is way nicer than the clunky piece of white plastic Nintendo is providing with their system.

      Combine all this with the terrible name and you've got exactly the clusterfuck that is the Wii U.

      --
      Pretty good is actually pretty bad.
    6. Re:Better Hardware by cyber-vandal · · Score: 1

      there still isn't a Zelda-game

      Yes there is.

      There is also a Mario game. I don't know how it compares to Galaxy.

    7. Re:Better Hardware by DeanCubed · · Score: 1

      It's just as good as Galaxy, without the 'Galaxy' name on the box, although there is a Galaxy themed level and you can play as one of the Galaxy characters. But of course people without a Wii U have never played it and just assume it's crap without that Galaxy name on the box.

      --
      Born to Play
    8. Re: Better Hardware by unami · · Score: 1

      power isn't that much of an issue, when you take it from the perspective that they are competing with smartphones&tablets and hot with the ps4/xbone

    9. Re:Better Hardware by dingen · · Score: 1

      Wind Waker is GameCube's Zelda. There isn't one original to the Wii U.

      --
      Pretty good is actually pretty bad.
    10. Re:Better Hardware by cyber-vandal · · Score: 1

      So what?

    11. Re:Better Hardware by dingen · · Score: 1

      So people who are fans of Zelda aren't buying Wii U's. Same goes for fans of Mario Kart, fans of Pokemon etc.

      Nintendo might be able to get away with having little to no 3rd party games, but if there also aren't that many 1st party games then what is there?

      --
      Pretty good is actually pretty bad.
    12. Re:Better Hardware by Midnight+Thunder · · Score: 1

      wii/u is seriously underpowered.

      Possibly, but many of the issues I see with the Wii U are software related, in other words ones that can be fixed without new hardware. Things I feel that could help:
          - making it easier for small Indy developers, in terms cost and ease of distribution. Android and iOS show the way of the future.
          - copying the Apple App Store pricing model
          - getting more content onto the console, including non-gaming stuff. Things like the AppleTV and XBMC are offering.
          - use network time (okay, may not fix anything, but an example of a limited OS)
          - get some good third-party games
          - improve the marketing. Sometime I feel the 3DS gets too much focus.

      --
      Jumpstart the tartan drive.
    13. Re:Better Hardware by Midnight+Thunder · · Score: 1

      The current Zelda offering for the Wii U is an 'HD' version of a previous generation game. Unless you were planning on replaying the game, it doesn't offer anything than 'HD'.

      I am happy Mario World 3D came out, but Nintendo really needs to get their act together. They need to review their business model, possibly taking a page out of the tablet market. Non-game offerings are important too. In those terms Netflix and YouTube are the only offerings in Canada. Hulu is offered on the Console, but once you launch it (which requires an initial download) you get told it can only be used in the US - WTF!?

      Nintendo generally succeeds on first party games, which aren't existing as a healthy selection at the moment. Nintendo also needs to get a third-party to make one serious outstanding title. Oh and they also need to improve their operating system.

      --
      Jumpstart the tartan drive.
    14. Re:Better Hardware by cyber-vandal · · Score: 1

      Because everyone in the whole world has played the GC version already.

    15. Re:Better Hardware by cyber-vandal · · Score: 1

      There have been no new fans of Zelda between 2002 and 2013? In any case you said there wasn't a Zelda game, which there quite clearly is so if you don't want pedants like me pointing out the obvious you might want to be clearer next time for those people who never owned a GC and never played the original.

    16. Re:Better Hardware by dingen · · Score: 1

      Everyone who is older than 12 and remotely interested in Nintendo and Zelda, yes.

      --
      Pretty good is actually pretty bad.
    17. Re:Better Hardware by cyber-vandal · · Score: 1

      I'm in a minority of one then. Cool.

    18. Re:Better Hardware by dingen · · Score: 1

      So what kept you from playing Wind Waker on your GameCuber or Wii then, if you're such a Zelda-fan?

      --
      Pretty good is actually pretty bad.
    19. Re:Better Hardware by cyber-vandal · · Score: 1

      Lack of money.

    20. Re:Better Hardware by petermgreen · · Score: 1

      Hulu is offered on the Console, but once you launch it (which requires an initial download) you get told it can only be used in the US - WTF!?

      Presumablly this oddity is a result of Nintendo treating the US and canada as one market but the companies that control licensing of TV shows treating them as two seperate markets.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    21. Re:Better Hardware by jpenguin · · Score: 1

      I really want them to release the scrapped URA Zelda for 3DS or Wii U

    22. Re:Better Hardware by Anonymous Coward · · Score: 0

      My parents have a thing against consoles I am look at a Wii U just for WW:HD

  3. Sega is Nintendo's future by DigiShaman · · Score: 1, Interesting

    Seriously. Nintendo needs to get out of the hardware business ASAP and start developing for iOS. The next generation of Apple TV will soon be an iOS console complete with game pads. With the iPhone or iPad, you can already do AirPlay mirroring which flings the video/sound to your TV. Effectively, it's a console know. Unless Nintendo gets off its ass, Apple could brand the next AppleTV as the Pippin redux.

    --
    Life is not for the lazy.
    1. Re:Sega is Nintendo's future by danomac · · Score: 1

      Or they could get into the cell phone market with a Nintendo-branded phone. That would be kind of interesting to see what kind of innovation they could bring to a phone. Seeing as the casual gamers on phones have been affecting them it's probably their only choice.

    2. Re:Sega is Nintendo's future by DigiShaman · · Score: 3, Insightful

      Disagree. There are far too many permutations of phones out there. Also, they've branded themselves as family entertainment. They still need a console platform for the TV as the family room is the venue of choice. AppleTV is such a platform. Question is, can the licensing cost to Apple more than make up for not having to develop and manufacture a console of their own?

      --
      Life is not for the lazy.
    3. Re:Sega is Nintendo's future by Anonymous Coward · · Score: 2, Insightful

      Just an iOS slave, shackled to Apple like Zynga is to Facebook?

      If Nintendo does exit the hardware business, they need to start working on multiple platforms, iOS is just one. Android has a large marketshare.

      However, the reason Nintendo stays in business is their hardware. If they don't have the user lock in to their consoles, they will disappear, since they would have to compete with EA, Ubisoft, and others... on their turf.

    4. Re:Sega is Nintendo's future by Sable+Drakon · · Score: 1

      I'd say they should get out of the console market. Handhelds are where their greatest strength are now. Meanwhile their consoles have been continually floundering. For Nintendo's console offerings, I say license things out for the XOne/PS4 since it's hardware developers know and the tools are actually mature.

      --
      The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
    5. Re:Sega is Nintendo's future by dbIII · · Score: 1

      Or they could get into the cell phone market with a Nintendo-branded phone

      Do you think they could N-Gage the market with a gaming phone?
      http://en.wikipedia.org/wiki/N-Gage_%28device%29

    6. Re:Sega is Nintendo's future by AK+Marc · · Score: 1

      Have the 3DS stream video to the TV, so it becomes a controller for a "console" game, but the 3DS *is* the console. And make the 3DS a headphones-only phone. Put a SIM in it, and you have to use plug-in headphones or a bluetooth - no holding the console to your ear.

      And side-load Android VMs with one game per VM, so you put on Angry Birds as an app on the 3DS, without actually loading up Android and running the app within it. There are lots of things that could be done to make the 3DS the new console.

      Nintendo's win will come from what they did with the Wii. Deliver something neither of the others are doing. PS Move looked pretty bad compared to the other two. Pure camera on person was good. Everything in the controller was good. The special-controller plus special camera made it clunky. It took the others a while to even come up with those responses. The Wii U was an attempt at what I am talking about, but I think it was too rushed in an attempt to get it out before everyone else.

    7. Re:Sega is Nintendo's future by jonwil · · Score: 1

      Doing what Sony has done with the PS4 and Vita and having the 3DS/2DS and Wii U talking to each other seems like a logical move. For example, you could have Pokemon on the Wii U with special things to find that you can then transfer to X and Y on the 3DS (things you cant get just by playing X and Y alone)

    8. Re:Sega is Nintendo's future by Anonymous Coward · · Score: 0

      Seriously. Nintendo needs to get out of the hardware business ASAP and start developing for iOS. The next generation of Apple TV will soon be an iOS console complete with game pads. With the iPhone or iPad, you can already do AirPlay mirroring which flings the video/sound to your TV. Effectively, it's a console know. Unless Nintendo gets off its ass, Apple could brand the next AppleTV as the Pippin redux.

      No thanks. I like my video games to have actual physical controls, thank you. Touch screens can be useful in parts (as done on the Wii U), but in general, you can pry the analog stick, d-pad, triggers, and buttons from my cold, dead hands.

    9. Re:Sega is Nintendo's future by Anonymous Coward · · Score: 0

      Or they could develop games for real consoles.

    10. Re:Sega is Nintendo's future by Anonymous Coward · · Score: 0

      Nintendo has repeatedly stated that no Nintendo IP will ever appear on non-Nintendo hardware. I doubt that the wishful thinking of Sony/MS fanboys will do anything to change that.

    11. Re:Sega is Nintendo's future by petermgreen · · Score: 1

      For example, you could have Pokemon on the Wii U with special things to find that you can then transfer to X and Y on the 3DS (things you cant get just by playing X and Y alone)

      They have done it before. If you wanted to get all the non-event pokemon in the GBA generation then you needed a gamecube, a GBA-GCN cable and various games (mainly colleseum and XD but there were a few individual pokemon that needed other games).

      I wonder why they didn't do something similar for the wii, while you can get a few pokemon through battle revoloution none are unique to that game (though I belive it may be the easiest way to get a surfing pikachu in that generation). There are rumours of a new pokemon game for the wii u, it will be interesting to see what if any reward you get from playing it.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    12. Re:Sega is Nintendo's future by Anonymous Coward · · Score: 0

      Except it already has. Mario Bros. has been on Atari 2600, Atari 5200, Atari 7800 and Commodore 64, among others. Donkey Kong was on Atari 2600, Atari 7800, ColecoVision, Commodore 64, Apple II and PC DOS, among others. Donkey Kong Jr. was on Atari 2600, Atari 7800, ColecoVision and Intellivision. Excitebike and Ice Climber were on PC-88 and Sharp X1. Mario is Missing was on PC DOS and Macintosh.

      Let's not even get into the Nintendo IP on the CD-i.

    13. Re:Sega is Nintendo's future by jonwil · · Score: 1

      With both the Wii U and the DS having WiFi, any linkup could be done purely in software, no hardware cables needed.

    14. Re:Sega is Nintendo's future by Golddess · · Score: 1

      I don't know if they could "engage" it, but they could probably "experience" it. ;)

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  4. Personally? by bananaquackmoo · · Score: 2, Insightful

    I'd enable Mario on a smartphone.

    1. Re:Personally? by narcc · · Score: 4, Funny

      I don't think this is what you want.

    2. Re:Personally? by buchner.johannes · · Score: 4, Funny

      I would first crowdsource ideas over the internet to find the leaders of the future, those who can think outside the box. Then I would invest a million dollars into this bananaquackmoo, he seems to have smart ideas.

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    3. Re:Personally? by Anonymous Coward · · Score: 1

      I'm not sure that would work. The total number of unique titles Nintendo has to offer are ... minimal (6? with all but Zelda being immense rehashes of the previous game with a gimmick, like cat mario).

      Smartphone users don't put up with that (declining sales of sequels like angry birds, PvZ, etc are all indicative), real gamers don't put up with that (imagine if IGN did a review of super mario bros/world N: , on a platform competing against the likes of mass effect, the last of us, etc as opposed to on nintendos native console platform where the competition is nintendogs and wii fit).

      As such they'd have to actually do some progressive game development for once, which I don't believe they have the staff nor skills to do.

      The end result I think would be an even worse company outlook than having a platform they control the release of titles on (sigh, I miss the N64 days where thirdparties weren't rejected for having better games).

    4. Re:Personally? by bananaquackmoo · · Score: 1

      The thing is there have already been tons of Nintendo-only games I want to play on other systems BUT I CAN'T, and therefore they don't get my money. I'm not buying several consoles just to play a few games.

    5. Re:Personally? by Anonymous Coward · · Score: 0

      Better yet, it's not that hard to actually create a smartphone or tablet these days. Android is free and the components are commoditized. If Nintendo created phones and tablets that were price and feature competitive with other Android phones and tablets but had a large collection of exclusive titles only available on that hardware, it would probably sell pretty well.

    6. Re:Personally? by Anonymous Coward · · Score: 1

      Mr. Profit could only think inside the box. Outside the box, there is only Angry Mario, throwing his tools towards other Nintendo, Sony and Microsoft characters using ballistic trajectories.

    7. Re:Personally? by zAPPzAPP · · Score: 1

      This is true, but it would also mean Nintendo would go the way of Sega and become a Games Company only.
      Some of their hardware platforms, mostly handheld, seem to be still doing fine.

    8. Re:Personally? by creepynut · · Score: 1

      You're modded funny, but this is exactly what we would get. This is probably 90% of the smartphone games out there.

    9. Re:Personally? by Anonymous Coward · · Score: 0

      Meh. Not enough Kaching opportunities. It'll fail.

    10. Re:Personally? by geminidomino · · Score: 1

      (6? with all but Zelda being immense rehashes of the previous game with a gimmick, like cat mario).

      How does Zelda not fit that pattern, exactly? The console releases are just gimmicky rehashes of OoT, and the portables of LttP

    11. Re:Personally? by BitZtream · · Score: 0

      Wow. That is really evil.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    12. Re:Personally? by Anonymous Coward · · Score: 0

      Nah, it'd be more like this

  5. Get out of the hardware business by DevCybiko · · Score: 1

    I'd advise Nintendo to get out of the console business and focus on the hardware. So many companies have learned this in the past. Atari, Coleco, Sega, Cybiko. The real money is in software.

    1. Re:Get out of the hardware business by DevCybiko · · Score: 1

      (Obviously when I said "focus on the hardware" I meant to say "focus on the software."

    2. Re:Get out of the hardware business by Anonymous Coward · · Score: 0

      So many companies have learned this in the past. Atari, Coleco, Sega, Cybiko. The real money is in software.

      Atari got gutted years ago after failing to survive as a software company, and then Infogrames wore its skin (name) for years as a software business before filing bankruptcy, and now what little remains alive is trying to revive itself as a mobile developer after completely failing to remain relevant multiple times. (https://en.wikipedia.org/wiki/Atari#Infogrames.2FAtari_SA)

      That may not be a good example to illustrate your point of where the "real money" is found.

      (Sega isn't really a shining example either, but at least they're still alive...)

  6. Mario on PS4 by Anonymous Coward · · Score: 0

    Sony buyout in 3.. 2.. 1..

    1. Re:Mario on PS4 by lister+king+of+smeg · · Score: 1

      Sony buyout in 3.. 2.. 1..

      I think that would be the worst possible option for everyone (except Sony of course).
      A Microsoft buyout would be almost as bad but at least the game might someday see a official pc port.
      A merger with Valve could be interesting to see and shake everything up for the gaming industry, as long as they kept the game development team separate have Nintendo focus on family gaming and peripherals and Valve on PC and hardcore gaming and co operate together on consoles.
      A Google buyout would be great for mobile and give Google TV some teeth in the gaming market and could quiet possible see a release nintindo apps for other platforms such as windows 8 and ios like they have for other core customer facing services
      Then there is the Apple buyout where hardware would probably cost more and merge with apple tv and iP(a||o)d for console and mobile gaming respectively, the have similar styling but other than that I don't see it being a great match for costumers & fans especially.
      If they have to sell or merge I would hope for either google or valve buy/merge.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    2. Re:Mario on PS4 by porges · · Score: 1

      You know who buys huge entertainment companies to everyone's amazement? Disney. ABC, Marvel, Muppets, Star Wars. Granted the Sony idea makes a little more sense because of the Japanese factor. But doing something as big as buying a major console company is something Disney would do.

  7. I would run it into the ground; by Anonymous Coward · · Score: 0

    Sometimes its better to end things while the goings good than to die a horrible death. If the company sells its assets now they'll be worth something still. If they sell later they may get less than the companies worth. Desks, chairs, buildings, vehicles, etc can depreciate in value. I mean really. When your the core of the town and you go under nobody's buying your buildings for what they are worth. Sell out your own company now and the shareholders at least go home happy. Personally I'd sell to Microsoft. Let Microsoft be left holding the shell of the company and cost it huge $$$$.

  8. Wii U problem is not underpowered. by voss · · Score: 5, Interesting

    Its overpriced. Nintendos market is for those who want a cheap and cheerful video game system for the kids
    not the people who want to pay $60 a game. If they had released something like an updated wii with a regular controller
    for $100 less it would have sold like crazy. Basically their target market wanted an updated WII not the montrosity that
    was the wii U.

    1. Re:Wii U problem is not underpowered. by Nemyst · · Score: 3, Insightful

      It's not just that. They made this rather unique hardware but don't seem to know what to do with it. Asymmetrical play and remote play are all nice and well, but they're not system sellers and they're not the primary use of the console. The Wii could be played alone, in a group, with newbies or advanced users. The WiiU's touch pad needs a certain learning period, it's heavy and cumbersome, and all of that for what? Usually to show a map. It's the new waggle, except with even less interaction.

      Nintendo chased the fickle casual market, thinking that they'd behave like their previous market (the more hardcore Nintendo veterans) and would follow their brand wherever they went. They didn't.

    2. Re:Wii U problem is not underpowered. by aaronjp · · Score: 5, Insightful

      Customers wanted and expected what they had in the old Wii with 1280p HD and a boost in processing power and got the Wii U.

      Nintendo totally ignored the social aspect they created with the Wii. They went from a system where it was cheap enough to buy 4 controllers; so 4 people could play at a time to a system where it's just too expensive to have multiple players. Potential customers look at the Wii U as if it's essentially an expensive one player system, and just decide to keep playing the old Wii. In other words, they made a system that no one was asking for and even worse no one wanted in the Wii U.

      IMO, if Nintendo wants to recover make a Wii HD.

    3. Re:Wii U problem is not underpowered. by luther349 · · Score: 1

      gotta agree the wii-u is overpriced for being a updated wii with a tablet controller. they so need to make a cheaper wii-u with a normal controller.nobody likes the tablets bad battery life and utter hugeness.

    4. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 1

      What's with that controller anyway? I bought my son one of these systems for Christmas and was looking into the price of a second (or replacement, should it get broken) tablet/controller and it turns out they don't sell them separately from the game system. Broken pad means buy a new system? Really?

    5. Re:Wii U problem is not underpowered. by ekimd · · Score: 4, Informative

      Mod parent up. This is exactly why I haven't bought a Wii U. I just want a Wii HD.

      --
      'Impossible' is a word that humans use far too often. -- Seven of Nine
    6. Re:Wii U problem is not underpowered. by phantomfive · · Score: 4, Interesting

      Some people really like the Wii U. Gabe at PA says, the Wii U version is a gift from God. In fact it’s so good that I will probably buy every multiplatform game for the Wii U from now on

      My guess is most people just don't know what's in the Wii U, why it's worth buying. At least, for myself I wouldn't know why anyone would buy it if Gabe hadn't written about it.

      --
      "First they came for the slanderers and i said nothing."
    7. Re:Wii U problem is not underpowered. by SocietyoftheFist · · Score: 1

      Mod parent up a million. Everybody I know just wanted an updated Wii that could play the newest games and compete with the PS3 and XBox 360 at a cheaper price point.

    8. Re:Wii U problem is not underpowered. by tipo159 · · Score: 3, Interesting

      My two kids asked for a Wii U, so that is what I got them. I don't know what games they are playing, but I see them and the neighborhood kids playing multiplayer games on it all of the time.

      My youngest kid had a DSi and wanted a 3DS XL. Now the older one wants to replace his DSi as well.

      They occasionally take my iOS devices (I have a gaggle for testing apps), but they usually prefer to play with their Nintendo devices.

      Just another data point.

    9. Re:Wii U problem is not underpowered. by Fjandr · · Score: 2

      Honestly, I us the Wii more as a platform to watch movies than anything else. It's actually my most-used console, but I don't use it for gaming. At all.

      If it had better development support, had a web browser that worked (come on Opera, really? You could've done so much better), and supported user-made applications without the need to essentially jailbreak it that would be excellent.

      If they made something other than FPS games for consoles (yes, I know they do; that's called hyperbole) I might be interested in buying another one. Unfortunately, with the content they spew right now AAA publishers can fuck right the hell off.

    10. Re:Wii U problem is not underpowered. by RocketRabbit · · Score: 0

      Nintendo's problem is that they seem to think more is better, but you can only look at one fucking screen at a time. I believe that, while this kind of gimmick may not intrinsically harm the sales of a video game system (The DS / 3DS seems to do OK) it certainly doesn't help it, and simply adds to the cost.

      The only kinds of games I can think of where having a second screen makes sense are something like a multiplayer card or Scrabble game, where you can see your tiles or cards on your Wii U controller's screen but the main play surface is on the TV, and how many games like that are there for the Wii U? It seems pretty expensive to buy a couple extra of the big tablet style controllers just so you can play Scrabble or cards.

    11. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      Actually the Wii U is literally many times more powerful than the original Wii. The latter was built on 1999 hardware while the Wii U is around 2011 at the earliest based on what's in it (that we know of). The GamePad (the "tablet") is smaller, lighter and more intuitive than you might expect. Having poor eyesight I actually really appreciate it when I can play a game just on the GamePad, and in many ways it's like having an oversized GameBoy, or just half of an oversized 3DS. The battery isn't really that bad if you drop the default brightness and turn on power-saving mode, and then if you're still running out of battery you are probably playing it for far too long anyway, plus you can just plug it in or set in the cradle when not in use.

    12. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      You can buy the gamepad by itself for about $130 on eBay. Granted that's half the price of the system, but it should go down once it's been out longer. There should be no problem with syncing the new gamepad to the system.

    13. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      To be fair, he said that well before Xbox One and PS4 came out. He liked it versus the previous gen, it's not clear what his opinion of it versus the current gen is. Price-wise, it's sitting in the middle somewhere.

      Performance-wise, it's not as advanced as the next gen rivals, but I don't know that it needs to be if they continue to curate top quality games that work well within the available perf envelope. However, the online component is a total joke.

    14. Re:Wii U problem is not underpowered. by adolf · · Score: 1

      Honestly, I us the Wii more as a platform to watch movies than anything else. It's actually my most-used console, but I don't use it for gaming. At all.

      Watching movies? On a Wii? Which doesn't even support DVDs out-of-the-box? And supports 480p over component video at very best?

      An original Xbox with XBMC might be better, and is almost certainly cheaper.

    15. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      Wii customers (the non-gamer ones, meaning the majority of them) don't know or care what 1280p is.

      Nintendo was right to guess that they didn't need to make a powerful console. They were wrong in thinking they could straddle the line between gamers and Wii customers. They were wrong in thinking they could convert Wii customers into gamers. They were wrong in thinking these people could figure out asymmetrical gameplay and gamepads. They were right to have backwards compatibility with Wii Motes. They were wrong to call it the Wii U and only feature the new gamepad in their advertising. They were wrong to have such a weak overall marketing push.

    16. Re:Wii U problem is not underpowered. by msobkow · · Score: 1

      This.

      The most appealing thing about the Wii was the group games. I've never seen a U with more than one controller.

      What Nintendo *should* have done is update the graphics engine, boost the memory, improve the accuracy of their motion sensors, and kept a low-ball price with a focus on entertaining the whole family instead of just one player.

      By "update the graphics engine" I don't just mean the horsepower, but the use of that engine. Wii baseball was such a pathetic example of graphics on a modern console it was scary. You could have done that game with a Radeon 256 chipset, and had horsepower to spare.

      Graphics quality may not be the be-all and end-all of gaming fun, but there is a certain minimum standard below which games don't look cartoonish, but laughable. Baseball was one of them.

      --
      I do not fail; I succeed at finding out what does not work.
    17. Re:Wii U problem is not underpowered. by zAPPzAPP · · Score: 1

      If the target market is defined as casuals, that do not care that much about graphics and just want the cheap entry level, but fun gaming console, then why would those people buy an upgraded Wii?
      The Wii sold a lot of consoles, so I'll assume this target demographic mostly already owns a Wii.

      What does the upgrade offer these Wii owners? Better graphics? But we just defined graphics as not important.

      The way I see it, the only really important upgrade in graphics is the one that makes it look acceptable on the current standard of fullHD TVs.
      And this seems to be a problem while maintaining super cheap.

    18. Re:Wii U problem is not underpowered. by MMC+Monster · · Score: 1

      Bingo.

      Something a bit higher power, that can push 1080p and have enough horsepower to run a few first person shooters would be all it would take.

      I look at the Wii U gamepad controller and I balked. There's no way I'm getting a controller with a video screen on it. If they just didn't make that controller and used modernized versions of the Wii controller that would have shazed a few bucks off the price and been more relateable.

      --
      Help! I'm a slashdot refugee.
    19. Re:Wii U problem is not underpowered. by drinkypoo · · Score: 1

      people really like the Wii U. Gabe at PA says, the Wii U version is a gift from God. In fact itâ(TM)s so good that I will probably buy every multiplatform game for the Wii U from now on

      The only reason he likes it is that you can throw games to the handheld without stopping. That's it. Everything else about the console is inferior. If you have kids and they are too lame to move the console and you are too lame to move it for them then this is an important feature. For most of us, it's not that relevant. Put the kids on their own TV, done and done. Many houses have done this already.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:Wii U problem is not underpowered. by drinkypoo · · Score: 1

      They went from a system where it was cheap enough to buy 4 controllers; so 4 people could play at a time to a system where it's just too expensive to have multiple players.

      It's not just that. It also only supports two tablet controllers. If you have four players you can throw away that functionality entirely or you can have asymmetric controllers giving players advantages or drawbacks. That was a complete idiot fail. They should either not have done it at all, or supported four equal controllers. Finding that out was equivalent to finding out I wasn't buying one.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re:Wii U problem is not underpowered. by drinkypoo · · Score: 1

      An original Xbox with XBMC might be better, and is almost certainly cheaper.

      Given the cost of a used Wii these days, it will probably eat up the difference in power rapidly. Unless you're watching HD content, the output from the Wii is fine; DVDs are only 480p anyway. You can rip the DVDs on some other platform, then stream the result to the Wii, but most people are just using Netflix, Amazon Video, Hulu, and/or Youtube to watch video on their Wii, which you can do without rooting. The original Xbox is also probably twice as loud as the Wii, and it collects dust which the Wii just doesn't do. No, really. I live in a horribly dusty environment, I've opened Xboxes, my 360, and the Wii. The Wii had basically no dust in it. The Xboxes were basically caked with dust. The Xbox remote is shitty and has to be pointed at the IR receiver, the Wiimote is also shitty but you can operate most video services with just the dpad and a couple of buttons no pointing. I own both. No Netflix on the original Xbox, either, and the 360 famously has the shittiest Netflix client anyway. Now you know why the Wii is a better video player than the original Xbox

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      I was at Game Stop the other day, and couldn't find a single Wii U game that I really wanted to play. I have a Wii U, and I have 4 Wii U games. It's kind of upsetting to think that might end up being my Wii U collection. New Zelda game? Nope. Windwaker....HD! I regret getting Super Mario Bros for the Wii U too. It's just feels like copypasta of the Wii version. By far, the game I've played most is Nintendo Land, because it actually offers so neat ways of interacting with the touch pad. I want to like the Wii U, but their game selection sucks, and they're way past the launch title stage.

      I don't have a PS4 yet, but I already want 4 of the games for it(though I haven't saved up quite enough to drop $700 all at once), and that doesn't include things like Assassin's Creed 4, which I ended up buying for the PS3.

    23. Re:Wii U problem is not underpowered. by Agent0013 · · Score: 3, Insightful

      I don't really understand these two complaints. The Wii U lets you use the original Wiimote controllers for almost every game that has come out for it. So not only can you buy 4 cheap controllers, you probably already have them if you had a Wii before. And in addition to that, it boots into the original Wii so it is just a Wii HD, if that is what you want.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    24. Re:Wii U problem is not underpowered. by SocietyoftheFist · · Score: 1

      Really? I guess you have an old tube TV?

    25. Re:Wii U problem is not underpowered. by geminidomino · · Score: 1

      XBMC doesn't have Netflix, the Wii does. It's a pretty common use case now.

    26. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      I just want a Wii HD.

      You want Dolphin (and a reasonably fast PC to run it on).

    27. Re:Wii U problem is not underpowered. by phantomfive · · Score: 1

      Get Rayman.

      --
      "First they came for the slanderers and i said nothing."
    28. Re:Wii U problem is not underpowered. by phantomfive · · Score: 1

      The only reason he likes it is that you can throw games to the handheld without stopping

      No, but you'll have to use google to find the other reasons he likes it (which he posted in other posts) because I'm too lazy to search them out for you. :)

      --
      "First they came for the slanderers and i said nothing."
    29. Re:Wii U problem is not underpowered. by avandesande · · Score: 1

      I got one too for my kids this Christmas and they like it a lot. The games are very playable without a TV and just using the controller- kids like it but the press didn't. We used our old wii controllers for multiplay without any problems.

      --
      love is just extroverted narcissism
    30. Re:Wii U problem is not underpowered. by avandesande · · Score: 1

      The old wii controllers work fine with the new system, so we were doing multiplayer without spending anything extra.

      --
      love is just extroverted narcissism
    31. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      Monster Hunter 3 Ultimate
      The Wonderful 101

      Those are my recommendations if you don't have them already.

    32. Re:Wii U problem is not underpowered. by puto · · Score: 1
      --
      The Revolution Will Not Be Televised
    33. Re:Wii U problem is not underpowered. by geminidomino · · Score: 1

      Wow, color me corrected. :)

      Still, I wouldn't expect Dr. Girlfriend to be rooting an old Xbox and setting up XBMC rather than just putting it on the Wii. Still, that's kind of cool to see.

    34. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      Kids have a better feel for quality than most people give them credit for.

    35. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      Nintendo chased the fickle casual market, thinking that they'd behave like their previous market (the more hardcore Nintendo veterans) and would follow their brand wherever they went. They didn't.

      This is exactly how I feel. Nintendo changed their target audience from the traditional gamers to the non-gamers. It worked out well for them in 2006 with the Wii.

      The challenge is now convincing those non-gamers that they need to buy a new, slightly different system while their Wii is still working fine. This new audience is not too keen on the idea. The system was initially marketed horribly as well. Even I, a die-hard Nintendo fan, was confused over what the Wii U was when it was announced. Is it an add-on controller for the Wii? If it's a new system, why aren't they showing pictures of it? It took them almost a year to show off the actual console. Nintendo even apologized for the confusion after E3 or whatever it was at the time. Even with the new hardware, the jump from SD to HD also isn't very apparent to the untrained eye when all you have to compare are a handful of 720x480 screenshots (this, coincidentally, is a complaint I have when gaming sites do comparisons between HD remake games and their original counterparts when the screenshots are at the same resolution as the original SD game)

    36. Re:Wii U problem is not underpowered. by Anonymous Coward · · Score: 0

      Composite. If it supported component, it could do HD resolutions.

    37. Re:Wii U problem is not underpowered. by lewiscr · · Score: 1

      Only one player uses the tablet. The other 4 players use standard Wii remotes.

      It actually makes for some interesting game mechanics. Nintendo Land (the game that came with my WiiU) is basically 12 demo games bundled together, and they all do something with the tablet. In Mario Chase, you play hide and seek. The guy with the tablet hides, the guys with the wiimotes seek. The seekers can't see the hider's screen, but they can see each others'. In the Zelda game, the guy with the tablet is an archer, and uses the tablet to look around. The guy(s) with the wiimotes are swordsmen. In the racing game, you steer with the tablet's accelerometers. None of the games are very complicated, but Nintendo Land has replaced Wii Sports as the party game.

      I really like Rayman Legends on the WiiU. Some of the levels really make use of the tablet feature, especially in two player mode. The guy with the remote runs the dungeon, and the guy with the tablet uses the touch screen to manipulate the dungeon. It requires a lot of communication between both players, and I think it's really well done. This is the game I point to when people ask why a console needs a tablet. Penny Arcade talked about this game a couple of times, and I agree.

      I did end up buying one WiiU Pro controller. All of the functionality of the tablet controller, without a screen. For some of the games my kids play (Transformers), the tablet would always beat the wiimote. The Pro controller restored the balance between the players. It's also more comfortable for long game play than the wiimotes.

      TL;DR: I wasn't planning to upgrade to the Wii to a WiiU, but I'm glad I did.

  9. List: by Anonymous Coward · · Score: 0

    1. Stop treating your consumers like dirt
    2. Stop making mario based games
    3. Put real money into innovative game design instead of money into CEO profits.
    4. Stop using lowest/cheapest bidders to produce the next console, provide quality and gamers will appreciate it.
    5. Don't overhype your achievements only to be not what was promised. If/when a Game/console is great, gamers will do all the hyping for you.

    1. Re: List: by Dr.+Smooth · · Score: 1

      yeah, backwards compatibility for software and hardware really sucks. I like to buy all new stuff every 5 years. Seriously, I've been able to use my games and controllers for 8 to 10 years per generation. I feel like I'm being treated like dirt.

      --

      ...if you ask no questions, beware of lies...

    2. Re:List: by Anonymous Coward · · Score: 0

      They don't need to stop making Mario games. They need to start making other games that are as good as their flagship Mario games.

  10. Nintendo by Anonymous Coward · · Score: 0

    I would promote the Wii U as a game console as the only game console out their( say that the other two are living room computers). I am thinking a large MMO animal crossing or Pokemon game would do it well. Somthing along the lines of Pokemon DX.

  11. Ask Sega by Anonymous Coward · · Score: 0

    Ask the board of directors at Sega what to do and then do the opposite.

    1. Re:Ask Sega by Anonymous Coward · · Score: 0

      Which is funny, of course, because Sega got out of the hardware business, and it looks like it did great for them. There's no reason for Nintendo to bail on consoles yet - they've got good fiscal policy, and the Wii was super healthy, turning them a profit instead of a loss per console. They can weather a storm, and weather a bit of a flop console even easier.

    2. Re:Ask Sega by Anonymous Coward · · Score: 2, Insightful

      "did great for them" really?

      Look at Sega games in the Dramcast era and look at them now. Getting out of the hardware business killed Sega. Nintendo needs to hang in there. :(

  12. Add Emotiv-like technology to the console! by karlphillip · · Score: 0
    Let us play using Emotiv: http://www.kickstarter.com/pro...

    A sleek, multi-channel, wireless headset that monitors your brain activity and translates EEG into meaningful data you can understand.

  13. Better Development Tools by Suiggy · · Score: 5, Interesting

    Seriously Nintendo, upgrade your compilers! We're sick and tired of CodeWarrior.

    1. Re:Better Development Tools by Anonymous Coward · · Score: 0

      Nintendo needs to talk Freescale into modernizing Codewarrior. It was a good IDE until Freescale bought both Metrowerks and the microprocessor unit of Motorola. Shortly thereafter Apple dumped the PowerPC processor line and started putting real effort into making a solid IDE.

    2. Re:Better Development Tools by Anonymous Coward · · Score: 0

      LOL Codewarrior! I used to use that on MacOS 9.

      Before that, I used Symantec C++ for MacOS 8.

  14. Living in the 80s by Anonymous Coward · · Score: 0, Insightful

    Stop making shitty games based off of 80s IP.

    1. Re:Living in the 80s by Anonymous Coward · · Score: 0

      COWABUNGA!

    2. Re:Living in the 80s by Scarletdown · · Score: 1

      Stop making shitty games based off of 80s IP.

      Now you've done it, Buzzard Bait! Prepare to joust!

      --
      This space unintentionally left blank.
    3. Re:Living in the 80s by DeanCubed · · Score: 1

      They also make other games, but no one buys them. There are 3-5 games not based on 80s IP every generation from Nintendo. They never sell well. Played much Pikmin, Chibi Robo, Dillon's Rolling Western, Steel Diver lately? Of course not. Because those games have no Mario in them.

      --
      Born to Play
  15. Mushrooms! by Anonymous Coward · · Score: 2, Funny

    If Nintendo want to get bigger they should eat some of those red and white mushrooms!

  16. ROMS by Anonymous Coward · · Score: 0

    I thought everyone in the entire world already had all of their NES and SNES ROMs on droid since the cupcake days?

  17. Minecraft on iPads by Neo-Rio-101 · · Score: 4, Insightful

    Where I once saw kids play Mario on a Nintendo DS, today I see kids play Minecraft of iPads.

    Apple crushed Nintendo by creating iOS devices and opening up it's platform to indie devs for a minimal fee. If I wanted to start coding for Nintendo.... how would I do it, and how much would I have to pay in licensing? I have no idea, and I wouldn't know where to look.
    It would seem easier to go for the tablet ecosystem that most people have and is more easily accessible. I think not only did Apple destroy the Nintendo casual market with iOS devices, but also through leeching potential developers.

    Also, if I were Nintendo, I would be grovelling to get Mojang to port Minecraft over (Mojang says that they're "too busy"). So far..... nothing... and it's so stupid as to why not because the game is really something Nintendo should have been able to create, and it's a perfect fit for the system. It's just a shame too that with all Nintendo's game dev talent, this something as much fun hasn't eventuated from them, and it's been Mario after Zelda after Donkey Kong.

    Nintendo is also locked itself out of the hardcore market for this gen too. So unless they want to make a Super-Duper Nintendo like in the 16-bit war days and compete again, they're going to lose gamers there.

    All Nintendo has left is good game devs and some great IP.... and perhaps more trust with parents than the Apple kids-ingame-payments-debarcle has done to Apple's platform.

    --
    READY.
    PRINT ""+-0
    1. Re:Minecraft on iPads by aaronjp · · Score: 1

      In my home it's Minecraft of PC's. Sure they play on the Android tablet and the iPad, but they would rather play on the laptops or desktops the client is more current/capable and they can do more. Both of our consoles (Wii and PS3) have been fairly well ignored now that my three boys all have their own Minecraft accounts. Well I take that back, they watch Minecraft videos from YouTube on the PS3, while playing Minecraft on the laptops. We even got Disney Infinity for the PS3 and that's been pretty well ignored after 3 days of initial play.

    2. Re:Minecraft on iPads by OhANameWhatName · · Score: 1

      Nintendo is also locked itself out of the hardcore market

      In all seriousness, the adult gaming market is an area that hasn't received a lot of attention. But this wouldn't mesh well with Nintendo's family friendly vision.

    3. Re:Minecraft on iPads by Anonymous Coward · · Score: 1

      3DS is doing okay. it's the Wii U that's tanking.
      I agree that the Wii U is muddled into the tablet space but simply saying that iOS is destroying Nintendo doesn't explain why the 3DS isn't cratering as well.
      Personally I think that they need to let Nintendo America govern some major changes, Nintendo Japan may be slowly dawning to the problems but Nintendo America is very aware of the game space competition they are facing.
      My personal wishlist! A nintendo phone with dual stick and altered android OS or windows OS... but that'll never happen.

    4. Re:Minecraft on iPads by bloodhawk · · Score: 1

      The DS line (aka 3DS) is actually selling at amazing levels still.

    5. Re:Minecraft on iPads by Boronx · · Score: 1

      It's a good product. It's sturdy, like the Nintendos of yore. If I could go back in time I would not get the Wii. Nearly every single disk for it no longer works.

    6. Re:Minecraft on iPads by Anonymous Coward · · Score: 0

      It never ceases to amaze me how completely false comments get marked as insightful. When are people going to learn the definition of insightful isn't "he agrees with me. I don't even like Nintendo and I know how wrong the comment is, the 3DS is one of the bright spots of the gaming industry at the moment and completely dominates with excellent sales. Nintendo's problems are all to do with the polished turd they call the Wii U, Apple isn't crushing the handheld market at all.

    7. Re:Minecraft on iPads by bloodhawk · · Score: 1

      yep, I don't play with handheld consoles but the 3DS sales have been exceptionally good, perhaps the only highlight for the console gaming industry last year. If apple is crushing anyone it so far isn't Nintendo's handheld business. You could argue they are part of the reason the POS Wii U is failing but I think that is more to do with price and Nintendo's confusion over who they are trying to target with that device.

    8. Re:Minecraft on iPads by dbIII · · Score: 1

      Which amazes me since even the small iPads cost a double shitload of cash.

    9. Re:Minecraft on iPads by Anonymous Coward · · Score: 0

      Apple crushed Nintendo by creating iOS devices and opening up it's platform to indie devs for a minimal fee. If I wanted to start coding for Nintendo.... how would I do it, and how much would I have to pay in licensing? I have no idea, and I wouldn't know where to look.
      It would seem easier to go for the tablet ecosystem that most people have and is more easily accessible. I think not only did Apple destroy the Nintendo casual market with iOS devices, but also through leeching potential developers.

      No. Nintendo hates independent developers, hates them with the fire of a thousand suns.

      In order to get a development kit, there is a large upfront fee and a requirement that you have a business address. That is, an actual office in a commercial district. That rule exists explicitly to prevent people who work from home or bedroom developers from defiling Nintendo's platform with their games.

      ---
      That said, Nintendo also hates professional developers as well, just not as much. I remember watching a video interview with someone from 2K or Gearbox talking about how Nintendo, Microsoft and Sony develop consoles. MS and Sony go around to the big development houses and say "we're thinking of doing X, what do you think?" and design a console with hardware and a feature set that developers generally like. Nintendo does everything in house then just declares "here is the new console, you will make games for it now". Surprise: that does not, and has not, ended well for Nintendo since the Nintendo64 (exodus to PS1 followed by rapid bleeding out of third party developers with the Gamecube).

      Nintendo's problem is ultimately both simple and complicated: they are too vertical and internally focused. They need to be more open to third party developers; the complicated part is that they need to do that without sacrificing what makes Nintendo stand out from Sony and MS.

    10. Re:Minecraft on iPads by cascadingstylesheet · · Score: 1

      Where I once saw kids play Mario on a Nintendo DS, today I see kids play Minecraft of iPads.

      I see my kids playing Mario on some website.

      I have no idea if it is licensed in some way or not, but there is no licensed Mario for Windows ... or Steam ...

      Revenue that Nintendo could have from our family: $some reasonable amount

      Revenue that Nintendo does have from our family: $0

    11. Re:Minecraft on iPads by Zobeid · · Score: 1

      quote: "Apple crushed Nintendo by creating iOS devices and opening up it's platform to indie devs for a minimal fee."

      The irony cuts deep. Nintendo first exploded into success by locking down the NES and keeping out all the crap games that had clogged the Atari VCS/2600 market. It's not easy for a company to turn against the strategy that made them. Why did it work so well then, but is backfiring now?

    12. Re:Minecraft on iPads by Nethemas+the+Great · · Score: 1

      Originally there really wasn't any competition at a lower price point, nor were there any existing devices in the home. The tablet platform, while not ideal for most games, also doesn't suck for casual games. Today tablets and smartphones are common place in the home, even multiple devices. Additionally the games for these are substantially cheaper than they are for consoles and mobile gaming devices, in many cases, free. $200 for a 3DS + $40 for Pokemon Y, or a tablet I already have + $6.99 for Minecraft PE? The decision isn't terribly hard.

      --
      Two of my imaginary friends reproduced once ... with negative results.
  18. Market is Apple/Google's, but N has an advantage by tepples · · Score: 4, Insightful

    Nintendos market is for those who want a cheap and cheerful video game system for the kids not the people who want to pay $60 a game.

    Nintendo's problem is that this isn't Nintendo's market anymore; it has become the App Store and Google Play market. The big advantage of a 2DS/3DS over an iPod touch or iPad mini is that iPod touch and iPad mini ship with only the positional control (a multitouch screen), not directional or discrete trigger controls (the Circle Pad, Control Pad, and buttons). And not everyone wants to buy a $40 Bluetooth controller that clamps onto a tablet just to play a $10 or cheaper game.

  19. buy nvidia by Anonymous Coward · · Score: 0

    I would buy nvidia

  20. How I'd turn Nintendo around by TheloniousToady · · Score: 5, Funny

    odnetniN.

  21. my ideas by Cyberglich · · Score: 3, Interesting

    Short term #1 slash the price of the WII-U down to $149 with a AAA pack-in game. #2 Launch a monthly sub service as a sort of virtual Netflix/game fly You get X game credits depending on price of sub running from 5.99 to 29.99 a month. The credits can be used to rent games from everything that can get licences form and emulate nes all the way to current WII-U titles. nes games being low # creidts and WII-U games being so many that a user needs to be on one of the higher tier plans to get even one. Once you "Rent" the game its your till you release it that unlocks the credits to be used again with say a 1 week min timeframe to keep people from constant cycling and to make the higher tiers worth wild. Nintendo pays the publishers a % of the sub fees depending on how many rentals are active at a time. Nintendo will louse money on hardware but will make it up in sub fees in theory and people will buy disks of WII-U games the want to keep long term (or just buy like current e-store works) Long Term Accelerate work on the next gen. aim for a 4-5 years for now for the next Home console. Work with EA, and other game devs to make a machine they want to work on. The next Xbox PS are 6-7 years away most likely So in 4-5 years would be a great time to keep a jump on the cycle. Aim for 60+FPS and 4k. 4k is showing promise now we already are looking at sub 1 grand 4k tvs now in 4-5 years they should be generally adorable and will make 720p/1080 Xboxone and PS4 look like dog food by then.

    1. Re:my ideas by TrollstonButterbeans · · Score: 2

      Who modded ^^^^ that up and why? The quick decline of Nintendo isn't related to price, the business model has been made obsolete.

      Cutting price won't save Nintendo any more than Blackberry or Windows Phone cutting price would help in those markets.

      A console requires a child to plug it into a television, but if a kid has a tablet he/she can play it in his room and it can travel in the car and the child will have complete freedom, which both the child and the parents like.

      It isn't a pricing issue or an issue with developer accessibility even if those are flawed.

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    2. Re:my ideas by Belial6 · · Score: 2

      I disagree. My son wants a Wii-U. I'm just not prepared to spend $300 on a system with a questionable future when we currently have thousands of video games at home already. At $150, I would just get one. Same as I did with the Ouya.

    3. Re:my ideas by Anonymous Coward · · Score: 0

      You buy a gaming system based on the games on it and whether they appeal to you, or in this case your children. I can guarantee though that if your child wants to play the newest Nintendo franchises, then they are only going to get those experiences on Nintendo hardware. Super Mario 3D World is fantastic BTW, and would be a great game to even play with your child/ren, but of course you are welcome to wait out and buy any or no system as and when its gets the games you deem justify the purchase.

    4. Re:my ideas by Anonymous Coward · · Score: 1

      Hey look everyone. Someone bought an Ouya!

    5. Re:my ideas by Sockatume · · Score: 1

      So you basically want them to lose money on both the console, and the software.

      --
      No kidding!!! What do you say at this point?
    6. Re:my ideas by geminidomino · · Score: 1

      Same as I did with the Ouya

      How did that work out for you?

      I ask sincerely. It kind of fell off the news feeds shortly after launch, so I sort of assumed it went the same way as the Asian-made android console knockoffs, but I've never gotten to ask someone about their firsthand experience.

    7. Re:my ideas by Anonymous Coward · · Score: 0

      The mobile marketers push the idea that console gaming is dead.

      More reasonable people say that Nintendo won't repeat the success of the Wii and is in a position where the mainstream isn't buying it and more dedicated gamers gravitate toward PC/X1/PS4.

      Lowering the price of the console seems more reasonable than abandoning the entire market (which is what the mobile marketers push for).

      Cutting the cost of the console might attract the mainstream again (and even the dedicated as the may want some of the games). $250 would be a shallow cut. $200 would be a deep cut. $150 would be a grievous cut (I can't seem them doing that; $200 seems more reasonable).

    8. Re:my ideas by Anonymous Coward · · Score: 0

      The console is worth every penny. Your son has a cheap prick for a dad all things considered (I doubt he asked for the Ouya).

    9. Re:my ideas by jpenguin · · Score: 1

      They tried #2 with the 64-DD; it was such aflop in Japan, it diddn't even make it to the US

    10. Re:my ideas by Belial6 · · Score: 1

      Pretty well. It makes for a superior emulation machine. There are some native games that are decent. The controllers were really laggy when I first got it, but they did an update, and they work fine now. I wouldn't recommend it to everyone, but if it hits your demographic, it is worth the $100. One nice thing is that by using the USB receiver designed for the PC, we can use our XBox360 controllers for multiplayer.

      If they could get an update out that enabled CEC (Consumer Electronics Control), I would be recommending it to a lot more people. XBMC runs as snappy on the Ouya as it does on a full blown PC. Needing to use a gamepad as a remote is a non-starter. Even though the UI is sluggish, being able to control all of the day to day functions of XBMC with the TV remote has us still using a RaspberryPi for XBMC.

      They say that the system's hardware is capable of doing CEC, so there is hope.

    11. Re:my ideas by Belial6 · · Score: 1

      Apparently, not being a Nintendo fanboy makes you a prick. I didn't buy him an Ouya. I bought ME an Ouya. He plays with it when he wants, but he didn't ask for it and didn't get it.

  22. Cheaper alternative with decent hardware by Anonymous Coward · · Score: 0

    Upgrade the processor and general specs of the Wii but keep it cheap. That way the casual gamers that don't want to spend $$$ on MS and Sony consoles will go for it. This means get rid of the expensive tablet/controller. Lower price point means not competing with MS and Sony and offers a far better alternative.

    Then also integrate it with the popular 3DS/2DS platform. Nintendo can be creative here. Use as a controller? As separate screens in a game running on the Wii? Share games between the two devices? These are the obvious ideas but Nintendo has creative people that know how to make fun games, and I'm sure they can think of something more inventive.

  23. Multiplayer, multiplatform ecosystem by Dan+East · · Score: 1

    They need to pull out all the stops and embrace all the platforms they can (Android, iOS, DS, Wii) and create a unified multiplayer gaming ecosystem that is kid friendly / safe, the core of which would be built on their game franchises (Mario, Zelda, etc). Imagine firing up Mario Kart on Android and racing against players on Wii U or iOS. One of the goals is to keep from losing 100% of their revenue when a customer migrates from a DS to an Android or iOS device. If they can offer the same games, and probably more importantly, the same profile / avatar / achievements, on other open platforms, at a good price, then the younger crowd (and the parents that control access and the cash flow) would be inclined to stick with Nintendo.

    Nintendo is a very trusted brand for kid friendly / kid safe gaming, and they need to leverage that (man I hate using leverage as a verb but it frigging fits here) on other platforms while their brand is still strong.

    If they open up that multiplayer / profile system to 3rd party developers (like me), so we can easily have cross-platform profiles and game state saves without having to worry about user validation or get in bed with the evil one (Facebook), then it would be even more ubiquitous. Then Nintendo could do an end-around on Facebook, by providing a single Facebook app for sharing achievements and possibly game invites, so that individual developers don't have to mess with that convoluted mess, it would be very popular (assuming Facebook can't prevent that in their terms of service or whatever).

    --
    Better known as 318230.
  24. let it slide... by datapharmer · · Score: 1

    Wait until apple offers a buyout. They have clearly been interested in gaming for years and have the cash to allow developers to keep working while the total fail that is wii u fades into memory. Nintendo just completely missed the mark. They had college students on the internet working on controller-less games that used the wii and instead of embracing the idea they let Microsoft hire these students to create the kinect and wasted their energy on a fat ugly tablet that is limited in function. If they were smart they would go after a kinect type controller-less system and offer a free app for iphone to act as a supplemental controller. The phones would make a great controller as they already have accelerometers, speakers, mic, etc in them and allow the full "family gaming experience" nintendo was shooting for originally.

    --
    Get a web developer
    1. Re:let it slide... by Anonymous Coward · · Score: 0

      You're telling me that the kinect is better for games than the route nintendo took, but not why it is better. Now I haven't really used the kinect, so can someone tell me what it is actually good for, other than dance games.

  25. Answer two words by Anonymous Coward · · Score: 0

    Virtual Reality.

  26. Marketing by Xacid · · Score: 3, Insightful

    Marketing is where they failed horribly with the Wii U. I wasn't even entirely clear on if the Wii U was a brand new system or some new add-on up until recently. The idea of *why* anyone needs this in their home is being entirely ignored it seems. I love the Nintendo brand and I'd hate to see them go the way of Sega. However....that time seems to be quickly approaching.

    1. Re:Marketing by luther349 · · Score: 1

      yea i saw the ads oh the wii-u has another mario game in hd its a upgrade and you know the casual gamer like i have beat the last 5 Mario games the original wii has even my dad bought a wii and shows no interest in wii-u

  27. sony by Anonymous Coward · · Score: 1

    Sell or partner with Sony. Sony blows at handhelds and Nintendo blows at consoles. They can blow together or rule them all.

  28. Indie by tepples · · Score: 2

    Stop treating your consumers like dirt

    And your developers, allegedly. The 1- to 3-man home-based family businesses that helped Apple's App Store eat away at much of the casual market are something Nintendo wouldn't even consider courting three years ago. Only very recently did this begin to change, and unfortunately, my citation about this ("Tales from the trenches: how Microsoft is losing the battle for indie developers" by Ben Kuchera, March 2013) has become a dead link.

    Stop making mario based games

    That'd be like telling Hasbro to stop making My Little Pony based toys.

    1. Re:Indie by Anonymous Coward · · Score: 0

      unfortunately, my citation about this ("Tales from the trenches: how Microsoft is losing the battle for indie developers" by Ben Kuchera, March 2013)

      Was this it?
      (forum post quoting the article verbatim)

    2. Re:Indie by Anonymous Coward · · Score: 0

      "That'd be like telling Hasbro to stop making My Little Pony based toys."

      Don't. Do. That.

    3. Re:Indie by Anonymous Coward · · Score: 0

      Maybe Nintendo could release an MLP game for Wii U

  29. They NEED to expand their software to new areas by Anonymous Coward · · Score: 0

    Quite simply, they NEED to expand that software to other hardware and devices.
    They need to become a software producer for other platforms as well.
    There are no rules that say you can't release your stuff for other consoles too. In fact, they'd likely welcome it. (or are there? If there are, that'd be stupid as fuck)

    If they brought out older content for new systems, that would strengthen their sales considerably.
    Direct ports, no additions.
    But also release the newer games as well.

    They need the strong software sales to make up for the lack of hardware.
    The handheld is pretty much the only thing keeping them afloat.
    The Wii was a complete fluke that came at exactly the right time for exactly the right type of audience.
    But a sequel is never going to go anywhere with them, these people are casuals, they treat the Wii as they would a TV, something they'd buy new maybe once every 7-15 years, depending on the family.
    There is no rush for these people to get anything new. They have a bunch of great games that they maybe play every so often. Why would they need even more?
    If you take the Wii out, the jump from Gamecube to WiiU is more or less expected, there are no surprises. The Wii should be ignored in any estimates because it is an anomaly in every sense of the word to their entire traditional business.
    Instead they should be learning from it and seeing exactly what they need to see: they have a huge market they could get more huge profits from if they could learn to adapt their business models to fit them, and that is cheaper games, simpler games, more fun games, familiar games, familiar interfaces, ease of use, multiplayer. Hell, may as well throw in expansion packs. Hopefully Nintendo won't go down the route of abusive expansion packs like a huge chunk of DLC has the past 5 years. Seeing stuff like a "weapon pack" for any major unit of currency is downright insulting.

    Many of their fans left for smartphones and the other consoles. They need all the help in the world.

  30. This is probably a dumb idea, but it is a thought by GoodNewsJimDotCom · · Score: 3, Insightful

    Phones/Tablets right now don't have a standardized controller. I know it is a stretch for Nintendo to make a classic controller like XBox or PS has, but if they did make controllers for tablets/phones, they could then make a series of games for Android/iOS. Then phones would have a standardized controller for other people to develop on too.

    Most Nintendo game IP doesn't need expensive hardware to run, so cell phone/tablets is fine to go to. Phones/tablets can even be plugged into televisions to work like a console. The only thing missing is a standard controller. I haven't got a Nintendo since the SNES mostly because I find the controllers strange. Stop treating the game hardware like a toy in itself, go standard hardware minimum requirements and make your games good.

    Now not everyone will be carrying a phone/controller around outside, but for the home, it is doable. If you work on manufacturing, you can get your controllers cheap. Then you're just selling people games.

  31. Wii U is decent, but needs quality games by mattmarlowe · · Score: 2

    I'm a casual gamer 'dad' interested in fitness with several home schooled kids. I'd expect my family to be the ideal target demographic for the WII U - and indeed, we purchased one since the playstation/xbox were essentially banned - we don't want to feed FPS and junk games to our kids.

    Still, what does WII offer us in terms of quality games?
    - Wii Fit Plus (just a modest bump over the older wii fit, should have been better).
    - Wii Sports Club - OK, took forever for them to release it, some of the sports (e.g. bowling) do not simulate as well as they should. The best game seems to be golf...but come on, it isn't that much better than the old wii sports game.
    - Legend of Zelda - Finally released, kids are interested in it...we'll see.
    - Mario Junk...no, not interested
    - Not much else...

    So, basically, the WII U is a decent platform hampered by a lack of quality games for its target market, and the few good games took forever to be released...

    I might feel better if I knew Nintendo worked well with third parties and was planning to release a large set of good games over the next year....but I think Zelda and Wii Sports Club have been taking nearly all their resources and it doesn't seem like the relations with third party devs are that good at the moment...

    1. Re:Wii U is decent, but needs quality games by Anonymous Coward · · Score: 1

      This was actually a problem with the Wii as well, although it had Wii Sports packed in and had some big titles at launch like Twilight Princess (although that was actually a delayed and mirror reversed Gamecube title).

        What the system really needed was several AAA titles out within months of launch (if not at launch) with known Nintendo properties that demonstrated to users and third party developers what the system and game-pad could do and why it was worthwhile. Instead, the system has been out for a year and here's what we have for their main IPs:
      1) Zelda - One re-release of a previous Zelda game (admittedly a good one, but there were many who dismissed it due to the art style), and one game announced and that will be revealed at E3 this year with no release date announced yet.
      2) Mario - Two pretty good titles, but would have been better if 3D world was a launch title.
      3) Metroid - Only rumors that they might be working on a title, maybe
      4) Donkey Kong - looks like a title is launching next month.
      5) Mario Kart - announced but no date yet
      6) Smash Bros - Sometime this year.
      7) Pikmin - released last summer, but was originally announced in 2008 as a Wii title.

          Considering this is their own system, and those are all Nintendo owned properties, they should have had new titles ready for at least 2 of those at launch, and almost all of them should have had a new title out for the next holiday season. If there aren't compelling titles to sell the system, then no one is going to buy, and 3rd party developers won't be interested either.
            I think part of the issue may be that Nintendo has been putting the best of their own stuff out on the DS and 3DS and not even committing enough of their own resources to the Wii U.

         

    2. Re:Wii U is decent, but needs quality games by Anonymous Coward · · Score: 0

      with several home schooled kids

      Thank you for socially ruining your children.

    3. Re:Wii U is decent, but needs quality games by DeanCubed · · Score: 2

      What's a junk game? Apparently Mario games are junk? Even the ones that are high budget and highly reviewed? There is a BIG difference between "Mario And Sonic At The Olympics" and "Super Mario 3D World".

      Anyway, I don't know how many dozens of games i would need to list for you to convince you the Wii U has "quality games", but I can list like 8 off the top of my head, and I wouldn't consider any of them 'junk'. And if you need more than 8 games for your kids, in addition to whatever they play on PC, then maybe you are doing it wrong... And I won't even list a single Mario or Zelda game, to make it that much easier.

      -Need for Speed Most Wanted U
      -Pikmin 3
      -Monster Hunter 3 Ultimate
      -Lego City Undercover
      -The Wonderful 101
      -Rayman Legends
      -Batman Arkham City
      -Scribblenauts Unlimited

      There you go - 8 kid-friendly games, most of which adults will enjoy as well.

      --
      Born to Play
    4. Re:Wii U is decent, but needs quality games by Anonymous Coward · · Score: 0

      Scribblenauts Unlimited, Rayman Legends, Lego City Undercover and Lego Batman 2 DC Heroes are some of the games that my kids enjoy on their Wii U at the moment.

    5. Re:Wii U is decent, but needs quality games by TJ_Phazerhacki · · Score: 1

      If you think the target market for the Wii U is Homeschooling dads trying to use it to keep their kids physically active, I have a few other large revelations coming for you. It's quaint at this point to hear people talking about the effectively moral supremacy of the Wii as opposed to the Evil Playstation and Xbox - tell me more about how one of the experience simulators is inherently worse for child-rearing outside of parental supervision?

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    6. Re:Wii U is decent, but needs quality games by TJ_Phazerhacki · · Score: 1

      -Batman Arkham City

      If his premise is that the Wii is more appropriate for his home schooled kids, and he disqualifies FPS games in abstract, its a good chance this is not an appropriate game for his kids.

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  32. Making the big decision by Anonymous Coward · · Score: 0

    The Wii was successful because it wasn't terribly expensive and just about everybody's grandmother had one because it appealed to non-gamers. However, unlike real gamers that will go out and buy almost every console of every generation, non-gamers just don't see a reason to move on. They don't need fancy graphics, they are fine with what the wii can do. However, for the rest of us, we want high-performance machines that can support insane AI, lots of mobs, amazing physics and other features that enhances the overall game and immersion, particular those that love to play racing games and FPS / FPRPGs. But, the Wii U while it is better than the PS3, and it can be much better depending on how well developers tame it, the game lineup isn't appealing to those that really love to play quality games. The wii was full of party games, mini-games, and things that pretend to be games (like games based on a movie). Sure, that exists on every system but the Wii was the ideal platform for this since it had simplicity in mind. But that audience is gone, and Nintendo has to accept that non-gamers really don't care about the next console. They don't care about a touchscreen controller, they just cared about the motion controller and acting silly around their friends and family. Wii U is "too complicated" for non-gamers, even the original mario bros is too complicated for most of them. Nintendo will have to make a serious decision soon and I'm pretty sure they might decide to focus on a handheld gaming market instead of console because there is little that they can do unless they turn the Wii U into a badass system that even hardcore gamers would want to get their hands on. The concept is neat, but it doesn't sell. But if they move into mobile they will have a lot of serious competition with the rest of the mobile market. Even the 3DS is having issues competing.

  33. The ultimate smartphone? by atari2600a · · Score: 1

    Pretty much a Playstation phone, but not retarded. Let's say....slide-down joypad, 1080p 3D screen, the latest quad core ARM64, etc. I can see them fucking this up really badly by attempting to include DRM. I honestly think that's their only holdup: they can't port their software portfolio AND have the stranglehold on publishing like their current business model dictates. (Remember, the money off of console sales doesn't come from consoles (except for the rare exception like the Wii) but from licensing fees held to each & every title). My ideal dream phone would pretty much be the above, with EOMA-68-like modularity.

    1. Re:The ultimate smartphone? by GadgetCatChair · · Score: 0

      oh yeah, I like that. People regularly pay 300 dollars for a phone, and that's with the phone service discount. Besides this, the people who love Nintendo the most and have money are not so little any more, Nintendo phone could be sweet! Though now that I think about it, the DS is kind of like that already, except for the phone stuff. I suppose the DS did sell like hot cakes. Maybe it has some potential, though it would really depend on the games.

    2. Re:The ultimate smartphone? by Anonymous Coward · · Score: 0

      My thought exactly. A Nintendo-branded Android phone & game machine could be a big deal. Maybe games could come on a Sim card, or on microSD. Combine with an earlier suggestion of a good controller that plugged into the phone...and an HDMI (ugh...but it's a standard) output for a big screen HDTV.

      AC because I can't seem to log in and view comments at the same time.
      I can log in, and even have mod points today...but then when I click on a story I'm not logged in anymore.
              What's up /. ??

    3. Re:The ultimate smartphone? by Anonymous Coward · · Score: 0

      Yeah this sounds like a 100% perfectly reasonable cost-appropriate device :-)

  34. Hybrid Mashup Games are the Answer by wbr1 · · Score: 4, Funny

    Dr. Mario Vs. Proctologist Simulator 2013
    It's a winner no matter which way you look up it.

    --
    Silence is a state of mime.
  35. rework wii u by Anonymous Coward · · Score: 0

    Remove the requirement for the in box touchpad for the wii u, release an iPad app that does the same thing and sell the Wii U console for $100 less. Couple that with some first rate AAA titles and you'd have yourselves a turnaround

  36. Future for N is hardware for other devices... by SuperKendall · · Score: 1

    iOS has a custom controller API now.

    Nintendo could thrive by turning an iPhone/Touch into a game-boy like device with kick-ass controls, and software tailored to work with their own controllers.

    It would let Nintendo focus on what they do best, control hardware and games. It would keep them in hardware which is what I think a lot of gamers would love to see, and it would bring in a ton of revenue.

    Add in a rechargeable battery into the controller that keeps the device topped up and you have a device that every gamer on the planet would seek to own.

    Nintendo could probably with some ease also support some top-tier Android devices too (like Samsung).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Future for N is hardware for other devices... by Anonymous Coward · · Score: 0

      That idea is incredibly stupid.

  37. How can Nintendo Recover by Anonymous Coward · · Score: 0

    Stop making Consoles and put your games out on other platforms and make Billions.

  38. Re:Market is Apple/Google's, but N has an advantag by Pranadevil2k · · Score: 5, Interesting

    I would argue that Nintendo's problem isn't that its market has moved to mobile, the problem they face is that the market they want and need (console gamers) has moved on without them. I can't think of a single third-party developed game on a Nintendo console that excited me since Capcom put a bunch of Resident Evil games out on the GameCube. Nintendo itself owns a nice catalog of IP but you can only make so many Mario and Zelda games before the golden goose stops laying eggs. They need other developers making new titles, and good ones. They need a 'killer app.' People stopped buying Nintendo consoles for Mario after the GameCube and quit buying them for Zelda after the Wii. Nobody has bought an N console for a third-party game since the '64. Frankly, the last one I owned was a Super and now I play the remakes of the great games of that console on Sony and Microsoft systems, or emulate the originals on my PC or mobile. Nintendo is not Sony or Microsoft; their problems will not go away eventually by propping up their game division losses with profits in other sectors. They need good games or they are done in a few quarters of bad losses.

  39. Bad marketing. by aussersterne · · Score: 4, Insightful

    Didn't even realize that Wii U was substantively different from Wii. In fact, based on this story and the context here, still can't tell.

    What would have been wrong with "Wii 2" which offers a much clearer indication that it's a next generation console? (If, in fact, it is a next generation console.)

    First thing that comes to my mind with "Wii U" is that it's the educational version of the Wii.

    --
    STOP . AMERICA . NOW
    1. Re:Bad marketing. by Anonymous Coward · · Score: 0

      Wii U is confusingly over-pronouned when spoken... We, you.

      Also, given the right tone of voice, the phrase has been used to mean the same thing as pee-you (or P.U. or however you spell that; apparently there are more variations than standardization for spelling that word).

    2. Re:Bad marketing. by wisnoskij · · Score: 1

      I was just thinking that. I have no idea what the Wii U is. For the last console launch, it was obvious, and everyone knew it was the small, cartoony, gimmicky one with the motion controls.
      Ultimately, those controls fell short of even conservative estimates of usefulness, but at least the general public knew what Nintendo was offering.
      I have no idea how the Wii U is different from the Wii, or why I would want one.

      But to be fair, I do not know much about the PS4 or Xbox One, but then I do not have to. Obviously, 99% they will just be more powerful versions of their predecessors. That is just what they do, and that it what their customers want.

      --
      Troll is not a replacement for I disagree.
    3. Re:Bad marketing. by Anonymous Coward · · Score: 0

      Exactly this. Didn't even know what features Wii U has that I would want to pay for.

      More ads would help. But probably not ads on TV, but ads on websites and perhaps some videos demonstrating the new features that's worth buying.

      Personally, I have never ran into an ad about Wii U, or at least one that's worth paying attention to. And I am on the internet all the time.

      Also the gaming market is quite saturated with PS4, XBO, Steam on PC, Android and iOS.

    4. Re:Bad marketing. by Anonymous Coward · · Score: 1

      I agree. I own a wii (via my wife), and sort of enjoy it for silly not-very-intense family gaming time. I have no idea what a "wii U" is, or why I should want to buy it. I haven't heard anything about any improved specs or a new line of games, and the name just screams 'wii university'. I don't want to go to wii university. =(

    5. Re:Bad marketing. by drinkypoo · · Score: 1

      First thing that comes to my mind with "Wii U" is that it's the educational version of the Wii.

      Wee: Piss
      Wee-U: Stinky!
      Since Nintendo brought out the Wii, their marketing team has been in stinky piss territory.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Bad marketing. by Anonymous Coward · · Score: 0

      This, Exactly this.
      My children are the gamers in the house. We own pretty much every console type out there. I do not even think they have considered a Wii U (If they even know what it is, bad marketing and such) mostly because the Wii was such a huge disappointment. The Wii just became a dust collector after about a month of use except for being able to stream Netflix on a non-smart TV. This year I have not purchased a single console, no PS4, no Xbox One and definitely not a Wii U. There really has been no need, they kiddos are more than happy with the older consoles and plenty of games for them. The PS4 actually was discussed but I was told "That's OK, they make the game I want in PS3, so I really don't need a new console.

    7. Re:Bad marketing. by Anonymous Coward · · Score: 0

      Since Nintendo brought out the Wii, their marketing team has been in stinky piss territory.

      And this is coming from a guy who calls himself "drinkypoo".

    8. Re:Bad marketing. by drinkypoo · · Score: 1

      And this is coming from a guy who calls himself "drinkypoo".

      Consider me an authority.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Bad marketing. by Anonymous Coward · · Score: 0

      Exactly. Naming it "Wii 2" It even makes great marketing by the name.

      The original marketing campaign for the Wii was "Wii would like to play."

      It could have been "Wii 2 would like to play" and still even make sense.

  40. Make a gaming smartphone by gwstuff · · Score: 1, Redundant

    Nintendo should make an Android powered smartphone focused on gaming, meaning with controls for gaming. Who wants to carry an extra gaming device when your smartphone gives you access to millions of great games.

    1. Re:Make a gaming smartphone by luther349 · · Score: 1

      lol the Nintendo phone ds.

  41. Sega's mistake by Anonymous Coward · · Score: 5, Insightful

    Sega's mistake was not having good hardware, it was having too much hardware. They were told that the Genesis was great, a few years later it was the Sega CD, then almost immediately after that was 32X, then almost immediately it was the Dreamcast. Customers who liked Sega had the original Genesis (not talking Master SYstem), but then two quick updates then a new console. Frankly, Sega broke the bank on the DreamCast by asking their customers to buy too much too fast. Too much hardware. That is a good reason for the Big N to stick with the U for a while, develop it, make it cheaper than the PS4 and the XBox One, still get 1080p @ 60fps, release some exclusives, wait several years in order not to burnout their core client base like Sega did. They can't bail on the U for financial reasons and for the games already in the pipe, and they can't make a U2 because it will burn current customers. Once Mario Kart, Zelda, Smash Bro, etc come out, it will be comfortable again... you doubters and haters

    1. Re:Sega's mistake by Anonymous Coward · · Score: 0, Troll

      A) non super fans are frankly tired of mario, zelda and most of their other franchises

      B) nintendo already has too much hardware out, they release a handheld every 3 years, support two home consoles with a billion accessories and most of the software is gushy shovelware, ports or the same old shit

    2. Re:Sega's mistake by Shadow+of+Eternity · · Score: 1

      Actually it was marketing and some anti-trust violations by competitors that killed the dreamcast. Sega spent almost nothing on marketing the dreamcast in the US.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:Sega's mistake by cheesybagel · · Score: 1

      You forgot the Saturn.

    4. Re:Sega's mistake by citizenr · · Score: 2

      stick with the U for a while, develop it, make it cheaper, still get 1080p @ 60fps

      dude, U is slower than $70 Android TV sticks, both GPU and CPU are 5 year old news. touch lcd controller is a specialized piece of hardware with less processing power than $35 google Chromecast, its basically lcd with h264 decoder dangling off of wifi chip.

      They have NOTHING to offer in this platform, nothing an average Tablet cant do right now.

      --
      Who logs in to gdm? Not I, said the duck.
    5. Re:Sega's mistake by geminidomino · · Score: 1

      Shh! We've ALL been trying to forget the Saturn for years.

    6. Re:Sega's mistake by Anonymous Coward · · Score: 0

      They actually had a lot of ads on TV, although not PS2 numbers. Just, the ads were incredibly stupid (it's thinking!)

    7. Re:Sega's mistake by emuls · · Score: 0

      They have NOTHING to offer in this platform, nothing an average Tablet cant do right now.

      Well except for, you know, a pile of nintendo exclusive franchises that millions of people want to play.

    8. Re:Sega's mistake by Anonymous Coward · · Score: 0

      You also missed the Sega Saturn, which came out before Dreamcast.

    9. Re:Sega's mistake by Anonymous Coward · · Score: 0

      Whoever modded you interesting is as clueless as you are.

    10. Re:Sega's mistake by Sockatume · · Score: 1

      nVidia is only just promoting - not shipping - mobile GPUs which can, in its own words, match those in the 360 and PS3, and by extension the WiiU. Those are parts that will be in this year's $700 smartphones, not $70 Android sticks.

      --
      No kidding!!! What do you say at this point?
    11. Re:Sega's mistake by citizenr · · Score: 1

      Nvidia has a habit of showing stuff 1-2 years too early, and later under delivering.
      Meanwhile ARM is showing (CES) new Mali chips that are already shipping/will ship this summer, chips that are capable of rendering 3D games in 4K.

      Btw era of $700 smartphones has ended (maybe except apple).

      --
      Who logs in to gdm? Not I, said the duck.
    12. Re:Sega's mistake by yenic · · Score: 1
      You are correct. How can Nintendo salvage this, easily? FREE IDEAS- Remove the gamepad from the system. Offer it by itself, if people want it. Replace it's (optional) functionality with the usage of iOS/Android/Windows phones.

      The core system is fine, just needs that gamepad stripped. It already has HD, no need for a new console. 2nd thing that could be done, drop barriers to entry for development on the console. You can have strict quality requirements and reject most submissions, just make it cheap and sensible to dev for.

      Changing anything else (like a new console) doesn't make sense. Once the 1st party titles arrive though, Nintendo has enough sway that none of this may be necessary. Their games are just better than what's on XBO/PS4 in my opinion. I'm a PC gamer + Nintendo guy.

      Call this gamepad-less Wii U the Wii HD. Change how that version connects to a tablet/phone so it's compatible with anything. Done. That's what I think people are looking for, the cheaper price, the better branding (HD), the more flexible system (BYOD for the 2nd screen). If Nintendo had the hardware in the PS4, they could have even rebranded it the Wii 4K. :D Their games tend to have less graphical requirements, and could probably hit 4K before the others with the right hardware. Instead, they should sell these Wii HDs till they are all over, then release revised hardware in a few years called the Wii 4K (with glasses-free 3D support) that auto upscales the 1080P Wii U/HD games to 4K as well.

      If Nintendo needs any ideas guys for gaming or hardware, I'm available for hire

      --
      http://www.accountkiller.com/en/delete-slashdot-account Stop visiting Slashdot.
    13. Re:Sega's mistake by TerminaMorte · · Score: 1

      Except that most Wii U titles are 720p and not 60fps

  42. Hire a Microsoft Exec as CEO! by fsagx · · Score: 1

    It Worked for Nokia.

    1. Re:Hire a Microsoft Exec as CEO! by binarylarry · · Score: 1

      They apparently have a burning platform, this sounds like a job for an Elop!

      But in all seriousness, we need Elop installed CEO of Microsoft to help ensure their rapid demise.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Hire a Microsoft Exec as CEO! by lister+king+of+smeg · · Score: 1

      They apparently have a burning platform, this sounds like a job for an Elop!

      But in all seriousness, we need Elop installed CEO of Microsoft to help ensure their rapid demise.

      Nah Nintendo can wait a few years at least to hire the former head of xbox that just left a few months ago to torpedo I mean run Zynga. At least then they will have someone form their field put them down and drag them back to the feet of Microsoft.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
  43. Ignore the common wisdom. by RyuuzakiTetsuya · · Score: 2, Interesting

    The fact that a vocal segment of the gaming community believes that the best way to play games are using tools designed to drive spreadsheets and word processors means that maybe the common wisdom isn't so wise.

    Just focus on building something amazing.

    Alan Kay once said, if you're serious about software, you build your own hardware.

    This applies double for gaming.

    --
    Non impediti ratione cogitationus.
    1. Re:Ignore the common wisdom. by Anonymous Coward · · Score: 0

      The fact that a vocal segment of the gaming community believes that the best way to play games are using tools designed to drive spreadsheets and word processors means that maybe the common wisdom isn't so wise.

      I can't think of any such device, what are you referring to?

    2. Re:Ignore the common wisdom. by Anonymous Coward · · Score: 0

      The fact that a vocal segment of the gaming community believes that the best way to play games are using tools designed to drive spreadsheets and word processors means that maybe the common wisdom isn't so wise.

      Alternatively, it means that the tools explicitly designed for gaming are bad at it. Or that the former happen to be really good for gaming despite not being meant for it.

    3. Re:Ignore the common wisdom. by twocows · · Score: 2

      The fact that a vocal segment of the gaming community believes that the best way to play games are using tools designed to drive spreadsheets and word processors means that maybe the common wisdom isn't so wise.

      You shouldn't be so quick to dismiss KB+M as an input apparatus (especially without offering an explanation other than some silly jab about spreadsheets). KB+M is objectively better for several types of games, including real time strategy and, arguably, first person shooters (there's always this old rumor; true or not, history seems to support KB+M superiority in FPS). And while there are some console MMORPGs, I can't imagine a controller would be a better input method than KB+M for them. Now there are games where controllers are probably better (platformers, action games, fighting games), but that doesn't make your dig against KB+M fair. It's the better solution for a lot of games and the fact that some people prefer it does not make those people "less wise."

    4. Re:Ignore the common wisdom. by RyuuzakiTetsuya · · Score: 1

      I didn't dismiss keyboards and mice being good for FPS. But not all games are FPS. People are complaining about how controllers suck for Games. In general.

      The fact that people think that games should be controlled one way or another is bothersome. That all MMORPGs should play like WOW or EverQuest? Or all FPSes should control like Quake? Why can't an MMO do something else for its presentation scheme?

      Screw that! Do something interesting and new. Don't be hampered by convention. Require interesting input methods. Be serious about the intersection of humanity and computing.

      Everyone wants to complain about how innovation is dead but when people stray outside of conventional thinking suddenly they're not in touch.

      Fuck that.

      --
      Non impediti ratione cogitationus.
  44. Dump the Japanimation by DogDude · · Score: 1, Interesting

    I think it's time they dump the whole Japanimation thing. The Japanese-themed content is stale, and a relatively tiny niche of worldwide console players. I think it's time to jettison the whole Japanese-themed content and move towards something a bit more appealing to the world at large. I look at Nintendo, as a lifelong game player, and most of the content doesn't appeal to me at all.

    --
    I don't respond to AC's.
    1. Re:Dump the Japanimation by ldsviking · · Score: 1

      I agree. Train the development teams on Western aesthetics. We don't need all brown and gray, but they need to realize that pink and rainbow schemes don't do well here unless you're under 6.

    2. Re:Dump the Japanimation by Anonymous Coward · · Score: 1

      Is "anime" is the word you're looking for? "Japanimation" is not really an appropriate term to use anymore. (And I'm not saying that "you're old" but it's one of those words that, when used, tells 30-somethings that "you're old".)

      Or are you not referencing their art direction, but instead referencing the prevalence of third-party JRPG-style games supported on Nintendo's platform (and everyone else's)? Or... what? Are you saying that you don't like Japanese-influenced themes in video games?

      Are you saying that you want Nintendo (a proudly Japanese company) to stop being so.. Japanese?

    3. Re:Dump the Japanimation by DNS-and-BIND · · Score: 1

      Look, Japanese animation is crap. Nobody cares except a small vocal minority. Imagine a bunch of Japanese people so gaga over Disney that they learn English just so that they can watch Anastasia or Goofy cartoons and you get the idea. Basing an entire console's library on a Daffy Duck theme is lame. Nintendo is based in Japan but is an international company.

      And if I were you, I'd drop the ageism quick. Discrimination is wrong and you need to stop talking like that to other humans. You'd thing techies of all people would be aware of this.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Dump the Japanimation by Anonymous Coward · · Score: 0

      Agreed, they don't seem to understand their customers who bought the NES (or SNES for the generation after) that made them what they are, are now in their 20s/30s - but their products still target kids aged 6-10.

    5. Re:Dump the Japanimation by Anonymous Coward · · Score: 0

      Not exactly since they do come up with some titles that aren't minor evolutions of DBZ and/or Sailor Moon. See the hard scifi series Planetes for one example (though it does have a terrible 1st episode I'd say).

    6. Re:Dump the Japanimation by trytoguess · · Score: 3, Funny

      You mean do more besides the whole "Japanimation" thing correct? Unless you seriously meant they should just ignore their core demographic in Japan...

    7. Re:Dump the Japanimation by Anonymous Coward · · Score: 0

      Yea Nintendo, a Japanese company, should drop anything and everything Japanese because some American dude who works at a yuppie pet store says so.

    8. Re:Dump the Japanimation by Rich0 · · Score: 1

      Nintendo is based in Japan but is an international company.

      Historically, there really was no such thing as an international company based in Japan. There were Japanese companies that just happened to also sell some of their products overseas. It used to be that companies in Japan didn't really concern themselves much with international market share.

      Now, clearly that is less the case today, but could Nintendo's problem be that they're still in the mindset of a traditional Japanese company that doesn't really care how much money they make in the US, other than for the fact that if they go out of business they can't sell their consoles in Japan?

    9. Re:Dump the Japanimation by CronoCloud · · Score: 1

      but could Nintendo's problem be that they're still in the mindset of a traditional Japanese company that doesn't really care how much money they make in the US

      Yep, Nintendo has NEVER respected the Gaijin market, we're second class citizens to them. Oh they'll take our money but we aren't important enough to really give our market a fair shake on it's own merits.

      Sony had a bit of that too, but it was counteracted by the larger number of non-Japanese companies making games for the PS1 and PS2. Crazy Ken Kuturagi got a little crazy though with the PS3 and didn't talk to US developers enough. They fixed that with the PS4. With Mark Cerny as the system architect, it's SCEA, not SCEJ. The PS4 isn't even on sale in Japan yet!

  45. Lack of clear plan by jralime · · Score: 1

    I think the biggest problem Nintendo has faced with the Wii U was a lack of direction. The system is basically a Wii with a better processor/graphics, and then this add on controller that nobody knows what to do with. The idea of having 1 controller be different than the other 4 was a bad move. They were also lacking clear direction on launch. The biggest titles for Nintendo have always been Mario & Zelda. With the Wii U I have no idea what the "flagship" mario game is supposed to be, Super Luigi Bros/Super Mario 3D Land? Are they just a bunch of secondary knockoffs? Zelda didn't even get it's own release yet. Windwaker HD is coming out, but it's a revamp of an old game, and it took how long to even make the announcement? I also agree that Nintendo needs to develop new properties besides Mario & Zelda, but both of these should have had clear release announcements before the console release. The innovation was lacking for this console, and the upgrades don't quite seem to justify a new console (yes 1080p is cool, but graphics have never been the driving force for nintendo games)

    1. Re:Lack of clear plan by DeanCubed · · Score: 1

      The Wii U is a Wii with a better processor/graphics, yes.

      The Xbox One is a Xbox 360 with a better processor/graphics.
      The PS4 is a PS3 with a better processor/graphics.

      That's good enough for most people to buy an Xbox One or PS4, why does Nintendo have to do some crazy out there extra thing for you to want it?

      And why is everyone complaining about launch software? It's been out over a year, there's lots of games out now. I really don't see why you care which Mario game came out first. Buy the games that look the most fun. If you don't want Mario or Zelda, Nintendo also makes other games, some of which will be coming out in the coming months, like Bayonetta and Fire Emblem x Shin Megami Tensai. There's also - get this - OTHER COMPANIES making games for the Wii U. And they are all available on the download store or in real life stores. If you take 3 seconds to google, I'm sure you could find 4 or 5 games that YOU would like. Need for Speed? Call of Duty? Watch Dogs? Scribblenauts? Trine 2? What kind of games do you WANT?

      The problem is, if it doesn't have Mario or Zelda in the title, people who do no research will never find out about these other games. And Nintendo does a terrible job and reminding people that "hey, the new Call of Duty is on our system too!" "Oh by the way there's an online store!" and "Yes, we have more than 4 franchises that we make games about!"

      --
      Born to Play
  46. Why I use a Wii: Casual entertainment by GaryGregory · · Score: 1

    For me, a new Wii (not U) owner (thank you Santa), all the Wii V has to do for me to buy one is to have better graphics and keep the family-friendly games rolling in, add Amazon Instant Video, and not screw this up: I want to play it with my 6 year old and my wife, so don't give me a tablet as a controller, do the same thing better, smaller and at a much lower price than an XBox/PS4. For cooler stuff, I can use my Xbox360.

    1. Re:Why I use a Wii: Casual entertainment by Anonymous Coward · · Score: 1

      I see posts like this about people saying that they don't want to play 'serious' games on a Nintendo platform, and I wonder if it is some sort of stigma caused by embarrassment of others finding out that they like a Nintendo system themselves.

      I like my Wii U quite a bit. Even using it to post this, as I use it to read online before sleep. No other system has games like Monster Hunter 3 Ultimate, which is surely more 'serious' than anything EA even owns. I pick my systems for fun, not my ego. The only system I'd want, but will not get is the PS3 for their bad business practices company wide. I do miss not playing NEIR or the Digaea games. The Wii U is priced much lower than the others of the generation and everyone seems to want them to be the same, and I don't care about their social features or bad motion controls. The Wii U is the Wii HD people have said they wanted. It is backwards compatible, and makes Wii games look better on an HD screen. My only conplaint is the lack of support for the Gamecube controllers, as those are great.

  47. Im pretty sure... by Anonymous Coward · · Score: 0

    ... as a 27 year old kid at heart, i would buy nearly all of my old youth games... from Pokemon to Zelda to Mario, to Metroid to a number of games I dont even remember the name of, if Nintendo ported them over (would need a bit of a GFX upgrade sure) to the Android ecosystem... thats just me... for nostalgia...

    While i dont have kids, I would also grab them for my kids, as it is, i spend a good amount on games for my nieces and nephews for their Android Tablets (80% learning apps/movies/books and 20% games), so I could see getting it for them as well

    Nintendo, there IS a market, you have the IP... MAKE SOME MONEY!

    (Bought all the Sonic games so far and FF games... NEED MOAR CLASSICS!)

    1. Re:Im pretty sure... by DeanCubed · · Score: 1

      Why not just get a Nintendo system then, and enjoy all those games? Why force them to come to your android?

      --
      Born to Play
  48. Touch screen by tepples · · Score: 1

    One of the goals is to keep from losing 100% of their revenue when a customer migrates from a DS to an Android or iOS device. If [Nintendo] can offer the same games, and probably more importantly, the same profile / avatar / achievements, on other open platforms, at a good price, then the younger crowd (and the parents that control access and the cash flow) would be inclined to stick with Nintendo.

    Good luck controlling Smash Bros. on a touch screen and not losing to every single 3DS player.

  49. Port properties to other consoles by Sandman1971 · · Score: 2

    It's time that Nintendo start porting their properties to other consoles. I'd love to play the next Super Mario game on my Xbox One. I'd love to play Mario Kart on my PS4. Don't even license out the games, create/produce them the same way you've been doing for years, but just start porting them to other platforms and get out of the console business.

    --
    It's better to burn out than to fade away
    1. Re:Port properties to other consoles by VortexCortex · · Score: 1

      So, pull a Sega.

      Hmm. That didn't work out so well for Sega.

    2. Re:Port properties to other consoles by Anonymous Coward · · Score: 1

      And yet SEGA are still around, and earn ~600million a year profit - and are still releasing titles on all major platforms (PC, xbox, playstation, and nintendo).

      That's more than can be said for Nintendo.

    3. Re:Port properties to other consoles by DeanCubed · · Score: 2

      "I want to play all of Nintendo's great games! But I don't want anyone to know I have a Nintendo!"

      --
      Born to Play
    4. Re:Port properties to other consoles by Anonymous Coward · · Score: 0

      The key difference is that Sega did not have a great first-party portfolio of games and seemed determined to churn out absolute trash titles, completely ruining their brands. Nintendo doesn't make bad Mario games; Sega doesn't make good Sonic games.

    5. Re:Port properties to other consoles by Anonymous Coward · · Score: 0

      Nintendo is terrified of what would happen to their core franchises if they port them out without tight-fisted control. The last time they let people have creative input, Nintendo ended up with Zelda-CDI.

  50. I think Nintendo is toast by Anonymous Coward · · Score: 1

    Once Xbox came to be, they filled the void once occupied by Nintendo. There isn't room for a 3rd player in the home console field - or at least I don't think Nintendo could even make a dent versus Xbox and Playstation.

    OK but if I wanted to save Nintendo.. (hang on, I have to look up what a WiiU is - omg it looks like total shit)

    I'd go back to the roots. Create games reminiscent of what worked in the 80s and early 90s, but with a little more flashiness and multiplayer. Not everybody wants 3D (personally I was over it after I played super mario 64)

    1. Re:I think Nintendo is toast by lister+king+of+smeg · · Score: 3, Interesting

      Once Xbox came to be, they filled the void once occupied by Nintendo. There isn't room for a 3rd player in the home console field - or at least I don't think Nintendo could even make a dent versus Xbox and Playstation.

      OK but if I wanted to save Nintendo.. (hang on, I have to look up what a WiiU is - omg it looks like total shit)

      I'd go back to the roots. Create games reminiscent of what worked in the 80s and early 90s, but with a little more flashiness and multiplayer. Not everybody wants 3D (personally I was over it after I played super mario 64)

      Nah there has always been a tri force, if you will, of consoles;

      Atari Sega Nintendo
      Nintendo Sega Playstation
      Nintendo Playstation Xbox

      Unfortunately for Nintendo being the lowest profiting of the three and having no other markets to support them unlike Microsoft and Sony and having mobile gaming from android and ios, smart tvs and apple and google tv boxes as competition as well as from the me Steam box, Nintendo looks like it is about to lose its place of dominance.

      We can see that the former consoles manufactures have shrunk to but a former shell of what they used to be Atari is facing bankruptcy, Sega turns out the occasional game for the other three consoles and farms out sonic the hedgehog to pay the bills. Nintendo does not want to turn into Sega and most definitely does not want to become atari. So as I see it they have to option at this point

      Sell out or Buy out.

      They could sell them selves to apple google amazon or microsoft for the ip and maybe they will keep the devs and writters, or they could merge with or buy out valve and support pc gaming.

      As I said in another post higher up

      A Microsoft buyout would bad but at least the game might someday see a official pc port.
      A merger with Valve could be interesting to see and shake everything up for the gaming industry, as long as they kept the game development team separate have Nintendo focus on family gaming and peripherals and Valve on PC and hardcore gaming and co operate together on consoles.
      A Google buyout would be great for mobile and give Google TV some teeth in the gaming market and could quiet possible see a release nintindo apps for other platforms such as windows 8 and iOS like they have for other core customer facing services
      Then there is the Apple buyout where hardware would probably cost more and merge with apple tv and iP(a||o)d for console and mobile gaming respectively, the have similar styling but other than that I don't see it being a great match for costumers & fans especially.
      If they have to sell or merge I would hope for either google or valve buy/merge.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    2. Re:I think Nintendo is toast by Anonymous Coward · · Score: 0

      What are you talking about? Nintendo is already a more highly valued company over Sony. Right now, there is very little at Microsoft that is making a profit.

      Nintendo's handheld unit is doomed which is why the 3DS has been the best selling console practically all last year. Nintendo isn't in the best shape of it's life but it is way better off than Microsoft and Sony.

  51. What I could change by gaelfx · · Score: 1

    Well, one thing that I always felt was missing from Nintendo's disc-based consoles is the ability to play DVDs and/or Blu-rays. I mean, it doesn't make much sense to buy a device you can put a disc into that can only be used to interact with a VERY limited number of discs.

    They could also release apps for Android/iOS to allow phones and tablets to be used as a controller of some sort, or at the very least to interact with the consoles.

    A whole other direction could be to let go of the hardware market; they do have some pretty successful names that would probably do very well on the app stores. If they really wanted to keep the hardware, they could make side-games that influence the console titles with accomplishments on other devices.

    I think their biggest problem is the way they've isolated themselves from all other media/devices. They just can't survive alone, they need to realize that it's better to embrace others than it is to fear them.

  52. It's not the 3DS, but the change of a generation by Taco+Cowboy · · Score: 0

    See the sales figure of the game console ?

    Instead of tens of million of consoles, Xbox one only sold 3 million, Sony's PS4 only sold 4.2 million and the much disappointing figure for Nintendo.

    If we take a step back, the larger picture that we see is that the game console is no longer a hot item, and it's in a decline similar to the decline of the desktop PC.

    It's all because the change of the demography - a brand new generation of customers are coming to the market with a different expectation, different outlook and different taste.

    Just like Facebook is becoming passe, many things else are heading to the wastebasket of civilization - and game consoles, I am afraid, are included.

    When I grew up there was no game console. When I reached the West all I saw was pinball machines, and only later, with the introduction of video games we got Pong and Pac Man and very very much later, Super Mario.

    Since I never grew up with the video games, it is relatively easy for me to take a step back - and I am seeing the change as is happening right now.

    --
    Muchas Gracias, Señor Edward Snowden !
  53. Cost per player by tepples · · Score: 1

    One thing that consoles get right is cost per player. A family can buy three gaming PCs and three accounts for each game. Or a family can buy one or more low- to mid-grade laptops with integrated graphics, one console, a couple extra controllers, and games that support split-screen multiplayer (such as Mario Kart) or non-split shared-screen multiplayer (such as Smash Bros.). Which costs less?

  54. Start on Windows or tablets by tepples · · Score: 1

    If I wanted to start coding for Nintendo.... how would I do it

    The official word is on warioworld.com and scedev.net, but I've been repeatedly told that you should first make and self-publish three successful games for Windows, iOS, or Android before companies like Nintendo will even give you the time of day. That's what Robert Pelloni found out when he wanted to start a home-based business to develop and sell his RPG Bob's Game for DS.

    1. Re:Start on Windows or tablets by hibiki_r · · Score: 3, Informative

      Apparently Nintendo has been opening up to indies quite a bit: For instance, the requirement for an actual commercial address is gone. However, you'd have to be mad to make the WiiU your main platform, if just because as an indie, you will not get enough exposure to warrant the gamble. That's why everyone and their mother tries to develop for PC: If you get on Steam, you will get plenty of visibility.

  55. Nintendont by Anonymous Coward · · Score: 0

    I wouldn't worry so much about Nintendo, as the 3DS has outpaced all current gen consoles and handhelds combined. Sony and Microsoft would have been in real trouble by now if they didn't have their other profitable divisions to fall back on.

  56. A few suggestions by ldsviking · · Score: 1

    A few suggestions: -Phase out the touchpad controller--it scares people off. The Wii remote was much more approachable (though somewhat uncomfortable to use classic-style).
    -Rebrand the Wii U, since the name confuses people.
    -Create an iTunes-style account system for the Virtual Console. Who wants to re-buy retro games every 5-6 years??
    -Firmware update: launch straight to the title screen of whatever game is loaded. All the OS fluff can be accessed as needed, but power-on straight to the game.
    -Figure out a way to re-create the Nintendo Power experience, admittedly a challenge in the Internet age. That magazine was brilliant marketing strategy and exposed millions of kids to hundreds of different games. Websites don't quite provide the same experience, especially for kids 8-12. I think it is an underrated part of Nintendo's 80s-90s success.
    -Reassign Aonuma (who has ruined the Zelda series) and Sakamoto (who has ruined the Metroid series).
    -Assign Retro Studios to re-boot Metroid.
    -Develop Super Mario Bros. 3 II. Don't include any music with a chorus singing "bah bah."
    -Company policy: don't treat your customers like idiots ("Hey!" "Listen!" "Hey!" "Listen!" "This is a rupee! You can use it to buy stuff!" x100)
    -Company policy: Intros and tutorials should be no longer than 2 minutes, and should be fully skippable. Most people don't care much about stories, and you could put it in the manual or on the title menu. Most people want to start doing something right away.

  57. On-screen buttons suck by tepples · · Score: 1

    Nintendo's advantage over emulators on phones and tablets is that apart from Xperia Play and some obscure JXD models, phones and tablets tend not to ship with a directional control and discrete trigger buttons. I have Nesoid on my Nexus 7 tablet, and I've loaded some homebrew NES platformers like STREEMERZ: Super Strength Emergency Squad Zeta, Driar, and I Wanna Flip the Sky onto it. Now these games control wonderfully on my NES when I load them on my PowerPak, but on the flat sheet of glass that is a tablet's input device, the control is anything but precise. Because my thumbs can't feel where the edges of the on-screen buttons are, I tend to keep pressing the wrong button or "whiffing". Playing emulators on Android without carrying around a Bluetooth controller is even worse than trying to play with the much-maligned Triax Turbo Touch 360 controller; at least that one has normal A and B buttons and ridges inside the directional touchpad area to guide the thumbs.

  58. Too late, but support the small developer communit by Anonymous Coward · · Score: 1

    Nintendo blew it, big time. Too late for a comeback at this point IMO; I'll never buy their products again. They had an enormous opportunity with the Wii and the small developer/ 3rd party development that was going on, organically, behind their cool first to market motion enabled hardware platform. But instead of embracing it and incentivizing it, which would have helped grow a large base of hardcore, loyal fans in addition to producing apps and content that people actually wanted, they snuffed out their most loyal users by shutting down 3rd party development avenues. They modified their hardware and software continuously to lock out "unauthorized" developers, pushed for federal charges against mod chip sellers, and did just about everything imaginable to push put their most loyal customers, leaving only the expensive ($10,000+ and an impossible amount of paperwork) 1st party development route. By the time they realized how quickly apple's $100/year anyone can develop model caught on and reversed course, it was far too late.

    As Ballmer famously said... developers, developers, developers, developers. The Mario franchise can only do so much on its own. Without "killer apps", and loyal developers making them, your platform will never gain critical market share. And at that point, it's too late to reverse the downward spiral.

  59. Here's another thought by Orleron · · Score: 2

    Stop making the same Mario game over and over and over and over..... Make some new games.

    1. Re:Here's another thought by DeanCubed · · Score: 1

      They do? Also, the Mario games are all different from each other. Also, you don't have to buy them! There are in fact, other games Nintendo makes. Really! In fact, they have like 2 dozen developers all making Nintendo published games all the time. And many of them have no Mario in them!

      --
      Born to Play
  60. Re:Market is Apple/Google's, but N has an advantag by SocietyoftheFist · · Score: 5, Insightful

    I like playing on my big screen with my kids, our handheld devices don't facilitate family interaction. Nintendo effed up.

  61. "How can Nintendo Recover?" by p00kiethebear · · Score: 1

    "How can Nintendo Recover?" Build a better, more innovative, more powerful, open, cheaper and socially acceptable platform that will allow all humans to benefit. Not just gamers. CEOs, people in third world countries. They need to build the iPhone of game consoles.

    --
    The Blade Itself
    1. Re:"How can Nintendo Recover?" by VortexCortex · · Score: 1

      Yeah, they could do that, or just sell white Steam Boxes and say they did.

    2. Re:"How can Nintendo Recover?" by Anonymous Coward · · Score: 0

      Nintendo could be to Steam as Samsung is to Android. If I were CEO of Nintendo, I would Steam all their devices (handheld, console), port all their games to it (Steam the games!) and expand into PC gaming with a slick black gaming laptop that comes with a game controller. This would eat Microsoft's lunch on XBOX and Windows gaming. I wouldn't even care about sales of clone devices or home-made compatible consoles, as long as Nintendo is making money off the games.

  62. PS4/XbOne not "computers"; why no MMO AC by tepples · · Score: 1

    I would promote the Wii U as a game console as the only game console out their( say that the other two are living room computers).

    One of the other three (Steam Machine) is a "living room computer", as was the fat PlayStation 3 prior to 3.21. But I don't see how PlayStation 4 and Xbox One are "computers" in any sense that usefully contrasts with a "game console". For example, they can't run word processors or spreadsheets because the console maker chooses not to sign LibreOffice.

    I am thinking a large MMO animal crossing or Pokemon game would do it well.

    Pokemon already has trading and PvP with strangers and friends, even if the game itself is entirely instanced so that it can run locally. I don't see Animal Crossing going MMO, or even letting strangers visit your town, because of the potential for vandalizing another player's town, disclosing PII, or other kinds of griefing. I know certain vocal gamers dislike friend codes, but there's a reason for them.

    1. Re:PS4/XbOne not "computers"; why no MMO AC by aiadot · · Score: 1

      One of the other three (Steam Machine) is a "living room computer", as was the fat PlayStation 3 prior to 3.21. But I don't see how PlayStation 4 and Xbox One are "computers" in any sense that usefully contrasts with a "game console". For example, they can't run word processors or spreadsheets because the console maker chooses not to sign LibreOffice.

      Let me play Devil's Advocate

      You can always use Google docs, iWork on iCloud or Office 365. The PS4 browser seems to be decent enough for that. As the web technologies and local processing power evolves the need to actually have a native app is getting very low, specially on a TV device that is connected to the internet most of the time. That Google ChromeOS notebooks are the very early signs of an age where installing stuff on your computer will be something that only a few professionals will do. For the great majority of people being able to install any crap on a game console doesn't even comes close to being a desirable feature. People just want to play games and that is it. Sony/MS making their consoles as open as a traditional Win/OSX/Linux PC will just open the doors to piracy and hacking.

    2. Re:PS4/XbOne not "computers"; why no MMO AC by CronoCloud · · Score: 1

      The PS4...is running BSD. Yes, it's locked down...but NOTHING is stopping Sony from releasing a word processor package on the thing that runs the same way a game does. Probably Sony does something like: ./configure --arch=PS4 && make && make install-package PS4

      They could probably do it tomorrow, if they wanted to and thought there was a demand for it.

      Haven't checked to see if Google Docs works in the PS4's web browser.

    3. Re:PS4/XbOne not "computers"; why no MMO AC by Anonymous Coward · · Score: 0

      You can keep control over who visits your gameworld without requiring friend codes. They offer no real benefit to players that can't be had with other online systems.

  63. Use the Nintendo brand to make awesome games by OhANameWhatName · · Score: 2

    My parents are playing games on iPads, my brothers in law, my sisters, niece .. the market is exploding because people aren't having to buy custom hardware.

    The Nintendo name stll has a whole shedload of trust and their game designers are really very good at innovating. Quit worrying about canabilizing hardware sales and start focussing on software sales. The hardware ship has long since sailed and Nintendo missed the boat.

    Failing to accept that reality and trying to push hardware will only lead them down the monopolistic failure route of Kodak. Too little, too late.

    1. Re:Use the Nintendo brand to make awesome games by aiadot · · Score: 1

      Considering you mention the iPad, an iOS device, the definition of a proprietary hardware monopolistic device. The success of the other closed game consoles also does not help your point. Windows may not be a physical device, still pretty much fits the profile and even the flopping products sell tens of millions. Being proprietary is hardly the reason for failure. Having a poor business strategy, poor marketing, poor content, etc, are. This applies for both open and closed products.

  64. Epilepsy warning by tepples · · Score: 1

    Firmware update: launch straight to the title screen of whatever game is loaded. All the OS fluff can be accessed as needed, but power-on straight to the game.

    That won't happen because lawsuits. Several parents didn't discover that their children were photosensitive until they seized while using a Nintendo product, and then the parents lawyered up.

    1. Re:Epilepsy warning by dgatwood · · Score: 1

      What difference does auto-run make in that scenario? A seizure is a seizure, whether it happens right after you hit the power button or a few seconds later after you tell the device to start the game.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  65. Nintendo is having an "off" generation by Anonymous Coward · · Score: 0

    The Nintendo war chest is billions. They can afford to sit back and milk the handheld market this gen.

    1. Re:Nintendo is having an "off" generation by Anonymous Coward · · Score: 0

      again? cause after the first 2 years of wii, its sales tanked, so they have been sitting on a dead market for already most of last gen

  66. Tablet controller put me off... by norite · · Score: 1

    I was considering wanting a wii u for christmas (to replace my stolen wii), but in the end I asked (and got) a second hand wii - seems new wii's are really hard to come by these days.
    The tablety thing really doesn't do anything for me; I guess in a few years I may consider getting a wii u, it also depends how easy it is to hack and install the homebrew channel equivalent and run all my existing wii games off a USB hard drive.

    --
    -- Fuck Beta
    1. Re:Tablet controller put me off... by Loconut1389 · · Score: 1

      wii mini is available easily

    2. Re:Tablet controller put me off... by tfranzese · · Score: 1

      95% of the time you will not use the gamepad like a tablet. More often than not it's used as a second screen, or entirely as a primary screen if you're like me and don't bother to use the TV (recline on the couch and relax). If you have a family of at least four, the multiplayer really benefits from the separate screens as evidenced in NintendoLand. Some games use the sensors in the gamepad in ways that augment the game (Arkham City did a good job; has more depth than the other consoles/PC), but most games also go out of their way to maintain the ability to play off-TV. That touch functionality is also nice for doodling into Miiverse, which if you play much of NES Remix or Super Mario 3D World you'd notice very heavy social interaction with (assuming you leave it enabled; you're prompted about these features on first run).

      The system's a great complement to my PC gaming habits.

  67. Re: It's not the 3DS, but the change of a generati by Cinder6 · · Score: 5, Informative

    I think you overestimate how quickly consoles sell. You point to the 4.2 million and 3 million figures as evidence of declining console sales, and yet, the PS4 and Xbone had the best launches in the history of the industry.

    --
    If you can't convince them, convict them.
  68. Not really meaningful to compare those numbers by damn_registrars · · Score: 1

    They are trying to compare the second year numbers of the Wii U to the first year numbers of the XBox One and PS4. Those numbers don't really make a lot of sense to compare. Nintendo can turn the Wii U numbers around quickly if they can get some good titles out for it - both of thier own design as well as from third parties - they just haven't offered a great incentive for current Wii owners to upgrade yet. If they can get EA Sports (amongst others) back on board for the Wii U they can get things going in the right direction again.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Not really meaningful to compare those numbers by Anonymous Coward · · Score: 0

      The tablet interface would be amazing for games like Madden, but each player would need one. This, to me, is the biggest problem. I understand the concept of the Wii U, but having to buy a tablet for each player is stupid expensive.

    2. Re:Not really meaningful to compare those numbers by DeanCubed · · Score: 1

      Uh, there are no games that use more than one Gamepad. And there won't ever be. You are missing the point entirely. Also, there is a Madden game on it.

      --
      Born to Play
    3. Re:Not really meaningful to compare those numbers by damn_registrars · · Score: 1

      Uh, there are no games that use more than one Gamepad

      You seem to be claiming that the gamepad is the main feature of the system. While it is significant, it is not the entire point of the system on its own. The absence of multi-gamepad games is not a huge detractor. And for that matter, it seems that the gamepad has been a slowing factor in production, as few (if any) gamepads have been available for sale on their own anywhere.

      And there won't ever be.

      That is a rather bold statement. The system does support 2 gamepads simultaneously. You could also do 1 gamepad + 1 wiimote with a classic controller for the same functionality (minus a second portable display).

      You are missing the point entirely

      Are you claiming that the gamepad is the point?

      Also, there is a Madden game on it.

      That is one sports title from a very large library that used be to developed actively for the original Wii. Where is Tiger Woods? Where are the NCAA titles? Where is baseball?

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  69. Re:It's not the 3DS, but the change of a generatio by Anonymous Coward · · Score: 1

    Right.
    1. they want simple easy downloads via DRM laden app stores because their nanosecond attention spans prohibit them from using zip files or setup utilities.
    2. they don't care about publisher indian giving (no control over the product)
    3. they don't care about challenge in their games.. they want interactive movies.
    4. they want it fed to them through a needle.. they don't care about mods/maps or any community development.

    I hope these people stop buying consoles. It'll force game devs and publishers to mend their ways.

  70. Kids are tablet crack-addicts now by TrollstonButterbeans · · Score: 5, Interesting

    And schools are feeding this full-force, many schools are moving away from computers to iPads in the USA (Lucky Apple and schools, because it isn't moving to tablets but specifically iPads).

    Nintendo always had games very well targeted to children.

    The current crop of kiddies see tablets as part of their identity and there isn't any reversing this for Nintendo. It is over for Nintendo.

    The XBox is a different story because it is a "serious" casual gaming machine and not being devoured by such a market change. [But will probably succumb to a future market change, in 3 years or less smartphones will happen to have full-fledged game console capabilities, many efforts underway even 2-3 years back heading that direction particular with Android.]

    In the end, only one device can win and it was always destined to be the smart phone due to portability --- laptop/desktop sales are falling very quickly which is a bit disturbing (Tablets +69%, computers 14% drop in units sold).

    --
    Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    1. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 1

      Lucky Apple and schools, because it isn't moving to tablets but specifically iPads

      Nice try TrollstonButterbeans, but there's been in excess of 300% year-on-year growth in the use of Android in education. Apple may have a first-to-market lead, but it won't last long.

    2. Re:Kids are tablet crack-addicts now by narcc · · Score: 1, Funny

      an open platform like Android

      LOL!

    3. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 1

      Are you really this dumb?

    4. Re:Kids are tablet crack-addicts now by Miamicanes · · Score: 1

      Nintendo's problem with phones lies with the fact that its home market (Japan) and biggest international market (America) have fucked up mobile phone networks that can even make a company with the market share of Samsung cry in frustrated rage. Sony and Microsoft bought Europe's two biggest mobile phone companies (Sony bought Ericsson, Microsoft bought Nokia). The only thing Nintendo could really do at this point is partner with someone... but that would put Nintendo in almost the same position as if they abandoned hardware and became a software brand.

      I'll say this: Nintendo will never, EVER associate its name with an Android phone. Not even one that's an Android phone with independent Nintendo hardware strapped on through some kind of internal super-KVM that allows it to share the LCD and buttons with the phone. For obvious reasons, it can't do Windows. That basically leaves either Blackberry or some resurrected form of WebOS.

      And even if Nintendo DOES manage to pull it off, they'll be stonewalled the moment they try to launch in the US. They'll be forced to choose between giving Verizon 6-12 months of exclusivity in exchange for access to slightly under half the US mobile market (and hoping Verizon doesn't botch the launch), or trying to launch on everyone else (with less risk of total failure, but more risk of poor sales) knowing that Verizon doesn't take kindly to companies who refuse to kiss its ring and kneel before them.

      Could Nintendo get away with pushing for a European launch ahead of an American one? Probably not. The European market is big and GSM, but most of the gaming industry's influential decision-makers are in the US. Nokia thought it could ignore the US since it was a smaller GSM market at the time (in terms of units sold per year) than Portugal, but failed to anticipate the consequences of literally disappearing from review sites when those sites' American authors saw Nokia go away & just assumed they'd gone bankrupt or something. If Nintendo tried to pull a Europe-first strategy, it would HAVE to simultaneously mount a very, very expensive simultaneous US launch on T-Mobile in the hope of being relevant to influential reviewers who live in big cities where T-Mobile happens to have really good service.

      That said... I disagree that only one device can win, or that it necessarily HAS to be a phone. It's like how there was a period when people used portable CD players in their cars, but as soon as they bought their next car (or next head unit), they said 'fuck it' and got one with CD player built in. We're seeing the same thing now with phones as car audio devices... people are using their phone with the radio/car they have NOW, but dedicated Android double-DIN head units are already appearing, and Apple is probably only 5 years away from making their own iCar units. Connecting your phone to the large-screen TV in the living room is a pain in the ass. Beyond a certain poverty point, what really matters is being able to buy a game, play it on your phone, then play it BETTER (without having to buy another copy) on your TV when you're at home. Car CD players REALLY took off after CD writers allowed people to burn their own CDs, so they didn't have to drive around with $800 worth of CDs sitting on the front seat for the first guy who smashes the window to grab.

    5. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 1

      Uninformed or trolling?

      Android is 100% open. Read and learn

    6. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 1

      I can see the Apple shills are out in full force tonight. Care to explain what, exactly, isn't open in Android?

      Didn't think so.

    7. Re:Kids are tablet crack-addicts now by mwvdlee · · Score: 1

      Oh yeah, there's this tiny little hardware driver that isn't open source, therefore the entire OS is closed.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    8. Re:Kids are tablet crack-addicts now by Karlt1 · · Score: 0

      We're seeing the same thing now with phones as car audio devices... people are using their phone with the radio/car they have NOW, but dedicated Android double-DIN head units are already appearing,

      Yes because I really want to tie my cars head unit to Android -- whose manufacturers are well known for continuing updates to old products -- instead of linking my car to a phone that I can update frequently.

    9. Re:Kids are tablet crack-addicts now by BobMcD · · Score: 1

      I'll say this: Nintendo will never, EVER associate its name with an Android phone.

      You neglected to say 'why' you feel this is the case.

      Connecting your phone to the large-screen TV in the living room is a pain in the ass.

      Chromecast changed that. Or at a minimum demonstrated how easily that can be changed, provided app support.

    10. Re:Kids are tablet crack-addicts now by BitZtream · · Score: 0

      All chromecast did was show how Google can do exactly the same BS Microsoft loves to do.

      If they wanted to do something sane, a reasonable priced wireless HDMI dongle pair was the solution.

      Chromecast is a an obnoxious 'google only' recreation of a superior technology.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    11. Re:Kids are tablet crack-addicts now by BobMcD · · Score: 1

      Given that you hate all things Google, you can't deny how easy it is to use when your app supports it.

      Also, as far as I know, it works on non-Google devices as well, like iPhone.

    12. Re: Kids are tablet crack-addicts now by JohnNemesh · · Score: 1

      Last I checked, it works iOS and Macs too. Nice try troll.

    13. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 0

      Why is this modded down? Are Apple users so emotionally unstable that they have to mod down anything that says Apple isn't best for everything? There isn't even an insult in there, just a statement of facts.

    14. Re:Kids are tablet crack-addicts now by farble1670 · · Score: 1

      Nintendo will never, EVER associate its name with an Android phone

      making bold claims with no citations or even opinion is pretty much pointless.

    15. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 0

      "Nintendo will never, EVER associate its name with an Android phone." - Thomas Jefferson, 1779

      FTFY

    16. Re:Kids are tablet crack-addicts now by Anonymous Coward · · Score: 0

      I still consider the drop in desktop sales being driven by Microsoft's insistance on Windows 8 more so than people's desire to have small portable devices. Most people don't seem to like or want Windows 8, either from experience or from word of mouth, but for the common joe that's the ONLY thing they ever find at the store.

    17. Re:Kids are tablet crack-addicts now by Stuarticus · · Score: 1

      Nintendo always had games very well targeted to children

      Recently I decided to play Super Mario Galaxy (free time over christmas, thought kids would like it) and it was awesome, I know it's a fairly old game, but it was enjoyable in a way that so many games totally fail to be. The kids loved it as well for the bright colours and relatively simple themes. I don't see tablet gaming as being anywhere near on the same level of experience, most of them are horrendous limited unimaginative time sinks with a "pay to win" philosophy. I'd keep children away, many of them are actually horrible.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    18. Re:Kids are tablet crack-addicts now by coinreturn · · Score: 1

      Lucky Apple and schools, because it isn't moving to tablets but specifically iPads

      Nice try TrollstonButterbeans, but there's been in excess of 300% year-on-year growth in the use of Android in education. Apple may have a first-to-market lead, but it won't last long.

      So three more teachers bought Android tablets?

  71. Wii U is too expensive. Turn it into cheap Wii HD by m00sh · · Score: 1

    Wii U is too expensive. It just seems to be jam packed with stupid shit.

    Everyone just wanted an Wii HD but instead we got an overpriced box with all sorts of unnecessary fluff.

  72. Re:Market is Apple/Google's, but N has an advantag by dgatwood · · Score: 5, Interesting

    I'd go one step farther, and say that what's killing Nintendo is their tight-fisted control over their platform. If Nintendo made it easier and cheaper to develop for their platform, as opposed to (reportedly) charging thousands of dollars for an SDK under NDA, they'd be in much better shape right now.

    All those potential developers who they've turned down over the years have moved on to develop games for iOS and Android, and are now Nintendo's competition. It's what I've been saying for years—the strength of a platform is entirely dependent on the size and vigor of its third-party developer community. If you don't have that, you don't have anything.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  73. Problem with Android support, better idea... by SuperKendall · · Score: 0

    I agree Nintendo should support multiple platforms. But Android is the wrong one. They have a lot of marketshare, but not at all with devices that can play games well, and Nintendo would find it hard to keep up the expected level of excellence from more than a handful of Android devices.

    There are two ways to go for them to support other platforms:

    1) Kindle Fire exclusive. Sort of Android, but at least Nintendo has a fighting chance to ensure quality.

    2) Samsung Exclusive. Same kind of deal.

    3) Windows Mobile. That might seem crazy but if Nintendo supported Windows Mobile instead of Android, it would be a HUGE boost to that platform. Heck, I myself would think about buying a Windows Mobile phone in that case...

    All of that goes along with custom made Nintendo controllers, an absolute must if Nintendo is to support mobile devices with the level of quality we all expect.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Problem with Android support, better idea... by Anonymous Coward · · Score: 0

      Are you really this stupid?

    2. Re: Problem with Android support, better idea... by Anonymous Coward · · Score: 0

      I'm finding sarcasm harder and harder to detect.

  74. Fix Online and shop accounts by Roogna · · Score: 1

    Allow me to create an account, with which I can buy games and virtual console games and then play those games on any Wii/Wii U/3DS/supported device I might own. Much like iOS, PSN, or any other decent account. Preferably give me at least 10 devices I can have registered at once, that should cover say 2 Wii's/Wii U's, and a 3DS for each gamer in the house. If one breaks, I should be able to, without calling support and without any other major hassle deregister that device and register the replacement, and immediately have access to all my games again.

    My household would immediately begin purchasing Nintendo products.

    Until this one thing is fixed though? There is -nothing- they can do. I simply will NOT purchase games that are locked to a single piece of hardware forever.

    It doesn't matter what new hardware they put out, what gimmick they have, what franchise or game they release until their online accounts are properly implemented.

  75. Hardware Pioneering by lubaciousd · · Score: 1

    Arguably Nintendo's most disruptive hardware successes have been the Gameboy and Wii; respectively, these introduced portability and gesture interfacing to the masses. Sega and Sony followed suit on portability and eventually mobile phones caught up in computing power. Likewise, MS and Sony followed suit on gestures, throwing their massive, multi-industry capacity at the problem in a way that Nintendo can't overpower or outdo.

    The solution, as I see it, is for Nintendo to continue to be revolutionary in its application of hardware. If they can deliver a pocket-sized device that runs Android or iOS using a combination of gamepad-like keys and a touchscreen, then they can go back to their bread-and-butter: fun games derived from some of the most rock-solid gaming IP that has ever existed. They don't have to invent the assembly line or the automobile, they have to make it accessible. Lots of people would kill for access to their old stuff, and a glorified Galaxy III competitor that cost 60% as much and came with a 6 month Netflix-esque subscription to their legacy library(to get people hooked) seems like it would do wonders for the company where trying to out-muscle Sony and MS in hardware will never win them anything but the kinds of losses both of those companies took on some of their major console launches.

  76. A couple of years of loss don't matter by Ginger_Chris · · Score: 1

    Ninendo have around $5 billion in cash assets and a further $5 billion in stocks. A $240 million loss for a year (or 10) is easily survivable. Even if the Wii U completely bombs they have plenty of cash reserves to try again next generation and learn from their mistakes.

    1. Re:A couple of years of loss don't matter by radish · · Score: 1

      It matters because it demonstrates that current management don't know what they're doing. Given that, there's no reason to expect them to suddenly figure it out and start doing better, which means the losses are only going to get worse. These things rarely come good, the downward slide is VERY hard to get off. Unless they find their Steve Jobs the long term future is bleak.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  77. The cure is so simple yet so alien to Nintendo... by Anonymous Coward · · Score: 0

    Wii U needs freaking A games. As long as Nintendo doesn't give a shit about the console why should gamers give a damn about it ? It's as simple as that. Start making fucking A Mario, fucking Mario Kart Racing, fucking Mario Golf, fucking Metroid, etc... and then see gamers flock to the system. And for christ's sake, make online a viable possibility.

  78. 3ds-phone please by Anonymous Coward · · Score: 1

    seriously, the 3ds has everything it needs to make calls and send texts except for the cellular chips and a bit of software. it would be awesome to have the best handheld game library and be able to communicate with only one device in my pocket.

    pokemon 4g

  79. Virtual boy? by Anonymous Coward · · Score: 0

    Allow Oculus rift to be plugged into a 3DS or release your own clone with similar capabilities.

    Create some kind of infinite space illusionary thing you walk on and call it a power pad.

  80. CYA screen by tepples · · Score: 1

    What difference does auto-run make in that scenario? A seizure is a seizure, whether it happens right after you hit the power button or a few seconds later after you tell the device to start the game.

    When the Wii is powered on or resumed from WC24 sleep (amber power light), Wii Menu displays a health and safety warning screen, directing the player to the console's manual, to cover Nintendo's behind. (When started by closing a game or channel, Wii Menu instead briefly displays a grid of gray rectangles on a black field in the shape of the channel grid.) If the player presses A on that screen, Nintendo has a defense that the player reasonably should have read the warnings in the manual.

  81. Give their fans what they want by guitarjohn83 · · Score: 1

    I can think of a few possible things that could help the Wii U through its life cycle. 1. Universal Nintendo Account and eShop. 2. 3DS player for Wii U, to play the 3DS library on the big screen/tablet. 3. More great titles, and more 3rd party incentive. 4. New IP.

  82. Re:Market is Apple/Google's, but N has an advantag by Belial6 · · Score: 1

    The 3DS does. It is about the only system available that really does real time hand held multiplayer.

  83. When everything else fails. by Z00L00K · · Score: 5, Funny

    The answer is adult content.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    1. Re:When everything else fails. by Anonymous Coward · · Score: 0

      Not so sure about the need for adult content. I just want games that are fun and innovative. I game - I game a lot. I own every system, except the Wii-U. Sure, I'd love to play Pikmin 3 and, um, let's see....I guess that's it.

      I even own a Vita for chrissakes!

      Price, along with lack of third party support make the Wii-U about as unattractive as can be to me. Even if the price were to drop to $149 with a big name pack in, I'd still be iffy about it, given the lack of decent third party titles. I just don't know if this system will be around in 2-3 years. With PS4, Bone and Steam OS, I know I'll have 99.5% coverage across available titles.

    2. Re:When everything else fails. by godrik · · Score: 2

      Where are you Princess Peach? Here comes the plumber!

    3. Re:When everything else fails. by Anonymous Coward · · Score: 0

      What happens next?
      He fixes the plumbing.

  84. Focus on the kids by blackfeltfedora · · Score: 2

    What Nintendo does better than any other system is make games that pre-teen kids want to play. Mario/Kirby/Pokemon are all powerhouses that Xbox and PS4 do not have; if Nintendo can release a QUALITY game from one of those IPs every 6-8 months they will be fine. Fixing the social aspects and tying everything together through the 3DS would take them from "surviving" to "thriving".

    1. Re:Focus on the kids by DrXym · · Score: 1
      Clearly they're not fine. They're slashing their sales forecasts and haemorrhaging money all over the place.

      While there will always be people who want to buy the new Mario game or Pokemon or whatever, these are not enough to sustain a platform. A lot of people who owns a PS3 or 360 will not be swayed by a trickle of exclusive titles. They want a console which is actually better than what they have or they're happy to stick with what they have. That's the main problem - the Wii U doesn't differentiate itself in any significant way from existing consoles and indeed seems cynically designed to bring it up to parity with them and no further.

      Nintendo would do well to slash the prices, pray that Sony and Microsoft try to hasten the end of life of their older consoles to give some breathing room and go after less saturated markets where a cheaper console stands a better chance. Or drop out of the hardware business entirely - do a SEGA and produce games that run on multiple platforms.

  85. Re:Market is Apple/Google's, but N has an advantag by puto · · Score: 1

    As I pointed out earlier, it is not. http://android.appstorm.net/ro...

    --
    The Revolution Will Not Be Televised
  86. ...and bring back the PowerGlove! by Neo-Rio-101 · · Score: 1

    just kidding

    --
    READY.
    PRINT ""+-0
  87. Yes - Here is how. by Anonymous Coward · · Score: 0

    (1) Accept dominant standards (Tablets, smartphones) and don't create a proprietary subpar version (The Wii U "tablet") - Think MS Smartglass app.
    (2) Cater once again to both children and hardcore gamers, and develop something on the bleeding edge of technology, like the NES was at the time. Try to beat Sony and MS at their own game, rather than settle for a casual and kid's gaming niche.
    (3) Keeping 1 and 2 in mind, get some brilliant industrial designers, marketers, and gaming types together to do something truly innovative - as disruptive as the NES was to the state of the art in 1985.

    Nintendo needs an iPod, iPhone, Steve Jobs type comeback similar to the Apple of the past decade. They need to do this fast while there is still money in the bank, unless they want to end up more like Sega!

  88. How to Recover? Create a Wii TuPac Hologram by osgo · · Score: 1

    The answer is simple -

    1) Bet the company on a Wii version of TuPac holograph3D gaming hologram projector, people
    2) Make it small
    3) Make a sub-company that markets 3D holo p0rn
    4) Count money

  89. Re:Market is Apple/Google's, but N has an advantag by Anonymous Coward · · Score: 0

    So what you're saying is:

    DEVELOPERS! DEVELOPERS! DEVELOPERS!

    It's you, isn't it Steve?

  90. Nintendo's Killer App by Nyder · · Score: 2

    Nintendo has a kill app waiting to be made and it's called Pokemon MMORPG.

    --
    Be seeing you...
    1. Re:Nintendo's Killer App by CronoCloud · · Score: 1

      Trainer Crono is attacked by a Wild Murlock in The Barrens.

      Trainer Crono brings out Parasect, go Parasect.

      Parasect uses Spore.

      The Murlock falls asleep.

      Parasect uses Growth

      Parasect uses Growth.

      Parasect uses Leech Life.

      The Murlock is KO'd.

      Trainer Crono recieves 50Yen and a Cap of +1 TrainerSkill

  91. The Sun Microsystems of the video game world by antifoidulus · · Score: 1

    Lets take a trip down memory lane, there once was this company called Sun Microsystems who made some amazing products. Once upon a time their products were a lot more expensive than competing "commodity" offerings, but were worth it to a lot of companies because of how much better they were than those commodity offerings. Fast forward a decade or so and Sun is STILL making amazing products for premium prices, but the difference now is the commodity offerings are not that much worse. Sun is still better, but fewer and fewer companies are willing to shell out the extra cash for the tiny advantages Sun had over their competition. As we all know Sun gets bought out by Oracle who guts a lot of what Sun was once offering.

    Now look at Nintendo, and we see a lot of similarities. Nintendo was once the only game in town in terms of portable/console gaming, and even when they had competitors, esp. in the portable arena, Nintendo was able to best them. That was of course back in the days where if you had a cell phone, and if that cell phone had a game, it was a copy of Snake. Now fast forward to present day and we see much like Sun, Nintendo still offers a superior portable gaming experience when compared to cell phones, but also like Sun fewer and fewer people are willing to pay the "premium" both in terms of cash and convenience(having to remember to charge the thing and bring it with you is a pain whereas you always have your cellphone).

    Nobody (sane) is arguing that cell phone gaming is better than console gaming, it isn't, but for most people a "good enough" copy of pac-man is worth not having to tote around an extra piece of hardware. An ok action-adventure game is no Zelda, but that also means you don:t have to plunk down $150+ for a console. Much like the Sun case, people are willing to settle for slightly less in order to save money. And much like Sun I think its only a matter of time before Nintendo gets bought out. Hopefully by a better company than Oracle...

  92. No innovation, wrong market by Anonymous Coward · · Score: 0

    WiiU does not really innovate that much over the Wii, it is too expansive for the market which is more or less kid game (yeah I know there are a few "adult" one, but let us get real, that's nothing compared to PS/XBOX/PC), it isn't as easy for indy to develop on, and it is concurring with cheap ipad kid game etc... They essentially cut their own throat with their own political economic decision.

  93. Appeal to the Gamers by Anonymous Coward · · Score: 0

    they have everything they could to push the hardcore gamers away, and lo-and-behold what happens when the casual market disappears. The only thing nintendo has is pokemon, which hasn't changed in 20 years, but is still selling, at least.

  94. Pokemon MMO by Anonymous Coward · · Score: 0

    as a Wii U exclusive.

  95. New area... by Anonymous Coward · · Score: 0

    Nintendo has to bite the bullet and start writing games for other platforms and concentrate on the gaming side instead of the hardware... Steam is a great platform that runs on most pc's and will let people buy and review games from many developers and even test out new demo's to see if a new game will be viable, so maybe Nintendo can take a look there, sell there wares and sell the wii controllers and other nintendo joypads to pc owners...

  96. Er, Pokemon? by HalAtWork · · Score: 4, Insightful

    Zelda, Metroid, Kirby, Excite Truck, Mario, Kid Icarus, Dr. Luigi, etc are not Japan-themed, and the only series that looks like anime is Fire Emblem and Pokemon, but the market seems to love those, especially Pokemon, and it has an actual anime attached to it! I think your theory is more than a little off.

  97. Re:Market is Apple/Google's, but N has an advantag by thoughtlover · · Score: 5, Informative

    The Secret Developers talk about how difficult it was developing a title for the Wii U.

    --
    No sig for you! Come back one year!
  98. Nintendos problem by Anonymous Coward · · Score: 0

    simply is that their console is seriously underpowered, hence they lost all third party support for the next generation. You cannot bring core gamers into a console without serious third party support.
    Nintendo should align with the rest of the consoles by moving to X86 and then bring out a powerhouse of a console and call it a day for the Wii-U.
    (Btw. I have a Wii-U, it is a fine console nevertheless, but I do not expect to much support outside of Nintendos lineup)

  99. Re: It's not the 3DS, but the change of a generat by Anonymous Coward · · Score: 0

    You might want to reread. The GP is right and you, unfortunately, are wrong.

  100. Hardware is Nintendo's future by globaljustin · · Score: 1, Insightful

    The PS4 can't even play DVD's & CD's...Xbox was *nearly* required a persistent internet connection to play any game

    Nintendo has plenty of room to improve the hardware department. Sony & M$ have given themselves over to the 'feature bottleneck' revenue plan and their designs reek of user manipulation at every turn.

    Nintendo has always been better than that.

    Some other points:

    > It's not a single-console world. Most casual gamers have two consoles now. Nintendo doesn't have to destroy the competition completely to be a success

    > Nintendo has revolutionized gaming with its hardware before & is wililng to take risks and innovate.

    > Nintendo needs to embrace indie gamers: go Valve. If nintendo started its own version of valve, and let indie game makers use their SDK to make games downloadable for Nintendo hardware it would flatten the whole industry in less than a year and have the other companies on their heels

    Nintendo can definitely rule the gaming world once more.

    --
    Thank you Dave Raggett
    1. Re:Hardware is Nintendo's future by RogueyWon · · Score: 1

      PS4 plays DVDs just fine (though I preferred the UI for DVD and BD playback on the PS3). Might want to check the validity of your FUD before you deploy it in public.

  101. SIM card on the 3ds by Punto · · Score: 1

    Or even better, build a phone on top of a decent controller, even the old NES was good enough. Mobile gaming will never have any depth until there's a good controller available, the touchscreen is no enough. They can bring Mario to phones all they want, but it'll be pointless without a good controller.

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

  102. Nintendo phone! by Anonymous Coward · · Score: 0

    If I had a phone with a Nintendo logo on the back...

  103. Make A Phone by Anonymous Coward · · Score: 0

    Build the Nintendophone. Install every nintendo game from history on it in ROM and
    partner it with a similar styled controller. Bring it out in bright Nintendo colours and character designs,
    add a HDMI port and sell for USD400.

  104. BMO by Anonymous Coward · · Score: 0

    License Beemo from Adventure Time. Build him. Awesomeness ensues.

  105. Embrace the PC, Mobile, and Peripheral market! by RanceJustice · · Score: 1

    I think the smartest thing that Nintendo can do right now is to give up on the idea of a "console". This will be difficult for a number of reasons (ie Japanese tradition), but I think if they can be the first to do so, it can be incredibly lucrative.

    There was a time when a Console, mobile or not, was the only affordable way for many people (especially kids) to play games - you needed purpose built hardware. That is no longer the case. Modern consoles are simply proprietary, locked down PCs that limit users and developers for reasons of control and monetization. This is incredibly evident in the latest generation of the PS4 and XboxOne, but also to some degree touches on the Wii U as well. There is no technical reason that every single game on modern consoles couldn't instead be on open, PC platforms. There have been tons of success stories for indies and big developers alike who bring a version of their game to PC (often, via Steam) and make a greater profit while selling the item at a lower cost, than what they used to do on consoles! In my opinion, it is time for "consoles" to die off, in favor of gaming on whichever open platforms a user may choose instead; better for users, better for developers, better for everyone save those middlemen who want locked down, proprietary hardware they can control and charge for the pleasure of using!

    Nintendo is in a great position to be the first of the "big 3" to realize this. They have a beloved stable of 1st party content, a ton of partner developers (ie GameFreak), and a huge back catalog of great game from the past. However, there have been many a time that I've thought "You know, why can't I play Fire Emblem and Legend of Zelda on my existing Android devices, instead of a 3DS. Why can't I play Xenosaga, LoS: Skyward Sword, and the new Smash Bros WiiU on PC instead of a Wii or Wii U?" If Nintendo could stop thinking in the hardware platform mindset, they'd have a chance to rocket to the top. They don't even have to give up developing hardware, entirely - just switch to peripherals. Make peripherals for the PC market - controllers and the like! You have a great idea for motion control - great! Don't limit it to a single platform, use some open technologies and write some drivers for them. Hell, this is a reason that Microsoft's Xbox360 controllers are used so frequently on PC! Atop that, create games exclusively for the PC market (not just Windows either, but Linux too!), and then put that Nintendo marketing genius to work. For instance, what about a Pokemon MMO? Super Smash Bros Kerfuffle for the PC, sold via Steam? Hell, partner with Valve and not only sell Mario PC on Steam, but make it a pack-in download code for every Steam Box purchased! On the mobile side, develop for Android, FirefoxOS and the most open mobile platforms around! Of course, the huge Nintendo back catalog could be made available for sale on mobile and PC alike, introducing them to a whole new audience. Some of the "iPad kids" have never played various SNES titles - make them available for $1.99 and watch their quality soar above average "app store" drivel!

    I can see a new world for Nintendo that is better for the consumer, better for developers, and overall fantastic - but only if Nintendo can look beyond seeing consoles as their primary venture.

    1. Re:Embrace the PC, Mobile, and Peripheral market! by kamapuaa · · Score: 1

      Please lurk more. The phenomenon of PCs that are powerful enough to play games is hardly anything new, what the heck are you talking about? Anyway this wouldn't be a radical new move or somehow break with Japanese traditions (consoles are Japanese tradition?). Sega did much the same, and there's plenty of developers that started on console and now develop for PC/Android/whatever.

      There's hundreds/thousands of developers that develop for whatever console. Why would Nintendo be better at it than EA? Part of what makes Nintendo be Nintendo and not a generic game developer is that they control the entire experience, not having to work around what other hardware developers happen to include.

      Nintendo made hella money from the Wii and from the 3DS, just because the latest console seems to be bombing doesn't offer conclusive proof that there's no more money to be made from hardware.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  106. Disney? by Anonymous Coward · · Score: 0

    Nintendo's problem is that they have tried to be the Disney of videogames without actually studying Disney's business model. It makes sense to a point to have a family trusted brand, but that's only a small part of the pie. Nintendo need sub-brands and partners, the freedom to release M-Rated games without risking their wholesome name, and to be able to release premium hardware without fragmenting their market. They tried so hard to earn parents' trust and now the kids don't want their product. 3DS is a great device until you're reminded that Nintendo think you are a child. They need to build a gamer brand, maybe even consider one that's cross-platform, and find a way to sell product to adults buying for themselves and not just looking for something safe.

  107. Re: It's not the 3DS, but the change of a generati by Anonymous Coward · · Score: 0

    Halo 4 was also the highest and fastest selling Halo.

    It's also the fastest declining Halo in online population, ever. Someone did a post about it elsewhere.

    It always depends on what window of data you want to use.

  108. Re:Market is Apple/Google's, but N has an advantag by Anonymous Coward · · Score: 0

    Time to update your information. Nintendo is massively subsidizing development for indie developers since a couple of months after the Wii U's launch. They'll even give you the Unity SDK for free - another multiple thousands of dollars in savings. Essentially, if you've made a game in Unity on PC, you can make a Wii U version with near zero cost.

    They've also removed the requirement to have an office. You can get a Wii U devkit and put it in your bedroom/office inside your own house.

    Please keep your information up to date.

  109. Almost the end. by Anonymous Coward · · Score: 0

    Honestly I don't see any console lasting too much longer when PC gaming is the way to go. My PS I can play games watch some movies and a few other things my PC I can game, do my taxes, do my shopping, download whatever I'm in the mood for, mess with Photoshop and countless other software, fuck with AutoHotkey, need I go on? My gaming rig is hooked to every TV in my house and it's not like it's 1995 anymore when PCs were relatively rare, even my grandma who is 81 has a PC she lives on Facebook and bejeweled blitz.

    Nintendo cannot even compare with PS4 or XBox One let alone a PC. I bought a PS4 for the kids and it's pretty nice on the graphics end but my PC is still better in the graphics dept. Don't get me wrong I love console gaming I grew up in the Nintendo Era but I just don't need a console to play games anymore. My Wii has been collecting dust for two years now except for the remote which I modded for my PC thanks TED! Nintendo should start producing some PC games because they actually do make some very good games that would be awesome on a PC without having to run Dolphin. I don't have no issue buying games to support creators that make kick ass shit. Make it and I will buy it : )

  110. Emulators by Mantrid42 · · Score: 1

    One of the first things I did when I jailbroke my iPhone was download a Gameboy emulator so I could play old Pokemon games. Why the fuck isn't this available on the app store?

    1. Re:Emulators by kamapuaa · · Score: 1

      Because Android game emulators lack proper controls and fucking suck, and Nintendo is in the business of selling games for their specific hardware instead of releasing shitty ports?

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  111. Nintendo App Store by eulernet · · Score: 1

    It's easy:
    open an online app store.

    Propose a cheap devkit so that small companies could develop cheap games. For example, they could propose a cross-platform game's library for that.
    Then track the best teams and offer them to develop larger games, with exclusivity on their platform.
    This way, you train new developers on your platform for free (out of 100 developers, one will be really great), and you embrace new creative concepts (which seem to be lacking at Nintendo).

    Of course, Nintendo will never do that, since they want to keep control on "their" market.

    1. Re:Nintendo App Store by DeanCubed · · Score: 1

      They have an online store, and they do a great job of getting indie developers to put games on it. They also invest in good developers and publish games from those developers, like the upcoming X by MonolithSoft, Bayonetta 2 by Platinum, Lego City by TT Fusion, etc.

      --
      Born to Play
  112. Software vs hardware binary choice is misleading by RogueyWon · · Score: 2

    I don't think that "doing a Sega" is the answer for Nintendo. There's certainly plenty of evidence that it wasn't the answer for Sega themselves.

    I think there might, however, be something of a middle way for Nintendo here; but to get to that you've got to look at the company's strengths and weaknesses.

    Nintendo is a poor console manufacturer. I don't necessarily mean that it makes poor hardware (though the Wii-U would seem to imply their powers here are in decline). Rather, I mean that they are poor at doing the other things that a console manufacturer needs to do. They are terrible at building industry links; while you can blame the lack of third party support for the Wii-U on the poor installed base. But the Wii? With its vast installed base? That was almost entirely because Nintendo are just plain nasty to deal with for other parties. Their licensing fees are high, their certification process is difficult (and often ineffective) and they don't make life easy for people they as in competition with their own first party titles.

    Nintendo is a middling games developer. They do have some valuable franchises, but with the exception of Pokemon (which bizarely remains a handheld-only experience), these have a fairly narrow appeal. And contrary to popular belief, that narrow appeal isn't aimed at kids; it's more at the jaded 40-ish "ex-gamer" market (a market which does include a lot of game-reviewers). However, in many genres, their games are no longer really top of their field (hate to break it to you, but Mario Galaxy 2 isn't a patch on Ratchet & Clank: A Crack in Time). Without the benefit of being "the only thing on their platform worth playing", I'm not sure that Nintendo games would be all that successful commercially (the company has almost certainly lost a lot of money on Mario 3d World in the last couple of months).

    What Nintendo are extremely good at is making toys; hardly surprising as they've been making toys for much longer than consoles or games for them. Their biggest successes - the Wii Mote and the handful of titles that accompanied it, the 3DS stylus, the odd peripherals they used to do back in the Gamecube generation - have basically been toys. Fun in short doses, able to be sold with a high mark-up and with a short-lived mass appeal. When they deviated from this with the Wii-U gamepad (which is absolutely not a toy), they went horribly wrong.

    So perhaps the future for Nintendo is to work with platform holders (one or more of MS, Sony and Valve) to develop a series of mini platform-within-a-platform experiences. Relatively small scale agglomerations of a handful of games based around quirky and different toy-like peripherals.

    By the end of the Wii's lifespan, everybody was heartily sick of motion controls (the Wii was wildly popular for its first 2-3 years then essentially stopped making money). But a shorter-lived, cheaper mini-platform based around the Wii-mote technology, compatible with both the 360 and the PS3? That might have been a more appealing proposition.

  113. Yuck by Anonymous Coward · · Score: 0

    That would cause a major scar on the brand, a touch based game would not live up to the standards of the other games and would tarnish the opinion of the series.

  114. Re:This is probably a dumb idea, but it is a thoug by twokay · · Score: 1

    The 3DS is saving them right now, its clear the idea that a serious gamer (and its a significant market) will move wholesale to touch devices is not true. People will buy a whole extra device to play good games, they would be mad to destroy that market. Strangely Nintendo was right on the one thing everyone thought was obvious, the iPad/iPhone is nothing like the threat the gaming press/analysts made it out to be.

    However they are getting destroyed by Microsoft, Sony and Steam on the big screen experience. One option i see is for them to double down on the the price difference. Sony has been making steps in that direction with the Vita TV. Although Sony's motivation seems to be the opposite, to boost Vita software sales and make that a more attractive platform for developers.

    Nintendo needs to beat Microsoft and Sony significantly on price with an Apple TV size device, and here is they key: a top class streaming service. Nintendo has a back catalog of IP to rival Disney and they need to be using this in more than just a few Virtual Console releases a month.

    There is the opportunity for them to become the Netflix of gaming, and Sony again has a head start with Playstation Now. Of course they continue to make traditional games that run on the local system, but they must bring something else to set them apart.

    All this is possible for their next console, a "Wii HD" can be crammed into a tiny well priced box, and Sony is testing the waters on streaming. The big question is can Nintendo pull off the technology platform required?

    --
    Wannabe nerd.
  115. Build a Steam Box and release 1P games to it! by bwcbwc · · Score: 1

    Building a Steam Box would benefit Nintendo by avoiding most of the engineering costs they incur developing a new console. And it avoids the clutches of Microsoft and Sony if they abandon ship and develop for the competing consoles.

    Nintendo releasing Mario, Animal Crossing, etc. for the Steam Box would cement the platform as a viable contender.

    --
    We are the 198 proof..
    1. Re:Build a Steam Box and release 1P games to it! by Zobeid · · Score: 1

      That's thinking outside the box. I like it. Nintendo should do it. But they won't. I might even say they "can't". It's a plan diametrically opposed to their entire corporate culture, their history, their way of thinking. It's hard enough for an individual to do a U-turn like that, but for a publicly held corporation with several thousand employees... They just can't.

      Sometimes the old empire just has to fall, and new ones rise.

  116. exactly by globaljustin · · Score: 1

    just like with M$ and Xbox, and sadly with SimCity, only a fan outcry of epic proportions forces companies to unlock feature bottlenecks:

    http://www.theverge.com/gaming...

    so you downloaded the patch? were you one of the ones who had to lobby the company to let you do it?

    exactly my point of the whole example in relation to why Nintendo can rule the console industry again

    --
    Thank you Dave Raggett
    1. Re:exactly by AK+Marc · · Score: 1

      Your link indicated that MP3s and CDs were patched in, but said nothing about DVDs. So, can the PS4 play DVDs? Was it able to day-1?

    2. Re:exactly by RogueyWon · · Score: 1

      Want to lobby Nintendo for DVD playback?

      Or region unlocking?

    3. Re:exactly by jcupitt65 · · Score: 1

      Yes, ps4 plays DVDs and Blu-rays fine, and has been able to since launch.

  117. Re:Market is Apple/Google's, but N has an advantag by Kjella · · Score: 1

    The games on the Wii were not very impressive either - but you could put the Wii controller in someone's hand and say "swing it like a tennis racket/golf club/baseball bat/whatever" and that was its killer feature. The "in depth" games never sold the Wii much except to Mario/Zelda fans. The only good thing about the Wii U is assymmetric gaming, like one player hides and the others seek. Many of the games to show of the new controller I totally hated, it's like I got a 60" TV here so why am I looking at a 6.2" controller that's smaller than a tablet in a single player game? If I wanted that, I got a smartphone that isn't thetered to my TV...

    --
    Live today, because you never know what tomorrow brings
  118. Re:It's not the 3DS, but the change of a generatio by tripleevenfall · · Score: 1

    2. they don't care about publisher indian giving (no control over the product)

    Why, you insensitive clod...

  119. Re:Market is Apple/Google's, but N has an advantag by Anonymous Coward · · Score: 0

    Yea crapware on the appstore. Good point.

  120. Wii Too by Anonymous Coward · · Score: 0

    In order to not become another Nokia, I would have embraced Android and gained that development support in the process (as well as a far newer version of Opera for parent poster). Then made a Wii Too console with a custom app store and original Wii style controls. Instead of the Wii U tablet, Nintendo would make a Wii Too App you can install on any Android tablet for multi-screen action as well as allowing you to take a game you bought via the Wii Too with you on the road (easy since the Wii Too console itself is Android).

  121. Ditch the Wii U in 2 years by whizzter · · Score: 1

    From today they should make the Wii SDK produce "fat" binaries with X86 aswell as PPC code and plan for a migration to the same AMD CPU/GPU(GCN) architechture that the Xbone/PS4 is already using in 2 years (But with better specs at a possibly cheaper price point).

    That way they can remain a target for "AAA" developers and then put their differentiator as smaller/chilfriendly controllers by default and Mario/Zelda games, if they did right now and added forward compability with WiiU games they'd not upset anyone at that point (since the SDK would produce X86 code today and they could re-use most Wii U games until then on he new console).

  122. TWO analogue sticks, isn't it? by Anonymous Coward · · Score: 0

    Finally give us a 3DS with TWO analogue sticks. The idiots.

  123. I don't think you get it by Anonymous Coward · · Score: 0

    Yes, I saw the figures. Did you not get the memo that the PS4 is the fastest selling game console at launch ever? 7.2 millions consoles were sold IN SIX WEEKS. Let me put it another way. They each sold more consoles in less than two months what nintendo sold in one year time.

  124. imho give away their virtual console library for f by unami · · Score: 1

    they already got the software - i'd shell out 300 for the wiiU in a heartbeat if i'd get a huge library of vintage games for free. and then get talking to third party devolopers about downloadable software - wiiU and 3ds don't need multimillion $ AAA titles where they can't compete in terms of hardware with ps4/xboxo/pc anyway. but they good enough to compete with smartphines & tablets, they even got the physical controller as an advantage (sure you can buy a clunky controller for your ipod - but it's probably not widely supported, and drives the cost far beyond a dedicated gaming device like the 3ds - as lomg as you don't take cheaper software from e app store i to account)

  125. Nintendo is the last company that understands cons by Anonymous Coward · · Score: 1, Interesting

    I have a PlayStation2. I did not buy a PS3, nor do I intend to buy a PS4, or Microsofts competing products.

    Both companies have been working hard to take all the disadvantages from the PC, and move them to the consoles. Installing games to the hard drive. Copy protection schemes requiring an internet connection, thus ruling out putting it in the living room with the TV. Updates that break things that used to work (Other OS is an example of this).

    I already have PC. My PC has Steam. If I want to play games in my bedroom, that need to be installed and neet an internet connection, I'm not buying a console, I fire up Steam. I bought a console because I wanted a hassle-free experience. Turn on TV, insert disk, play game.

    Only Nintendo still cares for the living room market, the other two are more interested in competing with the PC market.

    For these reasons, my next console may very well be a Wii or Wii-U.

  126. Re:Wii U is too expensive. Turn it into cheap Wii by DeanCubed · · Score: 1

    It's the cheapest home console of the generation. And it is just a Wii HD. It even plays Wii games and uses Wii controllers.

    --
    Born to Play
  127. I am from the future, Iwata-san. You have one out: by Anonymous Coward · · Score: 0

    Virtual reality.

    It's finally time. The Oculus Rift is happening, and Sony, Microsoft, and Apple are asleep at the virtual wheel. Nintendo should already be considered a VR pioneer - the Virtual Boy is a historical part of VR's image problem, and its commercial failure on largely technical grounds is probably a big part of why Nintendo has never really revisited the concept. The funny thing about Nintendo is it generally produces its genre-defining stuff only when it is backed into a fiscal corner, when pursuing a "crazy" business strategy can only speed its looming insolvency. Nintendo needs to steal the idea of building a wireless, self-contained HMD built around some decent ARM CPUGPU, re-imagine its core first-party franchises as VR content, and get imaginative with the gameplay mechanics and input controllers. There isn't a bank big enough to hold all the money they'd make if they got it right this time.

  128. Re:Market is Apple/Google's, but N has an advantag by jonwil · · Score: 1

    But how selective are Nintendo when it comes to deciding whether you can have a devkit and play in their ecosystem or not?

    If you want to play in the Apple ecosystem all you need is a Mac, an iPhone, iPod Touch or iPad and $99 and you can develop for and publish on iOS. Android is even easier (you can do it on a PC, there is a bigger range of device options and IIRC you dont need to pay any costs to publish on Google Play)

  129. Re:Nintendo is the last company that understands c by RaceProUK · · Score: 3, Funny

    requiring an internet connection, thus ruling out putting it in the living room with the TV

    If only there was some way devices could communicate wirelessly. It could be given a cool-sounding name like Redfang or Wiffy.

    --
    No colour or religion ever stopped the bullet from a gun
  130. Re:This is probably a dumb idea, but it is a thoug by cbhacking · · Score: 1

    There are "standard" controllers from a couple different companies, and "standard" libraries for interacting with them, available for Android (and to a lesser extent, iOS). Two that come to mind are Sony and NVidia, but it's also worth considering that Wii and PlayStation wireless controllers use Bluetooth, which means they can connect to a phone as well as a console or PC (I've written a PC game that used a Wiimote via a standard BT interface and a provided library; it was pretty easy). Part of the problem is, in the classic style of standards, there are too many of them!

    --
    There's no place I could be, since I've found Serenity...
  131. Re:Software vs hardware binary choice is misleadin by mwvdlee · · Score: 1

    It means Nintendo would have to scale down as a company.
    Very few companies are able to do this voluntarily, especially when stock holders are involved.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  132. Re: It's not the 3DS, but the change of a generati by AmiMoJo · · Score: 1

    In other words the manufacturers and sellers have got better at taking pre-orders and meeting day 1 demand, but it's still far too early to tell how the numbers will look over even the first year, let alone the console's lifetime. The PS4 isn't even out in Japan yet.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  133. Re:Nintendo is the last company that understands c by DoctorBonzo · · Score: 1

    ... glad to see you know the correct pronunciation of WiFi...

  134. Pull a Sega by modmans2ndcoming · · Score: 1

    Dump hardware, sell your massive game portfolio on all gaming platforms, be happy.

    1. Re:Pull a Sega by radish · · Score: 1

      Sega are anything but happy...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  135. Re:Nintendo is the last company that understands c by modmans2ndcoming · · Score: 1

    ha ha ha ha ha....you don't have a Wii yet!!!

    smh

  136. Re:Market is Apple/Google's, but N has an advantag by Rich0 · · Score: 1

    Android is even easier (you can do it on a PC, there is a bigger range of device options and IIRC you dont need to pay any costs to publish on Google Play)

    The SDK is open source. You can basically use it on any computer, though I imagine it would be easier on an x86-derivative.

    The platform is also open-source. If you wanted to you could make an Android-based console of your own - like a tablet with a controller built in. Android even works without a touchscreen (though I'd hate to use it that way, and ever since they stopped putting trackballs in them I'd shudder to think about whether most app devs really test accessibility).

    But, yes, just about every computing platform out there from MS, Google, and Apple and others is far more open than Nintendo. I imagine that XBox is somewhat painful to license a game for, but for that you can at least target your code at Windows to get started and port it over, and have a consolation prize if MS doesn't let you in.

  137. Re:It's not the 3DS, but the change of a generatio by Anonymous Coward · · Score: 0

    >2. they don't care about publisher indian giving (no control over the product)

    This is the second bigoted comment from an ignorant person I've seen on /. this morning. The other being some idjit that didn't know what he was saying when he said something was a "gyp."

    I realize that /. is getting dumber by the day, but this seems like a sudden decline.

  138. Buy occulus rift by Anonymous Coward · · Score: 0

    Nintendo need to try VR again

  139. Make games people want to buy? by WillAdams · · Score: 1

    In particular, games which make use of their nifty controllers?

    I really enjoyed:

      - Wii Sports Resort, (viewing it as a tech demo)
      - The Conduit / Goldeneye 007 (viewing them as a First Person Shooter done right)
      - Red Steel 2 (finally fulfilling the promise of verisimilitude in pretending to use a sword)
      - Legend of Zelda Skyward Sword (continuing to make good on that fulfillment and really enjoying it as my first Legend of Zelda game, though I was disappointed that the balance board wasn't used for the tightrope walking sequences)

    I managed to play through:

      - Dragonquest Swords (but was very disappointed w/ how poorly the sword tracked)
      - Xenoblade Chronicles (but wished that the gameplay was more involved)
      - The Last Story (but raged every time I had to aim the crossbow using the joystick)

    and was very disappointed by the glitch in Pandora's Tower

    Give me a full-fledged RPG w/ downloadable content, on-line play and immersive motion controls and I'll be sleeping on the couch when I'm too exhausted to play the game ('cause I'll have bought the game and the console w/o consulting the finance committee).

    To balance it w/ people who prefer traditional controllers, provide for an alternate playing option which makes use of the tablet as the controller, say to control a magic-wielding character --- I could see using the tablet as a spell book working out really well (of course, co-operative play w/ both controllers would be great as well).

    William

    --
    Sphinx of black quartz, judge my vow.
  140. Re:Software vs hardware binary choice is misleadin by RogueyWon · · Score: 1

    Actually, shareholders are often quite happy to see down-scaling from an under-performing company. In the West, where we tend to have more activist shareholders these days (in part a reaction to Enron, but also driven by other shareholder movements like the one that ousted Eisner from Disney), Nintendo would be getting a lot of visible pressure right now to shed the loss-making parts of its business.

    That would almost inevitably mean the home console hardware.

  141. That's easy by DrXym · · Score: 1

    Nintendo's problem with the Wii U from the beginning is they delivered a mediocre console and demanded a premium price for it. The price was and is the main problem. If they can slash the price (and there is no reason they can't) then they might boost sales. Also, they'd be better off going after markets like China and India where a cheaper console might see greater success.

  142. But it's a good idea! by Anonymous Coward · · Score: 0

    I can't imagine it would be too hard to port some things to iOS or Android. I recently got a Galaxy S4 and would love some good RPGs to play when I've got no Wi-Fi and I don't want to use data. Square Enix got it right when they brought over a load of Final Fantasy RPGs to Android. What's keeping Nintendo from porting a couple Zelda games over in order to have some profit to fall back on? Honestly, I wouldn't pay for a console like the Wii U or a handheld like the 3DS or 2DS.

  143. Marketing by Anonymous Coward · · Score: 0

    At this point its a little late for this, but in the first year Nintendo released the Wii U they had it all to themselves but the single biggest problem was marketing. It was practically non-existent! Being a gamer I knew of its release but even so I barely knew it was released when it first came out. I talked to people almost a year later about it and most non gamers never even knew Nintendo released a new system. Take that on top of the fact that its named so similar to the original Wii and people also just think it was a newer updated Wii and not a new system. Then what I heard from others that did get one they lacked games for a very long time and even some features promised at launch didn't come out as well.

    Basically in my eyes they got very lucky with the Wii. I was always shocked that people wanted such a gimmicky device. It was fun and worked and was super cheap which increased profits for them exponentially. They should have seen that this generation was no longer about those gimmicks and really developed something with more power this time around. Marketing was still the biggest downfall of the system but looking at it from all perspectives it really didn't do a lot of things right this time around. Hopefully they don't get to discouraged and still have the funds to create something new for next time because a world without a Nintendo system is not a world I want to live in! Also for the fact that the same games coming out for PS4 and Xbox one will get old after a while (I guess steam will fit into this category soon as well).

  144. Durablity by rykin · · Score: 1

    As it is commonly known, the Wii seems to be a great system for children. I have many extended family members who bought the Wii just for their kids. While most of my family knows the difference between the Wii and Wii U, they refuse to upgrade. The biggest reason? The tablet screen. The screen appears frail and prone to braking. It gives the Wii U an anti-child accessory attached to a system whose biggest market is for children.

  145. no by Anonymous Coward · · Score: 0

    If it gets broken, they will sell you a new one. But it is not available for general purchase.

  146. Re:Nintendo is the last company that understands c by Anonymous Coward · · Score: 0

    ... glad to see you know the correct pronunciation of WiFi...

    Much like the Siffy Channel.

  147. Nintendo needs to partner with Vallve by nontrivial · · Score: 1

    Nintendo needs to partner with Valve. Together they have an impressive catalog of titles, and the hardware that is more than just a console.

    --
    http://james.nontrivial.org
  148. What Nintendo means to me by RubberDogBone · · Score: 1

    Until the Wii, my only Nintendo product was a GameBoy. We had only Tetris and Super Mario World to play on it. My family could not afford more games.

    We never got an NES or SNES or N64 or Gamecube. Somebody gave me a Wii as a present and that became the first Nintendo console I ever owned. I don't know how much actual play time I had on it (already in the past tense) but that thing went from oh cool to oh geez in a pretty quick time. Bought games for it. eBayed them hardly opened. Bought online games through it. Never played them. The little icons dancing just reminded me I spent money on something I never used.

    That Wii went into disuse immediately and a storage until not long after. It may have been thrown away entirely by now. Don't remember. Don't care.

    So my point is that Nintendo has almost zero meaning to me. Never played Zelda. Don't care. Never played Superman 64 but I love watching videos of people trying to play it. ha Nintendo as a hardware company ... well, I'm not going to buy a Nintendo console. It seems safe to say, ever. But I do buy things for my tablet and smartphone. So if Nintendo ever wants to sell something to me, that's where I am.

    Do you seek adventure beyond the treacherous waterfalls? Do you seek the mythical being the dwells in this unreachable place? If you do, then you must first find me.

    --
    Sig for hire.
    1. Re:What Nintendo means to me by kamapuaa · · Score: 1

      Cool story, bro. Thanks for sharing.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  149. Re:Market is Apple/Google's, but N has an advantag by SocietyoftheFist · · Score: 1

    You missed my point about the big screen too? The Wii's biggest issue is computing and graphics power. Everybody I know that owns a Wii just wishes that Nintendo had released an update with a faster processor and better graphics. I knew Nintendo made a mistake the first time I saw the Wii U. They are know at the point were they need to start targeting other platforms to survive as the result of their shortsightedness.

  150. Has everyone forgotten the Ouya? by Anonymous Coward · · Score: 0

    It's already a device created for casual games, both specifically for it and those developed on the Android market.

  151. Re:Market is Apple/Google's, but N has an advantag by Anonymous Coward · · Score: 0

    So...what you're saying is: Developers! Developers! Developers!

  152. EASY - license to TV manufacturers by Anonymous Coward · · Score: 0

    Every Smart-TV manufacturer should buy a "Nintendo License". Wii controllers get bundled with every TV. The money comes because _every_ TV sold would have this built-in.

    Nintendo has 3 huge advantages: brand name, game franchises, and inexpensive, great controller hardware. These are all assets that can be licensed to TV manufacturers.

    Nintendo can get further income with additional controllers, games, and subscription services. It's dead-easy for low-tech consumers because it would require no wiring/installation; your TV already has the Nintendo host inside.

    -Ben

  153. Re:Software vs hardware binary choice is misleadin by Riceballsan · · Score: 1

    I'd have to fully agree with you. Nintendo's stregnth has more or less always been creating a new technology for a console, and then tossing out a line of first party titles to demonstrate how to proporly utilize the technology. Quite simply I do have to say it is very probable that in the event that they do not produce the gadgets, their games will lose their appeal, as you mentioned, sega is a pretty clear demonstration of what could happen to nintendo. Sega went from an era of which the dreamcast was worth the purchase for many, even with pretty much nothing but sega's first party titles to show for it (yes the dreamcast sold poorly, but I would say few if any who purchased it, felt it was a bad purchase). To the sega of today, in which the only ones of their games that are even worth purchasing, are the re-released dreamcast games. With that I must say I really don't want to see nintendo go that route. Your insights make sense though, if nintendo did something like create the wiimote for the PS3, have the hardware bundled with super mario galaxy etc... (this is a time travel hypothetical scenerio, if the wii never existed, then there wouldn't be a move), That may have been a functional direction to go, and perhaps similar could happen. Nintendo would need to produce just enough "hardware" to keep the developers feeling as they are developing on their own territory.

  154. I think the single greatest thing by Anonymous Coward · · Score: 0

    For gaming would be for Nintendo's hardware division to die and for them just to be a publisher/developer. Their first party software is the best in the business and there's no reason to chain it to shitty under-performing hardware that no one wants.

  155. Use the smart phones / tablets as controllers by Wokan · · Score: 1

    Find a way to communicate between the next Wii and smart phones, perhaps via Bluetooth. Create an app that lets the phone act as a touch screen controller for games. Perhaps have settings and preferences that can be stored on the device so people can keep their settings when they visit friends to play. Perhaps use LAN TCP/IP protocols instead of Bluetooth if you want to make the software workable on sub-$100 tablets. (Because what adult lets their 5 year old nephew repeatedly drop an iPad?)

  156. Have you played with a wii u? by Anonymous Coward · · Score: 0

    The Wii U's big appeal is if you don't like the PS/XB traditional shooters& racing games. The wii u actually offers interesting game play. I think the biggest problem they have is marketing. I don't know anyone outside gaming circles who knows that its a new console from Nintendo.

  157. Solved: Put Nintendo in every TV by BeFanatic · · Score: 1

    Nintendo has 3 assets that can be easily licensed to TV manufacturers: the recognizable brand name, great game franchises, and great inexpensive hardware controllers. Every Smart TV should come with Nintendo as a service. And the box should include one or more Wii controllers. The license fee can be quite small because "every" TV comes with it, regardless of whether the customer is a gamer. Nintendo can follow up with online game downloads and additional controllers. TVs could even have a slot for DS game cards.

  158. Re:Market is Apple/Google's, but N has an advantag by Touvan · · Score: 1

    It's not just the console that's over priced, but the games. Nintendo a few years ago figured out that they don't make more money by dropping the price of games to $20 and less after a year, so they put a stop to the practice. This may have worked in the short term on their spreadsheets, but it lead to a permanent situation where consumers (like me) expect games to stay expensive, and to choose more carefully about what to buy. I have a pile of old Gamecube games, and earlier Wii games particularly from Nintendo, but never really built up a big library in that second half of the generation on Wii.

    Now I expect Wii U games to continue the trend. With the confusing name (Wii U - is that just the tablet? - many consumers think so, they don't understand it's a new HD console), and the relatively high price, and you have a poor value proposition.

    Case in point = Zelda: Wind Waker HD is $50! It should have been $20. They are killing themselves with this pricing scheme, and they don't even know it, because it doesn't show up on their spreadsheets.

  159. Re:Market is Apple/Google's, but N has an advantag by Touvan · · Score: 1

    Just to illustrate:
    http://www.gamestop.com/browse...

    Also note the mere $2 difference between the new and used version of that fairly old game.

  160. Re:Market is Apple/Google's, but N has an advantag by tlhIngan · · Score: 1

    But how selective are Nintendo when it comes to deciding whether you can have a devkit and play in their ecosystem or not?

    If you want to play in the Apple ecosystem all you need is a Mac, an iPhone, iPod Touch or iPad and $99 and you can develop for and publish on iOS. Android is even easier (you can do it on a PC, there is a bigger range of device options and IIRC you dont need to pay any costs to publish on Google Play)

    They're far more selective.

    Apple's is just an entrance fee. You buy the devkit (Mac) and you can code away. If you want to test on devices and whatnot, you need $99, which also gives you publishing controls.

    Android is easier, though their store really stinks (can someone explain to me how searching for an app name can somehow NOT return the app as the top hit, but dozens of clones? I thought Google was king of search...).

    PC is easier still, as long as you're willing to do the marketing/sales/payment thing yourself. (It's HARD to get into Steam. Of course, once you're in, things are golden, but getting in is quite difficult).

    Nintendo/Microsoft/Sony are much harder comparatively. They're all striving for the "Apple" form for development, but not quite there yet. Nintendo's opened up a bit, but Microsoft's seems to be most "open" with ID@Xbox and lots of examples of how one can enable devkit functionality on a retail Xbone. (Alas, they got rid of XNA, which was probably the easiest way to get in...). Sony? Supposedly they've got a system for it. probably being freer with the devkits, I guess, while ID@Xbox is more they give you 2 devkits, you have to buy retail units to have more, sort of thing.

  161. Sink or Swim by Anonymous Coward · · Score: 0

    Separate teams for 'hardcore' and 'softcore' gaming, or get rid of the hardware aspect all together.

    Start developing games for the mobile market, specifically games that are tailored for offline online again connections. co-op play offline and online. Android and iOS

    If keeping the hardware aspect, make the hardware the total entertainment console, modular PC components (this has been talked about in the PC industry for awhile now) that will allow easy upgrading of the console. Nintendo's unique OS that allows media through LAN, Nintendo online play and play via DVD/blueray discs. Bluetooth, RF mouse kb, Nintendo's image sensor, and an uplink from it's handhelds.

    The updated console will be competitive with Sony and Microsoft, plays the latest fps and has the hardware for all the latest titles. But it can play all the Nintendo handheld and new mobile title games.

    Nothing compares to Nintendo ©

  162. Start By Bringing On Board Game Titles by Anonymous Coward · · Score: 0

    If Nintendo used the tablet as a centerpiece for board games you could recreate the physical fun of board games without the mess and on a big screen TV. They also need to push for 3rd party developers and give them the ability to cheaply make 2d games. I think if Nintendo focused on old school game types they could draw more players in.

  163. 1280p -- Ah, yes the hybrid HD platform. by Tacos4Sanchez · · Score: 1

    Way better than that stupid 720p (1280x720) stuff... and laughing in the face of 1080p (1920x1080) as well by giving us 1280x1280 1:1 square displays.

  164. Re:Too late, but support the small developer commu by eennaarbrak · · Score: 1

    Although I think you make a few good points, I find it ironic that you use Apple as a counter-example to Nintendo's zealous lawsuit culture.

  165. Bring their software AND hardware to other platfor by Feste · · Score: 1

    The Wii Controllers, Balance Board and new low cost activity trackers could keep them in the hardware and software business if they make them compatible with the various smart TVs, TV boxes and smart phones out there.

    Think Wii Fit or other Nintendo games on an Apple TV, Boxee or Steam run. Or using Wii Fit and the Balance board and running though your exercise routines on a phone.

    Also a Zelda game that I could play on transit and then move to my TV when I got home would be very much appreciated (Cloud progress sync).

    Bigger games could be chunked into smaller segments at lower prices - pay (and download) as you go. Free to play the first few levels - see if you like the game.

    One of the things that Nintendo does so very well is write games that people can play together in the same room - it is a shame to see their efforts not reaching more people. My kids have such a blast with their friends on the Wii U - playing old Wii games ;-)

  166. They can totally recover by Kimomaru · · Score: 1

    This isn't even close to the bottom for Nintendo, they can turn this around with one serious console. But they're going to need to take ample notes from Sony/Microsoft/Valve when creating their next system because a platform that engineered with less powerful specs just so that they can keep a fat profit margin ain't gonna cut it. This is their Sega Saturn, next one better not be their Dreamcast.

  167. see these? by globaljustin · · Score: 1

    in my original post I said DVD's & CD's but I should have said **mp3's** & CD's

    also: CD's nuts

    --
    Thank you Dave Raggett
  168. Too little or too late by Daetrin · · Score: 1

    In order to really fix things requires going back in time. They either should have released the Wii U a year or two earlier, or they should have made it much more powerful. A year or two earlier and a Wii that was effectively on par with the PS3 and 360 would have seemed great. Coming out just a year before the much more powerful PS4 and XBOne made it seem pretty weak. On the other hand if they could have gotten it at least into the same ballpark as the PS4 and XBOne in terms of specs they might have been okay. The PS2 was the weakest console of its generation in terms of power, but it was "good enough" and it was the earliest of the surviving consoles to come out so got a big head start.

    Of course the only way they could have aforded to do that however would be to ditch the Wii U tablet controller, which is consuming far too much of the cost per console. It's an interesting idea, and there are some cool things you can do with it, but the evidence seems to indicate that it just wasn't worth it. The Wii was revolutionary when it came out, and everyone else copied Nintendo. With the Wii U it was pretty clear that now Nintendo was the one doing the copying.

    Maybe there's some other gimick they could have come up with which would have re-created the Wii frenzy all over again, but a pseudo-tablet wasn't it.

    And overarching all of this, they need better third party support. They've needed better third party support since the N64 days, and if anything the problem has only gotten worse. People keep telling them they need better third party support, and occasionally they admit they need better third party support and announce some plan to get better third party support, and yet somehow it never gets fixed. Part of the problem is that they've gotten themselves stuck in a viscious circle, no one expects good third party games on Nintendo consoles (as opposed to handhelds) so no one buys third party games, so third parties judge that making games for Nintendo consoles isn't profitable, so no on expects good third party games... But of course Nintendo isn't helping with their often counter-productive approaches toward third parties. I ahve no idea what Nintendo could do to dig them out of the pit they've gotten themselves into in this regard.

    Unless things turn around on the Wii U really soon, the best they can possibly do is have a short generation. About three years from now release the Wii U 2, with better stats than the PS4 and XBOne. (Releasing it two years from now would be better, except they'd risk really pissing off everyone who already bought a Wii U, cf. Dreamcast. A 4 year cycle is short, but not unreasonable.) Make it backwards compatible with the Wii and Wii U, but don't include the tablet controller. The only new gimick i can think of that _might_ go over well would be a VR type system, but then they'd be going up against Oculus Rift. (I'm also not convinved that a VR system would be good for gaming. On the other half i didn't think the Wii motion controller or Wii U tablet controller would be good for gaming, so as far as the market is concenred i'm running about 50/50 on my predictions.)

    TLDR: For once actually do _something_ to fix relations with third party developers and release a simple but powerful console three years from now.

    Actually, here's another idea. When they announce that future console, make it a joint project with Sega. Even if Sega only had a small share (say, 10%) the news that Sega was getting back into the console business would generate a ton of PR. But that's even less likely to happen than Nintendo getting the next console right on their own.

    --
    This Space Intentionally Left Blank
  169. goofy controller by Khashishi · · Score: 1

    I'd say the failure of the Wii U isn't so much about the games, but the goofy controller. I applaud Nintendo for their creativity, but not everything is going to work (virtual boy, power glove, robot).

    1. Re:goofy controller by Anonymous Coward · · Score: 0

      Not only the goofy controller but the system is wholly dependent on that POS controller* functioning. Also, as a single adult, I don't need a little screen to look at in *MY* effing living room. I don't want to look at a little screen in my effing living room. There is no Mommy around to kick me off the big screen so she can watch her soaps.

      More so - as mentioned - the tablet controller is a weak link, but needlessly so almost like it is a giant hardware dongle shoved up the customer's... wallet.

      Imagine if Harly-Davidson elected to only sell bikes with a sidecar. You can't detach it (until after starting the bike but you may still need it at any random time even if you left it at home). You can't have 2 sidecars or 4. Always 1. That is the Wii U.

      All they needed to do was refresh the system in Hi Def (check) and refresh their already popular game lineup (quarter check). Adding something that I don't want - despite using and understanding its functionality having played the system with friends/relatives - is sinking the Wii U.

      As mentioned, Wii HD would have been a better name or Wii 2.

    2. Re:goofy controller by Anonymous Coward · · Score: 0

      I actually don't mind the controller. I most prefer the xbox controller, but it's not really uncomfortable and I prefer it to the Playstation controller (note I have not tried the PS4 controller which I've heard is much improved, but has always struck me as the weakest controller personally). The secondary screen, when used as a mirror of the main screen, is basically useless to me but when used as a UI piece like a minimap or inventory screen or something more clever actually works.

      Compare with the Wii controller which was fun for gimmick games but very tiresome for normal games, and when you turned it sideways like a gamepad for some games it was a flashback to the pre-erognomic NES days. They did have an alternate controller that was similar to the xbox controller, but that faces the same objection you're giving where the system expected you to have the real controller.

      What did surprise me is the apparent move away from motion controls, which had been so successful to them.

      Also I don't think "____ HD" would have been a better name. Wii 2 would probably be better than Wii U, but I kind of think they should have left the Wii name behind with the focus shift away from motion controls. Maybe if the difference was literally just an upscaler, then Wii HD would have made sense. I can kind of see where you're coming from because of games like Wind Waker HD, whose main difference is the scaling and everything else is just minor gameplay tweaks. I kind of wish it was more like "Nintendo 6" or "NES 6" because the Wii was a stupid name in the first place but it has recognition by now.

    3. Re:goofy controller by Anonymous Coward · · Score: 0

      GP back again...

      Another goofball thing is that the price of GamePads (used) is rediculous on Ebay. Often upwards of $200. I don't know if they have OEM replacements out... but man what a clusterfuck. I hope it is resolved/patched to not require the Game Pad by the time the 2014/15 Zelda is released. On principle mainly. I waited until GTA 5 to get a PS3 and have no regrets (SSD system and the only thing I've used the DVD for is for playing DVDs - not BluRay - it is actually a good upscaling DVD player with much better performance over the PS2 for that, albeit, simple function).

  170. Re:It's not the 3DS, but the change of a generatio by Anonymous Coward · · Score: 0

    You must be new here.

  171. They should make a Steam Machine by FrodoOfTheShire · · Score: 1

    Probably wouldn't happen, but it could get them back in the game with a competitive console. They make their money off of games, not consoles, so if they brought their portfolio to the Steam platform, they would be competitive again and fairly quickly.

  172. Re:Wii U is too expensive. Turn it into cheap Wii by ZombieBraintrust · · Score: 1

    The PSP Vita TV is is ¥9,480 The Wii U is ¥26,250

  173. nintendo gamecenter: profit by farble1670 · · Score: 1

    create uber-apps for iOS and android --- nintendo gamecenter, a combined set of emulators and a store for buying legacy nintendo games. people are stealing their ROMs anyway, they might as well make some $ themselves. they could license one of the many existing emulators, utilize in-app purchases on both platforms and have the whole thing up and running for cheap.

  174. Re:Market is Apple/Google's, but N has an advantag by tepples · · Score: 1

    The platform is also open-source. If you wanted to you could make an Android-based console of your own - like a tablet with a controller built in.

    OUYA was supposed to be that, with the same CPU and GPU as the Nexus 7 tablet, but it appears to have fizzled for some reason.

    I imagine that XBox is somewhat painful to license a game for, but for that you can at least target your code at Windows to get started and port it over, and have a consolation prize if MS doesn't let you in.

    The consolation prize might be useful for single-player and for genres where players tolerate online-only multiplayer, such as first-person shooters. But it's not so useful for genres where players expect to share a screen, such as fighting games. I've been told that not many people are willing to buy a second Windows PC to put next to the TV, to carry a Windows PC back and forth between the PC and the TV, or to plug in two to four USB game controllers and crowd around a desktop monitor, just to play one game that the console makers turned down. If you have evidence to the contrary, I'd like to see it.

  175. Leave Next Gen Console by Anonymous Coward · · Score: 0

    They should focus on the market that they own, handheld. Start making their prime games for the other next gen consoles, and maybe even PC. Imagine if they produced a game for Xbox and PS which had The Legend of Zelda, Link's Awakening, Link to the Past, and both N64 versions. That would sell millions of copies on day one. Do those types of discs, call it the "classic" series or something catchy and they would make millions in the first month or two.

  176. Re:Market is Apple/Google's, but N has an advantag by tepples · · Score: 1

    (It's HARD to get into Steam. Of course, once you're in, things are golden, but getting in is quite difficult).

    Is it harder to get into Steam than into ID@Xbox?

  177. Re:Nintendo is the last company that understands c by Wraithlyn · · Score: 1

    Ah Red Fang... great band.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  178. Nintendo Arcade by Anonymous Coward · · Score: 0

    Nintendo should go back to its roots and produce arcade cabinets. I'm thinking booth style, 2-4 player arcade units that would be placed in malls and 7/11s and such. Nintendo has a great history of making fun arcadey games, like Mario Party, Smash Bros, Mario Kart, Warrio Ware etc. Especially because Nintendo games often appeal to kids who don't have much money, but might have a dollar to play some Nintendo Arcade games while they're waiting for their mom at the mall.

  179. I love the Wii-U, and this terrible news will mean by Anonymous Coward · · Score: 0

    Very disappointing. They should have introduced the console at $250, ditched the "basic" concept all together, and by this point lowered the price further to $200 (199.95) I think that was the price points people expected because "it's a wii" and maybe by this point they'd be operating in the positive. Also, it should have upscaled the existing Wii games to 1080p (dolphin emu can do it, don't know why Nintendo could not.) as well as repackaging a few such as Zelda with enhanced tablet controls. Essentially releasing it for the price of the original wii, with all the games of the original wii only better, and a more than small handful of at least nominally console exclusives. I'm sure the last action would have earned some scorn, but it also would have headed off some of the "but it doesn't have enough games!" critics.

    I have a wiiU and a PS4. I love the PS4, but the wiiU is by far my favorite, and has racked up more purchases. I'm also more excited about the games already announced for the WiiU than those for the PS4, but with the debacle of the chrismas sales figures I know the good old days will soon be behind us :(

    I for one am not excited about Mario and Zelda on my iPad or iPhone. While fun and always available, the controls are a poor substitute for a gamepad, even the 3ds's flattened controls are far, far superior as they are more comfortable and accurate than bluntly jabbing at a screen, covering part of the screen with your thumbs.

  180. Re:Market is Apple/Google's, but N has an advantag by Anonymous Coward · · Score: 0

    This is FUD. May have been truth to this difficulty/lack of contact with Nintendo before the hardware/APIs were finalized, but the information is several years out of date.

  181. what port? by Anonymous Coward · · Score: 0

    What port?
    The post probably wrote it wrong, it's Bayonetta 2.
    Not a port.
    In fact, if I remember correctly, it's an exclusive.

  182. 5 players by Anonymous Coward · · Score: 0

    You can use wii-remotes all right with the wiiU
    In fact, the wii u can use only one player with a tablet (there were talks about two but I have never seen it)
    So it's 5 players. Cheap if you already have the remotes from the previous wii (with motion plus though).

  183. go all portable by mactoons · · Score: 1

    Nintendo has been making most of their profit by producing last gen hardware along with consistent innovations in gameplay. Why not make one game system, buck the trend and go all out with the latest next gen mobile processors, sell at a loss if necessary but make something more powerful than the Wii U. Now they leapfrog the main issue by having a system that can be played anywhere including wirelessly connecting to your HD TV. It's what the Wii U should have been, although perhaps it would have been slightly before the tech was available. Keep innovating with gameplay, that is the core of who they are. Don't water down the brands by releasing anything on other hardware, especially since it would be an extremely subpar experience to play Zelda on a touch only device. They should also step up their IP development rate; Mario and Luigi are great but gamers are feeling an artificial sense of stagnation because they are using all their new ideas under those brands. They will probably also have to adjust their prices to a lower price point, not 99 cents but perhaps split the difference. Cater to hardcore gamers, we felt under appreciated during the Wii years.

  184. Re:This is probably a dumb idea, but it is a thoug by Anonymous Coward · · Score: 0

    [quote]
    Most Nintendo game IP doesn't need expensive hardware to run, so cell phone/tablets is fine to go to.
    [/quote]

    There goes iOS. $650 for a phone or $500 for tablet does not inspire confidence. $230 for an iPod Touch is also too expensive.

    This is kind of why I doubt people who say the iPhone will replace NDS. It's cheaper to buy an NDS and a pre-paid phone than an iPhone.

  185. I would by Anonymous Coward · · Score: 0

    Try not to suck so hard

  186. How to turn around Nintendo by Anonymous Coward · · Score: 0

    1: Stop ignoring the audience that grew up playing Nintendo. You know the ones, they have the wallets these days.

    2: Stop trying to be cute, give the gamers what they actually want.

    3: Profit

  187. Re:Software vs hardware binary choice is misleadin by petermgreen · · Score: 1

    with the exception of Pokemon (which bizarely remains a handheld-only experience)

    There have been pokemon games on non-handheld consoles but it seems like they never managed to figure out how to make the process of finding wild pokemon work in a 3D environment. Colleseum and XD worked arround this with shadow pokemon and poke-spots which kinda worked but were very different from the normal pokemon experience. Battle revolution didn't bother to provide the player with a means of collecting pokemon at all other than a handful of pokemon available for transfer to DS carts through unlocking items in an in-game store (and got terrible reviews because of it).

    It will be interesting to see what happens if and when they release a pokemon game for the wii-u.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  188. Give them away and profit from advertising. by mtthwbrnd · · Score: 1

    This is the way of the future. Give the consoles away and stream in-game adverts. Look at the revenue just from those crappy facebook "games", can you imagine what they could get from Grand Theft Auto streaming live adverts... people saying things like "Hey man, I love Coca-Cola" and stuff like that.

  189. Re:Market is Apple/Google's, but N has an advantag by Belial6 · · Score: 1

    I didn't miss it. I just had nothing to add on that subject. You enjoy playing games on the big screen with your kids. Me too.

  190. Re:Market is Apple/Google's, but N has an advantag by Belial6 · · Score: 1

    OK, there appear to be a few real time multiplayer games. They are pretty few and far between, and then they require network connections. Nintendo still completely crushes phones in this area.

  191. Re:Market is Apple/Google's, but N has an advantag by Anonymous Coward · · Score: 0

    They don't provide Unity for free, they provide it for no additional cost. You still have to pay them $2500 and run an actual business. I could save $1000 by just buying Unity Pro directly and publish games on PSN, Xbox Live or PC without any developer setup cost.

  192. Here is how Nintendo can recover by Psykechan · · Score: 1

    No one will read this, but it will sit on /. so I can eventually point to it years later and say "I told you so".

    They've already messed things up royally with the Wii U. Some things they can easily fix, some things are difficult, and some will just have to be ugly warts. The 3DS is going strong so there's nothing here that applies directly to it.

    1. Win back the hardcore fans! This is going to be hard as Nintendo has been actively attacking their customers for some time now. We understand that sometimes you need to protect your trademarks but don't go overboard. Yes, some people may not buy your game if they see it on YouTube but many more people will due to the free advertising. There's no need for you to demand ad revenue from those vids because it doesn't belong to you. Also stop with the limited uses counter in demos as that stops people from even bothering with them. It's just not possible for multiple people to demo a game when the use count is per system... which brings me to the next point.

    2. Improve the eShop store. Nintendo has the worst store out of all three console manufacturers. Seriously, try searching for something sometime. Fix the UI, make it universal, and make it usable available online through a browser. Also, purchases need to be tied to the console (for any user) and the account. Take a page from Xbox Live on how this is done. Purchases should also be cross platform compatible if it is an option; Virtual Console games should be the easiest of these to "port". Convert those Wii VC games so that users don't have to run them in Wii Mode and in doing so add them to the users eShop account. Start doing Steam style sales... but more on this later.

    3. Win back the developers. This is a hard one, and a lot of those triple-A devs are gone and not coming back. Focus on the indie devs and put out a devkit that anyone can download and use. I don't care if it's sandboxed, it just needs to be in people's hands. Work with them. Fund them if needed. Feature them in the advertising, including the TV ads. Get some games on your system right now. You cannot compete with the PS4 and the Xbone. Your only chance here is to be a better OUYA. Also, whatever obstacle is in the way on getting Minecraft on the Wii U needs to go away as soon as possible even if that means licensing it and developing it in house.

    4. Go big or go home. If you intend on keeping the Wii U around, you're going to have to spend some significant money to get it into people's minds, and once they purchase it, make sure that they still turn it on. The Steam style 'price drastically slashed' sales need to happen. Give games out to users each week or give a few games out each month and announce that in the commercials. You need a pack in set of games and simple, but useful, utilities that every Wii U sold will have. I figure that that is what Nintendo Land started out as but somewhere things went wrong. Get these things developed and out there immediately. It'd help if they were killer apps, but those can come later as long as they are always part of the core apps.

    So start there. I'll leave with a few odd questions like: Why doesn't the OS have some sort of "working" icon? It tends to be painfully slow and appears to be locked up and many people especially kids are impatient. Why isn't there an off switch on the Wii U Gamepad? Why didn't you use the DSi/3DS power supply for the Gamepad? Oh and when is the next good Metroid game coming out?

  193. I liken Nintendo, Sony, and XBOX to TV Networks by Kubla+Kahhhn! · · Score: 1

    It's like ABC, NBC, and CBS. Right now NBC is fail, and in the past it's been CBS and ABC. So right now, Wii U is sucking in sales. In the previous generation of consoles, it was PS3. Nintendo has been the loser and the winner in previous console wars, and their handheld business remains strong. They might slog along through this round, but they'll be back on top again, and one of the other big names will be the laughing stock.

  194. seimple by nensondubois · · Score: 1

    Go back to the older Nintendo consoles. Modern Nintendo sucks.

    --
    http://gamehacking.org/vb/threads/12747-nensondubois-codes http://twitter.com/nensondubois_
  195. Re: It's not the 3DS, but the change of a generati by Anonymous Coward · · Score: 0

    I find it humorous that in your protest, you yourself do exactly the same thing while insulting those who can't speak.

  196. Naming, and to many Skus by GPTurismo · · Score: 1

    A large issue Nintendo has with the Wii U (which MS is suffering) is naming. Why is a Wii U better than a Wii, or an Xbox ONE better than an Xbox 360? This doesn't include the inconsistent naming after the SNES/SFamicom. If they did a simple normal name such as Wii 2, Super Wii or hell NES6 where it was something people know it's better they probably wouldn't have such an issue. There are enough first party titles out there to support the machine but their gimmick system makes them have a separate ecosystem than the other two major platforms causing cross-platform a pain. As for the 3DS, firstly there is the 2DS, 3DS and 3DSXL. When you add the amount of colors and game packs available you cut into profits by causing less popular skus to collect dusk and increase in cost of production. Microsoft learned this in the early days of the 360. This isn't even mentioning power or capabilities of the system.

  197. Sega's mistake by Anonymous Coward · · Score: 0

    Sega's mistake had nothing to do with what you've written in your post. But it had everything to do with what you haven't written in your post.

    The Sega Saturn.

    There were four years (and an entire console generation) between the 32X and the Dreamcast. Consoles didn't last a decade in the mid 90s. Software was moving ahead too fast for the hardware to cope.

    The Dreamcast flopped because Sega was already dead and buried outside of Japan.

  198. theluckybridal unique wedding dresses 2014 by Luckybridal · · Score: 1

    Wedding is a time to create a whole new bridal experience for the enthusiastic and sophisticated bride. It is the possibility for the bride to experience a unique one stop location for bridal gowns. It is essential that a wedding dress is practically a living, breathing entity. It requires special care, both before and after our wedding.

  199. do what you do by Anonymous Coward · · Score: 0

    and do it well

  200. Kids Expect More Than Portability Out of a "New" G by PeterJamesFoote · · Score: 1

    Kids want quality games. My son (age 11) very much wanted a Wii U for Christmas, and got what he asked for, in part because he had so many Wii games for the original system. Unfortunately, he was disappointed with the Mario style games that came with his unit and the other new games because: 1) They were too cartoonish and not much of a "Visual effects" improvement, cf the gaming possible in the iPhone 5; 2) The ideas in them were old hat and most of the "new" games seemed liked releases for the Wii hastily repackaged and modified for the Wii U. 3) Nintendo does not seem to be making games that are different enough to hold his interest. Nintendo's Mario and all of the originals even with new levels and powers are too much of the same old thing. Those who grew up with them may find them nostalgic but today's kids have no sense of nostalgia. They want a sense of reward for their gamesmanship and most of the games don't give you that. Further, Nintendo made a huge mistake when they did not make his Wii Mii's transferable and useable with new games. Yes, he can use them with his old Wii Games but why couldn't they figure out that kids who had spent hours customizing 50 or more Mii's might not want to use them on a supposedly superior system. That's really what turned him off at the start. What a no-brainier too! That's the problem with a gaming system designed by grandparents who think the same old thing will do. I'd bet some young guys at Nintendo brought some of these things up and were shouted down. Or worse. But it's not all bad, it's the only TV remote control we have that's too big to lose! And it's rechargeable!

    --
    - I can't help punning, I'm the product of a Jesuit Education. -
  201. and in all that by Anonymous Coward · · Score: 0

    you managed to forget the saturn

    yes, sega did so much hardware, niggas straight forgot about consoles

  202. Here are some ideas by rhyous · · Score: 1

    Here is what I would do: 1. Release Zelda and other Nintendo only brands on other platforms, but with characters like Disney Infinity. 2. Make a Zelda movie series. Seriously epic movies, like Lord of the Rings. Or 1. Convince Microsoft or Sony or some other company (Amazon, Apple, Google, Netflix, Tivo, etc...) to buy you. Microsoft is imagining the XBox being a Video and Game Console. Your whole media center. Someone else who wants that market could snatch up Nintendo.

  203. A 3d Pokemon Adventure by Anonymous Coward · · Score: 0

    I say if Nintendo could create a home experience for pokemon on the Wii U, that would just might make me buy one. Just think a free world game where you don't get in gang fights but pokemon battles, instead of fighting through the ranks of gladiatorial arenas, you have the pokemon gyms. I would buy it and all dlc.