Domain: bistudio.com
Stories and comments across the archive that link to bistudio.com.
Comments · 6
-
Re:Just maybe....
-
Re:Serious Game = Sim?
ah yes, i keep forgetting that there are some smaller companies still interested in this area. Heck, there is also bohemia interactive, that seems to have specialized in simulators where one can go from soldier to pilot (tho the latter is simplified to fit within the controls of the former).
-
Re:simple answer
Codemasters owns Flashpoint. the true advancement of Flashpoint is "Armed Assault" - you can find information, screenshots, and video (trailers) here: http://www.bistudio.com/games/ofaa.html
Don't make a mess of your shorts now... the game is friggin beautiful. -
Re:On physics
I love that game! But i really hate the CTF style maps floating around on multiplayer servers.
The thing that really held Flashpoint back was the lack of support for joining a game in progress.
Note: The developers are working on a sequal with MUCH better graphics and engine, but as they are no longer under codemasters they lost the Flashpoint name (beware of a Flashpoint 2 - it's an imposter). Check out:
http://www.bistudio.com/games/ofaa.html -
Innovation takes too long and is not profitable
Just ask Codemasters.
It's very risky to come out with a game that breaks the mold, but every once in awhile some upstart crack team of developers comes out with a game that doesn't quite fit into any of the pre-defined Genres, and becomes very popular.
Case in point - Operation Flashpoint
Flashpoint took away three solid years of my life, and nothing has been able to even come close to matching up with it since its release.
Now Codemasters, the company who distributed Operation Flashpoint has become impatient with the developers of Operation Flashpoint, so they have decided to hire their own developers to write the sequel - Operation Flashpoint 2. Since Codemasters' contract gave them the rights to the Operation Flashpoint name, BIS, the original developers of Operation Flashpoint have been forced to change the name of the sequel they are working on and find another distributor.
The original Operation Flashpoint actually took four years to develop and was continually patched and updated for another three years after its release.
Codemasters is sure to develop their sequel in a quarter of the time, which will inevitably lead a sequel that is complete and utter rubbish - probably just another battlefield 1942 rip-off.
Many will end up buying Operation Flashpoint 2 without realizing that the game isn't made by the same people that made the first one. The core Operation Flashpoint fan base has already made their views know on the itnernet - they won't be buying Codemaster's sequel.
Armed Assault it is! -
Better AI: do you really want it?
We get so overjoyed every time an enemy actually shoots from cover in a game that we forgive the fact that real, advanced A.I. is as much an unfulfilled promise as the flying car. Where are the FPS bad guys who can adapt their strategy on the fly? Enemies who themselves have six different guns and switch up according to what the situation calls for? Bad guys who work in teams, who strategize, who create diversions to distract you? Where's the enemy Solid Snake who sneaks up on you with the silence of a ninja's church fart?
While I generally agree with the author's complain, I can recommend him a game with quite decent enemy AI: Operation Flashpoint. However, this is also a good example why too good enemy AI can be bad for gameplay. In Flashpoint, you can really be killed by Russian sniper or sneaking soldier just behind your back - but it's as exciting as getting blue screen of death when playing. You just die - and that's it. Personally, I found it surprisingly boring and quite happily returned to totally unrealistic, AI-foolish "Max Payne 2".