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Games We've Never Seen Before

anaesthetica writes "The Christian Science Monitor is carrying a story on new directions in game design. The article notes that big gaming companies are not pushing innovation beyond taking advantage of newer hardware. New areas of innovation are coming from education, training, and online communities." From the article: "Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...I doubt any other form of entertainment holds out that promise...We have only scratched the surface of what [interactive entertainment] can be."

404 comments

  1. Make Something New by mfh · · Score: 5, Insightful
    Video-game industry mulls over the future beyond shoot-'em-ups

    3d immersive shooters have only really been around since Quake came out, for about a decade. Pretty much anything before Quake wasn't realized fully as games like Doom were missing the x/y/z components (and BSP AND lighting, for that matter).

    Quake took the games industry by storm because it was the first true-3d game. Everyone had to eventually crank out their branded version of pretty much the same experience, twisted by the trends as they kept going towards the Counterstrike model of gaming.

    Now we are overloaded with video game shelves filled with crap. Why?

    Because nobody is inventing anything new. They are banking on what sells because the high cost of getting a new game on a shelf to begin with. This isn't the 80's when you could make two red square blocks fight a little jagged octagon shape, and bring home some big bucks doing it. You've gotta put millions into R&D and all that other jazz just to turn a profit. That's where companies like Id Software come in, who spend all their time working on the technology and only a sliver on the story anymore.

    They are making it easier for games companies to get in, but you still have to come to the table with a pile of cash before you can launch anything at all. Back to LCD: Shooters.

    "We need games with better stories, more interesting and complex characters; games that keep you up at night wrestling with whether you made the right ethical or moral choices," says Doug Lowenstein, president of the Entertainment Software Association (ESA).
    I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.
    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Make Something New by Hellad · · Score: 4, Interesting

      Huh... I thought Quake did so well because the bodies blew up real neat. Maybe thats only my reason for playing... As far as nobody doing anything doing anything new, this is only half true. While there is less innovation in the PC game market, this is exactly what Nintendo hopes to do with their new system. They want to create new genres and new ways of playing games. This is already evident on the DS and soon on the Revolution (or whatever they end up calling it). I think that Nintendo will be the first to make the innovative moves in relation to online play as well.

    2. Re:Make Something New by ThePuD · · Score: 3, Informative

      errr, doom used bsp trees for its level format.

    3. Re:Make Something New by mrchaotica · · Score: 4, Insightful
      I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.
      I don't know about that -- I like the kind of game that makes me think, for the same reason I like Science Fiction: it's something more interesting to think about than everyday life.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Make Something New by TheKidWho · · Score: 4, Interesting


      I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.


      But you sir are not everyone, I certainly do like playing games where I can make ethical choices, ie be a complete evil bastard which im not in real life. For example KOTOR and KOTOR II, I find it highly entertaining when I choose the darkside options.

    5. Re:Make Something New by Anonymous Coward · · Score: 1, Interesting

      I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.

      The question is, how large a percentage of the market do people like you represent? I enjoy the types of games you have described, but I get much deeper into the games that Doug has described. They are both good game development paths, and really aren't that much different. I would buy a game that tests my sense of ethics and views of the world over one in which I get to show myself or whatever "mad skillz" I have off. I don't always want to escape life, and really enjoy games that are more a "part" of the many aspects of life. Knights of the Old Republic 1/2 are very good examples of these types of games.

      But, as you almost said, that's just me. There is no one type of game that is a good game, even considering gameplay style and genre, as you have. I could say "a good game has a good story," but that is only a part of it. A good game is much more than that, and, as with everything else, no game can be universally good to everyone.

      It's all relative, sparky.

    6. Re:Make Something New by Anonymous Coward · · Score: 0

      Same here however I don't think that's what the guy was talking about. Those choices are empty, they cause things but you won't "stay up at night thinking if you did the right thing."

    7. Re:Make Something New by keesh · · Score: 0, Flamebait

      Would you expect anything other than a "games should promote good American Christian morals" from Christian Science Monitor?

    8. Re:Make Something New by Anonymous Coward · · Score: 1, Insightful

      It's just so cool these days to say 'nobody is inventing anything new'. Maybe you'd like to tell me just where you'd like the games to go?

      A first-person game is just a rat-in-a-maze game. No matter what, you can never go beyond that because of the nature of the game. Some people try to 'add more' to it but the end result is the following:

      You see what some avatar sees. The avatar goes where you say. You have a keyboard, a mouse and a computer screen with which to drive the avatar. Some games try the role-playing angle, letting you collect items, talking to NPCs. Some games focus on taking a very linear game and making it extremely immersive. Some games focus on speed, reflexes, etc.

      Contrast Morrowind (a first-person RPG), Half Life 2 (a first-person linear cinematic shooter) and Serious Sam (a first person twitch shoter). They each try to do something different and do it well enough to sell lots and lots of copies.

      Now, why should this be a BAD thing? The consumer demands a game that taxes their hardware. Sure, you can sit on your high Slashbot horse and say "*I* know better than the whole industry, and *I'm* convinced there's nothing to whats on the game shelves"

      Guess what? People have been whining about 'the same rehashed crap' for as long as there have been video games. Platform run-n-jump games, puzzle games, drop-the-block games, sports games.. Your arguments are no better now than they were a decade ago.

      The reason a genre is called a genre is because it describes a whole sector of the gaming market. Of the games within a genre, some are tired rehashes. Guess what, you don't have to waste your money on them. Find the games that are *worth playing* (and try-before-you-buy has never been easier in this day of Internet/Gaming cafes) and buy them instead.

      It's like people complaining about movies. Sure, a lot of movies are the same generic blockbuster action smash-n-bang flick. And then there are the movies that are a little different, do something to make you think or make you feel.

      Spend your dollars as you see fit. Or just sit here on /. and whine about your apparent lack of options. In either case, I'm sick to death of people talking about the death of 'original' computer gaming.

    9. Re:Make Something New by sqlrob · · Score: 1

      Pretty much anything before Quake wasn't realized fully as games like Doom were missing the x/y/z components (and BSP [wikipedia.org] AND lighting, for that matter).

      Ultima Underworld came out before Doom, before Quake and was full 3D.

    10. Re:Make Something New by Anonymous Coward · · Score: 0

      Who said anything about 3d immersive shooters? "Space Invaders" was a shoot-'em-up.

    11. Re:Make Something New by Queer+Boy · · Score: 1
      Because nobody is inventing anything new.

      I think games like WarioWare, Animal Crossing and Pikmin are good examples of new types of games and gameplay. Oh, you mean PC games aren't doing anything new. Yeah, everyone knows that already.

      when are they going to come out with the MMORPG where I can play as the dragon, or the inn keeper, or the weapon master? The real future of gaming is to elliminate the NPGs ion favour of humans.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    12. Re:Make Something New by CastrTroy · · Score: 1

      Descent was fully 3D even before Quake. Descent was one of the best games of its generation. Too bad it didn't get the attention it deserved. Actually, I would like to argue that it was 4D, as it was possible to create levels that defied the possiblities of a 3D world. I made a room once, that was a giant cube once, and there was a floating cube in the middle. When you entered the floating cube, you entered a bigger room, that was bigger than the previous room. I wish I still had a copy of that level somewhere. That's the one thing I like about descent. The level editing was simple enough that you could learn how to design a level in hours. The only thing holding you back was your creativity.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:Make Something New by lnjasdpppun · · Score: 3, Interesting

      I definitely agree with your comments about moral/ethical choices.

      If I'm playing a game vs a computer then from my point of view there is no immoral or unethical choice because no other human is getting a bad deal, it's only a game.

      However if I'm playing something like WoW and my choice is to kill the lowbie in 2 seconds then I have to make an ethical choice to do it or not since it will inconvinience another real-life person. It still doesn't require much thought on my part, if killing them will help me do my current quest (ie keep them from ganking me) then I have no problem with doing it. It's only a game.

      The article make it sound like moral/ethical choices are hard, granted in real life things aren't always clear cut but in a game the stakes are so low that it's not worth working yourself up so much that you're having trouble sleeping!

      There are new and innovative types of games around. People still like FPS style games and are buying them, when people stop buying them then I'm sure the game makers will find something new for everyone to play.

    14. Re:Make Something New by slashdotnickname · · Score: 1

      Now we are overloaded with video game shelves filled with crap. Why? Because nobody is inventing anything new

      that's just plain rubbish... there's lots of different stuff out there, it just doesn't sell... what's on the shelf does... retailers don't care, and shouldn't, if you persoally think its crap.

      and maybe if the cheapskates in the open source community demostrated that they'd be willing to pay for something "new", someone might invest in creating it... or better yet, let's get some OSS game projects going!

    15. Re:Make Something New by compass46 · · Score: 5, Informative

      As someone who actually reads the newspaper regularly, no I wouldn't expect such a simplistic idea from them...

      The Christian Science Monitor tends to be one of the more liberal newspapers in the US. I wouldn't classify them ideologically with papers like the Washington Times. The CSM is also not about spreading the the Christian Science church's doctrine. It was started by Mary Baker Eddy to provide fair and accurate reporting. This was a response to attacks on her from a Joseph Pulitzer newspaper.

      For a more indepth explnation:
      http://www.csmonitor.com/aboutus/about_the_monitor .html

    16. Re:Make Something New by Anonymous Coward · · Score: 0

      Hey X-Wing was fully 3d and that came out in 1992 - about the same time as Doom did.

    17. Re:Make Something New by Frogbert · · Score: 1

      I have fond memories of when I was first shown quake. A friend had it running and was showing me how good it was, I was a bit underwhelmed and I didn't really get the "true-3d" untill he killed a monster and then said to me.. look it doesn't rotate as he walked around it.

      From then on I was hooked

    18. Re:Make Something New by Photon+Ghoul · · Score: 1

      I agree mostly - although saying it's liberal is going a little too far. Unless "liberal" means looking at everyone with the same level of criticism.

      I do consider CSM to be accurate and fair in it's reporting. Years ago the "Christian Science" portion of the name did turn me off but I grew to rely on it as a credible source of information - and I'm a liberal athiest.

    19. Re:Make Something New by Robotron23 · · Score: 1, Interesting

      3d immersive shooters have only really been around since Quake came out, for about a decade

      Only? The games industry has only existed in the mainstream for about twenty five years, a decade is a huge about of time in gaming, theres no "only" about that sort of time frame. They say a week is a long time in politics, a month is a long time in gaming.

      Furthermore, Counter-Strike's model was little different graphically from the Half Life engine it was born out of. The fundamental differences the game possesses rely solely on the perceived "realism" (ie. bullet paths, death from just a few shots, limited jumping and so forth). Aswell as the scenarios, hostage rescue or bomb plant.

      NO mainstream FPS has or is going towards that model of gaming (there have only been some lesser-known niche market FPS's that incorporate CS style play), most FPS's stick to the traditional Quake formula. That you have quite ample health, and plenty of weapons to blast apart anything, leaving hundreds of alien corpses in your wake. Half Life 2 is a prime example, despite the physics, the bells and the whistles, it was fundamentally a jazzed up Quake with snipers.

      Personally, for me games in general have lost a lot of what made them truly great back in the day. Its very true that most of the budgets are gone into graphical design, the stories are but an afterthought leaving much to be desired...

      Monkey Island for one is an awesome game full of humour, satire and general fun and games. The graphics are still beautiful in their own colourful, pixelated way...and you get a memorable experience. Nobody recalls more than one level of Quake. Whereas games that have tales to tell like FF7 ,Monkey Island and to an lesser extent; Myst, stay with you for life. We need more cool adventure games with brilliantly rendered 2D interfaces and some sort of evolution of the SCUMM engine!

      Seriously, who doesn't remember that weird variation of that "Knee Bone" song performed by Guybrush's deceased parents in Monkey 2? :)

    20. Re:Make Something New by Plaid+Phantom · · Score: 1

      The fact that all of those games are Nintendo games brings up the reason I like Nintendo: say what you want about the consoles, but the games Nintendo itself puts out are nearly always original. Maybe it's the fact that the limitations of the system force more creativity in making the game, or maybe it's been Nintendo's kid-friendly policies forcing creativity over blood, but the majority of their games are top-notch.

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    21. Re:Make Something New by syrinx · · Score: 1

      I don't know, do you expect news about punctuation from a website called "Slash dot"? Personally, I actually read articles rather than looking at the name of the publication.

      --
      Quidquid latine dictum sit, altum sonatur.
    22. Re:Make Something New by Afrosheen · · Score: 3, Insightful

      NPC's exist because they take on jobs nobody could possibly find fun or entertaining. Being a blacksmith or an inn keeper would be dead boring. You sit in one spot and make do one task. Yay.

      Then again some people don't get enough repetitive button pushing in everyday life. Who am I to judge?

    23. Re:Make Something New by Anonymous Coward · · Score: 0

      Would you expect anything other than a "games should promote good American Christian morals" from Christian Science Monitor?

      You have no idea what Christian Science is, no offense. All you've done is read their name, which no doubt is very deceiving. They only have nominal connections to Christianity and their 'science' is a joke. They're a cult that is very anti-Christian (true Christianity) in reality.

    24. Re:Make Something New by DrMrLordX · · Score: 1

      I'm sure many gamers who cut their teeth on isometric games from the 80s and 90s are not terribly satisfied with all the 1st-person viewpoint games. Is it too much to ask for some camera options?

    25. Re:Make Something New by DrMrLordX · · Score: 1

      Don't ask for a MMORPG in which you get to play as a dragon. You might provoke a Horizons discussion. That would be bad.

    26. Re:Make Something New by Anonymous Coward · · Score: 0

      Quake took the games industry by storm because it was the first true-3d game.

      WRONG. About the same time Wolfenstein 3D came out, Origin released Ultima Underworld. It was done with lookingglass (i do believe), and featured the first true 3D engine. (movable objects were sprites still, but the world was polygonal 3D, including benches and ankhs)

      http://en.wikipedia.org/wiki/Ultima_Underworld

    27. Re:Make Something New by Mard · · Score: 1

      You know, I find it completely surprising that we don't yet have a game company which specializes in innovation. Most companies focus on their own particular niche, both in the gaming world and out. For instance, Blizzard typically takes a game genre and explores its boundaries--never creating a new genre, but their method generally leaves you with games that *feel* fresh. Other companies focus on a particular model which has proven to make them money in the past: EA with their sports titles (which admittedly still makes them $crazy), SOE with online titles (they're better at milking titles than creating them, imo), Square with Final Fantasy and their dabblings in other genres. With all of these companies able to not only stay afloat, but PROFIT, from focusing (or dominating) a particular slice of the market, why has none been formed to soley focus on genre-breaking titles? At the very least, there must be a market for ONE company to put out an innovative and unique title every 2-4 years. It would be profitable, though perhaps not to the level of other companies, but with such an easy-in to the market you would think someone would have tried by now.

      I'd have to pick GTA3 as the most innovative title in a while; if the freeform world was a genre before GTA3, it had never actually been realized in a game yet. Unfortunately, Rockstar saw the dollars from their creativity, rather than the POTENTIAL for more new titles, and is currently farming the golden eggs. Perhaps this is the problem? A company comes along, creates their breakthrough title, then gets stuck in a vicious cycle of sequel-lock.

      Or perhaps human creativity is limited, and there are just some titles that can't be created until technology catches up. GTA3 was the realization of one of my own dreams from the N64 era, and the PS2 was possibly the first console able to realize it (DVD media + fully 3d graphics). Was GTA3 the product of creativity, or simply technology catching up with our dreams? Are there other dreams which are simply waiting for technology to catch up? Probably. Are there dreams that could be realized with current technology and have simply failed to be recognized as a possibility? Probably.

      That's my optomistic half. The other, grouchy half says that games are just another form of drama/comedy, and are limited to branches of the same two genres that mankind has been limited to since we started writing entertainment. I hope this half is wrong.

      Eh, it doesn't matter anyways. We'll probably have chemical or electrical or surgical induced pure euphoria before we get another groundbreaking game from this dying market.

      --
      DRM = Digitally Restricted Media. This is a viral sig, pass it on.
    28. Re:Make Something New by Anonymous Coward · · Score: 0

      if you represent the temples of syrinx, i hope all your great computers are lined up in your hallowed halls.

    29. Re:Make Something New by drsquare · · Score: 1

      Being a blacksmith or an inn keeper would be dead boring. You sit in one spot and make do one task. Yay.

      And how exactly is this different from being an adventurer levelling up for 12 hours at a time, or playing Everquest and spending an hour pressing the same keys over and over again to kill the dragon? But then again without the player element (i.e. pkilling), such games are just treadmills anyway. Like real life, but without the monetary rewards.

    30. Re:Make Something New by Anonymous Coward · · Score: 0

      In The Temple of Syrinx, John Rutsey Drums You!

    31. Re:Make Something New by Dabido · · Score: 1

      I've invented a new game, where you play a game designer and have to invent and code a brand new game unlike anything seen before!

      I hope it sells! :-)

      --
      Sure enough, the cow costume was hanging up next to the superhero outfit and sailors uniform. (S,Spud)
    32. Re:Make Something New by Anonymous Coward · · Score: 0

      Problem with this is that video games are a lot of hard work using technology that is pushing the envelope. Try getting free hardware to test your stuff on if you're open source. And many games liscense various engines from other companies as it is just way too expensive and time consuming to write your own. Problem is that liscensing costs a lot of money, and you really won't be able to release the full thing open source anyways. The open source community is starting to work on some video game engines which can be simply dropped in place, but everything I've seen come from them is complete shit.

      Might also be that video games are about more than just being a good coder. You also have to have good level designers, artists (concept, 2d and 3d) musicians, sound effect people, and managers to tie it all together. And the coders... you probably need networking specialists, database, UI, physics, graphics, so on and so on. It is possible to get all of this in a handfull of people, but making a game which is more complex than a Tetris clone is very definately non-trivial, with very little reward in a partially finished product.

      Then if you are making the game for a console, you have to pay royalties to the console maker.

      This is not to say that there aren't any simple gameplay types that haven't been invented... Snood is a fairly recent phenomenon written by one person which has a large fanbase and many clones or at least copycat versions (Zuma anyone?) But then again Snood could be viewed as a new take on Arkanoid.

      And this isn't meant to discourage anybody trying to make oss games. Or even better, extensible tools which can be used to create games. Physics, network communications and graphics engines, 3d modelling software, improvements on 2d art software such as The Gimp, etc. And management types to tie everything together and make sure everything is planned out and worked on. And get free hardware for the developers to ponud on (I doubt manufacturers care whether their hardware is purchased for OSS or closed source applications, as long as the hardware is purchased. Applications designed around the hardware will help drive sales.)

    33. Re:Make Something New by Blacklotuz · · Score: 1

      The problem with KotOR is that all your 'ethical' choices are either light side or dark side, so if you're going for light side mastery your 'ethical' choices are influenced by game mechanics.

      The perfect example is in the origional KotOR when its finaly revealed what the Jedi have done to you. I was light side, but all I wanted to do was kill them all. I couldnt decide if I should waste my light side gains or go with my gut.

      I'd like to see a game with grey ethics, where your choices arnt just good or bad, nice or mean, and effect gameplay, but not in such obvious ways.

    34. Re:Make Something New by Afrosheen · · Score: 1

      Both of those scenarios sound really boring to me, and it must be to others who value their time, because people are willing to pay real money for items in games like those to avoid the mind-numbing repetition. No +35 Orc Killer sword is worth whacking the same monsters 10 million times in one spot.

    35. Re:Make Something New by greay · · Score: 1

      I'd have to pick GTA3 as the most innovative title in a while; if the freeform world was a genre before GTA3, it had never actually been realized in a game yet. Unfortunately, Rockstar saw the dollars from their creativity, rather than the POTENTIAL for more new titles, and is currently farming the golden eggs. Perhaps this is the problem? A company comes along, creates their breakthrough title, then gets stuck in a vicious cycle of sequel-lock.

      I think you're being a bit too hard on Rockstar. GTA3 really was something new and different. I wouldn't call the two sequels "a vicious cycle of sequel-lock", but expanding on & refining an idea. Each one made pretty big advancements, and not just in graphics! but in gameplay.

      Eh, it doesn't matter anyways. We'll probably have chemical or electrical or surgical induced pure euphoria before we get another groundbreaking game from this dying market.

      And come on, how can you say that & forget the poster-child for Innovation's Not Dead -- Katamari Damacy?

    36. Re:Make Something New by AHumbleOpinion · · Score: 1

      ... That's where companies like Id Software come in, who spend all their time working on the technology and only a sliver on the story anymore. ...

      Only part of id's business is games, the other part, maybe the biggest part, are game engines. That is why their game's can have rediculously high system requirements. Their games are partly engine technology demos, advertisements for their engine. By the time someone licenses the engine and adds an interesting world and story years have past and the necessary hardware is now common. If id took the time to create and interesting world and story it would delay the game and hurt the licensing side of the business. You really need some kind of game as a proof-of-concept to sell the engine.

    37. Re:Make Something New by zippthorne · · Score: 1

      I have not been able to fully play a game of KOTOR as dark side. You have to be truely evil to do it and it involves a lot of taunting, extortion and killing people for money (they *were* dumb enough to tell me about the bounties though). The concious decision to murder fake people and rob others (using the line, "I'm here to rob you. I'll take what i want" or something like it) starts to affect me psychologically and I must put down the game before long. Needless to say, I've tried only a couple of times to get any appreciable distance as dark side. When I finally break down and buy kOTOR II I'll think about playing darkside first so I don't know the possible *good* outcomes I'm missing. (perhaps that will damp the pain a bit)

      --
      Can you be Even More Awesome?!
    38. Re:Make Something New by lisaparratt · · Score: 1

      Which is great, except Snood was merely a rip off of an old Taito arcade game, Puzzle Bobble.

    39. Re:Make Something New by iwan-nl · · Score: 1

      How about Lionhead. They are, IMHO, the most innovative game company around.

      --
      I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
    40. Re:Make Something New by vadim_t · · Score: 1

      Not all are like that, though.

      Try Morrowind, for instance. So, you have this dragon. What are the options? With my character I'd choose to levitate, fly in circles around it, while trying different spells and weapons to find what's more effective. Even my uber-wizard can't levitate constantly, so levitation has to be re-cast every 30 seconds. Would probably look quite cool if you could record it and then view from outside.

      Then add to that a huge selection of weapons, spells and magic items, all of which can be created by myself, and you have quite a lot of things you can try against it.

      Sure, you can just whack the little enemies with your sword like in any RPG, but with the big ones you have to be creative. Levitating in a room to sit on top of some statue and hurl fireballs from there is one tactic. Making invisibility potions is another. A dagger with a paralyzation effect can work nicely. Spell absorption, reflection, strength increase... tons of options.

      It's really a pity that it doesn't have multiplayer, because I think it would be really fun.

    41. Re:Make Something New by sammy+baby · · Score: 1

      That's funny - I had a similar experience. My friends downloaded and installed one of the old "qtest" alphas, installed it, and set me down in front of it without any explanation. I got in the first door, down the elevator, and face to face with a doberman, which I promptly shot.

      I remember vividly that it took the hit, rolled onto its side, and got back up and attempted to attack me again. Scared the hell out of me.

    42. Re:Make Something New by rhymesmith · · Score: 1

      I would recommend you to try Planescape: Torment, a game from 1999. I think it is the best computer role playing game ever. Really good story, great character development and real ethical decisions. It takes a couple of hours to get into the game, but it is worth it.

    43. Re:Make Something New by Anonymous Coward · · Score: 0

      where your choices arnt just good or bad, nice or mean, and effect gameplay

      "aren't", "affect".

    44. Re:Make Something New by PsiPsiStar · · Score: 1

      I'd like more non-linear games. I'd like to see more games without a predetermined storyline, set series of enemies, levels, etc. I'd like to be able to build or degrade trust with particular opponents, interact with more complex AI which forces me to use more complex strategies, etc.

      Should you help this character or betray her? She'll be loyal to you or betray you depending on how you treat her. She may help or hurt your access to another character, etc.

      I usually stick to strategy games now, in 1-2 hour sessions. But I wouldn't mind buying this type of game if someone came out with somthing more than just an 'a, b, or c' fork

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    45. Re:Make Something New by Metasquares · · Score: 1

      The same system that lots of people are ignoring because "it's only 2-3x as powerful as the Gamecube"? It seems that, at least for now, most people just want more powerful hardware, rather than more innovative games. Corporations will use whatever model rakes in the biggest profit. If gamers want more innovative games, they need to vote with their wallets.

    46. Re:Make Something New by Anonymous Coward · · Score: 0

      "Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. "

      Have you looked into an online game called "A Tale in the Desert?" ( http://www.atitd.com/ )There's a game that lets you showcase your talent, as you say.

    47. Re:Make Something New by ctstone · · Score: 1

      Yeah but at level 45 Inn Keeper, the beds practically make themselves.

    48. Re:Make Something New by millennial · · Score: 1

      Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.

      I dunno. Part of the reason I liked Mario was for its ethical quandaries. For example, I was up late many a night wondering whether I should have jumped on all those poor Goombas or not.

      --
      I am scientifically inaccurate.
    49. Re:Make Something New by arkanes · · Score: 3, Interesting
      90% of everything is crap, of course. Here's a brief list (in no particular order) of some of the games I remember from recent years as being very good.

      • Katamari Damancy, of course, for breaking new ground and being quirky and fun without sticking to the tried & true gameplay mechanics
      • Beyond Good and Evil. Traditional 3d engine, but not FPS gameplay. Great story. Very cute and occasionally funny.

      • No One Lives Forever series. Gameplay was only so-so, really - same old crap - but the voice acting and comedy made playing this enormously fun. Actually accomplishing objectives was secondary to eavesdropping on angsting teenage ninjas.
      • Thief series, especially the first 2. Excellent implementation of the FPSneaker, which was a new concept then, as well as a fantastic storyline and rich environment. This is one of the very few (only?) mission based games where I actually cared about what happened, even though I knew I wasn't going to change anything. Thief 3 gets a bonus prize for best survival horror game that isn't a survival horror game. I still shiver when I remember playing the Shalebridge Cradle.
      • Morrowind. People rag on it for the cookie cutter NPCs, but the scope and breadth that they managed was incredible, the visuals were great, and like all the elder scrolls game, the backstory was immersive. The problem with immersive games like this is where the technology fails to deliver - Morrowind tried very very hard, which only made it more jarring where it failed.
    50. Re:Make Something New by Anonymous Coward · · Score: 0

      I disagree, Doug. I have to make these choices in life -- I play games to escape life. That's what you guys have been doing WRONG this WHOLE TIME. Make a game where I can escape into a terrific story that lets me showcase myself and MY PERSONAL TALENT. I'll pay for THAT game. Not your moral ethics quandaries... they are simply boring to me.

      If you can stand sharing a game world with a lot of other people shocasing themselves (including a lot of furries and goths), you should try Second Life.

    51. Re:Make Something New by Orgazmus · · Score: 1

      Then again some people don't get enough repetitive button pushing in everyday life.

      Then they need to play some diablo

      --
      The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
    52. Re:Make Something New by drsquare · · Score: 1

      That doesn't make it a more exciting opponent, it just means there are more ways to kill it. In fact it's not an opponent it's just another puzzle in the game that you work out how to kill, and once you've worked out how to kill it then the challenge is over. Even the latest and greatest AI is no match for a human opponent, no matter how many spells and weapons you put in the game.

    53. Re:Make Something New by cyberon22 · · Score: 1

      Nice post.

      Morrowind got me addicted simply because of the freedom of action it allowed. The plot and background were incidental to the thrill of discovering that one COULD do almost anything that the physics engine allowed.

      Psychonauts is an excellent new game that makes articles like the above "nothing new under the sun" look pretty foolish. Cross between one of the old Lucasarts adventure games and a platformer like Mario64.

    54. Re:Make Something New by Star+Stealing+Girl · · Score: 1

      Would Black and White fall into the "game with grey ethics" category? You can play as either good or evil, or somewhere in the middle and still continue the game moving.

      --
      All my money went to Nigeria and all I got was this lousy sig. . .
    55. Re:Make Something New by Elsebet · · Score: 2, Insightful

      when are they going to come out with the MMORPG where I can play as the dragon, or the inn keeper, or the weapon master? The real future of gaming is to elliminate the NPGs ion favour of humans.

      You are correct, however MMORPG design is fundamentally different from normal game design due to the fact that MMORPG success is based on continual subscription volume. If it does not turn a profit, it is no longer a valid MMORPG design scheme. Allowing freedoms like true roleplaying (as you stated) is one of the casualities of such a system.

      I have to believe the designers of MMORPGs wish to make a fun game, however the drives of profit force them into artificial downtimes, treadmills, and tedium in order to keep active subscriptions. Content and fun is not high on the agenda.

      I too would like to see a living, breathing world in a game. Even Morrowind suffered a bit from the static NPC's who never moved, ate, or slept. Everquest 2 has hints of this (cats chase mice, children chase pets, etc) but it's very rudimentary at this point. I would like to see an entire NPC marriage occur in town, and a celebration in the town square follow. I would like to see crowded nightclubs in a sci-fi setting where you could pay in-game funds to request music from the DJ or a digital library. There should always be a budget in a quality online RPG for a live acting team to create dynamic content (similar the all-volunteer ARK event team in Anarchy Online).

      Day/night cycles should have an impact on the world, as should weather. A game world should be alive to the point that simply sitting in town is entertaining. NPC's, player characters, and a live acting team all play a part in that.

      However with most media enjoying enormous profits even for mediocre content (think Britney Spears or most box office releases) the threshold will take a bit to rise to that state in the online RPG arena. After all even after 5 years of EQ you still have to slay legions of the same boring mobs in WoW and Everquest 2. Now you just have the savory guise of questing to sweeten the stale broth.

      --
      Sacré-bleu! Where is me mama?
    56. Re:Make Something New by vadim_t · · Score: 1

      Believe me, some opponents are a pain to kill.

      What works on one doesn't necessarily works that great on another. Take my strategy for killing annoying skeletons: First whack with sword with a hold for 10 seconds spell, next cast a fire damage spell on touch from 60 to 100 damage points. Works like this: *whack*, it freezes, *whoosh*, no more skeleton.

      Next I try this trick on a Dremora (kind of a black armored knight): *whack*, it freezes, *whoosh*... I'm dead. The damned reflects my spell on me and I have only 70 HP. Hand to hand combat is hopeless.

      So now I end running around the dungeon like mad, blasting it with fireballs, while healing the damage I cause to myself, and spending all my magic reserve on it.

      Now, this is Morrowind, I could have near godhood with enough money (you can make some quite impressive enchantments with enough gold), but really, it's not that hard to make an enemy that's hard to kill without having to code a great AI. This dragon would probably be almost immune to magic, and would quite likely nearly impossible for a wizard to take on in physical combat.

    57. Re:Make Something New by Anonymous Coward · · Score: 0
      From the bottom of the page you linked to:

      Most-viewed stories (for 06/05)

      Go Slashdot!
    58. Re:Make Something New by Anonymous Coward · · Score: 0

      The Christian Science Monitor is LIBERAL??!! Are you kidding me, when the very next link was to a story about right wing students fighting back against liberal bias in teaching? (The kid put up posters equating Islam with beheadings, which they made him take down.)
      Even running that story is pretty clearly Republican. . . do you think the Christian Science Monitor would even make a peep if the school made an islamic student take down posters equating Christianity with the inquisition? If they did, it would be to applaud, but in this case they side with the kid because he's Christian.

      http://csmonitor.com/2005/0606/p01s03-legn.html?s= u

    59. Re:Make Something New by Anonymous Coward · · Score: 0

      And at 60, there's always someone in them :-)

      Or was that only with the SwingerNet-4.23 patch?

    60. Re:Make Something New by compass46 · · Score: 1

      I wouldn't classify it as liberal paper in the realm of the NY Times, nor would I consider it a conservative paper in the realm of the Washington Post. I would consider it's editorial page typically left of center. I would also think it's special pieces like Ethical Investing and Empire Builders would appeal to a more liberal crowd. Then again, it has a section on the decline of Christianity in Europe which would probably appeal to a more conservative crowd.

      I don't believe there is anything wrong with a newspaper having an editorial or special stories slant. It's when that bias infiltrates the hard news that it is a problem. The CSM does what most media can't seem to accomplish which is provide accurate and fairly unbiased new reporting along with an editorial slant that is not a pitchman for specific political groups.

    61. Re:Make Something New by drsquare · · Score: 1

      The problem with descent was, it was all jerky. And even on the easiest difficulty setting, the enemies were so fast they'd practically killed you before you could see them, whilst I was trying to remember which key turns around.

    62. Re:Make Something New by kyojin+the+clown · · Score: 1

      try 'Boiling Point'. its bugged to f*ck, to the point of being almost unplayable, but this is what it is trying to do. hopefully the patch should fix a great deal of this, but even if it doesnt, you should buy it just to point out ot the industry that this is what we want, and this is what we will buy.

    63. Re:Make Something New by PsiPsiStar · · Score: 1

      Helluv a reccomendation. I'll check it out.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    64. Re:Make Something New by nutsy · · Score: 1

      Snood (as was widely protested the last two times it was written up here) is a clone of Puzzle Bobble (AKA Bust-a-Move). Zuma is a clone of Puzz Loop. Apparently the way to succeed in the games industry is to clone arcade games for MS-Windows.

  2. Geez by Anonymous Coward · · Score: 4, Insightful

    Its not graphics and such over gameplay people. Look at FF3. That game beat all with 2d graphics. It still does. Id rather play that than over blown crap like Luigis Mansion or Mario Sunshine

    1. Re:Geez by JLF65 · · Score: 1

      FF3 did well AT THAT TIME. Try to release it today and it'll bomb. No one other than a few old-timers will give a game on the level of FF3 more than a glance before dismissing it.

    2. Re:Geez by Anonymous Coward · · Score: 0

      Or Grand Theft Auto, or Gran Turismo, or Halo, or Rainbow 6: Raven Shield, or Doom 3, or all the shit out there.

      I'd rather play Luigis Mansion or Mario Sunshine over those anyday.

    3. Re:Geez by MaineCoon · · Score: 1

      It was also fairly graphically advanced among it's contemporaries, for it's the time. It also utilized Mode 7 for pseudo-3D effects.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    4. Re:Geez by 0racle · · Score: 1

      I played FF3 for the first time last year. I had a lot of fun playing it and thought it was a good game. Like any good game, it will appeal to the same people 20 years ago as it will today, and will appeal to the same type of people in another 20 years.

      --
      "I use a Mac because I'm just better than you are."
    5. Re:Geez by Spellunk · · Score: 1
      FF3 is the best of the whole FF series.

      I was looking forward to FF7 for the PS1 and was so disapointed (sp?) by it I have not played another FF game since.

      The only other game i respect is return to castle wolfenstein Enemy Territory, and open source online 3d shooter that takes more skill than any other game i have ever played.

      --
      Quidquid latine dictum sit, altum viditur.
    6. Re:Geez by Anonymous Coward · · Score: 0

      I disagree. FF3 sucked so much it still hasn't been released in North America.

    7. Re:Geez by UserChrisCanter4 · · Score: 5, Insightful

      I'm going to pick on AC here for a minute, because every time any article such as this is posted, people trot out the ol' "Gameplay rules over graphics argument."

      You're correct. Gameplay does trump graphics. In a purely theoretical world, if given choice A or B, almost everyone would choose gameplay over graphics. Fortunately, we don't live in that world.

      Further, when people create this dichotomy, they ignore the fact that graphics have an enormous amount of power in enabling good gameplay. Without the simple hardware power increases of the last five years, many of the great games from that same timeframe wouldn't have happened.

      Take Grand Theft Auto 3/Vice City/SA, for example. People love the storylines, and the satirical look at the world, but both of those chracteristics were present in GTA 1 and 2. Neither of those games was particularly succesful at all compared to the last three. The sense of immersion was provided by a major jump in graphical capability that afforded the developers the ability to create an extremely immersive environment. In GTA 2, you could still choose to abide by the laws or mow down pedestrians, take alternate missions as you desired, and run amok with a gun or just listen to humorous radio DJs. The only difference was that the whole game took place from a top-down perspective. Arguably, every gameplay aspect of Grand Theft Auto would be do-able on a Sega CD, but I guarantee you it simply wouldn't be as much fun. I enjoy GTA 2, but it can't come close to holding my interest like GTA 3.

      Or we'll take Katamari Damacy, a game that will entertain almost anyone. The gameplay and quirky charm is what draws everyone in, but I'll lay straight out that said gameplay simply wouldn't have been possible with the graphical power of the PS1. Seeing individual objects rolled up in the katamri wouldn't be possible. Without the smooth zooming transitions of the camera, the gameplay and control would suffer significantly. Critics would refer to it as a solid idea that was poorly executed, and they'd be absolutely correct. Again, gameplay here is great, but it relies on the graphical capability of good hardware to make it work.

      There are still plenty of simple gameplay improvements left to tweak that will rely on quality graphical capability. I want to see truly, totally deformable environments in an RTS. I want to be able to blast through a building to create an alternate path for my units, or fell that building to block the advance of enemy troops. I want randomized chunks of metal flying off of an exploding tank that can wound surrounding personnel. Realistically, both of those ideas could be implemented in a simple top-down strategy game, but they won't have that truly realistic feel until I can see the size of the building in relation to the troops, or until I can shoot out the corner to drop a chunk on te enemy. Just like GTA would be do-able on a SegaCD, those ideas would be do-able in the original Command and Conquer, but they're not going to have that same truly satisfying feel until they're implemented in full 3D with the proper accompanying physics.

      FPSes would benefit from those same characteristics, so it's not as though they're immune from this issue, either. Yes, gameplay is king, but please don't create an argument that forces graphics to the other side. Many gameplay ideas simply need good quality graphics behind them before they can be properly implemented.

    8. Re:Geez by DrMrLordX · · Score: 1

      I'm sure FF3j was released as a part of some rehash. Wasn't there a compilation of FF1, FF2j, and FF3j released for the PSX, with some extra features thrown in?

      FF3j was a pretty cool game, at least for its jobs system. I disliked how they sort of forced you to use certain jobs in certain parts of the game(Dragoons vs Garuda for example), and the fact that the Ninja and Sage jobs rendered everything else obsolete was kinda silly.

    9. Re:Geez by SyncNine · · Score: 1

      Hehe. I think I'm the only one here that got that.
      Final Fantasy III did suck. Final Fantasy VI, on the other hand, kicked serious tail.

      Great graphics, compelling storyline, and a few good plot twists. The only villian I've ever hated as much as Kefka (I can't believe he poisoned the water at Doma Castle!) was Sephiroth -- because he killed Aeris...

      But I digress . . .

      --
      To the darkened skies once more, and ever onward.
    10. Re:Geez by Anonymous Coward · · Score: 0

      Don't be so sure about things you don't know. FF3J has never been released in the U.S., but it will be re-released on the Nintendo DS (and you can bet your ass that Nintendo will make sure that it is released stateside).

    11. Re:Geez by shutdown+-p+now · · Score: 1

      Ironically, I found GTA3 to be much more boring than the first two parts (and especially the very first GTA), mainly because it sacrificed the non-linear storyline and other oldskool GTA goodies to full 3D graphics and other such useless things.

    12. Re:Geez by Anonymous Coward · · Score: 0

      GTA 1 & 2 also played like complete shit and were incredibly boring after a half hour or so.

      'course, I never played 3.

    13. Re:Geez by Anonymous Coward · · Score: 0

      I think what the grandparent is that a game with good gameplay and crap graphics is generally more entertaining than a game with crap gameplay but good graphics.

      Your argument is flawed - rather than compare games with both good gameplay AND good graphics (GTA 3, Katamari Damacy) to games with just good gameplay (GTA 1 and 2), you should be comparing games with good graphics/bad gameplay to games with bad graphics/good gameplay. Obviously if a game has both good gameplay and graphics, it is going to be more entertaining than a game with only one of these qualities.

    14. Re:Geez by dreamquick · · Score: 1

      Original-flavor GTA was a *great* multiplayer game but I found the single player game woafully lacking. The gameplay was too linear, with an over-reliance on timers to enforce that linearity. There was an entire city that was fun to drive around but the timed gameplay (complete mission on timer, return on a timer, get another timed mission) at the start soured me to the rest of their 2D series.

      When they released Grand Theft Auto (GTA3) I didn't even consider looking at it seriously for several months after it was released because I still remembered the linear gameplay that crippled the original. By the time I got around to reading reviews (and I read a lot of them) there were enough mentions of "free roaming" in some reviews & comments for me to consider trying it out.

      I did and I loved it - it felt as if they'd finally fixed a lot of the problems that had plagued the original. Skipped VC but loved SA - dodgy physics not-withstanding I thing the entire SA concept will be the shape of things to come.

      So in summary: GTA1 didn't fail because it was 2D, it failed because they borked the single-player gameplay by making it too linear.

      GTA3 didn't suceed purely because it was 3D, it succeeded because despite some flaws it was fun, immersive and gave the player free rein within a detailed world.

    15. Re:Geez by Anonymous Coward · · Score: 0

      My favorite thing in the original GTA was to see how many cop cars I could steal and drive into the drink before the cops caught me. I got as many as 43 once, and then accidentally rear-ended a truck and got caught.

      Can't say I ever actually completed a mission, though.

    16. Re:Geez by UserChrisCanter4 · · Score: 1

      GTA3 didn't suceed purely because it was 3D, it succeeded because despite some flaws it was fun, immersive and gave the player free rein within a detailed world.

      Re-read my original post. It's entirely because of the quality 3D that GTA 3 was able to give the player full rein within a detailed world. I can jump off of buildings in a car, climb up onto flowerboxes, hide behind crates. These characteristics were not present in the previous games because it wasn't possible in their graphical world.

      Sure, there are the missions, but I didn't even finish the game until more than a year after its release. The entire appeal of the game is the fact that it's almost a world simulator. The only way it's able to achieve that status is precisely because the developers did have good quality graphics to work with. I'm not saying that the graphics make up for a lack of gameplay (they don't, and never will). What I am saying is that people should stop trotting out the "Old Man" rhetoric that puts the two concepts at polar opposites of the gaming spectrum. Face it: Almost every quality game of the last four or five years has relied on big jumps in graphical capabilities to provide a meaninful improvement to the gameplay experience.

  3. Wha does this mean? by xquark · · Score: 5, Funny

    "Indeed, the next generation of gaming platforms - Playstation 3, X
    Box 360, and Revolution - which was the talk of this year's E3, rival
    the computing power of the Pentagon"

    Since when has the pentagon been a measuring stick for computing power?

    Arash

    --
    Arash Partow's Philosophy: Be a person who knows what they don't know, and not a person who doesn't know.
    1. Re:Wha does this mean? by ilyanep · · Score: 1, Funny

      Well you can't expect to decode anything Bush says with a single-core P4.

      --
      ~Ilyanep
      To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
    2. Re:Wha does this mean? by Brandon+K · · Score: 1

      I wonder if they mean a 5 sided geometrical shape, or the headquarters for the United States Department of Defense.

      Either way, its equally incomparable.

    3. Re:Wha does this mean? by Anonymous Coward · · Score: 1, Funny

      It's about 1.328 Libraries of Congress, if that helps any.

    4. Re:Wha does this mean? by lionheart1327 · · Score: 1

      Haven't you heard?

      A pentagon is 1.68 Libraries of Congress to the hogshead.

      Sheesh, keep up with this, will ya?

    5. Re:Wha does this mean? by X0563511 · · Score: 1

      Furthermore, since when did the Pentagon do any of the computing? I always thought that was done by the NSA at Fort Meade.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    6. Re:Wha does this mean? by djroute66 · · Score: 1

      How many sticks of dynamite do I need to blow up a Playstation 3? Sony says 4, but I think they're overhyping again.

    7. Re:Wha does this mean? by Anonymous Coward · · Score: 0

      ... ever since the pentagon surpassed the USDA in computing power.

    8. Re:Wha does this mean? by Frogbert · · Score: 1

      And since when does a pentagon have three points?

    9. Re:Wha does this mean? by poopdeville · · Score: 1

      Pentagons have always had three points. They just always have two left over.

      --
      After all, I am strangely colored.
    10. Re:Wha does this mean? by noidentity · · Score: 1

      Since when has the pentagon been a measuring stick for computing power?

      And more importantly, how many pentagons of performance does a Pentium deliver?

      Maybe it's a religious reference.

    11. Re:Wha does this mean? by dbIII · · Score: 1
      Since when has the pentagon been a measuring stick for computing power?
      Ever since they had enough computing machines to cover a football feild.
    12. Re:Wha does this mean? by Anonymous Coward · · Score: 0

      >Since when has the pentagon been a measuring stick for computing power?

      Yea! they should measuring it in football fields.

    13. Re:Wha does this mean? by Minwee · · Score: 1

      That would be since Volkswagens don't have computers in them.

    14. Re:Wha does this mean? by elrous0 · · Score: 1
      A pentagon is 1.68 Libraries of Congress to the hogshead.

      Or, roughly translated to about 2.67 Terra-bushels per acre.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  4. Breaking Down Borders by ilyanep · · Score: 5, Interesting

    Perhaps there'll be a game in which players need to learn a new language? Talk about replay value. That'd be awesome though.

    --
    ~Ilyanep
    To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
    1. Re:Breaking Down Borders by Anonymous Coward · · Score: 5, Funny

      Perhaps there'll be a game in which players need to learn a new language?

      Everyone in the world could learn to speak English... well, almost eveyone - I've given up on the Americans.

    2. Re:Breaking Down Borders by acvh · · Score: 1

      One of the Mysts came pretty close to this: learning a new alphabet and number system, at least.

    3. Re:Breaking Down Borders by vaporakula · · Score: 1

      That was one of my favorite gaming moments, ever. In Riven (Myst 2) I was stuck on a puzzle for ages - I ended up in a classroom, where there were loads of toys to play with and so on. Eventually I clicked that their number system was different, and suddenly I had solved the puzzle. Brilliant game design.

    4. Re:Breaking Down Borders by Anonymous Coward · · Score: 0

      Lots of non-English speakers play UK/US videogames in English... partly for the same reasons that many people prefer subtitles to dubbing, and partly because if you have to learn it you might as well enjoy it.

    5. Re:Breaking Down Borders by edge_gid · · Score: 1

      Ah yes...

      Commander Keen had this! If you remember, there was strange writing throughout all of the series. At some point, there was a stage that if you waited at one spot long enough, you could climb of the back of a sea monster that takes you to a secret island with the translation of their alphabet.

      Ah yes, good times...

    6. Re:Breaking Down Borders by Stanza · · Score: 1
      Chris Crawford tried a social experiment, complete with something of a made up language (okay, an iconography, or whatever you want to call it), you can download his game Siboot II from this page.

      There is also a game out there that's a Final-Fantasy-esque RPG--I really wish I could remember what it's called--where the idea was that it was meant to teach you Japanese. The story starts out in English, and in combat you have to correctly identify kanji, and as the game progresses it switches to Japanese.

    7. Re:Breaking Down Borders by zeylisse · · Score: 1

      um... perl6 anyone?

    8. Re:Breaking Down Borders by JavaTHut · · Score: 1

      http://games.slashdot.org/article.pl?sid=05/01/04/ 1324215

      Slashdot | Learning a Foreign Language with The Sims
      Learning a Foreign Language with The Sims -- article related to Education and Games.

    9. Re:Breaking Down Borders by lavaface · · Score: 1

      You know, I started to scroll down and read the rest of the comments but this is a truly amazing idea. It will be interesting when more of the global population has adequate bandwidth (and computing resources in general) to make this viable. I can already imagine being thrust into a 3d environment in some Chinese town or a French city and become a "virtual tourist" -- seeking out new adventures while checking out my phrase book, finding a cool local guide that can show me things I may not find by myself. Definitely cool . . .

    10. Re:Breaking Down Borders by Jesus_666 · · Score: 1

      You're talking about Slime Forest Adventure. I tried it, but it's frustratingly hard.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    11. Re:Breaking Down Borders by sanyacid · · Score: 1

      Perhaps there'll be a game in which players need to learn a new language? Talk about replay value. That'd be awesome though.

      Hah! I have been playing those games for 10 years now.
      Thank God no one is translating games to Finnish, or else I wouldn't able to write this reply now.

    12. Re:Breaking Down Borders by AnyoneEB · · Score: 1

      It sounds like you are talking about The Language Game.

      --
      Centralization breaks the internet.
    13. Re:Breaking Down Borders by ilyanep · · Score: 1

      Perhaps, but in a more MMORPG environment

      --
      ~Ilyanep
      To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
  5. christian science monitor? by Tibor+the+Hun · · Score: 2, Funny

    i feel so vindicated!

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Christian Science Monitor? by Anonymous Coward · · Score: 3, Informative

      Surprisingly, despite being founded by one of the most retarded sects of Christianity, the Christian Science Monitor is actually a reliable news source.

    2. Re:Christian Science Monitor? by Anonymous Coward · · Score: 0

      Praise the lord, motherfucker!!! (fires wildly)

    3. Re:Christian Science Monitor? by Anonymous Coward · · Score: 0

      Despite the name, if you know anything about Christian Science, it is NOT in ANY way a sect or branch or Christianity. It is a cult that is as un-Christian as Hinduism. Your Billy Graham comment was funny, but if you were serious, please check out CS's real beliefs and you will be amazed.

    4. Re:Christian Science Monitor? by Anonymous Coward · · Score: 1, Funny

      Mostly because unlike the rest of the sects, Christian Science doesn't seem to have allergic reactions to truths that they don't like. They only get hives from hospitals.

    5. Re:Christian Science Monitor? by xutopia · · Score: 1, Insightful

      Wouldn't you question their motives if a retarded islamic group created a news source? Wouldn't they have something in mind other than just showing you the story?

      If any religious group decides to control a news source don't you think that they might be doing it to get yet another outlet for self-promotion?

      -> got karma to lose -

    6. Re:Christian Science Monitor? by Anonymous Coward · · Score: 0

      If any religious group decides to control a news source don't you think that they might be doing it to get yet another outlet for self-promotion?

      I hate to bite, but was "retarded islamic" really called for?

      Also, religious group, as opposed to corporate media? CNN, ABC,CTV, or Fox? Are these not in the business of self promotion?

    7. Re:Christian Science Monitor? by Anonymous Coward · · Score: 0

      It would only be an idiot who disregards CSM just because it has the word "Christian" in it, or whatever their misgivings on religion.
      Those who are much more intelligent know that CSM is a reliable news source. Really.

    8. Re:Christian Science Monitor? by balthan · · Score: 1

      Let me guess, you're one of those that don't consider Catholicism to be Christian either, right?

    9. Re:Christian Science Monitor? by Pax00 · · Score: 1

      I grew up in the Christian Science Religion, but I am no longer a member of the religion (long story) The monitor does not in any way shape or form take a religious biased approch in the news. In fact there is only one page (other than ads) that talks about the religion at all. I do know that the current publication's head is infact not a member of the religion at all. This news paper at one point, and maybe still is, one of the top news papers for news. Their approch is very unique. One thing that they do in their movie reviews is list things like how much cussing or drug use is in what ever movie they are reviewing. This is something that I feel more people should do.

      Also as far as the religion goes, I have seen more people true to the religion than in other religions. The thing is in my views if one is going to belong to a certain group or say they do, then they need to follow the teachings of said group.

      one should atleast read the Wiki entry on Christian Science http:///http://en.wikipedia.org/wiki/Christian_sci ence> before judging the religion. I understand poking fun at it or something, but come on. atleast do a little reseach and find more material.

      I wish I had a list at hand, but quite a few famous actors and what not were atleast at one point in their life a christian scientist. If I remember right Keanu Reeves is. and James Hetfield of matallica was brought up as one as well. (I don't blame him for droping the religion)

      This religion, from my experiance can really fuck your head up, but so can any religion. I personally can not stand a religion that has a strict idea of disallowing self exploration (no not masturbation get your head out of the gutter). But this is a trend that I see very often in most forms of the christian religion in and of itself. anyway.. I am tired.. it is late... good night... blah!

    10. Re:Christian Science Monitor? by Anonymous Coward · · Score: 0

      My kids have a Jesus character running around in theii SIMS II world....

    11. Re:Christian Science Monitor? by dr.badass · · Score: 2, Insightful

      If any religious group decides to control a news source don't you think that they might be doing it to get yet another outlet for self-promotion?

      Hence the name of the paper being the "Christian Science" Monitor, i.e. "the Monitor belonging to the Christian Science sect"; (often misread as something like "the Monitor of Science belonging to Christians"). It's a tool for self-promotion insofar as putting out a quality product is self-promotion.

      Wouldn't you question their motives if a retarded islamic group created a news source? Wouldn't they have something in mind other than just showing you the story?

      This is a silly question. You should question the motives of all news sources. That's why they're sources, and not the final word on a subject.

      --
      Don't become a regular here -- you will become retarded.
    12. Re:Christian Science Monitor? by Fear+the+Clam · · Score: 1

      One thing that they do in their movie reviews is list things like how much cussing or drug use is in what ever movie they are reviewing. This is something that I feel more people should do.

      I think people should do drugs and swear more too.

    13. Re:Christian Science Monitor? by Anonymous Coward · · Score: 0

      That's much more debatable. While there are Catholics who are Christians, the system taken as a whole contains many doctrines that are unbiblical. However, their views on Jesus are 'right enough' for many to call them Christian. All I can say is that compared to Christian Science, Catholicism is 'more Christian.' My reasons for saying CS isn't Christian are many, but their views on Jesus are my biggest problem. The test for anything that claims to be Christian is, of course, Christ.

    14. Re:Christian Science Monitor? by StikyPad · · Score: 1

      I was, of course, completely joking. It was actually a reference to a fictional game played by the Flanders on The Simpsons, and since the article was about alternative video games, it just fit too perfectly to pass up.

      To address your comment though: "The thing is in my views if one is going to belong to a certain group or say they do, then they need to follow the teachings of said group." It's certainly desirable for people to act according to the beliefs they claim to hold, but I think unquestioned devotion to any teaching/philosophy/groupthink etc. is dangerous. Further, I don't think people should be excluded from participating in a religion simply because they don't believe, for example, that the story of Noah is true, or because they don't agree with the Catholic Church's anti-contraceptive doctrine.

      But that's just my two cents.

    15. Re:Christian Science Monitor? by Pax00 · · Score: 1

      yeah.. now that is a good point.. and I do agree with it.. I ment more in an extreme sence of this... like say someone that belongs to a group of straight edgers smoking... or a crack head being a member of Mothers Against Drugs... stuff like that... direct contradiction... not pushing for rights...

  6. Like a babel fish by Anonymous Coward · · Score: 1

    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers... ...leading to more and bloodier wars than anything else in the history of the universe.

    1. Re:Like a babel fish by lavaface · · Score: 1

      I suppose I could just let this comment pass as an unimaginative troll, but I'm afraid I'm gonna have to call you on this. As a fairly well-travelled person and curious individual I have found that most people I have met have fairly similar basic drives/aspirations. It seems to me that most conflict is a result of poor understanding, whether from language barriers or simply cultural misunderstanding. I get the HHGTTG reference but IMHO greater comunication and collaboration of humans from different cultures can only be a good thing.

    2. Re:Like a babel fish by Mant · · Score: 1

      Going off topic, but it seems to me most conflict is competition and history.

      When you get two groups living close together you often get competition. Going right back historically it was for food or land (meaning survival). These days it may well be economic. If you have a city where, say, you have locals and people descended from immigrants (who may be a different skin colour and have a different religion) and there are economic hardship you will see rising conflict. The other group is seen as threatening because they are in competition for resources, jobs and money in this case rather than land and food.

      The ultimate expression is Nationalism, and people end up believing they should own a chunk of land because their ancestors once lived (or died) there. I suppose you can chalk this up to "cultural misunderstanding" in the sense that one culture feels it has the right to displace or destroy another. It isn't the sort of thing that is often solved by better communications.

      You right that people have common drives and aspirations, and this usually includes a good life for themselves and their family. This leads to people banding together (your odds are better as part of a group) and identifying with similar people. Which can lead to tribalism and its modern forms including things like nationalism.

      I don't disagree that collaboration and communication helps, it seems the best way to show someone that another "tribe" (religion, race, sexual preference, whatever) is OK is to meet and hopefully befriend people of that "tribe" in some non-threatening environment.

      To come back on topic, I'm not sure online games are going to be of much use. You don't know about the people you game with, and many online game environments seem pretty full of racial or homophobic slurs. Indeed, the anonymous nature makes it easier to insult people, because they aren't "real" people, but just some graphics.

  7. Christian Science Monitor? by StikyPad · · Score: 5, Funny

    I'm still waiting for Billy Graham's Bible Blaster.

    "Convert the heathens!"

  8. No way! by maelstrom · · Score: 2, Funny

    I thought Wolf3d + Dune 2 + Nethack was all we ever needed. Seems that way from all the ripoffs anyway.

    --
    The more you know, the less you understand.
    1. Re:No way! by Wizarth · · Score: 1
      I thought Wolf3d + Dune 2 + Nethack was all we ever needed. Seems that way from all the ripoffs anyway.
      Nethack was a rip off of Rouge.
    2. Re:No way! by djlowe · · Score: 1

      It's "Rogue".

    3. Re:No way! by Wizarth · · Score: 1

      Oops. I really didn't mean to say that Nethack was a type of make-up!

    4. Re:No way! by maelstrom · · Score: 1

      Put on your laughing cap!

      --
      The more you know, the less you understand.
  9. A game I would like to see by suso · · Score: 4, Funny

    I would like to see a game where you take on religious zealots.

    1. Re:A game I would like to see by Anonymous Coward · · Score: 0

      Yeah, we can call it United States Presidential Election.

    2. Re:A game I would like to see by Daedalus-Ubergeek · · Score: 1

      It's called Deus Ex: Invisible War. You can take on religious zealots in The Order, or take on the heathens that stand in their way. Also from the same creators is Thief 3: Deadly Shadows, in which you have the same option except there's just more zealots to destroy or side with.

    3. Re:A game I would like to see by Anonymous Coward · · Score: 0

      How about Halo and Halo 2?

    4. Re:A game I would like to see by imroy · · Score: 5, Funny

      Yeah! Militant Muslims versus Crusading Christians. Then buy the expansion pack to play as the Ultra Orthodox Jews.
      And it'll be called.... The Middle East!

      </cheapshot>

    5. Re:A game I would like to see by Anonymous Coward · · Score: 0
      I would like to see a game where you take on religious zealots.

      It happens every four years when we elect a President.

    6. Re:A game I would like to see by Anonymous Coward · · Score: 0

      christian hater t

    7. Re:A game I would like to see by Imp00 · · Score: 1

      Another game to note is Postal 2. Although you attack both Bin Ladens and church priests in only one or a couple parts.

    8. Re:A game I would like to see by Queer+Boy · · Score: 1
      I would like to see a game where you take on religious zealots.

      Crusades II

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    9. Re:A game I would like to see by Imp00 · · Score: 1

      Judging by the handle you chose I'm left with little doubt why.

    10. Re:A game I would like to see by ninjamonkey · · Score: 2, Informative


      I would like to see a game where you take on religious zealots.

      How about Ultima 7?

    11. Re:A game I would like to see by jasontheking · · Score: 2, Informative

      try thief and thief 2.
      In the first game you take on a bunch of hardcore religious types called the hammers. You discover in the game that they don't have any problems with locking people up in their own prisons , torturing them , even removing body parts. (hands, genitals, etc)

      In the second game the hammers have morphed into another religon called the mechanists (but still bow to the same god). These guys are worse then the hammers. They are turning "street scum" into robots, for use as servants for the richer people in the city. At the end of the game , you discover the whole point behind the excercise , and just how nuts the leader of the order (karras) is.

      There's a game called "theocracy" too , never played it.

      Take a look at this page (Spcifically the quote at the top). So is the US a theocracy yet?

    12. Re:A game I would like to see by shadowzero313 · · Score: 2, Informative

      don't know if they're religious, but starcraft has zealots. Also you can blow up a cathedral in Fallout, and slaughter a cult in Fallout 2.

    13. Re:A game I would like to see by FiloEleven · · Score: 1

      I haven't played the original Thief, but the storyline for Thief 2 is almost as good as it gets for a FPS(neaker?). Also, the level design is absolutely fantastic. When Thief came out, it was certainly one of the few original titles on the modern gamescape. Thief 2 by default wasn't quite as original, but the improvements made on the engine and gameplay make it a pleasure to play. It's also incredibly cheap now, so you have no excuses =)

    14. Re:A game I would like to see by Rallion · · Score: 2, Informative

      You get to slaughter a cult full of Scientologists.

      It rules.

      Hmm...where's my Fallout 2? It takes a while to be able to kill them all, if you don't know how to get the best equipment early (and I can't remember the tricks) but it's worth it.

    15. Re:A game I would like to see by Anonymous Coward · · Score: 0

      I really enjoyed Thief ... a lot. Fantastic, wonderful game! Sneaking around, and how they handled it, made for amazing game play...

      And then I found out that, even though they tried to make me weak, I still was able to take on about 50 people at the same time. Not weak enough. I lost all incentive to sneak around and lost interest in the game.

    16. Re:A game I would like to see by amliebsch · · Score: 1

      Command and Conquer: Generals lets you blow the crap out of Muslim terrorists. Oh, but I'm guessing you meant Christians. Yeah, haven't seen many of those.

      --
      If you don't know where you are going, you will wind up somewhere else.
    17. Re:A game I would like to see by Jesus_666 · · Score: 1

      You mean, vi vs. EMACS? That certainly is a religious issue and there are lots of zealots on either side...

      Hmm, I wonder which name that game should have... "Day of Deviet"? "EMACStrike"?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    18. Re:A game I would like to see by OneSmartFellow · · Score: 1

      Postal gets my vote for being able to set people on fire, then piss on them to put them out !

    19. Re:A game I would like to see by Johnny5000 · · Score: 1

      Militant Muslims versus Crusading Christians

      Medieval: Total War was a pretty good game for that.

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
    20. Re:A game I would like to see by 88NoSoup4U88 · · Score: 1
      The bug would be the US being there ?

      Flame away :D

    21. Re:A game I would like to see by shadowzero313 · · Score: 1

      You're talking about running down to the navarro base and getting around 15000 exp, advanced power armor, and a pulse rifle, super sledgehammer, whatever pleases you, right? Try doing it with a character that can't even speak right. Getting into navarro without murdering chris is a bitch. Excellent reward, and it somehow manages to not totally ruin the difficulty of the game.
      I'd play it more, but wine has an annoying glitch in the code that handles the fades. Takes over 30 seconds to fade out the main menu, on a athlon xp 2600, even with the april 05 version pulled with pacman. http://appdb.winehq.org/appview.php?versionId=319 is the appdb entry for it. If I wasn't doing all this formality crap for my graduation I'd play FO2 until I fall asleep tonight.

  10. Ever since... by SuperKendall · · Score: 1

    ...they started launching spy satellites in old VW bugs.

    Something about them being a standard unit of weight, I believe, and thus easier to calculate lift needed.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  11. Joining the army no longer required by nizo · · Score: 5, Funny
    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...

    Thats the best thing about online games: I no longer need to join the army to meet new and interesting people, and then kill them. Now I can do it from the comfort of my own living room.

    1. Re:Joining the army no longer required by Anonymous Coward · · Score: 0

      ...if you are in the army and you are the pilot of a predator...

  12. I'm not sure... by ameoba · · Score: 3, Funny

    I'm not sure which is more tiring, unispired games that are sequels or clones of successful titles or articles that bitch about how the game industry is stagnant and uninspired.

    --
    my sig's at the bottom of the page.
  13. I feel funny... by FuturePastNow · · Score: 5, Interesting

    ...because the game I'm most looking forward to, Spore, is entirely comprised of elements of past games. Being innovative isn't everything. Sometimes, it's how you make the game.

    --
    Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    1. Re:I feel funny... by Cheapy · · Score: 1

      Did you just admit on Slashdot that you support EA?

      --
      Would you kindly mod me +1 insightful?
    2. Re:I feel funny... by Anonymous Coward · · Score: 0

      That game looks like a combination of the old SNES classic E.V.O. and that wonderful game GIANTS for the PC. As much as EA sucks the big one, I might have to pick that game up.

    3. Re:I feel funny... by FuturePastNow · · Score: 1

      I shielded my eyes as best I could and looked only at the "Maxis" logo.

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    4. Re:I feel funny... by Anonymous Coward · · Score: 0

      If you're interested in Spore, I highly recommend listening to Sculpting Possibility Space, in which Will Wright goes into detail about a lot of the ideas he works with.

    5. Re:I feel funny... by 88NoSoup4U88 · · Score: 1
      I'm also looking forward to Spore ; I hope it won't turn out as 'a bit of everything, but not enough of everything either'-game, but it looks hopefull.

      I also like Wario Ware very much, for the reason you stated above.

    6. Re:I feel funny... by Saige · · Score: 1

      Well, you see, that's what most innovation is - just copying existing things and putting them together in a new way.

      I think Spore definitely qualifies as innovative from everything I've seen about it. That's because it's not just copying and rehashing, but building off of existing concepts in unexpected and previously unattempted ways.

      --
      "You know your god is man-made when he hates all the same people you do."
  14. Art vs. Concept by NickHydroxide · · Score: 5, Insightful

    The problem with the large volume of sub-par games being churned out today is the budget. From TFA, millions of dollars to develop a game is no longer unreasonable.

    The problem is where this money is directed. I'm pretty sure the code monkeys at EA aren't seeing much of this. Distribution/production costs I'm sure haven't changed in the past 5 years (and if they have, I would be certain that they would have decreased). Ridiculous amounts of money are being shoved at top level executives and art designers.

    If the focus is shifted from game art back into development of the actual game concepts themselves, then innovation will return. Naturally that's not to discount the necessity or preference for the look of a game, but it should never come at the cost of gameplay. This is why HL2 was received quite well, but Doom III wasn't. The latter looked slick, but all in all felt like House of the Dead in a 2 metre wide corridor. The former looked gorgeous, was amazingly engaging and interesting.

    Independent development and (to an extent) open source game design can assist in these areas. Honestly, a successful publishing company would trawl the net looking for innovative independent developers, snatch them up and give them a budget to produce a game. The industry has outgrown itself and needs to consolidate to remember what games are for: FUN.

    1. Re:Art vs. Concept by vaporakula · · Score: 2, Insightful

      Shame this is really hard to get across to the consumer.

      There's a really good track record of games that looked brilliant but played poorly selling well; very few manage to look bad, play well and sell amazingly.

      (I'd say your off mark with the comment about the art directors getting huge chunks of cash, btw - replace with Marketting and you're bang on the money. In a typical dev studio, the top programmer will earn as much / more than the top artist - depends on the studio tho, admittedly)

    2. Re:Art vs. Concept by Anonymous Coward · · Score: 0

      The problem is where this money is directed. I'm pretty sure the code monkeys at EA aren't seeing much of this.

      That is just BS. The programmers at EA make $70-100k per year NET. That means their total cost including taxes and benefits is around $150-200k EACH. You think the artists are making more? Try looking at EA's job board some time before making such an idiotic statement.

    3. Re:Art vs. Concept by wirehead78 · · Score: 1

      We need a Fugazi/Dischord of the video game industry.

    4. Re:Art vs. Concept by coldfront · · Score: 1
      We need a Fugazi/Dischord...

      They could start off developing violent and action-packed first-person shooters and fighting games, then gradually tune down the action and reflexive processes and increase the puzzles and thinking processes, until they finally ended up with a zero-action, pure-thought game like Myst.

      All the games would cost no more than $10, and somehow they would all be rated E, so that the kids don't get left out.

      --
      Real Numbers - writing with a quantita
    5. Re:Art vs. Concept by Anonymous Coward · · Score: 0

      Yes, but it only turns out to be $16/hr...

    6. Re:Art vs. Concept by cowscows · · Score: 1

      Yeah, but the reason Doom 3 didn't go well was because they didn't have the great designers working on it. iD has some very talented programmers, hopefully well paid, but giving them more money wouldn't have made Doom 3 any better. Giving a big check to a really talented art director and letting him really make something cool with the engine would've.

      The being said, I think it's accurate to look at Doom 3 more as a technology demo, intended to sell the engine to other developers. The creative team working on the game may have tried their best to make something fun and be really creative, but I don't think it was the overarching goal of the company.

      Which is fine, if the company wants to sell technology, good for them. But maybe they shouldn't market themselves so much as a games developer then.

      --

      One time I threw a brick at a duck.

  15. all i want to know by harlemjoe · · Score: 4, Insightful

    all i want to know is... when can we have adventure games back?

    they can't be that expensive to develop -- i don't know about you guys but I liked guybrush threepwood better in 2D.

    --
    shooting is not too good for my enemies
    1. Re:all i want to know by yotto · · Score: 2, Insightful

      Google for 'interactive fiction' and play all the free, immersive, good text-adventure games you could ever possibly want.

    2. Re:all i want to know by mikael · · Score: 2, Informative

      If it easy to develop, publishers won't invest $10 million to develop something any home programmer could write on their own PC

      There is at least one Flash game:

      Curiously Strong All Night Long

      And there is Hapland, but that is probably more of a puzzle game.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:all i want to know by Anonymous Coward · · Score: 0

      It would perhaps be worthwhile to invest in developing graphical elements for these existing interactive fiction games then, I would think. I loved the Infocom games in DOS days, but I really like the graphical elements of todays games too. The combination would be simply awesome in my book.

    4. Re:all i want to know by apoc.famine · · Score: 3, Informative

      One word: KOL. Free.

      http://www3.kingdomofloathing.com/login.php

      Think NetHack with stick figures and a lot more humor merged with something like Zork. It's amazing, once you get the hang of it. Try it for 2 days. You'll be hooked forever.

      --
      Velociraptor = Distiraptor / Timeraptor
    5. Re:all i want to know by Anonymous Coward · · Score: 0

      Meh... I have never really liked adventure games, such as Gabriel Knight or Maniac Mansion. Despite the fine stories being told, they were not that fun. It's too boring to wander aimlessly, clicking every damn object in every damn screen to catch every damn item and hoping to make them interact with something, somewhere, somehow.

      Then I played the Shenmue series. And realized - THAT is what adventure games are meant to be!

      There's story, there's characters, there's puzzles - but there's action, there's fighting, and there's clues to what one should do next, so you no longer wander aimlessly clicking every damn object in every... well, you get the idea.

      By the way, Shenmue also happens to be the most expensive game ever ($40~$60 million dollars).

    6. Re:all i want to know by cra · · Score: 1

      I totally agree! I miss Full throttle, Simon the Sorcerer, The Dig and games like that. Games are much better "cartoon style", because then it looks right. I have never seen a game that looks anything but fake till this day, no matter hog good the graphics. Why? It's just to "perfect", in some stramge way. Like the space station i Babylon 5. Looks like a brand new tin can where any dirt or damage is a design feature.

      --
      This message has been ROT-13 encrypted twice for higher security.
    7. Re:all i want to know by Wescotte · · Score: 2, Interesting

      I totally agree! I miss Full throttle, Simon the Sorcerer, The Dig and games like that. Games are much better "cartoon style", because then it looks right.

      Check out Psychonauts for the Xbox (and PC I'm told) . It's created by the guy who did Full Throttle and Grim Fandango. I describe it as Mario 64 meets Prince of Persia (sands of time) with an incrediable amount of time and effort put into the story, characters and puzzles. It's my pick for Game of the Year

      Eric

    8. Re:all i want to know by nEoN+nOoDlE · · Score: 1

      Thanks, that just made my day. I've been lamenting the death of adventure games for years. Actually, that's the reason I stopped playing games in general.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    9. Re:all i want to know by Kuros_overkill · · Score: 1

      Get copies of the Myst Games and their sequils(sp) Still the best MODERN Adventure game series.

    10. Re:all i want to know by ceeam · · Score: 1

      I gather they are still popular on handhelds... in Japan! No, seriously. And 2d nowadays is a rarity (very high, fixed, but different resolution monitors are to blame, I suppose).

    11. Re:all i want to know by raygundan · · Score: 1

      Hey-- everybody's different. I could have lived without having to work for a living in Shenmue... carrying crates every morning to earn $60 isn't exactly what I want in a video game. I get enough dull crap at my *real* job, and it pays better.

    12. Re:all i want to know by kaellinn18 · · Score: 2, Informative

      First off, if you haven't played either Syberia or The Longest Journey, pick those games up now. Those are both phenomenal adventure games done in the 2D style (although the models are 3D).

      Second, The sequel to The Longest Journey, Dreamfall, will be coming out at the end of this year (I think; you might have to check up on that one).

      Third, if you would like a fun (but short, and kind of unfinished) online flash adventure game, I recommend: The Mystery of Time and Space.

      --

      --------
      This isn't the sig you're looking for. Move along.
    13. Re:all i want to know by ArmpitMan · · Score: 1
      This is mostly because when Guybrush Threepwood was in 2D, his lines were written by someone who was funny.

      Say "Thanks for Monkey Island." Buy a car for Ron Gilbert.

  16. Over by 101percent · · Score: 4, Interesting

    I think the whole "interactive media is the future of education" is totally off target. Video games and other interactive media will never surpass textual resources for quality. Furthermore most interactive media fosters ignorance because its not free software, which means you can't study it to see how it works. Are we going to have a future of learning tools whose very functioning is a secret? Give me a book any day. You can have your flash, video games, and propreitary applications.

    1. Re:Over by vaporakula · · Score: 1

      I have to disagree with your point about games fostering ignorance because they are essentially black boxes.

      First, several older games - particularly the ones that made a technical revolution in one area or another - have had their source opened up. Ok they tend not to be the educational titles... still.

      The vast majority of educational titles are pretty simple; any teacher worth their salt could direct an inquisitive child into the right areas to start recreating what they've seen. You don't need the source of a particular game to learn how to start programming for a game; there are plenty of resources out there.

      Interactive media is considered the future of education because it's simply more involving for the children. Rather than expecting kids to be passive information sponges, they can explore a subject at their pace, follow tangents that interest them (within topic - whole different discussion there) and play an active part in their own education.

      It will probably never fully replace the value of a good teacher, but educational software will certainly make the teachers job easier (allowing a good teacher to reach more kids?) and the education more compelling for kids.

      Dismissing educational software because it's proprietary is just daft, sorry.

    2. Re:Over by TheKidWho · · Score: 1

      I took an online chemistry course in college, the lessons were all taught on CDs and the homework was all online. I never did any of the homeworks and I didn't like the Videos all that much. For the final I decided to use one of my friends textbooks, managed to get the highest score ive gotten on any test in that class.

      Textbooks are awesome.

    3. Re:Over by NanoGator · · Score: 5, Insightful

      " Video games and other interactive media will never surpass textual resources for quality."

      Erm okay. I don't buy that as an absolute. Teaching requires interacting with the student. Textual resources offer some interesting abilities here. However, it's not a safe assumption that this is correct every single time. I've actually watched kids pick up and grasp ideas they couldn't get from a book from simple Apple II games. Why did it work? a.) It was made interesting to the kids and b.) the games presented the information in a way the kids could really quickly wrap their minds around. Text books are fine and dandy, but they're not a one-size-fits-all approach.

      "Give me a book any day. You can have your flash, video games, and propreitary applications."

      Give me all of the above. A mix of all three has led me to indepdent study. Right now, I'm an animator for a full-length animated movie. Books got me interested in the story making process. TV/Movies got me interested in how the visuals are captured. (Special FX, filming actors, etc.) Video games got me interested in interaction and UI design. So now I'm writing tools to make the process smoother.

      Nothing wrong with having multiple options.

      --
      "Derp de derp."
    4. Re:Over by Anonymous Coward · · Score: 0

      Let me guess, you study the printing process behind all those books you read? Delve deep into the arcana of typesetting and font design? You're steeped in the knowledge of all the esoterica that goes into a book's manufacture, right? And that knowledge, in turn, somehow enhances whatever the subject of the book may be?

      Give me a fucking break.

      Care to explain how, exactly, knowing how the software behind, say, a Biology lesson, functions enhances it as a means of teaching that subject?

      It doesn't.

      Yet, you got an "Insightful" mod for it, most likely because some drone with mod points saw "not free software", and started salivating like a rabid Pavlov's dog.

      Also, you spelled proprietary incorrectly... isn't one of those books you're so fond of a dictionary?

    5. Re:Over by Lifewish · · Score: 1

      I'd second this. I'm a maths student who's supposed to be revising for 2nd-year university exams. I only recently clicked to the fact that my IQ drops several points every time I look at the monitor. And that's quite apart from the time I spend checking my email.

      Dead tree form, despite its limited search functionality, will tend to beat computer as a way to learn simply because it doesn't kill one's brain in quite the same way.

      --
      For the love of God, please learn to spell "ridiculous"!!!
    6. Re:Over by boomgopher · · Score: 2, Interesting

      I agree. On a related topic - I was recently at a psychology lecture at a U.C. where the research presented showed that animation and interactive diagrams were only useful for people who already possessed good spatial abilities. The people who had poor spatial abilities did not benefit from interactive animations anymore than reading text descriptions. I.e. it helped the people who don't really need it. This is interesting, since interactive media is usually touted as a way of compensating for people with low spatialization capabilities.

      --
      Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    7. Re:Over by lysergic.acid · · Score: 1

      i'm waiting for a choose-your-own-adventure educational series on Physics:

      ... At the edge of the cliff you see an atwood's machine with a frictionless pulley. Next to it are two weights; one appears to be exactly 100 lbs., the other 50 lbs. There is just enough rope on the pulley to reach the bottom of the cliff. Perhaps if you attach one of the weights to one end of the atwood's machine, you could grab onto the other end of the rope and safely lower yourself to the bottom of the cliff. The cliff is 100 m. high, and you weigh 135lbs. What do you do?

      Attach the 50 lbs. weight to the atwood's machine and then try to lower yourself to the bottom. (pg. 205)

      Attach the 100 lbs. weight to the atwood's machine and then try to lower yourself to the bottom. (pg. 112)

      Attach both weights to the atwood's machine and hang yourself with the rope because you can't stand to draw another free body diagram. (pg. 42)

    8. Re:Over by RogueLeaderX · · Score: 1

      One quick question: how many kids know how a book is made, or how it 'works?' Yet these kids still learn from books. They even learn how books are made and work from books! Why should flash, video games, and propreitary applications be any different from books? You can use them to teach things other than how they work.

  17. Ah yes. Consumer/Corporation driven innovation. by dismentor · · Score: 1

    Sun, eat your heart out.

  18. The Social Angle by blueZhift · · Score: 3, Interesting

    When I first started using computers back in college, the thing that struck me the most was not the number crunching power, but its usefulness as a communications tool when coupled with the internet and the usenet groups of the time and of course email. I thought it was really cool being able to discuss anything with people down the block or on the other side of the planet. I spent a lot of time doing just that.

    Since that time, the depth of virtual worlds has only increased and holds real potential for providing the environment for new game experiences. I play games to escape reality and do fantastic things that I cannot do in real life. And being able to do those things with other real breathing people is the thing that keeps me coming back. Now I'm not the most social person in the world (hey this is /. afterall), but in virtual worlds I can experiment and be more than I am in real life. That's the hook that I think will keep people coming back. Allow people to do more interesting things in virtual communities with each other (not just blowing each other up) and they'll keep coming back. What shape will these things take? I don't know, but almost anything you can do with friends is better than doing it alone with NPCs.

  19. Not Exactly by mfh · · Score: 2, Informative

    Well technically you are right, but Doom lacked full BSP implementation -- it still had a lot of 2d "drapes".

    But that was a nice try.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  20. Be very ascared by Marko+DeBeeste · · Score: 2, Interesting

    when the state sees your recreation as a means of getting proper thoughts in your head.

    --
    Faith: n. -- That human impulse that drives them to steal appliances when the power goes out
    1. Re:Be very ascared by Anonymous Coward · · Score: 0

      The state already does. Why do you think so many games are aimed toward violent scenarios? The state WANTS to raise a generation that is brainwashed into thinking that violence is an acceptable form of behavior. The next logical outcome is an increase in violent crime, to th point where more and more restrictions are placed on our freedom under the guise of protection.

  21. A new SimWhatever game by drspliff · · Score: 3, Funny

    I want a SimSlashdot game where you play the role of Cowboy Neal managing the /. website..

    In this exciting new addition to the Sim line of games, which previously included SimCity and SimHospotal; you are challenged with the juggling act that is Slash Dot.

    Blast through 24 different scenarios and try to keep the daily traffic level and number of posts by making sure the site has enough flamebait and re-posts to get the visitors streaming in.

    This will, as usual, be released for the Phantom console.

    1. Re:A new SimWhatever game by Queer+Boy · · Score: 1
      I want a SimSlashdot game where you play the role of Cowboy Neal managing the /. website..

      Yeah, but I heard some guy already came out with an editorbot hack that totally ruins it for everyone else.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  22. Break down cultural borders indeed by B1ackDragon · · Score: 3, Insightful

    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...

    Didn't they say that was what the internet was supposed to do?

    --
    The snow doesn't give a soft white damn whom it touches. -- ee cummings
    1. Re:Break down cultural borders indeed by antispam_ben · · Score: 1

      Didn't they say that was what the internet was supposed to do?

      I forget where I first heard something like that and what it was referring to, "this technology will bring the world together, there will be no more war, bla bla bla..." was it the communications satellite (invented by Arthur C. Clark so many decades ago) offering instant (minus speed-of-light delays) communications around the world, or was it Television itself?

      It was likely said even earlier about radio, the telephone, and the telegraph.

      --
      Tag lost or not installed.
    2. Re:Break down cultural borders indeed by CyborgWarrior · · Score: 1

      The exact quote is that it has the "potential" to break down these borders. And indeed it does have this potential. The Internet actually has broken down at least some of the barriers (it is amazing how many people you can meet from all over the world if you actually try using the 'net for that), it is simply that people don't usually exploit this potential. The more technology advances in the communications industry, the more the potential grows. As it becomes a natural part of everyday life, I predict that it will actually do so. One must keep in mind that the Internet as we know it is relatively new. Give it some more time, and as long as people continue to keep it (relatively) open and uncontrolled, I beleive it will fulfill it's potential.

      --
      If you can't say something nice, make sure you have something heavy to throw.
    3. Re:Break down cultural borders indeed by Stinking+Pig · · Score: 1

      And Multimedia CD-ROMs before that. Funnily enough, new technology doesn't do much to change who we are -- those who are interested in breaking down borders will do so anyway, while the rest of the world is quite happy to build higher borders.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
  23. Coming soon to a Quake near you... by Anonymous Coward · · Score: 0

    Jehovah's witnesses. ;-O

  24. All is not sweetness and light by rufusdufus · · Score: 5, Interesting

    Its nice to think about how games can break down cultural, national and racial barriers. However, they can also amplify them.

    Case in point: the popular new game Guildwars.

    For reasons that might have been innocuous at the time, the designers decided to pit region against region in battles for the "Hall of Heroes". The 3 main regions are America, Korea, and Europe. Whichever region has the most wins on its side has the 'favor of the gods' and this is announced after every battle.

    This decision has engendered incredible racism and nationalism. Spouting of slurs is incessant. American teams gang up on Korean teams to keep them from getting the favor of the Gods. They accuse the Koreans of cheating [belied by the fact the America is always in favor], and the Europeans of being cheese eating wimps. They fling hate like a frisbee, and they rationalize their horrible behavior because, I suppose, the Gods are on America's side.

    It's an ugly sight. With the only basis being an artificial division in a made up game for the favor of made up gods.

    1. Re:All is not sweetness and light by DroopyStonx · · Score: 4, Insightful

      Here's a bit of what I call "the truth":

      If anyone's racism or nationalism is even REMOTELY affected by something like Guildwars and the "Favor of the Gods" message, then they are fucking idiots.

      The end.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    2. Re:All is not sweetness and light by Anonymous Coward · · Score: 0

      Regarding racial barriers in games, check out the essay, "Bow Nigger". (Not a troll!)

    3. Re:All is not sweetness and light by Anonymous Coward · · Score: 0

      I'd take that further and say ALL racism and nationalism is a stupid concept.

    4. Re:All is not sweetness and light by Austerity+Empowers · · Score: 1

      True, but that doesn't make his point any less valid. Mom's kill over whose daughter made the slu...I mean cheerleading team. Parents kill over freaking hockey games. Lunatics bomb abortion clinics because they *think* that a god they declare to love, whose opinion of murder is clearly documented, wants such people destroyed. I could go on, and on. The number of STUPID reasons people find to hate each other is bounded only by population size. This list doesn't even include maybe valid fights over resource distribution (.e. food, water, oil, etc.).

      Maybe the right answer is for the developer to find a different way of partitioning the competition...it can't be that hard.

      I'm not a strong believer that bringing people together is always a good thing. Some people need to be isolated for our own good.

    5. Re:All is not sweetness and light by Anonymous Coward · · Score: 0
      Here's a bit of what I call "the truth":

      Man, it would only be poetic justice if no one was left to speak up when they came for you.

    6. Re:All is not sweetness and light by WillAdams · · Score: 2, Insightful

      ``It's amazing people can fit so much prejudice into such little minds.''

      William

      --
      Sphinx of black quartz, judge my vow.
    7. Re:All is not sweetness and light by Anonymous Coward · · Score: 0

      Umm . . . "Guildwars" == real life right now.

      Very clever, OP.

    8. Re:All is not sweetness and light by Anonymous Coward · · Score: 0

      I've participated in very good country vs. country competitions in games like Subspace. They never devolve to the level you're talking about, because most of the people are civilized.

      Artificial divisions like that aren't the root of in-game racism, people obviously are.

    9. Re:All is not sweetness and light by Deliveranc3 · · Score: 2, Informative

      Americans have always been a$$s in games... played CS recently?

      Try a Non-U.S. server.

      Any game is better on a Non-U.S. server...

    10. Re:All is not sweetness and light by Anonymous Coward · · Score: 0

      I dont think you can equate immature guys getting pissed at getting owned with real racial hatred. Smacktalk has been in online games forever, and I really really doubt that this fuels "nationalism".

      Young boys and some older men are very aggressive and hate to lose. They only say those things under the guise of anonymity, no sane person would ever do that in real life. In any competitive sport you're going to have smack talk. Why do the olympics have countries compete against each other if it's bad for everyone? Why isn't there international olympic teams, instead of US, Canada, etc, etc?

      You mind as well say the olympics fosters hatred and nationalism.

    11. Re:All is not sweetness and light by Bongo+Bill · · Score: 1

      You say that as though American players are the only ones who participate in this sort of behavior. Racism cuts both ways.

      And that's even assuming that this can be called racism at all. It looks more like team spirit. It's not much prettier, but it involves less actual hate.

      --
      ...but is it art?
    12. Re:All is not sweetness and light by brkello · · Score: 1

      Ahh, clearly this is your first time playing games over this new thing called the "Internet". Welcome! Given the anonymity of the Internet you can be a complete and total dick to anyone without fear of retribution. Don't like the way you are killed? Well, the guy is clearly a "fag" and "h4x". If there is one thing online gaming has taught me, is that homosexuals are either really good at killing people, or they have some mad cheats.

      Seriously, people constantly say idiotic things on the Internet. Should they get thier ass kicked? Absolutely. It's just not going to happen though. Just play the game to the best of your ability, be respectful, and other people like you will appreciate you for that. You can't control other morons. Besides, we need these people to serve our burrito supremes.

      --
      Support a great indie game: http://www.abaddon360.com
  25. New Concepts by Jace+of+Fuse! · · Score: 3, Insightful

    In case anyone hasn't pointed it out, there are plenty of new and exciting concepts in gaming coming out all of the time.

    It's just that the non-game-playing world doesn't notice much. Instead, they read articles by people who oveiously don't really play too many games complaining that gaming has become stale.

    This isn't to say that the majority of games AREN'T stale, but there are still some new and interesting concepts in gaming coming out all of the time. You just have to be willing to try an obscure title from time to time.

    Katamari Damacy and Yoshi Touch-n-Go are two recent games that stand out in my mind as really original ideas.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:New Concepts by Anonymous Coward · · Score: 0

      I'm looking forward to gesture-based gaming in Okami (the "Celestial Brush") for the PS2.

    2. Re:New Concepts by Anonymous Coward · · Score: 0

      Except that Katamari Damacy (2003) isn't all that recent..

    3. Re:New Concepts by Bongo+Bill · · Score: 1

      It's not that innovative games don't exist. It's just that they're getting less and less common, and their innovations are not being carried across into more mainstream-type games.

      Innovation is only effective as long as there are copycats who can do it better. The problem now is that there are too many copycats, too few of whom can improve upon prior innovations.

      --
      ...but is it art?
  26. Do you want to play a game? by Anonymous Coward · · Score: 0

    PRESS THE ANY KEY

  27. The Christian Science Monitor is NOT Christian by meatflower · · Score: 5, Informative

    from Wikipedia.org:
    The Christian Science Monitor is an international newspaper published daily, Monday through Friday. Started in 1908 by Mary Baker Eddy, the founder of the Church of Christ, Scientist, the paper does not use wire services and instead relies largely on its own reporters in bureaus in eleven countries around the world. Reporters at one time were drawn largely from church members but this no longer holds true.
    Despite its name, the Monitor was not established to be a religious-themed paper, nor does it directly promote the doctrine of its patron church. However, at its founder Eddy's request, a daily religious article has appeared in every issue of the Monitor. Eddy also required the inclusion of "Christian Science" in the paper's name, over initial opposition by some of her advisors who thought the religious reference might repel a secular audience.

    1. Re:The Christian Science Monitor is NOT Christian by Anonymous Coward · · Score: 0

      Absolutely, the CSM is an entirely secular paper. It's also liberal, except perhaps for the editorial column, which is a little bit conservative.

    2. Re:The Christian Science Monitor is NOT Christian by damsa · · Score: 3, Informative

      On the other hand, the Washington Times is owned by the Moonies.

    3. Re:The Christian Science Monitor is NOT Christian by pandrijeczko · · Score: 1

      So how about we commission Electronic Arts to write a report on falling church attendances or get John Carmack to do a blog on teenage preganancies?

      --
      Gentoo Linux - another day, another USE flag.
    4. Re:The Christian Science Monitor is NOT Christian by Kiryat+Malachi · · Score: 1

      Hey, why don't we? Oh, because they don't have a record of being a reasonably good source of news on various subjects, INCLUDING CULTURE WHICH WOULD BE THE SUBJECT GAMING FALLS INTO.

      If Carmack wants to start blogging on social issues, I'd be the last person to stop him. Doesn't mean I'd read it, but he's welcome to. If he proved to be an insightful, accurate writer, hey, maybe I'd read him. The CSM has already proven they're a reasonably accurate and fairly unbiased news source. Let's try to seperate the name of the paper from the content.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    5. Re:The Christian Science Monitor is NOT Christian by pandrijeczko · · Score: 1
      Erm, if I released a magazine called "Huge Breasts" but the content of the magazine was filled entirely with articles and pictures on model aircaft making, the title of my magazine would be deemed misleading.

      So if the CSM is not Christian orientated, why have the word in the title?

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:The Christian Science Monitor is NOT Christian by Kiryat+Malachi · · Score: 1

      Because it was founded by members of the Christian Science church. Being a member is not a requirement for working on the paper, but for historical reasons the name is retained; you know, kinda like how the Manchester Union-Leader spent quite some time not even remotely representing the views of the union, choosing instead to become a paper advocating practically fascist viewpoints. The YMCA has Christian in the name, despite being an essentially secular organization these days.

      What's in a name, anyway? The Daily Show isn't actually daily; you gonna blame them for that? CNN is the Cable News Network, but a good portion of us read cnn.com; is it wrong of them to retain the title for their online, non-cable-affiliated branch? The Guardian doesn't guard shit, and BBC America is a contradiction in terms. It's a fucking title. They're all just fucking names!

      The paper was started by Christian Scientists because they were being subjected to attack journalism in mainstream papers; since then, they've maintained a pretty good record as a general news source. Before writing them off, why don't you, I don't know, check into them? See if they have a decent rep as a good source of information? Rather than immediately writing them off because their name contains Christian?

      If they were actually promoting the Christian Scientist viewpoint in their articles, I would be the first to write them off. They don't. Their science journalism is really as good as it gets in general news sources. Seriously. Get over your bigotry and give them a chance.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    7. Re:The Christian Science Monitor is NOT Christian by pandrijeczko · · Score: 1
      Get over your bigotry and give them a chance.

      I was born a Roman Catholic.

      Your knowledge of that fact makes no impact on the points I am making here so it is entirely irrelevant I reveal that information to you in the first place.

      So why do I care whether a scientist is Christian, Buddhist, Muslim, etc? And if the scientist chooses to reveal that irrelevant fact to me, am I not right in having suspicions of an alterior motive in his/her points of view?

      --
      Gentoo Linux - another day, another USE flag.
    8. Re:The Christian Science Monitor is NOT Christian by Kiryat+Malachi · · Score: 1

      I'm a non-religious Jew, if it makes you happy.

      So why do I care whether a scientist is Christian, Buddhist, Muslim, etc? And if the scientist chooses to reveal that irrelevant fact to me, am I not right in having suspicions of an alterior motive in his/her points of view?

      a) Christian Science is the name of the church; CSM is not a scientific paper, it just happens to have very solid coverage of science news. In and of itself, the Science portion of the name has essentially no connection to the issue.

      b) Don't you owe it to yourself to check out whether those suspicions are at all valid? Especially when the website of the paper has a number of responses in their FAQ to just the issues you raise? Considering that CSM has won seven Pulitzer Prizes, it's pretty safe to say that they're doing something reasonably well.

      Are you right in being suspicious? No. Not based on a name and a name alone, with no evidence of ulterior motives and significant evidence of validity and worth in the work produced.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    9. Re:The Christian Science Monitor is NOT Christian by xeno-cat · · Score: 1

      "am I not right in having suspicions of an alterior motive in his/her points of view?"

      Yes, you are. But not to the point of willful ignorance. You have been informed by someone who has taken the time to make a point to you in so many words that if you categoricaly reject the CSM then you are going to be missing out on some of the last independent reporting in the USA.

      I'm not coming down on your initial scepticism, which is well warrented wherever the word Christian pops up. However, in this case your kneejerk instincts are going to hurt you.

      The CSM is headquartered and published right in Boston, MA. They have a global network of correspondents. They are like a mini-BBC in a way. Except they are privatly funded, and they speak with American accents, so... anyway. They are not focused on "breaking" news, but instead on addressing the issues behind the shock factor.

      Like any news source, use them for what their worth, and no more. But do not underestimate their value.

      Discalimer: I am not a Christian Scientist but I am from Boston and used to watch the Christian Science Monitor when it was on Channel 68 (over the airwaves no less) back in the 80's. I also worked on a web project of theirs, spirituality.com. I got some pretty detailed insight into how the news room runs vs. how the Church runs. In short, they are two seperate universes.

      Kind Regards

      --
      "A few great minds are enough to endow humanity with monstrous power, but a few great hearts are not enough to make us w
    10. Re:The Christian Science Monitor is NOT Christian by fishbowl · · Score: 1

      "Rather than immediately writing them off because their name contains Christian?"

      I get the distinct impression that they people behind the paper really enjoy the irony. On one hand, they serve as a good filter for people who won't even *read* something because the source says "Christian", and on the other hand, there must be no end to the abuse they receive from purported "Christians" due to the secular views expressed in the journal.

      I'm sure they are fully aware that people dismiss them regularly due to the name. What a great filter that must be!

      --
      -fb Everything not expressly forbidden is now mandatory.
    11. Re:The Christian Science Monitor is NOT Christian by fishbowl · · Score: 1

      "On the other hand, the Washington Times is owned by the Moonies."

      They do publish really good and useful travel guides. I realized toward the end of a great trip, that I'd been using a Moon publication.

      --
      -fb Everything not expressly forbidden is now mandatory.
    12. Re:The Christian Science Monitor is NOT Christian by brkello · · Score: 2, Funny

      The Christian Science Monitor is neither Christian nor Science nor a Monitor. Discuss.

      --
      Support a great indie game: http://www.abaddon360.com
    13. Re:The Christian Science Monitor is NOT Christian by Anonymous Coward · · Score: 0

      I'm sure they are fully aware that people dismiss them regularly due to the name. What a great filter that must be!

      It's like Darwinism applied to the audience of a mainstream publication. The ones who reject CSM because of the name fail what is a simple test. CSM isn't actually a religious periodical! Rather, it's a quality news source. The downside is the audience is smaller, but at least the riff raff are filtered out. :)

  28. Games with a story by Spy+der+Mann · · Score: 3, Insightful

    Make a game where I can escape into a terrific story

    That's what's been missing. Good stories. I liked FF-X for example, but then it got tedious. I'd like a game with more story so that I could interact with other characters. More story, less leveling up.

  29. Innovation != Big Bucks by DegeneratePR · · Score: 1

    Like many before, I also believe that game companies aren't pushing new ideas, just rehashing the same ol' games with better graphics. I remember a PvP comic in PC Gamer where one of the characters was saying that all the great games now were already 'made' back in the 80's.

    The problem is, I believe most in the gaming industry are afraid of making games based on new ideas. These games will go either two ways: Be a huge success, or (most likely) flame out. Pushing these new innovations cost lots of money, and I doubt anyone wants to lose any cash flow.

  30. Funny quote from article by core_dump_0 · · Score: 2, Insightful

    "Even in a popular war game such as 'World of Warcraft,' if you have a strong character and a newbie comes into the game, you have to take care of him and help him out," he says. "The strong character gets stronger by taking care of the weaker."

    Like that really happens in online games.

    1. Re:Funny quote from article by lowe0 · · Score: 3, Funny

      That depends. I take care of my weaker friends in online games all the time.

      Of course, I use the phrase "take care of" in the Mob-movie sense (two in the back of the head), so perhaps that's not what you were thinking of.

    2. Re:Funny quote from article by Anonymous Coward · · Score: 0

      I don't know about WoW, but in EQ2 there is a mentoring system, where you character can mentor a lower level character, helping the lowbie out immensly and also earning experience for the mentor... hence making the mentor stronger. It also allows the mentor a shot a quests which they might have missed the first time around.

    3. Re:Funny quote from article by Atroxodisse · · Score: 1

      The strong character does not get stronger by helping the weaker. What the hell game was he playing? Maybe he's thinking of Asheron's Call. There is no benefit to aiding weaker character's in WoW.

      --
      Read my short stories - You won't regret it.
    4. Re:Funny quote from article by Anonymous Coward · · Score: 0

      Hmmm that is very true, when you have a guild (or whatever it's called in Asheron's Call) higher members can get XP from lower members, so it is in your best interest to help newbies who are in your guild. Of course helping random people doesn't help so much.

    5. Re:Funny quote from article by CylanR77 · · Score: 2, Informative

      The only online game that I know of that encourages cooperation among players in this fashion rather than encouraging conflict is A Tale in The Desert.

      To most people who are used to the "typical" behavior of mmog players, ATITD is a very weird experience. Weird and boring, but if you're the type for the sort of gameplay that it offers it has the potential to be a rewarding gaming experience.

      The game draws people who aren't your typical gamer, and they tend to act in a very compassionate manner toward their fellow players. But, the game fills a niche and as such there are only a couple thousand players of it total. Everyone else gets their kicks by trampling all over the n00bs in other games.

      --
      http://cylan.deviantart.com/gallery/
    6. Re:Funny quote from article by Nazmun · · Score: 1

      That makes no sense at all and wow players can see this person is talking out of their ass.

      --
      Hmmm... Pie...
  31. Re:Christian Science? by Anonymous Coward · · Score: 0

    How ignorant can one be? You've never read the CSM?

  32. Oddball game premises by Lord+Kano · · Score: 1

    They can sometimes work REALLY well, Uplink is such a game. I still play that sometimes when I'm in a cyberpunk kind of mood.

    New gaming concepts need to be unique, interesting and they can be complex but if they are the complexity must make sense.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Oddball game premises by Anonymous Coward · · Score: 0

      Multiplayer Uplink would rock. Basically a simple-to-program virtual machine with a vague tron/wargames flavor... and a few files (defined by the player) as the prize for those who hack you, maybe. Sort of a reverse sandbox for hackers, if you want. It would also get rid of a lot of script kiddies as they'd play ULM instead of fiddlefucking around IRL. :)

    2. Re:Oddball game premises by Lord+Kano · · Score: 1

      I would love to play multiplayer Uplink.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  33. Outsider Games by Doc+Ruby · · Score: 1

    Tetris was cool. Rubik's cube was cool. Lots of new games and toys come from someone who knows a fun way to learn about physical principles, which is the basic form of play, then makes a simple version of it that "just works" like the real thing, and is easy to work with. The interestingly different ("innovative") ones seem to come from people who knew about the principle being played with, but who didn't come from the community of people playing with those kinds of toys themselves. Maybe an alien will land, and someone will put their squawking about antigravity onto a CD-ROM for the next console sensation.

    --

    --
    make install -not war

    1. Re:Outsider Games by Anonymous Coward · · Score: 0

      In my opinion, Rubik's cube was more interesting as "how the hell does this thing work?" than actually fun to play. Tetris was far more fun (but I like Puyo Puyo better).

  34. NOT PUSHING INNOVATION? by way2trivial · · Score: 1

    I can order a goddamned pizza without closing the game or picking up the phone..

    think about that!

    no innovation indeed!

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  35. You want new ideas? Try this! by NineNine · · Score: 1

    KOL

  36. Will be Objective 4 Science by Anonymous Coward · · Score: 0

    "breaking down borders, cultural and language barriers, and even political prejudices.."

    Because the source of this article is sooooo unprejudiced and so open minded. Someone please stop me from going on a rant here about the objective nature of the Christian Science anything.

    1. Re:Will be Objective 4 Science by Anonymous Coward · · Score: 0

      hate you christians why? -yoda

    2. Re:Will be Objective 4 Science by Anonymous Coward · · Score: 0

      The Christian Science Monitor is a well-respected newspaper that is editorially independent from the doctrines of Christian Science. Maybe you should try engaging with the world rather then shutting yourself behind your preconceived ideas.

    3. Re:Will be Objective 4 Science by fishbowl · · Score: 1

      "Someone please stop me from going on a rant here about the objective nature of the Christian Science anything."

      The Christian Science Monitor is one of the more objective news outlets. What really surprises me, is that they seem to be immune from being attacked for being almost entirely secular, and often critical of the neoconservative ideals.

      --
      -fb Everything not expressly forbidden is now mandatory.
  37. I don't buy it. by bobsacks · · Score: 1

    "Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices..."

    Have you ever played a mmo and happened to wander upon someone from another nation playing it? I once grouped with what I assumed to be a Korean or Chineese gold farmer on WoW. It was crazy. The guy kept telling me 'I have all stones'. When I would inquire about the stones all I got was "I have all stones." Then he demanded I go to the nearest town. I do not think any barriers were tore down that day.

    1. Re:I don't buy it. by Neo-Rio-101 · · Score: 1

      That's the Korean translation of "All your stones are belong to us"

      --
      READY.
      PRINT ""+-0
    2. Re:I don't buy it. by CmdrGravy · · Score: 1

      Gold farming, how does that work ?

  38. Descent by rufusdufus · · Score: 3, Informative

    Quake was not the first true 3D game. Descent was fully 3d 2 years before Quake.

    1. Re:Descent by HAKdragon · · Score: 1

      I,Robot was a true 3D arcade game that came out in 1983, so it predates Descent by a decent margin.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Descent by lnjasdpppun · · Score: 5, Informative

      Descent was an awesome game and it highlights a problem I see with the game industry, or maybe the game audience.

      Because it was *full* 3D in that you could move in any direction no restrictions at all, people had trouble learning to play it. I could easily beat semi-new players 50-0 if I cared to because they couldn't move properly in a 3D space (and my mentor could easily beat me 50-10 if he wanted). I have a demo of me flying rings around someone killing them with flares... Because it was hard to learn how to play people didn't spend time on it and it wasn't as sucessful as other games such as Doom/Quake.

      I see this problem in other games too, like Natural Selection, it's a great game but it's very complicated and people don't spend the time learning how to play it. Complicated games will never become as popular as the flavour of the month straight FPS.

      Counter-Strike is the most popular game on the internet because it's easy to figure out what to do and it has a low "skill-multiplier" ie its fucked up hitboxes (and spray weapons) add a large amount of randomnes to the game which replaces part of the skill required with pure random luck. Quake3 is pretty easy to figure out, but it has a high skill-multiplier so the newbies hardly get kills. Since they can't get kills they leave and play something like CS because not getting kills isn't much fun.

    3. Re:Descent by CastrTroy · · Score: 1

      Descent was easy once you figured out a control scheme that made it actually possible to control your ship in full 3D. I used a Joystick, which was a must. Along with this I used the numeric pad, + and enter for forward and back, and then 8,4,6,2 for up,left,right,down, and adjust the roll with 7 and 9. That's quite a lot of controls for someone to master. It was either that or spend hundreds of dollars on one of those thrustmaster control systems. Anyway, Once i figured out how to play, I had tons of fun with it. And its true, the skill level between top and low level players is quite amazing. I find that none of the current FPSs really rely that much on skill, and are more based on randomness, camping, and memorizing maps.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Descent by Anonymous Coward · · Score: 0

      I like wargames. Talk about complexity. Recreating the entire WW2 campaign from the Anschluss to the Battle of the Bulge is fun, but it's got a learning curve that is painful.

    5. Re:Descent by Belial6 · · Score: 1

      Battlezone: 1980

    6. Re:Descent by lnjasdpppun · · Score: 1

      I tried playing Descent with a crappy 2-button joystick and it was really bad. I went back to mouse/keyboard using caps,a,z,s,x and d for movement (left, forward, backward, up, down and right).

      Did you ever try flying around a level you knew upside-down? It was very wierd/disorentating and I'm guessing thats how it feels for new players since I was flying like a noob. I always loved outrunning Mega missles too (3-way slide), nothing beats sound of a MM lock getting further away... :)

      The only game I still play regularly where skill is the major factor is Quake3 and its mods (RA3/CTF etc) but only really good players play that online so expect to get owned for a few weeks even if you can beat all the bots on Nightmare consistently. The randomness factor has really put me off online FPS lately, since every new game seems to come out with 'recoil' and randomly spraying bullets.

    7. Re:Descent by jaseparlo · · Score: 2, Informative

      That's not real 3d though, you are still only moving in 2d space. Try Elite, released in 1984, full movement in 3 dimensions!

      --
      All available data suggest that regardless of any of this, the sun will still come up tomorrow.
    8. Re:Descent by lightning_queen · · Score: 1

      I remember that game. I only had the demo version, though, but that only kept me from using a couple of the weapons, I don't think I got to the end level of it (if there was a different level limit for the demo version). I couldn't find the full version of it, but what I had I loved. I'll agree, it took a little time to master the controls, but once you figured it out, it was easy. And it acutally took a degree of skill to keep from being caught and slaughtered by...say...a Mega.

    9. Re:Descent by Anonymous Coward · · Score: 0

      I find that none of the current FPSs really rely that much on skill, and are more based on randomness, camping, and memorizing maps.
      if it's random, why are there consistent winners at high level tournaments (such as, say, fatal1ty)?

    10. Re:Descent by jhonsrid · · Score: 1

      Ok, if we're talking 3d space games, what about Elite on the BBC Micro in 1984?

    11. Re:Descent by kenji_watanabe · · Score: 1
      Because it was *full* 3D in that you could move in any direction no restrictions at all, people had trouble learning to play it.

      That is why we must identify our candidates when they are young and train them in space!

    12. Re:Descent by Anonymous Coward · · Score: 0

      I loved Descent. I was never particularly good at multi-player, but I could always count on making at least one person's life miserable each game.

      I never used any proximity mines until the someone triggered the reactor, at which point, I'd make a bee-line for the exit, and drop a couple of clusters of 5 mines (one just outside the exit, one just far enough inside to avoid being triggered by the first blast). Usually, the first cluster would kill someone, leaving them spawned somewhere pretty deep in the mine with about 15 seconds to get out, and the second cluster would do it to another player, but if the first cluster didn't quite do the job, the second cluster always did.

      It was a sadistic bit of fun listening for the scream as someone realized they'd just been fragged by someone who wasn't even in the level any more, and that they weren't going to make it out before the rector blew. >:)

    13. Re:Descent by Dread_ed · · Score: 2, Funny

      Because it was hard to learn how to play people didn't spend time on it

      Change "hard to learn how to play" to "making me puke...literally" and I think you might get close to the real thing. I REALLY wanted to learn how to play that game (and by play I mean master it). I loved the totally 3D environment and the way it made me think was really cool, however the visual stimulus was making me nauseous after a while. So much so that I actually started retching a bit when I kept playing in spite of the warning pangs from my stomach. Alas, it was not meant to be with me and the 3d.

      As for quake, I really loved the idea of the grapling hook. It added a level of 3D movement to the environment that allows me to dominate even most serious players. I have developed personal techniques to accelerate myself to immense speeds, to quickly change direction, to get into another players "blind spot", and accordingly to shoot while doing all these actions. I kinda feel like spiderman sometimes, especially when I can navigate between rooms without touching the floor, all the while moving at least 2x the speed of a walkign character. It makes it hard to hit someone who knows what they are doing with the hook and you have to adjust in all X,Y,Z coordinates to attack them.

      As an aside, some of the stuff I do I figured out with the grappling hook I learned from visualizing some of the battles in Ender's Game.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    14. Re:Descent by danila · · Score: 1

      But the gamers evolve with the games. I've played my first computer game (ironically, it was called Last Mission) about 20 years ago. I've been learning to play more complex and more difficult games all these 20 years. Since it is unlikely that adults will ever stop playing games, we can be sure that there is a large audience that can handle somewhat demanding games.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    15. Re:Descent by Anonymous Coward · · Score: 0

      check out the grappler movement on Tribes:Vengeance. Sounds like something you'd really like. (But prepared to get schooled for a while).

  39. Obviously by Anonymous Coward · · Score: 0

    I just assumed they were talking about this http://fullsack.com/frogs/ new network game for linux, with it's invention of the advanced mouse gesture interface and all.

  40. As companies grow, innovation slows by hellfire · · Score: 5, Interesting

    The bottom line is that you have to follow the money. We are in a era when game companies are being bought, merging, and growing fast. As game companies get bigger, innovation slows. This is the same with all companies. First you come up with some great ideas, then you put those ideas out in the real world and make a huge amount of money off them. Then you refine your process and repeat until it becomes a cash cow, and only attempt to alter the process as market fluctuates. During this latter time you aren't innovating that much, just slowly evolving. This is the nature of all business.

    Unfortunately as any entertainment industry grows, the market for edgy and unique games gets further and further marginalized. The populace wants more of what they had last year, only bigger and better. Why do you think the summer blockbuster movie season looks the same every year? Because this is what a majority of people want and/or what they are willing to see.

    You have to start scouring the net for smaller software companies online, much like you have to visit art house cinema deep in major cities to find the truly great movies of the year. It woul be nicer if the economy was more like the pre year 2000 era when all these obnoxiously crazy ideas were out there and tons of venture capital was available to try them out, and the best ideas survived. We lost that era and now all those companies are merging with each other and not coming up with risky new ideas.

    --

    "All great wisdom is contained in .signature files"

    1. Re:As companies grow, innovation slows by Anonymous Coward · · Score: 0

      It woul be nicer if the economy was more like the pre year 2000 era when all these obnoxiously crazy ideas were out there and tons of venture capital was available to try them out, and the best ideas survived.

      It would be nice in theory. But remember that the vast majority of those "obnoxiously crazy ideas" you refer to failed, losing huge amounts of money.

    2. Re:As companies grow, innovation slows by cliffski · · Score: 1

      absolutely true. I work for one of those big (and growing companies but fortunately I have my own little game company as an outlet for games I know won't get made. My new game is a politics game (think single-player nationstates), and despite it outselling my older mroe established tycoon game (which has a retail deal) by a factor of 6:1, the same publishers won't stock it because 'its too complex and intellectual for our audience'.
      Fair enough, direct sales to the customer mean more money for me anyway:)
      heres the game:
      http://www.democracygame.com/

      --
      DRM-free indie games for the PC and Mac: Positech Games
  41. but it sells by Scrameustache · · Score: 1

    So long as company B can make a rip off of company A's game, with slightly prettier screenshots and a gimmick that wasn't in A, and make a fortune, they'll keep doing it.

    Investors are scared of innovation, they want a garanteed return on investment, and you get that with same old same old, not unproved ideas.

    --

    You can't take the sky from me...

  42. Re:Or... by symbolic · · Score: 1


    The cretins that bless us with their "bad-ass" harleys and their four-wheeled ghetto blasters. Mutual Assault might be a good name for it.

  43. Novel game idea - open sourced by isny · · Score: 1

    Ok, here's finally the topic for me to post my game idea (because I'm too lazy to write it myself). I am GPLing this idea so hopefully somebody will make it.
    I want a shoot-em up game in 3D, SIRDS style. Yes, those magic eye type things that you look at and your brain tricks you into seeing a 3D picture from random noise. Maybe something Zaxxonish.
    So please, 31337 programmers with too much time on their hands, write this for me. I will be grateful. Otherwise, I'll have to do it one of these days - when I retire.
    Thank you.

    1. Re:Novel game idea - open sourced by grumbel · · Score: 1

      Try Peter Molyneux's Magic Carpet, it had a SIRDS mode already back then in 1994. However the lack of texture and color made it rather hard to play with. There also seems to be a Quake2 Mod that implements a SIRDS mode.

  44. You just winged him and made him a Unitarian by b00m3rang · · Score: 3, Funny

    n/t

  45. Hmm by mcc · · Score: 4, Interesting

    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices

    Ouch, man, have you ever actually ever seen an online game going on? Breaking down prejudices is the last thing going on. What are you, some kind of mexican jew lizard?

    Personally, I do not think online-playable games are the place to look for real change in video games. Online games require infrastructure-- sometimes not much, sometimes a lot. Sometimes you can cut down almost entirely on how much infrastructure you need by some clever design, such as Spore uses. But in general you're going to have additional costs for an online-play game. And the greater those costs are, the more risk-adverse the developer-- or more specifically the people funding the developer-- will become. MMORPGs in particular, since they require a fantastic amount of infrastructure, are probably the most homogenous, unsurprising, boring portion of the entire game market.

    But we are seeing some interesting backlash against the whole risk-averse thing, and some really interesting things are beginning to emerge. Interestingly, most of the really interesting things right now seem to be in the budget title area. The game I probably got the most out of that I've gotten recently is this absolutely bizarre nintendo DS thing called "electroplankton". I imported this from Japan about a month ago on the assumption that it would never be released in America, only to find a couple weeks ago that... it's planned to come out in America now. But anyway. It isn't really even a game, exactly. It's just ten little generative music toys where you mess with the touchscreen and automatically generated music results. But it's fun as hell. I play with this thing for days at a time without getting bored, while if you passed me your average full-price FPS I'd spend eight hours playing through the single player campaign once and then throw it away forever, since I'd seen all there was to see (of course, I paid full price for electroplankton since I imported, but anyhow).

    I don't think this kind of reaction is unique to me. I'm curious what's going to happen when people start to realize they have more fun with quick cheap katamari damacy or tetris like games, than they do with the current trendy video games that are basically high-budget interactive movies that, were we judging them by the standards of movies and not video games, would not be very good ones.

    1. Re:Hmm by Anonymous Coward · · Score: 2, Informative

      Did you mean this comic?

    2. Re:Hmm by Anonymous Coward · · Score: 0

      Pssst, where'd you import Electroplankton from?

    3. Re:Hmm by mcc · · Score: 1

      Lik-Sang.com. It's eventually getting a U.S. release now, though it's still listed as a "to be determined" release date.

    4. Re:Hmm by Jesus_666 · · Score: 1

      Do you know what was probably the most fun game I've seen in the last months? Mortal Kombat: Deception, because of "Puzzle Kombat", a very good clone of the "Super Puzzle Fighter 2 Turbo"* game, which is something of a mix between Street Fighter and Columns. It's probably the best multipleyer experience I've ever had.


      * The title is a parody on the Street Fighter naming scheme, where instead of Steet Fighter 3 games with names like "Super Street Fighter II Turbo: Revival" were released. Super Puzzle Fighter 2 Turbo is the first and (AFAIK) only Puzzle Fighter game.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  46. Re:Uh, Christian Science Monitor? by Anonymous Coward · · Score: 0

    a christian hater you are -yoda

  47. To be fair... by chascarrillo · · Score: 1

    The article did quote - approvingly - from Steve Meretsky, who developed the anti-"good American Christian morals" game, A Mind Forever Voyaging. I swear, there's so many parallel between that game and the present-day US that it freaks me out. Project for a New American Century = Plan for a Renewed National Purpose. Discuss.

    1. Re:To be fair... by Anonymous Coward · · Score: 0

      The article did quote - approvingly - from Steve Meretsky, who developed the anti-"good American Christian morals" game, A Mind Forever Voyaging. I swear, there's so many parallel between that game and the present-day US that it freaks me out. Project for a New American Century = Plan for a Renewed National Purpose. Discuss.

      Sure. The parallel here is between the relentless exaggeration typical of both the present day and the time of the game's creation.

      In 1985, Reagan had just been re-elected in a tremendous landslide. Ivory-tower liberals freaked. The nation had suddenly decided to take a very wrong turn. The government would go bankrupt, millions of the poor would be starve in the streets, and a nuclear war with the USSR was practically inevitable. (Or so they said.)

      And now in 2005, Bush II has been (re?)-elected with a very narrow, but definite, margin of victory. It is almost certain that the US will enter the biggest depression seen since the 1930s, we will lose its few remaining allies, terrorists will continute to attack the US, the draft will be re-instated, and Kim Jong-Il will hawk nuclear weapons as if they were roast chestnuts. (Or so they say.)

      I voted for Kerry. But I was sorely tempted to vote for Bush, simply due to the astounding level of bulls**t perpetrated by Kerry's would-be supporters.

  48. Christian Science Monitor by internetjunkiegeorge · · Score: 1

    I can see a lot of teenagers quit playing Halo and Halflife 2 to go play a game made by these guys...

    1. Re:Christian Science Monitor by Anubis350 · · Score: 1

      despite the name (which reflects its founding) it is in fact a secular paper and an accredited scientific journal.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  49. But this has happened! by NeoOokami · · Score: 5, Funny

    When I play online games I receive all sorts of racial, nationalistic, and homophobic slurs despite the people not having the slightest clue about my race, nation, or sexual orientation. The borders are clearly gone!

  50. I don't play games for innovation by AutopsyReport · · Score: 1, Insightful
    I play team FPS games for the interaction with my teammates, the dedication, dependencies, communication, and so forth. I've been playing several games now with the same group of guys for almost 4 years. Independent of the game(s) we play, the best fun I have is competing in their company against other teams. It's the spirit of competition which keeps me coming back, not innovation.

    Let's face it: the luxury of playing an innovative game will wear off quicker than the lettering on your keyboard. The nature of gaming is that the more you play it, the more the novelty of how good it is wears off and the stimulus that made it innovative are now stimulus which don't draw any larger effect than shooting a gun in an FPS.

    I can understand the need for innovation, but at least for FPS games, the innovation is in the strategies you employ and the techniques you use to become good at the game.

    I'd like to see more games that emphasize the need for relationship-building, not games where you can collect gold on your own and ignore all others.

    --

    For he today that sheds his blood with me shall be my brother.

  51. All the countries that could seriously benefit... by Atroxodisse · · Score: 1

    ...from the breaking of cultural barriers are likely to be prevented from doing so by their government's sensoring of the internet. The question is, will we see these governments blocking content in these games? As of yet I haven't seen it. We already have games that allow people from all over the world to play together. They're called Massive Online Games. In World of Warcraft I play with people from China, Russia, etc. The language barrier is a serious problem though.

    --
    Read my short stories - You won't regret it.
  52. Almost as bad as posts about articles that by b00m3rang · · Score: 1

    Oh, nevermind.

  53. ditto. and what's wrong with trying to unnerve... by Anonymous Coward · · Score: 0

    ...your opponent? When did people develop such thin skins.

  54. heard it before by jkmartin · · Score: 4, Funny

    ...breaking down borders, cultural and language barriers, and even political prejudices.

    The same things have been said about internet chat. At last we invented a medium that ignored age, sex, and location yet all we can seem to do with it is ask for age, sex, and location.

  55. Please do not innovate... duplicate... by RhettLivingston · · Score: 1

    Personally, I don't want innovation in the game itself. And I am very happy to see innovation in the technology. Games are heading in exactly the right direction. Towards an ever better representation of reality. The big thing over the next year will be vastly better physics, skin that looks more like skin, cloth that acts like cloth, grass that looks like grass. This trend will keep going in waves, better physics, then better AI, always better graphics, better sound, better this, better that. At the current pace, the full immersion virtually reality games that I really want to see may just arrive in another 30 years or so. To me, there is no more exciting and interesting game design than the one that seeks to come as close to reality as possible, using no plot whatsoever, but instead, simulating a full Earth-sized world where I can go find whatever plot I desire in the relative safety of VR.

    1. Re:Please do not innovate... duplicate... by Anonymous Coward · · Score: 0

      Games should be used to escape reality, not mirror it.

  56. The Christian Science Monitor is NOT Religious by Anonymous Coward · · Score: 0

    "Eddy also required the inclusion of "Christian Science" in the paper's name, over initial opposition by some of her advisors who thought the religious reference might repel a secular audience."

    Obviously it works judging by how many times this is brought up.

  57. Innovation takes too long and is not profitable by toadlife · · Score: 3, Interesting

    Just ask Codemasters.

    It's very risky to come out with a game that breaks the mold, but every once in awhile some upstart crack team of developers comes out with a game that doesn't quite fit into any of the pre-defined Genres, and becomes very popular.

    Case in point - Operation Flashpoint

    Flashpoint took away three solid years of my life, and nothing has been able to even come close to matching up with it since its release.

    Now Codemasters, the company who distributed Operation Flashpoint has become impatient with the developers of Operation Flashpoint, so they have decided to hire their own developers to write the sequel - Operation Flashpoint 2. Since Codemasters' contract gave them the rights to the Operation Flashpoint name, BIS, the original developers of Operation Flashpoint have been forced to change the name of the sequel they are working on and find another distributor.

    The original Operation Flashpoint actually took four years to develop and was continually patched and updated for another three years after its release.

    Codemasters is sure to develop their sequel in a quarter of the time, which will inevitably lead a sequel that is complete and utter rubbish - probably just another battlefield 1942 rip-off.

    Many will end up buying Operation Flashpoint 2 without realizing that the game isn't made by the same people that made the first one. The core Operation Flashpoint fan base has already made their views know on the itnernet - they won't be buying Codemaster's sequel.

    Armed Assault it is!

    --
    I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
    1. Re:Innovation takes too long and is not profitable by Anonymous Coward · · Score: 0

      I agree with everything you said. OFP actually had me sweating at those times when stealth is critical and the enemy practically walks right over you.

      It actually felt quite similar to my experience with the enemy evasion portion at the USAF's SERE school. Both times no one was really going to be killed in real life, but it is imperative to stay alive/uncaptured...

      I enjoy the Zelda and Metroid games, too- Nintendo will always have my money as long as they make them, but OFP was in another league, entirely.

    2. Re:Innovation takes too long and is not profitable by DingerX · · Score: 1

      Hi toadlife,

      I dunno if I'd put it quite that way.
      I won't speak on the Codemasters situation, since you appear better informed than I.
      As for the popularity of OFP, well, you know I'm a nut. But at the same time, its numbers didn't exactly make it a runaway hit. And, as the article points out, the current development system requires runaway hits.
      In fact, I'd say that a few factors limited OFP's popularity:
      1) The graphics. Yes, when I saw the original OFP demo, I was blown away -- I'd never seen anything like it (and, before someone objects, I was testing WW2OL at the time and as underimpressed by that as I was amazed by OFP). But at the same time, OFP's color rendering is understated -- some might even say desaturated. Also, the 3D models and artwork were uneven.
      2) The bizarre english. Having obvious non-actors (without doubt, this was Codemasters' contribution) reading bizarre scripts ("1 2 3 4 Move Shoot Communicate A-Ha") while trying to give the impression of USArmy soldiers was unsettling.
      3) (and this is where I think we might share a point of view) The very things that made it innovative hurt its sales potential. I said that I was blown away by the demo -- absolutely. I mean, it's four years later, and we're just now getting FPSs with viewdistances at 900m (while OFP now renders 2500 on new machines), and I still haven't seen any ones with 144 m^2 maps. The reason for this is that graphics hardware and software are optimized towards the "cookie-cutter FPS", with confined spaces (which are easier to draw anyway) and crates: you can make bigger spaces, but they're not as pretty.

      And say what you guys will about graphics and sound not mattering -- most people who play games are casual gamers: the decision to buy or not to buy comes within the first few minutes of exposure. The people who buy the most games play each one for a short period of time before moving on to the next.

    3. Re:Innovation takes too long and is not profitable by toadlife · · Score: 1

      Dinger!

      True the graphics were...odd. And the acting was...off. But I think the main thing that limited it's popularity was the fact that it was a simulation.

      Most people don't like when you get shot once and die, or when on shell takes out your tank...or you have to march 1km in real time to get to your objective.

      So I think Codemasters is realizes this and will end up creating a dumbed down version of Operation Flashpoint - Flashpoint for the masses. More power to them. I'll stick to my obscure simulations.

      Your point about machines being built for small gaming enviroments became very apparent to me a couple of weeks ago, when my cooworker had an uber machine in the office.

      He was building a machine for a rather rich person who wanted the best possible gaming rig there was.

      He went all out.. Athlon64 FX55/2GB CAS2 RAM/ SATA RAID/ and some $600 GeForce card. The entire machine came in at around $6000.00.

      I was curious how it would handle OFP...particularly high viewdistances. I tested it with my little OFPMark mission, and it didn't do much better than the best machines from almost two years ago.

      --
      I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
  58. Unfortuantly we don't want innovation by bluGill · · Score: 3, Interesting

    Most people are like me: buy a few games a year and that is it. When I get a game I expect it to be good because I'm stuck with it. (Returning a game is hard after you open it, not to mention the hassle of a special trip back to the store)

    I cannot afford a copy of every game made this year. Even if I could I do not have enough free time to play them. So I buy games that I can trust because earlier versions have been good. I wouldn't mind an innovative game, but I don't like all types of games, and I don't want to make a mistake.

    1. Re:Unfortuantly we don't want innovation by Anonymous Coward · · Score: 0

      I don't like innovation either.

      Well, I mean, I do, ...like new things, but I like the new things that others tell me they like.

      When I see that someone else likes something new, I know that it would be alright for me to like it too.

      It's just easier that way.

      You laugh at us because we're all the same. We laugh at you because you're different.

  59. War Games by Anonymous Coward · · Score: 0

    Since when has the pentagon been a measuring stick for computing power?

    Shall.
    We Play.
    A Game?

    1. Re:War Games by Anonymous Coward · · Score: 0

      That comment was a real WOPR!

  60. As a game developer, by Aggrav8d · · Score: 4, Insightful

    I'm sick of hearing everybody say that innovation is dead and nobody is trying to innovate, for two reasons:

    1. Inventing is hard. Admitedly I can only speak from personal experience based on a budget of pocket lint, hardware rivaled by 2600s, and a social life outdone by hermits.

    2. There's a lot of innovation happening out there if you stop reading glossies at the 7-11 and playing multinational-controlled consoles. This is the same reason I'm tired of hearing "pc gaming is dead" FUD. Plenty of independent shareware developers are quietly pushing the boundaries and pcs are one of the only places they're allowed free reign.

    Multinationals have been keeping a stranglehold on the tech specs and apis for their hardware since day one and I've been struggling to figure out why. My best guess so far is because they don't believe they would benefit if they gave up a little control. There is no evidence to prove this belief but, imho, when you're a mega corporation the mere shadow of risk is enough to send you screaming in the other direction.

    If you want to see a lot of innovation check out a 48 hour game making contest, or find an indie developer's website and start hunting through the affiliates. Tucked away in those dark, mossy corners of the web are some really cool things with no eyes that wriggle and glisten.

    1. Re:As a game developer, by Anonymous Coward · · Score: 0

      Tucked away in those dark, mossy corners of the web are some really cool things with no eyes that wriggle and glisten.

      You go looking in Cowboy Neal's gelatinous folds for whatever wriggles and glistens. I'll stick to DooM 23½: Return to Hell. Again.

    2. Re:As a game developer, by khallow · · Score: 1
      Multinationals have been keeping a stranglehold on the tech specs and apis for their hardware since day one and I've been struggling to figure out why. My best guess so far is because they don't believe they would benefit if they gave up a little control. There is no evidence to prove this belief but, imho, when you're a mega corporation the mere shadow of risk is enough to send you screaming in the other direction.

      My bet is that the multinationals are like this because it makes them gobs of money and that control is probably the kingpin of their profit machine. Sure they are risk adverse, but they can afford to be.

    3. Re:As a game developer, by Aggrav8d · · Score: 1

      What you've said here is exactly what i suspect they believe. Sure they make gobs of money....but they might make more if they stopped policing titles. If anyone could show that there was more money to be made that way they'd all do it in a heartbeat. But many are guilty of this behaviour - doing something the way we first learned it because it's familiar, not because it's the best or the easiest or the most profitable.

      Also, I think the word you're looking for is lynchpin.

    4. Re:As a game developer, by khallow · · Score: 1
      but they might make more if they stopped policing titles

      Here's my take. These companies make their money not from selling the platform, but from the titles they sell and from licensing. If they drop licensing, then first they lose that revenue stream and second, the barrier to entry drops and reduces the price they can get for their own games. The only gain? They probably will sell more platforms. I don't see the profit to be had. They open their markets and they lose money. You keep saying that they aren't chosing the most profitable route, but why should I believe you?

      Also, I think the word you're looking for is lynchpin.

      Thanks. I need an editor. :-)

  61. Two things i would like to see by RobertLTux · · Score: 1

    1 a camera that can be reset so you can see (for third person views) 2 games where there are two ways to do everything (meaning two copies of every key item and two paths to get from point A to Point B)

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
  62. Re:ditto. and what's wrong with trying to unnerve. by NeoOokami · · Score: 1

    Last I checked you could unnerve your opponent by actually saying things relevant to the game; I mean what ever happened to actually being good at a game? I always thought skill was more respectable and in a game genuinely more intimidating than a bigoted mindset. But I suppose some morons just have to compensate for something... ;)

  63. Games we've never seen before? by Anonymous Coward · · Score: 0

    What, like Duke Nukem Forever?

  64. Battlezone by JonTurner · · Score: 1

    >> Quake was not the first true 3D game. Descent was fully 3d 2 years before Quake.

    And Battlezone beats 'em both by, what, a decade?

    It is a 3D 1st person POV shooter, after all, but the camera is constrained to only rotate around the vertical axis (yaw).

  65. New idea: virtual girlfriend by Animats · · Score: 2, Interesting
    Actually exists. It's a video cell phone application from Hong Kong.

    The virtual girlfriend is high-maintenance. She needs to be called frequently, expects her text messages to be answered, and wants to be bought gifts, for real money. Otherwise she gets annoyed.

    1. Re:New idea: virtual girlfriend by JFMulder · · Score: 1

      How is this different again from a real girlfriend?

      At least with a real one you're getting some.

    2. Re:New idea: virtual girlfriend by pandrijeczko · · Score: 1
      At least with a real one you're getting some.

      I'm sure the vast majority of we Slashdot readers have partners but, let's face it, if we were "getting some", or even "getting enough", would we be on here talking about it?

      --
      Gentoo Linux - another day, another USE flag.
    3. Re:New idea: virtual girlfriend by Anne+Thwacks · · Score: 1
      She needs to be called frequently, expects her text messages to be answered, and wants to be bought gifts, for real money. Otherwise she gets annoyed.

      Now that is real sex education!

      --
      Sent from my ASR33 using ASCII
  66. Oblig HK-47 by Anonymous Coward · · Score: 0

    I find it highly entertaining when I choose the darkside options.

    Mira: Back off, wormhead, this bounty's mine. Don't do something you might regret. There's soldiers all over this place.

    HK-47: Interjection: Yes, it would be unfortunate if the casual display of weapons were to escalate into a city-wide firefight, resulting in scores of meatbag casualties.

  67. Re:Uh, Christian Science Monitor? by DroopyStonx · · Score: 1

    I never said I hated christians!

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  68. And remember folks... by Hosiah · · Score: 1
    Nothing says bleeding-edge, up-to-the-second, hip tech-savvy news source like the Christian Science Monitor !

    Personally, I never download a demo until the CSM gives it four crosses or better.

  69. Christian Science is transhuman actually by Eunuch · · Score: 1

    They have regular articles on neuroscience, robotics, and the singularity.

    --
    Transcend Humanity. Please.
  70. Christian Science is Neither... by NeuroManson · · Score: 1

    But maybe they have a point, maybe if we pray hard enough, God will stop crappy games from being released.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  71. Everytime I hear this... by edremy · · Score: 4, Insightful
    I'm reminded of the old saying that there are only 7 book plots. I've got a freaking house full of books despite the fact there hasn't been any real innovation in content, story or characterization for a hundred years or more.

    I don't care if something is "Innovative". I care if it's good. Two examples: Serious Sam and Morrowind. Was either remotely innovative? SS was a self-parody of shoot-em-ups. Morrowind was innovative only in the expanse of the game- there was nothing there that hadn't been done a dozen times before.

    But both were fun. Thinking back, the last "innovative" games I really enjoyed were Thief and System Shock 2, and I'd be happy to play an SS3 or another Thief not crippled by XBox compatibility.

    As far as online play transforming everything, I don't really want to play a game that requires a lot of interaction with other people around the globe- I've got two young kids, a wife, a job and a house to take care of. Every online game I've seen seems to assume that you have none of those and that you'll just spend 60+ hours a week in your guild.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:Everytime I hear this... by pandrijeczko · · Score: 1
      I guess we're probably of a similar age generation because I still thoroughly enjoy playing the "Build engine" FPSes like Duke Nukem 3D, Shadow Warrior, Blood & Redneck Rampage because all of them have a great degree of humour in them which makes them fun.

      To me, the late 90s were the pinnacle of PC gaming when there were still smaller games producers like Apogee and an independent Sierra putting out games that could be innovative for their own sake and didn't just have to make a profit.

      Recently, I started playing 3DO's "Heroes Of Might & Magic" series again and am suffering from lack of sleep due to "it's 4 am but I have to have one more go" syndrome - no game released within the past 5 years has managed to have a similar effect on me.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Everytime I hear this... by Anonymous Coward · · Score: 0

      Play World of Warcraft. You can draw a line between the game and your personal life. Though you might get addicted which is a different issue.

    3. Re:Everytime I hear this... by Mant · · Score: 1

      I agree, I'd rather play a good game than an innovative one. Do all the people complaining about lack of innovation in games complain about it in books, or TVs or films?

      When games started there was lots of innovation, because it was all new. Like other mediums it takes a while to find what works and then it settles down, with a mainstream of things that are known to work with some evolutionary stuff, and innovation mostly around the edges.

      As with other mediums, a lot of the innovative stuff won't actually have much appeal, and those that do will be picked up and copied by the mainstream.

    4. Re:Everytime I hear this... by oojah · · Score: 1

      Damn right. I'll be getting Serious Sam 2 when it comes out.

      The others were really fun.

      aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrhhhh (boom).

      Cheers,

      Roger

      --
      Do you have any better hostages?
  72. Great Game by BlueFashoo · · Score: 1

    For all the people out their claiming that gameplay beats graphics anyday, I highly recommend checking out the Geneforge series. I recently played the demo for the first one, and I loved it. I'm going to Fry's soon so I can pick it up, provided they have it. Anyhow, I spent about 8 hours playing it on Saturday, with no intention of doing that whatsoever. I woke, turned it on thinking I would play for an hour or two, and realized that over eight hours had passed and I hadn't eaten anything since I woke up. I haven't had that sort of gaming experience in many years.

    So to recap, if you like RPGs, and you prefer a great story and gameplay then check out this series. The graphics are reminescent of early 90's stuff. You can download demos of the series which cover about a quarter of the game.

    --
    Nice Marmot
  73. "Evolution" on AppleII+ by Anonymous Coward · · Score: 0

    Does anyone remember "Evolution" on the Apple II? I'm talking like 1982.

    This looks like pretty much the same thing. With some better graphics ;)

  74. Nothing at all wrong with options by scolby · · Score: 1

    Especially since it's proven that everybody learns differently. Some people garner more from hands-on interactive activities than they ever could from simply reading a book.

  75. right ethical or moral choices ?? WTF by bxbaser · · Score: 1

    We need games with better stories, more interesting and complex characters; games that keep you up at night wrestling with whether you made the right ethical or moral choices," says Doug Lowenstein, president of the Entertainment Software Association (ESA).

    I know I lay awake at night felling terrible, thinking maybe i shouldnt have made that head shot.
    Or was it right I dragged that guy from his car and carjacked it,then ran over that hooker.

    Now we are supposed to have a moral dilema over a video game.

    1. Re:right ethical or moral choices ?? WTF by Fantastic+Lad · · Score: 1
      I know I lay awake at night felling terrible, thinking maybe i shouldnt have made that head shot. Or was it right I dragged that guy from his car and carjacked it,then ran over that hooker.

      In Buddhist philosophy, thought IS action.

      In scientific terms, when we respond to stimuli and survive to the next moment of our lives, our brains and bodies consider that particular response to have been a good one. --The nervous system then works to alter the chemistry and then the very structure of the brain itself so that it is more able to replicate such successful responses and thought patterns. You, literally, become the choices you make.

      --One's ability to communicate clearly, (through a keyboard or otherwise), is a direct reflection of one's state of mind. Yours appears to be quite messy. You made something like six spelling/grammatical errors in only two sentences.

      If you are skilled enough to make a head shot and overcome tough challenges in a video game, then you have a strong, capable mind. This being the case, you are also able to learn how to spell properly and type out sentences which express thoughts and structures which don't make you appear so stupid and ugly. Ugliness and stupidity are choices, and you deserve better. Love and respect yourself; nobody else is obligated to do it for you. Your spirit is just waiting! Set pure goals which will make you feel better about yourself, then achieve them with the same enormous skill you have used to aim virtual game weapons. Your mind is able to do anything. Love the world around you without judgment. Do this, and the world will soon start to love you back, your luck will change and you will quickly move away from the vicious cycle of human misery.

      While it can be difficult, it is very important to never hate yourself. Self-punishment is pointless. You can only fix yourself and the world with positive action, not negative!

      Good luck to you!


      -FL

  76. In competitive sports it's called 'sledging' by ynotds · · Score: 1

    what ever happened to actually being good at a game?

    If a kick skews off the side of your foot, your opponent will remind you what a bad player you are, but if you do something good he'll tell you how good your mother was.

    Even while the politically correct lobby tries to restrict what can be said, mostly it's just a tactic to distract and quite often it backfires.

    Playing started as a rehersal for living and has inflated into an easy escape from living. But what hasn't?

    --
    -- Our systemic servants do not good masters make.
    1. Re:In competitive sports it's called 'sledging' by elrous0 · · Score: 1
      If a kick skews off the side of your foot, your opponent will remind you what a bad player you are, but if you do something good he'll tell you how good your mother was.

      Yeah, it's not like this is anything new or unique to video games. Some of the best players in any given sport have relied on intimitdation.

      Just look at Ty Cobb in baseball, for crying out loud! He lived for that kind of stuff.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  77. try psychonauts by cyberon22 · · Score: 3, Interesting

    "Because nobody is inventing anything new."

    If you really feel this way, you should check out the new game Psychonauts. Easily the most creative computer game I've played in the last ten years.

    Addictive game and utterly bizarre. Various missions involve finding a milkman, destroying a city of fish, playing Risk with Napolean and floating through a pinball disco. Game of the Year easily.

  78. Wolf/Doom were 3D to gamers by AHumbleOpinion · · Score: 1

    3d immersive shooters have only really been around since Quake came out, for about a decade. Pretty much anything before Quake wasn't realized fully as games like Doom were missing the x/y/z.

    That's an implementation detail of the engine. From a gamer's perspective Wolfenstein and Doom were 3D shooters. They were quite groundbreaking and immersive in their day on that old hardware. The true 3D nature of later games was an incremental improvement.

  79. Irrelevant by pandrijeczko · · Score: 2, Insightful
    Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...

    Correct me if I am wrong but most, if not all, on-line games are populated by users who log on with nicknames or anonymously. In other words, unless you were to do some serious analysis work, you probably have no idea of the skin colour, race or location of other people in the same game as you.

    I get the impression that 99.9% of the human population just "gets on with it" irrelevant of skin colour and it's the politicians and publicity-seeking quangos like the Christian Science Monitor that feel the need to create racial barriers.

    In a kind of related subject, on a UK radio phone in show last week, a topic was discussed concerning one of the UK National Health Service Trusts (= hospitals) that is making a decision to remove the left bibles from the cabinets next to patient beds due to the risks of inciting racial tension from non-Christian, specifically Muslim, patients. Most of the callers to the show were Muslims, all of them said that they have no problems with bibles next to bedsides, in fact most of them said they respect the bible as a "holy book". A few even commented that it's the politicians themselves trying to stir up racial tensions because they themselves have no problem with this.

    I suggest the Christian Science Monitor would be better employed looking at the lack of morals and social responsibility amongst a great proportion of people in today's society rather than poking it's fat Christian nose into matters it has no knowledge about.

    --
    Gentoo Linux - another day, another USE flag.
  80. Three words... by andy55 · · Score: 4, Funny

    World of PornCraft.

  81. In retaliation - a gamer's view of Christians... by pandrijeczko · · Score: 1

    People who need Ten Commandments when the rest of us can cover them all with "Be nice to everyone else".

    --
    Gentoo Linux - another day, another USE flag.
  82. I would not go that far by aepervius · · Score: 1

    They are simply idiot, I doubt they know what fucking is ;).

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  83. HOW are you gonna showcase YOURSELF? by Moraelin · · Score: 1

    If you never make any choices, good or bad, _how_ are you going to showcase your and your character's talents?

    E.g., let's take a situation from an old game, Fallout 2, which I liked precisely because in any situation there were at least 2-3 fundamentally different ways to solve it. So you're at the Navarro base, and you can go in with the guns blazing and hope you can take out the heavy plasma turrets before they kill you. Or you can get yourself recruited there, do everything on the sly, noone's any wiser, and get a power armour and weapon too. Or sneak in through the back door, and use stealth. Or various other ways and combinations thereof. (E.g., sneak through the back door, but then kill everyone anyway, using the elevators for hit and run tactics against the turrets.)

    I.e., that's a choice you have to make, and it's precisely that kind of choice that lets you play a _role_. Do you want to be a minigun-wielding power-armour-wearing killer, or a diplomat, or a spy, or whatever else? Who do you want to side with? Who or what do you fight, and who or what do you support? Etc.

    Once you take those choices out, it all becomes... the shallow FPS we've been flooded with.

    E.g., if the _only_ choice there were "go in, kill everyone", then that role has already been determined for you. You're not playing _your_ role any more, you're playing what the game designer already decided for you: a fighter. You're not showcasing _your_ character's skills (e.g., smooth-talking someone instead of killing them), you're trying to match the skill/equipment combo that the designers had in mind. ("And for this mission you absolutely need the crossbow and silenced pistol.")

    Ditto for moral or ethics situations. If you don't have a choice like "do I help these guys, shrug and walk away, or kill them and take their money?", then essentially you can't showcase what _you_ would do there. You can't actually showcase an altruistic character or conversely a bad no-nonsense mofo. You're really playing the game designer's ethics, not _yours_.

    I'm thinking what you really meant there was more like "don't f***ng preach" rather than "don't make me choose." Or at least that's _my_ gripe with some games, anyway. Having multiple options is good. Having someone else's morals and/or beliefs shoved down my throat, isn't.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:HOW are you gonna showcase YOURSELF? by bombshelter13 · · Score: 1

      The grandparent was talking about ~moral~ choices... the ones you're talking about are more strategic or tactical choices.

    2. Re:HOW are you gonna showcase YOURSELF? by Moraelin · · Score: 1

      I did explicitly include moral ones in there, because essentially they're the same thing. Just for the sake of quoting from my own messages, catch: "Ditto for moral or ethics situations. If you don't have a choice like "do I help these guys, shrug and walk away, or kill them and take their money?", then essentially you can't showcase what _you_ would do there. You can't actually showcase an altruistic character or conversely a bad no-nonsense mofo. You're really playing the game designer's ethics, not _yours_." It's the same thing: unless you can do choices, ethical or tactical or otherwise, you can't really showcase or define _your_ character. Those decisions are what flesh out your character and define it. E.g., take Grandia 2, an otherwise good game, but does the usual Japanese RPG thing of defining my main character for me. There is no way for example to play a compassionate Ryudo, or conversely to play an even bigger asshole. You're stuck with a Ryudo that bullies and makes fun of... someone with a terminal condition (sort of like having cancer and demonic possession rolled in one), and in fear for her very life. Yeah, bullying dying people, that's gotta be the apex of fun... for some people. But that's the crux of the issue: it doesn't let me actually showcase whether I too want to be that kind of a person or not. To showcase _my_ character there, I'd need to be allowed some moral choices. Like, dunno, saying something nice for a change to someone who's (according to the story so far), most likely carrying a death sentence with a countdown ticking downwards. But I'm not allowed that. And without that, I'm basically playing someone else's character instead of mine. Now as I also said in that message, I do not want the game to _preach_ about how one decision is good and another makes me an evil heartless monster. But do let me make those decisions for myself, and live with the consequences or rewards.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  84. Nice fantasy, now welcome to Real World by Moraelin · · Score: 3, Insightful

    Why do people treat it like it's a "Gameplay or Graphics" choice? Because that's the budget choice that publishers make every day, that's why.

    Every extra polygon in models costs man-hours, which means dollars. Every new quest scripted into the game, or every fork in the plot if you want non-linear games, or every alternate way to solve a quest, that's dollars too. Every week spent tweaking the gameplay or balance, now that's _big_ bucks.

    And it all ads up. You can't have everything.

    Yes, it would be nice to live in a fantasy wonderland where developpers are given enough time and budget to make everything just right and perfect: the best possible graphics (including someone modelling all the chunks and the interiors of the buildings you want to blow holes in), _and_ the perfectly tuned gameplay, _and_ plenty of interesting and unique quests. Quite a nice fantasy, I'll admit. But in the Real World it won't happen.

    In the Real World, whatever you do will be a compromise. To put extra money in X, you have to give less budget to Y. To hire an extra scripter for the quests, you give up one artist for the graphics. Or more often viceversa.

    Even inside one such category it's a compromise. You could make your game as vast and full of quests like Morrowind, but on the flip side they'll be all generic fed-ex quests and all NPCs will say the same deliberately generic one-size-fits-all lines. Or you could make every quest unique and each area unique like the Tribunal expansion pack to Morrowind, but then it will be a _lot_ smaller. Or have something in between like Bloodmoon. As I've said, it's all a compromise.

    But back to the "Graphics vs Gameplay" choice, that _is_ the story of the last decade straight.

    What do you think was _really_ the reason why FPS exploded, while a _growing_ market like adventure games was dropped by Sierra and the rest? Yes, more people were buying adventure games than ever, yet that genre skirted with extinction. You know why? Because of that budget choice. Licensing a 3D engine, slapping together a bunch of graphics for it, and calling it a game was cheap. Scripting a complex adventure game was more expensive _and_ didn't leave you enough budget for flashy graphics to flood the screenshot sites with.

    Gameplay is even more so. Coming up with something even vaguely original _and_ tweaking the gameplay and controls to be just right, is something that takes lots of testing, lots of tweaking, which all means lots of money. Licensing a 3D engine, and just putting new skins on the monsters and weapons of whatever game sold well last year, meant you had to invest exactly 0$ in gameplay. So everyone and their grandma took that route.

    So there you go: _that_ is what and why some of us are ranting about. Because the "gameplay or graphics" is a choice that's very very real, and which is in fact why for a while the market was flooded with pure crap and clones.

    Yes, it's gradually getting better, and in the meantime more publishers increased the budgets to sorta cover all bases, at least half-arsedly. But it's still a compromise, and still a choice they have to make: how much goes to gameplay, and how much goes to graphics.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  85. Re:Descent - not the first by dusty123 · · Score: 1

    I think the really first one was "Wolfenstein 3D", not to mix with "Wolfenstein" which came out recently.

    Then there was something called "Spears of Destiny", which was quite similar to Wolfenstein.

    At around the same time, something very different, but also in 3D came out, called "Ultima Underworld".

    I think it was around one to two years after that when Doom came out. Then there was Doom II I think, after that there was Quake I.

  86. Video Games and Porn by dusty123 · · Score: 1

    To me, video games suffer from the same aspect as porn does: It's cheap, unbelievable, smudgy and dull.

    Don't get me wrong: There's nothing bad about porn and video games, it's just that they never reach the quality of good books or interesting films.

    Just like there's no porn flick with good actors you'll never see a shooter with a good storyline.

    I don't know the reasons for this but we somehow have to accept that the majority of consumers just want it this way.

    1. Re:Video Games and Porn by Paiway · · Score: 1

      They need to combine porn and video games. "Congratulations, you are now level 18! " I'd play that.

  87. Re:Descent - not the first by Anonymous Coward · · Score: 0

    Oh please :)

    Wolfenstein was early, and most importantly POPULAR! But it was hardly first. Just check Id-games homepage and even they have 3d games before wolfenstein. Not to mention games that has already been mentioned earlier in this thread.

  88. Such a game already exists by Anonymous Coward · · Score: 0

    Kotodama: The Power of Words:

    http://www.kotodamagame.com/

    This game from Carnegie Mellon University teaches Japanese and is made in Python using the Panda3D engine.

  89. Adventure by Anonymous Coward · · Score: 1

    I miss the good old adventure games like:

    Indiana Jones: and the fate of Atlantis
    - Simon the Sorcerer I and II
    - Sam & Max
    - Monkey Island

    Also like platform scrollers like:
    - Sonic the Hedgehog
    - Jack Jazz Rabbit
    - Duke Nukem II (Not a 3D game)

    I think would like to see classic games redesined with high-quality 2D graphics such as:
    - Tetris
    - Bubble Bubble
    - Pac Man
    - Arcanoid
    - Asteroids

  90. games suck now by Anonymous Coward · · Score: 0

    "We need games with better stories, more interesting and complex characters; games that keep you up at night wrestling with whether you made the right ethical or moral choices," says Doug Lowenstein, president of the Entertainment Software Association (ESA)."

    who the hell wants to play a video game that's going to make you worry and fret over moral and ethical choices? why would i want to play "the abortion game" or some crap like that? HOW ABOUT I PLAY SUPER MARIO BROS AND JUMP ON A BUNCH OF GOOMBAS???

    seriously, you can find what games are lacking by looking at the old school classics, and some of the more inventive nintendo games (not really counting mario party 25, etc) and some of the low budget titles that occasionally take the spotlight (katamari damacy). games today are TOO SERIOUS. they aren't fun because they aren't rediculously unrealistic and they try to be too hardcore and gritty. as realistic as a gangster laden ghetto in new york would be, wouldn't you rather be rolling a ball of cars and various other objects or be in an immersive alternate reality (like myst), or maybe just be stomping on goombas?

    that's really the problem. so many gamers today can't really get around the harcore games that are coming out today. they want realism and they want gritty hardcore crap that makes you "cool" when you play them. so they would pick up a game like, well, need for speed underground 2. so you play it and act all cool by being like a stret racer. but wouldn't a racing game be better if, instead of using realism which makes every racing game the same experience, why not make a rediculous world with gigantic, intricite tracks where your cars move at 500mph and they can perform acrobatic leaps from one track to another and fire plasma rifles at each other?

    frankly, i hate it when games bring in moral issues. like when i play KOTOR. it forces me to make a bunch of liberal-ass decisions in order to complete the game on the light side. i have to say crap like "maybe you shouldn't be harming one another with your descrimination" instead of kicking people's ass with lightsabers

    1. Re:games suck now by pandrijeczko · · Score: 1
      Agree with you 100% but the reason why these people want morality in games is because of their own lack of parenting skills with their kids - if they didn't use PS2s as babysitters, this wouldn't be an issue.

      Kids are like sponges, they will "soak up" absolutely everything around them whether it's computer games, McDonalds adverts, etc. However, good parenting means that kids can get a counterbalance to everything else they're being forced to take in - e.g. having parents who provide a good healthy diet with just the odd occasional "fast food treat".

      Games are no different. If parents restrict the amount of time kids play these games and fill that time with talking to them, reading stories, etc. then the kids get "balanced mental diets" that mean they grow up stable individuals quite capable from an early age of distinguishing reality from fantasy.

      Unfortunately, it's those idiot parents who throw their kids in front of a games console and leave them there that are the problem - the kids have not enough experiences of reality, become unbalanced, the parents blame the games and the liberals start ranting on about morals.

      Add to that an unadventurous, money sucking games industry and is it any surprise that today's games are, on the whole, such turgid dross?

      --
      Gentoo Linux - another day, another USE flag.
  91. Guildwars doesnt have servers by rufusdufus · · Score: 1

    Guildwars doesnt have servers like other games, thats why its possible to pit europe vs america vs korea. Everyone is in the same gigantic world.

  92. They need more of those... by PsiPsiStar · · Score: 1

    real life games played with cell phones and such. Like a 24-7 game of 'assassains.'

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  93. 3D vs 2D by PromANJ · · Score: 1

    Also, 3D graphics are considered better than 2D. When you pick 3D graphics, you get a few advantages, such as:

    3D looks more real and familiar. You have another dimension, which can be both good and bad (see 3D jumping puzzles). You can have objects varying a lot in size, like a 20 meter scout swooping by a 3km cruiser, but it's harder to show scale because of the perspective.

    With 2D however, you get a lot of gameplay advantages, such as destructable terrain, easy-to-read distances, scales and relations. Immidiately recognizeable characters (only seen from one angle). 2D physicas are much easier to code/process. The brain also goes through a lot of trouble 'unwrapping' or unskewing things because it prefers flat 2D.

    I think many designers fall into the trap of wanting to define their everything as much as possible. They want their characters to be 'real', and for that they need 3D. In the end they're only another 'blip' you shoot though.

    Just imagine what would happen if you combined ExciteBike, Blaster Master, Bionic Commando, and Scorched Tanks. You're speeding downhill, blow a piece of rock out of the way, jump off a ledge, fly through the air, fire a grappler into the cave roof, swing like Tarzan, disconnect and fall in an arc towards a cliff, and as you land the suspension nearly breaks, making the undercarriage grind against the cliff generating some neat sparks and a SFX stolen from Stunt Car Racer. You jump out with Jason and plant a turret and some sensor arrays a'la Tribes.

    1. Re:3D vs 2D by Moraelin · · Score: 1

      Well, you do bring some very valid points, though I'd use them rather as examples of bad design. In fact as examples where someone's put all their budget into graphics, and couldn't care less about gameplay.

      E.g., easily recognizable characters in 3D isn't that huge a problem if someone actually put some thought into it. E.g., Tomb Raider solved it gracefully ages ago by making Lara be the only one who wears that colour. I'm not saying I like the game or anything, but talking of gameplay and design, that's a very good visual cue. You don't need to think at all, you can just instinctively know which is your character.

      The problem is that everyone who then copied Tomb Raider, didn't put any effort even in understanding WTF they're trying to copy. They didn't even stop to think _what_ worked in those games, and just skiped to "oh, I know, let's make ours with a bimbo with bigger tits and give her even less to wear." (Or better yet "let's make the whole point of the game to get her in more and more revealing outfits", a la Heavy Metal: FAKK2.)

      That's another major gripe of mine with all these clones flooding the market: they're almost invariably made by people who don't even make the effort of trying to understand WTF they're cloning, and _why_ was it a hit last year. They just see it as "woo, Game X sold well, let's copy it." But because of not understanding _what_ the people liked in that (yes, because they can't afford even that on the whole 0$ budget they have for actual design), they make something which is just a superficial copy and misses everything that made that game good.

      Or, conversely you can still screw up even in 2D.

      E.g., Fallout 2, although I _am_ a fanboy of that game, did fail miserably at making characters easily recognizable. Sulik looked like any other tribesman, and your own character in any armour looked no different than any other NPC in the same armour.

      E.g., speaking of easy-to-read distances of relations in 2D makes me _cringe_, because I remember Ultima 8. If you thought jump puzzles were bad in 3D, try in isometric view. I could never tell if the tile I want to jump to is level with me, or slightly higher but to the left, or slightly lower but to the right. I've jumped into water (which meant instant death) more times than I care to remember because of that.

      So basically you can IMHO screw up just as well in 2D as in 3D, if you don't actually put enough thought into gameplay. (Or, as was the case with Black And White, if you let some celebrity make it all an ego-masturbation exercise and insist on bad ideas, even when internal testing shows those ideas to be bad gameplay. Or even non-functional.)

      Either way, personally I'm not saying that graphics should stay 2D and 320x240 or text-mode or anything. I'm not _that_ nostalgic.

      What I have been saying all along, though, is that a more reasonable balance between graphics and gameplay would have been possible. For a while some 9 games out of 10 had chosen _only_ graphics, over anything else.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  94. Returning opened games by Anonymous Coward · · Score: 0

    It's easy to return games, even opened - you just have to know the secret:

    First return the opened game, and complain that the disk was bad or whatever - they'll give you a brand new copy in the box, with the shrinkwrap still on

    Then return that the next day (or to another store), and they'll give you your money back 'cause the shrinkwrap is still on!

  95. Hm. Thought and non-thought. . . by Fantastic+Lad · · Score: 1
    Some use games as escapism; to tap into their narcotic-like effects, others capitalize on the possibility of games to further explore their understanding of reality.

    When playing D&D, some like to beat a bunch of orcs around the ears and take their stuff, (which in itself provides a series of lessons). Others are cognizant of the fact that D&D allows a group of players to project themselves into a simulated reality and learn different kinds of lessons in social dynamics without the fear of getting killed for real. A lot of personal growth can take place, (usually, without the players intending it), during a good roll playing session. In my opinion, these are the most exciting and satisfying games, the ones I remember most fondly.


    -FL

  96. In one line by Anonymous Coward · · Score: 0

    It's not the gameplay or graphics, it's the experience.

  97. Again the nature of business by hellfire · · Score: 1

    As I said the best ideas survived, implying that the not so great ones did not survive. That's the nature of business The difference between now and pre 2000 is that the amount of venture capital available specifically for internet business ideas was obscene, but the percentage of businesses that succeeded vs the number failed was no different, there were just lots more ideas launched. Hence the number of failures AND successes went up. However, the more ideas that succeeded, the better for consumers.

    --

    "All great wisdom is contained in .signature files"

  98. wolfenstein 3d was NOT truly 3d by Anonymous Coward · · Score: 0

    what he meant by Quake being 3d is that you had 3d rendered objects, and you could be above or below something...wolfenstein was all on one level surface (no above/below) and you could not get "behind" a character in 3d (it always faced you, not looking 3d)

  99. Odd statement by BitterAndDrunk · · Score: 1

    A lot of people on the right that I know consider the CSM to be one of the most unbiased papers out there. These are guys on the right, mind you, not my commie pinko liberal friends I like to spend my time with. :)

    --
    You better watch out, there may be dogs about . . .
    1. Re:Odd statement by mforbes · · Score: 1

      We've gone off-topic here, but...

      Many of us on the left of the divide also consider the CSM to be one of the most unbiased resources available. I subscribed for a long time until I began getting most of my news online, and found it to be an excellent magazine full of in-depth, well thought-out articles with no discernable bias. Wherever you are on the political spectrum, try picking up a copy at the news stand. You'll see what I mean.

      --

      Allegedly real newspaper headline from 1998:
      Man Struck by Lightning Faces Battery Charge

  100. The psychology of KOTOR by elrous0 · · Score: 1
    The concious decision to murder fake people and rob others (using the line, "I'm here to rob you. I'll take what i want" or something like it) starts to affect me psychologically

    It's funny to me how many people have that attitude and can only play games if they're the "good guy." I've always been the exact opposite (and, no, I'm not some evil bastard in real life or some latent serial killer).

    When I play a game like KOTOR, I like being the bad guy. Because the bad guy has a freedom that we, as decent people, don't have in real life.

    So I loved playing KOTOR as darkside, and even felt frustrated when it wouldn't let me make the really dark choices (like not letting me join the Sith instead of the Jedi).

    It lead to a lot of funny moments in the game, of the "Oh, I am such a bastard" variety (like when I used to force to trick the Tatooine widow into giving me her husband's hunt trophy--you should have heard Bastila's reaction).

    I always chose the "bad guy" option in a game, if it's available. To me, playing the good guy is boring, conventional, and constraining. But I guess we're all just wired differently.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  101. The topic just deserves this link by PlacidPundit · · Score: 1

    It's Every Video Game You've Ever Played, from Ace-of-Spades.

  102. Thinking of VideoGames by grokMeNow · · Score: 1

    I came across an article a couple of days back that Kiddies who play video Games are helped by it contradictory what Oldies think. All the stratergy planning and ligthening speed prove to be extremely helpful for a developing game...

    --
    "Is man merely a mistake of God's? Or God merely a mistake of man's?"--Friedrich Nietzsche
  103. 3D=x,y,z by PromANJ · · Score: 1

    Well, isn't isometric views 3D? If you can jump in a game seen from such an angle, then you have a third dimension, and that's what gave you trouble, no?. Isometric graphics is sort of like flat projection 3D, so sizes doesn't change, but you still have the x,y,z mechanics for movement.

    The Fallout characters where probably rendered from 3D models like in BG or Diablo. That often makes the figures a bit less 'iconic' and more blury. Since they can spin around there's more frames to recognize aswell. If we move to real 3D, you have lighting, angle, animation and distance to 'decypher' before you can recognize a character. With 2D you just have Animation (most angles are flipped). There's just no way you're going to confuse a Gomba and a Koopa in SMB 1, or a Octorock and Moblin in Zelda 1.

    I'm fine with 3D, I really like Elite, Quake and Tribes to mention a few, but 2D is hardly being explored AT ALL on consoles or PC. There's a few handheld attempts, but the processing power of those systems are limited.

    320*240 (or 256) rocks! It's a pity the DS uses 256*192 and the GBA 240*160 (correct me if I'm wrong). That's a tad low unfortunately.

  104. WoW: Helping out nOObs makes you stronger? by JamesAndrews · · Score: 1
    "Even in a popular war game such as 'World of Warcraft,' if you have a strong character and a newbie comes into the game, you have to take care of him and help him out," he says. "The strong character gets stronger by taking care of the weaker."

    Excuse me?

    From what I have seen, weak characters are; shunned, teased because of their low level, ganked constantly by players insanely more powerful than they are, challenged to duels by players insanely more power than they are, and constantly abandoned on the battlefield in the middle of a raid. Level 60's spend most of their time trying to entertain or impress lower levels.

    Trying to "take care" of a weaker character (ie, power-level a newbie) is a complete waste of time for the Level 60, and will only benefit them if that "weaker character" happens to be their alternate account (or someone they know in real life that can assist them in future instances/quests.)

  105. Simply the best Global coverage in US dailies by Tungbo · · Score: 0, Troll

    It has the most in depth coverge of news and affairs of other nations bar none. The only serious competitor is The Economist which is a periodical. CSM has less bias than any other US publication unless you feel that any coverage of news outside of the US of A is inherently leftist or socialist.

    Read it and decide for yourself.

  106. Play japanese import games - by Tungbo · · Score: 1

    many otakus are already doing this!

  107. Starship troopers by Rolgar · · Score: 1

    I was thinking about what would make a cool MMORPG over the weekend. Starship Troopers. But dump the name for licencing reasons, not to mention the baggage that comes with a prewritten story. There can be soldiers on planets fighting each other face to face, space battles between the organic alien creatures and human battlefleets. Each side could have various levels of officers played by players who give other players orders, organized as two basic official guilds, maybe with a couple of staff members working with each side. The generals are basically running the chess game portion of the world. Then, there could be an R&D portion of the games. The humans develop new weapons by researching technology, which allows new weapons physics (moving from traditional guns to plasma), better power production, faster spacecraft, stronger armor, and decreasing the weight of older technologies to let the foot solders carry more, or reduce the size of the gun by being able to using smaller parts, which allows the soldier to move quicker. On the other side, aliens use genetic research to enhance the creatures they put in the field. Now to do something this strategic, some servers might run only at certain times of the day (6-8), so that people that only want to play an hour or two can play, and don't feel like they are missing time they should be in the game.

  108. Some DS Adventure Games by jclast · · Score: 1

    I don't have a DS yet, but there are some adventure-esque titles out for it.

    Another - this (along with Polarium) is why I want a DS
    Phoenix Wright: Ace Attorney - lawyer sim / adventure
    Sprung - dating sim / adventure

    I'm not sure how much adventure is mixed with the sim, but I think the first 2 look interesting.

    --
    e2 | LJ
  109. QuakeR by DennisInDallas · · Score: 1

    C.O.s with hats like the GenerMills logo guy would walk by like shooting gallery ducks for the blood thirsty baptists the mow 'em down with cornacopia of weapons

  110. Middle East: A Walkthrough by DanTheLewis · · Score: 1
    Great advances in complex immersion environments permit you to join in the beta: Middle East VR: Insurgency Morning.

    Installation: To play Middle East, you will need to register online at www.goarmy.com or by phone at 1-800-USA-ARMY. While you're signing up, why not watch some videos?

    Tutorial: All in-game. Just follow instructions and you'll be fine.

    Monthly Fee: None. You get paid to play! Based on rank. Bonuses for exceptional skill.

    Gameplay Tips: When an insurgent pops up, make sure to shoot him. Be careful not to shoot the woman with the groceries, the kid with the ball, or the police officer. Telling apart civilians from insurgents can be complicated and difficult, so make sure you have a quiet place where you can sort them out.

    --

    Q: What did the comedian say to the crowd?
    A: If I knew, this joke would be funny.
  111. Re:Descent - not the first by Anonymous Coward · · Score: 0

    Wolf3d was not truly 3D, but only felt like 3d.. well, sorta. The same is true for Wolf3d II (Spear of Destiny) which was just a map/model/weapons update for the Wolf3d engine. Remember there was no up/down? No stairs, only the elevator at the end of the level that just switched maps? Actually, if you look at the map files for Wolf3d and SOD, (and ROTT if you remember that one!) its just a topview bitmap, no Y-space.
    The next iD big-title was Doom (and subsequently Doom II based on the same engine again), but it was much closer to true 3D.. However, it was only a hack of 3D as you couldn't look up/down and couldn't have space above a space.. Imagine a long hallway, then on another elevation a hallway couldn't CROSS the first hallway; this was routine in Descent as well as Quake. I don't recall Ultima Underworld so well, but i suspect it may have been like Doom?

    The moral of the story is that its all digital trickery; Why do we call a game "3D" even when we know we're looking at a flat monitor screen? Games presently, at least FPS, do a great job of presenting 3D space, but its no different from watching a movie... and we don't call those 3D (unless its a gimmick). Aside from the technical features I say that wolf3d is just as '3d' as any present FPS; just with your head in a brace and dead guys seem to always be oriented on the floor in the same direction. How passé.

  112. They're working on it by joggle · · Score: 1
    I want to see truly, totally deformable environments in an RTS.

    Hardware-accelerated physics is in the works.

  113. Re:Descent - not the first by chelecossais · · Score: 0

    Wolfenstein 3d, Spear of Destiny, Rott(yes it was great) , Duke3d - these were known as 2.5d engines.
    As you point out - these were 2d maps extruded out on the Y-axis - and filled in with wall textures.
    Duke3d had a trick that allowed you to simulate a table (ie : an "above" and a "below")with sprites. and it could even handle "above" and "below" rooms - though that was pretty tricky.
    However i remember Descent was full-3d - the ships were 3d models. I'm fairly sure the maps were too.