Domain: civ3.com
Stories and comments across the archive that link to civ3.com.
Stories · 4
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Rick Goodman On Building Empires
Thanks to Empires Heaven for their interview with Stainless Steel Studios' head Rick Goodman regarding the PC RTS title Empires: Dawn Of The Modern World. He discusses why the game will become a trilogy by using expansion packs ("One of the compromises I think you make in Civilization 3 is, to cover that [large of a] period of time, you can't cover any one period very in-depth"), and the circumstances that led to his split with Age Of Empires creators Ensemble Studios, which he co-founded ("Ensemble wanted to do their next game in a year, and I told them that I wasn't the kind of guy that could do a game in a year and I should probably go off and take whatever time I needed and let them take the time they needed.") He concludes by discussing the difficulties of development: "One thing you learn [in the industry] that most gamers don't understand: that game development is a series of compromises." -
On Selling Western PC Games In Japan
Thanks to GameSpot for their interview with the Japanese PC game publisher Cyberfront, discussing what it takes for a Western PC game to sell in console-dominated Japan. The company's best-sellers are Civilization III, which boasts "good name recognition", and takes advantage of "the... popular simulation genre" in Japan, and interestingly, SWAT III - apparently, "the tactical shooter struck a chord among this particular group: Japan's model firearm subculture." The company's founders argue that the first-person shooter genre can still be popular in Japan, pointing out that "Medal of Honor for PS2 sold 200,000 copies." However, the PC market is still relatively small, so "...a title that sells 10,000 copies in Japan is considered a hit." -
Warcraft III: Reign of Chaos
Robo writes: "Slashdot was lucky enough to get a beta copy of Blizzard's upcoming Warcraft III: Reign of Chaos. So, CmdrTaco and Hemos locked me up inside a closet and forced me to play for the last week. The beta of Warcraft III is impressive, to say the least. Blizzard is going to outdo themselves again when Warcraft III hits the selves in June 2002. Read on for my review."Warcraft III runs on Windows 95/98/2000/NT and Mac OS. My setup was easy as pie, which was surprising since I run WinXP. And, on a side note, I was running it on a LCD screen and had no problem. Blizzard has an effective video setup that allows you to customize the game to match your hardware by changing the resolution, model detail, animation quality, texture quality, particles, and lights. This is especially helpful if you're running on an older machine and still want your game to run fast. The sound setup even allows you to have Dolby Surround!
I'm always disappointed that Blizzard's betas only let you play multiplayer, but that's life. In multiplayer mode, I found my abilities only let me get about 30 minutes into the game before I was demolished by the hard-core players. Maybe it was me, but Warcraft III seemed to have a faster pace than the previous two releases. The pace is a double-edged sword, because some players like their video games to be fast paced while others like to take their time. I think Warcraft II is somewhere in between Urban Terror and Civilization III. So, until I can take it low and play in a single player campaign mode, I'm counting the days until Blizzard releases Warcraft III 1.0.
Most important, if you're looking forward to the game, be assured: the gameplay is cool. This time you have a choice between four races: Human, Undead, Orc, or Dark Elf. Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents. Or in my case, getting crushed.
This is where one of my favorite features comes into play. When enemies are attacking you (or your allies), the map flashes, letting you know that there is a throwdown and you should send in backup. Features I'm looking forward to in the upcoming release include: LAN games (five laptops, five six-packs, you know the drill), the single-player campaign, map editors, and polished cinematics. I realize that cinematics may not really be a game feature, but I can down a tub of popcorn when I'm watching Blizzard's cinematics, they're just that cool.
Warcraft III gives new meaning to strategy RPGs. If you like to play pure strategy games where your only goal is to be the last one standing, this game is for you. If you like games where you can take a character, build him up, and watch the character grow over the life of the game, this game is for you. Warcraft III is a successful cross between the two genres. You can build your basic Orc Grunts and go fight the enemy, but you can also build Heroes. Each class has different Heroes with which you can gain experience, attain new levels, and learn new skills. Warcraft III even lets you carry around an inventory!
I think the biggest improvement that Warcraft III has over its predecessors is Blizzard's ever more impressive graphics. With a decent video card, the graphics are crisp and clear. Nowadays, 3D is the name of the game, and Blizzard again comes a step closer to reality with this strategy role-playing game.
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Infogrames Serves Civ3 Fans With Cease and Desist
janolder writes "According to multiple articles on heise online (German only), the leader of an effort to localize Civilization III for Germany, Kai Fiebach, has been slapped with a cease and desist letter, including $500 lawyer bill from Infogrames Germany. A grassroots effort to help Kai and tell Infogrames off is forming." "Background: Most European versions of Civ3 are late. With a slated release for March 2002, Kai and a group of Civ3 fans decided to translate portions of Civ3 to German and to make the result available as a set of files to be applied to the US on time for Christmas. Kai informed Infogrames of his effort and even offered to join forces with their localization team if only the game would be released sooner. Sadly, Infogrames reacted by sending Kai a cease and desist letter, alleging copyright infringement. The home page of the translation effort has already been taken down.The reason for Infogrames' reaction seems to be that Infogrames Germany doesn't make a single penny on the US version of the game sold through Amazon Germany and other vendors."