Slashdot Mirror


Warcraft III: Reign of Chaos

Robo writes: "Slashdot was lucky enough to get a beta copy of Blizzard's upcoming Warcraft III: Reign of Chaos. So, CmdrTaco and Hemos locked me up inside a closet and forced me to play for the last week. The beta of Warcraft III is impressive, to say the least. Blizzard is going to outdo themselves again when Warcraft III hits the selves in June 2002. Read on for my review."

Warcraft III runs on Windows 95/98/2000/NT and Mac OS. My setup was easy as pie, which was surprising since I run WinXP. And, on a side note, I was running it on a LCD screen and had no problem. Blizzard has an effective video setup that allows you to customize the game to match your hardware by changing the resolution, model detail, animation quality, texture quality, particles, and lights. This is especially helpful if you're running on an older machine and still want your game to run fast. The sound setup even allows you to have Dolby Surround!

I'm always disappointed that Blizzard's betas only let you play multiplayer, but that's life. In multiplayer mode, I found my abilities only let me get about 30 minutes into the game before I was demolished by the hard-core players. Maybe it was me, but Warcraft III seemed to have a faster pace than the previous two releases. The pace is a double-edged sword, because some players like their video games to be fast paced while others like to take their time. I think Warcraft II is somewhere in between Urban Terror and Civilization III. So, until I can take it low and play in a single player campaign mode, I'm counting the days until Blizzard releases Warcraft III 1.0.

Most important, if you're looking forward to the game, be assured: the gameplay is cool. This time you have a choice between four races: Human, Undead, Orc, or Dark Elf. Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents. Or in my case, getting crushed.

This is where one of my favorite features comes into play. When enemies are attacking you (or your allies), the map flashes, letting you know that there is a throwdown and you should send in backup. Features I'm looking forward to in the upcoming release include: LAN games (five laptops, five six-packs, you know the drill), the single-player campaign, map editors, and polished cinematics. I realize that cinematics may not really be a game feature, but I can down a tub of popcorn when I'm watching Blizzard's cinematics, they're just that cool.

Warcraft III gives new meaning to strategy RPGs. If you like to play pure strategy games where your only goal is to be the last one standing, this game is for you. If you like games where you can take a character, build him up, and watch the character grow over the life of the game, this game is for you. Warcraft III is a successful cross between the two genres. You can build your basic Orc Grunts and go fight the enemy, but you can also build Heroes. Each class has different Heroes with which you can gain experience, attain new levels, and learn new skills. Warcraft III even lets you carry around an inventory!

I think the biggest improvement that Warcraft III has over its predecessors is Blizzard's ever more impressive graphics. With a decent video card, the graphics are crisp and clear. Nowadays, 3D is the name of the game, and Blizzard again comes a step closer to reality with this strategy role-playing game.

467 comments

  1. If i install it at home, by Anonymous Coward · · Score: 0

    will Blizzard sue me?

  2. Hello? by Anonymous Coward · · Score: 4, Insightful

    Did we already forget?

    I mean really.

    1. Re:Hello? by ackthpt · · Score: 3, Interesting
      This is the classic slashdot paradox.

      Like MPAA bad! - New Bladerunner DVD good!

      This is Slashdot, the great virtual melting pot of opinion, don't expect it to make sense.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Hello? by PugMajere · · Score: 1

      I was thinking the same thing.

      Does Slashdot have any idea how hypocritical they look right now?

    3. Re:Hello? by ViceClown · · Score: 2, Offtopic

      I think this was more an issue with Blizzard's parent company. I don't think if, given the choice, Blizzard would have shut down bnetd.

      --
      Have a Happy.
    4. Re:Hello? by Anonymous Coward · · Score: 1, Interesting

      Look at the previous blizzard stories. Slashdot editors didn't really express any strong opinion about the case. As for the readers who post the comments ... do you really except 300,000 people to have the same opinion about a game

    5. Re:Hello? by Captain+Pedantic · · Score: 1

      As long as enough people buy subscribtions, I don't think they care.

      --

      None are more hopelessly enslaved than those who falsely believe they are free. Johann Wolfgang von Goethe.
    6. Re:Hello? by QuantumG · · Score: 2, Interesting

      Do you have anything to back up this opinion or do you just not like Vivendi Universal Publishing cause they're french?

      --
      How we know is more important than what we know.
    7. Re:Hello? by TheGreenLantern · · Score: 5, Informative

      "Slashdot" doesn't look hypocritical at all. Slashdot mearly posted a few articles (which were user submitted, BTW) about the Blizzard v. bnetd topic. I don't believe they took a side in the issue one way or another. Now they choose to post their review about Warcraft 3.

      It's up to you to decide whether you're still going to support Blizzard or not.

      --

      It hurts when I pee.
    8. Re:Hello? by silkySlim · · Score: 1

      What? How could it be hypocritical? Just because Slashdot posted a story about the Blizzard/bnet debacle, doesn't mean Slashdot has an opinion on the issue. I don't recall a story that stated "Slashdot will boycott Blizzard".

    9. Re:Hello? by joshsisk · · Score: 1

      While I agree that it's hypocritical of the _same_ authors/editors to on one hand bash a companies practices, then hype their product, but why does everyone on Slashdot have to agree? There are what, two dozen authors? 500,000 readers?

      With those numbers, a consensus seems unlikely.

    10. Re:Hello? by casio282 · · Score: 3, Interesting

      While I'll admit that the review reads much like the marketing copy they call game journalism these days, I have to disagree with your (terse) assertion that one can't both be quite thrilled with a game and be less than thrilled with said game publisher's corporate policy.

      I'd reckon that were one of the Bnetd developers to get a beta (not so hard to imagine, come to think of it), and review it, it would be just as positive -- the guys really have to love the game francise to invest their time and energy in it as they have.

      Besides, love the game but hate the seller? There's an age-old (well, at least as old as Cat-Fur and Ascii Express) answer to that one...

      t.

      --

      :wq
    11. Re:Hello? by geekoid · · Score: 4, Funny

      oh no you don't! its slashdots responsability to tell me what to think! If they post a story submitted by a user, then they need to put all the company behind that opinion!
      Do you think I would tell people I use Linux if it wasn't leet?

      sorry, sometimes I crack myself up;)

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:Hello? by Accipiter · · Score: 5, Informative

      That's a bunch of shit.

      Slashdot has posted quite a few articles about the evils of the DMCA. Since Slashdot has stated many times in the past that they believe the DMCA to be bad, that means they have taken an active position against the DMCA, as well as companies that use it to bully people into doing what they want.

      And guess what Blizzard used to shut down bnetd? That's right! The good 'ol DMCA.

      --

      -- Give him Head? Be a Beacon?
      (If you can't figure out how to E-Mail me, Don't. :P)

    13. Re:Hello? by Eccles · · Score: 1

      ...or do you just not like Vivendi Universal Publishing cause they're french?

      Isn't that reason enough?

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    14. Re:Hello? by Anonymous Coward · · Score: 0

      Yeah, it's not like Vivendi have a HISTORY of rediculous business decisions.

      Look how they raped Sierra/Dynamix ala Tribes 2

    15. Re:Hello? by Anonymous Coward · · Score: 0
      Blizzard Entertainment, a division of Vivendi Universal Games, Inc.
      Isn't Vivendi Universal the same company that wants to put copy perversion on all of the (pseudo-)CDs it makes?

      The one that initially refused to settle with MP3.com -- then bought out MP3.com (after which the deal reportedly got worse for independent artists)?

      I bought the WarCraft Battle Chest, StarCraft, and the StarCraft Expansion Pack. I'd like to buy WarCraft III. But I'm not so sure that it would be in my interest to spend more money on Vivendi Universal anything.

    16. Re:Hello? by Rakarra · · Score: 3, Insightful
      Slashdot has posted quite [slashdot.org] a [slashdot.org] few [slashdot.org] articles [slashdot.org] about the evils of the DMCA.

      Don't you think it's possible that not all of the slashdot editors will agree on every single topic? One editor might post a story that another editor could completely disagree about. They're not all mindless automatons controlled by a hive-brain.

    17. Re:Hello? by Rakarra · · Score: 1
      Do you have anything to back up this opinion or do you just not like Vivendi Universal Publishing cause they're french?

      Could it be because Vivendi/Universal has a long history of anti-consumer tactics?

    18. Re:Hello? by TheOnlyCoolTim · · Score: 4, Interesting

      I am leaning toward the idea that it is more Vivendi than Blizzard.

      Blizzard has recently been practicing the "good fight" by using technological rather than legal means to try and slow down the crackers. One of their patches took a week to crack, and another one took only a day but it was rather funny since the game found out if you were playing a cracked version and generated invincible hostile monsters in your base.

      I also don't think Blizzard would have been just so plain inept in their action if it was their own. Vivendi managed to legally attack all the wrong people while missing the Warforge team that actually made the Warcraft III beta playable. Eventually it seems that someone from Blizzard came to IRC and talked to the leader in a civilized and normal fashion. I don't think the details of this conversation ever came out but it is the opinion of some that they came to some sort of private agreement, which certainly seems possible.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
  3. Dub Dub? by lamz · · Score: 1

    I can't wait to re-visit my little Orc buddies. I'm not even sick of StarCraft yet!

    --

    Mike van Lammeren
    It will challenge your head, your brain, and your mind.

    1. Re:Dub Dub? by Anonymous Coward · · Score: 0

      Sick of *StarCraft*?

      After the bnetd debacle, you aren't sick of *Blizzard*?

    2. Re:Dub Dub? by NDPTAL85 · · Score: 2

      Sorry, Blizzard's video games are so damn good I'm willing to overlook that bnetd issue.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
  4. Is there a Rogue-like version? by ackthpt · · Score: 5, Funny
    Imagine you are faced with:

    @@@@
    @@@@
    @@@@

    All armed with ) and wearing ]

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Is there a Rogue-like version? by RunzWithScissors · · Score: 1

      It's all good, I have my f and at least there are no ^ to trip me up. Rogues RULE! Great post, it made me laugh. -Runz

    2. Re:Is there a Rogue-like version? by RunzWithScissors · · Score: 0, Flamebait

      So, then I should endeavor to be like you? Oh, wait you said LESS gay.

      I can also stoop to insulting someone personally rather than simply disagreeing with their opinion.

    3. Re:Is there a Rogue-like version? by Eccles · · Score: 1

      Hah! I'll just genocide "@"s! That'll fix 'em...

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    4. Re:Is there a Rogue-like version? by Anonymous Coward · · Score: 0

      Wearing mimics?

    5. Re:Is there a Rogue-like version? by Prior+Restraint · · Score: 1

      Eccles: killed by a scroll of genocide.

    6. Re:Is there a Rogue-like version? by Anonymous Coward · · Score: 0

      That wasn't an insult fucktard, that was "I know you are, but what am I." Weak.

  5. Between urban terror? by eastshores · · Score: 1

    How is this game at all like urbanterror? An RTS compared to a FPS? Im not sure I understand. Could just be me :)

    1. Re:Between urban terror? by Anonymous Coward · · Score: 0

      I'm pretty sure he's talking about the pace of the game. UT is well, fast paced, where Civ III is slow.

  6. locked me up inside a closet by Anonymous Coward · · Score: 0, Troll

    Not a bad idea, assuming they never let you out again.

  7. It's really hard to build massive army in W3 by iamr00t · · Score: 1

    That's how it was designed (the Upkeep).
    Prepare to be crushed by mighty intelligence of RTS and Blizzard fans :)

  8. RTS is dead by FortKnox · · Score: 4, Interesting

    Most important, if you're looking forward to the game, be assured: the gameplay is cool. This time you have a choice between four races: Human, Undead, Orc, or Dark Elf. Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents. Or in my case, getting crushed.

    RTS is dead. Its all about who's the 1337 D00D that can build up his army faster and rush the enemy. Adding 3D and new races isn't helping. You need to force strategy on the opponent. Games like Conquest:Frontier Wars is a game thatforces stratgy on the player, and removes the micromanagement. That needs to be done to bring RTS back to life.

    I'm afraid WarCraft3 is nothing more than an upgrade of Warcraft2. Sure, its pretty, and will entertain for about a week, but it'll all come down to who can rush faster.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:RTS is dead by Anonymous Coward · · Score: 1, Insightful

      Kohan already does this (and, better than that, it does it under Linux as well as Windows). Company-level management, an economy that isn't based on 'search and gather', and mondo-fun game play.

    2. Re:RTS is dead by eru · · Score: 1

      RTS is dead. Its all about who's the 1337 D00D that can build up his army faster and rush the enemy. Adding 3D and new races isn't helping. You need to force strategy on the opponent. Games like Conquest:Frontier Wars [ubi.com] is a game thatforces stratgy on the player, and removes the micromanagement. That needs to be done to bring RTS back to life.

      One of the reasons I liked Myth so much was its pure strategy approach to RTS. Out of all the RTS games I've purchased over the years, it's the only one I still enjoy playing. Too bad Tetsuo, er, Microsoft absorbed Bungie...

    3. Re:RTS is dead by Nadir · · Score: 1

      Not only is RTS dead, but most genres are. We're getting 3D-accelerated versions of the same old things we used to play years ago.
      The gaming industry just doesn't like taking risks: it costs too much to produce a game.

      --
      --
      The world is divided in two categories:
      those with a loaded gun and those who dig. You dig.
    4. Re:RTS is dead by Neil+Watson · · Score: 1
      You are so right. RTS gets boring fast. You spend %80 your time gathering resources and only %20 in real action. Even when the action is on, you spend alot of time trying to control units that do silly things. (ie wandering in the wrong direction, attacking something it has no chance of surviving etc...)

      I still think turn based games offer better stratagey.

    5. Re:RTS is dead by Anonymous Coward · · Score: 0

      Only on the lower levels of play do people claim that RTS gaming is a rush fest. Once you are able to get past the newbie level of fast attacking. Rushes can be defeated easily without having to rush yourself. People like you make me sick when you claim these absurd things that look idiotic to enlightened people.

    6. Re:RTS is dead by joshsisk · · Score: 1

      No risks, no innovation at all, huh? Games like Black & White & the Sims have been around for years, huh? I mean, aspects of them have been around, but those games took a very different approach to the god game. Other innovative things recently include Neverwinter Nights, the Tony Hawk games... Probably others that I forget. Hell, Freedom Force is the first superhero rpg I know of, though I guess RPGs are an established game genre.

      Anyway, of COURSE we are getting newer and newer versions of the same games - because the technology gets better every year. It's the same reason we get similarly plotted big budget special effects movies year after year - the effects keep getting better. Once 3D technology plateaus, or at least gets to the point where it's as good as the naked eye can perceive, then they will stop rehashing the same games (to an extent).

      Another reason, though, is people _want_ to play games of they type they are used to, and like. For example : FPS games. I buy a FPS about once every two months. Given my schedule, it takes that long to play through. Even though the games are pretty similar, I like to play through them, just like I like to watch movies that are ostensibly pretty similar. It's entertainment, and I happen to like playing FPS' for entertainment.

    7. Re:RTS is dead by redink1 · · Score: 5, Insightful
      ... which just goes to show that this preview is horrible. Playing for a week, and thats enough playtime? I think not.

      The races do matter, and have enourmous differences. Undead have pretty easy expansion (without requiring a town hall). Sure, you can rush with all races, but if you get past the rushing stage with a counter-rush, then the strategy comes into play.

      If it is purely rushing out quick units, then I definatly should've won some games. In one game, I maxed out the food supply with huntresses. And I got killed by a small human army, thanks to stupid blizzard spells and the like. The focus is on micromanagement more than ever, not rushing.

      And by your reasoning, isn't FPS dead as well? Quake 3 is merely an upgrade of Quake 2. Its all about the 1337 D00D who memorizes item placement and map layout, right?

    8. Re:RTS is dead by Hitokage_Nishino · · Score: 4, Informative

      You need to stop playing Blizzard games if you want evolution in RTS gaming.

      Instead, try out Kohan: Ahriman's Gift. This RTS removes nearly ALL micromanagement and focuses gameplay on strategic buildup and battlefield.

      Or even Warlords: Battlecry 2, which handily beats WC3 at its own game... and also removes a lot of micromanagement, and brings along better RPG elements.

    9. Re:RTS is dead by Anonymous Coward · · Score: 0

      Durinal sends word.

      He hates that little bitch AI from Halo and he's going to reach inside her mind a skull fuck her.

    10. Re:RTS is dead by FortKnox · · Score: 3, Insightful

      The focus is on micromanagement more than ever, not rushing.

      That's just as bad. Micromanagement means the person that knows the hotkeys better, and is quicker with the mouse wins. That isn't strategy.

      And by your reasoning, isn't FPS dead as well? Quake 3 is merely an upgrade of Quake 2. Its all about the 1337 D00D who memorizes item placement and map layout, right?

      I haven't played Quake since Quake1. I play games like Halflife mod Day of Defeat (and Halflife itself), and System Shock2, Thief, and Deus Ex. There are innovations in FPS.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    11. Re:RTS is dead by qshapadooy · · Score: 1

      : Hell, Freedom Force is the first superhero rpg I know of, though I guess RPGs are an established game genre.

      Have you all forgotten the Superhero League of Hoboken?

    12. Re:RTS is dead by jaoswald · · Score: 2

      I believe you mean Myth's pure "tactical" approach, not strategy. Strategy is a broader concept, including logistics and political considerations. Tactics are the actions taken by fighting units in battle to gain advantage.

    13. Re:RTS is dead by FortKnox · · Score: 1

      LMAO!

      What a great game that was!

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    14. Re:RTS is dead by Boronx · · Score: 1

      Couple of good rts games that involve strategy: Sid Meiers Civil War series: No Resources, Try to maintain your battle lines, flank and surprise your enemies, and not get flanked. Myth Small Unit tactics, no resources, all action all the time. (Dwarven Grenadiers!) Europa Universalis Grand Strategy, more of a turn based game on a clock than real time, actual economy instead of resource gathering, etc.

    15. Re:RTS is dead by RunzWithScissors · · Score: 1

      I disagree. Grunt rushing is a valid strategy, look at the Ruso-Japanese war and WWII for examples in practice.

      It is up to the recipient of the grunt rush to develop units, tech, and buildings, in such a way that they can defend against the grunt rush. The key to grunt rushers is that they spend all their resources making grunts, so if you can stave off their rush, and develop technically, you will win the campaign. The grunt rusher will handicap themselves for the rest of the game by allocating all their resources to the original army.

      I also disagree on the point of having different races is a waste of time. We saw in Blizzards Starcraft that different races are set up to have different strengths/weaknesses which influences the strategy of the players. Both offensively and defensively. In addition, once a player discovers an opponents race, they can cater their strategy appropriately. With expansion packs and patches, Starcraft was able to maintain a mostly level playing field among the different races' units.

      Personally I'm looking forward to the new hero capability refered to in the review. Should be an interesting feature to add into the Warcraft mix.

      -Runz

    16. Re:RTS is dead by Phocker_ · · Score: 1

      Actually I recieved a beta-disc from blizzard and after two months of play it doesn't come down to who can rush faster
      The way the game is set up it's almost impossible to do an early game rush..I tend not to attack until I hit the unit cap (90 units) The game is very different from warcraft 2...but you've already made up your mind..

    17. Re:RTS is dead by joshsisk · · Score: 1

      Oh yeah! Wow, old school...

    18. Re:RTS is dead by SurfTheWorld · · Score: 0, Troll

      Yup. Totally Dead. That's right I said it. This game was an exercise in disappointment for me. I obtained a copy of the beta, loaded it up, and went to work.

      So what's different? 4 races. Big whoop. So they expanded the matrix they wrote an engine against to have 4 columns instead of 2. The friggin engine is the same.

      I was hoping that the game engine would employ a combination of RTS, RPG, and FPS giving the player the ability to both strategize unit development, role play a hero as he fights against the enemy, and select where your hero would attack the enemy.

      It appears as tho Blizzard did a damn good job repackaging an engine they developed 4-5 years ago when they put out WarCraft II. In fact, I'd argue that it was probably the same damn engine they used for StarCraft. Consider the parallels:

      1.) You choose a race in both.
      2.) There are 3 resources in WC and 2 resources in SC.
      3.) Different buildings allow for different units to be developed in both.
      4.) Research and improvement in buildings allow for more advanced units in both.
      5.) Units are specialized in both. Some can only attack air, some only ground.
      6.) Conclusion of a multiplayer game is based upon destruction of the enemy or a capture the flag scenario in both.

      What's different about WC3?
      1.) Better eye candy
      2.) The heros.

      AND THAT'S IT. I'm tellin ya - if Blizzard was smart they wrote this engine 4-5 years ago and have used it in 3 games now. Either their programmers are damn good at writing a meta engine , or the creative execs at Blizzard plain old SUCK.

      I was heavily disappointed by this game, especially given the long (3 years?) lead-up type and hype by Blizzard. They otta just can it in my opinion.

      EA killed UO2 which had lots of potential...

      Just my opinion (WARCRAFT3 SUCKS!)

      --
      Do it for da shorties
    19. Re:RTS is dead by BadmanX · · Score: 2

      Games like Black & White & the Sims have been around for years, huh?

      The argument could be made that Black & White is merely a combination of Populous and Creatures, and the Sims is just a newer version of Little Computer People.

      The truth is that a good game is more in the execution than in the idea. There have been many hokey, tired ideas that became good games because the games were made well. There have been many games with superb, avant-garde ideas that made very poor games. Ocasionally somebody will break through and make something really new, but the fact that that's rare doesn't mean that every game that DOESN'T do that is worthless.

    20. Re:RTS is dead by SuiteSisterMary · · Score: 4, Insightful

      Grunt rush? China. What people don't seem to understand is that in combat, the definition of 'fair' is 'anything your opponent cannot stop you from doing.' Is offshore bombardment, stealth technology, and not even bothering to send in actual ground troops until it's time to mop up 'fair' to Iraq of Afghanistan? Of course. Why? It works. If an opponent 'rushes' you and you cannot stop it because the game has an imbalance issue, fine. That's a problem. If an opponent' rushes' you and you cannot stop it because you're too busy building the perfect economy, then you lost of your own accord.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    21. Re:RTS is dead by eru · · Score: 1

      Okay, got it. My use of strategems in Myth is tactics. Thanks!

    22. Re:RTS is dead by Sparr0 · · Score: 1

      Some games (AOE2 or Empire Earth, forgot which, for one) actually keep track of how fast a player reacts and gives commands and show it on the scoreboard.

    23. Re:RTS is dead by Verteiron · · Score: 1

      Find a copy of Sacrifice (should be easy to find in the bargain bins at Best Buy) and buy it. Play it, and find out that RTS may not be as dead as you think. Unfortunately, the dismal failure of Sacrifice (which is a fantastic game) pretty much proved that Joe Gamer doesn't want RTS, he wants build/rush games.

      --
      End of lesson. You may press the button.
    24. Re:RTS is dead by niall111 · · Score: 1

      That would be empire earth. most promising RTS game of all time, that was killed by Sierra dickiness.

    25. Re:RTS is dead by prizog · · Score: 4, Insightful

      In simpler terms, Sun Tzu wrote:
      "Thus, what is of supreme importance in war is to attack the enemy's strategy."

      (Oh, now I remember where I first saw this...)

    26. Re:RTS is dead by Akumapwr · · Score: 1

      Wrong, the entire RTS system these days is based on how fast you react to your opponent. There is a certain chemistry behind Blizzards games. The form of "Rock" "Paper" "Scissors". The idea of strategy for Blizzard is how you react to your opponent. People who were God at War2 or Starcraft know this very well. They weren't ultra-fast macroing or micro managing Gods. They were smart but fast at implementing their strategy to defeat your strategy. If you get rushed and die, that's your fault. You're just a plain ole newbie. Get a clue.

  9. Strategy by poptix_work · · Score: 1

    I've been playing WC3 beta for a little over a week, what race you're playing as *definitely* has a bearing on how you do at what point in a game, the Night Elfs don't have a good late game for example, but the Humans have a good mid-late game. Different races are able to harvest resources faster or have cheaper units. Maybe this is why he got "crushed" =)

    --
    Just because you disagree doesn't make it offtopic or flamebait.
  10. The real question, Linux port via Transgaming? by HanzoSan · · Score: 0, Troll



    How about we set up a petition, Because i refuse to use XP. XP is so insecure that a day ago I found a way to break into almost any XP box with certain features turned on.

    What I want is for Blizzard to work with transgaming for a port.

    --
    If you use Linux, please help development of Autopac
    1. Re:The real question, Linux port via Transgaming? by Anonymous Coward · · Score: 0
      didn't you just say yesterday that petitions don't work?

      that aside, it's a hopeless exercise anyways. there is no market for linux games.

      you can't just say "i want this" and expect to get your way.

    2. Re:The real question, Linux port via Transgaming? by Chicane-UK · · Score: 2, Insightful

      I dont think this 'Windows XP' is so insecure is really a valid statement these days.. dont get me wrong, as much as I love Linux, but a default (or even minimal) install of a common Linux distro like Red Hat needs to have around 20+ packages download to make it secure.. otherwise you are just as vulnerable. And these are, as you say, default features.

      Again.. dont get me wrong.. I like Linux a lot, and have always argued against Windows, but the 'this is more secure than that' argument doesnt really hold too much water IMHO.

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    3. Re:The real question, Linux port via Transgaming? by Anonymous Coward · · Score: 0

      Hold on. Got to find something first.... ah found it. *puts on asbestos suit*

      Use Windows 2000.

      *runs*

    4. Re:The real question, Linux port via Transgaming? by Anonymous Coward · · Score: 1, Funny
      Strengths
      • Encourages Linux development
      • Confuses/diverts from the issue

      Weaknesses

      • XP claim adequately vague, but too over the top

      For the troll, I will give you a 3.

    5. Re:The real question, Linux port via Transgaming? by Anonymous Coward · · Score: 0

      Yep, it's a known issue. FTP turned on with blank Administrator password is remotely exploitable.

      Hey, guess what? I just found a way to break into any Unix (ahem, POSIX compliant) box with certain features turned on!

      Of course, you could boot the machine from a boot floppy and run a cracker on the password file. But that would be too easy. And Windows XP supports encrypted filesystems, by the way.

      Maybe you should give us some more detail.
      (Or maybe you're lying!)

    6. Re:The real question, Linux port via Transgaming? by HanzoSan · · Score: 2

      Because if i wanted the windows using script kiddies here to write new winnuke apps and hack everyone usingg XP and ME, I'd tell the exploit

      But i dont, because 1 its most likely against DMCA, and 2, if i did tell everyone here, hows it going to benifit anyone but script kiddies?

      I'll tell you one thing, you can hack them via universal plug and play, you can hack them via internet explorer, you can hack them via MSN, Outlook, Microsoft word,

      Security? Every single program just able has a backdoor exploit which lets you break into their m achine from the net, or lets you destroy their machine by running certain files or overwriting certain files, not to mention you can use buffer overflows to crash their box.

      --
      If you use Linux, please help development of Autopac
  11. Before anyone starts by Lord+Omlette · · Score: 2, Insightful

    about Blizzard being the bad guy because they shut down bnetd, YES, it is possible to hate the messenger but enjoy the message.

    Just like Louis Farrakhan [sp] and the million man march,

    just like the MPAA and LOTR or the Matrix or Tron or SW or whatever,

    just like the RIAA and [your favorite band here],

    it's perfectly possible and not hypocritical to hate Blizzard and want to fuck them five ways from Friday and still enjoy Warcraft III.

    --
    [o]_O
    1. Re:Before anyone starts by Accipiter · · Score: 5, Insightful

      Bah on you.

      If you went to a restaurant where the waiter slapped you really hard every time you walked in, would you keep going there just because the soup is good?

      it's perfectly possible and not hypocritical to hate Blizzard and want to fuck them five ways from Friday and still enjoy Warcraft III.

      Bullshit. If you don't agree with what a company does, you don't use their software. If you do, you're a hypocrite. It's as simple as that. Hence, that is why I no longer use Windows. I got sick of Microsoft's bullshit (and Windows bullshit too), so I did something about it. (I'm not one to drag Microsoft into every argument, but this one is appropriate. I'm not pandering to Slashdot by saying this, I'm simply stating truth.)

      I'm not one of the whiners that whines and complains about how horrible something is, but still continue to use it. That, my friend, is hypocrisy.

      --

      -- Give him Head? Be a Beacon?
      (If you can't figure out how to E-Mail me, Don't. :P)

    2. Re:Before anyone starts by xcomputer_man · · Score: 1

      Hate the messenger but enjoy the message?

      When you go out to buy a copy of this game, you pay money for it. Guess where that money goes? That's right, Blizzard's pocket. You are funding Blizzard. If doing that does not support Blizzard, I don't know what does.

      When trolls accuse Linux people of being hypocritical, it's stuff like this that actually gives them proof. It's always a good thing to live by principle. You won't die tomorrow if you don't buy a Blizzard game, will you?

      --

    3. Re:Before anyone starts by tarkin · · Score: 1

      I was really surprised that this line wasn't in your post :
      YES, it is possible to hate the messenger but enjoy the message

      just like Microsoft and [decent MS products here]

      I leave it up to Slashdot to determine what those products could be, if there is such a product ;-)

      --
      blaah !
    4. Re:Before anyone starts by MindStalker · · Score: 1

      If the food is worth getting slapped, sure, its all about weighing the cost benifit. Blizzard bas pretty much laid off on bnet, realizing they can't control them now they are going for tech solutions which is more them just having lotsa fun seeing if they can win one over on the hackers, though most likly not.

    5. Re:Before anyone starts by sharkey · · Score: 2

      about Blizzard being the bad guy because they shut down bnetd, YES, it is possible to hate the messenger but enjoy the message.

      In this instance, Slashdot, specifically timothy, is the messenger, and Blizzard is the message.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    6. Re:Before anyone starts by first+axiom · · Score: 2, Insightful

      Blizzard can afford the lawsuits necessary to shut down bnetd because of rave reviews like this one encouraging people to give money to Blizzard.

      The MPAA & RIAA can afford to buy legislation like the DMCA and the SSSCA/CBDTPA because of people buying their movies/albums.

      When cash (not votes) is the currency that buys legislation, and cash (not justice) is what drives the legal system, you need to vote with your wallets.

      Of course you can enjoy the message and hate the messenger. But paying the messenger his liveliehood because of the message really contradicts any moral stance you might take.

    7. Re:Before anyone starts by Restil · · Score: 1, Flamebait

      Of course its POSSIBLE. The average person doesn't HAVE to take a side. But this is slashdot. They've chosen to be biased. And that's ok. They favor linux and despise microsoft in all cases. So they have no reason to not support or denounce Blizzard based on that company's practices.

      But for crying out loud, if you choose to take a side, STICK WITH IT. If you complain about the actions that Blizzard takes against innocent programmers, then you need to stand up for your claims by not purchasing, not playing, and not supporting their products, even if, and ESPECIALLY if, you enjoy them. Anyone who plays this game, or any other Blizzard game, loses their ability to effectively denounce them in the future. You don't want to put money into the pockets of your enemy.

      Blizzard is a business after all. They might be sensitive to the public's opinion, but ultimately the only thing that affects their decision is their revenue stream.

      -Restil

      --
      Play with my webcams and lights here
    8. Re:Before anyone starts by Evro · · Score: 1

      It is possible to enjoy or respect those things, and there is nothing wrong with that. But you don't have to ADVERTISE and SEND MONEY to them. The quality of the game should be irrelevant. The business practices of Blizzard are known to be wrong but Slashdot is expressing support for their product nonetheless. If it were any other company, maybe EA, then the quality of the game may be relevant. But that is not the case.

      Personally, I don't see how Slashdot can ethically do Movie reviews, or even Game reviews anymore, since lots of game companies are backed by Sony or Microsoft or other unethical companies. And this is why I want a refund of my subscription.

      --
      rooooar
    9. Re:Before anyone starts by Eloquence · · Score: 2

      Thank you, Mr. Omlette, for refuting one of the essential myths of libertarianism, namely that the consumer will buy the competitor's product if the producer misbehaves. Of course, libertarians will argue that this just shows that the consumer never really cared about the misbehavior (use of the DMCA to censor speech) in the first place and thus it is correct and desirable if it continues.

    10. Re:Before anyone starts by joshsisk · · Score: 1

      BUY games? What are you talking about? You mean, with money? People PAY for these things?

      Crazy. ;)

    11. Re:Before anyone starts by revscat · · Score: 2

      Of COURSE it's possible. If you have no balls whatsoever.

      Taking a stand is meaningless without taking action. Bitching about Blizzard and then buying their product is about as ball-less as you can get. Placing personal pleasure above ideology is not only wrong, it's abhorant. "Oooh! I hate Blizzard! But LOOK AT THE SHINY NEW TOY!"

      Whatever man. I ain't buying SHIT from Blizzard. See, I believe in acting on my beliefs, not just spouting off shit on /.

    12. Re:Before anyone starts by fwankypoo · · Score: 1

      Hey, didn't you ever see the Soup Nazi episode of Seinfeld?

      --
      The time of day is 29:33.
    13. Re:Before anyone starts by Anonymous Coward · · Score: 0

      This argument is moot: Slashdot didn't pay for this demo, so where's the hypocrisy? If they play their free demo and like the game, they can say so without it being hypocritical. They're reviewing the game, not the company. Had they decided not to review the game on account of who makes it, that would be forcing their bias upon us, now, wouldn't it? The media is only biased when it reports something you don't like, is that it?

    14. Re:Before anyone starts by fireant · · Score: 2
      I see your point. I wouldn't care that the RIAA was screwing the artists, if I didn't like any of the bands with major label contracts. I wouldn't care about the MPAA if they just churned out crap like "Crossroads" (heh, a product of the RIAA and MPAA) and not Moulin Rouge, LotR, or A Beautiful Mind.

      The problem is that we have to give them an incentive to change their behavior. We can't just say, "Well, I wish they wouldn't do that... but I'm going to buy Warcraft 3 anyway." As long as they're raking in the dough, they don't care about a few whiners. They also don't care about a few obnoxious people that aren't going to buy the game anyway.

      What's the solution? Who knows. It would probably take a lot of publicity and a lot of criticism from respected review sites. A few people complaining in the comments section of Slashdot isn't going to cut it.

    15. Re:Before anyone starts by mjh · · Score: 2
      just like Microsoft and [decent MS products here]

      Ok! I admit it. I use MS Money! There I said it. I'm not proud of it. I'd use quicken, if they'd have offered a free evaluation download (they didn't at the time don't know if they do now). I tried using gnucash. It took me about 2 weeks to get the data into gnucash in a sane manner. It took me about 4 hours to get it into MS Money. And maintaining updates from my financial institutions in MS Money was simply an issue of importing a file - a 5 minute process at most. Doing the same thing in gnucash was a 45 minute process at best!

      I hang my head in shame for choosing non-free software (ironically enough called "money"), especially non-free software from the evil empire. But I couldn't find similar, effective software in the free software world.

      Oh, and just so you know, MS Money may have the easy functionality, but of course it wouldn't be a MS product unless it contained some really seriously fscked up bugs. Like in the budget section, if you add a monthly bill or deposit, and then decide that you're going to delete it. Your budget doesn't reflect the change for a couple of months! Which completely screws up any sort of automated tracking. A phone call to MS about this got a "yeah we know about that" but no plans to ever actually fix it. I guess lieing with lions, I should expect to get bit.

      --
      Key to financial independence: Spend less than you earn. Save and invest the difference. Do it for a long time.
    16. Re:Before anyone starts by NanoGator · · Score: 2

      "Whatever man. I ain't buying SHIT from Blizzard. See, I believe in acting on my beliefs, not just spouting off shit on /."

      In other words, you have twisted priorities. 'Im going to punish Blizzard by not buying this game.'

      Which is fine, go do that. I'm not, though. And you better not tell me I'm a bad guy for it . You see, the games industry is about making games better. A company like Blizzard sets out to do a game, and they don't do it until they know it's ready to go. Arguably, Blizzard's games are really high quality.

      It is more important to me that Blizzard continue to keep making games. It's important to me as a game player and important to me as an artist. I don't want to work at a company that says "ooo here's a good game, how can we quickly make a game just like it?"

      So I *am* going to support Blizzard. I don't like what they've done, but the good they have done outweighs it.

      Disagree with me if you like, but don't accuse me of being hypocritical because I'm supporting higher quality standards in the industry.

      It's like the Lord of the Rings example. LOTR is a good movie! We *want* the MPAA to make good movies. If the movies weren't supported, we'd all still be using VHS instead of DVD. Think about that. It's a balance of priorities.

      --
      "Derp de derp."
    17. Re:Before anyone starts by TRACK-YOUR-POSITION · · Score: 1

      On the one hand, you're right. We're all upset that we don't have fair use rights for using Blizzard's products. So what good are fair use rights if we're not using Blizzard's products? It's just cutting off your nose to spite your face. The market place isn't supposed to be our solution for unjust laws, the voting booth is.

      On the other hand, I have to respect people who are willing to put their short term pleasure aside for the sake of their ideals. And of all the high profile DMCA cases I've heard of, Blizzard seems like the one most vulnerable to consumer backlash--they're only selling one product, one video game. You've got hundreds and hundreds of video games this year to choose from, can't you just pick a different one? Heck, there are even many 3d realtime strategy games.

      Personally, I'd encourage anyone who absolutely must have this game to steal it. Steal it even if it's the first game you've ever pirated. The message needs to be "If you use the DMCA to stop us from stealing your stuff, we'll steal your stuff."

    18. Re:Before anyone starts by TRACK-YOUR-POSITION · · Score: 1

      It doesn't refute libertarianism, because the DMCA is an act of government intervention. Libertarians believe the free market has problems mitigating the effects of government intervention, and this illustrates that perfectly.

    19. Re:Before anyone starts by CaptainPhong · · Score: 1

      There should be corrolary to the Hitler/Nazi usenet rule for Slashdot. Anytime someone makes comparisons to Bill Gates or Microsoft the argument would immediately be declared dead and no further discussion would be allowed.

      --
      ... "Give me a woman who loves beer and I will conquer the w
    20. Re:Before anyone starts by Junta · · Score: 2

      Well, there is plenty of hypocrisy here. So what if they play the free demo and tell everyone how great it is? Well this gives Blizzard much more than the price of a copy of the game, they get really good, free publicity, and the word of Slashdot editors endorsing the product may not give them profit immediately, but at release time it may very well influence quite a few buyers to buy the product. While I personally feel that duality about comments is fine, there are plenty of readers with different views, but for the stories themselves to have the dicotomy of "Blizzard is evil, but they are soooo cool" is certainly hypocritical...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    21. Re:Before anyone starts by Pope+Slackman · · Score: 2

      I leave it up to Slashdot to determine what those products could be, if there is such a product ;-)

      Win2k and higher aren't really bad for client
      boxes, as most of the stability and speed
      problems 9x/NT had have been resolved[1].
      Security is still piss-poor by default, but I
      wouldn't say it's any worse (not counting Lookout
      Express, anyways) than say, a default RedHat install[2].

      Visual Studio is also a pretty nifty, if expensive, app,
      especally with add-ons like Visual Perl.

      While I dislike their tactics, ruthlessness,
      and extraordinarily annoying execs,
      to say that MS doesn't currently produce any decent software is, IMO, incorrect.

      C-X C-S
      [1] 2k definately still has annoyances, but formerly common problems like BSODs and hard lockups are pretty rare.
      I've been using 2k (or it's variants) for a year or two now and have only seen like 2 or 3 BSODs, all caused by balky hardware.
      [2] The biggest problem with default linux installs, IMO, is people have a false sense of security ("Oh, it's linux. It's secure.") and don't even bother checking for patches or doing even basic security evaluation...with win, tho, even n00b admins know it's full of holes, and treat it accordingly.

    22. Re:Before anyone starts by Eloquence · · Score: 1

      That's a complete separate discussion because the reaction of people to Blizzard's behavior has nothing to do at all with the question whether Blizzard abused its customers using a government-mandated law. Even in this separate discussion, libertarianism is hopelessly naive, since it rests on the assumption that no new power monopolies (yes, there can be several ones, in different areas -- see Middle Ages) would arise in place of the previously abolished government (whether you call these government or not is, again, irrelevant).

    23. Re:Before anyone starts by autechre · · Score: 1, Offtopic

      It might be just like the RIAA and _your_ favorite band, but almost none of the music that I like comes from a label who has anything to do with the RIAA.

      Of course, I'm not going to say I got here completely on principles. I started using Linux for other reasons, but now I like it so much more than Windows that it's easy to not use Microsoft products. I started listening to independant music because I thought it was better (note: this is an average, on-the-whole measurement; there are plenty of bad indie bands too). Now it's pretty easy for me to take a stand against the RIAA.

      I still do go to a movie every once and a while, but I don't rent or buy them, and I don't watch TV. This is because most visual entertainment these days is not worth the time spent (ie, I could be spending my time playing music, or something else).

      Blah, blah, blah...my point is that you don't have to be this way. You will be able to find lots of independant music that you like. Squaresoft makes great games, and I don't recall them being a force of evil. Yeah, you have to buy the hardware from Sony, but they either make little profit on it or turn a loss. Most /. readers could have a great desktop experience with Mac OS X or Linux. You can see independant films at The Charles (if you live in Baltimore).

      IOW, you might have to give up a few things that are cool, but there are plenty of non-evil alternatives that are just as cool. True, you have to look for them a bit harder since they're not shoved in your face by advertising, but that's part of the reason some of us like them...

      --
      WMBC freeform/independent online radio.
    24. Re:Before anyone starts by ultramk · · Score: 0

      it's perfectly possible and not hypocritical to hate Blizzard and want to fuck them five ways from Friday and still enjoy Warcraft III

      yeah, i had a girlfriend like that...

      had. past-tense.

      mk-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    25. Re:Before anyone starts by Anonymous Coward · · Score: 0

      hey - gnucash is a lot better now. the 1.6 version is still behind ms money in eye candy, but it has plenty of good functionality.

      gnucash does require that the user actually studies the documentation - whereas ms designs most apps without good docs and the user learns how to use it by just trying stuff out.

      just my $.02.

    26. Re:Before anyone starts by Anonymous Coward · · Score: 0

      I don't think there should be any bias in the stories themselves. If there is, then /. is no better than mainstream media sources. To restate what I said before, a biased news site isn't any better just because you agree with their bias.

      If Blizzard, or any other company, does something evil, that is of interest to the demographic of this web site, and it should be reported here, with editors' opinions reserved for the discussion section. A review, however, contains opinion by nature (I note, though, that the headline did not specify that it was a review as it usually does). So perhaps /. should not do reviews, but while they do, I expect them to be honest and not distorted to benefit any agenda.

    27. Re:Before anyone starts by revscat · · Score: 1

      Must... resist... temptation.. to flame...

      You said: "I don't like what they've done, but the good they have done outweighs it."

      What good is that? And what, exactly, is that good outweighing? And on a separate note, do you think being an artist involves creating or consuming?

    28. Re:Before anyone starts by TRACK-YOUR-POSITION · · Score: 1
      You're completely wrong. If Blizzard weren't invoking the four letters of evil "DMCA", but found some other way to stop people from reverse engineering their servers (especially a tech-only solution), I think a lot of people wouldn't be upset at all--they are just trying to stop piracy, after all. Not everyone would be satisfied--but I certainly would.

      Since I have no idea what the heck a "power monopoly" is, I can't make any sense of your next sentence, though I have some vague suspicion it's confusing anarchism with libertarianism, and not using a particularly reasonable form of anarchism at that.

      Your point would make more sense if you were talking about environmental pollution or network effect or other more standard market failures. I'm not a libertarian, I'm just pointing out that this attack on libertarianism is flawed.

      A libertarian is NOT required to believe that the market can correct the errors of the government--if that were their belief, why would they be so upset about government intervention in the first place?

    29. Re:Before anyone starts by mjh · · Score: 2

      It's not the eye candy that I'm worried about. It's the functionality that I'm worried about. It's the ability to add initial datasets and weekly (sometimes daily) updates. It's the ability to use it to track & maintain a budget - i.e. comparing monthly category spending to a preset limit. Of course, in gnucash categories are called accounts.

      I'll check out 1.6. I think I was using 1.4, but I'm not sure anymore. It was about 4 months ago. Thanks for the advice.

      --
      Key to financial independence: Spend less than you earn. Save and invest the difference. Do it for a long time.
    30. Re:Before anyone starts by NanoGator · · Score: 2

      "You said: "I don't like what they've done, but the good they have done outweighs it."

      Thought I answered that, maybe I didn't. They make killer games instead of 'me too' games. In other words, the game market cannot survive if nobody attempts to be the best at what they can do. People are asking me not to buy Blizzard games becaues of BNETD getting shut down. It's sad that it happened, but if I have to choose between that and a supporting a company that makes good games, well I've told you my choice.

      Sorry.

      As for your question about art, I didn't understand what you meant. I do think I haven't been that clear on what I meant, though. I'm a digital artist/animator. Both the game industry and the movie/tv industry value my skills. It's in my best interest that they both do well. The funny thing is that they want to pass the SSSCA which would seriously inhibit my ability to grow my skills that are valued in their world. It's very important to me that they DONT pass that legislation, but it is also important to me that movies like Lord of the Rings get made.

      So what do I do? Boycott the industy, thus hurting my own success. Or do I boycott the industry and maintain my rights. I think there is middle ground.

      Getting back to the topic of this thread, I agree that punishing Blizzard by not buying the game is not the right approach. I think the best thing you can do is flat out express to them what your concerns are. Getting inundated with "I disapprove of your actions..." email is going to do more to get your point across than simply not buying a game. Blizzard has no idea why you're not buying a game, but it does cost them money in order to listen to and respond to your complaint.

      I, for one, don't feel like overreacting.

      --
      "Derp de derp."
    31. Re:Before anyone starts by Eloquence · · Score: 1
      just trying to stop piracy

      Um, so, copyright would still exist in your no-government world? Or are we talking about private enforcers with machine guns?

      A libertarian is NOT required to believe that the market can correct the errors of the government

      That was not the point. The point here is that the market, in many cases, doesn't correct errors at all.

    32. Re:Before anyone starts by Anonymous Coward · · Score: 0

      It seems to me that everyone here is way too quick to react to something that has anything to do with the DMCA -especially if said case had ANYTHING to do with opensource.

      Blizzard had/has every right (even if the damn DMCA didnt exist) to control how THIER product is used. Any non-Blizzard run bnet server could (and most likely would) allow users with no/invalid/shared cdkey. Blizard makes great games. WHY STEAL THEM???

      What would be nice (and I would very much like to see) is Blizzard making thier own "customizable" bnet environments to allow anyone who wants to set up a bnet game with whatever settings they want. That would be great fun.

      .....go ahead flame away.....

  12. still made for the common denominator? by Xzzy · · Score: 3, Interesting

    Blizzard has always been a company that's lagged a bit behind in making use of new computer power, ie they lock you into a specific screen resolution, limit the options for tweaking eye candy, and for a long time would only make games that used sprite animation.

    I always feel cramped playing blizzard games in their enforced low resolutions, to the point where I really don't enjoy playing them. The control panel takes up too much screen space, the buildings are too large, and I end up fighting with the interface when it comes to getting done the things I want done.

    In other words, does anyone know? I notice the faq says they're upping the available resolutions.. but that doesn't say much as you could have 1600x1200 and still have a graphic rendered to take up one third of the screen.

    If the game doesn't provide zooming out and camera rotation, ala Myth, count me out. :p

    1. Re:still made for the common denominator? by jest3r · · Score: 1

      The game supports resolutions that will bring your system to its knees .

      In fact my P3 800mhz with a Matrox G400Max is unplayable at 800x600 when the actions starts to get heavy .. like 3fps.

      You are not locked into anything .. except perhaps purchasing a new computer.

      And yes in the current build you can zoom in and out using the scroll wheel on the mouse.

    2. Re:still made for the common denominator? by afidel · · Score: 1

      War3 is the first true 3D engine from Blizzard, it is also possibly the best engine out right now. Things scale from 640*480 with blocky models and 8bit sound(slight exageration) to 1600*1200*32bpp with near photorealistic models and Dolby 5.1 surround sound. The reason the old games were forced to one or 2 image resolutions was that they were sprite based games, remember C&C and just about every other sprite based game has the same problem.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:still made for the common denominator? by Anonymous Coward · · Score: 0

      Yeah it's definatley up to date and not quite made for the lowest common denominator. I'm running a 1.4Ghz, 512mb, Geforce2 MX machine and I get good solid low frame rates at 1024x768x32 with all detail settings set to medium. This is primarily noticeable in large battles. 10+ units and especially if those units are using magic spells(heavy on lighting, particle effects and transparancy). My bro's machine running a k6-2 500mhz 256mb ram and a voodoo2 12mb can't play it because it couldn't see the voodoo card. A friend of mine running a voodoo3 won't play it any more because it got to slow when he got to many units on the screen. Unplayably slow....worry not.

  13. WC3 runs in WineX CVS! by tyrr · · Score: 3, Informative
    As for the Linux community, it is a blessing that WC3 has OpenGL renderer and runs in WineX CVS smoother then in Windows.


    Check it for yourself if you have it.


    You still need WineX to announce that you have DX8 support. After that if you are NVidia user WC3 picks up OpenGL as a renderer.


    The will be problems authenticating with BattleNet but hopefully next WineX release will be able to deal with them.

    1. Re:WC3 runs in WineX CVS! by Anonymous Coward · · Score: 1, Insightful

      Incorrect,

      WC3 actually uses Direct3D 8... Not OpenGL.. WineX CVS and upcomming versions have this support..

      So please dont spread incorrect information - WineX has full support for Direct3D 8 - thats why WC3 works in it.

    2. Re:WC3 runs in WineX CVS! by tyrr · · Score: 1
      Actually D3D in WineX doesn't work with NVidia cards (GLU problems AFAIK).


      Besides, if you don't believe me, look at what Blizzard says:

      What graphics API are you supporting?
      We are supporting Direct3D and OpenGL. We are not supporting Glide.

      Support for Mac version without OpenGL will be difficult to accomplish too.

    3. Re:WC3 runs in WineX CVS! by Anonymous Coward · · Score: 0

      No, wrong again.

      Max payne and many other d3d8 games work fine.With NVidia cards. Just idle on the developers IRC channel, you will notice this. Do you think TransGaming's main enhancement, d3d, would not work?

      It works fine.

      Also, blizzard said that for D2. (opengl support) - but please note: THIS IS ONLY FOR MAC.

      Simply do a trace on war3... "wine --debugmsg +ddraw,+opengl war3.exe" and you will notice its all d3d8 code.

      I can guarantee you, you are plain wrong.

      ---

      here is a small tidbit of the trace.. yes, it is d3d8. - there is NO opengl stuff.
      ---
      trace:ddraw:D3D_GL_sync_render_state state 173, value 00000001
      trace:ddraw:GL_replay_cmds replaying command TEXTURESTAGESTATE
      trace:ddraw:D3D_GL_texture_stag e_state stage 0, state 1, value 00000004
      trace:ddraw:D3D_GL_set_tex_op color mode 2100
      trace:ddraw:D3D_GL_set_tex_op arg 8580 1702 0300
      trace:ddraw:D3D_GL_set_tex_op arg 8581 8578 0300
      ---

    4. Re:WC3 runs in WineX CVS! by Archie+Steel · · Score: 2

      One way or the other, this is awesome news...being able to play on a AAA PC Game on Linux as soon as it comes out...

      Now help Transgaming fix that Battle.net bug by subscribing to their service! This is truly one killer app for Linux...I've been happily fragging opponents in Half-Life on Linux for a couple of weeks now, and it rocks! That game still is my favorite FPS, even after...what...four years now? Perfect balance between speed and tactics, IMO much better than Quake III which is all twitch.

      --

      Reminder: find a new sig
    5. Re:WC3 runs in WineX CVS! by tyrr · · Score: 1

      I am not saying D3D doesn't work.

      I had much better success in D3D applications on my old Matrox then on NVidia.

      In fact WC3 was the only DX8 game I got to work with NVidia card. So my impression was that after checking DX8 support WC3 switched to OpenGL.

      I stand corrected.

  14. Sounds like an Upgraded Starcraft by psycht · · Score: 1

    Nonetheless, this looks very cool. the Screenshots are impressive but I hope that you can adjust the viewing size of the area you look at.. that was my only problem with WC and SC. I'll be downloading ths beta very soon.

    1. Re:Sounds like an Upgraded Starcraft by Anenga · · Score: 1

      Warcraft is nothing like Starcraft. I've been addicted to starcraft for about 1 year now, and have become an avid player/opponent.

      A week ago I went over a friends house, who had Warcraft III beta, and played it. I was dissapointed. It was nothing like Starcraft. The buildings are too huge, your too close to the units, and it looks just like Age of Empires.. which is a horriably boring game, in my opinion. (About 20 minutes for a group of 10 units to destroy one building? Cumon' now!)

      The good thing about Starcraft is it's the low HP of everything. In Warcraft, it takes way too long to destroy a unit. Why is this bad? Well, in Starcraft you can easily sneak into an opponents base and do some heavy damange before an ally comes to help, or counter. In Warcraft, once your attacking you'll be there for ages, easily allowing their allies to come and rescue them or counter you and destroy you while your away.

      People say there isn't strategy in Starcraft [Broodwar]. That's not true. Okay, strategy may not entirly how you build your units and which spells you use (not that many spells), but it's how you build your base. You build supply depos in front of bunkers and nest Seige tanks behind the bunkers for choke defense. In Warcraft [III], that isn't really that possible. Especially in the early game. Ofcorse, there are defensive structures (for Night Elf, all structures can attack.. though poorly). Yes you can do it, but it isn't as good as it is in Starcraft. Another point is that in Starcraft Strategy is replenishing your dying/dead units. To hotkey your hatcheries and build constant hydras to send up to your opponents base. In Warcraft, you don't really have that. It's more build unit and preserve unit. It's more tech then micro, and that's dissapointing. In Starcraft, you can either tech or micro. In Warcraft, if you micro it's foolish, so basically there is just tech. (Also noting that the more diverse group *easily* will win over the less diverse)

      Well, what I would like to see, is faster build times, and lower the HP of everything (buildings and units). A fast game is a better game. Also, it would be nice to drop into enemies bases. Having your tree of life eat through an enemies barrier defense isn't fun.

      In another way, I can see their intentions. It's Warcraft, not Starcraft. But I swear, if they screw up Starcraft II (if they even make it) then I'll never buy a Blizzard product again, and advise all those I know to fall suit as well.

  15. build up and crush? by ballsbot · · Score: 1

    The major problem with their earlier multiplayer games was the complete lack of strategy. It was all based on speed. The first to attack in strength was going to win, period. (As this was often me, I didn't mind :)). Blizzard has claimed to have solved this in one of their news releases during development. To anyone else that's played it, is it timothy's (admitted) lack of skill that leads him to believe it's build up and crush? Or is it still speed kills?

  16. bnetd case. by Da_Monk · · Score: 1, Interesting

    uhm, have we forgotten? what about all those calls for boycott? large company crushing opensource and using the DMCA?

    1. Re:bnetd case. by EllF · · Score: 2

      We don't *really* have morals. When it becomes difficult or inconvinient (ie, when the next Shiny Thing comes out) for us to hold to our principles, we falter.

      Of course, if we *really* wanted to make a difference, as a community, we would use this release as our opportunity to not support Blizzard. By NOT buying their latest game, we would directly affect their coiffers. If even a small fraction of the slashdot community were to combine a boycott of Warcraft III with a letter explaining *why* they didn't purchase it, we might even get a message across.

      I doubt it, though. Principles are hard; playing games are easy. Why make an effort? *sigh*

      --
      We who were living are now dying
      With a little patience
    2. Re:bnetd case. by kindbud · · Score: 5, Funny

      By NOT buying their latest game, we would directly affect their coiffers.

      I couldn't care less who does their hair.

      --
      Edith Keeler Must Die
    3. Re:bnetd case. by Anonymous Coward · · Score: 0

      actually, it's easier to take the stand in this case, since doing so requires the inaction of not buying the game as opposed to the action of buying the game and the consequent time spent playing.

      plus, with all that extra free time not spent playing video games, a few nerds might get laid.

    4. Re:bnetd case. by Anonymous Coward · · Score: 0

      So the original poster slipped in an extra 'i'. Hilarious, really.

      *sigh* Humor sucks, here.

  17. Taco locked you in a closet? by Anonymous Coward · · Score: 0

    Uh oh.

  18. Wel ... by Anonymous Coward · · Score: 0

    Features I'm looking forward to in the upcoming release include: LAN games (five laptops, five six-packs, you know the drill),...

    There IS a **coughLANPatchCough** floating about ... but you didnt here that from me...

  19. Which MacOS? by SLot · · Score: 4, Interesting

    From the WC III FAQ: Are there any plans to port a Linux version?
    We are currently developing WarCraft III for the PC and Macintosh and have no plans for versions on other operating systems.

    Would have been nice to know if was going to be available under OSX or Classic. Perhaps I just missed where it was listed??

    1. Re:Which MacOS? by DA_MAN_DA_MYTH · · Score: 2

      Doesn't OS X have a compatibility layer that can run old MacOS 9 programs? So building it for OS 9 would allow for it to be played on both platforms right?

      --
      "It takes many nails to build a crib, but one screw to fill it."
    2. Re:Which MacOS? by Anonymous Coward · · Score: 1, Insightful

      Thanks to Microsoft, we know that use of the acronym "PC" is synonymous with "runs Windows*".

    3. Re:Which MacOS? by macrom · · Score: 1

      I have no empirical evidence to back this up, but I would guess OS X will be supported. Blizzard has been at the last few WWDC's and Carbonization has come up in some of the "bird-of-a-feather" sessions. They've had 2-3 years to work with OS X and Carbon, so I don't see why it wouldn't be actively supported.

    4. Re:Which MacOS? by rehannan · · Score: 2

      Classic = running OS 9 apps inside of OS X. If you run OS X, you're better off playing a OS X version of the game instead of OS 9. Classic slows things down a bit.

      It would be kinda like buying the windows version and playing it in Virtual PC on the Mac.

    5. Re:Which MacOS? by Theom · · Score: 1

      Personal Computers AND Macintosh? Macintosh seems to be personal so I guess it's not a computer...

      --

      mp3: l33t term for empty.
    6. Re:Which MacOS? by Razzak · · Score: 2, Informative

      It will be OSX compliant.

      You might have gotten the hint because they've already released a carbon Starcraft, BroodWar, and announced a carbon Diablo2 and D2XP.

      Although that statement in the faq doesn't answer jack... For the "PC"?

    7. Re:Which MacOS? by Anonymous Coward · · Score: 0

      If they write the game to the "Carbon" API, the same executable will run under MacOS X (outside of Classic), MacOS 9, and even MacOS 8.6.

    8. Re:Which MacOS? by VirtualWolf · · Score: 1

      I'm not sure about OS9, but it's definitely going to be on OSX. They released a screenshot a while ago of it running in a window under Mac OS X.

    9. Re:Which MacOS? by Anonymous Coward · · Score: 0

      It was demoed under MacOS X at MacWorld expo last summer during the keynote. It will be native to both OS 9 and X.

  20. Re:This game sucks MAJOR ASS! by Karma+Sink · · Score: 1

    Have you heard of WineX? I'm sure that Warcraft III will be running in WineX very shortly after release...

    --

    When encryption is outlawed, ?o'AZ-,++o+i++##4AoA+-/-C++bI+/.+~
  21. Lacking details? by bwhaley · · Score: 5, Insightful

    Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents.
    IMO Blizzard has always done a good job differentiating the races. In Starcraft, for example, you could not play the Protoss and Humans in the same way. They were so different that a new strategy was required for each. I can't see them taking a step backward with their flagship product in that respect.

    I'm looking forward to in the upcoming release include: LAN games (five laptops, five six-packs, you know the drill), the single-player campaign, map editors, and polished cinematics.
    Hmm. So you're expecting the game to be finished? Come on now, what are the neat features that those of us who haven't been following the beta forms don't know about? What innovations has Blizzard come up with this time? Undoubtedly they have something more than a flashing map, "letting you know that there is a throwdown and you should send in backup." That feature has been in several previous RTS's. Where's the meat in this review?

    --
    "I either want less corruption, or more chance
    to participate in it." -- Ashleigh Brilliant
    1. Re:Lacking details? by rhadamanthus · · Score: 1

      "IMO Blizzard has always done a good job differentiating the races. In Starcraft, for example, you could not play the Protoss and Humans in the same way. They were so different that a new strategy was required for each. I can't see them taking a step backward with their flagship product in that respect."


      I disagree. In every blizzard game I have ever played that was coined "strategy" what it came down to was just your ability to rush. Whether human or protoss, for example, all you needed to do was build up quicker, regardless of how the races were differentiated. No matter what race you choose, the only difference is the units and style. The overall premise is the same:



      Build up army quick.


      Rush in and kill quick.


      Repeat ad nauseum.



      ---rhad
      --
      Slashdot needs to interview Natalie Portman.
    2. Re:Lacking details? by (startx) · · Score: 1

      Well, I may have some how accidentally come across this game, the crack, and a bnetd server. It's basically a pretty WCII, with some nice movies. The flashing screen is a bonus, and if you clicking on the orcs enough times they start spitting off many, many, many monthy python references, which my roommate didn't understand till I sat him down and forced him to watch 20 hours of mp.

    3. Re:Lacking details? by orz · · Score: 1
      IMO Blizzard has always done a good job differentiating the races. (emphasis added)

      Anyone who says this obviously never played WarCraft 1, where the race differentiation was basically non-existant and there was only 1 viable strategy for multiplayer: train mages/warlocks, summon water elementals / daemons, repeat.

      WarCraft IIs unit differentiations were pretty bad also (Knight vs. Ogre, Archer vs. Spearthrower, Gryphon vs. Dragon, they're all pretty much the same).

      It wasn't until StarCraft that they finally started actually making decent racial differentiation.

    4. Re:Lacking details? by bwhaley · · Score: 1

      True enough, I have not played WarCraft 1 very much. If that is true, however, it is an allowable exception since, at the time, they were busy basically inventing the genre.

      I did spend endless hours on WarCraft 2 though. After I made the post I realized that what I said wasn't exactly correct. There were basically no differences in the races. However, there were enough other innovations to make up for this lack, such as water units and flying units. Not to mention multiplayer!

      Regardless, Blizzard does some good work and I have faith that there is more to the game than the poor review implied.

      --
      "I either want less corruption, or more chance
      to participate in it." -- Ashleigh Brilliant
    5. Re:Lacking details? by Anonymous Coward · · Score: 0

      > True enough, I have not played WarCraft 1 very much. If that is true, however, it is an allowable exception since, at the time, they were busy basically inventing the genre

      Wrong. That would be Westwood with Dune 2.

    6. Re:Lacking details? by Gamelore · · Score: 1

      Wrong. That would be Micronet with Herzog Zwei.

    7. Re:Lacking details? by Gamelore · · Score: 1

      The guy who posted above you is a fool. There were slightly more differences between Orc and Human in Warcraft 1 than in Warcraft 2, not less. He doesn't know his Warcraft 2 well enough. Warcraft 2 stats are exactly the same all across the board, just different spells. Warcraft 1 stats are slightly different. Regardless, I am not buying Warcraft 3. The beta was very disappointing. I refuse to spend 49 seconds to kill a footman with another footman (as opposed to 9 seconds in Warcraft 1 and 6 seconds in Warcraft 2 on the same speed settings)

  22. not that anyone else cares.... by linuxpng · · Score: 2

    but will it be OSX native or are we going to have to rely on classic for it to work?

    1. Re:not that anyone else cares.... by Anonymous Coward · · Score: 0

      The Mac market just isn't big enough to care about. Companies interested in profit usually don't bother with the Macintosh.

    2. Re:not that anyone else cares.... by bnenning · · Score: 2

      Considering that Blizzard has already released a Carbon version of Starcraft, I would be very surprised if WC3 were not OS X native. Not that it matters much to me, since Blizzard gets no more of my money until they cease and desist their stupid DMCA tricks.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    3. Re:not that anyone else cares.... by Anonymous Coward · · Score: 0

      Actually an astonishingly large percentage of Blizzard's customers run Macs.

  23. Did you setup a bnetd server to play on? by wo1verin3 · · Score: 2, Funny

    :)

    1. Re:Did you setup a bnetd server to play on? by wiredog · · Score: 2

      Damn, I wanted to make that comment.

    2. Re:Did you setup a bnetd server to play on? by xmalenko · · Score: 1

      Yes! And it's been running quite well actually. Just because bnetd is dead dosent mean the code is.

    3. Re:Did you setup a bnetd server to play on? by Anonymous Coward · · Score: 0

      its too bad that you can't play warcraft 3 on a bnetd server! You have to play it on a warforge server!

  24. possible but INSANE by QuantumG · · Score: 5, Insightful

    either you support them and buy their product or you dont. In fact, it is a testimony to your principles to not play the game especially if it is good. It doesn't take much effort to stand by your ideals if the game is crap now does it? Hypocritical.

    --
    How we know is more important than what we know.
    1. Re:possible but INSANE by Anonymous Coward · · Score: 0

      Yeah, but what if you dont care? I'd say a LARGE percentage of people reading /. DO NOT CARE what Blizzard has done to the bnetd developers. If 500,000 people really read this site, a lot of people probably agree with it.

    2. Re:possible but INSANE by denzo · · Score: 2

      It's the Oh-Look-Shiny-Things attention span again. I don't think my eyes are capable of rolling back far enough in my head in response to this hypocracy.

    3. Re:possible but INSANE by Anonymous Coward · · Score: 0

      unless you pirate it. I live for myself and no one else. you all are just filler. including blizzard

    4. Re:possible but INSANE by Sri+Lumpa · · Score: 1
      either you support them and buy their product or you dont.

      No, in fact with the arguments the "content industry" (including RIAA, MPAA, the game industry...) use to have friendly (to them) laws passed you need to buy the game (because it's so good, if you haven't bought it you obviously have pirated it) and not play the game so they can't use your non-buying as an excuse to rip your rights to shred.

      And if you want to doubly non-support Blizzard, you can both buy and not play the game and pirate it to play it without giving them more money to buy laws to rip your rights to shred.

      Note to moderators: the above post is my lame attempt to funnily describe why you are supporting big corps in their attempt to gain ultimate control over their copyrighted content whether you buy it or not.

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
  25. Re:WHORES by bwhaley · · Score: 0

    Don't just jump on the bandwagon. I can't believe I'm responding to a flame from an AC, but seriously, they had their reasons. RTF press release. Follow the story, don't just read what the flamers on slashdot have to say about it. Blizzard is a solid, well-rounded company that develops great games. Show some respect.

    --
    "I either want less corruption, or more chance
    to participate in it." -- Ashleigh Brilliant
  26. Yes, but by Brigadoon · · Score: 4, Informative

    By buying the game, you're supporting the messenger. Saying "Man, I hate Blizzard, but hot damn, I love this game!" is hypocritical.

    Blizzard is evil; here, take my money.

    If you hate the messenger, don't support him/her/them by giving them money. Make a stand and say, "No, I'm not going to give you my money because you are trying to crush the little guy." If you tell them that you won't let them do that, they'll soon learn to embrace their user base.

    Until then, they'll keep walking all over us. And while they do that, I'll continue to not buy any Blizzard games, simply because I won't stand for that kind of corporate abuse.

  27. Re-hashed Games are So Lame! ...yet... by Mode+Frozen · · Score: 2, Interesting

    I too am a beta tester... I was an avid Warcraft 2 BNet player and am now an avid Starcraft BNet player. I thought that Starcraft brought an enourmous amount of innovation to the RTS scene, and thought that Diablo was an incredible game with potential. Now that I have played those two to death, Diablo II and Warcraft III seem to be the same game all over again, yet with even more detail graphically only. But one must think... what sort of game would Blizzard need to develop to avoid being accused of re-hashing or re-packaging? I cant think of anything... Other than a change of theme perhaps. Just like Hollywood, the game Industry is running out of ideas.

    1. Re:Re-hashed Games are So Lame! ...yet... by ProfBooty · · Score: 1

      How did starcraft innovate besides building queues? It was a change of pace for blizzard in that they didnt create 2 identical races just with different sprites, but that had already been done by a number of previous games.

      I do hope that WC3 will be different enough, but im sure its enough for most people just to rehash the same gameplay. What i would suggest is to steal some things from the C&C games, allow for a very exspensive unit which can take over an enemy building, a commando unit which can blow up buildings very quickly, far stronger defensive buildings, get rid of unit caps, include crates (which allow you to have an enemy unit, or special power/weapon. In C&C this could allow someone who was almost beaten to come back and win the game!)

      Some other improvements i would love to see, have an alliance mean something by enabling you to give money/resources to a teammate, give control of units to a teammate that would certainly change the dynamics of a game!

      --
      Bring back the old version of slashdot.
  28. Why'd they let the least experienced write this? by MrPerfekt · · Score: 1

    Honestly, if they're such warlords, why didn't they write the review?

    The races are definately different and have a big impact. And also I have to note the fact that the beta has been out for months, and just now you're decideing to "review" it?

    I hate to seem like a flamer but sorry. I thought _everyone_ had played it a month ago! :\

    --
    I just wasted your mod points! HA!
  29. heroes? by Anonymous Coward · · Score: 0
    "Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents. Or in my case, getting crushed."

    Did you use heroes at all? For those who haven't played the game, each race has a different choice of "heroes" to choose from and level up. Each Hero has skills that they can learn (like Diablo 2), which can make an army of any size much more powerful.

    In fact, if you have a lvl 5 hero with a modest army, you can take on much larger armies and easily be the victor. Blizzard has worked really hard to make sure that the "build an huge army" strategy isn't nearly as effective as building a clever army.


    BTW, among the other cool features of the game not mentioned in this review is the way that the multiplayer system really helps allies become dangerously effective by providing opportunities for synergy among teammates; you can share control of units and buildings with your allies, so that you can each specialize. You can also donate resources to them, allowing one guy to work hard on mining and another to work hard on lumber. Very cool, and a very exciting release.

  30. You don't know them by Anonymous Coward · · Score: 0

    They are human. I go to Hope College. Up in Michigan where the slashdot gang came from. I was about 4 years behind them so I only met one (Cowboy Neal) and just met all of their friends who were still there. But they are gamers too. And in case you didn't notice, Blizzard makes great games. The best in some people's opinions. So give them some slack if gamers like to play the best computer games ever.

  31. A few comments by suicydl · · Score: 1

    First off, war3 is just about as fast as war3. Unfortunately timothy probably only played campaign mode in war2 and never learned the keystrokes, so war3 feels faster playing it multiplayer with good players. Comparing war2 to a first person shooter and a turn-based game is the oddest thing I've seen on /. in a while.

    Second, you don't have the *option* of getting heroes, you *must* build heroes. If you don't, you will most definitely lose.

    Third, complimenting Blizzard on their graphic's is silly, they are way behind everyone else. Dark Reign 2 had basically war3's without 32bit 2 years ago. World War III came out months ago and it is better than war3's in many ways (has rotating of the camera, which is *very* useful.

    Fourth, this game is great guys, and you'll love it. The Heroes make the game much more fun, and also with Upkeep (the more units you have the less income you make) is a huge improvement to the game. You now have smaller battles with more strategic varied engagements.

    See you on battle.net!

    Btw, until war3 comes out, I hope you're as excited as I am about dungeon siege (made by the guy behind Total Annihilation).

  32. Simple and older Conquest game by ackthpt · · Score: 4, Informative

    Here's an older and simpler Conquest game, which is pretty much all tactical, very Risk like and can be had for a pittance in shareware (remember supporting shareware?) registration fee. Available for WinCE (not that I have one or have tried one), too.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Simple and older Conquest game by wrinkledshirt · · Score: 2, Informative

      If you like that, you might like this: Europa Universalis 2. The game is bloody fantastic. It's already gone to the sweet spot pricing between new release and bargain bin, but if you like a deep RTS, the game is very worth it.

      --

      --------
      Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    2. Re:Simple and older Conquest game by IIOIOOIOO · · Score: 3, Interesting

      Does no one remember The Art of War series?

    3. Re:Simple and older Conquest game by xTK-421x · · Score: 1

      What a great series that was.. I remember playing the Ancient Art of War and the Ancient Art of War at Sea.. A guy actually has a website dedicated to this series here. Has the game for download on various platforms, a FAQ, screenshots, and hints.

      --
      "TK-421, why aren't you at your post?"
  33. Very true! by niftyeric · · Score: 2, Funny

    I've always played RTS games strategically. I would always play against a friend of mine and our games would take hours. The other night I played some friends I had never played before and guess what happened? By the time I was getting steady resources coming in and was able to maintain their level no matter what I built, here comes a massive army from 2 teams (allied) rushing me.

    It wasn't fun at all, and the game lasted 20 minutes (the only reason it lasted that long is because I had some fishing boats and kept them moving, heh).

    I agree with you 100%.

    --
    proton != antielectron
  34. but what about the AI? by dirk · · Score: 4, Interesting

    I know I can't be the only one that refuses to play RTS games until they come up with a decent AI for your forces? For me, the real question about the beta is what your forces do when they are finished with their assigned task? Do they stand around waiting for another order, or do they do something intelligent?

    Until RTS games have decent enough AI that when your grunt is done building that fort you assigned him to build he goes and either returns to his previous job or starts doing some other productive job, I won't play them. I don't want to micromanage a bunch of grunts, that's my boss's job ;-)

    --

    "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
    1. Re:but what about the AI? by geekoid · · Score: 3, Insightful

      some sort od scripting that allows me to assign priorities would be nice. Shooting at a building and somebody shows up to fix it? shoot that guy. that sort of thing would be nice, even better then the new graphics.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:but what about the AI? by WaKall · · Score: 1

      Thats what separates the best players from the rest though. The best players know how to manage their units at a finer level, respond when they hear that a peon is done building something.

      I'd be more worried about Unit AI such as getting from point A to point B once you've told them to. Dragoons were horrible about that in Starcraft, Goliaths too.

      If you just want to watch your forces 'do the right thing', then you only want 1/2 of the RTS. Directin them in battle is just as important as directing them to battle.

    3. Re:but what about the AI? by chaih · · Score: 1
      Until RTS games have decent enough AI that when your grunt is done building that fort you assigned him to build he goes and either returns to his previous job or starts doing some other productive job, I won't play them.
      Agree, but this runs into the risk of don't know where those grunts are when you need them to fix your burning guard towers. They might happily chopping trees in the other end of the map, dupe!
    4. Re:but what about the AI? by Stonehand · · Score: 2

      Perhaps the most insane micro bit I've read -- in one of the reviews for StarCraft, back when that came out, the reviewer suggested stuff like when using a mass of hydras, to continually rotate the wounded to the back to give them time to regenerate. Ugh.

      If you want half-decent TacAI, try a hybrid TBS/RTT game like Combat Mission. Since turns are one minute, even if the TacAI misjudges things you get control afterwards for the next minute, and your opponent uses the same TacAI as well. The micromanagement edge is reduced (some extra effort will still pay off, like using different view levels to verify hull-down status and so forth) and frenetic clicking simply isn't an issue.

      The "Close Combat" series can probably had for pretty cheap now, but vehicle AI was pathetic (going out of the way to drive into buildings, or approaching enemy tanks rear-first, and similar boneheaded mistakes), there were some AI cheats (notably, CC2:ABTF, the AI ignored supply rules -- e.g. "cut-off" paras got reinforcements even if you captured the LZs and the road network was still in German hands), and the single-angle presentation really hampers seeing changes in elevation.

      EU was a vaguely passable RTS (so slow it's almost *real*-time...), but the various interface mistakes, asymmetries between AI and player, half-baked wild-ass random diplomacy (e.g. in one game as Austria, it was easier to build an alliance with Islamic countries that hated me, than with Spain which nominally loved me at +200...), the "history but no game play" manual, and other irritations *really* put me off. That, plus they pushed out EU2 ASAP.

      --
      Only the dead have seen the end of war.
    5. Re:but what about the AI? by Matrian · · Score: 1

      "Until RTS games have decent enough AI that when your grunt is done building that fort you assigned him to build he goes and either returns to his previous job or starts doing some other productive job, I won't play them."

      From what I've seen of the newest version of Warcraft 3, the peons do this; I've had ones finish building a structure, and by the time I go back to tell them what to do, they're already off gathering reasources again. I haven't figured out the exact rules, whether they return to what they were doing before, or what, but they do seem to be a little bit more intelligent.

      Also, the melee AI seems to be a bit better too, you don't have your dozen guys all trying to attack the one unit you clicked on when half of them can't even reach it. They seem to have a lot lower 'timeout' before they start looking for another nearby target to attack.

      Can't say anything about large-scale AI yet, though, since the game is only multiplayer so far, alas.

    6. Re:but what about the AI? by Maserati · · Score: 1

      EU was flawed, but reports from trusted gamers say that EU2 is significantly improved with a lot of minor stuff fixed and more options for everything. It's not a big step up over the first game, so it had a short development cycle.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    7. Re:but what about the AI? by Tomster · · Score: 2, Interesting

      Totally agree, that is exactly what keeps me away from RTS games. Yeah, there's some "strategy" involved, you need to know how to develop your units and attack/defend... but it's largely real-time-micromanagement. The faster you can click and the better you are at remembering what your different units are doing and when they need to be told to do something new, the more games you win.

      Perhaps a future RTS will have an AI-oriented language you can use to give "intelligence macros" to your units. Imagine the community you could build around sharing/developing intelligence strategies!

      Of course, between work and family I hardly have time for games anymore anyway, so this is more a philosophical discussion than a practical matter for me.... :)

    8. Re:but what about the AI? by Stonehand · · Score: 2

      So have a "selection rectangle", or, better yet, freehand drawing or polys, to define the allowed roaming range. Or, maximum distance from any friendly building...

      And showing where units are on a minimap has been standard for a LONG time -- even "The Ancient Art of War" had that. It wouldn't be hard to add a filter-by-type selector.

      But, they probably won't. If I'm right about the design philosophies behind StarCraft and WarCraft 2, Blizzard specifically wants to reward micromanagement and limit the interface power, as that makes the skirmish AI more competitive -- making an AI micromanage everything at the tactical level is much easier than having an AI coordinate everything well and come up with a coherent game plan. Likewise, there is no excuse for limiting unit selection to twelve (as was done in both those games) except to limit ease-of-use; since the AI doesn't run out of keys for groups, it's another bonus for the computer player.

      When tactical AIs are good (or even "not pathetically braindead" -- e.g. WarCraft grunts blithely standing around while the grunts next to them get smacked by catapults), then the burden shifts to the strategic/operational AI to compete.

      And that's hard. Good CM players can demolish the CM strategic AI in a "fair fight" or even under fairly adverse conditions, and much of the reason is that the game design makes micro largely irrelevant -- plus, CM's design does not permit AI scripting on a per-scenario basis aside from strategically pre-planned reinforcements. If CM players had to constantly worry about managing every squad and team in their battalion, in real time, while also manuevering maybe 40+ tanks, the game would be a LOT harder versus an AI except for the most-obsessed micromanagers.

      For WarCraft's behavior... well, I remember doing some trials in WarCraft 2. Peasants would blithely walk unescorted into Valleys of Death (lots of towers) if they ran out of their original gold mine and the only other one they knew about was yours. Oops. It wouldn't surprise me a bit if WarCraft 3 took a similar approach -- braindead tactical AI, braindead strategic AI esp. where scripts aren't involved, huge AI hordes with allmap cheats and perhaps production bonuses, and micromanagement potential up the wazoo -- because a) it's easier to program, and b) it still sells hotcakes.

      --
      Only the dead have seen the end of war.
    9. Re:but what about the AI? by MattRog · · Score: 4, Informative

      Microsoft's Age of Empires II does offer some form of 'intelligent' AI.

      For example, the vast majority of the time the ore is spread out across the map. Quite often you'll find yourself telling 4 villagers to create a gold mine next to the gold deposit for mining purposes. You'll 'remember' that you did that oh 20 minutes ago when you run out of gold and they'll all be standing next to the mine scratching their asses.

      The expansion pack 'guesses' that you want them to mine the nearest resource to the building-type you just built. So, those 4 villagers after creating the mine will go ahead and start mining gold. Giddy up!

      Most RTS games will allow you to have units 'patrol' or 'guard'. MS AOE2 also has the ability to set threat levels for units attacking - attack and follow till enemy is dead, 'defensive' meaning that if an enemy gets close the units will attack but not past a certain range and will go back to where they were before, and 'stand ground' meaning your units will NEVER move from their position and only ranged units will attack. It requires micromanagement but it adds to the game play a bit since you don't have to worry about a bunch of foot soldiers chasing after a single scout cavalry unit who leads them back to an ambush to be slaughtered.

      --

      Thanks,
      --
      Matt
    10. Re:but what about the AI? by Magius_AR · · Score: 1
      I know I can't be the only one that refuses to play RTS games until they come up with a decent AI for your forces? For me, the real question about the beta is what your forces do when they are finished with their assigned task? Do they stand around waiting for another order, or do they do something intelligent? Until RTS games have decent enough AI that when your grunt is done building that fort you assigned him to build he goes and either returns to his previous job or starts doing some other productive job, I won't play them. I don't want to micromanage a bunch of grunts, that's my boss's job ;-)
      It's called shift-clicking (order queueing) and already exists (in Starcraft at least)...tell something to build, and shift-click back to minerals before he starts building. Not too tough, really.

      Magius_AR

    11. Re:but what about the AI? by Rakarra · · Score: 1
      some sort od scripting that allows me to assign priorities would be nice. Shooting at a building and somebody shows up to fix it? shoot that guy.

      You can do that in Starcraft, btw.. Instead of moving your units to attack a building, have them move close to the building. They'll attack, but they'll break off and attack any units if they show up, since units have a higher priority. This works especially well with units that have ranged attacks, like guardians, battlecruisers, and carriers.

    12. Re:but what about the AI? by Anonymous Coward · · Score: 0

      No, the AI for your units SUCKS hard in all these games, but functions perfectly fine for the CPU opponent. I've told a group of guys to defend (RA2) and up comes an enemy sniper and starts shooting my guys from out of range. I just hear "unit lost" over and over. I scan over to my guys and they're just sitting there getting picked off one by one. They don't react and attack the enemy! Of course if you try that on the CPU opponent, he'll nail you. That's bullshit, why did I bother choosing the Defend option if my units are just going to sit there?

      Another example is the Tanya unit. Tell her to go bomb a building where there are currently no obstacles in her path. You'd better watch her the entire time, because if even ONE conscript gets in her way, she'll ignore him and he'll kill her even though she can destroy him instantly, she chooses not to because her primary order is to get the building. This makes the game extremely irritating and totally pulls you away from any strategy element it may have.

      Christ, they might as well just have you control each unit individually with a joystick. At least then they'd do what you tell them to.

    13. Re:but what about the AI? by Punto · · Score: 2
      Also in aoe you can use the dot key ('.') to select idle workers, makes it a lot easier to find the lazy bastards.

      And on Starcraft you can give units more than 1 order at a time, so you can tell an scv to build something and then go back to harvesting, or repair 3 or 4 buildings in a row.

      Of course none of that is AI, but it helps.. ;)

      --

      --
      Stay tuned for some shock and awe coming right up after this messages!

    14. Re:but what about the AI? by MattRog · · Score: 1

      Ah right the idle workers.. If you have a MS Optical mouse with extra buttons the forward, back thumb buttons will find idle workers and take you home. :)

      --

      Thanks,
      --
      Matt
  35. I have heard of them... by Svartalf · · Score: 2

    ...and I choose not to use them. One serious porting effort by one of the games companies was killed because it "ran" in WineX, never mind that it requires a LOT of machine to run any game well in WINE or WineX. I'm sure there's more to come.

    WINE is a bandaid. It's NOT a solution.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  36. Re:Fuck Blizzard! by SLot · · Score: 2, Informative

    There won't be one.

    From their FAQ:

    Are there any plans to port a Linux version?

    We are currently developing WarCraft III for the PC and Macintosh and have no plans for versions on
    other operating systems.

  37. I'll take a hit for this... by Tadrith · · Score: 3, Insightful

    But, I myself have played the Warcraft III beta, and I don't think I've ever been so disappointed. I was expecting very large innovations in gameplay, and a whole lot more from the graphics, for the amount of time they spent developing it. What I essentially feel I got was Warcraft II with a few minor changes.

    Perhaps I'm just bitter. My friends and I spent many many hours playing Warcraft II, and while an updated Warcraft II is nice, I was still expecting more.

    1. Re:I'll take a hit for this... by cafelatte · · Score: 1

      I suspect starcraft and warcraft III are sharing the same codebase. Why would Blizzard release a patch for starcraft 4 years after a game has been released that added a new feature? The new feature is the replay option. Looks like warcraft III is starcraft with a 3d engine and a facelift. If that's the case then it must be a great game. I'm not going to buy it as it doesn't run on linux.

  38. this review was.... by geekoid · · Score: 5, Interesting

    Lacking, to say the least.

    "winning basically comes down to building everything up quickly and creating a massive army with which to crush your opponents. "

    Yawn. Boy how original. In 1984.

    Hmm, theres combat, and that part of the screen flashes, gee just like every other RT strat. game.
    Yawn.

    Has Dolby Sound, could be cool, unfortuanatly a very small percentage of there payer will have a speaker set up for this. I'd hate to think the game took so long to develop because of this.

    Detects your hardwaye, now thats new. oh wait, no its not. Yawn

    "Warcraft III gives new meaning to strategy RPGs. If you like to play pure strategy games where your only goal is to be the last one standing, this game is for you. If you like games where you can take a character, build him up, and watch the character grow over the life of the game, this game is for you. "

    didn't you say its all about building up fast earlier in your review?

    How where the graphics? did you need to look up anything in the manual, or was the interface intuitive? did you try it with different settings, on different machines? in which way is it better or worse then WarcraftII?

    When Considering the reputation of Blizzard, and comparing it to the reputation of Slashdot, I'll believe the reviewer just isn't any good at doing a review and assume Blizzards game is going to be good. Mind you, thats only because I've enjoyed their *Crafts series so much.
    Although I couldn't stand Diablo.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  39. Huh? by Anonymous Coward · · Score: 0

    This is slashdot, CMDR Taco and Hemos aren't allowed to use Windows!!

  40. Which server? by sharkey · · Score: 5, Funny

    Did you use a bnetd server, or an Official Blizzard BattleNet server?

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    1. Re:Which server? by sprlmnl · · Score: 1

      that is a great sig line. one of the better ones.

    2. Re:Which server? by Creepy · · Score: 1

      oh, yuck - My Magic 8 ball says "You may rely on it" to the Exchange question...

      Maybe it meant "You may rely on it to lose your mail."

      Hmm... I asked it if that's what it meant and it replied "Most Likely"

      Just to get back on topic, "Will Warcraft III be cool?"

      8 ball: "As I see it, yes"

      so there you have it :)

  41. Re:WHORES by fobbman · · Score: 2

    Can't wait for when Warcraft III comes to a theater near you and /. does the review.

  42. One reason NOT to but WC3: by Mr.+Neutron · · Score: 2, Informative

    Blizzard is part of Vivendi/Universal. Just want to make sure everyone knows this before handing their money over to a member of the MPAA.

    --
    dinner: it's what's for beer
  43. well duh! by QuantumG · · Score: 1

    obviously it was a paid review. This kind of "game review" is about as realistic as a fanboy post.

    --
    How we know is more important than what we know.
  44. Its not bad but ... by jest3r · · Score: 4, Informative

    I have been playing since the beta was shipped .. and 95% of the games follow the exact same pattern.

    First part of game .. walk around map killing creeps .. the idea is for your Hero to gain experience .. but you need to back your hero up with troops as well which can become costly ..

    and while your doing that the person / team that is going to win the game is simply MASSING troops for a huge rush.

    Second part of the game .. MASS troops and rush!!
    Even with the Upkeep system in place it still seems that the teams with the most troops wins.

    1. Re:Its not bad but ... by ProfBooty · · Score: 1

      Thats one reason while i prefer westwoods series of games. In a westwood RTS, if you knock out the power supply of a base, defenses go down, things build more slowly or not at all etc. In some westwood games like the Original C&C, the defensive units are far better in that a rush doesn't necesscairly work because it gets torn apart by the defense (i.e. the rocket towers).
      In C&C it actually makes sense to try to destroy these support units as it slows down your opponents production signifigantly.

      What i really would like to see is a blizzard RTS without a unit cap, i usually run it to it fairly quickly because your peons count towards your unit cap.

      --
      Bring back the old version of slashdot.
    2. Re:Its not bad but ... by Anonymous Coward · · Score: 0

      When I played Warcraft in lan parties, I'd tend to wreak havoc with one or two soldier attacks that doubled as map exploration. Slaughtered peasants.
      Seems heros would be ideal for hit n run on resource production, and with this upkeep stuff, won't the guy massing troops be very vulnerable to defending large amounts of farmland?

    3. Re:Its not bad but ... by jest3r · · Score: 1

      i will admit every new build of WC3 has seen improvements in defensive structures .. although they are still far from being effective in any kind of rush ...

    4. Re:Its not bad but ... by Anonymous Coward · · Score: 0

      in WC3 the map is filled with 'creeps' computer controlled neutral units that attack anything that moves ..

      This makes map exploration much more difficult.

      In fact you can no longer send a peon to an expansion base as all gold mines are protected by pretty powerful creeps which you much kill first.

  45. WineX supports War Craft III by HeUnique · · Score: 5, Informative

    As the subject says - Transgaming's WineX does support (fully) War Craft 3 and it works perfectly with the current CVS.

    However - you DO need to subscribe to WineX in order to use the final release of WarCraft 3 due to the fact that WineX will support the copy protection that will come on the WC3 CD.

    Subscription is $5 - worth every penny IMHO.

    --
    Hetz (Heunique)
    1. Re:WineX supports War Craft III by Spoing · · Score: 2
      However - you DO need to subscribe to WineX in order to use the final release of WarCraft 3 due to the fact that WineX will support the copy protection that will come on the WC3 CD.

      Unfortunately, the copy protection support in WineX is very limited. Don't take it as a fact that it will work with the final version of WC3 without a crack...and even then, it's not a gaurantee.

      Check the transgaming.com web site for details on other games (Alice & Tony Hawk's Pro Skater) that sometimes work...but often don't specifically because of the wonders of Macrovision's Safedisc CD cripple ware.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    2. Re:WineX supports War Craft III by Anonymous Coward · · Score: 0

      According to the TG people, they are working on this :-)

    3. Re:WineX supports War Craft III by afidel · · Score: 1

      That's nothing new, half the patches for Diablo2 were for safedisk fuckups. It was especially bad after launch if you were running win2k. I actually had to go buy a known to work ide cdrom to play after upgrading to 2k because my scsi cdrom's wouldn't work. This is just one of many arguments I have against safedisk and it's ilk, especially since the crackers know how to break the next release before it's out most of the time.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  46. Where's the review? by Torgo's+Pizza · · Score: 2, Interesting
    As far as reviews go, this is surely lacking in the quality department. I didn't learn anything that I couldn't read off of Blizzard's homepage. It felt like I was forced to watch E! Television or a Harry Knowles review of Star Wars. "It's great! It rocks! Blizzard rules!"

    Granted it's only multiplayer, but the gameplay is only glossed over. So what happened during those 30 minutes you played? How was the networking? Was there lag? What about the interface? Argh... this review was written by Brittney Spears. Damn it... Where's my -1 voting button when I need it?

    1. Re:Where's the review? by gnalle · · Score: 1

      Don't tease Britney.She is a very inteligent woman. Have a look at this: Britney Spears guide to Semiconuductor Physics

  47. We all know by SpanishInquisition · · Score: 0

    It's not the first time they lock you inside a closet and force you to do something, right?

    --
    Je t'aime Stéphanie
  48. AND Blizzard is part of the MPAA! by Mr.+Neutron · · Score: 1, Troll

    The fact that Blizzard is owned by MPAA member Vivendi/Universal is reason enough to boycott them.

    --
    dinner: it's what's for beer
  49. Re:WHORES by Anonymous Coward · · Score: 0

    Heh... its like a video game...

    DUO TROLL ATTACK!

  50. Re:I am a Citizen ..... by isotope23 · · Score: 1

    "I am not merely a "consumer" or a "taxpayer". I am a Citizen of the United States of America "

    Well then you won't mind producing papers to that effect will you!

    Papieren Bitte!

    This flamebait brought to you by the Office of Homeland Security. "Making Today a Better Place Tomorrow."

    --
    Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
  51. Next StarCraft? by Giggles+Of+Doom · · Score: 1

    When are they comming out with StarCraft 2? At most LAN parties we play SC far more then WC2.

    --
    "A coward dies a thousand deaths, the brave but one."
  52. Shitty review, read here for the real deal by gphat · · Score: 5, Informative

    That review was terrible. If slashdot wants us to read content, they really should ask timothy to actually play the game first.

    I'm beta-testing also, so let me give you a better explanation:

    There are 4 races (already mentioned). Each one of them have very particular strategies that make them suited for different players. The real twist on WarIII that breathe life into a dying RTS genre are the Heros ,the addition of Neutral units (in that they hate all players equally), and Upkeep.

    Each race has 3 heros available. Generally one is a melee, one is a caster, and one is a mixture. Your first Hero only counts against supply (food), but the next one will cost money. Heros gather experience from battle, and you can level up their skills (similar to Diablo II). These skills range from the area-effect spell Blizzard to 'auras' that enchance all the units around your hero. At level 5 your hero gains an 'ultimate' ability that can turn the tide of battle. One of the undead heros can raise all the dead bodies in an area to fight for him, that's pretty powerful.

    Neutral units and buildings are scattered around the maps. You must fight the units, and you can use the buildings for hiring mercenaries or buying potions/buffs/spells. This doesn't sound like that big of an addition, but attacking an enemy player who just finished mixing it up with a large group of 'creeps' (the slang for these units) can give you a huge advantage.

    Upkeep is the single most revolutionary part of the game. Those familiar with RTS games know all about supply/food/houses or whatever. Traditionally you can only support finite number of units, and to handle more you must invest more money into your base. Upkeep slashes a percentage of your gold relevant to the size of your army. For instance, I might have an undead base with a pile of ziggurats (undead 'farms') that allows me to support 90 units (the game max). If I only have say, 10, I'm in 'No Upkeep', which means that 100% of the gold my acolytes (undead peons) mine goes into the bank. If I decide I want to beef up my defenses with some abominations (undead heavy melee), say 5 or 6 of them, I'll move into 'Low Upkeep'. At this point 30% of my gold is being diverged into /dev/null for 'upkeep' of my units. If I am ready to attack and I pump out a pile of Necros, Gargoyles and Meat Wagons, I'll prolly move into 'High Upkeep', where 70% of my gold is going into /dev/null. This discourages building tons and tons of units and turtling in your base. Unless you maintain a lot of expansion bases and mines, your income would be slowed to a point that losing your army would mean very little money in reserves for a rebuild. This gives the nimble conservative player the opening to pick you apart.

    These features, coupled with some really cool little ideas (Orc Raiders gain resources from enemy bases each time they attack a building, human peons and be turned into militia, elven bases can uproot and attack enemies, and undead units heal when on their own land, just to name a few) make WarCraft III much more pleasing for any player. Sure, you can play fast, or you can be defensive and prepare for a long game. Either way you will marvel at the graphics, laugh at Blizzard's sense of humor, marvel at the huge number of strategic possibilities, and have a smashing good time.

    *troll on*
    I don't wanna hear a single comment about the bnetd stuff, I'm happy to pay them $50 for hours and hours of mindless-computer-fun, and I understand them wanting to keep the online play within their control.
    *troll off*

    Moderators, see if you can replace my text with that slop that timothy called a review...

    1. Re:Shitty review, read here for the real deal by kaisyain · · Score: 3, Insightful

      The real twist on WarIII that breathe life into a dying RTS genre are the Heros ,the addition of Neutral units (in that they hate all players equally), and Upkeep.

      So what you're saying is that Warcraft III offers no real advancements over Kohan which came out over a year ago?

    2. Re:Shitty review, read here for the real deal by gphat · · Score: 1

      Blizzard games are special. Blizzard goes out of their way to produce a high-quality-worth-your-money-bygod game. They produce (IMHO) the cream-of-crop in computer games.

      I've never heard of Kohan, but if the developers/distributors/fans just march around pointing their noses up rather than giving links and information, I probably don't want to.

    3. Re:Shitty review, read here for the real deal by Kidbro · · Score: 2

      they really should ask timothy to actually play the game first

      I wonder how that would have helped, considering the fact that timothy didn't write the review...

    4. Re:Shitty review, read here for the real deal by Omnifarious · · Score: 1, Troll

      *troll on*

      I don't wanna hear a single comment about the bnetd stuff, I'm happy to pay them $50 for hours and hours of mindless-computer-fun, and I understand them wanting to keep the online play within their control.

      *troll off*

      Then you're an idiot, and I hope that when someone decides again that you can't use a different phone on your phone line than the official phone company one, you're happy with that too. You deserve a corporate world in which you have no choices to make so that the nice corporations can maintain the control they deserve over the products they were so nice as to make for you.

      Stupid sheep. Willing and eager member of The Matrix. You'd want to be in it even if you DID know what it was.

    5. Re:Shitty review, read here for the real deal by Anonymous Coward · · Score: 0

      Stupid sheep. Willing and eager member of The Matrix. You'd want to be in it even if you DID know what it was.


      crap, no one told you? the Matrix was a movie. just a story. that's all
    6. Re:Shitty review, read here for the real deal by Omnifarious · · Score: 2

      crap, no one told you? the Matrix was a movie. just a story. that's all

      And I suppose all metaphor is lost on you then? I guess you think 'Animal Farm' had nothing to do with politics then, or that the rose painting in scene in 'Alice and Wonderland' was just a silly scene for children to enjoy. How pitiful.

    7. Re:Shitty review, read here for the real deal by kaisyain · · Score: 2

      I wouldn't have thought it necessary to provide links or information for Kohan considering Wargamer gave it Best Strategy Game of the Year, Computer Gaming World gave it Strategy Game of the Year, PC Gamer gave it Strategy Game of the Year, Computer Games Magazine gave it Real-time Strategy Game of the Year, Games Domain gave it Strategy Game of the Year, IGN gave it an Editor's Choice, Gamespy gave it runner up to PC Strategy Game of the Year, Adrenaline Vault gave it a Seal of Excellence, and it was mentioned on /. when the Linux version shipped.

      It's hardly my fault you haven't heard of Kohan.

    8. Re:Shitty review, read here for the real deal by bovinity · · Score: 1

      I totally agree that timothy's review was utter nonsense. gphat's was much closer to the truth. There were just a few things that he forgot to mention.

      First of all, timothy was completely wrong about the gamespeed being faster (has he even played the game?). One of the first things I noticed about the game was in fact that the game speed is slower. Generally things take longer to build, troops are a little slower, and units have more hit points so they last longer in battle. What all this means is that you have more time to plan your strategies, and you can change your tactics in the middle of battle if you notice your troops aren't doing well. One thing I will say though, is that it generally takes fewer building to advance up the tech tree, so in that sense, the game is a little faster.

      More importantly however, is the addition of "creeps" on the map. gphat mentioned their existence, but failed to stress their importance. The primary reason I think they are so important is that the stop people from rushing. They generally stand on critical paths (such as paths between enemy cities) and prevent enemies from rushing and destroying your town. In that sense, you can use the creeps as allies instead of enemies.

      This is not to say that I think the game is flawless or even worth buying. Blizzard promised to make the game more of a role-playing game and less of an RTS. (Though if they consider hack-and-slash Diablo an RPG, I'm not sure if that's a good thing.) As production progressed, they slowly cut back on RPG elements, and it morphed back into an RTS game. They still have several good additions (such as the creeps, upkeep, etc.), but at heart Warcraft III is just an upgraded version of Warcraft II. I just wanted to give an accurate portrayal of what exactly this game is like. If you ask me, you should just wait for Neverwinter Nights. It's going to be a much better RPG with more strategy in its battles than the best RTS's, and if you're easily impressed by graphics, well, it beats Warcraft III there too.

    9. Re:Shitty review, read here for the real deal by Anonymous Coward · · Score: 0

      You 14 year olds with access to computers are so amusing.

    10. Re:Shitty review, read here for the real deal by Anonymous Coward · · Score: 0

      What's more amusing is that they seem to be quite a bit more intelligent than you.



    11. Re:Shitty review, read here for the real deal by Anonymous Coward · · Score: 0

      Yeah, because they found some deep meaning in the Matrix? Never knew a big-budget hollywood action flick was so deep.

    12. Re:Shitty review, read here for the real deal by haedesch · · Score: 1


      I'm happy to pay them $50 for hours and hours of mindless-computer-fun, and I understand them wanting to keep the online play within their control.



      too true... I don't care wheter itsn't 'true RPG' or wheter RTS is dying or whatever reason people are making up to justify warezing, I'll gladly pay for it, just like I'll gladly pay to see a good movie or go to a nice party...

    13. Re:Shitty review, read here for the real deal by Anonymous Coward · · Score: 0

      that's some nice trolling

      Here are some inspiring words: go wank over Sarah Michelle Gellar and close the door so mom wont hear you, you pimple faced 14 year old

    14. Re:Shitty review, read here for the real deal by Anonymous Coward · · Score: 0
      So what you're saying is that Warcraft III offers no real advancements over Kohan which came out over a year ago?

      Does Kohan have orcs in it?

      I rest my case.
    15. Re:Shitty review, read here for the real deal by Omnifarious · · Score: 1

      I'm 30, and had never watched an episode of Buffy or even known who Sarah Michelle Gellar was until a couple of months ago.

    16. Re:Shitty review, read here for the real deal by Omnifarious · · Score: 1

      I've thought every single one of Blizzard's RTSs was total garbage. I've like their Diablo series, but they really add very little to Angband (text based Unix game, easily as complex in gameplay as Diablo, horrible graphics) besides pretty graphics. And now with the sutpid bnetd debacle, they can kiss any business I have have sent their way goodbye.

    17. Re:Shitty review, read here for the real deal by giblfiz · · Score: 2, Informative

      all right, Im just pretty much going to dump my brain out about what I know as far as WCII goes. A friend of mine has a beta, and hell to be perfectly honest
      we did copy it and all play it together without using battle net. Im afraid that our dear reviewer didn?t get in much game time, or perhaps was just trying
      to be brief because his review just sucked.

      as he pointed out there are four races orcs, humans, undead and night elves. The orcs and humans are very similar (ok, pretty similar) particularly in the st
      yle which they harvest, build ect. They are also the same as orcs and humans from WC II on these points. They build peons/peasants etc. The undead borrows a
      lot of pages out of the protos book. They start buildings with there peons (alcolot) rather than building them (the building then builds itself). they have c
      reep like zerg did, They have strong tower units that remind me of protos turrets but they also serve as the farm for the food production. on another interes
      ting note to harvest lumber they use a basic combat unit rather than using the acoloit. Gold is harvested by the acoloits by letting them sort of worship at
      a gold mine. Then you have the night elf army. They seem to have the theme of weak troops with ballistics (not that they are a weak army, they seem to smash
      anyone but the humans and only not the humans because of a little thing that will probably be removed for balance) They create buildings (which are all trees
      , and which can all uproot and fight/move) by sacrificing little willow wisps much the same way the zerg did. When they harvest lumber they don?t end up tear
      ing down any trees (why are elves portrayed as nature lovers? didn?t they have a lumber mill in WCII) and don?t harvest from a mine, there town hall tree jus
      t sort of pumps it for gold. (though I understand this has been or will be changed)

      The maps are a bit small, and terrain is more open than a lot of starcraft maps. A choke point would be a bit of a mess on a lot of the maps (though a few of
      them have good choke points for expansion bases) A new and interesting twist is that the map is littered with NPC opponents. They are sort of like the critt
      ers from SC but they shoot back. generally there will be a small band at any gateway sort of area, and a large or strong band guarding any resource (such as
      a gold mine or a shop) they leave behind treasure (for the heros) and they also stop an un escorted peon from setting up a new base. The bigger ones take a s
      ignificant force to kill but generate no losses. In addition to gold mines there are a few types of shops avalible on the levels. Some that hire out mercs, s
      ome that sell magic items (for heros) and some that sell support mercs (like flying transports)

      Heros -- they are not optional. each race has three, and they can be pretty damed cool but I don?t think that there quite the ?gaming revolution? that everyo
      ne is making them out to be. The first thing you want to do after you get your base up and running and your production started is take your hero?s out. They
      need some babysitting, you have to take them and kill those NPC?s I was telling you about with them so they level up. They get baddass pretty fast. and you w
      ant one leading any war party you have. On the other hand I have no idea why they would imprint into anyones brain as anything more than a strong unit that y
      ou have only one of (at a time) and that gets progressively stronger as it sees battle. The leveling thing is just sort of fluff. The same ones are always av
      alible, and they always follow the same relatively short advancement tree. They don?t seem that odd.

      The game is attack oriented. It wants you out there killing things with your troops, not hiding in your base. one thing they do the make sure this happens is
      give all the heros a scroll of town port hole. this will bring him and his war posse back to base instantly should you come under attack. No need to leave a
      home contingent anymore!! (Im not sure I like that so much) Also should they die in battle they can be resurrected by a fairly low tech building. It costs m
      ore based on what level they are but otherwise isn?t such a big deal. they come back with all gear, levels and skills. Having your hero get killed is just so
      rt of a minor pain in the ass. not a big huge thing.

      The hero?s are MIGHTY. They can?t win the battles all by themselves, but when you attack it is with them and support, not with a group of attackers and them
      supporting. Some of the spells are a little too strong (particularly one night elf one that lets the hero turn trees into troops) but Im sure that most of th
      e balance issues will be worked out in the beta, thats what its for so I will refrain from biching about it.

      One thing that is clear is that a battle is intended to take a while. Troops don?t do that much damage compared to how much life they have. I believe that th
      is is to try to get people to control the specific aspects of the battles (by making it more doable)

      The game has some great eye candy. its play is smooth and its interface well thought out. The units seem to be a little bit smarter than I remember them, but
      nothing incredible, other than the wonder full new ?auto cast? ability which makes a mage unit cast a spell when it finds a good situation (like say a necro
      mancer when it finds a corpse). Diablo II pissed me off really bad because it had high hardware requirements, for what ended up looking just like a sprite ba
      sed game to me (people have pointed out the 3d elements in DII and I say, you seriously thing that was worth it?) Not the case with WCIII its quite 3D (has t
      his sort of candy bright, more perspective than reality look to it which is pretty cool)

      all and all a good fun game, but no revolution. The races are more similar than they were in starcraft (at least thats how I feel, some argue with me) nothin
      g all that new here. It will be fun, but its not revolutionary. strikes me as being much less tactical than starcraft was, but that might be because its stil
      l in beta (SC went thru a pretty silly phase with the overpowered hydras, might be the same here)

      if anyone has any specific questions Ill see what I can do about answering them.

    18. Re:Shitty review, read here for the real deal by noizy · · Score: 1

      First up, I have to say that I haven't played Kohan, so (somewhat contrary to Slashdot tradition) I'm not going to bitch about that. But what differentiates Blizzard RTS games a great deal from all others I've seen (save, maybe, for Age of Empires 2), is the care they put to really, really balancing out a set of totally different races and allowing for an enormous number of different strategies that can all succeed, if you play well. There is not a single "killer" strategy in starcraft, you can always counteract, if you have your bases and armies well under control.

      A good (read: bad) counter example to this was IMHO Warlords Battlecry, rushed out at the end of last year with no more than 75% of the promised functionality, and 12 races that were hardly differentiated, yet heavily unbalanced. Thus, boring, uninteresting gameplay.

      That's the point that makes the difference, not the simple list of supported features!

  53. LAN Party by inc0gnito · · Score: 1

    Features I'm looking forward to in the upcoming release include: LAN games (five laptops, five six-packs, you know the drill)

    Just five six packs? That's not even enough to get you wasted (assuming there's 5 of you, if it's just you, well then you really now how to party). There's nothing like 5 computer geeks, thoroughly hammered, playing Quake 3 Tournament(or whatever your game of choice may be).

  54. Re:WHORES by NanoGator · · Score: 1

    Why don't you go write them a letter instead of caling me a whore. With all the crappy games out there, making a good one into a success by buying one is far more important to me.

    "Gee, we only sold 400,000 copies, must be because we shut that site down."

    Talk about Karma Whore.

    --
    "Derp de derp."
  55. Sheep by _J_ · · Score: 1


    What I want to know - and this is important - is this; are there sheep that I can click on until they say "Baa, Ram, Ewe" and explode?

    It was these comic touches that made WC2 really enjoyable. It was the icing on the cake....

    "I come to serve"

    IMHO, as per
    Jason

  56. Re:WHORES by Eloquence · · Score: 2
    Reasons or not, that's not the point. The DMCA itself is the problem, and if you tolerate its anti-circumvention clause in some cases, when you like the product (ooh, shiny!), and to not tolerate it in others (DVDs on Linux), that makes you a hypocrite and will never get you anywhere. This is especially true since Blizzard's anti-circumvention claims were absolutely ridiculous, as bnetd's primary purpose is not the circumvention of copy prevention. Thus, if you support Blizzard here, to not support any much more obvious use of the DMCA is idiotic and illogical.

    This reminds me of the Slashdot reaction to Tivo's privacy violations.

  57. Does timothy know what a Beta program is? by rsborg · · Score: 3, Informative
    I'm always disappointed that Blizzard's betas only let you play multiplayer, but that's life.

    It amazes me that people can't think through why this is the case. Put yourself in Blizzard's shoes (ok, brrr). If you release a Beta that's a stand-alone game, why would the tester every buy the full product when it comes out? People are cheap, and that's why there's rampant copying of the Beta (hell, even I have a cracked copy).

    The purpose of a beta program is to test the product (interface, network utilization, balance), test the market readyness, and expose any critical bugs that might hinder a good rollout. If you're players are on your network you can get a pretty good idea of a lot of these things (I wonder if the program does a callback if there's a crash/etc.). If it's standalone, not only would you have to have finished standalone missions (hint: they're probably still being produced/tested), but you'd lose out on any ability to monitor critical statistics. On the other hand, if you people do warez your Beta, and connect to your network, at least you have more useful stats from determined fans.

    On the side of the BnetD v. Blizzard, I can see their point of view. They make great games, cater to the user even after the sale (battle.net, custom maps), they make sure that their games are reasonably compatible with older hardware (I can still play Starcraft with my 5 year old laptop)... and what happens? Major Anger because people want to steal their beta program and play it off their network? Of course, I understand the problems with Blizzard's position in this case, and I support the EFF. I've made my donations in the past, but I'm just a bit iffy on this case.

    On a side note, I hope they fix the balance issues with the Undead. Undead are way overpowered.

    --
    Make sure everyone's vote counts: Verified Voting
    1. Re:Does timothy know what a Beta program is? by denzo · · Score: 2
      If you release a Beta that's a stand-alone game, why would the tester every buy the full product when it comes out?
      Simple, you just include one or two levels, just like every other game demo back to the days of Wolfenstein have done. One or two levels of single-player play is only fun for the first 30 minutes, making you go out and buy it. On the other hand, just the single level of Return to Castle Wolfenstein in multiplayer has had me addicted to it for 4 solid months (yeah, call me a sicko for playing the same multi-player map over and over again, but it's still fun). Yeah, maybe I'll actually buy the game soon, but to me, the multiplayer level has more replay value than if it was only a single-player level.
    2. Re:Does timothy know what a Beta program is? by afidel · · Score: 1

      Hmm, I was part of the Diablo2 beta, yet when the game was released I found a bug that GPF'd under 98se and killed the game under 2k. Bnet sucked for the first 6 months after release until Blizzard finally realized that they actually had to buy bandwidth and more than double the number of servers they had. The biggest thing that the beta does is help balance units/races. In Diablo 2 this almost worked but they missed the corpse explosion necro and a few other builds that 0wn3d.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Does timothy know what a Beta program is? by rsborg · · Score: 1
      Yeah, maybe I'll actually buy the game soon, but to me, the multiplayer level has more replay value than if it was only a single-player level.

      Is it a wonder that they targetted their beta for network play?

      --
      Make sure everyone's vote counts: Verified Voting
    4. Re:Does timothy know what a Beta program is? by Anonymous Coward · · Score: 0

      You make it sound like bnetd is one large system
      for fraudulent people.

      However bnetd is more used by people that simply
      have slow wan links, lan parties etc.

      People that have licenses (like me, two even, since my Broodwar came bundled with another Starcraft) also suffer from that.

    5. Re:Does timothy know what a Beta program is? by rsborg · · Score: 1
      You make it sound like bnetd is one large system for fraudulent people.

      People that have licenses (like me, two even, since my Broodwar came bundled with another Starcraft) also suffer from that.

      Hey, I have SC/BW, too. And all my friends have legal copies as well. But I was looking at it from the game producer's point of view. You don't want to kill the chicken that lays golden eggs, do you?

      I don't believe bnetd is bad. I like it, I used FSGS before they were shut down by blizzard. It's just that I see how hard it is for Blizzard to be "fair" and still run a successful beta. They hardcoded their beta app to connect to battlenet, and ppl cracked. I'm sure that a nice note to the providers would have made them shut down their network to Warcraft3... or not... and then the source is out there. Unless they want to spend lots of time changing the protocol to break with bnetd, they have to find some way to shut down the released code.

      [CONSPIRACY THEORY]
      Perhaps M$, or some other interest that wants to see Blizzard fail (there are quite a few), is encouraging/funding these hacks, since toppling the king would create a void and allow AgeOfEmpires3 (or wahtever) to gain more popularity...
      [/CONSPIRACY THEORY]

      --
      Make sure everyone's vote counts: Verified Voting
    6. Re:Does timothy know what a Beta program is? by Anonymous Coward · · Score: 0

      hey make sure that their games are reasonably compatible with older hardware (I can still play Starcraft with my 5 year old laptop)... and what happens?


      Correct me if I am wrong, but a 5 year old laptop would have been just great for starcraft when it came out how many years ago? 4? Come on, if people put a serious protest the Blizzard 'release on new product every 2 years' corporate machine would surely feel the pinch.

  58. Fear my L12 Step Ladder Hero... by realgone · · Score: 3, Funny
    Hate to say it, but sounds like more of the same. Ever get the feeling that just about any concept could get cookie-cuttered to death by the Blizzard tank-rush mentality? =)

    "Slashdot was lucky enough to get a beta copy of Blizzard's upcoming Chutes and Ladders: Vertical Assault. So, CmdrTaco and Hemos locked me up beneath a stairwell and forced me to play for the last week..."

    "This time you have a choice between two races: Chutes or Ladders. Your race really doesn't matter in multiplayer mode; winning basically comes down to building everything up quickly and creating a massive army of chutes (or ladders) with which to climb to the top. Or in my case, get climbed over."

  59. Get back at Blizzard by Anonymous Coward · · Score: 0

    Play the game.. love it.. but just don't buy it. Like you all do with most of your Games/Programs.

  60. So who's gonna by Anonymous Coward · · Score: 0

    fight the good fight, get hired as a programmer @ blizzard and crack open battlenet for the masses?

    hmmm....???

  61. Reality? by joeku · · Score: 1

    I think the biggest improvement that Warcraft III has over its predecessors is Blizzard's ever more impressive graphics. With a decent video card, the graphics are crisp and clear. Nowadays, 3D is the name of the game, and Blizzard again comes a step closer to reality with this strategy role-playing game.

    Reality? I thought this was a fantasy game.

  62. A Big Change? by brycev · · Score: 1

    In my opinion this game isn't a large change over Warcraft II. Among the options that make this game excellent and greatly increase the gameplay is the Max number of orcs,peons, warriors etc. etc. Warcraft II had an unlimited supply, the faster you made farms the faster you could make guys. I really wish Blizzard would have stuck with the original idea in which you had total control over each characters abilities. Giving you more of a FPS type game. The graphics in this game among otherthings which include gameplay, maps, and races aren't anything drastic and in no way should they have taken this long between Warcraft II and Warcraft III.

    1. Re:A Big Change? by Anonymous Coward · · Score: 1, Informative

      It IS a big change over warcraft 2 and starcraft. They've introduced npc creatures, called creeps, which provide experience to your heroes. What does this mean, as far as difference in game play?

      It means that instead of sitting in your base building up lots of creatures, 2/3s of the game involves sending your hero unit, with support from a couple weenie units of your own, to go build levels and gain items against unintelligent monsters.

      Suddenly, instead of a normal RTS, where you hurry to get the best units, and use them strategically against the enemy, you now hurry your hero around the map in a not-so-strategic attempt to fight the most npcs before they are all dead.

      So as far as I can tell, there's actually less strategy right now in the beta test, than in starcraft, or even warcraft 2. It's all about who can run around the map killing creeps the fastest.

  63. Impressive Hypocrisy by ChaoticCoyote · · Score: 3, Insightful

    You (the Slashdot "editors") just gave me the biggest laugh of the day. After all the hype about Blizzard's attacks on Battle.net clones, you guys come out with a fanboy, suck-up article for Warcraft III. Not unexpected, but definitely a sign that Slashdot is losing its relevance.

    This article leaves a bad taste in my mouth, like a Jon Katz polemic. So much for Slashdot's "reputation" as a "defender of freedom." I wonder if Katz will write an article about how people let fanboyism get in the way of their putative idealism?

    As for me: I'm donating the purchase price of a Warcraft III to the EFF, and I'll find other fine games to play. Morrowind looks terrific; Heroes of Might and Magic 4 should be fine, too.

    Until now, I've bought and played heavily every game Blizzard has produced. But no more; I don't need Blizzard, and I won't support their misuse of copyright. In my book, Blizzard is no better than the Scientologists, in that both breed cults of ill-manner folk, and then get their dander up when anyone dissents.

    1. Re:Impressive Hypocrisy by KillboyPHD · · Score: 1
      In my book, Blizzard is no better than the Scientologists, in that both breed cults of ill-manner folk, and then get their dander up when anyone dissents.


      Oh please. ::rolls eyes:: Apparently "Scientology" is going to be the new "Enron"; a word pendants and pundits use when they want to cast a completely unrelated subject in a tainted light.

      Spare me.
      --
      Bah weep granah, weep ninny bong!
    2. Re:Impressive Hypocrisy by LafinJack · · Score: 1

      This is a repost of my reply to some other guy in this thread, it applies equally well here.

      From here:

      "The Bnetd issue is the hot topic of discussion again in our forum. I've already said right here exactly how I feel about it so I don't see any reason to go into that again. However I would like to mention something about the EFF. In there press release they offer a link to our cartoon on the subject. I mailed Tim Jung and let him know that without our new posts on the topic the comic strip was out of context. He was very cool about it and removed the link right away. He sent me a couple e-mails asking why I don't agree with them but he wasn't really a dick about it. I felt like the problem had been resolved. Then I got a mail from Will Doherty. I'll just post it here so you can see it:

      Dear Mike Krahulik,

      We received your email regarding linking from the EFF press
      release on the bnetd case to the Penny Arcade cartoon
      on that case.

      Linking is a lawful activity and EFF does not intend to
      remove this link from the press release or from our
      website.

      Will Doherty
      Online Idiot / Dickless Wonder
      Electronic Frontier Foundation (EFF)
      Web http://www.eff.org

      Electronic Frontier Foundation - Protecting rights in the digital age


      This guy actually put the link BACK in the press release! It had already been taken out, the whole situation was cool and then this guy goes and fucks it all up again. I am seriously done thinking about the Bnetd issue but this got me pissed off again. Not at Bnetd but at people like this idiot who think that just because it's legal to do something that means its okay. What the hell ever happened to common fucking courtesy? I told him if he liked linking so much he should link to our rants on the subject but of course he didn't want to do that. He wants it to look like we agree with the EFF which we clearly do not. Needless to say we resolved the issue in our own special way but it still bothers me. I am not exactly sure who's rights they are "protecting in the digital age". It certainly wasn't mine and it sure as hell aint Blizzards."

      -----

      Oh yeah, the EFF is a GREAT place! Really, whose rights ARE they protecting?

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
  64. If you put it that way... by NanoGator · · Score: 4, Insightful

    Well yeah, if you oversimplify anything, it sounds uninteresting doesn't it?

    The problem with most genres is that few companies seek to truely innovate. "We need the next Quake Killer!! Okay, we'll Quake, add 2 more new features, it'll drastically change the game!" -- the market suffers from that. Westwood's Command and Conquer series somewhat suffers from 'cookiecutter-itis' where they rehash the game a few times too often.

    It's easy to say "well, I guess the genre is dead because it's all more of the same", but when you do that, you're forgetting about games like StarCraft and Age of Empires. Those weren't just subtle upates to the theme, but drastically different strategies can be used in those games.

    I would agree with you that RTS is basically dead when all the companies make 'me-too' products, but when Blizzard comes along and reinvents the genre, I wouldn't be willing to call it dead yet. If anything, it'll inject fresh life into it. From what I've read so far, Blizzard has been hard at work making this into a new type of game. It will be really disappointing if they prove me wrong.

    --
    "Derp de derp."
    1. Re:If you put it that way... by FortKnox · · Score: 3, Interesting

      I think FPS are the ones that will start innovating, now. The mod community is very large, and "adding another feature" is being done faster than game producers can think them up.

      Modding is our friend in video games. It requires that the next game you sell needs innovation. Otherwise, you'll just be beat-out by a mod.

      I'm surprised Wolfenstein and Metal of Honor are selling copies with mods like Day of Defeat for halflife. Same "general" idea, but the mod is free if you own halflife (if you don't its only like $5.00!).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:If you put it that way... by Maserati · · Score: 1
      I have RtCW and beta-tested DoD2. RtCW is, to me, a lot more fun. DoD is more "realistic", but the team-based play in RtCW and the group spawning gets a lot more action into the game. The maps in RtCW retail are also bigger, better looking and more balanced than those in DoD.


      Your mileage may vary, but try the multiplayer demos for both.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    3. Re:If you put it that way... by NanoGator · · Score: 2

      I agree with you there. I was hooked on Q3F (http://www.q3f.com) for months.

      Think WC3 will support mods? Im glad Game companies have mainly embraced that practice. If the Game Industry was like the RIAA ... *shudder* we'd be playing Pong with a Britney Spears background.

      --
      "Derp de derp."
    4. Re:If you put it that way... by Sparr0 · · Score: 1

      Looking over the scripting engine/language in WC3 it looks like it will definitely support mods on a scale even greater than SC. WC3s script system is going to be as revolutionary as SCs trigger system was.

    5. Re:If you put it that way... by Ondo · · Score: 1

      Think WC3 will support mods? Im glad Game companies have mainly embraced that practice.

      Not like they should. It is virtually identical to Diablo II in terms of modding (except for the additon of a map editor). Slightly easier in that they have more explanatory text in their spreadsheets of numbers. Blizzard has put a lot of work into making things easy to change for the benefit of their designers, but hasn't put it the effort to make it usable by the community. A simple way to choose an MPQ to override the default and play games only with those with the same mod would make not only WC3 but any future games with the same sytem easily modifiable.

    6. Re:If you put it that way... by newbiescum · · Score: 1

      Actually I think its the complete opposite. The FPS genre has become too overcrowded with too many games, and now only big name mods can make it out there. No one wants *your* version of Capture the Flag, Team Fortress, or Counterstrike, they want Threewave's, Valve's, etc. even if XYZ version has more maps, more features, and more models.

      FPS games are also more bleeding edge than most other genres (compared to things like Civ III, Starcraft, Diablo II), and that requires more knowledge as time keeps going forward to make "good" mods. Making maps for Quake 1 was complicated enough, but then you move forward with shaders, a few scripting languages, and so forth, and you're cutting down on qualified people. Splitting up the community with so many choices (Quake/DOOM/RTCW/UT/Jedi Knight/Half-Life) has also fractured the mod community compared to when Quake 1 was the only game in town. And most of the true innovators are being snatched up by game companies since now there are so many FPS games that they need developers for all of them.

  65. blizzard cool, rushing sucks by mshurpik · · Score: 1

    Blizzard shuts down innocent websites and programmers, and you guys go promote their fucking products?

    Well, I don't know much about that, but what I DO know is that I paid $25 for Starcraft/Brood Wars and I get to play an unlimited amount of networked multiplayer (on their server) pretty much, uh, forever. Pretty good value, no?

    Blizzard has always been a company that's lagged a bit behind in making use of new computer power, ie they lock you into a specific screen resolution,

    Yeah, well that's because they've focused on the gameplay. I laughed when Starcraft came out because it was almost exactly the same as Warcraft II. But, five years later I'm still playing it, 640 or not, because the gameplay is so fucking solid.

    Although I have to say, Diablo II is another story indeed.

    I'm afraid WarCraft3 is nothing more than an upgrade of Warcraft2. Sure, its pretty, and will entertain for about a week, but it'll all come down to who can rush faster.

    I agree. It doesn't take long to learn how to use the UI efficiently. After that, it's all about how glazed-over your stare is, and how often you clean your mouse. I don't enjoy competing on that level.

    I've been waiting about 5 years for a game that has AI scripts for controlling the units. You know, "go attack that base, take out the men first, then start nailing the buildings." Wouldn't be hard, but I think they're afraid of alienating the hyper-reflexive pre-teen set.

    By the way, some of the Use Map Settings games on battlenet are entirely cerebral, no rushing/reflexes whatsoever. Once again, $25 you get it all.

  66. Re:WHORES by TheMonkeyDepartment · · Score: 1

    You've got yourself snowed reeeal good. You can sit there, smugly assuring yourself that a boycott will somehow destroy Blizzard, an huge company which has not agreed to conform exactly to your idealistic worldview.

    I'm opposed to most boycotts for the same reason that I'm opposed to most recycling programs, or political chain e-mails. They give a person the mistaken impression that they are actually accomplishing something, so that's where their interest stops -- "hey, I'm a fucking ENVIRONMENTALIST, I recycled my soda can" or "Hey, I'm a pro-choice ACTIVIST, I forwarded an annoying e-mail to all my friends," or "Hey, I'm an elite EFF open source free software GURU, I refused to buy Warcraft III!"

    Warcraft III is going to succeed because it is a superior product. In a free market, that is the way it should work.

    You know you'll buy it... eventually.

  67. Great, last time Blizzard..... by Anonymous Coward · · Score: 2, Funny

    released a new "great" game, I lost my job, both girlfriends and reality.

  68. Try actually playing War3.. by Anonymous Coward · · Score: 1, Informative
    They have something called 'upkeep'. The more units you have, the higher your upkeep, the less gold each run to the mine nets you.

    More units ==> less gold ==> less units you can build on top of that.

    So NO, its NOT about building mass units. Its about making a tradeoff between units and upkeep, then managing the limited units you have effectively in battle.

    FYI, Upkeep kicks in at 30 and 60, with the unit cap at 100 supply.

    1. Re:Try actually playing War3.. by Anonymous Coward · · Score: 0

      Not only are you affected by the upkeep on your buildings, but there is also a 90 unit limit. A lot combat units use more than one slot, an Orc grunt uses 3 and some of the race heroes use 5 slots or more. With unit limitations like these, a player trades off defensive capability for expansion.

      -Anonymous WC3 Beta Tester

  69. Community by Keith+Russell · · Score: 4, Insightful

    Do I really want to ruin this AC's day by telling him/her that Slashdot is a diverse group of people, each with their own principles and opinions ?

    Slashdot's editors are free to post whatever they think is worthy. If that means CmdrTaco and Hemos post a review of WC3 while Michael reports on the crushing of bnetd, so be it. Face it, it's better this way. If it were just Rob & Jeff's Droolworthy Games, or Michael's Anti-Microsoft Rant of the Month, the site would have gotten stuffed a long time ago.

    --
    This sig intentionally left blank.
  70. Life is rough. by TheTomcat · · Score: 1

    So, CmdrTaco and Hemos locked me up inside a closet and forced me to play for the last week.

    Life is rough.

    (-;

  71. speed setting by dAzED1 · · Score: 1

    Maybe it was me, but Warcraft III seemed to have a faster pace than the previous two releases. The pace is a double-edged sword, because some players like their video games to be fast paced while others like to take their time.
    Gosh, you're obvervant. Just as you can only do multi-player mode, you are also stuck at "faster" as the speed (or fastest? been a week since I've played...). Next time you're starting a game, look at the screen for a moment. There will be a place where, in the final version, the speed can be actually changed. Its set to one of the fastest possible right now, and unchangeable. Why? To get the errors to occur as quickly as possible, I guess...
    So no...its not just a Warcraft3 thing. Its a beta thing, just like the fact that you can't play multiplayer.
    Nowadays, 3D is the name of the game, and Blizzard again comes a step closer to reality with this strategy role-playing game
    Umm....3d has been the "name of the game" for a very long time now. The relative lack of it years ago was Starcraft's biggest weakness (though Starcraft is still one of my more favorite games).

  72. Re:WHORES by foxxo · · Score: 1

    We may be whores, but at least we're not mindless zealots like you, who jump to angry conclusions without understanding JACK FRIGGIN' SQUAT. I'd imagine the only information you even HAVE about bNetd is that which you've gleaned from this and similar sites.
    So unless you're a lawyer, or have some grand information source that none of us know about proving that Blizzard is in fact Satan's kingdom on earth, do us a favor and shut up.

  73. Re:WHORES by Anonymous Coward · · Score: 0

    If you hate blizzard, boycotting won't hurt them a bit. There's only a few thousand copies that they'd lose if you tried to start a boycott, hardly noticeable compared to the millions they are going to sell. If you think they are bad people hurt them where it counts. Write serial number generators, start free warcraft gaming servers, or write your own, heck, writing hacks and cracks for the game would be more effective even.

  74. Re:WHORES by dinivin · · Score: 1

    when you like the product (ooh, shiny!), and to not tolerate it in others (DVDs on Linux), that makes you a hypocrite and will never get you anywhere.

    Unless you have a valid reason for your difference in opinion. For example, you can be in favor of abortion rights in cases where the mothers health is at risk, and against it in all other cases. That doesn't make you a hypocrite.

    Dinivin

  75. Yeah well anythings possible but.. by modipodio · · Score: 1

    I will not be buying Warcraft III or any blizzard products.

    "it's perfectly possible and not hypocritical to hate Blizzard and want to fuck them five ways from Friday and still enjoy Warcraft III. "

    That may be true , but it is hypocritical to whine on about companies doing 'bad' thing's,(you do not agree ), and then to go out and buy the product.I would even go so far as to say that it would be hypocritical for some who diss agreed with what blizzard did to bnetd to even play the pirated version of Warcraft III .

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  76. Re:Before anyone startsWhat the waiter would say by adamy · · Score: 0, Offtopic

    No Soup For You.Next

    Lameness Filter
    Filter of Lameness
    Lame ness Filter
    La men ess Fi lt er
    Lamenes s F ilter
    Lam
    eness Fil ter

    --
    Open Source Identity Management: FreeIPA.org
  77. This is one of the first /. articles... by wo1verin3 · · Score: 4, Insightful

    ... which seem like "selling out"

    We totally trash Blizzard for, well being assholes and shutting down a project like BNETD which people use for legitimate purposes using the DMCA, then /. tries to help them sell the WarCraft III product.

    1. Re:This is one of the first /. articles... by g0rath · · Score: 1

      ....especially with that note where

      ...which was surprising since I run WinXP. And, on a side note, I was running it on a LCD screen...

      What's with that? They have given in to the corporate bastards, so where's the "I played the linux beta" Haha....sellouts.

    2. Re:This is one of the first /. articles... by mickeyreznor · · Score: 2

      what? what do you want them to do? give wc3 a trash review? then you'll be criticizing for being too "anti-blizzard".

    3. Re:This is one of the first /. articles... by TheContact · · Score: 1

      Is this really any different from /. doing movie revies? Last I checked, the MPAA weren't exactly saints ;)

      --

      Yume ni ikiteiru.
  78. Blizzard's latest release... what, not Mozilla? by Mark+Gordon · · Score: 1, Offtopic

    Am I the only person who thinks of Mozilla whenever anyone talks about Blizzard releasing software? Yes, I know, I've played Warcraft (both), Diablo (both), and Starcraft, but any time I see mention of a new software release from Blizzard, I automatically think of Mozilla, not games.

  79. My Warcraft III *BETA* Impressions by sipht · · Score: 3, Informative

    After having been addicted to Starcraft for the past 3 years, I was damn excited to receive my beta of WC3. The short and sweet is that it doesn't live up to my expectations. This isn't to say it isn't fun, but I'm not yearning to play it every chance I get.

    The one thing I found difficult about Starcraft was playing Terran and managing my army effectively. It takes considerable concentration and experience to utilize the advanced units effectively (lockdown ghost, EMP sci vessels, optical flare medic, etc). This is the type of control you need for Warcraft III. You need to be in the mindset and constantly moving, doing things. Resource gathering has been completely deemphasized.

    Another difference is that when I'm attacking, it doesn't feel so much like I'm actually killing anything. You see their little health meter go down, but to me, it doesn't FEEL like I'm kicking ass. In Starcraft, it actually felt like I was kicking ass, or getting my ass kicked.

    Visual Observations
    The graphics look good, but aren't what I would call spectacular. Although, it looks amazingly sharp on my 17" LCD w/ GF2 Ultra. I'm still trying to figure out why zooming would ever be useful. You see, it's basically a top-down view like SC, but you can use your mouse wheel to go from top-down to a 3rd person type of view. It's somewhat neat, but useless IMO thus far.

    Hardware Requirements
    I loaded WC3 on a P2 400 to see its performance and man was it slow. I must have been getting 10 FPS. You're going to need at LEAST a 600 MHz processor with a decent video card (GF2MX).

    Overall
    There are tons of cool things about WC3: Heroes, auras, multiplayer game auto selector based on your rank, etc. If you're curious, check out a full blown review somewhere.

    A good game, but not as good as I was hoping. I'm hoping the final version will have something the Beta is missing that will make me change my view.

    1. Re:My Warcraft III *BETA* Impressions by BryceH · · Score: 2, Informative

      ive been beta testing as well. W3 is a good game but its just not the next best thing. i play diablo ii more then W3 now, you just get tired of it. and as a side note, in the 3rd person view you can see further. if you use it well you can effectivly see through the fog of war. its more like real vision. trees, hills, stuff like that blocks vision instead of a blanket fog.

      --
      "Shut up brain or ill stab you with a Q-tip" Homer Simpson
    2. Re:My Warcraft III *BETA* Impressions by Anonymous Coward · · Score: 0

      "I loaded WC3 on a P2 400 to see its performance and man was it slow. I must have been getting 10 FPS. You're going to need at LEAST a 600 MHz processor with a decent video card (GF2MX)."

      Well, considering the *beta* requirements are exactly that, I'm not surprised. The final reqs will be different.

  80. Windows 95 by AviN · · Score: 1

    I've tried it on Windows 95 OSR2, and it refused to install.

  81. Right On! by Anonymous Coward · · Score: 0

    Blizzard has provided me with many many hours of amusment for little cost. If you don't like it go back to Russia!

  82. Soup Nazi by JDBrechtel · · Score: 1

    Haven't you ever seen Seinfeld man? Of COURSE you keep going back because the soup is that damn good.

  83. I have to agree by QuantumG · · Score: 1

    You would think Blizzard could have written a better review for their own game.

    --
    How we know is more important than what we know.
  84. dont get me wrong... by Anonymous Coward · · Score: 0

    Oh for fuck's sake!

    Why does everyone with something to say that isn't 1000% pro-Linux have to put in this pathetic disclamer?

    Afraid the Slashbot Gods will eat your karma?

    Be a man, think for yourself and say what you think.

    Let's have less of this weedy "dont get me wrong, as much as I love Linux" crap!

    1. Re:dont get me wrong... by Chicane-UK · · Score: 1

      Because if I did that, I would have to resort to posting as Anonymous Coward - heaven forbid ;)

      No.. really, I DO like Linux, but from time to time I just feel like pointing this stuff out. Linux is great, but its pretty far from being perfect.

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
  85. review? by RageEar · · Score: 1

    That was a review?

    I would expect a little more meat to a review from someone at /.

    How about some pros/cons? Or at least go into some more depth in one area.

    For example, the idea of heroes is intriguing to me. What sort of skills do they possess or can learn? How does that help you in the game?

    Anyone else agree?

  86. StarCraft II by dolphin558 · · Score: 1

    I worry about Blizzard. They seem to be locked into a never ending cycle of making sequels to pre-existing ware. I'd like them to branch out into other franchises but the sheer length of time needed to make these sequels seems like we'll have quite a wait ahead of us

  87. not the first by Varion · · Score: 1

    From the review I really can't get very excited about their feature list. Consider that Warlords Battlecry was the first to introduce a really solid hero paradigm into RTS. Imagine taking a diablo character with its skills and advancement through experience and adding it to warcraft. In Battlecry your hero can cast spells, summon more units, create items etc. Not to mention the extremely wide variety of character selection. If you think warcraft is going to make you happy I highly recommend buying Battlecry II. It's already out, you don't have to wait. Here in the office we are fairly well addicted at this point.

  88. A hint about strategy... by Junta · · Score: 5, Informative

    Obviously, if an opponent rushing you easily defeats you, then your strategy is flawed. This complaint is just like saying Chess doesn't allow for strategy, because an opponent can always rush with a bishop and a queen and you lose in 4 turns.If rushing is a better strategy than what you use, improve your strategy. I think your complaint is that you can't sit around as long as you like builiding up cool stuf without setting up a proper defense. When you have a small group of friends it is cool to build yourselves up until you have massively advanced units beating the crap out of each other, it may be fun and time consuming, but don't mistake this for strategy.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:A hint about strategy... by arkanes · · Score: 3
      You're correct, but the argument here is more that a rush is ALWAYS the most effective strategy, assuming you can micromanage fast enough. Meaning, basically, no matter how good you are, the only way you can win is by making more units faster and attacking first.

      I'm not really a big RTS gamer (frankly, I suck at them), but these are the complaints I hear most often. A "fun" game is one in which there is more than 1 viable strategy.

      To expand your chess comparison... what if you play real-time chess? Then if someone can move that bishop and queen out faster than you can move that pawn up, you'd always lose to a rush. (Even this is flawed, since in chess it's alot easier/more efficent to defend than attack, and thats not the case in most RTS games - the opposite, in fact)

    2. Re:A hint about strategy... by tc · · Score: 3, Informative
      This isn't really true. In Starcraft, for example, every race has reasonable defenses against rush tactics from every other race. Rushing is also a gamble: in scrambling for a rush force, you are neglecting a more orderly buildup, and that could lead you vulnerable if your rush fails.

      I've won several Starcraft ladder games against rushing opponents, because I was properly prepared for them. When their rush failed, they were left in a weaker position, which I was able to capitalize on. I tend not to choose rushing as a tactic (unless my initial exploration indicates a vulnerable opponent), because think I'm good at organising large, well developed forces effectively. People who only play rushing games don't get much practise at the strategic and tactical interplay that goes on higher up the tech tree - and often lose when they find themselves in that situation.

    3. Re:A hint about strategy... by Sparr0 · · Score: 2, Interesting

      Imbalanced units contribute to this problem as well. One of the hero units can summon, for no cost other than mana, treants which are more powerful than non-upgraded base melee units. He can even summon more than one at a time after he levels up again. If you know the map you can perform a treant rush with a level 2-3 hero, 3-6 treants, and 2-3 archers before *ANY* non-nightelf opponent can have more than 5 of their base unit produced, and thats assuming they devote ALL their resources to purely anti-rush base unit production which really hurts them in that they cant devote what is needed to the early game resource gathering and expansion.

    4. Re:A hint about strategy... by Dan+D. · · Score: 2
      I'm not really a big RTS gamer (frankly, I suck at them), but these are the complaints I hear most often. A "fun" game is one in which there is more than 1 viable strategy.

      Game theory is that there's only ever 1 perfect strategy, despite the game (ever see A Beautiful Mind? that guy)

      What's important is that the perfect game is hard to find. Like in Chess. There are more possible games of chess then there are people in the universe for all time to play them. Or at least pretty close.

      Anyway I agree. Personally I think the solution is increased complexity, but then that removes the LCD with purchasing power buying the game. Ask any dynamics expert, an increase in complexity is a decrease in predictability. And lower predictability means harder time nailing down the flawless strategy...

      Then again, it could still be rushing

      --
      People who quote themselves bug the crap out of me -- Me.
    5. Re:A hint about strategy... by mattbelcher · · Score: 2, Interesting
      To expand your chess comparison... what if you play real-time chess?

      Funny you should mention that. I wrote a (albeit very rough) open-source real-time chess game as a project in college. Its sort of a spoof on RTS games.

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    6. Re:A hint about strategy... by tc · · Score: 1

      There is also Kung-Fu Chess.

  89. The same thing could be said of Half-Life by Anonymous Coward · · Score: 0

    You could have said pretty much the same things about Half-Life. A great single-player campaign gets you only so far. And HL deathmatch gets real old real quick. But what happened? Mods. And Warcraft III supports mod-like custom scenerios. Using this ability, some players converted Starcraft into an RPG. With Warcraft III even more open-ended, imagine what they'll be able to come up with. Sure, making huge gameplay innovations is great. But what matters, and what Blizzard games have plenty of, is community.

  90. It's obvious you haven't actually played WC3... by DoenerMord · · Score: 1

    Because you have no idea what you're talking about. Don't listen to this slashdot 'review', wait and play it yourself. It's so much more than WC2 it's scary. Check out this reader review for a much better look at the game.

    http://slashdot.org/comments.pl?sid=29873&cid=3208 064

  91. What the fsck? by registered_AC · · Score: 2, Interesting

    Don't you people have _ANY_ pride!?
    You bash the DCMA, SSSA(or whatever it is called) and all the others, but then you don't boycott blizzard for killing bnetd?!
    You even write a god damn review!?

  92. It's Just a Rehash... by vjmurphy · · Score: 1

    Eh. I played the Beta for a few hours, but was unimpressed: the game plays like a real-time version of Heroes of Might and Magic. Like most Blizzard games, it is fun, but not terribly revolutionary (and only minorly evolutionary).

    I'm sure the game will sell well, but it just isn't that interesting to me after hundreds of variations on the RTS genre.

    I want something new and interesting.

    --
    Vincent J. Murphy
    Spandex Justice
  93. you would have thought.. by QuantumG · · Score: 0, Offtopic

    that Blizzard would have supplied Slashdot with a better review. Guess they figured it wouldn't be believable once Timmah! threw his name on it. Sell out fucks.

    --
    How we know is more important than what we know.
  94. Can you be more specific...? by Malic · · Score: 1

    "Warcraft III runs on Windows 95/98/2000/NT and Mac OS."

    Nowadays, saying "Runs on Mac OS" is like saying "Looks fine in Netscape". Uh, Netscape 4 or Netscape 6 or Netscape 6.2 or do you really mean Mozilla...?

    Bottom Line: Will there be Mac OS X support out of the gate?

    --
    I swear by MacOS X. Although I use to swear *at* MacOS 9...
  95. Re:Slashdot Hypocrites. by RatFink100 · · Score: 4, Insightful

    You seem to be under the impression that Slashdot is some kind of crusade or political pressure group. It's not, it's a forum, a site where people submit things that others might be interested in and then comment on them.

    Guess what? Some of those people are interested in Warcraft III. Some of them don't care or even agree with Blizzard's actions over Bnetd.

    You assumed that the posting of a previous story was some sort of editorial stand, when in fact it was just another story.

    If you want to give money to a 'cause' give it to the EFF or GNU or someone like that.

  96. Re:WHORES (Bingo!) by anonicon · · Score: 2

    Anonymous Coward: What the hell is wrong with you people?

    Blizzard shuts down innocent websites and programmers, and you guys go promote their fucking products?

    How about SHOWING SOME BACKBONE?!?!!

    Boycott Blizzard!


    If /. has no problem doing product reviews for a company that uses the DMCA like a baseball bat, why not be open about it and do some product reviews for the fine folks at Microsoft, Rambus, the RIAA and Monsanto? They've got a lot of nice, shiny toys too...

    Fairness cuts both ways...or should we just give up the pretense of fairness?

  97. Of it is by Pfhor · · Score: 2

    Build Build Build, Resource management, Kill, Build Build Build.

    If Warcraft III is just Warcraft II with omre units and 3D, I will be disappointed. It will be like starcraft.

    I'm sorry, the Myth series ruined the whole Real Time Strategy genre for me. Having a game where the combat, which is in the end how the game is decided, under your control is just awesome. Things like terrain height, distance, etc. all affected how effective combat was. The fact that archers missed their targets was awesome.

    Does Warcraft III have any semblance of a physics engine at all? Or is it just 3D artwork with pre-defined strike damage, etc. ?

    1. Re:Of it is by Anonymous Coward · · Score: 0

      HAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHA

      A PHYSICS ENGINE?? ARE YOU KIDDING??

      OF COURSE it's all just predefined damage and stuff... lol a physics engine...

      Ok, I um... have some friends who... played the warez version on the WC3 supporting fork of bnetd (warforge) and THE GAME IS WC2 WITH NEW UNITS. As it stands now, the game is building an army of cheap units early, picking your hero (the extent of all strategic decision) and then rushing.
      While I don't condone warez... you might think about trying this one out before you buy, if you think its going to be some kind of awesome new revolutionary game.

    2. Re:Of it is by lamp77 · · Score: 1

      your line of site is definately better on a hill, I'm not sure about the archers range though.

      There is day and night, which affect visibility, which is cool.

    3. Re:Of it is by MindStalker · · Score: 1

      And thats just what they want you to think, have you tried the user made map 2 hills. simply amazing shit. Though from what I've been able to figure out this game is going to have amazing single player, (in single player mode your hero keeps gaining strength each new game) thats going to be more like diablo, with warcraft style mixed in. Now their only problem is figuring out how to make the multiplayer battles be something new, that may not happen till worlds of warcraft comes out.

    4. Re:Of it is by Anonymous Coward · · Score: 0

      Strike damage is variable, for example 21-33 points, and affected by modifiers, some units add to attack and defense of units around them, 25% more damage for this unit, or 50% with an upgrade. Also Hero units can equip items, like Belts of Giant Strength, rings of protection, orbs that cause more damage of a particular type like fire, frost or electricity. Heros can also learn abilities as they go up in level that can cause more damage or to take less damage, for example the Orcish blade master can do up to 4x damage at higher levels if you choose to upgrade that skill. I was also skeptical at first but it has grown on me. Its pretty good.

      -Anonymous WC3 Beta Tester

  98. Read it first by chip_s_ahoy · · Score: 1

    The article starts with:
    "Robo writes:"

  99. Sellout Bullshit by dbc001 · · Score: 1

    What the fuck is going on here??? Robo, CmdrTaco, and Hemos are just a bunch of dirty whores. Any self-respecting Slashdot reader should be ashamed to even click on those links, much less read the f*cking articles.

    -dbc

  100. Re:WHORES by uslennar · · Score: 1

    ... I'm opposed to most recycling programs, or political chain e-mails. They give a person the mistaken impression that they are actually accomplishing something, so that's where their interest stops -- "hey, I'm a fucking ENVIRONMENTALIST, I recycled my soda can"...

    Yeah, we should all boycott recycling, since it doesn't solve every environmental problem.

  101. They've got 'em already by devphil · · Score: 3, Funny


    I believe the original Command & Conquer[*] worker peons would finish a job, then look around for something to build/repair/harvest. The worker Imps in Dungeon Keeper have a priority list of things to do if you haven't assigned them anything (claim any unclaimed ground, reinforce any un-reinforced walls, scavenge dead bodies, etc).

    Right now I have a hard time keeping track of my Citizens in Empire Earth because if something needs doing within their line of sight, they wander off and start working, and then I can't find them. (I have the most efficient, productive, confused society ever!)

    [*] Made in the bad old days before Westwood could hire professional actors. I believe the man who plays the bad guy (Kane? Cain? sp?) works in the Westwood financial division or something. That's really cool. :-)

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  102. OOooh, pretty pictures... by eison · · Score: 1

    Weren't we supposed to avoid Blizzard due to DMCA abuse, like we're supposed to stop going to movie theaters or buying CDs?
    If there is no financial penalty to their actions, what will get companies to stop trying to destroy 'fair use'?

    --
    is competition good, or is duplication of effort bad?
  103. lack of options .. by makapuf · · Score: 0, Troll
    This time you have a choice between four races: Human, Undead, Orc, or Dark Elf

    Too bad you can't be a Dark a.out, too.

    sorry.

  104. I have found the game for you by Mario+B · · Score: 1

    You should give "Majesty" ( www.cyberlore.com/Majesty/ ) a try... You decide what you build and you can "influence" your characters (called "heros") to do stuff. But you don't control them; they have a mind of their own... Rangers are more likely to explore the map for you, some other types of heros will stay close to you base. When your heros are badly hurt, they use healing potions, when they run out try to run away from combat to heal at home and buy more healing potions. Heros can advance levels and buy their own weapons, armors, potions with the money they win in combats. You can influence them with rewards (attack flags and explore flags). The bigger the rewards, the more likely they are to "apply for the job". You make money with some of your buildings (marketplace, etc.) and tax collectors going to collect there.

  105. feature request? by Hadlock · · Score: 1, Offtopic

    is there anywhere i can do a feature request? since we have all these neat features, and half the people i know use dual monitor displays, is there any way i can set up warcraft III to display the map on a second monitor, somthing like a minimized version of the entire map, with sprite-ized versions of the units. not as helpful as some more advanced AI, but still extremely helpful

    --
    moox. for a new generation.
  106. Hahaha by HanzoSan · · Score: 2


    Universal Plug and Play, I can take over your entire machine if its turned on. Yes your entire machine would be OWNED.

    Wheres your security? Even Windows95 wasnt that bad.

    --
    If you use Linux, please help development of Autopac
    1. Re:Hahaha by Chicane-UK · · Score: 1

      Are you Steve Gibson?

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    2. Re:Hahaha by Anonymous Coward · · Score: 0

      Your one-liner just made my day, as if my own prod at the root level comment hadn't already... : )

    3. Re:Hahaha by Chicane-UK · · Score: 1

      Well.. glad to know I could make at least one persons day..

      Hehe :)

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    4. Re:Hahaha by Anonymous Coward · · Score: 0

      an OLD OLD OLD version of rpc portmap, dick head. that's been fixed AGES ago. you clueless fucking fag.

  107. one player mode & betas by 56ker · · Score: 1

    Re: I'm always disappointed that Blizzard's betas only let you play multiplayer, but that's life. The reason for that is at the beta stage usually the AI for the computer player isn't finished yet - partly because that's usually the hardest bit to write & takes the longest.

  108. ALTERNATE REVIEW by Wraithlyn · · Score: 5, Informative

    I've seen a fair bit of Warcraft III (although I haven't really played it myself much) and I thought I'd offer a few insights...

    First, the graphics. Very cool, but at the same time a bit dissapointing. You can't rotate the camera. At all. All you can do is zoom and tilt from a near overhead view down to an angle closer to the ground... but the camera ALWAYS faces north.

    That being said.. it works great. The game plays just like Warcraft II, but with much cooler graphics, and more unit diversity. Extremely easy to dive right into if you've played Warcraft II or Starcraft. I disagree with the reviewer that it's all about the rush. It's not. Blizzard is going for a smaller, more diverse army approach. Unit limit is 90. Which brings us to heroes. (I can't BELIEVE the reviewer didn't talk about heroes)

    Heroes are what really make Warcraft III more compelling that its predecessors (which is very high praise) These are like RPG characters.. they have experience, they level, they can collect magic items, they get really powerful magic spells. They ALSO increase the combat effectiveness of any group of creatures they lead into battle.

    All this means that instead of hordes of faceless grunt swarms, you have smaller, more carefully built and selected combat groups, led into battle by a character you've worked building up, who actually has a name, who you actually care, yes care about his welfare. You will know despair when you see the message "Lord Darkthorne (Lvl 8) has been slain in combat".

    Despite the lack of camera rotation, the 3D graphics are VERY well done. Creatures don't look like polygons, they look almost hand drawn. I just wish they had pushed the envelope with the 3D technology a little more. Ground Control is a perfect example of how to do camera control in a ground based 3D RTS. And camera control is everything. It's what made Homeworld so amazing.

    Overall concluding thoughts? I was dissapointed with Diablo II, I thought it was almost a (very large) expansion to Diablo I, with a stupid quasi-3D graphic gimmick. I am NOT dissapointed with Warcraft III. It shines of Blizzard quality. The legendary Blizzard play balance and more importantly, personality, is here, and here in spades. Warcraft III is going to FLY off the shelves when it's done. And they have MONTHS left to improve it even more! I can't wait to see what the campaigns are like.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:ALTERNATE REVIEW by Rakarra · · Score: 1
      Heroes are what really make Warcraft III more compelling that its predecessors (which is very high praise) These are like RPG characters.. they have experience, they level, they can collect magic items, they get really powerful magic spells. They ALSO increase the combat effectiveness of any group of creatures they lead into battle.

      Sounds like an odd combination of Warcraft II and Heroes of Might and Magic III. The latter being one of the better turn-based fantasy strat games out there. :)

      Overall concluding thoughts? I was dissapointed with Diablo II, I thought it was almost a (very large) expansion to Diablo I, with a stupid quasi-3D graphic gimmick.

      Wow. Guess we disagree here. I really didn't like Diablo, but Diablo II is one of my all-time favorites. I'm hoping Warcraft III (and Diablo3) aren't as terribly buggy as Diablo II was.

    2. Re:ALTERNATE REVIEW by TheOnlyCoolTim · · Score: 3, Interesting

      You can rotate the camera if you know which of the game's files to edit :P.

      You need an MPQ extractor and you edit ui/miscdata.txt, you can make it so the games zoom in functionality will rotate instead.

      I think it would cause errors if you actually tried to play it like this with other people though.....

      Tim

      --
      Omnia vestra castrorum habetur nobis.
  109. I don't mean to impune your character but... by Anonymous Coward · · Score: 0

    I'm not one to drag Microsoft into every argument, but this one is appropriate. I'm not pandering to Slashdot by saying this, I'm simply stating truth.

    Does someone cue up the Roxanne and turn on a red light when you post stuff like this to slashdot?

  110. Total Annahilation by Martin+Foster · · Score: 2, Informative

    Total Annihilation and Total Annihilation: Kingdoms which followed before seem to be ahead of their time (Total Annihilation came a year before Starcraft) considering that they used 3D units that behaved differently based on terrain, planes that actually seemed to bank to the side in order to turn et cetera.

    The artificial intelligence was fairly advanced for it's time and units could be automatically ordered to perform certain tasks such as patrol using predefined way points or guard areas (even before they were produced by giving these orders to the manufacturing facilities).

    The game allows for more units (or seems to) then Warcraft III, had a higher resolution and is the first game I know of that allowed for Air, Sea and Land battled at the same time. It seems a shame that it took so long for Warfact III to be released only to seem slightly more advanced then something that was released seemingly ages ago.

    1. Re:Total Annahilation by tono · · Score: 1

      Warcraft 2 allowed for air sea and land simultaneously, as did Red Alert. The problem I had with TA was that it didn't require any unit tactics, you just rushed the fuck out of them and then rebuilt your 3000 person army.

      --
      cheese logs keep my wang warm at night.
    2. Re:Total Annahilation by Martin+Foster · · Score: 1

      It's probably a matter of perception for me. I played a lot of Red Alert and while there was land and air it was still primarily a grand assault war.

      If you played Total Annihilation on resource starved maps you would generally see more tactics. Some people used walls to halt the advance of tank rushes and since tanks left debris that would prevent passing further they could form very cheap and powerful tools against attackers.

      Total Annihilation had tons of units for both sides, be it land sea or air and even more unique units such as amphibious tanks which could be a strategic gem if well played. And of course you can build on water and land as well which added a touch that the made the battles more interesting on multi terrained maps.

      That and I could play the game at 1024x768 and not have any problems (on PII class systems). Kingdoms was much the same, but the sides were very different from one another which only added to the game.It's probably a matter of perception for me. I played a lot of Red Alert and while there was land and air it was still primarily a grand assault war.

      If you played Total Annihilation on resource starved maps you would generally see more tactics. Some people used walls to halt the advance of tank rushes and since tanks left debris that would prevent passing further they could form very cheap and powerful tools against attackers.

      Total Annihilation had tons of units for both sides, be it land sea or air and even more unique units such as amphibious tanks which could be a strategic gem if well played. And of course you can build on water and land as well which added a touch that the made the battles more interesting on multi terrained maps.

      That and I could play the game at 1024x768 and not have any problems (on PII class systems). Kingdoms was much the same, but the sides were very different from one another which only added to the game.

      Of course the game was a tank rushing nightmare if you played on metal maps. And those generally allowed for nuke fests as well.

  111. Linux: An Interesting Story by Anonymous Coward · · Score: 0

    I actually know of a place (a country, as a matter of fact) where people actually spend for Linux games (including shipping costs, etc.) and pirate Windoze games intentionally. Amazingly, it's not even a small group of people but a diverse one that just decided individually to do just that.

    It's a country outside of America, of course. They're much more tech-savvy than Americans.

    1. Re:Linux: An Interesting Story by JohnnyBolla · · Score: 1

      It's easy to be "more tech savvy" Than Americans as a whole. See, in America we have 250 million or so people, and we produce things like food for the rest of the Earth and dry goods and steel and things like that. Your 42 people in Estonia or Finland or Ebolaland can all get their CCNAs while eating the food we grew on computer we sold you. So be smug, we don't mind. In fact, we usually don't notice, we're too busy enjoying our standard of living.

      --
      Carpe Deez
  112. Slashdot is taking a side? Nope- and that's ok by Anonymous Coward · · Score: 0

    Fer cryin out loud, do your homework. Slashdot has a collection of authors, at least 3 of which have been posting about Blizzard. It is possible for a single media entity to have different authors with differing points of view about an issue, or a company.

    MICHAEL has posted critical content about Blizzar and bnetd

    HEMOS has as well.

    TIMOTHY, who posted this, has not been critical of Blizzard, but has tried to show Blizzard's point of view. See "the challeng of making a Multiplayer game".

    SLASHDOT has no single point of view given the postings I can find.

    Timothy is consistent with his earlier postings when he posted this one. Michael remains consistent with his point of view. Hemos, ditto.

    I get so sick of people pretending Slashdot is one guy with one point of view, and whining every time they find an 'inconsistency'.

    Sheesh.

  113. Kohans by Anonymous Coward · · Score: 1, Informative

    http://www.kohan.net

    Other interesting titles that may be very similar
    to warcraft III is Warlords Battle Cry. (http://www.warlordsbattlecry2.com/)
    The warlords series has always had good hero development. It has 12 races each of which has access to a certain group of hero classes. The heros are persitant across games. The developer SSG has been very good at hero development since at least the early 90s when warlords II came out. (the battle cry series are RTSes the plain warlords are turn based)

    But WBC2 doesn't have upkeeps or progressive costs,if you're looking for that try Cossacks. (http://www.cossacks.de/) It also has insane unit limits (I've had over 1000 individual units) none of these 90 unit limit things. This makes for some epic battles. Of course there are no heros in Cossacks and it's set in the real world.

    All three of these are very good games certainly in the cream of the crop field. But they have different styles of play. So you might like one more than the others. I'll wait and see how Warcraft 3 rates up to them.

  114. Because you dont know how to play by HanzoSan · · Score: 2


    Starcraft, unless you play on that bloodbath math built for zergs, its easy as hell to defend against a rush.

    Dont play on big game hunters with unlimited minerals, and strategy is the only thing which works, rushing is a strategy but only newbies rush. Its easy to defend against a rush and once you do defend against the first few marines, zerglings or whatever, you'll have tanks and from there you scout them to see what they have, if they are still building zerglings and marines go air with cloaked wraths and kill all their workers
    if they have alot of marines, then you expand and get a mineral advantage and let them waste their resources on building ground troops.

    Its all about strategy, resource management, timing, and tactics.

    Tactics such as bringing SCV with your marines to enhance your attack and building bunkers in front of their base, so they cannot use a ground counter attack or use an worker to scout you, or properly positioning a tank so it can hit their workers from a cliff.

    --
    If you use Linux, please help development of Autopac
    1. Re:Because you dont know how to play by FortKnox · · Score: 2

      Last time I played starcraft, it was impossible to play terrans, cause if the opponent played Zerg, with the appropriate build order, he could bring in 6 zerglings into your base before you even built a barracks. Also, I'm a defense oriented person, so I lose all the time, unless the game lasts long enough for me to build a good defense and expand (I love playing the waiting game for them to run out of resourses).

      And I'm no fan of micromanagement. That's why I like Conquest (if you do like micromanagement, UbiSoft also made an RTS thats wonderful, called BattleRealms. Give the demo a shot).
      When I think micromanagement, I think of games like Myth, which is a "tactical" game. "Strategy" doesn't come with pointing each individual trooper and telling him where to shoot. Its about having a good plan in a "general" sense. I want to tell my admiral to flank my opponents from the high ground, as a main gruntforce approaches from the valley, and to get archers prepared before the initial rush, and horsement to come in from the rear.
      Sorry, but I don't have the mouse skill or speed to do that on my own. My job, then, would be the "strategist", and the "admiral's" job would be the "tactician".

      So, in my humble opinion, strategy games can't have micromanagment... tactical games do.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Because you dont know how to play by IllogicalStudent · · Score: 0

      Last time I played starcraft, it was impossible to play terrans, cause if the opponent played Zerg, with the appropriate build order, he could bring in 6 zerglings into your base before you even built a barracks.

      That hasn't worked since v1.08 when Blizzard raised the spawning pool (required for zerglings) cost to 200m. Try playing SC/BW again, I recently dusted off my CD, after 4 years, it still is a *great* game.

      --
      But Maaa! Everyone else has a .sig !
  115. How lame. by Jayde+Stargunner · · Score: 2

    Uh oh, posting this on /. will probably get me modded down faster than just about anything as a Troll or something...but given that the original "Article" was doing the trolling, I'm willing to give it a go.

    Aside from the various issues with the review itself--which has been commented upon by quite a few posters already--this opening line just baffles me:

    "Warcraft III runs on Windows 95/98/2000/NT and Mac OS. My setup was easy as pie, which was surprising since I run WinXP."

    Oh please. Enough with the lame-ass cheapshots, OK? I can't think of any reason why installation of ANYTHING would be surprising on WinXP. It's got to be one of the most installation-friendly OSes ever created. Aside from the fact that I have been able to plug in EVERY piece of hardware (everything from ancient value USB scanners to brand-new stuff) either myself or any of my coworks have without having to install a SINGLE driver manually, I have yet to find anyone who has had trouble installing a program.

    If you're gonna bitch and moan about something, do it with valid points. Is that so hard to understand?

    -Jayde

    --
    What's a sig?
  116. Re:WHORES by Eloquence · · Score: 1
    Unless you have a valid reason for your difference in opinion.

    Sure, if your opinion is logically consistent and can be turned into an actual amendment to the DMCA.

  117. Learn how to play! by HanzoSan · · Score: 2

    If you knew how to play you'd know the proper build order to stop a rush.
    Yes BUILD ORDER.

    6-7 on mineral
    Barracks
    build 3 more scv,use an scv to find the chokee point then build a supply dupot on that choke point
    and put the other two scv on mineral.

    build a bunker and marines, fill the bunker with marines, build another supply dupot in front of a new bunker, then fill that with marines, have 4 marines in each and when you get rushed by the zerglings and whatever,they will attack what they see first which is your dupots, your marines will use bullets and shoot them, you can repair the bunkers if they get past the dupots (zealots) as they attack you repair, if the bunkers blow up, use all your scv in the attack, no rush gets through this, then put your scv back on minerals and rebuild for the next wave.

    Your partner all during this time should be teching up and expanding. So when they finally do destroy your base if they are double teaming you, you can escape to your partners base, your partner can then come in with air, game over, rushers lose.

    This is why rushing only works on newbies.

    --
    If you use Linux, please help development of Autopac
    1. Re:Learn how to play! by SilentChris · · Score: 2

      Don't remember there being "fishing boats" in StarCraft. I think he's talking about Age of Empires.

    2. Re:Learn how to play! by abolith · · Score: 1

      take your own advice on learning how to play. many maps there are no choke points. An open map is a map where a person cannot play an effective defense game. if the only maps you play are ones that have very small choke points then I'd have to say that you're a narrow minded player as those arte the easist games to master.

      try a game with strategy, like cossacks. a few cannons and cannon towers and it can be very hard to grunt rush. I know I tried a gruint rush yesterday and lost about 5,000 of my 6,00 attacking troops. on the up side I really hurt my opponents defenses, but that was all I did. in order to win (and I did) I had to use a mix of complex strategies to lure enough of his troops away so I could punch a hole in him.

      --
      if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
    3. Re:Learn how to play! by HanzoSan · · Score: 2

      oh and by the way
      you used tactics not strategy

      strategy is not your formations and how you made him lose men, strategy is attacking certain points at certain times

      in SC, you can take out your enemies workers (air rush vs group rush)

      they rush early on but waste resources and you expand so they you can tech up and go air

      --
      If you use Linux, please help development of Autopac
  118. Actually I do know them mod moron by Anonymous Coward · · Score: 0

    Actually I do know them, I watched Cowboy Neal play Starcraft across Hope's lan in a cook dorm room. He told me about their vending machine idea for producing cds (he told me about a script they made to burn a cd and then send the cd label to the printer to print at the same time. all they needed was a vending machine to make real copies). Ask him if he visting Cook when the Diablo2 beta was going on? His friend got in the beta and allowed me to play.

    You guys act like the /. people are the leaders of some huge underground movement or revolution. Hell, they aren't even 30 yet. You guys have no more impact on world events then any other small ragtag group. Your voices are forgotten and your money isn't needed to keep Blizzard alive.

    I totally sympathize with Blizzard for keeping their product from getting pirated and used on open source servers. The Internet is proof that if you can get it for free then 9 times out of ten you will. Music became big only when mp3 made it possible. Once possible, theft came. Movies still weren't possible until broadband. Once broadband came, movies became stolen. Now I don't like the MPAA or the RCAA. Actually I hope more people steal singles until they broker a real online deal with people. But lets get this rant straight, FU to all the people who think Blizzard shouldn't have cd-key checks. I love Blizzard's battle.net service and it has provided me more than my money's worth in all of their games that use it. I don't want them to lose a large part of their money on pirates since the employees work their ass off and do a quality job.

    And Mods, please give me a 0. I don't want a favorable impression if everyone here hates Blizzard, rags on gamers for playing one of the top 5 games of 2002, and goes crazy political anytime a small issue comes up.

  119. Tactics arent strategy by HanzoSan · · Score: 2

    You people like tactics.

    You know, massive groups of units using tactics to kill each other.

    Strategy is planning, and yes rushing is a strategy.

    --
    If you use Linux, please help development of Autopac
    1. Re:Tactics arent strategy by bleckywelcky · · Score: 1


      I think they mean to emphasize that it is an extremely simple and over-used strategy. I don't mind rushing games now and then, it is kinda fun to see if you still have what it takes to build up super fast. Still, I don't want to play rushing games or have to worry about someone rushing me all of the time. Its boring if you play game after game and you have to either semi-rush your opponent or risk being rushed, that just gets old.

    2. Re:Tactics arent strategy by HanzoSan · · Score: 2

      Its not hard to stop a rush, real wars work like this, armies attack as soon as possible, they dont wait for you to build

      --
      If you use Linux, please help development of Autopac
  120. Yes, but by Hrothgar+The+Great · · Score: 2

    you have weighed your priorities and made a conscious decision about what means more to your ideals. The original poster was saying that you can scream bloody murder about a company's policy one day while continuing to support what they do with a shrug of your shoulders, and I must agree that that would be very, very hypocritical.

  121. RTS isn't S. by seebs · · Score: 2

    If mouse accuracy swamps strategy, it's not a strategy game. Warcraft would be a good game if you had the option of giving orders while it was paused.

    Still, until I see an apology from Blizzard saying "we were totally wrong to invoke the DMCA, which is obviously unconstitutional", I'm not buying any of their stuff.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:RTS isn't S. by Angron · · Score: 1

      You can give orders while paused, at least you could on the last version I played. You only get 3 pauses though, so use them wisely.

      -rK

    2. Re:RTS isn't S. by seebs · · Score: 2

      You must be joking. I pause all the !@#*!@# time when I'm playing games. I pause to scroll around and look at the map. I pause to get the phone.

      This is crazy.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  122. STRATEGY IS NOT CONTROLLING UNITS!!!!! by HanzoSan · · Score: 3, Insightful

    Thats TACTICS!!!!!

    Strategy is in building, planning, and managing resources

    --
    If you use Linux, please help development of Autopac
    1. Re:STRATEGY IS NOT CONTROLLING UNITS!!!!! by raelitycheckbounced · · Score: 0
      I hate to break it to you, but controlling units can be strategy. The positioning of units for a battle is strategy (this includes recon, choosing where to attack). So rushing and building for the late game are both types of strategy.

      Tactics is what you do once you engage the enemy. In WC3 this would include decisions like putting your archers behind foot soldiers for protection.

  123. Starcraft < Total Annihilation by eddy · · Score: 1

    Actually, Starcraft (1998) didn't innovate a damned thing. It came out after Chris Taylor's Total Annihilation (1997), and TA was and is the better game.

    TA has beautiful 3D-units, nice ballistics, build and order queues, and much more.

    Starcraft... <chuckle>

    --
    Belief is the currency of delusion.
  124. you dont need the beta to play it by Anonymous Coward · · Score: 0

    www.war3pub.net
    www.geocities.com/war3betadownloa d
    It's already cracked for the current version 1.13 and I've been playing it multiplayer for a month and a bit as well as the rest of the world :)

  125. You WANT group-think?! by Keith+Russell · · Score: 5, Insightful

    So when Sony admitted that they had invented a fake reviewer to generate favorable quotes for movie ads, did you write a venomous missive to your local newspaper, calling them hypocrites for a good review of "Black Hawk Down"? Because that is real journalistic integrity. They didn't let the misconduct of Sony's marketroids alter their opinion of the film. (Hypothetically speaking. For all I know, your local rag hated "Black Hawk Down".)

    I don't seem to recall a post stating that all the editors got together and agreed that Vivendi/Blizzard are a bunch of soulless corporate bastards, and shall never get good press from Slashdot again. (Come to think of it, I don't seem to recall a post stating that all the editors got together for any reason. Unless a lan party at CowboyNeal's place went horribly wrong, and they're all sworn to secrecy. <g>)

    Slashdot has no collective editorial opinion. It's quite possible that, while Michael loathes Blizzard for daring invoke the DMCA to squelch an Open Source project, Rob may agree with Blizzard that bnetd will let punks war3z them out of business. I don't know that for sure, but it illustrates the point that the editors are individuals. Each one posts what he thinks is important, and let's the reader make his or her own judgements.

    --
    This sig intentionally left blank.
  126. Riiiiiiight by Hrothgar+The+Great · · Score: 2

    I agree with what you just said - except for one thing: what the hell do you do that's so much better? Please clarify, because just tearing down other people's ideas about activism without mentioning what they should be doing instead is completely crazy. In fact, let's take the specific example of recycling, which you seem to have a beef with. What could you possibly be doing to cut down on waste that's better than that? Did you fire off a big fat check to some sort of Sanitation Reform Committee? I can't even imagine...

  127. That isn't it at all! It is all about efficiency by EXTomar · · Score: 2

    Most RTS games today are purely "by the numbers". If two competent players sit down and play a modern RTS game the winner is usually predicted by the player ever has more resources and who can get it faster. There are no "alternate" strategies for almost all RTS games out there now and it sounds like WC3 is going to be the same. Any other path is less efficient and results in defeat. The only "defense" against this is being more efficient(ie the same strategy).

    Even in the fastest Chess "rush" strategy there is a counter(take a piece or take a spot that is key to their strategy). There is nothing to counter a Starcraft "rush" besides beating them to the "rush".

    Not very interesting in my view. I'll probably get WC3 too because it will be fun but give me Civ and Alpha Centari if you want to talk about strategy.

  128. Re:WHORES by TheMonkeyDepartment · · Score: 1

    Sorry I did not make myself clear in my first message, it was poorly written. When I said "opposed" to recycling I didn't mean "don't recycle". But, if you think that stuff your recycling is even making a dent in the massive environmental problems our world faces, you are fooling yourself. I see recycling as a red herring -- probably not harmful, probably not very helpful -- and detracts energy and attention from solving much worse problems.

    Personally I like to take my cans and bottles, and go out to the beach twice a year, and dump it all in the ocean. I force plastic 6-pack tops over the heads of ducks and otters, too.

  129. Microsoft/Ensemble RTS: Age of Mythology by Amoeba+Protozoa · · Score: 3, Informative

    If Microsoft weren't distributing this game, I'm sure it would have a much larger /. fan base but I think it is worth mentioning Ensemble Studios Age of Mythology, the next game in the series after Age of Kings.

    I think the game looks absolutely beautiful and am eagerly waiting for a beta or demo version so I may judge its worth for myself. I already burned far too many hours playing the last two games in the series :)

    Check out the ensemble webpage for AoM here and if you have a decent amount of bandwidth available to you, also have a look at the downloadable movies from the game here or, read more buzz at AoM Heaven.

    -AP

  130. A Valid Comparison by ChaoticCoyote · · Score: 2

    As has been reported recently in many places (including Slashdot), Scientology is using the DMCA to edit Google and other sources of imformation about their cult. In a similar fashion, Blizzard is using the DMCA and the threat of lawsuit to stop people from the legitimate fair and reverse engineering of Battle.net. Both companies are using the DMCA for "bad" purpose, which makes the comparison valid.

    As for my "breed cults of ill-mannered folk" comment -- spend some time on Battle.net, and you'll see what I mean. I play lots of games, and Blizzard attracts the most childish fans of any company. Living in Clearwater, Florida, the "spiritual home" of Scientology has taught me much about the poor behavior of Scientology.

    1. Re:A Valid Comparison by rfphill · · Score: 0

      Atta boy. I agree, your comparison brings it all the way home.

    2. Re:A Valid Comparison by LafinJack · · Score: 1

      As for my "breed cults of ill-mannered folk" comment -- spend some time on Battle.net, and you'll see what I mean.

      No, the internet breeds the ill-mannered folk, Blizzard just happens to make great games which a LOT of people play, so you happen to see more of the idiots. I mean, hell, just look at slashdot. :P

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
  131. Interesting. by xanadu-xtroot.com · · Score: 0, Troll

    So, CmdrTaco and Hemos locked me up inside a closet and forced me to play for the last week.

    So does this mean that Timothy is admitting to be coming out of the closet now?

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  132. Not even close to urban terror by Anonymous Coward · · Score: 0

    Your right. This guy doesn't seem to know jack about games really. You can use the mouse wheel to scroll into a fps mode, but everyone says.. wow it looks kool, but im not really gonna play like that. It's more a mesh of Diablo2 and Warcarft2. Your heros have lots of the same abilities that your characters did in Diablo2, such as chain lightning, mirror image, thorns aura etc. Not to mention tombs of town portal. Anywho this isn't really great news since people without the beta have been playing it for months. www.geocities.com/war3betadownload or python.railbait.com and check out war3pub.net.

  133. Underwhelmed by Diablo II by Fastball · · Score: 1
    Blizzard is not as bad as most game development houses, but I was sorely disappointed by Diablo II. I was hoping for more than the basic hack-n-slash that was Diablo. No dice. Diablo II was more a burden to finish than a pleasure discover.

    I'm passing on Warcraft III for the same reason. Warcraft II was okay, but Warcraft III would have to be a quantum leap for me part with my $.

    Anybody else feel the same?

  134. I won't play battle net because... by DuckDodgers · · Score: 1

    it seems everyone sets their games to the fastest setting. If you set the game to "normal" speed (God forbid), it takes longer to build your initial army. But you get to use strategy, tactics, and unit micromanagement in battle without having to memorize 70 hotkeys. At the fastest setting, Starcraft is all about economic micromanagement and rushing with hordes of units. At the slow setting, Starcraft is a tactician's wet dream. (At the slowest setting, it's a tactician's nap time.)

  135. good point by Anonymous Coward · · Score: 0
    it is tactical. Granted it is mid to long term tactical planning along with a team tactics (like a fire team) approach. I am waiting for an AI system that allows you to pick a wide range of complimenting behaviors for each unit/group so that you do not have to do some kung fu flurry of clicks and key strokes just to tell that stupid grunt to move out of the way of that truck (C&C reference), yet the computer obviously has this ability 'automatically' with each individual unit. Whatever the computer can have, you should have, also meaning that the complexity of the game should not rely on 'cheating' of the computer. in multiplayer, not an issue, but in single player, I want a real challenge... alas I don't think we have either the algorithms or processing power for that yet

    weeps bitterly. However I guess since my arm is twisted behind my back I will play this... and I will play for 8 hours straight and PROTEST LOUDLY with my flurry of clicks! come on final release!

  136. Come out of the closet, Timothy! by Self-Important · · Score: 1

    There's nothing but love and support here, not judgement! We love you regardless of what society thinks!

  137. Dontcha just love the mods here? by NanoGator · · Score: 0, Offtopic

    I forgot that if you go against the flow here, you get modded down. So let me reclaim my karma points:

    "MICROSOFT SUCKS! They don't do anything right."

    "LINUX RULES! Linux is in fact, not imperfect. The flaws in it are really the users's fault."

    "BLIZZARD IS EVIL! The fact that they make great games is of little consequence."

    "OPEN SOURCE IS GREAT!! Microsoft is evil because they don't use it, yet the benefits are quite obvious! I mean look how great Linux is! Just be sure to see my earlier note on it."

    There, I should get my Karma back. Sorry for having an individual opinions!

    --
    "Derp de derp."
  138. ribbit by Anonymous Coward · · Score: 0

    does this classify as a troll? or does it classify as just another stupid fucking idiot lashing out at America because he has been programmed (willingly) to do so. Oh for the day when we let the world go fuck itself, and when everyone is crying for help we just shoot the bird... or a couple of nukes

  139. Come out of the closet, Robo! by Self-Important · · Score: 1

    There's nothing but love and support here, not judgement! We love you regardless of what society thinks! It's okay to be you!

  140. Re:That isn't it at all! It is all about efficienc by abolith · · Score: 1

    I couldn't agree more. I once polayed an SC game where I was pusjed back to an empty corner of the board, BUT I wn in the end because I had mined soe F'ing much money that I was able to bilud and pumpout units like CRAZY!!

    The only game i have ever seen that tried to make it alittle harder to do a super Grunt rush was cossacks. They keep increasing the cost of barracks each time you build one. makes it very hard to have more than 5( no that is not much in a game where you can have armies of 10K+)

    --
    if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
  141. RTS dead? by rodolfo.borges · · Score: 1

    Have you ever played Total Annihilation?
    It compares with Warcraft/Starcraft/C&C/AoE/others like Counter Strike compares to Mario Bros: it does not compare! Try it. Real physics. Lot's of possibilities. Never-ending variations. I love it.

  142. Heros! by cryptophiliac · · Score: 1

    EXACTLY, I'm not *really* a beta tester but from my, *ahem*, less than legal experience, Hero's make the game massively different, with a limit of 90 there is no such thing as a massive army. (btw, a human hero can also perform area resurrect). All that bitching about no one player feature is retarded, it's quite simple to play a game with one other person for fun and there's more than enough NPC's to reach level 5...

  143. Re:This game sucks MAJOR ASS! by Anonymous Coward · · Score: 0

    Actually, it's called karma whoring, and it usually works, damn it. Slashbots like to touch themselves while thinking of transgaming, so I thought it might work.

  144. hehehe by Anonymous Coward · · Score: 0
    person: I think 'this' way


    liberal: why are you so judgemental?


    person: I am not and actually CAN NOT judge, I merely say I think this is bad/good


    liberal: you evil closed minded conservative! You suck! I'm gonna see that legislation is passed so that you can't think that way or voice your opinion... you are BAD!


    person: uhh, I'm confused now

  145. it is like most MMORPG's by Anonymous Coward · · Score: 0

    the fun is in interacting with people... the game itself sucks, and is shallow and weak

  146. silence tells more than words sometimes by Anonymous Coward · · Score: 0

    your point is valid, both from the aspect of anti-ms trolls here and the actual game (although I personally do not really like it and regret buying it). You DARE! to inform the emperor of his nakedness? You are marked for de-mod'ing fool.

  147. Yes, that was a much better review. by oomcow · · Score: 1

    Here is a quick comment about about the graphics, though:

    The game looks great, but one thing that seems to be lacking is a real justification for the 3d graphics. The gameplay is still largely the same 2d game with a few different elevations (like Starcraft), so there doesn't seem to be much of a real gain in switching to 3d graphics.

    Of course, one big drawback of switching to 3d graphics is that the minimum system requirement is much higher now. Starcraft ran on my old Pentium-133 really well, whereas Warcraft 3 actually requires a halfway decent machine by today's standards. In order to keep the system requirements reasonable, Blizzard did make the models fairly low poly, though. Hopefully multiplayer performance won't bring decent machines to a crawl (Are they planning on allowing 8 player games in the release version?).

    In my opinion, they should have kept the game a 2d game to keep the system requirements extremely low since the game is still effectively a 2d game.

    1. Re:Yes, that was a much better review. by Danse · · Score: 1

      Even in Starcraft, 8-player games were pretty ridiculous. 4 players offered a better gaming experience. More than that and it was just too crowded.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    2. Re:Yes, that was a much better review. by Anonymous Coward · · Score: 0

      Dude, with 3d one can afford to have thousands of different frames of animation for each character, can mixed and match them in real time etc ...

      With 3d (even without ability to change perspective) one can easily implement features are very hard to do in 2d ( transparent water bodies with actuall depth to it )and , interestingly, some of these will use hardware acceleration while 2d games are limited in its use of HA.

  148. Re:No ones cares. by LafinJack · · Score: 1

    From here:

    "The Bnetd issue is the hot topic of discussion again in our forum. I've already said right here exactly how I feel about it so I don't see any reason to go into that again. However I would like to mention something about the EFF. In there press release they offer a link to our cartoon on the subject. I mailed Tim Jung and let him know that without our new posts on the topic the comic strip was out of context. He was very cool about it and removed the link right away. He sent me a couple e-mails asking why I don't agree with them but he wasn't really a dick about it. I felt like the problem had been resolved. Then I got a mail from Will Doherty. I'll just post it here so you can see it:

    Dear Mike Krahulik,

    We received your email regarding linking from the EFF press
    release on the bnetd case to the Penny Arcade cartoon
    on that case.

    Linking is a lawful activity and EFF does not intend to
    remove this link from the press release or from our
    website.

    Will Doherty
    Online Idiot / Dickless Wonder
    Electronic Frontier Foundation (EFF)
    Web http://www.eff.org

    Electronic Frontier Foundation - Protecting rights in the digital age


    This guy actually put the link BACK in the press release! It had already been taken out, the whole situation was cool and then this guy goes and fucks it all up again. I am seriously done thinking about the Bnetd issue but this got me pissed off again. Not at Bnetd but at people like this idiot who think that just because it's legal to do something that means its okay. What the hell ever happened to common fucking courtesy? I told him if he liked linking so much he should link to our rants on the subject but of course he didn't want to do that. He wants it to look like we agree with the EFF which we clearly do not. Needless to say we resolved the issue in our own special way but it still bothers me. I am not exactly sure who's rights they are "protecting in the digital age". It certainly wasn't mine and it sure as hell aint Blizzards."

    -----

    Oh yeah, the EFF is a GREAT place! Really, whose rights ARE they protecting?

    --
    we are building a religion
    a limited edition
    we are now accepting callers
    for these pendant key chains
  149. and I won't be playing this game by maxpublic · · Score: 2

    Unlike the college boy hypocrites who earlier this month were foaming at the mouth over Blizzard fucking with bnetd, but now are eagerly awaiting their chance to throw their 'ethics' to the wind as soon as they can purchase their copy of W3, I won't be playing this game. Not now, not ever.

    So, how many of the rest of you are going to remain true to your word, and how many are going to act like crack whores offered a hit off the pipe? Bet quite a few more of you fall into the latter category rather than the former.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
    1. Re:and I won't be playing this game by NDPTAL85 · · Score: 1

      It would help if the bnetd project was important enough to justify jepordizing the business model of a great game company like Blizzard.

      You see, on this issue, people like and want the games more than they care about something as trivial and irrelevant as bnetd.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    2. Re:and I won't be playing this game by maxpublic · · Score: 1

      Yep, puts the priorities of everyone in perspective. Of course, I'm not actually brainwashed enough to think that I'm obligated to support *any* company's business model - call me a crazy capitalist, not a company buffoon.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    3. Re:and I won't be playing this game by NDPTAL85 · · Score: 1

      Oh don't think I am saying you are obligated to support their business model. You have your right to NOT buy their products. Thats the way you can dispute their business model.

      If however you create, participate or in any way support a project which illegally interfers with their business model...well then thats a whole other issue that I can best sum up as "While you aren't obligated to support any company's business model, you are obligated to obey the law."

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    4. Re:and I won't be playing this game by maxpublic · · Score: 1

      Business models aren't protected by law. Well, they weren't until the DMCA made it legal to freeze technological and economic growth to 20th century standards, at any rate.

      In any event, I don't recognize the legality of the DMCA. It's clearly a direct violation of the intent of copyright and patent as laid out by the founding fathers in the Constitution itself. Laws like these, bought and paid for by corporate America, aren't laws I have any intention of honoring.

      Besides, Blizzard was just being a collective company shit, throwing a hissy fit over the fact that a few unpaid yahoos built a better product on their free time than Blizzard itself was capable of cobbling together. The existence of bnetd no more cut into their business model than the proliferation of free copies of Doom hurt id software.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
  150. resolution by Anonymous Coward · · Score: 0

    The resolution goes higher than that actually-- some people have it up above 2000-and-something X whatever (hehe)

    although the beta is pretty choppy if you crank it too high on a crappy system mostly because the code has a lot of debug info enabled

    1024x758 is fine-- I've tried higher but my poor eyesight makes things hard to see

  151. Re:That isn't it at all! It is all about efficienc by Kombat · · Score: 1
    If two competent players sit down and play a modern RTS game the winner is usually predicted by the player ever has more resources and who can get it faster.

    Duh! Who should win then, if not the person who is better at building up and managing their troops? I suppose next you're going to complain that you can usually predict who's going to win a race by noting which competitor is fastest?

    A fancy trick^H^H^H^H^strategy might look pretty and be fun to do (as long as your opponents leave you alone and let you pull it off), but it doesn't mean that that player deserves to win because of it. The winner should be the person who is better at micromanaging, can launch an effective attack, and defends themselves adequately. If they are strong enough that they can pull off a couple fancy tricks on top of that, then great.

    --
    Like woodworking? Build your own picture frames.
  152. it'll be abandoned by IanA · · Score: 1

    i'm boycotting this simply because of blizzards past history of abandoning games after they've made their money.
    see the problems in diablo2 which hardly get addressed in the following:

    hacking of 'secure' realms

    big rant

    Essentially Blizzard made Diablo 2, got money, said "fuck you" to the consumers of it, and abandoned it.

  153. Got your hands on it eh? by Trepidity · · Score: 2

    So did you legitimately get into the beta and play on Battle.net, or did you (ahem) "get your hands on it" and play on bnetd for the review?

  154. wtf? by kasper37 · · Score: 1

    All of a sudden you get a chance to play the "new game on the block" and you throw all of your scruples out the window? This sickens me. I could see someone playing the game if they don't care about the DMCA (this group of people includes some of my technically savvy friends unfortunately) or don't know about it, but if ANYONE should not be promoting this company it should be /.! You guys are such fucking sell-outs.

  155. Carbonized by 5n3ak3rp1mp · · Score: 1

    It's likely Carbonized, so it will run great on both. The beta of this game was quickly demoed at the last Macworld Expo in January...

  156. Oh look! Another RACING GAME! by Anonymous Coward · · Score: 0

    > Your race really doesn't matter in multiplayer
    > mode; winning basically comes down to building
    > everything up quickly and creating a massive
    > army with which to crush your opponents. Or in
    > my case, getting crushed.

    Just what the world needs, another racing game.
    That's the main problem when RTS. They're just
    racing games. Chop the wood fast! Mine the gold
    fast! Build some cannon fodder fast! Throw out
    those buildings FAST! WE HAVE TO DO IT FAST OR
    OUR FOES WILL OUTRACE US AND WE'LL LOOOOOOOOSE!!!

    I hate racing games. Master of Magic 0nz j00 ;)

    Quzah.

  157. Sigh... by ChaoticCoyote · · Score: 2

    Well, I'm not so sure about the EFF myself... maybe I'll just take my $50 and buy a competitor's game, or donate it to a home for penguins -- anything but give it to Blizzard.

    It isn't so much that Blizzard doesn't have a point about bnetd -- it's how they made their point that bugs me. The DMCA is a bad law that is misapplied in this case; it is a bad precedent at best.

  158. Warcraft III is something different... by Anonymous Coward · · Score: 0

    First of all you need to understand what Blizzard was attempting to do with War3 before you critic it too much. I was at a LAN party the other day and it was about 9pm when someone called out a request for a game of EE. Since I really had to leave by 2 am we thought seriously about NOT playing because we didn't have the time (an EE game can possiably take longer than 5 hours).

    One of Blizzards goals here was to make multiplayer games last between 30-60 mins. Because of this time requirement some game ideas are more likely. Rushing is a large part of the game Early Game Rushing (definition subjective I know) is supposed to be discouraged. They are attempting to balance toward that effect. To the goal of making a fast playing RTS I think they have done a bang up job.

    That said I got bored of the game after about a week or two. Truth be told bugs that crash the game after 30 minutes really made me quit (I wasn't playing legally anyway). I was planning on buying the game regaurdless until I found out that EB is pre-selling the standard game for 60$!!!! The collectors edition is 80$!! Lord have mercy I am really starting to Loath the business practices of Blizzard.

    Matt

  159. What kind of review is this? by MaceSoul · · Score: 0

    WTF? >>Blizzard has an effective video setup that allows you to customize the game to match your hardware by changing the resolution, model detail, animation quality, texture quality, particles, and lights. This is especially helpful if you're running on an older machine and still want your game to run fast. The sound setup even allows you to have Dolby Surround! Yeah, every game has that, buddy, it's called Options. WHAT ABOUT THE GAME? Building? Weapons? Strategy? How long is a typical game? WHat's the best part? What's the worst part? What surprised you? Don't quit your day job, and Slashdot: quit giving him the games, send them to me.

  160. Not quite there yet. by blueworm · · Score: 1

    I don't think the War3 beta reflects what Blizzard intended. They promised more strategy and less massive attack type scenarios, but so far it's just like Starcraft with less units on the map. You don't really get enough time to focus on the role playing elements because someone else will just smash you down. That's a real problem with RTS style games... you just don't get enough time to strategize. I guess
    I won't pass final judgement until the beta is
    over though.

  161. yeh by Anonymous Coward · · Score: 0



    Yeh I agree, except it's Blizzard North.

  162. Oh well... by Sapinator · · Score: 1

    I guess we'll just have to crack their software so we can enjoy the game without paying them... What a shame...

  163. Eat feces. by Anonymous Coward · · Score: 0

    We will not forget what has been done to bnetd. We will not be fooled by flashy graphics, by a company that has never shown any balance between races (Ogre Mages. Protoss Carriers.).

    We are few, amidst a sea of fud and hypocracy, but we will not forget what Blizzard has done.

    Long live the coders of bnetd.

  164. Re:You WANT group-think?! (OK, Sure) by anonicon · · Score: 2

    Slashdot has no collective editorial opinion.

    Ahem, you took a lot of words to basically say these 6. If Slashdot has no collective editorial opinion, then why don't they post any stories or reviews that are complimentary to the DMCA, MPAA, RIAA, Microsoft, Rambus, Scientology or other hot-topics that 90%+ of the time get negative news coverage here? Why Keith?

    Clearly, since there's zero to little collective opinion between the editors here, you'd certainly expect to see some complimentary news stories about anyone from the group mentioned above.

    Frankly, if the Slashdot editors were more collectively minded than they already are, they'd be accused of being an inbred family from Yokel-land, but hey, judge for yourself. Give yourself 30 days and see how many stories from the non-collective Slashdot editors praise any of these groups (the groups, not their toys):
    DMCA (yeah, I know it's not a group)
    RIAA
    MPAA
    Microsoft
    Rambus
    Scientology

    The point? If you and other apologists want to make excuses for the editors because they enjoy reviewing the bright and shiny toys of companies that use the DMCA club, cool! But, don't for a minute expect us to believe it's because they're a diverse and non-collective group of minds, because they're not. Big bad companies, BAAAAD! Their bright shiny toys, the DMCA huh?, GOOOOOD! Welcome to the new Slashdot generation.

  165. More Bang for the Buck ... by Hero1 · · Score: 1

    Greets ... I can't believe the "Blizzard Haters" here on these boards ... you bunch-o-opensource-blind-3rd-eye-freaks :-) As stated in a previous post ... Blizzard games have given me and hundreds of thousands of players more bang for their buck then just about any other gaming franchise on the face of the planet. Half-life and it's mod community are the only ones that I would say have given more. Proof? I just point you to your the hundreds of thousands of gamers that bought starcraft umpteen months ago for $49 and still play it 10+ hours per week. The overwhelming majority of games out there don't have that staying power. So ... get off your "personal" problems with Blizzard protecting what they created ... they are right in doing so ... welcome to the real world ... Hero out

  166. Heh, Blizzard isn't evil by CrazyJim0 · · Score: 1

    Blizzard didn't do anything with bnetd, but make sure that they're not going to be allowing people to play war3 for free after the release.

    You can play war3 all you want now, just go to war3ips on dalnet MIRC.

    Its try before you buy, but with the knowledge, that the game isn't even remotely finished

  167. How to play RTS, or: why you lose by rufusdufus · · Score: 2

    It infuriates me to here people say the game is about who can build the biggest army the quickest, at the same time saying they always get trounced.
    Having been accused of cheating [in other RTSs] so many times it hurts, I want to tell you: better strategy wins the day in RTS. Not twitchy fingers. Not rushing. No fixed approach will work.
    You always lose you say? Until you always WIN, you have no basis to talk about what is or isnt a good strategy, or to say silly things like RTS is dead.

  168. You were not thinking hard enough by Anonymous Coward · · Score: 0

    You were not thinking hard enough. Most readers don't give a rat's ass about bnetd, the few who do are one group, those that are excited about war3 are a different group.

  169. Gaming, plain and simple by -Grover · · Score: 3, Interesting

    Wow, looks like the /. crew is at it again.

    The way I see it is this...Blizzard is arguably one of the top software gaming manufacturers worldwide. The gameplay might not be a huge improvement over SC and WCII, but there is a change in the hero char. aspect, inventory, and from what most of the review sites say, less need to mindlessly gather resources.

    I know that the company is backed by some shady roots that throw the DMCA around like it's thier own personal problem-solver. Does that mean I'm not going to buy thier game, No.

    I'm a gamer, and I support Blizzard. They make great games. The simple fact that it seems everyone is missing is that BnetD and the like are putting out a software that has the direct repercussion of cutting into Blizzards profits. Why that is being overlooked is beyond me. Sure they engineered it from the ground up (or so it's being said), but the fact still remains that BnetD is a pirate utility promoting NOT purchasing a full licenced version of W3.

    If any one of you owned a business which produced a software, and some outside source put up a utility that basically let any jackhole on the web download an ISO of your CD-ROM and play it multiplayer (which, let's face it, is the entire premise of these types of games) for free, effectivley pissing on your bottom line (monitarily that is), you'd be irate to, and find any legal loophole there was to shut them down. Blizzard did just that, and I say Bravo.

    BnetD asking to use Battle.net's CD-Key verification was a total farse. Blizzard saw the fact that if they opened up that kind of information that it could be much more easily exploited...who knows how secure the BnetD guys really are...would you risk your couple hundred thousand dollar investment on it...hell no you wouldn't. Do you know how easy it would have been for BnetD to just overwrite any CD-Key you typed in with a valid one and send that to Battle.net for obviously successful verification?

    Think it through guys, they are protecting thier investment and any one of you would do the same think if you had that kind of money riding on it.

    Bottom line...Blizzard makes great games, to continue to do that, they need to make money. To make money, they have to shut down those out to exploit thier product for free.

    Sorry for the rant, but that had to be said

    -Grover

    1. Re:Gaming, plain and simple by ShadowDrgn · · Score: 1

      BnetD asking to use Battle.net's CD-Key verification was a total farse. Blizzard saw the fact that if they opened up that kind of information that it could be much more easily exploited...who knows how secure the BnetD guys really are...would you risk your couple hundred thousand dollar investment on it...hell no you wouldn't. Do you know how easy it would have been for BnetD to just overwrite any CD-Key you typed in with a valid one and send that to Battle.net for obviously successful verification?

      First-person shooter games have been doing this for a long time now. Take Half-Life for instance - in order to play on an internet Half-Life server, you have to have your cd key authenticated by WON.Net. The key is only sent to the WON.Net server, never the game server you're connecting to. Once you're authenticated, you connect and play. AFAIK, no one has ever cracked the cd key algorithm successfully nor found a way to bypass WON authentication. This way, Sierra lets anyone make a server, but forces everyone to buy legal copies of the game. Blizzard should be trying to do the same, not restricting everyone to a single over-crowded, laggy, unstable service.

  170. Re:You WANT group-think?! (OK, Sure) by Blackwulf · · Score: 2

    So does this mean that since I agree with the Slashdot editors on the DMCA, RIAA, MPAA, Microsoft, Rambus, and Scientology, that I also agree with them on 100% of the other issues in the world? Just these six topics mean that I agree with them on EVERYTHING?

    That's a legit question, I'm just a little confused at your logic and would love to have it explained a little further.

  171. Too bad I must protest... and you can too! by FreeAsInFreedom · · Score: 1

    I've been waiting for ages for Blizzard to release this game. Yet Blizzard's actions force me to boycott all of their products until they change their stance.

    To re-establish our rights to do with purchased products as we please (without a fight in the courts) do your part by sending a note to change their stance on this abuse of the DMCA and our rights as consumers to Vivendi Universal Publishing's corporate communications contact at:

    benoit.liva@vupublishing.net

    and



    Or - preferably - contact them via snail mail at Blizzard's corporate headquarters and copy Vivendi Universal, and if the 34 cents is too much, fax them - I couldn't find a fax number for the responsible division :-(

    Chilling Effects - DMCA and BNetd has the best answers to what Blizzard's use of the DMCA against ISPs, and the DMCA's provisions, really mean to all of us.

  172. Funny... by Danse · · Score: 1

    It looks like that link to the Penny Arcade comic from the EFF site is being redirected now :)

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  173. WineX supports War Craft III and The Sims by WillSeattle · · Score: 1

    Is this the same package that you can run The Sims under?

    If so, I must say it's cool to use. I bought the Mandrake Linux package that bundles in The Sims and it rocks!

    Now if I could just get the Hot Date expansion set for Linux, I'd be really happy.

    Unfortunately, since I have a steady girlfriend now, I haven't been able to devote much time to testing it out - but that's not bad either ...

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
  174. Re:You WANT group-think?! (OK, Sure) by Keith+Russell · · Score: 2

    OK, wise guy. Give yourself 30 days, and see how many of these groups do anything worthy of praise. While you're doing that, I'll keep an eye out for flying pigs.

    --
    This sig intentionally left blank.
  175. Two True Things by WillSeattle · · Score: 1

    One - it would be nice if a game supposedly high on RPG actually allowed units to act "native". In other words, when you leave your orcs alone, they start killing people and monkeying around, and when you leave your peons near a forest they start logging it.

    Maybe this could be done with Intelligence Management Points (IMPs). You only get so many per unit type - then you can create true leaders - and they could be followed by the rest of the crowd.

    Two - it really s.cks that the Neutrals attack everyone. What ever happened to the days when you could have neutral druids who'd mind their own business living in harmony with the forest creatures - and if you messed with them they'd zap you six ways to Sunday - or Berserk clans that are friendly and don't get in your way - but attack one and they raze your village to the ground and hunt you down until you're totally destroyed.

    Ah, for the golden days of yore when we game designers actually created, not borrowed ...

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
  176. Re:WHORES by Anonymous Coward · · Score: 0

    I'm not jumping on any bandwagon. Blizzard may have "reasons", but they're NOT GOOD ones.

    Shutting down innocent programmers is NOT

    I _DID_ read their "press releases" - it's pure bullshit.

    Blizzard MAY make good games, but their business ethic stinks. I'll show them some respect when they start doing the same!

  177. Re:WHORES by Anonymous Coward · · Score: 0

    We may be whores, but at least we're not mindless zealots like you, who jump to angry conclusions without understanding JACK FRIGGIN' SQUAT

    You're the mindless one - the mindless sheep.

    I have all the information I need to know that Blizzard sucks. Go fuck yourself.

  178. If You REALLY Want To Send 'Em A Message... by Anonymous Coward · · Score: 0

    ...then pirate the game! That way you're saying, "Blizzard sucks, but I like the games, so I'm not going without, but they don't get my money!", then Blizzard can wield that DCMA thing some more and...oh, wait...

  179. MOD PARENT UP!!! by bitrott · · Score: 1

    Finally a moderate, common sense take on the issue. It's the same with the MPAA. For all you hypocrites out there calling all /.ers hypoctrites for buying tron, I say sod off. I really doubt that you've not seen a single film since the whole debacle started. Trying to claim that would label you LIARS

  180. Look ma, an open source zealot! by NDPTAL85 · · Score: 1

    You know, just because some companies don't want to let the open source "community" run completely over their business models it does not make them the "Great Satan" you make them out to be. I value the existence and upkeep of video games like WarCraft and other Blizzard titles so much more than some trivial and irrelevant bnetd project that its not even worth debating.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
  181. Re:Its not bad but ... it's loser talk... by dragisha · · Score: 1

    There is no way a player can win any non-beginner with ONLY troop massing. Player which explores around and gains experience with two heroes can easily upgrade at least one to his ultimate spell (not to mention collected hero items and auras and hired healers...)... and with help of some defensive structure, moderate troops and 4-5-6 spellcasters kill any MASS of troops lead by loser hero at level 1 or 2.

    My favorite is to wait for that type of player to attack one of my expansion towns and while he finishes my towers just teleport two heroes with 4-5 footmen/knights and 2-3 spellcasters set on autocast of heal/innerfire/slow.... It's pretty funny to watch demon hunter (even on higher levels) trying to escape while three priestesses are casting slow on him and Paladin level 7 beats sh*t out of him.

    And yes - I am playing on bnetd server :). And I will spend $50 on WarCraft3 same day when it ships.

    --
    http://opencm3.net, http://www.nongnu.org/gm2/
  182. Re: Well, there's good and bad points about tha... by Bamafan77 · · Score: 1

    While I appreciate much of what you say, at the same time, getting rid of that menial stuff can have a negative effect. What made Starcraft as good as it was the the skill required to micromanage. If micromanagement in that game wasn't what it was, then the bar to greatness would have been set way lower.

    Also often when grunts finish doing work, most RTS games (these days) allow you to make him go do something else. I also like Battle Realm's approach in that it gives you a visual cue to let you know that one of your peons is slacking off with nothing to do.

    So I guess there has to be balance between micromanagement and pressing start and letting the computer play the whole game by itself. It can be a tough line to find.

  183. Karma Slapped! by El+Camino+SS · · Score: 1, Offtopic

    You know, this is the first time ever that I am actually looking for his extra posts to mod him down. Because of my tactical zeal, I am now inventing the term "karma slapping"-

    Karma slapping: (v). present tense. 1. To bait trolls into carefully questioned counter-traps where they respond several times, and subsequnetly draining all of the karma out of their flamebait and response posts. 2. To de karma a troll comment with maximum force. Opposite of karma whoring.

    Please feed the trolls. I'll keep a slappin' away when they post back.

  184. Re:Macbeth by raelitycheckbounced · · Score: 0
    life is a tale told by an idiot...

    Slashdot is many tales told by lots of idiots...

  185. Try Sacrifice (if you can find it) by Anonymous Coward · · Score: 0

    I believe Blizzard's original intention was quite different from what they actually produced for WC3. Early on they were talking about game that would be truly revolutionary. It would be truly 3D and emphasize more up-close combat, etc...

    Interestingly enough Shiny (Interplay) beat them to it about 2 years ago with their game Sacrifice which was very similar to what Blizzard had originally described. If you really want to see how they should have made WC3 check out the Sacrifice site (http://www.sacrifice.net/screenshots.htm).

  186. Battle Realms clone? by Anonymous Coward · · Score: 0

    It's amazing nobody mentioned Battle Realms. So this is a Battle Realms clone or something? Well, perhaps not because it looks like once the resources are gone, game over. Battle Realms has 4 clans to choose from and "Heroes/"Zen Masters. I haven't seen this game, but micromanagement in Battle Realms is very simple, collect water and rice.

    Battle Realms also focus in terrain strategy, which make use of the forest/trees for cover and altitude for farther vision, reduce endurance, and peppering.

    For more info, use Google. If it's just a "clone," it's better to play Battle Realms.

  187. Re:That isn't it at all! It is all about efficienc by Anonymous Coward · · Score: 0

    What do you expect ?

    Look at real life example of Soviet Union defeating Germany 50 years.
    For each dead German soldier there were 9 dead Russian - exactly the kind of "rush" like you are talkig about.

  188. WRONG by HanzoSan · · Score: 2

    Wrong you can defend rushes on open maps, I admit its much harder to do so, but it CAN be done, build your barracks and supply dupot in a circle formation with two bunkers one protectingn your workers and one protecting the other side is one way, another way is to bring your barracks right into the corner of your enemies base since its an open map, and build bunkers inside the enemies base and counter rush them, both sides will rush each other in this situation.

    Really though, its not wise to play on small open maps, if you play on maps like that, expect a rushing kinda game

    Play on large strategic maps with choke points and expansion points, if its a large open map you still have enough space so they wont be able to find you and if they do, you can move your base.

    Expanding is important, rushing is a weak strategy because of expansion

    --
    If you use Linux, please help development of Autopac
  189. If he cheats he can but not in a fair game by HanzoSan · · Score: 2



    First, dont play on bloodbath against zerg.

    Second, play a fair map which isnt too small, which has a chokepoint or two, big game hunters the big map everyone likes, its EASY to stop 6 zerglings.

    You learn the build order, I usually have a barracks and a bunker by the time they get their 6 zerglings to my chokepoint, usually theres a supply dupot in front of the bunker, and 2 marines in the bunker.

    This is on big game hunters, zerg using the fastest build order, vs my build order.

    Zerg rushes are the easiest to stop, a marine rips zerglins apart, 6 zergling can be stopped without a bunker if you have 2 marines and serveral scv and know how to properly use them

    tricks like attacking with the scv and hotkeyingg to attack with the marines when the zergs fight the scv back, attack, run, attack, you can kill the zergling and only lose a couple scv

    --
    If you use Linux, please help development of Autopac
  190. The thing about WC3 by kraf · · Score: 1

    is not that it's innovative or nice.
    As mentioned by others its features have been implemented in less hyped games long ago, and the graphics is just a warcraft + starcraft combined.

    But, when it comes out you know that everyone and their little brother will be playing it - giving a large multiplayer base, mod/map community, etc, and this will make it the next big thing in RTS.

  191. Re:You WANT group-think?! (OK, Sure) by anonicon · · Score: 2

    Whether you agree with the editors or not has nothing to do with what I said - you're not an editor that I'm criticizing. My points were twofold:

    1. They are terrific examples of collective thinking - bad companies, good toys. See Blizzard and WCIII, Microsoft and XBox and the MPAA and various films, for some examples. Way to pump up enthusiasm for the consumer goods that fund companies who are pushing for the DMCA and the SSSCA...

    2. Keith stated in bold that Slashdot has no collective editorial opinion. I've never seen any series of stories that indicates they have any sense of difference either regarding the company/toys issue. If it shines or sparkles, you can count on the news-posting editor to slobber over it regardless of how their producers behave towards the public.

    My point isn't that these companies are praise-worthy (they're not), but that each editor posts what he thinks is important. Yet, the editors posting these stories usually follow the same dichotic company/toy formula. We already HAVE group-think...I don't need to WANT it.

  192. Bored to death of it already by Com2Kid · · Score: 2

    I am in the beta, haven't played for two, almost three weeks now.

    I was realy happy when I got the game, but the unit limits (mabye removed in the last patch????) and the overall. . . . pace of the game made it boring as hell for me.

    I did play all the way through advance wars in the last two days.

    Actualy I just got over a GBA gaming spree (well, ok, played almost every game on it, so I _HAVE_ to be through with it, right???) that took the place of Warcraft 3.

    Seriously, EVERYTHING is balanced to hell in it. WAAAAY too balanced.

    I was never one of those freaks screaming "balance the game balance the game!!!" but rather one of the few going "heya, cool, I LOVE this mega-unit dude. Adds challenge when the other poor SOB uses a ton of them!"

    Of course out of my first 30 games losing 29 of them didn't help my spirits any either, LOL!

    The thing is that War3 goes COMPLEATLY against my normal playing style.

    I am a resource whore.

    Plain and simple.

    I SUCK DOWN resources like nothing.

    But Warcraft3 has MINIMAL resourcs per map, everything is flash boom bang and then over with.

    Hell I barly get STARTED and all of the mines on the map have ran out.

    The way that I like my games to go is all night strategy/tactical fests. Not the "sh00tz0r shnitz!!!!" way that Warcraft 3 does things. Everything is just. . . . . over with so fast. No time to sit around and ponder grand strategies, no walling in entire enemy bases (heh ::evil grin:: ) no ADVANCED late game strategies.

    And well hell, I happen to LOVE the late game.

    (doesn't help any that I suck at donkey balls at mid-game. I get assloads of resources within the first few minutes, manage to fuck up the mid game, and then I can kick ass in late game. This is almost any RTS. Problem is, Warcraft 3 has no late game. :( :( :( )

  193. Diablo II by Wraithlyn · · Score: 1

    To be fair, I didn't really give it a fair chance. It was definitely as good and addicting as the first one. I suppose perhaps because I liked the first one so much, my expectations were higher (perhaps unreasonably so) for the sequel, and it didn't "grab" me in the same way that the first one did when it originally came out.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  194. Who are you calling stupid? by edunbar93 · · Score: 2

    You know, I think that the real problem here is that Mr. Omnifarious is upset that he can't play blizzard games for free. That is to say, he can't pirate them and expect to play multiplayer games.

    Well boo fucking hoo. I'm so very sorry for you because Blizzard actually found a way to legitimately make sure you pay for a game that you actually like to play. Especially since I've obviously fallen into the trap of actually paying for the game myself thus giving my hard-earned money to a bunch of driven, hard-working, and spectacularly creative people who clearly deserve it. I must be some kind of a dumb animal for voting with my money for the deranged psychopaths at Blizzard - who's only goal in life is clearly total world domination through big corporate control.
    Stupid sheep. Keep bleating "four legs good, two legs baaaaaad."

    --
    "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    1. Re:Who are you calling stupid? by Omnifarious · · Score: 1

      Ummm, I legitimately bought WarCraft, and WarCraft II. I've never played them online, and never intend to. In fact, I haven't played either WarCraft or WarCraft II in several years. I bought WarCraft II (for some unknown reason) right after it came out, played a few games of it, and left it because I didn't like it.

      And, it is a world of corporate domination, whether that's their explicit (or even conscious) goal or not. I don't care how hard they work, they don't deserve the kind of control they're asking for.

      Your use of language is childish. Your argument is asinine.

  195. Back when Microsfot was our savior by speedbump · · Score: 1
    Many of you young'ns don't remember, but there was a time when we looked to Microsoft to save us from big bad IBM. Yes, really!

    Now of course, MS is the avatar of Eevil, and I like every other /.'er hate 'em. However, I still like to play Age of Empires, which is their unoriginal baby.

    You don't like Blizzard now because they shut down an open source project that threatens the balance of their game? Fine. I still like Blizzard, and I'll still buy their products when it suits me.

    Can you make a better open source blockbuster than Blizzard? Go ahead, punk. I dare ya.

  196. Re:Awesome by lblack · · Score: 1

    Hi Sllort,

    I've no idea if you'll notice this reply or not, but I just wanted to ask if you'd noticed that every post you've made has had a -1 attached to it.

    A -1 that falls out of bounds on standard moderation, no less, since I can't even see the moderation type used to downmod you.