Domain: creaturelabs.com
Stories and comments across the archive that link to creaturelabs.com.
Comments · 5
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Re:You have to give Nintendo credit
Ah yes. Originality. Just like this!
Or maybe this!
Or in a weird way, this!
Or Will Wright's this!
Or maybe even millions of these!
:P
I'll agree with Nintendo playing on the cuteness bit, but to be honest, games that are more or less exactly like this have been produced for years. It's certainly nice that at least ONE console gaming company puts a modicum of effort into reaching the other 50% of the world out there. -
Re:Barriers to AI
What we need to do is create kernel that is designed to learn, and fulfill some simple needs. The first one being how to communicate. Take a look at Creature Labs for a fun view of what I mean. Now imagine this sort of thing going on with each "Norn" running on a big ass dedicated computer, and interacting via annother arbiter computer/cluster that creates their "world". It's fun to see them "play", but what whould happen if they were given bigger tasks, and unlimited resources?
BTW, it's because Brains have really good pattern recognition and interpretation systems (eg, what's that? and what does it mean?). -
Virtual Genetics?
Been going for years
Creature Labs
And for Linux... -
Anyone remember Creatures?The level of dialogue this "HAL" can achieve is reminiscient of some conversations I had with some of my Norns in the Cyberlife game called Creatures.
These cute little critters have a small but functional neural net which allows it to learn basic concepts and associate them with words with a little training. This game has been out since 1998 and there are no claims or evidence that the creatures can string together meaningful "sentences" longer than 6 words. If these things were going to improve their language skills, one would think they would have done it by now.
So, what does this say about "HAL"? Well, it's 3 years behind Creatures, doesn't have an environment to interact with and only one person training it.
Good luck with getting it to have adult coversations.
That said, show me some papers, algorithms, or implementation and I'd be ready to reconsider.
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More cyberpetsI keep thinking of the guys behind the incredibly cool Creatures game series. There is a fantastic article on "cyberlife" on their site by Stephen Grand that's surely worth reading if you're into AI/alife.
I'd like to see the Cyberlife people team up with the Sony people and put their seriously advance AI code into a hardware device. (Wow, how about a "real live" Norn? That would be awesome. They'd just have to have a longer lifespan than that in the game - about 8 hours. :)
I think the most interesting aspect of the Cyberlife technology is the synthesis of a "biophysical" system in software - they have code to simulate digestive, circulatory, immunological systems, etc, completely outside of the neural network that makes up their cognitive system.
If you could marry that concept with hardware to emulate it (i.e. the battery is getting low so the feedback to the brain is "I'm hungry!") I bet you could come up with some seriously complicated and complex emergent behaviours.
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