Domain: dolphin-emu.org
Stories and comments across the archive that link to dolphin-emu.org.
Comments · 8
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Dolphin with HD textures
A game able to run on a mobile phone will look just GREAT on a PC
Sarcasm detected. But people play GameCube and Wii games on PCs using the Dolphin emulator, which performs upscaling by tricking games into rendering the scene to a larger output surface. Some games benefit from high-definition replacement textures even if they don't add mesh detail. There's also an "HDNes" emulator that plays NES games with high-definition replacements for CHR ROM.
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Re:Probably NVidia, not AMD
The potential answers to your question are "yes" "of course" and "how stupid are you to even have to ask?"
There was no call for such a nasty response. I provided a nice post that I thought you might find useful, and you belittled my points like some arrogant prick. Does that brighten your day? Unfortunately, the future might just make a fool of you.
One would have to be pretty stupid to miss that ARM and x86 markets are converging. Servers are going ARM. x86 is going mobile.
One would have to be pretty stupid not to see that ISA does not dictate audience or sales strategies. Any current association is correlation, not causation. The montetization strategy is driven by the the target market. If ARM and x86 are converging to compete in the same markets
... well, I'll let your figure it out from there. Let me know if you need help.One would have to be pretty stupid not to see that Porting to ARM, while sometimes tedious, is not nearly as arduous as one might think:
- * Portal, Half-life 2, Brochard, and many other desktop-quality games are already on ARM.
- * NVidia and Valve have ported Source to ARM. URE, Unity, and Uningine are already there, as is SDL.
- * I have compiled numerous "x86" games to my Jetson TK1 (like Xonotic) with little trouble and performance is better than the AMD AM1 chips, including the 5350. The only major problem I've seen so far is hand-coded optimizations like SSE.
One would have to be pretty stupid not to see that porting to Nvidia ARM with great hardware and excellent drivers might be less trouble than trying to get shitty AMD drivers to work with SteamOS. I wouldn't be surprised if folks over at Valve had the same thought, judging by their impression of AMD's drivers. (hint: they are Vendor "B"). Adding weight to this, I have it on good source that a "consumer" variant of the Jetson TK1 board should come to market "soon". Sounds awfully steambox-ish.
Let's not be stupid, ok? You might want to drop $192 and get up to speed on ARM yourself.
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OpenGL drivers on other platforms
There's a comment at the bottom of the article by David Poole that links to a post talking about OpenGL driver quality on desktop Linux and mobile Linux. The summary from that blog post is:
- Vendor N closed source desktop Windows/Linux - Excellent. Near perfect.
- Vendor X open source desktop Linux - Good. Highly responsive to bug reports but updates get to users slowly.
- Vendor I closed source desktop Windows - Good but lacking useful features.
- Vendor A1 closed source desktop Windows/Linux - Mediocre. Unresponsive to bug reports.
- Vendor A2 closed source mobile - Bad. Buggy, vendor knows there are issues but doesn't fix them, driver limits performance forcing others to implement workarounds.
- Vendor Q closed source mobile - Bad. Buggy, vendor is unresponsive to bug reports.
- Vendor P closed source mobile - Unknown. Driver does not publicly support high enough version of OpenGL ES.
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Re:Wii U problem is not underpowered.
I just want a Wii HD.
You want Dolphin (and a reasonably fast PC to run it on).
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Re:No media server support upsets me
And I have a measly AMD FX-6100 (six-core) - very bad for a dual-core game emulator. But a Dolphin 4.0 came out last month - completely rewritten faster OpenGL backend and accurate HLE Audio. So we're getting closer.
https://dolphin-emu.org/blog/2013/09/22/dolphin-40-release-announcement/
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Vivante only looks good on paper
From one of the etna_viv open source Vivanete drivers:
https://blog.visucore.com/2013/3/12/opencl-on-i-mx6afair its something like: 512 instructions per kernel, no atomics, 1K memory (!!!), 64B cache(!!!!!!!), and shitty narrow databus
Theoretical peak 16Gflops, real world results 600Mflops :)Vivante is a JOKE when it comes to GPGPU. They try to paint themselves as pioneers and leaders (of of the first mobile gpus with working opencl driver), but its only a token gesture. Same goes for the graphics part of the GPU. They are pretty notorious about advertising features that DO NOT WORK or are UNIMPLEMENTED.
Of course they arent the only ones, whole mobile GPU market is littered with CRAP
https://dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame/ -
Re:None use intel or amd for graphics?
The Dolphin Emu guys did a nice review of current OpenGL implementations.
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Author here
This is a bit too early for a slashdot post in my opinion. The emulator was just open sourced and it plays only a few games, not very well.
However, like it happened with Dolphin ( http://www.dolphin-emu.org/ ), I'm sure that compatibility will grow as quickly as we gain contributors. Here are the real links:
http://www.ppsspp.org/ and http://www.github.com/hrydgard/ppsspp .Thanks!
Henrik