Domain: dungeonsanddreamers.com
Stories and comments across the archive that link to dungeonsanddreamers.com.
Stories · 6
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Bringing Ultima Online To The Masses
Thanks to GameSpy for their section featuring extracts and articles centered around the previously Slashdot-mentioned new book, Dungeons And Dreamers, which discusses "the rise of computer game culture" through figures such as Ultima creator Richard Garriott. The feature includes a three part extract from the book, dealing with "the trials and tribulations Richard Garriott and his team at Origin underwent in order to bring Ultima Online to the masses." There's also an interview with the book's authors, as well as a chat with Garriott himself, in which he trails his new NCSoft-backed massively multiplayer title, Tabula Rasa, which he says "combines MMP with story-based scripted adventures for parties of players." -
Game Use To Outpace TV Watching In England
wiredbeat2000 writes "A new study found that video game use may outpace television watching in England, according to an article at the BBC. Along with some squishy figures, the Entertainment and Leisure Software Publishers Association report said that Grand Theft Auto: Vice City sold a million copies in two months leading up to Christmas, the same as Robbie Williams' number one album, Escapology. This on the heels of the group's last report in March, which outlines the growing game market in more detail." -
Computer Game Improves Children's Hearing
wiredbeat2000 writes "The BBC is running a story that claims children who play video games increase their hearing skills. There have been several studies over the last few months extolling the virtues of games and education. For example, Wired News ran a roundup of college programs, and USA Today published a recent story on Daphne Bavelier's findings that playing games could help children develop hand-eye coordination, in addition to Professor James Gee's Slashdot-covered video transcript and article on 'games that teach'." Things have come a long way since the time when schoolkids were dumped in front of a computer and left to play Oregon Trail. -
Teenage Girls Get Video Game Summer Camp
wiredbeat2000 writes "The part of my brain that led me into the Women's Studies department in college is glowing tonight, after reading about a new computer game camp set up for teenage girls. The News-Gazette Online has a story about the camps, which are called the UI Girls' Adventures in Mathematics, Engineering and Science (G.A.M.E.S.) Camp. The story comes on the heels of today's announcement by Entertainment Software Association that game demographics are skewed differently than you'd expect." -
Secrets Of Dungeons And Dreamers
Thanks to Wired News for their story discussing the forthcoming book, Dungeons And Dreamers, which is subtitled 'The Rise of Computer Game Culture From Geek to Chic', and "..documents the manically creative lives of gamers by tracing the career of eccentric 'Lord British,' as [Richard] Garriott is known to millions of fans, and panning out to explore the social anthropology of computer game culture." The article points to the book's official website, where you can also find a copy of the book's first chapter, and, as for the wider implications of success stories like Ultima creator Garriott's, co-author John Borland says: "..history matters, and we want people to realize that Quake isn't an isolated phenomenon. Games back in the 1870s had similar themes, so did mid-century toy soldiers and H.G. Wells novels." -
Secrets Of Dungeons And Dreamers
Thanks to Wired News for their story discussing the forthcoming book, Dungeons And Dreamers, which is subtitled 'The Rise of Computer Game Culture From Geek to Chic', and "..documents the manically creative lives of gamers by tracing the career of eccentric 'Lord British,' as [Richard] Garriott is known to millions of fans, and panning out to explore the social anthropology of computer game culture." The article points to the book's official website, where you can also find a copy of the book's first chapter, and, as for the wider implications of success stories like Ultima creator Garriott's, co-author John Borland says: "..history matters, and we want people to realize that Quake isn't an isolated phenomenon. Games back in the 1870s had similar themes, so did mid-century toy soldiers and H.G. Wells novels."