Domain: emptycrate.com
Stories and comments across the archive that link to emptycrate.com.
Comments · 9
-
Re:When will people learn...
What the hell are you talking about?
1) Template bloat is just bull shit. http://blog.emptycrate.com/node/307
"We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil"
Donald Knuth
Why should I really care that much about the hardware?
Memory and CPU constraints are standard but beyond that should I really care about the hardware that much?
That is great that you have optimised one little part of the code for the hardware but you code runs in O(n^3) time and space.
Big O usually concerns with runtime performance and memory space. (Remember that constant factor park k )
So the leading researchers in Computer Science are concerned about Big O and don't really care that much for hardware but you think it is the most important.
Hmm big software companies don't really make that much money on hardware . see MS, Google , Facebook, .... it keeps going . Do they really concern themselves about the hardware?
Oh games you say. Not everyone has the latest greatest GPU with the latest and greatest Direct X 1001 support.
One of the biggest game platforms right now is iPhone/Android big hardware there. -
Re:Make it stop.....
I've felt that same little death when reading the Google C++ coding standards doc. I've said it before and I'll say it again: Nobody Understands C++.
-Jason
-
Flash Based Adventure Game Engine
Seems like the perfect opportunity to mention the flash based adventure game engine I've been working on. The idea is to revolutionize the webcomic and make it interactive. It's open source, uses actionscript/php/drupal to allow you to build your mini adventure game in drupal and share it on your site.
Source is hosted at google code.
Pinheads: the first game written for it and 2nd place in the "Creativity" catagory in this year's Chistian Developer's Network Speedgame contest.
Covered City: A weekly updated mini scifi adventure game, currently on episode 2 (episodes 3 and 4 are already produced, but not public).Oh yeah, and anyone is free to create an account at http://game.emptycrate.com/ and make your own adventure game.
-
Flash Based Adventure Game Engine
Seems like the perfect opportunity to mention the flash based adventure game engine I've been working on. The idea is to revolutionize the webcomic and make it interactive. It's open source, uses actionscript/php/drupal to allow you to build your mini adventure game in drupal and share it on your site.
Source is hosted at google code.
Pinheads: the first game written for it and 2nd place in the "Creativity" catagory in this year's Chistian Developer's Network Speedgame contest.
Covered City: A weekly updated mini scifi adventure game, currently on episode 2 (episodes 3 and 4 are already produced, but not public).Oh yeah, and anyone is free to create an account at http://game.emptycrate.com/ and make your own adventure game.
-
Flash Based Adventure Game Engine
Seems like the perfect opportunity to mention the flash based adventure game engine I've been working on. The idea is to revolutionize the webcomic and make it interactive. It's open source, uses actionscript/php/drupal to allow you to build your mini adventure game in drupal and share it on your site.
Source is hosted at google code.
Pinheads: the first game written for it and 2nd place in the "Creativity" catagory in this year's Chistian Developer's Network Speedgame contest.
Covered City: A weekly updated mini scifi adventure game, currently on episode 2 (episodes 3 and 4 are already produced, but not public).Oh yeah, and anyone is free to create an account at http://game.emptycrate.com/ and make your own adventure game.
-
Re:The Truth about C++
Yawn.
If you don't like C++, you probably just don't understand it. Yes, it's a complex language. However, if you use RAII (a fundamental tenant of C++) you will not. leak. memory. ever. Same arguments about C++ are used over and over again by people who don't grok the language. Is it the end-all be-all language? No. But it is darn good at what it does (performance minded system level code) with almost none of the problems C has (memory leaks and weak typing).
-
Re:Active Objects
Hate to reply to my own message but the shameless plug should be http://source.emptycrate.com/projects/activeobjec
t s/... I didn't check my url's closely enough. -
This almost happened to me
I was recently threatened with a law suit from a fairly large company because of an unfavorable review I posted on my website. I received a letter promising a similar lawsuit if I did not take the review down. I complied and replaced the review with an article lamenting the loss of Free Speech. I received another letter stating that that would not do and I must remove the entire comment.
This is the resulting page: http://blog.emptycrate.com/teamnational
I will shortly make it my personal goal (probably after the current US election cycle) to get anti-SLAPP law(s) passed in Colorado so that others do not have to deal with this same nonsense. -
Funny you should mention that...
I just released Milestone 3 of my open source Crate Game Engine today. Currently the engine supports multiplayer text adventure games. To my knowledge it is the only multiplayer text adventure engine out there. Note, this is NOT like a MUD, it is for multiple players sitting at one computer.
In my case text adventures are a stepping stone on the way to graphical adventures, but I plan to support both for the life of the engine.