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Loyalists Preserve Past Through Text-Only Games

Carl Bialik from the WSJ writes "'You are at the edge of a clearing with an impressive view of the mountains. A trail splits off toward some standing stones to the southwest, while the main road emerges from the forest to the east and continues westward down the hill, via a series of switchbacks.' So begins 'A New Life' (downloadable from here), part of a group of game hobbyists going back to text-only basics. They try to keep the genre alive by posting their titles online for free and meeting in chat rooms dedicated to the craft, the Wall Street Journal Online reports. 'Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

399 comments

  1. d'oh by rbochan · · Score: 5, Funny

    I have been eaten by a grue :(

    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    1. Re:d'oh by hungrygrue · · Score: 4, Funny

      Does that mean I have to change my name now?

    2. Re:d'oh by Prospero's+Grue · · Score: 3, Funny
      Does that mean I have to change my name now?

      I hope not.

      --
      The opinion above is fiction. Any similarity to real opinions, including facts and logic, is purely coincidental.
    3. Re:d'oh by meringuoid · · Score: 5, Funny
      I have been eaten by a grue :(

      > WHAT IS A GRUE?

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:d'oh by Anonymous Coward · · Score: 4, Funny

      This grue you speak of sounds terrifying - can you provide a screenshot?

    5. Re:d'oh by rubberbando · · Score: 4, Funny

      'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more'

      It was much worse in my case, I took a bathroom break and came back to find that my SANDWICH was eaten by a grue. :(

      --
      DEAD DEAD DEAD DELETE ME
    6. Re:d'oh by daver969 · · Score: 1

      "Wikipedia" it. Or, Google it along with the word "wikipedia".

    7. Re:d'oh by broggyr · · Score: 2, Funny
      Want some rye?

      Of course you do!

      --
      Irony? Yea, it's like goldy and bronzy, only it's made of iron!
    8. Re:d'oh by Derblet · · Score: 2, Informative

      The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

    9. Re:d'oh by Anonymous Coward · · Score: 0

      If you look at the Wikipedia article, you might even get the grandparent's joke, unlike the parent.

    10. Re:d'oh by lgw · · Score: 1

      The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:d'oh by IdleTime · · Score: 4, Funny

      Posting AC since I have modpoints and wanted to mod the parent -1 TROLL ...

      --
      If you mod me down, I *will* introduce you to my sister!
    12. Re:d'oh by AviLazar · · Score: 2, Funny

      So basically have Galstaf with you?

      "I am Galstaf, Sorcerer of Light!"

      "I cast Magic Missile at the darkness!"

      --

      I mod down so you can mod up. Your welcome.
    13. Re:d'oh by IdleTime · · Score: 3, Funny

      Duh...

      I have to quit smoking herb....

      --
      If you mod me down, I *will* introduce you to my sister!
    14. Re:d'oh by bomb_number_20 · · Score: 4, Informative

      wow- and no one got it.

      The poster is not asking what a grue is. They are imitating the text parser in the game.

      --
      That's ok, Jesus likes me anyway.
    15. Re:d'oh by Anonymous Coward · · Score: 0

      Here's to us!

    16. Re:d'oh by BushCheney08 · · Score: 5, Funny

      Hey dude. You really should change your homepage. All that comes up is the "Apache has been successfully installed!" page. Fucking noobs...

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    17. Re:d'oh by meringuoid · · Score: 2, Funny
      Posting AC since I have modpoints and wanted to mod the parent -1 TROLL ...

      > MOD -1 TROLL WITH NASTY KNIFE

      --
      Real Daleks don't climb stairs - they level the building.
    18. Re:d'oh by Ithika · · Score: 1

      Seriously, that is one of the most cunning off-topic comments I've seen on Slashdot. Many thanks for the laugh! :)

    19. Re:d'oh by RJC0708 · · Score: 1

      Some of us got it :)

    20. Re:d'oh by Ithika · · Score: 1

      Question is though: who would win in a fight between a grue and a wumpus? Maybe this should go to Slashdot poll?

    21. Re:d'oh by Destoo · · Score: 3, Funny

      /
      Specify unknown object by cursor? [ynq] (q) n
      Specify what? (type the word) Grue

      I don't have any information on those things.


      And a good thing this is.. Can you imagine grues in Nethack?

      --
      Nouvelles de jeux et technologies en français. TC
    22. Re:d'oh by someone1234 · · Score: 1

      If you hang around on Slashdot enough time you will see the same note pair coming up once in a year.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    23. Re:d'oh by Cerberus7 · · Score: 1

      Wumpus. That bastard scared the piss out of me when I was 5. Those teeth... Those horrible teeth!!!

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    24. Re:d'oh by pavon · · Score: 1

      Posting anyonymously doesn't work anyway - they check your IP. And slashdot is pretty good at catching open relays as well. So the only garenteed way to be able to post and moderate in the same thread is to post from a computer that really has a different IP and which doesn't have your slashdot account stored in a cookie.

    25. Re:d'oh by TheDormouse · · Score: 1
      who would win in a fight between a grue and a wumpus?

      CowboyNeal.

    26. Re:d'oh by stanmann · · Score: 1

      Badger Badger Badger Badger ... Mushroom Mushroom [Repeat 3x]
      ARGH A SNAKE
      [Repeat all]

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    27. Re:d'oh by Meagermanx · · Score: 1

      They have Grues in ADoM.

    28. Re:d'oh by rpresser · · Score: 1

      Who's like us?

      Damn few...
       
      ... and they're all dead.

      <snore>

    29. Re:d'oh by bomb_number_20 · · Score: 1

      You, my friend, are a shining example of exactly what's wrong with the gaming industry. There's more to life than instant gratification.

      Good graphics don't make a good game. Think of it as a microcosm of America. Glittery and shiny on the outside, no substance on the inside. Some of us like to actually be INVOLVED in our games beyond mastering a set of key combinations and cheat codes. Some of us like to solve puzzles more difficult than hopping from place to place without falling of a ledge.

      You say the old games don't hold up, I call bullshit. The new games, in terms of story, are simply rehashes of rehashes of rehashes. How boring is that? Zork and Cutthroats may be built on the same 'engine', but they are as different as night and day. Go to best buy or eb games and look around- a FPS is always just a FPS.

      Your mind can create far more vivid imagery than any FPS. It's a shame you're wasting it on the crap that's out there. Having said all this, I do play games outside of text adventures: I think Half Life was one of the best games ever made. I also enjoy AOE, KOTOR and Dungeon Siege.

      I'm going to assume you're either stupid or full of shit about the xbox 360 because it hasn't even been released yet.

      Oh yeah, and auto-mappers are for pussies.

      --
      That's ok, Jesus likes me anyway.
    30. Re:d'oh by Skrekkur · · Score: 1

      You are very right with good graphics dont make a good game. But it is with graphics as it is With guns in "guns dont kill people, people kill people" .. They help :) I play old games once in a while if they are good enough, to outway the aging of graphics, but I must say old games with good voice acting hold up the best imo. I havent played a text adventure for a long time, but maybe Ill give it a try, after all, good books are more immersing than any form of storytelling so far and they are only plain text.

    31. Re:d'oh by Cheapy · · Score: 1

      Large beast that would kill all humans if not for one factor? Nethack has those. They are called Mumakil.

      --
      Would you kindly mod me +1 insightful?
    32. Re:d'oh by Rary · · Score: 1

      An Egress would kick both their asses easily.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    33. Re:d'oh by cafard · · Score: 1

      'Grue' is the french for 'crane'.

      --
      This post is awesome.
    34. Re:d'oh by littlem · · Score: 1
      > MOD -1 TROLL WITH NASTY KNIFE
      Which nasty knife, the red nasty knife or the blue nasty knife?
    35. Re:d'oh by jonadab · · Score: 1

      > This grue you speak of sounds terrifying -
      > can you provide a screenshot?

      Yeah, here's one...

      Your lamp is getting dimmer.

      > examine the lamp

      Exactly the sort of thing you imagine Aladin might have
      carried, the lamp appears to be made of polished brass,
      with ornate decorations etched around the rim.

      The lamp is glowing dimly and appears to be low on oil.

      > inventory

      You are carrying a lamp.

      The lamp is getting very dim now.

      > east

      DARKNESS

      It's pitch dark, and you can't see a thing.

      Your lamp has now gone out completely.

      > west

      You have been eaten by a grue.

        *** YOU HAVE DIED ***

      Would you like to RESTART, RESTORE a saved game, or QUIT?

      --
      Cut that out, or I will ship you to Norilsk in a box.
    36. Re:d'oh by jonadab · · Score: 1

      > I took a bathroom break and came back to find that my SANDWICH was eaten by a grue.

      Ah, you made the classic mistake of assuming that because the room was lit when you were there (with your lamp, of course), it would remain lit when you left. That's not always true. You have to be careful. Next time, be sure to leave your sandwich in a room with natural light, if you're going to leave it and take your light source with you. Either that, or put the sandwich inside a container (such as a lunch bag) and close the container, so that there's not an edible item laying around visible in the room.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    37. Re:d'oh by mink · · Score: 1

      My money is on the Ravenous Bugblatter Beast of Tral (I cant find a proper spelling). I will then spend my winnings on Eccentrica Gallumbits.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. hmmm... by borawjm · · Score: 1

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

    I used to do this all the time with Everquest....

    Zone, goto the restroom/get food/etc, come back and play more.

    1. Re:hmmm... by null+etc. · · Score: 2, Insightful

      In fact, I dare say that most console games have a pause feature, specifically to allow players to go make sandwiches.

    2. Re:hmmm... by cyber0ne · · Score: 3, Funny

      That's part of the beauty of Everquest. You don't have to play it at all and it's still just as interesting.

      --
      http://publicvoidlife.blogspot.com
    3. Re:hmmm... by the_xaqster · · Score: 1

      One cool feature of a Interactive Fiction is that it is very difficult to tell from a casual glance (say, from walking past your screen) that you are playing a game and not just doing some command-line admin on one of your unix servers........

      --
      I'm just here to regulate Funkyness
    4. Re:hmmm... by mustafap · · Score: 5, Funny

      'With text games, you can sit there at the prompt, go make a sandwich, then come back

      Must have been written in Java then.

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    5. Re:hmmm... by zoney_ie · · Score: 1

      A closer analogy might be click and point adventure games. I'd suggest that it'd be much better to see an attempt at reviving these rather than text games. The concept is similar, except that all the locations, objects, etc. are rendered in pretty graphics.

      I can see how text games can be effective (the imagination based on text descriptions potentially rivalling any artwork) - but for those such as myself who started into computer games after the era of text adventure games - it seems far too difficult to handle compared to click and point.

      Come on, new Monkey Island, Zork, etc. please!

      And yes, these games are so much less effort than modern fast-paced games - regardless of the pause button availability!

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    6. Re:hmmm... by Anonymous Coward · · Score: 0

      ... which would explain the "weight-challenged" gamers problem.

    7. Re:hmmm... by Armour+Hotdog · · Score: 1

      Absolutely. I'm not above spending some quality time with WinFrotz at work. I've found that it tends to cut into my Slashdot posting time, though.

    8. Re:hmmm... by somersault · · Score: 2, Interesting

      the thing with text games is that it'd be easier to get new adventures put into them, and also pretty much anyone could code one (or at least make a world for one if there are editors to make them, which I guess there would be). I only discovered MUDding last year and it was great til I stopped playing for work or exams or something.. cant remember =_= didnt help that I played on an american server and had to stay up till 6am to get anyone else playing =p

      --
      which is totally what she said
    9. Re:hmmm... by fireboy1919 · · Score: 2, Insightful

      Yeah, but they're still a lot of work for developers. You have to draw stuff.

      Pure text adventures are a lot closer to actually writing stuff. You can make nice long ones that say what you want to say without the trouble of graphics.

      You can even do it all completely alone.

      Its why they can still hold an interactive fiction competition every year and have enough entries to make "top ten" a meaningful ranking.

      This is all assuming you're talking about some kind of actual complexity in the interface. Obviously "find the spot on the screen that you can click on to make something happen" isn't a big deal, but making something like Myth is.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    10. Re:hmmm... by tscheez · · Score: 1

      but then you have to put the sandwich down to continue to play the game. you could actually *eat* the sandwich and play a text based game

      --
      Supplies!
    11. Re:hmmm... by Wyndo · · Score: 1

      Yeah, that was one comment taken from a half-hour interview. I play console games quite a bit. I know about pause. LOL.

      --
      :::: Mike Snyder
      :::: Prowler Productions
    12. Re:hmmm... by cayenne8 · · Score: 1
      "I only discovered MUDding last year and it was great..."

      I just have been reading about these too. Can you recommend some good ones? Links?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    13. Re:hmmm... by caca+de+toro · · Score: 0

      haha! nice!

    14. Re:hmmm... by pinkstuff · · Score: 1

      Have you played Civ? I am to busy hitting the any key to find the pause button... Just one more turn and I will look for it...

    15. Re:hmmm... by Infamous+Tim · · Score: 2, Informative

      http://www.retromud.org/ - regularly 90+ players on at a time, fantaistic guild/class system, active wizzes, very complete, massive worlds (11,000+ rooms I think). I wasted a significant amount of time there in college, it was great.

      http://lensmoor.org/ - different flavor, but same characteristics as above. Very active.

      --
      checking for libvirus... no
      ERROR, libvirus.so not found, terminating
    16. Re:hmmm... by Jesus_666 · · Score: 1

      My MMORPG of choice, Progress Quest (http://www.progressquest.com/), allows you to make a sandwich, go to the mall or take a three-week vacation without having to stop levelling up your character. You can even play PQ and a text adventure simultaneously! And it even works under vanilla WINE.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:hmmm... by halber_mensch · · Score: 1
      That's part of the beauty of Everquest. You don't have to play it at all and it's still just as interesting.

      I'd rephrase that more along the lines of: You don't play it most of the time anyway.

      Monkeyboy: Hey Dylan Starshine popped! I can get the next page for my cleric quest! I've been sitting here for weeks and he's finally really here!
      Monkeygirl: lol watch out b 4 u hit him
      You hit Dylan Starshine for 40 points of damage!
      Dylan Starshine hits YOU for 12 points of damage!
      A smuggler hits YOU for 144 points of damage!
      You have been interrupted!
      Dylan Starshine hits YOU for 14 points of damage!
      You have been interrupted!
      A smuggler hits YOU for 185 points of damage!
      A smuggler hits YOU for 143 points of damage!
      A smuggler backstabs YOU for 300 points of damage!
      You have been killed by a smuggler.
      Loading, please wait...
      --
      perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
    18. Re:hmmm... by Anonymous Coward · · Score: 0

      I can see how text games can be effective (the imagination based on text descriptions potentially rivalling any artwork) - but for those such as myself who started into computer games after the era of text adventure games - it seems far too difficult to handle compared to click and point.

      Come on, new Monkey Island, Zork, etc. please!


      This might not precisely fit the bill, but have you seen Peasant's Quest ?

    19. Re:hmmm... by DeXtroMe · · Score: 1

      ZombieMud (www.zombiemud.org) is another popular one with a lot of hype lately. I'm also fond of Aardwolf (www.aardmud.org)

    20. Re:hmmm... by somersault · · Score: 1

      go to http://www.mudconnect.com/ when I get back into it I cant wait to try some DiscWorld muds *drool* I've read the whole series (well apart from the newest one which I own but havent got round to), then after starting mudding on an Anime theme mud (www.animud.net , good people there and was lots of fun, I've not been for months though) I realised that there must be a DiscWorld one. In fact, there are loads :p

      --
      which is totally what she said
  3. What fun by AKAImBatman · · Score: 5, Funny

    You wake up.

    > get up

    You can't get up, it's dark.

    > turn on light

    You turn on the lamp.

    > get up

    You can't get up. You've got a headache from that hangover.

    > look in pockets

    While you look in pockets, your house is demolished by a bulldozer.

    Try Again?[y/n]

    #$@@#$! That's the third time in a row! !@#%!#@ text games!

    1. Re:What fun by Gulthek · · Score: 0

      When you play a game you don't like, do you always swear off of the entire genre?

    2. Re:What fun by AKAImBatman · · Score: 1

      It's supposed to be funny. Laugh. :-)

      And here I thought everyone was familiar with the HHGttG text game?

      There were a few text games I liked, but Hitchhikers Guide to the Galaxy was one of those that was abnormally difficult. For some reason the developers thought it would be funny to constantly kill you through a time limit you had to way of tracking.

    3. Re:What fun by OakDragon · · Score: 5, Interesting
      The games that I really hated involved you having to perform some off-the-wall action to get a result that made no sense what so ever. An example: there was one game (it was graphical - you moved your little guy around, but the principal was the same) where you needed to boil some water for something. The water was available, but no bucket to fetch and boil it in. Well, there was this slug, and at another place there was a shaker of salt. Dump the salt on the slug, and voila - a bucket! Makes sense, huh?

      Well at least I knew the game wanted me to put the salt on the slug. There are worse examples.

    4. Re:What fun by Denyer · · Score: 1

      That game is such a bastard without multiple save points (the joys of emulation and just dumping the system to file, eh?) And of course it's perfectly possible to get far into the game without having done something back near the beginning that becomes essential to progress further...

      I find I like the idea of text adventures more than the practice. Mostly me being crap and needing hints rather than evil designers, though. A lot of games seem to allow for enough backtracking to not simply write off an entire gaming experience because of the aforementioned "you didn't do something earlier" syndrome found in HHG.

      --
      Ph-nglui mglw'nafh Gates M'dna wgah'nagl fhtagn.
    5. Re:What fun by Conspiracy_Of_Doves · · Score: 1

      It's not the killing that I mind so much, it's the locking you out of victory. When you get to the part of H2G2 where you are Zaphod, if you go through that scene without getting the key from behind the seat, you can't finish the game. If you go to that scene a second time after stealing the HoG, the guards kill you instantly.

    6. Re:What fun by meringuoid · · Score: 4, Interesting
      I find I like the idea of text adventures more than the practice. Mostly me being crap and needing hints rather than evil designers, though. A lot of games seem to allow for enough backtracking to not simply write off an entire gaming experience because of the aforementioned "you didn't do something earlier" syndrome found in HHG.

      This isn't a property of text games per se, but of 1980s adventures in general. It was once LucasArts hit on the idea of eliminating all possible deaths and all the no-win situations that modern adventures really got going: Loom, Monkey Island, Day of the Tentacle... That liberated the player to walk up to dangerous pirates and insult them to their faces and know that however embarrassing the consequences, it would never be fatal to the game.

      Most of the modern text games I've seen follow this ethos; they make it hard, if not always impossible, to lose - or at least, to lose without knowing it...

      --
      Real Daleks don't climb stairs - they level the building.
    7. Re:What fun by Gulthek · · Score: 1

      I love the HHGttG game. Take the buffered anagelsic.

      I played it when I was seven or eight and didn't have too much trouble with it, except for the holding tea and no tea puzzle.

      The one really irritating part was feeding the sandwich to the dog, which you didn't know you needed to do until much later in the game.

    8. Re:What fun by AKAImBatman · · Score: 1

      Well then, knock yourself out. I, however, am not touching that thing with a ten foot (yellow) bulldozer. ;-)

    9. Re:What fun by BurntNickel · · Score: 2, Informative
      --
      And the knowledge that they fear is a weapon to be used against them...
    10. Re:What fun by GigsVT · · Score: 1

      Sounds a lot like Kings Quest, the later ones. Easily the worst of Sierra.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    11. Re:What fun by GigsVT · · Score: 1

      But then that risks degenerating into Medal of Honor style play. You feel like you are just a passive participant in a movie.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    12. Re:What fun by bWareiWare.co.uk · · Score: 1

      If you though HHGTTG was fun you will just LOVE Beurocacy (http://www.douglasadams.com/creations/bur.html).

      DNA proved his genius yet again by turning the limitations of the game into the game. I am reluctant to explain further here for fear of spoiling the amazing about of fun that can be had from unquestioningly (and quite intentionally) the most annoying game ever written.

      p.s. HHGTTG can be played online: http://www.bbc.co.uk/radio4/hitchhikers/game_nolan .shtml

      p.p.s. DNA also proved Graphics Adventures could be just as annoying with Starship Titanic

    13. Re:What fun by Armour+Hotdog · · Score: 1

      I kinda liked HHGttG, but I always wondered how difficult it would be for someone who hadn't read the book first. After all, actions like running out of the house and lying in front of the bulldozer aren't all that easy to figure out if you don't have foreknowledge of the plot.

    14. Re:What fun by Anonymous Coward · · Score: 0

      EXACTLY what I was thinking. I think it was IV where you had to pick up a tin can right after a cat ran by and if you didn't you couldn't beat the game.

    15. Re:What fun by lupinstel · · Score: 1

      Perhaps the game was implying that the now empty salt shaker could function as a bucket, rather than the salt transforming the slug into a bucket? But yeah, it doesn't make a whole lot of sense either way.

      --
      Don't blame me, I voted for Cthulhu.
    16. Re:What fun by Pollardito · · Score: 5, Funny

      that's more of a cultural problem, as apparently bucket-excreting slugs aren't common in north america. if they were, that solution would have been obvious

    17. Re:What fun by Anonymous Coward · · Score: 0

      Reminds me of Space Quest 3. Everything you did in that game besides movement was controlled by a text prompt. Oh the joy of trying to learn the game's langauge.

    18. Re:What fun by Bastian · · Score: 1

      Luckily, the culture of the current text adventure community is strongly biased against games where you can die without warning or get into situations where you can't escape dying.

      You still see interactive fiction where this happens, especially among stuff written by new IF authors, but it usually gets more or less ignored by the community at large.

    19. Re:What fun by Anonymous Coward · · Score: 0

      Agreed.

    20. Re:What fun by mblase · · Score: 1

      Well, there was this slug, and at another place there was a shaker of salt. Dump the salt on the slug, and voila - a bucket! Makes sense, huh?

      Sounds like a bad pun. By pouring the salt on the slug, you of course cause it to "kick the bucket"....

      Was this game "Nord and Bert Couldn't Make Head or Tail of It", by any chance?

    21. Re:What fun by OakDragon · · Score: 1
      Was this game "Nord and Bert Couldn't Make Head or Tail of It", by any chance?

      No, it was an Amiga game called Valhalla & The Lord Of Infinity. I remember the ads for "Nord and Bert" though. It looked weird, which is what it was supposed to be I guess.

    22. Re:What fun by Gulthek · · Score: 1

      Frotz and the DAT file are where its at.

    23. Re:What fun by nazh · · Score: 1

      Loom, Monkey Island, Day of the Tentacle... That liberated the player to walk up to dangerous pirates and insult them to their faces and know that however embarrassing the consequences, it would never be fatal to the game.

      That isn't completly true, you could die in Secrets of Monkey Island(tm).
      Here is a howto from eeggs.com and a screenshot from http://mywebpages.comcast.net/paulsuth/somipage.ht ml

    24. Re:What fun by Anonymous Coward · · Score: 0

      Honestly, I find the Sierra text parser games more enjoyable than the mouse-clicking ones.

    25. Re:What fun by Anonymous Coward · · Score: 0
      You can't get up. You've got a headache from that hangover.

      > look in pockets

      While you look in pockets, your house is demolished by a bulldozer.

      Isn't that game called "Intifada"?
    26. Re:What fun by typical · · Score: 1

      No, because you can still branch the storyline. The point is that you cannot branch the storyline in such a way that you must eventually lose after that point -- the idea is, if you're going to lose because of an action, you must lose immediately.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    27. Re:What fun by Boronx · · Score: 1

      Not really. Take the piranha poodles in Monkey Island. Guy Brush, if you tell him to walk past him basically says, no way, I'm not going to get shredded. If good Sir Graham were in his place, he'd just march oblivious into a vicious mauling. With some labor, you'll bring him back up from your last save point.

      There is absolutelty zero effect on the course of the game, but a huge effect on how much the player learns to hate your game.

    28. Re:What fun by jonadab · · Score: 1

      > Most of the modern text games I've seen follow this
      > ethos; they make it hard, if not always impossible,
      > to lose - or at least, to lose without knowing it...

      The latter (losing without knowing it, sometimes called "unwinnable state") is what really has been almost entirely stamped out. (Not completely, though; one of last year's popular comp games, All Things Devours, is jam-packed full of unwinnable state, as well as time-based puzzles, another thing fans of the genre have fairly consistently argued against.) Garden-variety losing (provided it's not too arbitrary or random) is much less of a big deal, because almost all modern implementations support undo.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    29. Re:What fun by Roger+Wernersson · · Score: 1

      Modern graphic games are not free from this. When I played Super Mario Sunshine (brilliant game btw): This was the first Mario gane I ever played. A lot of things didn't make sense. You learn the method to their madness after a while.

      You pick up a fruit and walk past an egg. A dinosaur pops out. You sit up on the dinosaur and go for a ride. The dinosaur can barf fruit juice. Have the dinosaur eat the correct type of fruit and barf on a fish. The fish turns into a slab of some kind. Jump on the slab as it rises into the air. Do this a few times to get to the big, rotating star.

      What were they smoking when they came up with this?

      --
      temporarily sigless
    30. Re:What fun by mink · · Score: 1

      True, but in the Space Quest series, you tried to kill poor Mr. Wilco off in every way possible because of the funny quote/picture/voice over.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  4. You are in a twisty maze of comments by Anonymous Coward · · Score: 4, Funny

    ...all alike.

    1. Re:You are in a twisty maze of comments by Anonymous Coward · · Score: 1, Funny

      > North

    2. Re:You are in a twisty maze of comments by zardor · · Score: 3, Funny

      You are in a twisty maze of articles. ...all alike

      --
      -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights
    3. Re:You are in a twisty maze of comments by Anonymous Coward · · Score: 0
    4. Re:You are in a twisty maze of comments by Mr.Radar · · Score: 1

      You are in a twisty maze of dupes... all alike.

      --
      What if this signature were clever?
  5. The good ol' days! by mahdi13 · · Score: 1

    > kill troll with nasty knife

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  6. This is a game I could play by Anonymous Coward · · Score: 1, Funny
    ... at the prompt: go make a sandwich,.

    Now if it told me to grab a beer while I was up I'd be addicted to playing.

  7. Love text adventures by ooze · · Score: 2, Interesting

    Was the main exercise that tought me English pretty early. You just cannot go on without understanding, and you cannot go on without writing yourself. That forces you to learn the language in contrast to just cross-reading books or (blasphemy for actually learning English) chatting.

    --
    Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
    1. Re:Love text adventures by Snarfangel · · Score: 4, Funny

      You have to realize, though, that we only use words like "xyzzy," "zorkmid," and "blorple" on formal occasions.

      --
      This tagline is copyrighted material. Please send $10 for an affordable replacement.
    2. Re:Love text adventures by BasilBrush · · Score: 4, Interesting

      Yes. In fact I've often thought that some Interactive Fiction games should be written specifically to learn a foreign languages from scratch. It's one area where the technology would could still produce commercially viable products. I'd do it myself... if only I could speak a foreign language.

      Assume this was version in English for people who want to speak French.
      To start with, the game engine could describe things to you in English, but be set in France. Any signs or non-player characters you come across would be French. Where you have to speak to characters you'd have to do it in French, with there being clues around if you don't know what to say. At an advanced stage of the game, the language that the game itself uses for descriptions etc. could switch to French.

      As the parent poster says, you would be unable to progress without understanding.

    3. Re:Love text adventures by dcw3 · · Score: 1

      You have to realize, though, that we only use words like "xyzzy," "zorkmid," and "blorple" on formal occasions.

      Glad I checked before posting those, but don't forget "plugh"!

      --
      Just another day in Paradise
    4. Re:Love text adventures by meringuoid · · Score: 4, Funny
      Um... you learned English from text adventures?

      Please tell me that when you first met a native English-speaker, you did not greet them with 'Hello sailor'...

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:Love text adventures by fishbowl · · Score: 1

      I use the word "zorkmid" pretty often. I'm about as likely to say "gimme ten vaqueros" though.

      --
      -fb Everything not expressly forbidden is now mandatory.
    6. Re:Love text adventures by Golias · · Score: 5, Funny

      Was the main exercise that tought me English pretty early.

      You must be a lot of fun around the office.

      "Hey, which way is it to the bathroom in this building?"

      "Get up; go left; y; y; door; light; use stall."

      "Uh... thanks."

      --

      Information wants to be anthropomorphized.

    7. Re:Love text adventures by Voltageaav · · Score: 1

      That depends on what chat site you go to. Some of them out there are very strict and anyone who uses it's as its will get flamed to death. I do admit that most of them are an English teacher's nightmare though.

      --
      Someone save me from this sanity.
    8. Re:Love text adventures by Rich0 · · Score: 1

      Hello sailor!

    9. Re:Love text adventures by MaskedSlacker · · Score: 1

      They are actually how i learned to type well. Playing MUDs like solar eclipse through actual telnet, before i discovered mud clients, required me to type everything and to type it fast before I died.

    10. Re:Love text adventures by greed · · Score: 1

      > greet english speaker
      What do you want to greet the Native English Speaker with?
      > axe
      You wave the axe at the Native English Speaker and a friendly
      way. Unfortunately, your grip slips, and the axe strikes
      the Native English Speaker.
      You have killed the Native English Speaker.
      > restore

    11. Re:Love text adventures by Olix · · Score: 1

      Or Japanese. Japanese is good. JAPAN.

    12. Re:Love text adventures by xtermin8 · · Score: 1

      I suppose you could do the same with a computer language, no? As someone learning language now,(Spanish) I can't really imagine doing much beyond memorizing simple vocabulary words, though. For instance, using different verb tenses other than the present would be difficult to implement. Maybe a quick course for travellers/tourists could be done through this method.

    13. Re:Love text adventures by Destoo · · Score: 1

      As the parent poster says, you would be unable to progress without understanding.

      This would have to be "by design". There are some japanese RPGs where you can progress (and win!) if you just select every first option over and over.

      --
      Nouvelles de jeux et technologies en français. TC
    14. Re:Love text adventures by 2008 · · Score: 1

      Iie! Nihon-go wa muzukashii desu! Nihon-go no sensei wa kowai desu!

      The shit I go through just to import tentacle porn...

      --
      I quit!
    15. Re:Love text adventures by BasilBrush · · Score: 1

      I take it you've never played a text adventure (also known as interactive fiction). There are no options to select from. You type in primative phrases to tell the game what you want to do. So at the prompt you might type: TURN THE BLUE DIAL CLOCKWISE or ASK THE INSPECTOR ABOUT THE BANANA or simply GO NORTH. you make these phrases up yourself, just from descriptions of a room and the objects in it. You simply couldn't do this if you didn't understand the descriptions and the language that you have to type the commands in.

    16. Re:Love text adventures by Destoo · · Score: 1

      Yes, I have.. like Leather Godess of phobos, or the first one I played, Calixto Island.
      For that one, I initially played a French version of it in text only.

      I guess I was referring more to the later versions of those text adventures, with basic graphics involved, Sierra style. I guess the equivalent of what I was saying refers to "Chose your own adventure books" more than this topic.

      But if it were all text, with a text input and no autocompletion, there's no way anyone could navigate through it.

      --
      Nouvelles de jeux et technologies en français. TC
  8. Text mode Quake, anyone? by Ragetech · · Score: 5, Funny

    QUAKE II
    Copyright (c) 1991-2001. All rights reserved.

    West of steaming pit of hell
    You are standing in an open room west of a steaming pit of hell leading down.
    There is a gun here.

    >

    (recycled: http://games.slashdot.org/article.pl?sid=01/12/31/ 043214&tid=112)

    --

    RageTech

    1. Re:Text mode Quake, anyone? by SKabby_Knees · · Score: 1

      >pick up gun

    2. Re:Text mode Quake, anyone? by Anonymous Coward · · Score: 0

      Reminds me of the PA where they pointed out what could have been worse than a Metroid FPS...

      "You see a Metroid.

      > shoot metroid

      You kill a Metroid.

      You see another Metroid."

    3. Re:Text mode Quake, anyone? by meringuoid · · Score: 1
      From SomethingPositive:

      Mike, the obnoxious hack-and-slash D&D player, finds himself in an open field west of a white house...

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Text mode Quake, anyone? by DG · · Score: 1

      You have a gun.

      You hear a distant sound of rending flesh to the SE

      >

      --
      Want to learn about race cars? Read my Book
    5. Re:Text mode Quake, anyone? by Anonymous Coward · · Score: 0

      The gun just wants to be friends.

      >

    6. Re:Text mode Quake, anyone? by Scarblac · · Score: 4, Interesting

      Way back when, a friend of mine made a "DOOM area" for our MUD, Powerstruggle. It was exactly like what you describe, with +- 260 rooms with descriptions like that. I think it was based on Doom episode 3, level 5 or so.

      It was seperate from the rest of the mud - hitpoints worked differently, and you couldn't take items from outside into it. Doom weapons had commands like "fire west" that would fire up to three rooms in that direction; there were minimap commands, that showed a 5x5 area around you; monsters would be asleep at first, until they were woken up (say by nearby shots), and then they'd have pretty nice AI. And there was deathmatch, for a number of players. Rather good, for 1995 or so.

      That said, real PK muds like Genocide (still exists, telnet geno.org 2222) or Tron (down, as far as I know) were much, much better. Doom deathmatch was weak compared to good 40 player Geno team wars, with some of the best players doing 200 commands per minute... and every room had beautifully detailed descriptions (you could go exploring while you were dead and waiting for the next war).

      --
      I believe posters are recognized by their sig. So I made one.
    7. Re:Text mode Quake, anyone? by meringuoid · · Score: 3, Funny
      You hear a distant sound of rending flesh to the SE

      > nw

      --
      Real Daleks don't climb stairs - they level the building.
    8. Re:Text mode Quake, anyone? by Anonymous Coward · · Score: 0

      finds himself in an open field west of a white house...

      >Pick up gun

      you have picked up a gun.

      >releash strafing fire at white house.

      you have killed all inside.
      You have saved the world from evil.

    9. Re:Text mode Quake, anyone? by KuNgFo0 · · Score: 1

      Of course you can play the real thing: IF Quake (recycled from here). Too bad it was never finished.

    10. Re:Text mode Quake, anyone? by Anonymous Coward · · Score: 0

      Oh man...MUDS!
      Powerstruggle...
      Some txt muds are still around. I still haunt around Dune (dune.servint.com:6789)

      I first started on txt muds like Nuclearwar, Three Kingdoms, Anchient Anguish, Starmud....

      Some are still around, some are dead, some are dying...pity many of those muds have fond memories for me.

  9. console Games... Pause button? by addbo · · Score: 1

    Well in most console games I play you can hit the "start" or "Pause" button and still go back to the game... though I admit there is some nostalgia in the text only games... and during the early 90's everyone was clamoring more about graphics than storyline, but I find these days the blending of text and storylines in games such as Fable, Final Fantasy and really most RPG's these days is rather more enjoyable (for myself at least) than sitting at a command line "look"'ing at every little thing.

    Addbo

    1. Re:console Games... Pause button? by iapetus · · Score: 1

      Wait, you hit the start button to make the game stop? Whose crazy idea was that? :\

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:console Games... Pause button? by cellocgw · · Score: 1

      Wait, you hit the start button to make the game stop? Whose crazy idea was that? :\
      All part of the MicrosoftStandardGUI rules. You know-click the Start button to get to the ShutDown command.

      --
      https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
  10. Nethack by pedestrian+crossing · · Score: 3, Insightful

    Does Nethack qualify? Not quite text-only, but it will run on a terminal. IMNSHO, the greatest game of all time...

    --
    A house divided against itself cannot stand.
    1. Re:Nethack by vga_init · · Score: 1

      Nethack is somewhat of a hybrid; text-mode graphics paired with a healthy doese of narrative description. I wouldn't go around calling it a "text based adventure," though. Certainly, nethack is graphical, taking its heritage from Rogue, the first graphical computer game ever written. That's right! *shakes his cane* Young whippersnappers...

    2. Re:Nethack by spydir31 · · Score: 4, Informative

      I prefer SLASH'EM myself, like Nethack but much, much worse.

    3. Re:Nethack by KiloByte · · Score: 4, Interesting

      NetHack is console-mode, but not purely text. It does have some graphics, even if the graphics is on the tty level.

      For a pure text game, try a MUD; I would say the Two Towers is the best one in existence.

      Of course, note that around 99% of development time in a game goes into graphics and sound. If you take these two away, you suddenly get something with two times of magnitude more depth. And if a game has been developed for more than ten years (like NetHack or T2T), you get extreme results, a lot better than the typical sell&forget new-fangled stuff.

      Just compare NetHack and Diablo. Or, T2T and MMORPGs. If you're literate, the extra playability is worth a lot more than the graphical bells&whistles.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    4. Re:Nethack by Billosaur · · Score: 0

      What about Moria? Again, not a texter, but I whiled away pretty much 50% of my college career playing it deep into the dawn. I estimate it took 1500 game hours before I finally hwas able to kill the Balrog.

      --
      GetOuttaMySpace - The Anti-Social Network
    5. Re:Nethack by MonoNexo · · Score: 3, Informative

      Check out this collection of java text adventures http://www.materiamagica.com/towne/tavern/index.ph p There's a few different story lines to try out there.

    6. Re:Nethack by ds_job · · Score: 1

      Well, I was torn between modding this up and posting (as commented on somewhere else in this thread) and I gave in to posting.
      I spent two years playing Moria on a VAX at University, two years playing Angband 2.4.frog_knows on a SGI Indigo (which nearly resulted ion my expulsion from University), *seven years pass*, six months playing about with the APWBorg for Angband 2.9.2 to see if I could get a win on my computer even if it was not down to me (never did because I was too eager to play it myself), two years playing T.o.M.E.
      In fact I had just stopped my T.o.M.E Level 34 Thunderlord Geomancer (Imm Acid & Fire & Cold which is nice) after just coming back from 1850' Moria with two Artifacts, one RandArt (restore stats and life levels /200 turns) and a load of other ego armour because I need to see some daylight in the winter months, and I see this thread. Marvellous fun. I even spent ten minutes getting my Angband Code http://angband.oook.cz/code/ up to date:
      To(2.3.2) CWS "Eowardodus" Th(Cl) Ge L:34 DL:2250' A+ R+ Sp+ w:"a Mage Staff of Mana (1d4) (+6,+6) (60%)" W H- !D c-- f- PV+ s d++ P++ M+ C+ S I+ !So !B ac? !GHB SQ? RQ++ V+

    7. Re:Nethack by Evil+Grinn · · Score: 1

      Certainly, nethack is graphical, taking its heritage from Rogue, the first graphical computer game ever written

      I think Rogue was the first program of any sort that used this kind of UI, period. Not just the first game.

      The proper name for a text-mode program that works by moving the cursor around on a text screen and taking user input direct unbuffered keyboard input (ie., not making you hit ENTER after every command), is "Roguelike". Or at least that's what ESR calls them in his book.

      Maybe ESR just made that term up recently, but its a lot clearer than calling them "textmode" (which is sorta right) or "graphical" (which also sorta right but less so), or "curses-based" (the name of a particular library, not essential to the user experience).

    8. Re:Nethack by Rei · · Score: 1

      Unlike most old games, Nethack has remained under active development the whole time, both in the core and in interfaces (plus the Slash'em branch). It's one game that people just don't want to watch die.

      It's nice to watch (and help!) the progression from rogue to nethack to qt nethack to Falcon's Eye to Vulture's Eye/Claw and back to Rogue in tribute ;)

      --
      Did you really name your son "Robert');DROP TABLE Students;--"?
    9. Re:Nethack by Plunky · · Score: 1

      what about Spacewar, written way back in the sixties at MIT http://inventors.about.com/library/weekly/aa090198 .htm hm?

    10. Re:Nethack by pthisis · · Score: 1

      Does Nethack qualify? Not quite text-only, but it will run on a terminal.

      FYI.

      The annual Nethack tournament is currently ongoing. Visit rec.games.roguelike.nethack for more info.

      Highlights so far:

      Marvin has ascended his first 9 consecutive characters (all from different classes).
      Rast has an ascension in 10067 turns.
      Most conducts for an ascension so far is 10 (illiterate weaponless atheist foodless polyless polyselfless wishless, which implies vegan vegetarian artifact-wishless).

      --
      rage, rage against the dying of the light
    11. Re:Nethack by farker+haiku · · Score: 1

      Screw Nethack. Try skill based angband instead. Or any of the variants on thangorodrim.

      or there is always mud.rocke.org:4000

      --
      Your sig(k) has been stolen. There is a puff of smoke!
    12. Re:Nethack by Cheapy · · Score: 1

      Nethack doesn't care if you die.

      Slash'em wants you dead.

      --
      Would you kindly mod me +1 insightful?
    13. Re:Nethack by pthisis · · Score: 2, Interesting

      I prefer SLASH'EM myself, like Nethack but much, much worse.

      SLASH'EM is generally regarded as significantly easier than Nethack once you learn how to play them both.

      It's a lot harder when you're starting out (especially coming from a Nethack background, and learning that things like drain resistance are just as integral a part of a safe ascension kit as magic resistanc, reflection, etc), but once you've ascended a few times in each then slash'em has a lot more "outs".

      --
      rage, rage against the dying of the light
    14. Re:Nethack by pthisis · · Score: 1

      The proper name for a text-mode program that works by moving the cursor around on a text screen and taking user input direct unbuffered keyboard input (ie., not making you hit ENTER after every command), is "Roguelike". Or at least that's what ESR calls them in his book.
      Maybe ESR just made that term up recently


      rec.games.roguelike (which includes r.g.r.nethack, r.g.r.moria, r.g.r.angband, etc) has been around since 1993 at least, and the term was used prior to that on Usenet back at least to 1989.

      --
      rage, rage against the dying of the light
    15. Re:Nethack by Evil+Grinn · · Score: 1

      rec.games.roguelike (which includes r.g.r.nethack, r.g.r.moria, r.g.r.angband, etc) has been around since 1993 at least, and the term was used prior to that on Usenet back at least to 1989.

      I was referring to the term "Roguelike" being used specifically to describe non-games. I don't recall seeing this anywhere before The Art of Unix Programming.

    16. Re:Nethack by vga_init · · Score: 1

      Thanks for pointing that out. It's kind of hard to tell where to draw the line between "video games" and "computer games." Certainly, there were actually graphical "video" inveted long before either Nethack or Spacewar, and the machines that played them were probably "computers" in any sense of the word.

      To be more specific, I think Rogue was the first graphical computer game written on its platform. For example, if memory serves correct, on the PC this award goes to Roberta William's "Mystery House" (box art).

    17. Re:Nethack by Jesus_666 · · Score: 1

      And if a game has been developed for more than ten years (like NetHack or T2T), you get extreme results, a lot better than the typical sell&forget new-fangled stuff.

      Or you get ZAngband, which has more key combinations than EMACS.

      My roguelike of choice is Tyrant (http://tyrant.sf.net/, site is somewhat broken), which is not text-mode but which also happpens to be only occasinally frustrating. Like in some other roguelikes you can buy food, which means that you no longer starve because the random loot from slaughtered enemies didn't contain something edible for too long. Note to traditional roguelike fans: You still have to constantly reload, for example because you encountered the wrong enemy and get killed or you stepped on a fire trap and lost $PRIZE_ITEM... Additionally you can now reload constantly trying to steal from shopkeepers who are stronger than you are.* You should feel instantly familiar.
      Also, being Java-based, it runs on OS X. And it has an interesting everything-is-an-instance-of-the-same-class object model where the only difference between, say, a sword and a pie lies in the objects' properties, which allows for interesting combo items.


      * Transcript from a usual Tyrant session where the user tries to steal something: ps= (pick up, shoplift, reload savegame, confirm load dialog with the enter key)
      ps=
      ps=
      ps=
      ps=
      ps=
      ps=
      ps=
      psssb
      (the shopkeeper was a bit faster than usual; the player dies and had to click through the death screens and reload the game)
      ps=
      ps=
      ps=
      ps=
      ps-
      (this time i worked - pick up, shoplift, save game)

      Ahh, great fun.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    18. Re:Nethack by Anonymous Coward · · Score: 0

      but once you've ascended a few times in each

      You... you... you have actually ascended in Nethack ??

      Will you allow me to respectfully kiss the ground under your feet ?

    19. Re:Nethack by pthisis · · Score: 1

      Hey I'm just some novice who's ascended 5-10 times. I have a caveman right now who looks like he's going to make it too (past the quest, pretty complete ascension kit) if I don't do anything stupid. I'm trying to do one of each class (I have archaeologist, valkyrie, tourist, wizard, priest--some of those a couple times).

      The 2 mantras you need to remember are:
      1. Run away!
      2. Don't take risks.

      I played for like 10 years before ascending, but after the first time it gets a lot easier (like 1 month between 1st and 2nd time).

      Also the early game has a lot more risk of death than the late game, so if you play carefully then you might die 20 times for every 1 character who gets past the Castle, but you'll ascend 90% of the ones who get that far (you can raise that percentage a lot if you're willing to be bored to tears, which I'm not).

      But the real experts are guys like Marvin--he's playing in the online nethack tournament and ascended at least his first 9 consecutive characters without a death. And some of those guys do crazy conducts (e.g. playing a pacifist who never attacks anything, which usually means relying on pets to do all the killing).

      --
      rage, rage against the dying of the light
    20. Re:Nethack by typical · · Score: 1

      If you've played NetHack and its family of games, you're familiar with the gameplay -- objects can interact in many sophisticated ways, the game is fast and lighthearted, and death may often come randomly.

      I generally like Angband and its family of games more than the NetHack family. Objects can interact in fewer ways, the game is generally more serious and takes longer, and the emphasis is on the incredibly vast array of items and powers that you can acquire (and must use cleverly to win the game). ToME is like Angband, but much, much worse.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    21. Re:Nethack by KiloByte · · Score: 1

      Beh. If you dare to even think about abusing savegames and rec.games.roguelike.nethack hears about it, you'll get chastised lower than dirt. But, in NetHack, you can reasonably protect yourself against anything bad -- so, if you suddenly lose 24h or so of your playing time, you were at least partially at fault yourself. Sure, in the hands of someone like me, low-level characters die like flies, but I've heard of someone who ascended 13 chars of 14 just to prove that any starting char is ascendable (well, his proof is still lacking...).

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    22. Re:Nethack by Jesus_666 · · Score: 1

      Heh, it's tit for tat... If a game has abused me a lot I don't care about abusing it as well. Also, in the beginning there's not much of a difference whether you go to a dungeon to level up and die a lot (thus having to reload constantly) or you try to steal a few spellbooks so that getting past Lv. 5 isn't so damn frustrating.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    23. Re:Nethack by KiloByte · · Score: 1

      Uhm, I would say that this proves just that the game is terribly balanced.

      Also, if you _have_ to use expendable characters (or abuse saves) to get a good start, that's bad. I see that my personal playing style leaves a lot to improve; I'm a good player with top-level characters vs top-level monsters, while most of experienced players prefer keeping themselves at very low level through all the game (avg monster level = (dungeon level+character level)/2) -- I suck at the early game. A good player won't roll 1000 characters to ascend one, he would ascend the very first char he starts with.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    24. Re:Nethack by Jesus_666 · · Score: 1

      I don't _have_ to use them. They just provide instant gratification when the mortality rate becomes high even for the standards of a low-level character (ie. when I just happen to have bad luck). The game certainly is playable without hammering on the reload button.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    25. Re:Nethack by pthisis · · Score: 1

      My caveman ascended.

      And Marvin got 13 in a row, one of every class (and he mixed up gender/race/alignment so he covered all of those too).

      --
      rage, rage against the dying of the light
  11. Text-only games? by meringuoid · · Score: 1

    ... My blood pressure has gone up.

    --
    Real Daleks don't climb stairs - they level the building.
  12. WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by rbochan · · Score: 5, Interesting
    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    1. Re:WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by Eric604 · · Score: 2, Funny

      I am the only who feels a sudden urge to ask him for the source code of Quake?

    2. Re:WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by BushCheney08 · · Score: 2, Funny

      I say you should go for it. I think he might have it, despite his repeated assertions to the contrary. Be sure to put "STUPID QUESTION" in the subject line.

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    3. Re:WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by Anonymous Coward · · Score: 0

      Last time I tried that, I think it demanded the 2.2 kernel to run, which of course is ancient history now.

      It's been a while, though; it'd be nice if someone else kept working on it, but I don't think that's the case.

    4. Re:WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by The+OPTiCIAN · · Score: 1

      I've tried to get this working several times and never succeeded. Does it even work on modern distributions without sorcery?

      --


      Believe with me, my saplings.
  13. Like the Amish by NardofDoom · · Score: 4, Funny

    They'll produce wonderful text-based games, and people from the cities of MMORPG and FPS will travel out to them to buy blankets and marvel at their monochrome screens.

    --
    You have two hands and one brain, so always code twice as much as you think!
  14. WTF? by Anonymous Coward · · Score: 1, Funny

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

    It's called the Pause button. Frickin' old people..

  15. Can't Belive nobodys mentioned... by ninji · · Score: 5, Insightful

    The biggest part of these games, and the highest value of attraction:

    No games graphics will ever beat text only's games:

    WHY - Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.

    You get a general mental version of the world your in, and you can assume its more detailed then wandering the plains in EQ2, unless your imaginaionally inept.

    1. Re:Can't Belive nobodys mentioned... by meringuoid · · Score: 2, Insightful
      You get a general mental version of the world your in, and you can assume its more detailed then wandering the plains in EQ2, unless your imaginaionally inept.

      Damn right. I've played so many RPGs over the years and some of them have been absolutely magnificent, but nothing was ever so perfectly rendered as the environment around Flood Control Dam #3...

      * sniffle * ... oh, the nostalgia...

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Can't Belive nobodys mentioned... by Anonymous Coward · · Score: 0

      You are wandering the planes of Sosaria.... hmmm I wonder if I left the iron on... oh yes, wandering the planes of Sosaria....

    3. Re:Can't Belive nobodys mentioned... by pubjames · · Score: 1

      Becuase its not limited by [..] by its programming

      Actually, it most certainly is limited by its programming. I think it's a real shame the game engines have advanced so little - it used to be that the real limiting factor was the hardware - you had so little memory - now the limiting factor is the engines, and those have hardly advanced at all.

    4. Re:Can't Belive nobodys mentioned... by Anonymous Coward · · Score: 0

      Your mind does however prefer a fluid sequence of events over a series of pauses and choices.

    5. Re:Can't Belive nobodys mentioned... by JasontheMason · · Score: 1
      Totally agreed. My imagination has to work weather I'm in a world created by a book, a text adventure, *or* a graphics card. I would rather create my own pictures rather than fill in what's missing from the one on my screen.

      The other aspect of text adventure games that attracts people is that there is often much more of a puzzle quality to them. Sometimes you need to go get a sandwich just to give your cranium a break so it doesn't start melting from frustration. The mental excercise abstract thinking required to figure things out in a world you can only see in your head is a lot more satisfying for me than fast-paced action is most of the time.

      --
      "Ad infinitem et ultra!" - Buzz Lightyear
    6. Re:Can't Belive nobodys mentioned... by nkv · · Score: 1

      What about this. The best of both worlds? :)

    7. Re:Can't Belive nobodys mentioned... by Tim+Browse · · Score: 3, Insightful
      Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.

      So for most people then, graphics games will beat text-only games? :-)

    8. Re:Can't Belive nobodys mentioned... by Lord+Dimwit+Flathead · · Score: 2, Funny

      I'm glad you like it. FCD #3 was my crowning achievement, you know.

    9. Re:Can't Belive nobodys mentioned... by Anonymous Coward · · Score: 0

      Spoken like a guy who can't afford to upgrade.

      You and your type will always claim that people who get bored of text games aren't "imaginative" or "creative" enough. Stupid elitist bullshit from pseudo-intellectuals.

    10. Re:Can't Belive nobodys mentioned... by NardofDoom · · Score: 1

      I don't like the way my Mind GPU is rendering. Can I upgrade?

      --
      You have two hands and one brain, so always code twice as much as you think!
    11. Re:Can't Belive nobodys mentioned... by BorkBorkBork6000 · · Score: 2, Insightful

      Yeah. And the computers at work can run text games just fine on their 4MB video cards, and the boss just sees a prompt, not your dazzling mental imagery. All you've got to do is keep the text-comprehension anger at bay and you're all set. *pretends to get back to work after a brief /. break*

    12. Re:Can't Belive nobodys mentioned... by superultra · · Score: 1

      By that reasoning, aren't text adventures no less limiting than graphic-based games? The way you use the keyboard, the way the monitor casts light, the interface - all these things limit and define the adventure. Really, if you wanted to have a truly mind-pure experience, sit in a room and close your eyes and think of your own adventure or story....right?

      I appreciate text-adventures and am very glad that people are keeping them alive. But honestly, I tire of this misconception that graphic based games are the stupid man's game.

    13. Re:Can't Belive nobodys mentioned... by drxenos · · Score: 1

      So how do I update the drivers for my mind, so it will stop crashing?

      --


      Anonymous Cowards suck.
    14. Re:Can't Belive nobodys mentioned... by tjr · · Score: 1

      I completely agree with the original posting, but I don't consider graphics games for "stupid" people.

      Text games exercise your thinking with puzzles and using your imagination to paint pictures of the world you are in. Graphical games exercise your thinking with puzzles and/or reflex development. Both require mental skill, but of different sorts.

      I do not lament the existence of graphical games; they're great, and often, after hours of programming, I don't necessarily want to play a text puzzle game -- I want to relax that part of my brain that blast some aliens. :-) What I do lament is that text games seem to have largely vanished into oblivion: they were a large part of my childhood, and, I believe, of my mental development, as were graphical games. I don't want future generations to lose either of these great forms of mental exercise and recreation.

    15. Re:Can't Belive nobodys mentioned... by Anonymous Coward · · Score: 0

      I have found that a high level of programming, a powerful PC, and a good graphics card has got my mind's eye beat by quite a bit. In fact, most of the time, when I imaging something like a movie or game before I see it, it tends to be much weaker visually than the "real deal."

    16. Re:Can't Belive nobodys mentioned... by gronofer · · Score: 1
      These games need much fewer resources to write, in the same way that writing a novel takes fewer resources than making a movie. Movies haven't made novels obsolete.

      What puzzles me about the continuing development of these games is not so much that it is happening, but the apparently archaic implementation techniques that are still in use. Whenever I see these things advertised I'm pointed to files in obscure formats and apparently need to install some kind of interpreter to run them.

      I can't be bothered, actually. If it was playable directly in the browser, I may have given it a go. Surely that would be easily done for a text game given a bit of support on the web server side.

    17. Re:Can't Belive nobodys mentioned... by sesshomaru · · Score: 1
      There's an extension for Firefox:

      Gnusto Firefox Extension

      That'll run any Z-Machine games you like. Some are also online in a format you can play in a browser, like HHGG.

      --
      "MIT betrayed all of its basic principles."
    18. Re:Can't Belive nobodys mentioned... by JChung2006 · · Score: 1

      Perhaps I am "imaginaionally inept," but I don't imagine landscapes when I play text-only games. I process the information in the text and enter commands to continue the game -- the text-only equivalent of skipping the quest text when playing a 3D online game.

    19. Re:Can't Belive nobodys mentioned... by Anonymous Coward · · Score: 0

      Can't imagine you read books then, if that's all you get out of the written word.

    20. Re:Can't Belive nobodys mentioned... by timelessroguestar · · Score: 1

      "You get a general mental version of the world your in ... unless your imaginaionally inept" Welcome to slashdot!

      --
      Timeless Rogue Star - Defile Convention - Transcend Time, Life, the Universe, and Everything.
    21. Re:Can't Belive nobodys mentioned... by Anonymous Coward · · Score: 0

      Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.
      Well, THERE'S yer problem!

    22. Re:Can't Belive nobodys mentioned... by gronofer · · Score: 1

      A good start, but not quite enough to tempt me. It should be possible to do it without unusual browser plugins or flash animation - it's just text.

    23. Re:Can't Belive nobodys mentioned... by lrucker · · Score: 1

      You aren't the only one. I hardly ever visualise things; when I read books (which I do a lot, despite what the AC thinks) I don't "see" anything. I can keep a lot of connections in my head (I used to know how all of the Swing classes - including all the L&F and Event classes - fit together), but I don't make pictures of it.

    24. Re:Can't Belive nobodys mentioned... by Wyndo · · Score: 1

      Few people will say that graphical games are for stupid people. Had the article included more, I go on to say that I *do* play console games, and enjoy them emmensely. And Interactive Fiction isn't the only thing I've written.

      Without a commercial market for Interactive Fiction, it's necessarily a mixed bag of good and bad. IF is just a hobby for most of us involved.

      It's great that WSJ online posted the article -- good exposure! But don't take it out of context. We're not a bunch of self-deluded cultists who live in the 1980's. Much of what goes on in the community's chatroom is talk about everything else. A big part of that is console gaming. If anything, it's more about being open-minded. We like more than *just* mainstream video games. Most everyone else doesn't.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  16. back in the day by sam_paris · · Score: 1

    When I was a lad a game was considered advanced if it allowed the text to be in different colours.

    Now its all about fancy smancy graphics, ah who needs em.

  17. turn based by Janek+Kozicki · · Score: 2, Interesting

    With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.

    same goes with all turn based games. like adom, chess, nethack and others. There is one problem about turns however - they are not MMORPG-able by definition. Some tweaks to the turn system must be made, so that other players wouldn't have to wait for other players. I'm dreaming about MMORPG version of adom, just like I'm dreaming about Diablo-like graphical version of adom. Sad is - that they will probably never happen...

    --
    #
    #\ @ ? Colonize Mars
    #
    1. Re:turn based by Entropy · · Score: 1

      Well, back in the day when I played Trade Wars, you didn't have to wait for other players to take your turn. One turn/day, and if you skipped it it was your own damn fault.

      --
      The sea changes color, but the sea does not change.
    2. Re:turn based by Now.Imperfect · · Score: 0

      Actually, I have played loosely a turn based MMORPG... but then.. that was a technical thing and you really didn't notice it was turn based at all.

    3. Re:turn based by Red+Flayer · · Score: 1

      MMO Adom? Question -- would you ever encounter anyone in the Infinite Dungeon, since it's generated anew each time you ascend/descend?

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:turn based by ded_guy · · Score: 1

      I've had great fun playing MAngband and one of its derivatives, ToMEnet. They're both multiplayer roguelikes, and although they have to sacrifice some of the depth of their turn-based cousins they're still loads of fun.

      --
      In the future, all spacecraft will be made of cheese.
    5. Re:turn based by daniil · · Score: 1

      How, pray tell me, do the monsters get down there? Are they created anew each time along with the dungeon level, or have an infinite number of monsters gotten lost there? In either case, unless there's an infinite number of adventurers in the dungeon at a given time, your chances of meeting one down there are infinitely small. In theory.

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    6. Re:turn based by drsquare · · Score: 1

      Text-based MMORPGS? They're called 'MUDs', and they've been around for decades.

  18. I keep my Apple ][ C around... by drgroove · · Score: 1

    solely for playing text-based infocom games : Trinity, Hitchhiker's Guide to the Galaxy, Enchanter... I've found a few online emulators for these accessible through SSH, but there's nothing like booting up the ol' Apple and getting blown up by the Vogons.

  19. If you want to.. by myspys · · Score: 3, Informative

    .. play those games linked, have a look at http://nickm.com/if/faq.html

  20. Infocom by the+eric+conspiracy · · Score: 1

    The Era of Infocom is fondly remembered indeed.

    http://www.latz.org/infocom/

    Unfortunately it looks like at the moment the various collections from Activision are out of print. It's too bad. The design of the games seperated data from code quite cleanly making it possible to write a play enine for just about any platform. I have many of these wonderful classics on my Palm handheld.

    Frotz!

    1. Re:Infocom by Dadoo · · Score: 0

      My favorite was always "Leather Goddesses of Phobos". You just can't beat a game that comes with its own 3D comic and scratch-n-sniff card.

      --
      Sit, Ubuntu, sit. Good dog.
    2. Re:Infocom by harrkev · · Score: 2, Informative

      Other than eBay, there is ONE other source of Infocom games... You can buy from here..

      http://www.lacegem.com/

      One CD with every Infocom game that Activision could legaly put on one disc. Activision lost the rights for games like HHGTG and Shogun. Yes, they are in the UK, and yes, they ship to the USA. I ordered this from them a few years ago. I have no affiliation with the company other than being a satisfied customer.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:Infocom by the+eric+conspiracy · · Score: 2, Informative

      I visited Lacegem, unfortunately they list the Infocom collections as being out of stock. There are resellers on Amazon that list the Infocom titles, however at collector's prices.

    4. Re:Infocom by Ricdude · · Score: 1

      As far as what's "missing" from the disc:

      If you check your internet cache carefully after playing the HHGttG text mode game from the Douglas Adams website, you can snag the data file (something.z5) for the game. Archive file for posterity, and play using any of your favourite zcode emulators.

      As far as Shogun? Apparently you're not missing anything. Really. Don't bother. It was apparently *that* bad.

      --
      How's my programming? Call 1-800-DEV-NULL
  21. Bah! by GillBates0 · · Score: 1
    You young 'uns and your fancy schmancy "text games". In my day, we didn't need any of these uppity "console games" to entertain us. We got by with a % shell prompt and a blinking cursor if we were lucky.

    No sirree, none of these sophisticated "text games" for us. Sometimes, a couple of us guys would get together over a few beers and try race a cursor off the line - without character repeat, and without them sissy arrow keys.

    That is how we built character, and we liked it that way.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
    1. Re:Bah! by bbingham · · Score: 1

      Cursors! You lucky, lucky, lucky b*stard! We didn't have such luxuries, no sir'ee! We had cards, punched cards, and not too many of them, by Jove! And we didn't dare punch 'em. We stole sticks of charcoal from dustbins to enter the Hollerith codes onto a card and then feed them into a reader one at a time. Then we'd rub off the marks to reuse the card, 'cause if we didn't our admins would kick our rears out of the center and call us wastrels. Cursors! That's like candy!

    2. Re:Bah! by AKAImBatman · · Score: 1

      I've got the original source code to Adventure on my Mac. (Or, at least I think I've still got it. I might have deleted it. Worst case, it's in the Usenet archives somewhere.) Amazingly, the shell design has changed so much over the years that it doesn't run anymore. Most of the issues would be easy to fix (though time consuming), but it's just interesting how much the code has changed over the years.

    3. Re:Bah! by AKAImBatman · · Score: 1

      Err, I should say I have the original Adventure Shell source. I found the Usenet post here if anyone is interested.

  22. Evolution? by Anonymous Coward · · Score: 0

    Let's see

    text based -> sprites-> 3d ?

    Nope, not in Kansas. Screw Darwin.

    1. Re:Evolution? by Wyndo · · Score: 1

      That was **ONE QUOTE** from a half-hour interview. The rest of it includes things like:

      "I have an XBox, Gamecube, and PS2 which I play MORE than Interactive Fiction"

      Grow up.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  23. I loved text adventures by fishbowl · · Score: 1

    I loved them, I even wrote a few myself. But the affair ended abruptly with Scott Adams' "Savage Island" adventure. After that I stuck to games like the classic Star Trek (which I still enjoy today), and my first roguelike, "Temple of Apshai", which is where my current addiction to nethack finds roots.

    --
    -fb Everything not expressly forbidden is now mandatory.
  24. There is a healthy IF community... by hungrygrue · · Score: 1

    There are a lot of very good games available at www.ifarchive.org Many of them will take weeks to solve, have great story lines, and well designed puzzles/problems. Some of my favorates: "Cristminster", "Curses", "Jigsaw", "Anchorhead". For new players, "Theatre" is a good first game.

  25. Astro-Chicken! by scovetta · · Score: 1

    I've played Zork and Adventure and the like and, while very good, they're not quite as exciting as the games Sierra used to put out (KQ/PQ/SQ/etc), up until they went with the new mouse UI.

    Oh well, back to playing Astro-Chicken.

    --
    Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. --Nietzsche
    1. Re:Astro-Chicken! by beefypirate · · Score: 1

      Man, I used to love those Sierra "Q" games. Police Quest was my favorite. Any idea where I could find one of those for old time's sake?

    2. Re:Astro-Chicken! by Anonymous Coward · · Score: 0

      http://www.google.com/search?q=sq1.zip.

      Look towards the end of the first page of results.

      Also search for sq2.zip, pq1.zip, kq3.zip (etc etc)

  26. Gemstone 3 by dividedsky319 · · Score: 4, Informative

    Ahh... this brings me back to my days in Elanthia as Lord Sharvan Darvenshire, half elven ranger. In 9th grade I must have spent 50% of my time outside of school playing online with my friends. Computer dork, I know... but hey, you're reading /., so you're probably not one to talk! ;-)

    The great thing about text MUDs was how easily (and quickly) GMs could add content. There was no 3d modeling, no conceptual drawings, downloadable patches, etc, so a festival or merchant could be whipped up in a matter of hours to days (depending on the extent)

    Another nice thing about the "special events"? It was a REAL PERSON you interacted with. The merchant would alter your items, enchant them, etc.

    Sharvan has since moved onto World of Warcraft... but I still have a soft spot for GS III (now Gemstone IV), as it introduced me to the world of online gaming. There are a lot of things that were in GS that I wish WoW had as well, but it's an entirely different environment so it's pretty much impossible. Totally different experiences.

    I actually attribute my ability to type >120wpm to Gemstone. When you spend so much time in the game, and typing is the only way to interact, you learn to get around the keyboard quite well. Who ever said gaming was pointless?!

    1. Re:Gemstone 3 by navarredr · · Score: 1

      GemStone and DragonRealms are 'still' amazing fun! Take a look at Simutronic's latest venture, Hero's Journey, if you haven't already done so. A 3D Elanthia that should hold its own against WoW, EQ, SWG, and the like. I can't wait!

    2. Re:Gemstone 3 by stevesliva · · Score: 1

      I was going to comment that in GS3, getting up and making a sandwich could easily get you killed. There was plenty going on in that world in real time that didn't wait for your typing.

      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    3. Re:Gemstone 3 by dividedsky319 · · Score: 1

      "I was going to comment that in GS3, getting up and making a sandwich could easily get you killed. "

      Absolutely. Although, I think the original post was technically about single player text based games, not MUDs. I kinda went off topic... sorry ;-)

    4. Re:Gemstone 3 by alkaloids · · Score: 1

      I played WC3, SC, etc but then took a long break from gaming, and then when I decided that I had some disposable time to waste gaming again, it was basically a decision between WoW and Gemstone IV. even caming into a n00b into an environment where it seems most people have been playing for 5-10 years, it's been really fun. it's really intricate and involved and a ton of fun. so yes, I'll back that text-based games are great, and my typing skills really speeded up, which is impressive considering how much time I waste on IM. I guess typing as fast as you can to not get your character pwned is more of a motivation than keeping my friends entertained.

      the downside is that now on unix systems where I spend the working time of my life, i'll often type LOOK when i'm confused about where i am... oh well. i then made an alias on my work systems that chides me for using LOOK there...

    5. Re:Gemstone 3 by thesnarky1 · · Score: 1

      I completely agree! Best way to learn to spell is to play a MUD that has no command history... trying to type "wield longsword in right hand" real fast really enforces i before e... etc.

      If you're interested in goods MUDs still, I highly recommend Simud. It's not to Beta yet, but the realism is outstanding.

  27. Reminds me of radio plays. by Anonymous Coward · · Score: 0

    Excellent.

    Text only games remind me of radio plays. Both have better pictures than their visually enabled equivalents (i.e. I prefer radio to TV because it has more interesting pictures :)

  28. Not new by Hakubi_Washu · · Score: 5, Informative
    People creating Text-Adventures have been around a long time, they were never gone, so to speak.


    And, for the more graphically inclined, check out these:
    1. Re:Not new by djp928 · · Score: 1

      Also, if you want to play adventure games online in your web browser there's Adventure Games Live

      -- Dave

  29. Old Skool by Dekortage · · Score: 2, Insightful

    Interesting that this made it to the Wall Street Journal. (nostalgia) My first video game was Zork I running on an Osborne I, and I still remember figuring out to give Marvin "tea" and "no tea" in Hitchhiker's.... (/nostalgia)

    I do think this is an unfair statement (FTA): "The plots of the games are often as minimalist as the graphics: To win, players must solve a series of puzzles, like finding the key to a castle door."

    How is that less complex than any of today's graphics-intensive games? If anything, text adventures are more complex, because you have to read and use your imagination instead of simply killing villians and "walking" over their corpses to collect power-ups or keys or whatever. It's still "find the key to the door," just more literary than visual.

    --
    $nice = $webHosting + $domainNames + $sslCerts
  30. MUDs all the way! by NaNO2x · · Score: 2, Informative

    I have been a MUDer for over nine years now, I have tried MMORPGs like Shadowbane, Ultima, and WoW to name a few, but I always keep coming back to the MUD that I have been with for all this time. There are many reasons, one is the community, on a MUD like the one I play there are only about 40 of us and we know each other well. Another reason is that the MUD that I play at least is about Role Playing, which is not something that can be truely done on a MMORPG. A good balance of PK and RP is what is needed, and MUDs can provide that. Also on a MUD you have to actually use your mind, your imagination. Another great thing I have found after my years of MUDing is an improvement in certain skills, I read faster, type faster, and can make things up on the spot that sound more reasonable. Overall I think that MUDs are great things, but they arn't for everyone but those of you who take to them they are much much better than a graphical game ever could be. By the way, the MUD I play is called Dark Mists http://darkmists.org/ [darkmists.org] and my character is Nij so if any of you want to stop by I'd be happy to show you around.

    --
    Utinam me logica falsa tuam philosophiam totam suffodiant.
    1. Re:MUDs all the way! by Skye16 · · Score: 1

      "Another reason is that the MUD that I play at least is about Role Playing, which is not something that can be truely done on a MMORPG"

      Not true! You often stumble upon real role players in MMO's, as can be seen here!

    2. Re:MUDs all the way! by capedgirardeau · · Score: 1

      If I had mod points, they would be all yours.

      I agree, MUDs have richness of interaction due to the verb/adverb combinations that graphical games can never match.

      Even the "look and feel" of the game is so much richer with a text description about every detail of a room or area.

      Here is my suggestion for a great MUD, Genesis, The Original LP mud, still going strong after many long years.

      http://www.genesismud.org/

      --
      Wax on, wax off baby!
    3. Re:MUDs all the way! by Anonymous Coward · · Score: 0

      Rather than muds mush/muse's let you play in a text based environment with other people and less attention is payed to going out and killing something and more is payed to interactions. There are mush/muse with 10+ year histories and good roleplaying, check out tos.tos.net:1701 for a very good original series star trek themed muse.

    4. Re:MUDs all the way! by Anonymous Coward · · Score: 0

      dude....log onto dune.servint.com: 6789 and mail hayt
      I live in cape girardeau :) and program on that mud.

  31. What I Hated... by aw232 · · Score: 1

    about the text only games (and the lame graphic games that followed like "Kings Quest") was that you spent 3 hours trying to figure out what the stupid programmer wanted you to do to progress the story. and it usually came down to something stupid and irrational like "Shove hotdog into light socket" which would allow you to open the portcullis and move to the next infurating puzzle. with today's modern games I can do whatever I want and make my own story.

    1. Re:What I Hated... by MS-06FZ · · Score: 1

      I can certainly relate... Actually when I was a kid I never even really got past the copy protection in "Starcross"... I just didn't quite know what I was supposed to do.

      I think most of the Infocom games aren't too bad in terms of the puzzles (not only how hard they are, but how well what you expect of them relates to what the programmer expected) but there are exceptions. The baseball puzzle in Zork II comes to mind, along with quite a lot of Hitchhiker's Guide (which is generally considered among the toughest, if not the toughest, of the original Infocom releases BTW). Also in contrast with many more contemporary adventure games (notably the Lucasarts games of the mid 90's) the games offered lots of potential to go far astray of where you needed to be in the game to potentially win. You could fail a certain task and keep on going - perhaps with no indication that you'd already lost the opportunity to win. (Sierra games of the mid-90s tended to kill you off pretty soon after failing something, where Lucasarts games mostly had a policy of not providing any way to lose the game)

      It's neat and all that this appeared in the WSJ, but my reaction is strictly a "been there, done that, highly respect the people who made it possible." kind of thing. Like, props to the people who created Inform and reverse-engineered the Z-machine and all... I was on a kick of trying to make a Z-machine game back in '96 or so, but it's pretty much over for me at this point.

      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  32. Not dead yet by navarredr · · Score: 1

    Text based games, including MUDs and MUSHs are still alive and strong and have quite a following despite all of the hype and eye candy of modern console/pc games.

    I play most of today's MMORPGs and have a lot of fun doing so, but they all are missing a level of immersion that you can only get in a text based game.

    My favorite game ever is DragonRealms, a text based world with thousands and thousands of players that has been going strong since the early 90s!

    I am glad to see people are still taking an interest in keeping this genre going. I hope some of the younger gamers give text based games a chance and do not miss out completely on these great worlds of fun.

  33. MUDs by Raynach · · Score: 1
    The one game that has held my interest the longest, from Super Mario 3 on the NES, Mortal Kombat and Sonic on the Genesis, up to now with HL2, Doom 3, and even crazy stuff like Katamari Damacy, has been the MUD that introduced me to mudding. CoreMUD (although it seems to be down at the moment) keeps me coming back, no matter how much I try to disassociate myself from it.

    But why? I think, because this game has an amazing commitment to making the game a social environment that anyone can get into. Even if you would brand the people who play D&D and roleplay as freaks (which I find myself doing time to time), you can really get into this game and its commitment to drawing you into the social community.

    And I think this is true of all MUDs. MMORPGs like Everquest and WoW force you to make a community because you NEED other people to get items or take on big mobs. But on MUDs, Core especially, you can just glide into the environment and find a niche in the community, be it working in a shop or role-playing a certan race or character. That's why people come back to text-based games and why they are still around. Sure I enjoy all those games with crazy graphics and everything, but at the end of the day the MUD will still be there.

    --
    - A
  34. Even the TI-99/4A had a text adv. game editor by British · · Score: 1

    Using the same game engine the Scott Adams text adventures had, there was an editor you could get for the TI-99/4A to make your own text adventures.

    I remember using it to look through the source code of some impossibly-hard(or broken) text adventure games made in shareware land. One of them was based off of Fast Times at Ridgemount High, complete with Mr. Hand.

    Ah, fun times. Never made anything useful out of it, but it was a nice entry into programming.

  35. Slashdot as a text game ... by Hulkster · · Score: 4, Funny

    Computer is on
    > Surf to /.
    Page Loads - no recent stories
    > Reload 7,512 times
    A new story pops up
    > Click on the story
    Nothing to see here - move along
    > Reload 389 times
    You see the new story
    > Write pithy First Post comment - hit Submit
    Comment accepted - 8/8
    > Reload page
    Your comment is gibberish because you didn't preview it
    > Reload page again
    Comment moderated to -1 as Troll
    > Change race to Elf
    Change not accepted - you are now permanently cursed as a Troll.

    1. Re:Slashdot as a text game ... by freshman_a · · Score: 1

      Later that day...

      > Surf to /.
      A new story appears.
      > Click on story
      You feel something strange, like deja vu...
      > Check previous stories
      Your suspicions are confirmed! The new story is a dupe!
      > Return to new story and post comment about dupe
      Unfortunately, others have already posted comments about the story being a dupe. You are modded Redundant.

    2. Re:Slashdot as a text game ... by Otter · · Score: 1

      Something like this (it wasn't interactive, just randomly generated outcomes) exists. Trolls circa 1999 or so used to paste pages and pages of that stuff into posts. I lack the energy to start digging through ancient -1 comments looking for it, though...

  36. Sandwich may prove costly... by mmThe1 · · Score: 1

    "With text games, you can sit there at the prompt, go make a sandwich, then come back and play more."

    Not true. If you were playing L.O.R.D., getting that sandwich could mean you got slaughtered, or missed that opportunity to get laid by a (female) character.

    1. Re:Sandwich may prove costly... by Wyndo · · Score: 1

      Legend of the Red Dragon is a BBS game, not Interactive Fiction.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  37. There are still text based games around. by Voltageaav · · Score: 1

    The Last Resort & Starship Traders http://www.ioresort.com/ , Materia Magica http://www.materiamagica.com/ , and Archmage http://www.magewar.com/ all have pretty good followings and I've been playing them for years.

    --
    Someone save me from this sanity.
  38. man down! by Skye16 · · Score: 1

    medic!

  39. The problem with text only games by TheVampire · · Score: 1

    was that if you didn't use the "magic word", then they could be really frustrating. As an example, if you typed "Throw hammer" and the magic word was "Fling hammer"... You had to have a copy of a Thesaurus around just in case.

    1. Re:The problem with text only games by Wyndo · · Score: 1

      Yeah. Twenty years ago.

      That's bad design, or a newbie mistake. IF languages like Inform, Tads, and Hugo make this easy, because every command isn't coded from scratch. Grammar definition for "throw" may include "fling" and "toss" and "hurl" just in case. Worlds are modeled with rules where objects are openable or not, platforms, containers, light sources, light or heavy, cuttable, wrappable, etc.

      Most of the replies to this topic come from sad ignorance. I don't mean that to be critical -- just an observation. Today's interactive fiction isn't what it was twenty years ago. At least, not the IF that people enjoy. The good stuff doesn't get away with too-sparse descriptions, guess-the-verb, unfair puzzles, and everything else that's being cited in these replies. This is why it's still around.

      And when did reading become a *bad* thing?

      --
      :::: Mike Snyder
      :::: Prowler Productions
    2. Re:The problem with text only games by Anonymous Coward · · Score: 0

      "And when did reading become a *bad* thing?"

      You're on slashdot and have to ask, or go to foxnews.com where political propaganda thrives. Actually the net in general where accuracy is next to impossible.

      I played most of those timewasting infocom games too, unless you think like the author you never get anywhere. Mist was in the same boat too! Never finished any of them.

    3. Re:The problem with text only games by Sigma+7 · · Score: 1
      That's bad design, or a newbie mistake.


      It may also be parody - take a look at The Frenetic Five series, where non-standard verbs were an essential puzzle of the game (and were considered one of the better portions of the game). This guess-the-verb puzzle did not detract from the game at all, although the first one in the series could have had a better implementation to get the required information.

      Most of the replies to this topic come from sad ignorance. I don't mean that to be critical -- just an observation. Today's interactive fiction isn't what it was twenty years ago. At least, not the IF that people enjoy.


      It's much easier to find a bad game than an easy one. Since IF Archives keep all freeware productions, usually without comment or associated rating, some people get frustrated with the genre.

      At least you can decompile some games to see what is going on.
  40. Don't forget the rest of the world by Anonymous Coward · · Score: 1, Informative

    In my case, I am part of the spanish interactive fiction community. It's page is:

    http://caad.mine.nu/

    If you speak spanish, it's an option. I believe that spanish community is the second of the world in number of members and annual production.

    Pichuneke

    1. Re:Don't forget the rest of the world by planetoid · · Score: 1

      Also, being named "Fernando" is a +2 bonus to your Charisma.

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
  41. 3D accelerated ascii graphics ahead by BushCheney08 · · Score: 1

    Shhh...Be vewy vewy quiet. I'm hunting wumpus.

    --
    Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
  42. List of Public Text Games by olddotter · · Score: 1

    I do enjoytext adventure games, although I haven't played in years. Best of all I could probably get away with playing them at work. All the windows folks would just think I'm writing perl scripts! ;-)

    I hope in the comments of this posting we get a wealth of links to freely avalible or even low cost text adventure games.

  43. Games reached a dead end by pubjames · · Score: 2, Interesting


    I used to write text adventure games on the BBC micro. Only 32Kb memory as I remember, and you had to get the whole game and all data into that. Even with those limitations, the engines were getting pretty interesting. A lot of time was spent thinking how to compress the info down.

    I remember thinking back then, I wonder how amazing the games will be when we have much more memory, like 128Kb or even 256Kb! Couldn't even conceive of 1Mb of memory.

    I returned to it a few years ago because I'd heard there were still people developing them, but the engines really haven't advanced at all. It's a shame, with the capacities that computers have these days we really should be able to develop truely interactive fiction, but I don't think it's ever going to happen. A pity.

    1. Re:Games reached a dead end by iapetus · · Score: 2, Interesting

      Ah, the good old Beeb. Not only did I write text adventures on it, I wrote a program for writing text adventures - BAPS, it was called. Even had a couple of adventures on the Acorn User cover disc - first games I got real money for, I believe.

      There have been some innovative games since then, but they're few and far between. What advancements would you like to see in the genre, though? I feel a lot of the things people think of as possible advancements would actually be detrimental to the game nature of the titles.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:Games reached a dead end by metamatic · · Score: 3, Informative

      The problem is that natural language comprehension and real-world reasoning are difficult problems to solve in software.

      There have been advances in the engines--look at Glulx--but the problem is that there haven't been the kinds of advances in AI needed to really open up the game world.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    3. Re:Games reached a dead end by pubjames · · Score: 2, Interesting

      What advancements would you like to see in the genre, though?

      Well, basically I never want a response like "I don't understand what you mean", and want to be able to have proper conversations with in game characters, etc. Yes, I know it's hard, but not impossible and we no longer have the limitations of hardware that we used to have.

    4. Re:Games reached a dead end by iapetus · · Score: 1

      Not impossible? I've got to get me one of those Turing test passing AIs you'll be using to manage the in-game characters. :)

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  44. You are trapped in a cave... by Spy+der+Mann · · Score: 2, Interesting

    There is no light.

    > Improvise a light using the minerals from the cave walls, putting it in a piece of my shirt so the combustion can be controlled. I'll use some flints to light it up. The sweat in the shirt can provide enough moisture

    Sorry, Macgyverisms not supported in this game.

    > WTF? :(

  45. Good deal! by pair-a-noyd · · Score: 1

    Some of the very first computer games I ever played were text.
    I used to play some sort of game, I can't remember what, on a teletype in highschool in the mid 70's.. Then I got a Ratshack cocoo and played text games on there. I got an IBM early on and played Zork and HHGTTG on a green screen..

    Those were the days! I still have a copy of Zork I, II, and III text only on disk, I play them about once a year on a real IBM XT that I still have.
    Hard to belive that these games were only about 30k total in size and still they were fun!

    I say keep em around, they make you use your imagination. Modern games are just drool and click..

  46. My favorite text-only adventure game by Anonymous Coward · · Score: 0

    My favorite was Metal Gear Solid 3.

    It is quite possibly the most famous of them all with 18 hours of nothing but pure text!

  47. Welcome to the World of Slashdot by Nom+du+Keyboard · · Score: 5, Funny
    You are in a Slashdot article with 3 mod points left. There's an obvious Troll on your left that deserves to be modded down to negative infinity. Ahead of you is a post you really want to respond to. The Reply button beacons to the right, offering you a chance to get your original thoughts higher up on the page. The Back button will return you to the mundane world.

    >_

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Welcome to the World of Slashdot by Anonymous Coward · · Score: 0

      >mod down

      >_

    2. Re:Welcome to the World of Slashdot by Lars83 · · Score: 1

      Your sig doesn't make sense. Schizophrenics don't have multiple personalities.

    3. Re:Welcome to the World of Slashdot by incrhlk · · Score: 1

      sig aside, i about shit myself when i read the post, good thing i'd just started the morning SSS ritual

      --
      "Democracy is two wolves and a lamb voting on what to have for lunch.Liberty is a well-armed lamb contesting the vote."
    4. Re:Welcome to the World of Slashdot by MadJo · · Score: 1

      slashdot, shaving and sex? no wait, that last one can't be right...

  48. Interactive Fiction Competition going on right now by Yekrats · · Score: 2, Interesting

    I'm somewhat surprised that nobody has mentioned the 11th annual Interactive Fiction Competition going on right now. However, today is the last day to be a judge.

    --
    Ceci n'est pas une pipe.
  49. This space intentionally left blank by jjh37997 · · Score: 1

    This space intentionally left blank

  50. Big Rig by dlhm · · Score: 0

    I loved Big Rig, I think this is the game that got me into computers... The a couple years later I saw KQ1-CGA version. I though I died and went to computer game heaven... Wow this makes me feel old...

    --
    Ad eundum quo nemo ante iit!
  51. Empire 5.5 by Anonymous Coward · · Score: 0

    "We have met the enemy, and he is lower case."

  52. Re:I keep my Apple ][ C around... by umeboshi · · Score: 1

    If you can find the DOS or Amiga versions of your games, you can use frotz on the .dat files.

  53. Re:Love text adventures - Geek Alert by Nom+du+Keyboard · · Score: 1
    You have to realize, though, that we only use words like "xyzzy," "zorkmid," and "blorple" on formal occasions.

    Actually we use them as passwords, which is why it is so easy to break into Geek macines.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  54. You are in a twisty maze of comments by Anonymous Coward · · Score: 0

    ...all alike

  55. Remember the Linux config utility? by mustafap · · Score: 1

    This reminds me of the config utility that was implemented in a text based format.

    I recall the famous sequence:

    >Take SCSI
    > Nothing happens
    >Take SCSI
    > It doesn't budge
    >Take SCSI
    > You have SCSI :o)

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  56. Feature creep by saskboy · · Score: 2, Interesting

    You know what's going to happen? The authors are going to start with an emoticon for a smiling face, and the ASCII Art will go downhill from there and before you know it there will be screens full of . / \ . and everything but the ASCII Goatse guy will make appearances in the game.

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
  57. BOFH's 10 year old dungeon game on VMS by Ragetech · · Score: 2, Interesting

    If you missed this one, it's truely a great BOFH episode...

          http://www.theregister.co.uk/2004/03/23/bofh_hitti ng_the_savegame_panic/

    ---
    RageTech

  58. IF == instant mobile phone games! by Betabug · · Score: 1

    Wow, IF goes Wall Street Journal! This made me remember my quest for a Z-Code interpreter for my phone (P910), and after yet another websearch I found something that seems to work:

    "malinche" software lists a lot of clients, of which Frotz UIQ seems to work for me. Lots of other phone interpreters listed too (next to more "normal" plattform interpreters).

  59. How timely by everyplace · · Score: 1

    I was just trying to find Douglas Adams' Bureaucracy last night. I have such fond memories of playing that game on my Mac Plus that I still list it as one of my favorite games of all time.

  60. Long live Infocom! by fak3r · · Score: 3, Informative

    As someone who played Zork I/II/III back on his Apple //e - let's not forget the other great text-only games Infocome produced. Deadline was a Clue like game, but my fav was always Hitchhiker's guide. You can play it online now here:

    http://www.bbc.co.uk/radio4/hitchhikers/game_nolan .shtml

    Yes, they do put some basic graphics up, but the whole text game is still there!

  61. It's called Interactive Fiction by Ulrich+Hobelmann · · Score: 1

    And there are annual IF competitions with lots of new games.

    So it's more than just a group of hobbyists that made one new game, it's a regular community.

  62. Sandwhich by AviLazar · · Score: 1

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more

    Until the 9 headed white-eye pyro-dragon walks in and eats your. Then you come back and find yourself in the halls of dead. With zero equipment, and 10% less exp.

    Or, even in a game like WoW, I can sit in a safe room go make a sandwhich and come back.

    The allure of text games, and I still have a soft spot in my heart for MajorMud, is that you 1) use your imagination and 2) the boards are so small it is easy to build a community (especially back in the day of dial-up modems and the boards were all local to you).

    --

    I mod down so you can mod up. Your welcome.
  63. Wumpus! by hagrin · · Score: 1

    Last text based game I played was the "easter egg" hidden in Google Talk called wumpus (which now seems to be offline permanently).

    I wonder if games such as Bard's Tale would qualify (probably not as there was a visual map - although the game could easily be written as text only since some levels were completely dark anyways). Bard's Tale was a great game - in fact, I'm looking for the .exe now.

    1. Re:Wumpus! by dlZ · · Score: 1

      I found a copy on ebay for the C-64 because I used to love it growing up. Someone had "donated" a C-64 and a ton of accessories for it to me, so I had to find a copy of that game. System works great, looks a bit pixellated on a 56" TV, though. =D

      --
      rm -rf ./evidence @ punkcomp
  64. BBS Games by fiendy · · Score: 1

    L.O.R.D. and Barren Realms Elite (BRE) were the best games ever. Ah my old 33.6k external modem...

    I didn't want to get an ISP, BBS'es were too much fun. Alas, now they been replaced by a different addiction.

    1. Re:BBS Games by Anonymous Coward · · Score: 0

      33.6k? try 2400 BAUD!

      (and yes, i'm aware that someone out there is proportionally more old school and used a 300 baud modem).

  65. Kingdom of Loathing by Anonymous Coward · · Score: 0

    The great thing about text MUDs was how easily (and quickly) GMs could add content. There was no 3d modeling, no conceptual drawings, downloadable patches, etc, so a festival or merchant could be whipped up in a matter of hours to days (depending on the extent)

    This is very true, and a huge limit on individual programmers' creativity. There are however some places where this simplicity and rapid deployment of content is still possible, without all the fancy graphics. One is Kingdom of Loathing, which uses only tiny hand-drawn pictures, most of which you can actually turn off and do without.

    It's also hillarious, clever, fun, and a web-based MMORPG!
    http://www.kingdomofloathing.com/

  66. L.O.R.D. by Danzigism · · Score: 0
    (F) Flirt with Violet

    huhuhuhuhu

    --
    *plays the Apogee theme song music*
    1. Re:L.O.R.D. by cflorio · · Score: 1

      Seth Able High Fives you as you leave the bar.

  67. Trade Wars 2002 by cflorio · · Score: 1

    What I want is Trade Wars to come back. Talk about a fun game. Just hope you start playing the day the game is started.

  68. Shade was awesome by Jakeypants · · Score: 1

    As much as I love modern adventure games (and I recommend Trace Memory - it was great!), I just can't get into text adventures. I've tried a whole bunch of them, but the only one I ever liked was Shade. It was short and playable through one work day, idly alt-tabbing to the game, typing, then working on stuff some more. It was impossible to lose, too.

    Are there any other quickie, no-death text adventures out there for people like me?

  69. A hollow voice says, "Fool" by kurbchekt · · Score: 0

    Funny, I had just recently gotten back into the text-based games, myself. Apparently all 3 Zork's are now freely available here .

  70. turn-based RPGs by amrust · · Score: 1
    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more'

    Why not just play a turn-based RPG? There are a lot of them to choose from. Final Fantasy X has been out for years and STILL holds up. Dragon Quest VIII is coming out soon, that one will be fantastic. Turn-based RPGs, once you get sued to them, are a very acceptable alternative to text games, for those who want a non-realtime gaming experience, for their busy (or often-interrupted) schedules.

    That all being said, I have killed a LOT of time with Zorks and other Infocom stuff on my old PDA.

    --
    VOTE!
  71. On that note by sgt+scrub · · Score: 1
    Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'


    I can do that in Quake. Hell, I spend most of my online time respawning anyway.
    --
    Having to work for a living is the root of all evil.
  72. Sammich? by Anonymous Coward · · Score: 0

    With text games, you can sit there at the prompt, go play some Xbox, then go play more.

  73. Misinterpretation by Stokey · · Score: 0

    What does it say about your mental state when you read the article title and straight away assume that the paramilitaries in Northern Ireland have found some way of recapturing their days of death and violence but through the medium of a MUD style environment?

    I am wrong, get help.

    --
    Natsu gusa-ya, Tsuwamono domo-ga, Yume no ato
  74. If it was SPEACH based... by Chasqui · · Score: 1

    Lordy... I loved Zork (yes, I am that old) but I can't imagine how cool the game would be if it read the text to you and you responded via voice. I think ppl might actually get back into "text only" games if they could interact via voice and tell the character what to do.

    --
    my cube has a window...
  75. Shameless plug by Anonymous Coward · · Score: 0

    Btech online (ansi based); fight in 100 ton battletech mechs against players from around the world.

    telnet to btech.dhs.org 3030 telnet://btech.dhs.org:3030
    Online training page http://btech.ecst.csuchico.edu/~mux/
    A review of 3030 http://www.combatsim.com/review.php?id=723

    Another text based game, still kicking.

  76. Interesting in text adventures? by ChaosDiscord · · Score: 5, Insightful
    If you're interesting in text adventures, or have fond memories of them but haven't played in a while, check out some of the new stuff. Most modern games have better parsers than the old games, better even than Infocoms. And many eschew the old "learn by dying" style so popular in the eighties. As the article suggests, the Interactive Fiction Competition is a great place to start. As a general rule the top few positions are great games. The Interactive Fiction Archive is full of great stuff, but not well organized for browsing. I prefer Baf's Guide which indexes the Archive. Finally, if you're into Lovecraftian horror, I strongly recommend Anchorhead. Anchorhead is the only horror text adventure I've ever found to be creepy. It's got solid, well integrated puzzles and a compelling story.

    Text adventures are great. To dismiss them as obsolete because we have graphics now is as foolish as dismissing novels because we have movies. I'm a big fan of graphic adventures (and just about any other type of game), but I still appreciate text adventures. There is a level of interactivity in modern text adventures that graphic games haven't yet achieved. The extremely low development costs mean that lots of interesting and quirky stuff gets made.

    The WSJ article oversimplifies a few important things. The IF competition is supposed to be limited to games that take two hours. The idea is to get more people writing games under the idea that a two hour game is much easier to make than a twenty hour game. But people still regularly release longer games. Anchorhead, mentioned above, too me about 30 hours.

    It's also not fair to say that "just" 174 people voted. Judging is time consuming; you're expected to play to the conclusion (or for two hours, whichever comes first) at least 5 games. And while there is lots of good stuff, there is a lot of junk. So being a proper judge takes a healthy chunk of time and a willingness to suffer some bad games. It's far easier to just wait until the competition ends, then download the top rated ones. While text adventures are a niche market, I expect we're talking thousands of people who play the competition games. It's just that only a small subset vote.

    1. Re:Interesting in text adventures? by paintswithcolour · · Score: 1

      This is good stuff

      I've been playing 'interactive fiction' for years now, keeping up with the latest comp (although this is my first year of judging) and browsing the internet. My first reaction to this story was pretty much along the lines of 'Huh? This is news?'. It's interesting how articles can make out what seems normal to me into a newly founded 'underground hobby', but this publicity can only be good for the community.

    2. Re:Interesting in text adventures? by Jesus_666 · · Score: 1

      Why does that sound so awfully familiar...?

      I'm in loose contact with a game creation community I used to participate in. These guys are using the RPG Maker series of programs (read: illegal translations of the older releases) to create games similar to the action adventures found on the SNES. Most of the stuff they create is utter crap, some is pretty good and there are a handful of games that are on par with commercial SNES games. I don't envy the testers who sift through heaps of digital drivel each week...

      And yes, some of that community's flair is very much like the IFers'. It's a combination of creativity and retrogaming - only with more twelve-year-olds, more crappy games relying on their crappy graphics and more Dragonball. But somewhere in there there's some flair, along with a community of geeks who use the software's scripting environment (a castrated crossbreed between assembler and BASIC, except for the latest release, which additionally uses a castrated version of Ruby) to make the engine do things it's not made for, like a sidescrolling shoot-em-up or a fully-working Mega Man clone.

      I guess whichever system allows people to put their creative energies to use, you always end up with:
      - A huge pile of completely useless rubbish
      - Some stuff of halfway-decent quality
      - Some really good stuff
      - Some stuff that makes you wonder what kind of genius it takes to create something like that

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:Interesting in text adventures? by ChaosDiscord · · Score: 2, Informative
      I think text adventures/interactive fiction (IF) has an edge because it self selects for a smarter, more literate demographic. You even note, the homebrew RPG community is less likely to draw the twelve-year-olds. And despite the claims of the article, programming in the two most popular development languages (TADS and Inform) is non-trivial. It's simple enough that most adults could learn it, it's complex enough to drive off even more dabblers. So while there is some utter crap, it's a lower percentage of the whole.

      (Of course, 90% of everything is crap. Be it RPGs, text adventures, novels, music, blogs, and the like. I'm willing to trade more crap being generated in exchange for more good stuff being generated. The system will find ways of filtering the crap. In the case of IF the IFComp works pretty well. Word of mouth has succesfully lead me to a number of very small, non-local bands. I suspect the homebrew RPG community has working filtering mechanisms.)

      I'm less convinced that the IF community has a "retrogaming" focus. Traditional sprite based RPGs have been replaced with shiny 3D RPGs. Everything you can do in a sprite based RPG can be done in a 3D-engine. In the case of IF, there isn't anything that's obviously better. Graphic adventures can't yet capture the flexibility of a text adventure. They'll never capture the particular feeling of the written word any more than movies replaced novels.

      (Indeed, so an extent I wonder how many of the RPG Maker fans are really interested in the retrogaming aspect compared to how many use it because it's what they have? Little sprites are easy, big sprites are harder, 3d models and animation are harder yet. As the tools make things easier I'd expect 3D to be the default for future would be game creators, perhaps thanks to Super Ultra RPG Maker 3D.)

    4. Re:Interesting in text adventures? by Jesus_666 · · Score: 1

      I think text adventures/interactive fiction (IF) has an edge because it self selects for a smarter, more literate demographic.

      Certainly. The community was one of the reasons why I stopped working with the RPG Maker. Sturgeon's Law applies here very much.


      I suspect the homebrew RPG community has working filtering mechanisms.

      The communities (unfortunately there is little interaction between the individual sites, which also means that it's not easy to find out about good games outside your particular community) are usually centered around a site that provides game tests, resources etc. It really feels like a gaming mag, complete with the hype major projects get before they're even halfway done. We even had leaked betas once...


      Indeed, so an extent I wonder how many of the RPG Maker fans are really interested in the retrogaming aspect compared to how many use it because it's what they have?

      Usually the good ones. The retrogamers are by definition the most mature members and they usually know what they want to achieve. Note that by application of aforementioned Law that limits their number to 10 ± 5% of all users and not all good users are retrogamers. I'd put the figure at somewhere between three and five percent.


      As the tools make things easier I'd expect 3D to be the default for future would be game creators, perhaps thanks to Super Ultra RPG Maker 3D.

      There are programs like that, but few people use them. 3D is inherently more complex, especially when you want to use custom models - which are a must if you want your game to stick out. Also, most people prefer a 2D RPG looking like Final Fantasy 5 over a 3D game looking like Final Fantasy 7. Detailed characters are just much harder to do in 3D.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  77. ASCII games, too by Anonymous Coward · · Score: 0

    Don't forget ASCII games like Angband and Nethack. I maintain an Angband variant named Entroband. it has a heavy japanese and tolkien influence. try it out!

    http://artsci.wustl.edu/~bcbarnes/band/

    -Brian

  78. YOU ARE IN A DENSE DARK DAMP JUNGLE. by GungaDan · · Score: 1

    Ah... the joys of saving one's game to a blank cassette tape.

    --
    Eloi are stupid, throw morlocks at them!
    1. Re:YOU ARE IN A DENSE DARK DAMP JUNGLE. by Anonymous Coward · · Score: 0

      ...and listening to the tape player screech like a crack whore scraping her nails on a chalkboard as you reload a saved game...

      "GrrrrEeeEEEek...GuhhhHHHHrrrRRRrrRReeeeeeeeEEEEk. .."

  79. Interactive Fiction Contests by Feneric · · Score: 2, Informative

    There are a few contests out there dedicated to Interactive Fiction, and these contests tend to view it more as a literary form than a style of computer game.

    The biggest is of course IF Comp, but there are other smaller ones dedicated to particular themes (like the annual Saugus.net Ghost Story Contest that invite both prose and interactive fiction entries).

    Viewing interactive fiction as just a type of computer game is a little like viewing an audio book as just a type of CD. While it's in some sense true, a typical I-F title has just as much in common with a typical computer game as a typical audio book has with a typical pop CD...

  80. Galactc Trader, aka GALTRADER by southpolesammy · · Score: 2, Informative

    This text-based game wasted so much of my time at the SUNY-Buffalo in the late 80's, I cringe to think about it.

    Therefore, I would be remiss not to unleash it on the rest of you now once again.

    Galactic Trader Online
    Galtrader Telnet client

    Enjoy...

    --
    Rule #1 -- Politics always trumps technology.
  81. Loyalists? by iainl · · Score: 1

    Sorry, I wasn't aware of any text adventures documenting the rise of the Orange Order designed to appeal to protestant terrorists.

    --
    "I Know You Are But What Am I?"
  82. Those were the days... by KatchooNJ · · Score: 1

    I remember as a kid playing these text adventure games from Infocom or Scott Adams (no, not the Dilbert guy) and being in heaven. Yes, they drove us nuts, but they were definitely fantastic. :)

    You see a machine marked "T Remover" with a door and a red button.

    >open door and put tray inside

    You open the door to the T Remover machine and insert the tray.

    >press button

    The machine whirs and pops. The door opens and little Ray whatshisname from 3rd grade pops out, picks up his marbles and scuttles off.

    Ok, that may be a bit of an obscure joke, but I am sure some hardcore text adventure gamers know what I'm talking about. ;)

    Long live the art of interactive fiction! :)

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:Those were the days... by eutychus_awakes · · Score: 1

      I once put the Cotton Balls into the "T Remover." Poor little guy. . .

      --
      This sig is a test. If this had been an actual sig, you would be reading something quite a bit wittier than this now.
  83. can't stop now by White+Yeti · · Score: 2, Interesting

    I don't know... Every time I ask my son to stop playing, the answer is "You can't pause here" or "You can't save here". That must be the Parental Annoyance Mode.

    On the plus side, he does seem a little interested in the text adventures on Games Knoppix.

    1. Re:can't stop now by russ_allegro · · Score: 1

      "You can't save here" is a valid argument. However usualy the only place were you can't pause it is during cut a scene or something (which usualy don't last any more than a minute), if he is actually moving and stuff and playing he should be able to pause it. Some games you can pause during a cutscene as well.

      However that being said, you wouldn't want to say quit for the night by pausing it, for that you must save, what if the power goes out, someone sees it is on and hits the power button, or someone wants to play a different game on it? Often it will take longer to go back to a point were you can save than complete the scenario you are doing and save after that.

      RPG's are natorius for having say 30 minutes of play between save points. However other games seem to be having the option to save whenever you want so it really depends on the game being played.

      He also might just be saying that because I kinda sucks to have to quit in the middle of something no matter what game it is.

    2. Re:can't stop now by databyss · · Score: 2, Interesting

      He's either lying or telling the truth.

      I'd advise that you play his favorite games while he's not around to see which it is. Next time he says "I can't save here!" you can be like "LIES! I saved there yesterday!"

      Don't overwrite his profile though... that's just evil.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    3. Re:can't stop now by daikokatana · · Score: 2
      Don't overwrite his profile though... that's just evil.

      That's my favourite means of punishment. If their not behaving well, I overwrite their RPG savegames with wimpy characters...

      --
      http://jcsnippets.atspace.com/ - a collection of Java & C# snippets
    4. Re:can't stop now by Anonymous+Slacker · · Score: 1

      Ah yes, that was a good joke (and practical idea) on a recent Simpsons episode, too. IIRC, Marge got it out of a magazine with an iPod-in-a-blender punishment depicted on the cover.

      --
      "If you choose not to decide, you still have made a choice!" -Rush
    5. Re:can't stop now by MisterMurphy · · Score: 1

      Cutscenes no longer than a minute? Never played a Metal Gear Solid game, I take it?

  84. Mapping... by Spy+der+Mann · · Score: 1

    I *loved* TW2002. I even got an original copy for my BBS (back in the ol' times).

    I managed to make a map of the sectors, and find a cozy space to hide my ship.

    But after a while I got PK'ed :( I stopped playing online games since. It's not fun if you can't play because some bully just decides to have fun at your expenses.

  85. an interesting idea for text adventure.... by pookey · · Score: 1

    A friend of mine made this a while ago... I've not really looked at it but it claims it's 'a Fighting Fantasy (FF) and Choose your own adventure (CYOA) gaming portal.'.. cept it's a wiki so anyone can add to it.

    http://wikiventure.org/wiki/Main_Page

  86. The Slashdot Text Adventure by BobWeiner · · Score: 1

    You are in your mother's basement. It is dark, and you can only see the glowing embers of phosphor highlighting text on an ancient 14" CRT display. On the left of the CRT display are various soda bottle beverages, including a recently opened Mountain Dew. You see a staircase to your left, and an obscenely large comicbook collection on your right.
    >view monitor
    The monitor displays a browser with the page open to "Slashdot: News for Nerds".
    >read page
    The page includes the following article threads: "Blu-Ray vs. HD-DVD Not OVer Yet" and "Games: Loyalists Preserve Past Through Text-Only Games"
    >read "Games: Loyalists Preserve Past Through Text-Only Games"
    You are here.

    -Krishna

    --
    The PC Weenies: 11 Years of Online Tech 'Too
  87. Oh Man... by psbrogna · · Score: 3, Funny

    Oh man, I have to know how to read to play these games!? That doesn't sound like much fun at all.

    1. Re:Oh Man... by the+eric+conspiracy · · Score: 1

      Sad but true. I heard one of my sons' friends say that he doesn't play a particular game because it requires too much reading.

      That's when I knew my son needed a better mix of activities.

    2. Re:Oh Man... by psbrogna · · Score: 1
      It's not just children and video games... I have friends that have requested that I not email them any humor that requires reading. They just want the funny pics.

      I used to think that this was tragic but who am I to judge. Our civilization is rife with oddities: $800 women's pocketbooks, the oil industry, big tobacco, soccer Mom's with military grade SUV's, the big Gov't/Pharmacy/Insurance Co/Healthcare Keiretsu, Betamax over VHS, $20 cigags, presidents that won by a majority vote, creationism over evolution, dare I say Windows over the alternatives... Obviously the collective doesn't always make optimum choices. Tolerating the abberations is what enables the leaps. I'm not here that long- 80, maybe 90 years. I try & stay low, say my peace, do my thing and try to get a laugh now & then. It's no fun worrying about civilization's collapse.

  88. it's easy to make a CPU run an empty loop by poot_rootbeer · · Score: 1

    'Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

    Someone should invent a gaming console with a 'pause' button. Then go back to about 1983 and market it.

    1. Re:it's easy to make a CPU run an empty loop by Wyndo · · Score: 1

      Do *none* of you read the other replies before posting. You're about the 100th person to comment on *just* the blurb portion of a much longer article. Good grief. And you don't even know what you're talking about. See my other replies for more info. Or don't. Just continue to post idiotic nonsense.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  89. I've always wondered by psbrogna · · Score: 1

    Couldn't we come up with a gaming architecture that worked the way *ix does? I think gnuChess works this way. Ie. there's a use accessible low level interface wrapped in a high level interface. You could use the game in text mode or fire up the higher level wrapper that provides the more demanding gui. Ideally there would be a standard gaming protocol for inter-layer communication so you could mix & match. Insert XML plug here.

  90. Some _are_ new :) by Sun+Tzu · · Score: 1

    Here's an old one and a new one in the same genre. These are internet-only multiplayer strategy games. Both can be played by telnet, TLR can also be played via browser but it's far less immersive that way.

    New: Space Tyrant (GPL'd): telnet ioresort 9999
    Old: TLR (not open source... the code sucks :( telnet ioresort 23

    1. Re:Some _are_ new :) by Sun+Tzu · · Score: 1

      er... that should be: telnet ioresort.com 9999

      I forgot the .com... and, no, preview didn't help at all, heh

  91. Gemstone IV by Kranfer · · Score: 2, Interesting

    While I enjoy the FPS and the attmpts at RPGs like Galaxies and WoW, I still play gemstone IV because... well... You get more out of it. You use your imagination, and you can ::gasps:: really roleplay. Unlike the D&D games I used to play here in Albany, where roleplay consisted of the DM giving all the awesome stuff to his wife, and people acting like morons around the table.

    Gemstone is BY FAR the best MUD out there but I love them all anyway. I am glad the genre is staying alive. Even if I do pay $50 a month for text :)

    --
    -- Josh
    "Whoopie! Man, that may have been a small one for Neil, but that's a long one for me!" - Pete Conrad
  92. De-Evolution of /. group think? by Anonymous Coward · · Score: 0

    Hmm, yes, let's do seeeeee!

    vacuum tubes -> toggle switches -> blinking lights -> tty + text...

    vacuum tubes? Irreducability complexity? oops. Oh Darwin, where are you when we need you most! Next...

  93. Your mind: The ultimate gaming machine by Max+Nugget · · Score: 1

    Bah, ever since they introduced the written word, it has artificially limited the endless depth and power of the imagination. No words can ever truly encompass the richness of a thought. No language can ever capture the true brilliance of the mind's eye. The power of the mind was infinite, but, like that silly mathematical concept of infinite, as soon as you defined it, 'twas infinite no longer.

    The gaming industry has spent millions of $US cents creating text adventures. Perhaps I can create a website for games of the mind, to remind gamers of the limitations of text.

    Imagination before ASCII, that's what I always say^H^H^H^think.

  94. Text Games with Sound by loom_weaver · · Score: 1

    I would like to play a text game that has really high quality sound. Good 3D effects with a really nice musical score.

    I think that combination would really stimulate the imagination.

    Imagine Zork III and you're standing by the sea and you can hear the waves lap against the shore. Then the earthquake hits...

  95. Sandwich Making Only Goes So Far by OmgTEHMATRICKS · · Score: 1

    With text games, you can sit there at the prompt, go make a sandwich, then come back and play more....'"

    "'...Only to find out that you need to solve a puzzle involving a babelfish to continue. 6 straight hours and a full head of hair later, you totally lose it and decide to play some Counter-Strike.'"

  96. Hey, It was meant to be funny! by Spy+der+Mann · · Score: 1

    Argh, it's so hard to make a joke these days :(

  97. Poor chap by Xarius · · Score: 1

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'

    Obviously someone has stolen his pause button!

    --
    C17H21NO4
  98. Insert Shameless Plug Here by nahdude812 · · Score: 1

    Then there's those of us who have taken text-mode game concepts, but modernized them to take advantage of current technology, without defeating the spirit.

    http://lotgd.net/ -- Legend of the Green Dragon.

    </shamelessplug>

  99. Just remember you are... by sesshomaru · · Score: 1
    ... now and forever Thy Dungeonman

    Ye can't get ye no flask!

    --
    "MIT betrayed all of its basic principles."
  100. WHAT'S TO PRESERVE? by blair1q · · Score: 1

    What is there to "preserve"?

    It's software.

    Anyone with have a nut in their head can make it portable software.

    Then it's self-preserving.

    We'll be playing Hunt the Wumpus long after the oil runs out.

  101. Umm by argStyopa · · Score: 1

    you can sit there at the login prompt, go make a sandwich, then come back and play more

    You can have this with graphically beautiful games too.

    Tried to Login to a Blizzard WoW server lately? Replace "play more" with "try to login again" then you have it.

    --
    -Styopa
  102. "Radley Manor:" Play my text adventure! by StefanJ · · Score: 1

    I wrote "Radley Manor," a haunted house adventure, using Inform. You play a kid trying to retrieve a baseball from an abandoned house.

    You'll a .z5 interpreter . . . Frotz or the like:

    Radley Manor

    1. Re:"Radley Manor:" Play my text adventure! by Wyndo · · Score: 1

      If you haven't already done so, be sure to upload your game to Interactive Fiction Archive at http://www.ifarchive.org./ It's a central download site for everything IF.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  103. Legend of Kyrandia by Spy+der+Mann · · Score: 2, Interesting

    I suppose now that the evil eyes lurking in the cave labyrinth and eating you whenever your fireberries go out, are grues?

  104. Adventure games killed adventure games by Anonymous Coward · · Score: 0

    I like this rant. Skip to the last page for a summary of the most absurd adventure game puzzle I've yet seen. This kind of asinine excuse for problem solving did not help the genre.

  105. thunderdome by Anonymous Coward · · Score: 0

    telnet tdome.net 5555

        Entering its 13th year of existence, ThunderDome can now boast of being one of the longest running MUDs in the history of the internet. In those years, ThunderDome has done much to advance the quality of game play, while adding much to the notions of what a diku-style mud should be.

    Tdome offers a dark, and at times, humorous perspective on a futuristic world set sometime after the earth's destruction. Human society, formed mostly of roughly governed gangs, must now contend with aliens and mutated beasts for control of tdome's 15k rooms. Toward that end, players can choose between 13 different classes, and are allowed to log 3 of these characters on at once.

    Guns (dozens are offered) and magic vie for superiority in the tdome world, while biological implants and learned skills offer additional methods by which a character might improve his lot in a life filled to the brim with danger and adventure. Inexperienced players soon learn that the inherent danger can be tempered by joining one of tdome's many gangs which offer a variety of advantages. Sanctioned gangs have their own bunkers from which to operate, and which offer cut rate rent costs and equipment repair.

    If you are the sort that enjoys walking on the wild side, come seek the challenge of survival in a world gone mad. There should be plenty of room to accommodate you...Hell ain't half full yet. :)

    telnet tdome.net 5555

  106. A hollow voice says "Plugh" by Ranger · · Score: 2, Funny

    You find yourself transported to a site containing a worthless slashdot story about text adventure games. You make a witty comment that you hear FORTRAN is making a comeback. Your post is moderated Troll.

    --
    "You'll get nothing, and you'll like it!"
  107. Uh... by lidocaineus · · Score: 1

    With text games, you can sit there at the prompt, go make a sandwich, then come back and play more. There is such a thing as pausing most games, right?

  108. Don't forget about MUDS by Anonymous Coward · · Score: 0

    Multi User Dungeons are text-based games that still have an enormous fanbase. Literally thousands of people play them constantly. They've been around for quite a while, too, and still keep a reliable player base due to originality of the games and the ability to use your imagination. Not to mention fantastic social qualities (on a computer, admittedly, but everyone knows pvp is funner anyway).

  109. This should run deeper by suitepotato · · Score: 1

    to embracing text in general and getting away from graphics. Text messaging people was great for a long while but the modern WWW graphics glut is influencing people to think they need all that glitz on their cell phones now. So the essence of the messaging, the transmission of information, is being lost to the "gee whiz" aspect and we know how well that works on the web.

    I would love to see a resurgence of interest in Lynx. Especially with it coming with most distos of Linux and the shell being where true Linux geeks live. $lynx (url) and you're off. Easy, simple, transmission of information.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
    1. Re:This should run deeper by Anonymous Coward · · Score: 0

      Lynx sucks, use Links.

  110. TEXT MODE GAMES ROCK! by manifoldronin · · Score: 1

    Sorry I would write more were it not for my Carpal Tunnel Syndrom...

    --
    Tyranny isn't the worst enemy of a democracy. Cynicism is.
  111. MOD PARENT UP by Anonymous Coward · · Score: 0

    Although I haven't downloaded this year's set of games, some of last year's were pretty good. Definitely worth checking out.

    1. Re:MOD PARENT UP by Wyndo · · Score: 1

      It *was* mentioned. In the article that this Slashdot article was referencing.

      Nobody read it. If they had, maybe there would be fewer misinformed, silly responses. The article is about interactive fiction. Not BBS games. Not MUDs. Not rougelikes. Not browser-based games. And the article is *about* the competition.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  112. Just what I'm looking for by ChrisF79 · · Score: 2, Funny

    FTA: 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'

    And that's the kind of excitement I'm looking for.

    --
    Finance tutorials and more! Understandfinance
  113. What about Icebreaker? by seebs · · Score: 2, Interesting
    There was an arcade game called Icebreaker (I only ever saw it for 3DO and Macintosh) of which there was a text adventure version. It was quite pretty, actually.
    You stand between earth and sky, as every human stands balanced between ape and
    angel. Except that actually you're a pyramid.

    ICEBREAKER
    An Interactive Thingie
    (First-time players should type "about".)
    Release 2 / Serial number 950912 / Inform v1405 Library 5/8

    Grassland
    You are in a pleasant grassy meadow. To the north, south, east, northeast,
    southeast, and southwest is a meadow; to the west and northwest is seething
    lava.
    A red pyramid stands to the north.
    A green pyramid stands to the south.
    A blue pyramid stands to the east.

    >shoot red pyramid
    Your bolt smashes into the red crystal. Threads of fire flare through the
    pyramid, and it burns quickly away into nothingness.

    [Your score has just gone up by one point.]

    >_
    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  114. i wonder by Anonymous Coward · · Score: 0

    if these guys still write love letters and mail them. and pick their dates up in carriages. and throw their cloaks over puddles of icky mud.

    gentlemen of yore, i salute thee

    oh brb gotta answer my cell...

  115. d'oh by Novotny · · Score: 1

    I honestly read that as something to do with Northern Ireland.

  116. MUDS in general by Professional+Heckler · · Score: 1

    I have to say, I love muds. I started playing them in 1999 and have been an afficionado ever since. My favorite mud is muddywaters at its demanding quest wise, but also has great hack and slash.
    Tired of easy games? want something that really tries your imagination and problem solving skills? Play muddywaters!
    See you there
    Prof

  117. Words are just keys. . . by Fantastic+Lad · · Score: 3, Insightful
    Bah, ever since they introduced the written word, it has artificially limited the endless depth and power of the imagination. No words can ever truly encompass the richness of a thought. No language can ever capture the true brilliance of the mind's eye.

    "You stand before a mountain."

    The mountain you see in your mind's eye will be unique and different from every other mountain experienced by anybody else who reads those words. Where is the limitation there? Compare that to a photograph, or a painting which boxes the person into a narrow, pre-defined experience.

    Words are simple tools, yes, but they are designed to spark the deep wells of the imagination.

    Only a writer frustrated by the fact that the particular mountain in his head cannot ever be perfectly transcribed to another person would complain. Better to be open to the reality that there are endless perspectives and then use those perspectives to cooperatively cobble together a universe in which to tell one's stories.

    "You stand before a mountain."


    -FL

  118. Web? by IQpierce · · Score: 1

    Has no one considered that an excellent way to keep this genre viable would be to popularize it on the web?

    For that matter, MUDs - basically the MMO analogy of text games - could also be moved to the web.

    AJAX technology makes both of these possibilities much more feasible. Is no one taking advantage of these possibilities yet?

    A popular link going around a few years ago was "the Hamlet text game", which was playable through a web page. The author apparently had a generic framework for making web-based text games, called "Nondescript." I'd always expected to see it catch on more - but apparently it hasn't, and the author's site is gone now.

    With the web being so ubiquitous, and non-intimidating to so many, there's a huge potential to take these games back into the mainstream. Add the ability to create games that have light text interfaces (like maps, so that players don't have to press N a hundred times), and the potential for the genre to be revitalized is considerable.

    In fact, it's already being done to some extent. Kingdom of Loathing is essentially a single-player text RPG, save that it has stick-figure graphics, integrated chat features, and some (optional) PvP features. Urban Dead is a web-based MMO which uses only text and a simple map. (Peasant's Quest also deserves mention.)

    These games have a considerable following; but they're reinventing the wheel. If the previous generation of text-adventure and MUD authors could pull their heads out of 1984 and think about merging their experience with the modern, accessible technologies of today, we could find text games once again catching on like wildfire, this time through the magical power of the interweb.

  119. &$%&^% babel fish!!! by Winlin · · Score: 1

    My most vivid memory of text games has to be trying to get that damned fish in my ear in HHGTTG. It caused me more stress than any number of graphic gamess ever could.
    On the other hand, I have to say that Leather Goddesses of Phobos was a very interesting game for ateen boy :)

  120. Not only text games by Sierpinski · · Score: 2, Funny

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

    I do this in WoW all the time. Hit 'Stealth'. Go make a sandwich, etc. Come back, and I'm still stealthed. In the unlikely event (mostly depending on where I am when I go afk) that I die, I can just resurrect. Sure I'm out a few silver for repairs, but at least I have a sandwich!

  121. Don't kill me, I'm AFK by FerretFrottage · · Score: 1

    brb so don't kill or kick me okay?

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
  122. But... death IS fun! by Anonymous Coward · · Score: 0
  123. Trade Wars 2002 by Jagasian · · Score: 1

    Remember Trade Wars 2002? Why not play it again, sometime soon? All you need is a telnet client.

  124. pause button? by krunk4ever · · Score: 1

    Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

    I fail to see the difference between the demand of the player's attention between a console game and a text-based game. For similar Adventure/RPG games, a simple tap on the start or esc button will pause the game and I could go and make myself the sandwich. Of course, console games play at a higher pace, but I can always pause the game whenever I need to take a bite outta my sandwich.

    Then he might be refferring to MORPGs where you can't really pause unless you return to a safe location. If that's the case, good text base games will have the same feature where you can get attacked or robbed when you're idling.

    If he wants to make the argument that console games move at a higher pace, I'd agree. But I don't agree that you can't pause the game and go make yourself a sandwich argument.

    1. Re:pause button? by Wyndo · · Score: 1

      See my prior replies.

      --
      :::: Mike Snyder
      :::: Prowler Productions
    2. Re:pause button? by Sigma+7 · · Score: 1
      Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

      I fail to see the difference between the demand of the player's attention between a console game and a text-based game.


      Not only that, but a computer programmer shouldn't see the difference either.


      Then he might be refferring to MORPGs where you can't really pause unless you return to a safe location. If that's the case, good text base games will have the same feature where you can get attacked or robbed when you're idling.


      I find the MORPG referral to be quite a stretch - but playing that genre of game generally requires a large chunk of time to begin with.
  125. A RUSE!!! by Anonymous Coward · · Score: 0

    They're only bragging about text games to show that someone in Kansas can actually read. I wonder what the odds are that when you get to the end of the game it attempts to redefine classic text-game words like maving or science.

  126. Back to Basics? by Kevlar_Sindome · · Score: 3, Interesting
    part of a group of game hobbyists going back to text-only basics

    Back? Some of us never left.

    --
    If this sig is witty, it was probably borrowed from someone else's sig.
  127. Funny you should mention that... by lefticus · · Score: 1

    I just released Milestone 3 of my open source Crate Game Engine today. Currently the engine supports multiplayer text adventure games. To my knowledge it is the only multiplayer text adventure engine out there. Note, this is NOT like a MUD, it is for multiple players sitting at one computer.

    In my case text adventures are a stepping stone on the way to graphical adventures, but I plan to support both for the life of the engine.

  128. What's good? by superultra · · Score: 1

    query: what's good at the IF Comp 05? Lots of titles and no descriptions (that I can find). Top 5?

    1. Re:What's good? by Sigma+7 · · Score: 1
      query: what's good at the IF Comp 05? Lots of titles and no descriptions (that I can find). Top 5?


      Part of the competition rules is that you download the batch of games, and find out for yourself. You are not supposed to discuss things on a public forum (aside from technical issues involving getting the game to work.)

      If you want good games in IF-Comp packages, check the archives and go for the highly-rated ones. Either that, or wait 24 hours before the results get released.
    2. Re:What's good? by Wyndo · · Score: 1

      Three of the top-5, interestingly enough, were part of the WSJ interview.

      1) Vespers
      2) Beyond - tied with
            A New Life
      4) Distress (mine)
      5) Tough Beans

      --
      :::: Mike Snyder
      :::: Prowler Productions
  129. Re:Love text adventures - Geek Alert by Jesus_666 · · Score: 1

    I use them as throwaway names for VMs. If there's a VM that will only connect to the network once in three months it's name is xyzzy.

    I also use them as names for temporary variables, but not as much as "bla" and "hunzst" (the latter I got from an issue of the German MAD Magazine).

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  130. Stay away by Anonymous Coward · · Score: 0

    I tried getting into IF a few years ago. I downloaded a bunch of award-winning games, only to find that four of the first five I played had scenes involving non-consensual sex with children. One of them was moderately explicit... Something about a slave girl being raped by her master. I don't know what, if anything, this says about the IF community. If this is your kink, have at it.

    1. Re:Stay away by olethrosdc · · Score: 1

      I'd like to know which ones were those.

      --

      I miss my rubber keyboard.(Homepage)

    2. Re:Stay away by Wyndo · · Score: 2, Informative

      Either a really bad subset of AIF (Adult Interactive Fiction), or a blatant lie. Most likely, a troll response.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  131. All your base belong to us!!! by xtermin8 · · Score: 1

    What's AYBBTU in Japanese? ;)

  132. Iron Realms by Anonymous Coward · · Score: 1, Informative

    http://ironrealms.com/

    Go check them out, you'll be amazed.

  133. Castle of the Winds anyone? by empvirus · · Score: 1

    I know it's not text based, but you could do things thru the menus at the top, pretty cool for those of us who don't take the time to read instructions.

    --
    Sometimes I comment just to hear myself typing.
  134. Newer platforms like Visual Studio with C# by mudder_man · · Score: 1

    There are even new text games under development using new platforms like Visual Studio and languages like C# and Ruby.

    For example: http://www.tigermud.com/

    1. Re:Newer platforms like Visual Studio with C# by Wyndo · · Score: 2, Informative

      If it's Interactive Fiction, they're not going to be nearly as good as those written in Hugo, Tads, or Inform. C# is a general-purpose language. Step one would be to create an IF *engine*, and those that exist now have had *years* to refine and get it right.

      I know Hugo. and I somewhat know C#. It's all about going for the right tool for the job. C# ain't it.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  135. Star Wars MUD by SecureTheNet · · Score: 1

    telnet legions.org 5555

    --
    SecureThe.Net - Practical Resources for Securing Systems
  136. leaves more to the imagination by sl4shd0rk · · Score: 1

    Something that doesn't get excersized as much as it should these days.

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    Join the Slashcott! Feb 10 thru Feb 17!
  137. If you want to try some IF by Tiny+Elvis · · Score: 1

    Definitely try this one: Mystery Science Theater 3000 Presents "Detective"

    The MST3K guys watch you play this other bad IF game called "Detective" and make fun of it. It's pretty funny in a totally nerd kind of way...

  138. Tips on text adventures by typical · · Score: 2, Interesting

    The games that I really hated involved you having to perform some off-the-wall action to get a result that made no sense what so ever.

    Modern text adventures no longer do that. There were a couple of playability problems that have been largely addressed by modern games. Remember that this is a genre that has seen a huge amount of input from many people fixing irritations (much like the OSS community) and has had two decades to polish out imperfections:

    * Parsing -- Well, this will never be perfect as long as we lack human-class AI. However, modern parsing is *much* more reasonable than the original games, where you could play "hunt the verb". There are still a few bad games, however, any decent modern TADS-based game is going to be pretty playable -- might take you a little bit to get used to things, but you aren't going to throw your keyboard across the wall because you couldn't figure out what particular command the game wanted you to use. ADRIFT games are another story, and mostly suck badly at this.

    * Missed an action somewhere in the game, now cannot win. Game designers have realized that this is frusterating. Modern text-based adventures don't do this. Basically, if you screwed up and you're going to lose, you lose right away.

    * Illogical puzzles. Game designers have realized that most people don't want to spend time trying to SMELL OCTOPUS to have a bucket magically fall out of the air. These are pretty much gone. There are some things, though, that it helps to be familiar with the genre to play. For example, people new to RPGs probably don't immediately come up with the idea of talking to everyone in a town to solve a problem (after all, it's not what one would do in real life). People new to FPSes probably don't immediately think that smashing open every crate in the game (especially in random alleyways and houses) is a good way to get medical kits and ammunition. People new to text-based adventures may not think of trying to LOOK UNDER BED or realize that TADS-based games generally consider EXAMINE CLOSET and SEARCH CLOSET to be two different commands (EXAMINE being equivalent to LOOK AT and SEARCH meaning to try to find anything unusual). Most TADS games come with basic starter help like this that comes up if you type HELP.

    If you're looking for a good (IMHO) game, I'd suggest downloading a TADS runtime (frob seems to be the latest-and-greatest implementation for Linux, though regrettably it doesn't use emacs keystrokes) and try Babel. That was the first text adventure game that I ever beat without help or hints.

    I'd also like to point out the (even smaller than the standard IF community) AIF community, which produces adult games.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  139. Graphical adventures by typical · · Score: 1

    Another genre that hasn't got much attention recently is the graphical adventure game -- Lucasarts (Day of the Tentacle, Secret of Monkey Island, etc) and Sierra (King's Quest, etc) used to make terrific games in this genre, but after a burst of interest, around the time CD-ROM drives were introduced, for the Myst series, I haven't heard much about them.

    The Lucasarts adventure game team largely got back together and is still producing games, but no longer at Lucasarts.

    If you're interested in playing some of the classic Lucasarts games, you can do so in a nice cross-platform environment using the GPL ScummVM. At least one previously-proprietary game (Beneath a Steel Sky) that has even been released under a free license of some sort and is being distributed on the ScummVM website. I'm not a big fan of Sierra's games, but you can play their classic games using Sarien and FreeSCI.

    One thing that I really miss in games these days is the healthy portions of humor present in many of these older adventures -- usually not scatological or crude, but just happy and upbeat tidbits in the game that made you laugh while playing.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  140. It certainly is... by DeafByBeheading · · Score: 2, Funny

    After being burned to a crisp by the dragon in King's Quest, you were told something about how by venturing too close to the dragon's flame, you made an ash out of yourself.

    --
    Telltale Games: Bone, Sam and Max
  141. Yes I Host a Set of Them Myself by tmjva · · Score: 1

    I too have a shameless plug in that I host free telnet text games. My URL is germane to the topic.

    --
    Tracy Johnson
    Old fashioned text games hosted below:
    http://empire.openmpe.com/
    BT
  142. You are in a twisting maze of little comments by Headcase88 · · Score: 1

    ... all alike.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  143. makes perfect sense to me. by Enahs · · Score: 1

    I haven't played a purely text-based adventure in years, sadly (other than wasting time at work with Adventure) but it makes perfect sense.

    I mean, think about this: millions of dollars were spent producing the game engine for Tribes 2. Was it a popular game? Sure, but so was Zork, and nobody will ever convince me that the Zork engine was expensive.

    Plus, how many people who've fragged a few people in a deathmatch can still enjoy reading? Ayuh, I thought so.

    Just try to keep an open mind about it; I remember playing these games and having great fun, although some of the things that others have pointed out here (illogical puzzles, being forced to talk to every-frickin-other-character, weird grammar, etc.) are certainly true.

    --
    Stating on Slashdot that I like cheese since 1997.
  144. Coveted Mirror on Apple II by Scallawag · · Score: 1

    It kills me I never figured out what the heck the deaf guy's hands were gesturing.

    I think 2d images can really add to the text adventure and make it less of a "guess the keyword" game.

    I am trying to remember the name of the Text adventure on my Vic-20, I upgraded to the apple pretty quick I forget, but I do remember loading the game from casette.

    Need to get an Apple II emulator going and dig that stuff up.

    --
    Getting old fast, Shit!
  145. There's a little button... by mwvdlee · · Score: 1

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more'

    With any game that has a pause button, you can too.
    Many other games only require short bursts of continuous play and many places/moments where you can leave the computer without fear of anything changing.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    1. Re:There's a little button... by Wyndo · · Score: 1

      Must *everyone* reply soley based on the blurb. It's a whole article. Not just a commentary on making sandwiches and pausing games. Sheesh.

      --
      :::: Mike Snyder
      :::: Prowler Productions
  146. Unsynced turns: Space Merchant (Realms) by KlaymenDK · · Score: 1

    There are probably other games like it, but Space Merchant (Realms) [1] uses a strange brew of unsynchronized turns and time-based turn "regeneration".

    Each action you make costs (at least) one turn, and you can play at whatever pace you can handle. Play slow, and you might well find yourself podded (=dead) at your next turn. When you've spent your allotted turns you better sit in a safe spot, cause you'll be a sitting duck until you've regenerated some more turns.

    Different, and fun, gameplay ensues.

    [1] http://www.smrealms.de/login.php

  147. Re:pause button? - One quote of a long interview. by Wyndo · · Score: 2, Informative

    As I said before, the rest of my 30-minute interview wasn't included. It's not so much that what I said was taken out of context, as it is that what *else* I said would have helped it make more sense. I play a lot of console games. I know about pause. Sheesh. But the action is usually pretty fast-paced. That's the difference. Things don't *happen* in Interactive Fiction until to make a move. You don't *have* to pause. You don't *have* to reach a save point. You just get up and walk away. Simple.

    I think the people here get a bigger kick out of making asinine comments than in actually discussing the topic. And most of it is just misinformed. MUDs? Browser-based games? This was an article about Interactive Fiction. It wasn't an article about Kansas and Sandwiches. Most people just read the blurb, and replied to get in a quick jab. A shame. The article was about a lot more than that.

    --
    :::: Mike Snyder
    :::: Prowler Productions
  148. Big deal... by Taladan · · Score: 1

    Big deal. What's all this talk about 'reviving' the text based culture? I suppose these grabasses haven't bothered to look around for Muds, Mushes, Moos and the like. Hell, I've been running a mush for the last 4 years and have a good number of people playing on there. There's no 'reviving'...just people who haven't played them noticing us people that do play them once again.

    And free downloadable text games? Bah, get TF, go to winter.mushpark.com 3000 and create a character. Fully playable MMORPG...in all its textual glory...and it's not the only one.

    --
    I can't believe what a bunch of nerds we are. We're looking up "money laundering" in the dictionary.
    1. Re:Big deal... by Wyndo · · Score: 1

      "Reviving" is the author's word, not ours.

      And you're not likely to gain many new numbers with your idiotic attitude. The IF community has its own MUD.

      *plonk*

      --
      :::: Mike Snyder
      :::: Prowler Productions
    2. Re:Big deal... by Taladan · · Score: 1

      Yes I know reviving is the author's word. Sorry I wasn't clear enough on that. That's why I said '...these grabasses'. Sorry if I offended you or anyone else with the comment, but it was intended/aimed at the people doing the 'reporting' such as it is, not the people of the /. community ;) As for 'idiotic attitude', I'm not sure I grok what you mean. Reading back over my post, I see perhaps passive aggressiveness, again aimed at the 'reporter(s)' but idiotic? I don't hesitate to admit when I'm being stupid, but this time, I think I was just being factual...if a little under-enthusiastic about it. And 'IF community'? Not sure what you're referencing. Tal

      --
      I can't believe what a bunch of nerds we are. We're looking up "money laundering" in the dictionary.
    3. Re:Big deal... by Wyndo · · Score: 1

      The IF Communitity (Interactive Fiction community) is what hosts and sponsors the annual competiation.

      Sorry -- I had just read dozens of silly "sandwich" comments, not to mention the off-topic discussion that thought the article was about text games in general. And all the replies that were based just on the blurb, and not on the article. I *was* too touchy. My fault. :)

      --
      :::: Mike Snyder
      :::: Prowler Productions
  149. Ideal solution for gaming for the sight-impaired by PGillingwater · · Score: 1

    It seems obvious that this would be a great way to increase the user-accessibility for sight impaired users, if we can offer text-only adventures, which work well with a Linux speech synthesizer.

    --
    Paul Gillingwater
    MBA, CISSP, CISM