Domain: ensemblestudios.com
Stories and comments across the archive that link to ensemblestudios.com.
Stories · 8
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Hands-On With Halo Wars
The Opposable Thumbs blog got some hands-on time with Halo Wars, the upcoming RTS from Ensemble Studios. The early look is promising; concerns about the controls and the game's adherence to Halo's style have effectively been laid to rest. Now that work on the game is complete, Ensemble is shutting down, its employees splitting amongst at least two new game studios. "Thanks in large part to the game's control and Ensemble's clear consideration for the limitations of a controller when playing an RTS, Halo Wars manages to achieve a level of playability and accessibility that truly is fitting of the Halo dynasty. As Halo brought console FPS games to the masses in a way that Goldeneye couldn't, so too will Halo Wars introduce RTS games to a whole new league of gamers. ... Ensemble has done a great job at emulating what made Bungie's titles so great; from the orchestral themes to the massive battles and the ongoing drama of the Covenant war, Halo Wars is a Halo title through and through." -
More Randomness, More Replayability For Games?
Thanks to GamerDad for its 'Long Shot' editorial discussing whether randomly generated gameplay and maps make for more interesting videogames. The author argues: "As time has advanced and games have become less like the arcade games of old, plotting and story have removed the randomness from many of our games... That's to say nothing of the gameworlds themselves... The places you'll visit are always going to be the same with each play through." However, he points out: "Ensemble Studios has done an absolutely superb job of making online play in Age of Mythology exciting through the use of random maps. These maps are generated using excellent seed criteria that give the player the feeling of playing a pre-designed map but with completely unique designs every time", concluding: "I'd like to see the same kind of thing applied to first person action and more." -
More Randomness, More Replayability For Games?
Thanks to GamerDad for its 'Long Shot' editorial discussing whether randomly generated gameplay and maps make for more interesting videogames. The author argues: "As time has advanced and games have become less like the arcade games of old, plotting and story have removed the randomness from many of our games... That's to say nothing of the gameworlds themselves... The places you'll visit are always going to be the same with each play through." However, he points out: "Ensemble Studios has done an absolutely superb job of making online play in Age of Mythology exciting through the use of random maps. These maps are generated using excellent seed criteria that give the player the feeling of playing a pre-designed map but with completely unique designs every time", concluding: "I'd like to see the same kind of thing applied to first person action and more." -
Rick Goodman On Building Empires
Thanks to Empires Heaven for their interview with Stainless Steel Studios' head Rick Goodman regarding the PC RTS title Empires: Dawn Of The Modern World. He discusses why the game will become a trilogy by using expansion packs ("One of the compromises I think you make in Civilization 3 is, to cover that [large of a] period of time, you can't cover any one period very in-depth"), and the circumstances that led to his split with Age Of Empires creators Ensemble Studios, which he co-founded ("Ensemble wanted to do their next game in a year, and I told them that I wasn't the kind of guy that could do a game in a year and I should probably go off and take whatever time I needed and let them take the time they needed.") He concludes by discussing the difficulties of development: "One thing you learn [in the industry] that most gamers don't understand: that game development is a series of compromises." -
Age Of Mythology Gets Boardgame Treatment
Thanks to OgreCave.com for their first look at the Age Of Mythology board game, as Ensemble/Microsoft's popular RTS title follows the trend of videogames like Warcraft, and gets translated into a tabletop game courtesy of Eagle Games. The writer sees parallels to another popular new boardgame, saying "Given how much people talked about Puerto Rico's similarity to real-time strategy games when it came out, it just seems a little... strange to me that it and its designer aren't mentioned here", but overall, reckons this newly-released game "...looks like it'll be a blast to play." -
Graeme Devine Leaves id Software
Thanks to Gamasutra.com for their news report (registration required) indicating that Graeme Devine has left id Software for Microsoft-owned Ensemble, the developers of the Age Of Empires series. The article elaborates: "Devine's career covers a substantial swath of videogame history, starting with porting games such as Pole Position for Atari while still in high school in the U.K. in the early 1980s. He later co-founded Trilobyte, where he was central to the development of the seminal CD-ROM title The 7th Guest and its follow-up, The 11th Hour. Most recently Devine was working on Doom 3 for id, in roles ranging from project manager to designer to programmer." Further details are as yet unavailable, but the piece suggests "..in his new role at Ensemble, Devine will be focusing primarily on game design." -
Want To Make Video Games?
Invader Zim writes "Looks like Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry. It's called the Guildhall. Also a story about it at GameTutorials." -
Multiplayer Game Cheating
Washizu writes: "Ensemble Studios programmer Matt Pritchard, who worked on both Age of Empires, and Age of Empires 2: The Age of Kings, has written an article for Gamasutra, the online game developer magazine, on multiplayer game cheating methods and prevention." A lot to say here about human nature. A lot of it applies to virtually any form of online human interaction: from games to, yes, even Slashdot's message boards. A very worthwhile read.