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Want To Make Video Games?

Invader Zim writes "Looks like Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry. It's called the Guildhall. Also a story about it at GameTutorials."

300 comments

  1. Thank God! by SoVi3t · · Score: 4, Interesting

    Hopefully, this will be a blessing for overcrowded Computer Sciences classes. I remember when I was a kid, all I wanted to do was make video games. Alas, most of university/college courses cover other things, such as business utilities, or math problems. While this does help programming skills, it isn't hands on experience in the field of choice for most students.

    --
    Defender of Microsoft and Communism!!!
    1. Re:Thank God! by SoVi3t · · Score: 0, Offtopic

      On a side note, has anybody noticed anything odd with the moderations? I posted, and it was immediately put to Troll, and I refreshed, and suddenly it was Score:2 Funny....dunno what is even funny about anything I post :P

      --
      Defender of Microsoft and Communism!!!
    2. Re:Thank God! by _anomaly_ · · Score: 5, Insightful

      IMHO, this sounds like a good place to go *after* getting that CS degree.
      If they either don't teach or don't require some or most of those "other things", this would turn out to be the MCSE of the game programming world, if it survived at all...
      anyone who's even slightly familiar with programming knows that game programming involves math very heavily...

      --
      "I have no special gift, I am only passionately curious." - Albert Einstein
    3. Re:Thank God! by phyrestang · · Score: 2, Interesting

      I think that the computer classes in general are overcrowded with students trying to "hit it big" in the computer industry. Unfortunately a lot of them are just going to end up clogging the job market because although they may have the degree, they lack the experience and more imporantly the innate computer aptitude that "real" computer geeks have. Like the parent said, hopefully this should act to relieve some of the mad rush to get a CS degree. (Although it still won't resolve the problem with all the "paper tigers" running around)

    4. Re:Thank God! by DaPhoenix · · Score: 1

      Actually thats what I've been looking into after I get out of the University of Connecticut's School of Engineering with a degree in Comp Sci & Engr doubled w/ Business and a minor in Math. I know of Digipen (which unfortunatly sounds like a geek playpen rather than a geek guildhouse -- more appealing imagry you see) as a potential place to study programming with specifics to game development, as well as The Laboratory for Recreational Computing which is def. more m1cr0s0ft centric.

      Guess I have 1 more west coast place to check out.

      Anyone else planning on doing something like this post graduation? Would it be better for me to just try and get a job in the industry asap? Comments and tips are welcome!

      --
      -- -=innocent ramblings from the mind of an insomniatic programmer=-
    5. Re:Thank God! by colmore · · Score: 4, Funny

      Southern Methodist University has a very appealing female/male university, and a *lot* of young actresses (very good theater school.) This sounds like the best possible place to go after most CS degrees.

      --
      In Capitalist America, bank robs you!
    6. Re:Thank God! by _anomaly_ · · Score: 1

      i couldn't agree with you more...

      --
      "I have no special gift, I am only passionately curious." - Albert Einstein
  2. Southern Methodist??? by The+Bungi · · Score: 2, Funny
    Does that mean they get to do only "clean" games with no gore and no naked chicks?

    Just wandering about the curious choice of school, given the problems we've seen lately with WalMart not carrying theose "ultra violent" games. Free speech and so on.

    1. Re:Southern Methodist??? by stratjakt · · Score: 5, Insightful

      Wal-Mart choosing not to carry a game/album/movie for whatever reason they choose has nothing to do with free speech.

      Nor does a school deciding whats appropriate material for coursework.

      Freedom of speech has nothing to do with people listening to you.

      Once you graduate you can write whatever game you want, and if retailers dont want to sell it, thats their freedom of choice being excercised. No one persons rights (percieved or real) may infringe on anothers.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Southern Methodist??? by lpret · · Score: 5, Interesting

      SMU is in no way a christian university. It's purely a name so they can drag money out of people. This CNN article about a Meth lab they found in their music building should be enough motivation.

      --
      This is my digital signature. 10011011001
    3. Re:Southern Methodist??? by The+G+Man · · Score: 1

      Music building?!? Wow, that takes work.

      --

      Quoth the zombie, braaaaaaaains
    4. Re:Southern Methodist??? by Computer! · · Score: 4, Funny

      Also mildly off-topic, but if their graduates are any indication, they are a school full of rude, elitist jackasses with terrible taste in music.

      --
      If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
    5. Re:Southern Methodist??? by poot_rootbeer · · Score: 5, Funny


      Oh, so it's Southern Methodist...

    6. Re:Southern Methodist??? by tetra103 · · Score: 1

      Honestly, let's hope so.

      I'm not a religious buff or anything, and I do enjoy the violence and especially sex in a game or two, but I have alot of respect for any game (or movie) that can rise in fame without the cheap sex and violence angle.

    7. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      Apparently you've never dated a girl from SMU. I have :) The "methodist" part was hardly a factor.

    8. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      It is off-topic but Walmart exercises a very significant amount of pressure on the record/movie industries to release edited versions. Remember that Walmart is the largest company in the US (by revenue) and the biggest music retailer. They are the reason that the music industry releases two of every sensitive album. While they don't prevent Freedom of Speech they do their best to inhibit it.

    9. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      Exactly, we want more high class T and A.

      Like when Holly Berry (sp? I know its wrong, but can't remember which name is different) bared her breast in Swordfish.

      Not everyday you see a) something that naturally nice, or b) that high profile.

    10. Re:Southern Methodist??? by DaBunny · · Score: 1

      I think your knee is jerking...

      A decision by Wal-Mart or SMU has nothing to do with the First Amendment, but it has plenty to do with Freedom of Speech. They're trying to control the content of speech and general flow of discourse. That's why they're doing it! Of course it's completely legal and acceptable for them to do so. But that doesn't mean that Joe Slashdot isn't going to disagree with them. I think it's fair to assume that's what "Free speech and so on" meant.

      Sure he should have been clearer. But unclear != wrong.

    11. Re:Southern Methodist??? by stratjakt · · Score: 1

      If congress passed a law that says we all must do our shopping for entertainment products at Wal-Mart, I'd agree with you.

      But I've never in my life bought a CD/DVD/Game there, and see absolutely no need to. Crappy selection, crappy prices. And I don't like the idea of finding out on the ride home that they bleeped all the 'swears' out of some song.

      But, freedom of speech is something the government may not infringe, but it doesn't prevent me from telling someone to 'shut the fuck up', nor does it prevent Wal-Mart from saying 'we don't want anything to do with this'.

      Frankly I applaud their effort, even if I do see it as somewhat misguided. There are very few corporations like Wal-Mart willing to sacrifice profits for the sake of morality. Maybe it's more of a marketing gimmick than an ethical stand, but it is commendable in its way.

      Most retailers would stock XXX hardcore porn and sell it to 8 year olds if they could.

      --
      I don't need no instructions to know how to rock!!!!
    12. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      They're not rude or elitist, they're just better than you.

    13. Re:Southern Methodist??? by Randolpho · · Score: 2

      Mt.Dew.On.Keyboard. Mod parent funny, please!

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    14. Re:Southern Methodist??? by Computer! · · Score: 1

      (If you shout at an AC, does it make a sound?)

      Nearly every SMU grad I've ever met still lives at home with their mommy or daddy, or at least drives their parent's car. Barring that, their parents are at least paying their rent. I will concede that SMU girls are the easiest to pick up in bars, although they're terrible in the sack. Why so mad, did I fuck your sister on the night you were supposed to?

      --
      If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
    15. Re:Southern Methodist??? by 0x0d0a · · Score: 2

      If they're teaching metholodogy and techniques, I don't quite see what the issue is. There aren't a lot of "gore-specific" techniques.

    16. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      FYI, SMU is no longer even affiliated with the Methodist church in any way/shape/form. It hasn't been for a while. They just kept the name because of its supposed reputation.

    17. Re:Southern Methodist??? by Aexia · · Score: 2

      >> If congress passed a law that says we all must do our shopping for entertainment products at Wal-Mart, I'd agree with you.

      What if Wal-Mart crushed the competition in your small town and now you have no choice but to shop at Wal-Mart?

    18. Re:Southern Methodist??? by mypalmike · · Score: 3, Funny

      > If congress passed a law that says we all must
      > do our shopping for entertainment products at
      > Wal-Mart, I'd agree with you.

      Actually, a "you must buy everything at Wal*Mart" addendum was quietly slipped into the homeland security bill at the last moment before it was passed.
      -_-_-

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    19. Re:Southern Methodist??? by NineNine · · Score: 1

      What if Wal-Mart crushed the competition in your small town and now you have no choice but to shop at Wal-Mart?
      Complain to all of the idiots in your small town that chose to shop there. Wal-Mart doesn't clsoe small businesses. The customers do.

      I'm an owner of a small business with a corresponding super store. I do everything I can to differentiate myself and make it better than said superstore. It's working.

    20. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      No, SMU is just a regular old school. The only nod to the Methodist church nowadays is the presence of a rather large church on the corner of campus.

      SMU Alum :)

    21. Re:Southern Methodist??? by Mittermeyer · · Score: 3, Informative

      SMU is 50% rude elitist jackasses, 10% wannabe rude elitist jackasses, and the rest are trying to get a good theater or business degree.

      --
      ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
    22. Re:Southern Methodist??? by trotski · · Score: 2

      As an engineer at a moderate sized company, I often get to sift through resumes and select people for interviews.

      I have to say that when I see any religious University or even religious SOUNDING University on a resume, the red light imediatly goes off for me. I would not risk hireing a person who whould bring their religion to work with them. I've had bad experiences with religious people in the work place in the past. Attending a religious school indicates a possibility that the potential employee is a religious fundamentalist evangelical... ect, ect.

      Therefore, when it come to getting a job, any sort of degree from Sounthern Methodist could be as much of a hinderance as it is an asset. Anyone else share my oppinion out there?

      --

      "Entropy is the bad-guy, and he is everywhere"
    23. Re:Southern Methodist??? by Aloekak · · Score: 1

      I agree with you to a point. Yes, what I'm about to say is an over generalization, but so what. As a former student(I transferred to UNT) , I think I can validate your point a bit better. Most of the University's population are rich kids that couldn't go anywhere better. The Engineering School was completely different. Most eng. students have scholarships, FinAid, etc. I believe your probably talking about the people that graduated from the business school with a BA or MBA, and now they're your clueless manager. :D

      BTW, UNT has HAD a Game Presence for quite a while. Just check out the LARC.

    24. Re:Southern Methodist??? by mqduck · · Score: 1

      You know, I'm a bit tired of this supposedly anti-corporate crowd thinking that because we're capitalist, and corporations are "not government" (they are) that corporations can therefore not allow anybody but Burt and Ernie to speak to the masses, and there's no violation of free speach.

      --
      Property is theft.
    25. Re:Southern Methodist??? by Com2Kid · · Score: 2
      • Therefore, when it come to getting a job, any sort of degree from Sounthern Methodist could be as much of a hinderance as it is an asset. Anyone else share my oppinion out there?


      Umm, yah. How about just because some church a hundred years ago gave a ton of money to an institution, why are you judging students graduating from that institution in the twenty first century?

      Geez.

      • would not risk hireing a person who whould bring their religion to work with them.


      Don't hire any atheists, they might refuse to make a game that had any Deity Figures in it.

      Watch out for those satanists, might have gone to a state college, but they will eat your children alive!

      I mean come on, check the reputation of the school first and foremost. Many religious schools pride themselves on the religious diversity of their student body. It does not make for good theological discourse if everybody agrees.

      The fact is that any employee who lets their personal life interfere with their work is going to get fired. Well up to a point, I mean we can all only hope that more accountants let SOME sort of morality influence them in the future, but fat chances on that one happening. :-P
    26. Re:Southern Methodist??? by Chris+Johnson · · Score: 2
      No no- you're slightly mistaken. Instead, Bush has turned the National Economic Council over to Stephen Friedman, an investment banker on the board of directors of Wal-Mart. Friedman will be the administration's primary economic policy adviser.

      There actually was some concern from conservative activists that the man was not sufficently in favor of supply-side economics and tax cuts for corporations and the rich, even so! But Bush has reassured the conservative activists that Friedman has been whipped into shape. The photograph shows he is recovering well, promises to do whatever Ashcroft says to, and is only slightly pale and wan from his indoctrination.

      (+1 funny, -2 'yeah right, parody much?', +3 'what do you mean, that was straight news?')

    27. Re:Southern Methodist??? by bsartist · · Score: 1

      There aren't a lot of "gore-specific" techniques.

      Great point. The fluid dynamics used to create a spewing carotid artery can be learned just as well by simulating a water cannon - a la "Mario Sunshine."

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
    28. Re:Southern Methodist??? by Anonymous Coward · · Score: 0

      So you're basically saying you practice religious discrimination.

      What bothers me most about this is the perception that religious people are bad because they bring their world view to the work place while atheists are not because they bring their world view which is devoid of any religion. Does an atheist really have a better world view?

    29. Re:Southern Methodist??? by NFNNMIDATA · · Score: 1

      Don't forget the large percentage of mega-hot chicks I was drooling over last month as I drove my sorry ass past the campus...

    30. Re:Southern Methodist??? by Drachemorder · · Score: 2
      "I would not risk hireing a person who whould bring their religion to work with them."

      In the United States, last time I checked, it's illegal to discriminate against a potential employee on the basis of religion.

    31. Re:Southern Methodist??? by Directrix1 · · Score: 1

      As an engineer at a moderate sized company, I often get to sift through resumes and select people for interviews.
      Your company's first mistake.

      I would not risk hireing a person who whould bring their religion to work with them.
      Why not? Your company took a big risk in hiring you, a person with an obvious prejudice against religious people. I wish I knew which business you worked for, so I could inform them of all the lost opportunities you have afforded them by not even considering people coming from "religious sounding" university's.

      Attending a religious school indicates a possibility that the potential employee is a religious fundamentalist evangelical... ect, ect.
      Whereas, not attending one means you have an invincible moral character and are completely, without a doubt, unbiased in every possible conversational aspect, and can never possibly give rise to a confrontational or uncomfortable situation. Give me a break. You are an asshole and a Nazi. And yes, I am prejudiced against Nazis.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    32. Re:Southern Methodist??? by Directrix1 · · Score: 1

      Well, isn't that nice Mr. Owner. Lets take into account the effect of multinational corporations presenting themselves in your town. Sure you can avoid the situation all together by offering a product line that is completely orthogonal to theirs, while still being in high enough demand that your potential customers will keep your net positive. And then you can avoid their price undercutting which they can afford because they can get everything cheap (they buy from the people with the cheapest bid, thats how they work, everybody caters to them). But that doesn't sound very capitalistic. I don't see competition being encouraged there.

      If you ask me, capitalism is just a darwinistic marketplace methodology. And now, thanks to the inception of the coorporation our government now caters almost completely to large meta-entities which payout to a select few, leaving everybody else to suffer. True, people shop at Wal-Mart, therefore wal-mart dominates. But no one can go up against wal-mart even when better products are needed, because now nobody can afford to shop at alternative stores because the money is so concentrated in the members of boards of directors of huge mega-coorporations, who can easily just quickly offer an alternative product at their store for cheaper. The smiling faces, the hometown attitude its all just a facade on the blatantly obvious outlook that because we as a group shopped at these huge megacoorps in the past we have now contrasted our monetary situation to the point where we can no longer even congregate enough money to even begin to compete with an entity such as this. Sure, it sounds pretty damn capitalistic to me.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    33. Re:Southern Methodist??? by NineNine · · Score: 2

      I agree in that I see my competition with them as being darwinistic. Absolutely. But at the same time, not everyone everywhere wants the rock bottom cheapest. That's especially true in the town where I live. I *am* competing. There's more to competition that just price. In fact, in any business school that teaches anything about entrepreneurship, they teach that competing on price alone is a losing proposition. While I *do* compete on price on the few items that we overlap on, I compete by offering much, much better products in a much better atmosphere with more helpful salespeople.

      But yes Virginia, you *can* compete against the category killers in some places and succeed.

    34. Re:Southern Methodist??? by Computer! · · Score: 2

      Most eng. students have scholarships, FinAid, etc.

      I stand amended. I was mostly talking about the girls, who are generally the minority in engineering programs, if I'm not mistaken. Thanks for the input, fellow Dallasite.

      --
      If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
  3. Good idea by dakers27 · · Score: 1

    I was just wondering yesterday how someone would get training in video game development aside from teaching themselves. Glad to see this, and i hope it works out. Hopefully this will mean games will kick even more ass in the near future :)

    1. Re:Good idea by kraksmoka · · Score: 5, Funny
      have a friend who's a game tester for ea (yes, paid to play) and his ultimate goal is to develop games. starting in testing and workin hard is a great place to start, learn about games and bugs and get the foot in the door.

      course testing only pays $8/hr. to start, but right now, they're giving him 80+ hours a week, so i think he's happy with em.

      80 hours of games a week, that would be a light week for an evercrack head, right?

      --
      "You never want a serious crisis to go to waste." - Rahm Emanuel
    2. Re:Good idea by Sparr0 · · Score: 1

      *envy*
      I wish I could get a job like that. I'd do it for minimum wage and no benefits. That would be the same pay I can make where I live doing anything else, and I would actually enjoy my job.

    3. Re:Good idea by CableModemSniper · · Score: 5, Informative

      Game testing isn't really the fun-filled job you'd think it would be. You sit there and do one part over and over again. Or you die on purpose. You aren't paid to play the game, your paid to do very specefic things in specefic parts of the game. You're hunting for bugs, not playing for kicks. Just warning you.

      --
      Why not fork?
    4. Re:Good idea by Anonvmous+Coward · · Score: 3, Funny

      "Game testing isn't really the fun-filled job you'd think it would be. You sit there and do one part over and over again. Or you die on purpose. You aren't paid to play the game, your paid to do very specefic things in specefic parts of the game. You're hunting for bugs, not playing for kicks. Just warning you."

      I remember one guy saying that he had to test every single play in a football game to make sure that it's consistent with what the interface shows you. Can you imagine that? It'd be as tedious as spell checking a /. article.

    5. Re:Good idea by Sparr0 · · Score: 1

      I am well aware of what the job entails. I *LOVE* hunting for bugs. In anything. I spent days looking for bugs in the interface for my digital cable box (and found 3).

    6. Re:Good idea by intermodal · · Score: 2

      yes...thats what everyone seems to think. There's a lot more to it than that...have you ever spent 4 days staring at a polygon counter, trying to keep everything down to where it's within spec while the artists keep wanting to "improve" (read: raise poly count) it, or spent hours (or months) on end doing nothing but staring at the FPS readout, writing them down, putting them in excel sheets (because the programmers were too busy to make a tool for it by this point in the project) to track performance? This is the grim reality of game testing, my friend.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    7. Re:Good idea by Frobnicator · · Score: 4, Informative
      I remember one guy saying that he had to test every single play in a football game
      Just because it's a console game doesn't mean you don't need good testing standards. You can't just skip regression tests and coverage tests, or if you do, you'll regret it. But you need more than just the ability to play games. Actions that require good timing to do certain things, the testers need to repeat them over, and over, and over, and over again, making sure that it is difficult, but not too difficult. Unfortunately with games, good testing means introducing human error to the test process, and that can't be automated.

      You should see 'test sheets' at some places, detailing the scene and goal of the scene, and listing all the different posibilities, and a checklist that the tester has done all of them. It feels like this:

      • Load saved game
      • Get to scene
      • Do 17 jump-kicks and a 'hi-yah'
      • Watch for glitches, screen errors, or problems
      • Put down a check mark or write down problems
      • * reset *

      • Load saved game
      • Get to scene
      • Do 12 jump-kicks and four 'hi-yah's
      • Watch for glitches, screen errors, or problems
      • Put down a check mark or write down problems
      • * reset *

      • Load saved game
      • Get to scene
      • Find item A
      • Do 13 jump-kicks, a 'hi-yah', and use the item
      • Watch for glitches, screen errors, or problems
      • Put down a check mark or write down problems
      • * reset *

      • Load saved game
      • Get to scene
      • Find item A
      • Get killed by monster Z
      • Watch for glitches, screen errors, or problems
      • Put down a check mark or write down problems
      • * reset *

      • Repeat for 10-12 hours each day.

      Game testing has about zero appeal. Most people think "that would be fun" because they are ignorant. They see the final product and think it's easy. That just means the creators did good work.

      Game programming is similar. The hours are crazy, the pay is low, expectations are high, deadlines are tight, specs keep changing, and the stress is insane. Sure there are a few (as in not very many, as in you won't ever get one) game jobs that don't have the problems, but it isn't the common case.

      I would LOVE to see everyone who wants to program games actually be forced into the game market for one year. After the year, there would be enough decrease in demand that salaries might go up to a reasonable level with a corresponding drop in stresses.

      --
      //TODO: Think of witty sig statement
    8. Re:Good idea by Anonymous Coward · · Score: 2, Funny

      You sit there and do one part over and over again.

      So it's like Everquest?

    9. Re:Good idea by ShawnDoc · · Score: 2
      You think you would like to do it? Check this out first.

      A nice article on what its really like to be a game tester.

    10. Re:Good idea by Sparr0 · · Score: 1

      GAH! Stop treating me like I dont know what the job is like. I know EXACTLY what game testing is like. And I still want to do it!

    11. Re:Good idea by Anonymous Coward · · Score: 0

      I was just wondering yesterday how someone would get training in video game development aside from teaching themselves.

      That seems to have worked pretty well for a lot of people. Plus some games are being released open-source or public-domain after their initial profit surge is over, which is great for people trying to learn how this stuff is put together.

      And I've heard graduate work (in the sciences, at least) described as "home-schooling yourself at a university". Most of the material you have to learn yourself -- far more than you ever pick up in lectures. So if you have the motivation, a PC, and maybe some friends who are similarly interested, you're probably not missing all that much.

      Motivation is the biggist thing, IME. The difference between the people who have written great programs and the people who talk about wanting to isn't starting experience or training or education (look how many of sf.net's PotM project leaders have completed a 4-year degree -- half?). It's that they just sat down and started writing. Go write! Now! :-)

    12. Re:Good idea by cbuskirk · · Score: 4, Interesting

      That is light compared to the Sony of America TRC (Technical Requirements Sheet I think) I had to do everyting from restart the PS2 100 times to unplug and re-plug the controllers 100 times. My favorite was testing a racing game. I had to run in to every wall in the game at differents speeds to see if I could pass though them. When i was just about done I accidentally hit one in reverse and went straight through. Had to repeat each test backwards for every track. Oh well, at least I wasn't working on the fishing game or like some of my friends at another company Britiny Spears Dance Fever.

    13. Re:Good idea by Herkum01 · · Score: 1

      You sit there and do one part over and over again. Or you die on purpose. You aren't paid to play the game,

      Sounds like most normal people who play a computer game

    14. Re:Good idea by Anonymous Coward · · Score: 0

      Nintendo must not require that test.. I used to fall through the walls constantly on Mario Kart 64. I know what you mean about the Sony TRC though - I worked on a PS2 game for a while at work...

  4. Nintendo? by JPhule · · Score: 1

    Didn't Nintendo have some kind of "Game College" back in the day. I always remember my friends saying that they wanted to go there so they could just make games and play them all day.
    I swear this is true.

    1. Re:Nintendo? by Anonymous Coward · · Score: 2, Informative

      Yep, you're thinking of DigiPen. Its still around, in Seattle I believe

    2. Re:Nintendo? by machowsk · · Score: 1

      They did and still do. If I remember correctly, it's not owned by Nintnedo, but more like sponsered. Anyway it's called Digipen From the little familiarity I have with both of these programs they seem rather similar....

    3. Re:Nintendo? by Anonymous Coward · · Score: 0

      Yep, its called "Michigan State".

    4. Re:Nintendo? by gpinzone · · Score: 5, Funny

      Your friends lied. They went to hamburger university, but were too ashamed to admit it. While stumbling for an answer, they looked around the room and the first thing they saw was your Nintendo sitting in the corner. Like Jan Brady in the "George Glass" fiasco, they blurted out, "Nintendo! Um, yeah...Nintendo college." Yeah right. Boy are you gullible.

    5. Re:Nintendo? by DuckyExMachina · · Score: 1

      what, really? I go to Michigan State and have never heard this.

  5. SMU by Alien54 · · Score: 5, Funny
    Founded in 1911, SMU is a private, comprehensive university located in Dallas, Texas.

    Had me worried for a second. But a school in Texas would probably be an okay place to learn how to code first person shooters.

    I had nightmares about what kind of video games a truly christian university would focus on.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:SMU by crawdaddy · · Score: 3, Funny

      Probably something along the lines of Rise of the Triad, except the only weapons besides the Hand of God would be a bible and a cross, each having several different forms of attack. For example, the crucifix could be used like a boomerang, a stabbing weapon, or be used to call down the wrath of god. The speed enhancement would be bicycles and the armor would be a black suit and tie. It be some kind of AD&D mod, instead of ROTT, though. That way there's less work involved in adding Pray and Bless spells.

    2. Re:SMU by sulli · · Score: 2

      Either that, or they will teach programmers how to include cheat keys! (read down to item 3.)

      --

      sulli
      RTFJ.
    3. Re:SMU by Jaysyn · · Score: 1

      Speaking of ROTT, did you know the maker of that game has released the code under the GPL? I submitted it the other day but I guess it wasn't worthy... sniff..

      Jaysyn

      --
      There is a war going on for your mind.
    4. Re:SMU by Anonymous Coward · · Score: 0

      I had nightmares about what kind of video games a truly christian university would focus on.

      First of all, Christ is a name, so it should be capitalized. But you knew that already. Just wanted to point out that your little insult didn't go unnoticed.

      Nice of you to get in the obligatory Christian-bashing comment early, though. Here's an idea: next time try the same comment using the word "nigger" and see how much karma you get.

      Bigot.

    5. Re:SMU by s.d. · · Score: 1

      Bart: "Got him!"
      Rod: "No, you just winged him and made him a Unitarian."

    6. Re:SMU by Anonymous Coward · · Score: 0

      Wow, you consider "Christian" to be as offensive as the n-word? You've got some serious issues.

    7. Re:SMU by zx-6e · · Score: 1

      ...as long as the game includes a chainsaw...

    8. Re:SMU by Anonymous Coward · · Score: 0

      SMU is one of the most exclusive and expensive schools in Texas. It's a good one, though. John Romero had announced plans to teach there several months ago. I guess the Guild is just a reorganization of the curriculum.

    9. Re:SMU by Anonymous Coward · · Score: 0

      "I had nightmares about what kind of video games a truly christian university would focus on"

      It is a "truly" Christian university (as the name implies pretty thickly). Not one of those places where you have prayer before every class though...

    10. Re:SMU by Anonymous Coward · · Score: 0

      Probably the good ones like the fine folks listed on www.cgnow.com are. Don't fear what you don't know.

    11. Re:SMU by vadim_t · · Score: 1

      There was a story about that already here

    12. Re:SMU by BRSQUIRRL · · Score: 3, Funny

      I had nightmares about what kind of video games a truly christian university would focus on.

      Yeah, the possibility of games where your character is rewarded for something other than stealing, killing, or picking up prostitutes...that terrifies me too...

    13. Re:SMU by Anonymous Coward · · Score: 0

      Ahh, ignorance IS funny, isn't it kids? It's okay to laugh at the hate.

    14. Re:SMU by giel · · Score: 2

      Ehm, rather messy scenes come to my mind associating 'Death Penalty' and football...

      I guess it would become a rather 'bloody' kind of game. Well perhaps more mess in the arena means less mess in the stadium and on the streets, who will say? I'm not sure yet however, thinking of our Roman ancestors...

      --
      giel.y contains 2 shift/reduce conflicts
    15. Re:SMU by macrom · · Score: 2

      I had nightmares about what kind of video games a truly christian university would focus on.

      If you want the Christian hang-ups, you'll have to travel a few hours south to Baylor. One of the worst Nintendo games of all time was probably conceived by some righteous Baptist from Waco, Texas.

    16. Re:SMU by Kragg · · Score: 2

      Do you really not see the difference between insulting people who are black by calling them niggers, and insulting people who are Christian by calling them Christian?

      I suppose I shouldn't be surprised, after all christianity has a poor track record when it comes to tolerance of non-conformist opinion, but still, I think you actually manage to cast your fellows in an even worse light than they necessarily deserve.

      Well done.

      --
      If you can't see this, click here to enable sigs.
    17. Re:SMU by Anonymous Coward · · Score: 0

      Exactly...where would the fun be? Puzzles are OK, but after a while, anything gets boring. Now throw in prostitutes, bloodshed, and other fun things INSIDE of a puzzle then you have a winner! ;-)

      Oh yeah, and my time spent playing Grand Theft X really encouraged me to go apeshit. I can't begin to express how many times I had the urge to run over an Elvis convention, or how much cash I have spent bribing the cops so I can get out of my cell and continue the joy-ride through heavy traffic and pesky pedestrians! Man, if it wasn't so easy to get money from convenience stores, I would still be in a jail cell right now I tell you!

    18. Re:SMU by Anonymous Coward · · Score: 0

      Here's a hint, Sparky: waving the red herring in the air doesn't make it any less fallacious.

      If you'll look WAAAAAYYYYYYY overhead, you'll see the contrail behind the point.

    19. Re:SMU by Anonymous Coward · · Score: 0

      See above. If you try reeeeeal hard, you might just figure it out!

    20. Re:SMU by Anonymous Coward · · Score: 0

      ... I smell a public inquisition coming, time to pull out those hanging/guillotine/torture instruments ...

      Really, what does nigger and Christian have to do with anything...idiot, you seem to be the biggot/racist type though...

    21. Re:SMU by Alien54 · · Score: 2
      insulting people who are Christian by calling them Christian?

      I somehow think that this did not come out the way you meant. but anyhow ...

      Of course, we shouldn't insult them at all.

      The actual problem is not the religion, but the restrictive culture.

      So aside from that, what alternative name would you suggest for calling christians Christians, if calling christians Christians is too insulting? We shouldn't call people the name they call themselves? and not be insulting?

      Of course, the ultimate problem is the insults in the first place, but then you'd have to do things like figure out how to end flames wars and other similar disputes. Which is not just a matter of rules, regualtion, or legislation.

      Good luck

      --
      "It is a greater offense to steal men's labor, than their clothes"
    22. Re:SMU by Kragg · · Score: 2

      Well, it did come out how I meant... I was trying to point out the disparity between the nigger-as-offence paradigm. But as you say, the problem is with the insults in the first place. And that's one we'll never solve while people on both sides of the fence (or any fence) refuse to be objective. And religious people are very severe offenders in this respect.

      --
      If you can't see this, click here to enable sigs.
    23. Re:SMU by Jaysyn · · Score: 1

      Thanks

      How the hell did I miss that?

      Jaysyn

      --
      There is a war going on for your mind.
    24. Re:SMU by crawdaddy · · Score: 1

      Doesn't matter. From what I understand, the code was hacked for a very specific compiler and assembler. Good luck!

  6. If ... by Anonymous Coward · · Score: 0

    ... the second most profitable computer software industry gets to have a school, why doesn't the most profitable one also have one? I would gladly pay the tuition to attend the porn school, and especially attend the labs.

    1. Re:If ... by tomhudson · · Score: 2

      Yeah, but sex ed is already mainstream - so much so that it's more likely the students know more than the teachers (sounds like the same situation vis. computers in schools - I guess life is becoming fractal).

  7. Nice! The trolls here are being MODDED UP! by Anonymous Coward · · Score: 1, Insightful

    Refreshing to see points going to people that aren't so uptight!

  8. Don't do it! by gpinzone · · Score: 4, Insightful

    The video game industry is already cut-throat. It's already hard enough to make a living using your programming skills. Imagine how difficult it's going to be like to get a job with "Video Game College" on your resume.

    Besides, do you really think a Methodist church is going to teach you how to create First Person Shooters?!

    1. Re:Don't do it! by geekoid · · Score: 2

      "Besides, do you really think a Methodist church is going to teach you how to create First Person Shooters?!"

      in Texas? yes.

      joking aside, I know Priests that play FPS, and DnD for that matter.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Don't do it! by Anonymous Coward · · Score: 1, Funny

      It's called truth in advertising. Did we all pretty much go to the "Video Game COllege" and at least double-majored in "Doom" and "Civilization".

    3. Re:Don't do it! by dillon_rinker · · Score: 5, Funny

      DUH priests play DnD...haven't you ever heard of clerics?

    4. Re:Don't do it! by Anonvmous+Coward · · Score: 2

      "It's already hard enough to make a living using your programming skills. Imagine how difficult it's going to be like to get a job with "Video Game College" on your resume."

      Why would that make it more difficult?

      I *almost* went into programming but decided to go into 3D art instead. Boy am I glad I did. As an artist your calling card is the animation/artwork you do. I have no idea how I'd distinguish myself as a programmer.

    5. Re:Don't do it! by seanscottrogers · · Score: 1

      Yes

    6. Re:Don't do it! by madgeorge · · Score: 1

      I can't speak to whether it's needed or not in an already oversaturated job market. I also can't speak to how it will compare with LARC, which another poster mentioned.

      But it DOES look sweet. As for a Methodist church teaching FPS, I presume you were being a facetious. SMU is a good school, and Dallas is host to some good game developers. id started out in Dallas (Eastfield Community College in Mesquite, in fact), and Infogrames has a pretty significant house there, too. In fact, have you checked out the Guildhall site linked in the original post? SMU has adopted the font we all loved from Doom and id's early days so well. And apparently the developers are going to be teaching. I'd sign up for a class with Professor Romero!

    7. Re:Don't do it! by Osty · · Score: 1

      As an artist your calling card is the animation/artwork you do. I have no idea how I'd distinguish myself as a programmer.

      In exactly the same way. Just as you spend time drawing and modelling and doing other art in your free time to build your portfolio, so too would a programmer. The Catch-22 in the game industry is that to be a game developer, you have to have already developed a game. Moddable games lessen that somewhat (build a successful mod for a game, and it becomes a high point in your portfolio), but you still should be spending time writing games and engines. Not only does that build your portfolio, but it also gives you a feel for the work involved. Kinda like being an artist, eh?


    8. Re:Don't do it! by bongoras · · Score: 2, Insightful

      Please, read the website and expand your horizons just a little. Calling SMU a "Christian Church" is like saying "Oh, those nice boys who play football for Notre Dame must be such good Catholics..."

    9. Re:Don't do it! by damiam · · Score: 1

      To distinguish yourself as a programmer you just have to be really good. It's the same as in any field.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    10. Re:Don't do it! by Anonymous Coward · · Score: 0

      Well, lots of Chrisitans advocated playing doom because you were fighting demons. Evil is necessary for good to exist - that's the christian viewpoint. That's why they always try to keep some satanists around - satanists are as christian as the rest of 'em, since they swallow the whole stupid mythology.

    11. Re:Don't do it! by Dalcius · · Score: 1

      I'm not in a position to critique their cirriculum or future repution or even actual involvement in the end, but look at the folks behind this.

      "Folks from iD say I can progam a good game."

      In my book that means a lot, and in the book of some hapless HR freak, I think that'd mean a lot, too. Not to mention, hanging out with a bunch of gaming geeks would definately mold your personality a little, if you're into gaming. =) I'm sure if you were interviewed for a job by a gamer geek, you'd be better off if you'd spent the last X number of years becoming friends and peers with a bunch of these folks.

      Just my .02

      --
      ~Dalcius
      Rome wasn't burnt in a day.
  9. my school by zephc · · Score: 3, Interesting

    has added game development (BS degree), though I am doing the straight SE track.

    cogswell.edu for those interested

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    1. Re:my school by zephc · · Score: 2
      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    2. Re:my school by Anonymous Coward · · Score: 0

      Why is it that you can't just go straight to cogswell.edu? Everyone else on the planet doesn't require the www, what's the deal with this school?

  10. The Guildhall? by tps12 · · Score: 3, Troll

    Isn't that a little, well, nerdy? Do they forego grades in favor of experience points, and require new students to choose an Alignment and Class instead of a major?

    Seriously, they should probably be going out of their way to appeal to creative non-geeks, artists and writers who can come up with new ideas and revitalize the stagnant game market. Sure, you can always eke out a few dollars from the latest boring iteration of a proven formula, Grand Theft Auto 7 or Warcraft VI. What the industry needs is fresh ideas from different sorts of people.

    The very problem with the foundering game industry is that it's run by, well, let's just say the people who were picked last in kickball. Games appeal to the most antisocial element of society, because that's all their creators know. I guess it's too optimistic of me to ask this of the founders of this school...they're probably geeks themselves, with not a creative bone in their bodies.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:The Guildhall? by geekoid · · Score: 2

      The name apeals to gamers, regardless of there profession.

      really don't want people in the game industry if they don't understand the industry, or clients.

      the problems you point out are not the the people who do the work, but with the producers who want to churn out 'proven hits'.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:The Guildhall? by poot_rootbeer · · Score: 2


      Where did you get this idea that geeks are not creative? I'm confused.

    3. Re:The Guildhall? by Havokmon · · Score: 2
      The very problem with the foundering game industry is that it's run by, well, let's just say the people who were picked last in kickball.

      You need to be a motivational speaker. I was feeling all down because I only have my HS diploma, and what I've taught myself. But I'm unfortunately not a programmer like I would like to be. :(

      And you come along and remind me that I can do so many MORE things better than most of the people in the gaming industry. Hell, I can run down the block with my nine year old and not keel over with cramps! (Oh, and I've actually had sex to produce my 3.3 children :P)

      THANKS! :)

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    4. Re:The Guildhall? by Junks+Jerzey · · Score: 2

      The very problem with the foundering game industry is that it's run by, well, let's just say the people who were picked last in kickball.

      At least they're not going by goofy nicknames...oh, wait...

    5. Re:The Guildhall? by ChaosDiscord · · Score: 5, Insightful
      Seriously, they should probably be going out of their way to appeal to creative non-geeks, artists and writers who can come up with new ideas and revitalize the stagnant game market. Sure, you can always eke out a few dollars from the latest boring iteration of a proven formula, Grand Theft Auto 7 or Warcraft VI. What the industry needs is fresh ideas from different sorts of people.

      Ideas are cheap. Go to any game developer, be they an artist, programmer, level designer, or whatever, and you'll find dozens of interesting ideas for games.

      There are two problems. 1) Creative doesn't mean good. An idea may just be stupid. A creative idea might even be interesting and exciting, but not actually produce something fun to play (like the inspired but unplayable Black and White). 2) The business types are cowards. Generic Fighting Game XXVII is seen as safe. It doesn't matter that there are (even after filtering out the bad ideas), many, many creative ideas available to them, they're only interested in low risk projects. It's harsh, but it's also their money.

      All that said, while yes the industry is awash in clones and knock-offs, there is always some genuine innovation going on. In the last year for the PS/2 we've seen imaginative titles like Sly Cooper, Kingdom Hearts, and Rez . On other systems we saw Animal Crossing, Freedom Force, Morrowind, and Mafia . Head back a little further and you have brilliant titles like Ico, Jet Grind Radio, or Pikmin . Yes, Grant Theft Auto: Vice City and Warcraft III are both derivative, but they're sequels to cutting edge games that changed expectations. Grand Theft Auto III redefined open ended game play and believable worlds. Warcraft effectively popularized real-time strategy games. Perhaps they're derivative, but they're fundamentally good games which have been continually refined and improved. Why pick on them if they shipping games that are genuinely fun? Instead, complain about Generic Real-Time Strategy II, Racing Game Number 8576, or Street Soul Mortal Ultimate Fighter Extreme Blade Combat IV.

    6. Re:The Guildhall? by entrippy · · Score: 1

      Here here.

      As you say, every person in every game company has ideas. It's not ideas that make the game, it's development time and playtesting. The 99% perspiration that supports the 1% inspiration.

      The game development industry at the moment *does* suffer from an unwillingness to innovate at the moment - mostly this is a problem with publishers. Hollywood is in the same position at the moment, but this doesn't stop good creative work coming out on a regular basis.

      90% of everything is crap. The game industry is just like everything else in this regard.

      Thanks for the kudos for Freedom Force, btw (I was a designer and writer on it).

    7. Re:The Guildhall? by dfj225 · · Score: 1

      Games appeal to the most antisocial element of society, because that's all their creators know.

      I would have to say that, today, games appeal to as large a market as movies. Many people of all types enjoy video games, at least in the teenage group. I know that my friends (save one) all really enjoy games, and they are all not as geeky as I am.

      --
      SIGFAULT
    8. Re:The Guildhall? by Anonymous Coward · · Score: 0

      Hmm apparently the only people making games are geeks and nerds...?
      With no intention to insult or get into a name-calling contest, i'm interesting in seeing why that may be a bad thing, even if it were true. Personally, i'd think that all those people 'picked last for kickball' are the ones you want to use to create imaginative interactive worlds for a player to wander around in. it's people like that that manage to think of games such as morrowind, or Final Fantasy, which, although both sequels (Yes, morrowind is a sequel, hence elder scrolls 3) are still cutting edge games, and both quite revollutionary to their respective genres.
      So, why is it that this is bad? well, i will agree to the concept of new ideas, but as i read someone else post (not quite sure where) it's not the people, but instead it's the business folk that don't want to have to sell a new idea. why try and sell something new and originol when you have (pick random famous title) VII coming out instead, where you can rely on that game's prestiege to carry it, instead of trying to hype a new game.
      However, i will say that although clones are undoubtably flooding the market, there are still plenty of great games being produced, all you have to do is look and be critical. For example, Metal gear solid may look like a typical 'spy' game, however once you have played it, you realize it's quite originol in it's concepts (knocking on walls, and in the 2nd one, being able to stuff them in lockers to get discovered later.)
      In short, i have to say that it isn't the creater that is the problem, it's the people buying and selling the games. People won't buy something that they don't 'know' is a good game, and the people selling it know that, so they stick to familiar titles and make their money.

      And to tps12 (105590)

      If you want a game you can play over and over, try playing D&D (if you have the creativity to play it) and stop bashing on the current games, since you apparently don't know, or care, enough to find games worth playing, and instead want to waste our time by posting about how the 'geeks and nerds' are screwing everything up.

      (and since i didn't bother getting an account)
      ~Zanmatik~

  11. Attracting the best of the best by karmawarrior · · Score: 4, Interesting
    It remains a key feature of IT that the skills involved allow entry to such a wide range of differing industries that there's practically no reason for someone to feel they're at a dead end. The video game industry, is in many ways, a case in point: although not wonderful - the salaries are generally so bad it makes analyst programming look positively well paid - it's a great entry point for any programmer with imagination who wants to use programming skills that are normally cut off at other levels. Database management is well known, dynamic web page building is understood and there are limits to what you can do: but video game development is different - algorithms are always being bettered, and the very good can end up pushing video game development into another sphere, creating types of application previously unenvisagable.

    It's ironic that this happens and yet it's considered a poor-man's profession. Programmers in this field are generally poorly treated, with poor contracts, little chance of advancement, and little cross-skillification that would allow a programmer to move into a more respected arena. This is, in part, because it's an entertainment area, and in part because for every superskilled programmer who is able to push the arena into a new paradigm, there must be a hundred who can barely put together a bunch of assembler instructions to copy memory from one place to another without it taking five times as long as it ought to, and containing bugs.

    This quagmire of the more innovative area of programming being hampered by a low perception of the people involved and the skills they bring to the table will not disappear by itself. Unless people are prepared to actually act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.

    You can help by getting off your rear and writing to your congressman or senator. Tell them you value programmers who have the imagination and skills to create entirely new technologies for the manipulation of complex graphics, and who have the cut needed to understand the essentials of good game play. Tell them that you appreciate the work being done to create wonderful new games but that if good programmers are put off by poor working conditions and salaries, you will be forced to use less and less secure and intelligently designed alternatives. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how poor working conditions detering the best of the best harms all three. Let them know that this is an issue that effects YOU directly, that YOU vote, and that your vote will be influenced, indeed dependent, on their policies on elite computer game programmers.

    You CAN make a difference. Don't treat voting as a right, treat it as a duty. Keep informed, keep your political representatives informed on how you feel. And, most importantly of all, vote.

    --
    KMSMA (WWBD?)
    1. Re:Attracting the best of the best by Anonymous Coward · · Score: 0

      Good troll / whore.

    2. Re:Attracting the best of the best by Neck_of_the_Woods · · Score: 4, Insightful


      That is because most of the word still hears when you say "game programer" is really "I play games for a living".

      At some point in time this will change but not in the near future.

      I wish them good luck, and I would love to "play games for living".

      --
      Neck_of_the_Woods
      #/usr/local/surf/glassy/overhead
    3. Re:Attracting the best of the best by Anonymous Coward · · Score: 0

      Kiss My Shiny Metal Ass!

      What would Bender do?

      Posting Anon, because I care.

    4. Re:Attracting the best of the best by Anonymous Coward · · Score: 0

      Well done! You win today's prize, which is to reply to this message in a style of my chosing. I'd like you to do it as a really really angry libertarian, who's just heard that RMS is sponsoring a new law to have all distributions of a certain OS with the Linux kernel have the word "GNU" prepended to their names.

    5. Re:Attracting the best of the best by mboedick · · Score: 2, Insightful

      This is not my perception of the gaming industry. I think there are far more programmers who want to work in game programming than there are jobs available. Especially the big names (Blizzard, id, etc.) can afford to be extremely selective, taking the cream of the crop of programmers. I seriously doubt that the insurance industry inspires the same response.

      Also consider that of all programmers, probably 0.001% work on video games, and the rest work in run-of-the-mill transaction-based business systems, embedded systems, etc.

      Any game programmers out there who can back me up on the relative difficulty of finding work in this area?

    6. Re:Attracting the best of the best by Anonymous Coward · · Score: 1, Insightful
      Tell them that you appreciate the work being done to create wonderful new games but that if good programmers are put off by poor working conditions and salaries, you will be forced to use less and less secure and intelligently designed alternatives.


      And then what do the congressmen and senators do? Minimum wage for game programmers? How much? We have labor laws that apply to everyone. Don't like your job? Don't expect the government to fix it for you, it's time for a career change.
    7. Re:Attracting the best of the best by ChaosDiscord · · Score: 4, Insightful

      I'm sorry, I'm confused. Perhaps I didn't smoke enough of whatever crack it is that you're enjoying. What exactly am I writing my representative about? To complain that because there is a glut of programmers who want to write games, many of them skilled, that there is a fall in the salaries of game programmers? What's my representative going to do? Pass the "Programmers Deserve Higher Minimum Wages Law of 2004?" I almost suspect that you're trying for Funny, but confused a few people into Interesting. Programmers chose to be game programmers. They're drawn by the glamor and glitz. By and large they financially do well, not exceptionally, but well. If they wanted better conditions and salaries, they can jump to the far larger non-game software industry. I myself entered the industry desiring to write software. When I discovered that it primarily ran the blood of new programmers just out of college, paid them (relatively) poorly and treated them like crap, I decided it wasn't for me. Another friend chose to stick with it, he valued the job enough that the pay and the conditions were acceptable. (In fact, he stuck with it long enough that he now makes quite reasonable pay and has acceptable working conditions.) The industry is full of people who want to be there and almost universally can move to jobs with less work and more money. Why mess with the system?

    8. Re:Attracting the best of the best by Anonymous Coward · · Score: 0

      Why the why it's wasn't moderated as Funny?

    9. Re:Attracting the best of the best by karmawarrior · · Score: 2
      Why should your Senator or Congressman (or woman) choose any of those solutions? Low wages and poor working conditions make recruitment for good programmers difficult and this in turn ensures invention in the computing and algorithmic fields is stifled. Clearly this is a bad thing.

      What's the alternative to letting your legislators know what concerns you? Letter bomb attack? Going postal? Clearly, ensuring your democratically elected representatives are aware of your concerns is the more reasonable and peaceful of the available solutions. We support a democracy for a reason, because it is right that peaceful solutions be found for all solvable problems, and that people obey the rigid rules of society for the sake of one another. Peaceful co-existance can only be achieved through reason, through peaceful liberation and open debate.

      At the end of the day, what your senator or representative chooses to do to resolve this particular issue will be based on the facts, based on hearing all points of view and based on the essential values of fairness and decency. It may be that legislation is required, it may be that existing regulations can solve the issue. It may be that deals can be struck, or that the industry can be made more attractive so that more companies want to join in. It may even be that the best solution is for an elected representative of the people to meet and sit down with the managers of the computer game industry, and, in the civilized atmosphere of the tea room or coffee shop, reason with them.

      Surely that's better than resorting to terrorist solutions?

      --
      KMSMA (WWBD?)
    10. Re:Attracting the best of the best by yomegaman · · Score: 1

      "cross-skillification"? Wow, Don King reads Slashdot!

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    11. Re:Attracting the best of the best by canadian_right · · Score: 2
      How the heck will writing to Congress do help programmers? Write a law forcing companies to pay them better?

      And the top flight game programmers DO make a good living, but like any proffession, entry level people do not make the big bucks that the more senior people earn. Also, there is great deal of competition for the entry level game programming jobs which depresses the starting wage.

      --
      Anarchists never rule
    12. Re:Attracting the best of the best by canadian_right · · Score: 2
      The holy free market should settle this issue of game programmers wages, not the lick spittle spawn of Satan that is current government of the USA. Beware false prophets wielding bills that hide the face of the mega-corp that perverts true and holy free market forces with campaign contributions. Repent, and feel the freedom that follows when you shuck the shackles of minimum wage laws. Rejoice as the free market rewards the rightous with a fair wage, and a fair return on investment. Smite the wicked that despoil the annual report with lies and deceptive accounting practices.

      You get the government you deserve - even more so when you do not vote at all.

      --
      Anarchists never rule
    13. Re:Attracting the best of the best by Fastball · · Score: 2
      You can help by getting off your rear and writing to your congressman [house.gov] or senator [senate.gov]. Tell them you value programmers who have the imagination and skills to create entirely new technologies for the manipulation of complex graphics, and who have the cut needed to understand the essentials of good game play.

      Wha? Why would you plead such a case before a legislator? The rest of that paragraph reads like you were typing tongue-in-cheek, so I'm going try not to flame. I just want to understand if you were trying to be funny or serious. Where you serious when you typed:

      Let them know that this is an issue that effects YOU directly, that YOU vote, and that your vote will be influenced, indeed dependent, on their policies on elite computer game programmers.

      Are you calling for regulation of the gaming industry? Why and how? I don't see what you're getting at Big Dan...

  12. Southern Methodist University ? by core+plexus · · Score: 2
    No chance of a GTA4 coming out of that place. Hey, that was a joke. They only pick 100 per year anyway, so if you can learn it on your own you'll be ahead. I'm glad to see a diversification on the so-called 'university' education.

    Man Gets 70mpg in Homemade Car-Made from a Mainframe Computer

  13. Already another program in the area by Dr.+Blue · · Score: 5, Informative
    With so many good game companies in the area, there's already another place you can study computer game development: the University of North Texas.

    It's called the "LARC", for "Laboratory for Recreational Computing", and was started in 1993. Check it out here.

    The lab is run by a professor (Ian Parberry) who has published a few books on game programming.

    1. Re:Already another program in the area by gamyack · · Score: 1

      This one looks fundamentally different from the North Texas program and it's many look a likes out there. This one is designed and taught by experienced gamers. Not wanna be Comp Sci profs. Finally a real game school!

    2. Re:Already another program in the area by stu42j · · Score: 1

      The University of Texas at Dallas (in Richardson) also created one recently, including John Romero on the faculty.

    3. Re:Already another program in the area by AME · · Score: 2
      I've taken the class at North Texas. Ian Parberry is NOT a "wanna be Comp Sci prof." He's mentioned in Knuth's Art of Computer Programming and he has himself authored several books and papers on diverse CompSci topics. He's a walking mass of grey matter who loves to write and play games.

      "Dr. Blue" is also a pretty smart guy. :)

      --
      "I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
    4. Re:Already another program in the area by gamyack · · Score: 1

      Ok so the choice is study with the guy who wrote a book about "Making The Turkey Farm Game"..or study with the creators of Doom, Age of Mythology, Duke Nukem, Quake ect..ect....Hmmm.... I think I'll take those who DO! And this time teach.

    5. Re:Already another program in the area by AME · · Score: 2
      To begin, "The Turkey Farm Game" was written solely to demonstrate the basics of DirectX to first-year students. He has also written a book on parallel complexity theory, which is likely beyond the comprehension of the many undoubtedly talented authors of those games you mention. So what's your point?

      You're ignorant assessment of Dr. Parberry as a "Wanna be Comp Sci prof" only proves you've never met him. He is one of the most talented and intelligent men I've ever had the pleasure of meeting.

      And while this new school is probably very good, that does not make all other game-related courses of study bad.

      --
      "I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
  14. Nice idea ... but ... by mustangdavis · · Score: 5, Insightful

    NO ONE IS HIRING!!!!!


    < Venting >

    Thats great that they're going to share some of their "trade secrets", but it won't do anyone any good if they can't land a job!!

    So basically, they're going to help flood the programming world with young, ambitious "game" programmers that won't know how to or want to do anything but make video games ...

    This will lead to flooding the market (even worse than it already is) with badly designed games that have a couple of pieces of eye candy ...

    Actually, I wonder how many apps Blizzard just got for their Unix sysadmin position ...

    ... I think that would clearly illustrate just how flooded the market is with "computer people" that want to work in the video game market ...


    The biggest problem will be the number of lives a school like this will ruin ... these people will TRY to get a job with an established video game company ... then TRY to start up their own video game company after 6+ months of unemployment ... then they'll rush a crappy product to market so that they don't starve to death ...

    Trust me ... I have a company like this ... and one our programmers did this!!!!

    (btw: our games don't make money ... it is our web hosting and web design that makes money and allows us to keep making games .... so how are unemployed people going to make games if you have to pay to keep games running?????)


    < /Venting >

    1. Re:Nice idea ... but ... by Anonymous Coward · · Score: 0
      This will lead to flooding the market (even worse than it already is) with badly designed games that have a couple of pieces of eye candy ...

      Which has no economic impact, whatsoever, because most slashdot idiots pirate their games anyway, claiming that "I will pay for the ones I want to keep" is a legitimate defence.

    2. Re:Nice idea ... but ... by szquirrel · · Score: 1

      So basically, they're going to help flood the programming world with young, ambitious "game" programmers that won't know how to or want to do anything but make video games ...

      It's not like they're manufacturing more people who want to make video games. They're taking the existing people who already want to make games and actually teaching them something about what game development really means. Some of the wannabes might actually pick up some valuable skills. Isn't that a good thing?

      --
      Never approach a vast undertaking with a half-vast plan.
    3. Re:Nice idea ... but ... by skeedlelee · · Score: 2

      NO ONE IS HIRING!!!!!

      This is especially true in the games programming industry in Dallas ironically enough. I know a guy (not well) who after looking for over a year for a job has settled with volunteering his time on a project to at least keep the resume up and running. He even sounds competent. Icky, icky icky....

    4. Re:Nice idea ... but ... by Anonymous Coward · · Score: 0
      NO ONE IS HIRING!!!!!

      Maybe not in Silicon Valley, but there are plenty of other opportunities for qualified people across the country. If you're not willing to leave your cozy $600k 1200sq foot house in San Jose (that's probably underestimating the price) then you're out of luck for a year or so. Try the midwest. There are plenty of nice $45k-$60k/year jobs to be had and cost of living is nowhere near what it would be on the coast. I make $60k/year and live very well with no regrets. In fact, if I made the same amount with a modest cost of living increase for the rest of my life I'd be happy as a clam. I love my job.

    5. Re:Nice idea ... but ... by Alyeska · · Score: 1
      The biggest problem will be the number of lives a school like this will ruin ...

      What?

      Are you saying that teaching a craft is "ruining" a life if that craft doesn't lead to economic fulfillment?

      Sorry, but learning never ruined anyone. And I never remembered anyone telling me on the way into college that I'd be guaranteed economic blessings from whatever field I chose to go into. If any life is ruined by being educated, it's because the student had unrealistic expectations from the start.

    6. Re:Nice idea ... but ... by enos · · Score: 2, Funny
      NO ONE IS HIRING!!!!!
      Exactly. These poor fellows can't find a steady job, so they're forced to teach. ;)
      --
      boldly going forward, 'cause we can't find reverse
    7. Re:Nice idea ... but ... by Anonymous Coward · · Score: 0
      ..but it won't do anyone any good if they can't land a job!!

      Heaven forbid anyone learn a skill that doesn't employ them. Fun and enjoyment are over-rated.

    8. Re:Nice idea ... but ... by Anonymous Coward · · Score: 0

      Is this Andrew? If so you gave a talk at the U of A Computer Science club 2 months ago... I'm a member. Just saying hi :).

    9. Re:Nice idea ... but ... by Simon+Brooke · · Score: 2
      NO ONE IS HIRING!!!!!

      If no-one is hiring, hire yourself. The world doesn't owe you a living.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    10. Re:Nice idea ... but ... by mustangdavis · · Score: 2

      Yes, this is Andrew ...

      ... but the real question is ... who are you??

  15. Over-rated by Anonymous Coward · · Score: 3, Insightful

    Making video games is over-rated. If you enjoy very tight deadlines and having to cut corners due to time and budget restrictions then that's all well and good.

    The pay is crap too.

    1. Re:Over-rated by Doctor+Memory · · Score: 1

      If you enjoy very tight deadlines and having to cut corners due to time and budget restrictions then that's all well and good.

      So how is this different from any other development job?

      The pay is crap too

      Ah, now I see...

      --
      Just junk food for thought...
    2. Re:Over-rated by fatgraham · · Score: 1

      on the flip side, if you like pushing hardware to what it can do, working long ours because you enjoy your work, its great.

      plus im getting paid for it.

  16. Fine Print by Dave_B93 · · Score: 5, Funny
    *** Actual courses availible When They're Done

    With Romero on the staff you might see admissions by 2007 ;-)

    1. Re:Fine Print by Anonymous Coward · · Score: 0
      *** Actual courses availible When They're Done
      With Romero on the staff you might see correct spelling by 2007 ;-)
    2. Re:Fine Print by BigGar' · · Score: 1

      Actual homework to be turned in When it's done!

      --


      Shop smart, Shop S-Mart.
  17. math by ThePhreaker · · Score: 1

    I say go to college, major in math, and learn programming in your spare time. I bet it would be easier to find a job with math major on the resume.

    1. Re:math by n0rm · · Score: 0

      Nope, I spent 10 months last year finding out that a math degree is worthless. Double major math/cs is the only way to fly.

    2. Re:math by andr0meda · · Score: 4, Interesting


      you know.. I wanter to rate it +1, the truth, but it's not listed so here's my tale:

      Get as much math and physics down as you can, because if ANYTHING matters, it's that. These days everybody can fire up a direct9 wiz to create 'a game', spinning some polygons and acting on some input, but networking, math, physics, and platform experience are the things that count.. and you can only dream to get the last one if you can conveince people with the first ones..

      Of course, a healthy appetite for working, clean, fast, interesting, pretty, funny and playfull code should not miss the list, but the main thing is to get as much understanding of all things math and physics, because basicly it's your ticket into the metal. Once you're there, you're 'in'.

      --
      With great power comes great electricity bills.
    3. Re:math by Daleks · · Score: 2

      I recently graduated with a BSCS and BSMath from a small, private, well-reputated university. Having the extra degree on my resume has done little. It has broadened my view of programming and helped me in many other areas though. Perhaps one day it will matter as far as a job is concerned, but it hasn't yet.

  18. 18 months... by DaytonCIM · · Score: 2, Insightful

    and $37,000 tutition, there had better be job placement!

    1. Re:18 months... by RobotRunAmok · · Score: 2

      Or else what? You'll sue? You'll cry? You'll write a letter to the local newspaper?

      When did a degree, let alone something like this 18 month "expanded seminar" ever come with a job?

      If you're looking for that kind of hand-out, may I suggest that call the phone number that bald dude gives in the late-night ads for the school that trains air conditioning repairmen. I believe he guarantees you can keep the tool belt they give you.

      It's the only education of which I am aware that comes with any guarantee, beyond you're getting out of it some measure of what you put in.

      geez... kids today...

    2. Re:18 months... by DaytonCIM · · Score: 1

      90% of Universities and Technical Schools have a Career or Job Placement/Assistance office. I'm not asking for a handout, but I do expect that with a University association like SMU that there be some assistance.

      In addition, it's great for the program if a high percentage of graduates are employed.

  19. after the test... by Anonymous Coward · · Score: 1, Funny

    Bill: "Man, that midterm was Chaotic Evil"
    Bob: "word"

  20. I would steer clear by chrisseaton · · Score: 5, Insightful

    I have just applied to universities here in the UK, and I looked at the few computer game design courses available.

    Most of them are very poor, they have low enterance requirements (someone at my college got in without even a maths A level!), and aren't run by any of the good universities (imagine Oxford doing a BA in computer game design - hardly).

    I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).

    I can't imagine why anyone would want to do one of these fashionable degrees like "wireless computing", "internet technology" or the computer games ones. People who want to do game design should study maths, physics or pure computer science.

    Think of it like this, how many really good directors or actors went to one of these film schools one sees advertised in the back of film mags? Probably not many.

    1. Re:I would steer clear by bwalling · · Score: 3, Informative

      I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).

      Do yourself a favor and major in Mathematics. It will help you tremendously.

    2. Re:I would steer clear by BabyDave · · Score: 2

      There's partly an advertising issue - unless you run a degree titled "Computer Game Design" or "Wireless Computing", people may not realise that that sort of topic is offered as an option in the "Computer Science" degree. They'll think it just covers the 'dull' subjects (from their point of view) and won't want to go to your university.

      But yes, a generic degree in Maths or Comp. Sci. will certainly make you more employable, and will in many cases be more useful.

    3. Re:I would steer clear by chrisseaton · · Score: 2

      If you have to attract students who won't look past the title, you're looking for the wrong sort of students.

    4. Re:I would steer clear by Anonymous Coward · · Score: 1, Insightful

      You`re missing the point completely. Degrees educate but don`t give you talent or ability. Do whatever degree you think fit, but it takes more than a piece of paper to make the grade - you don`t need a degree to be a good programmer. It is intellectual snobbery to think otherwise.

    5. Re:I would steer clear by JohnFluxx · · Score: 1

      heh tell me about it. I got into Manchester on a four year course (Meng) on a requirement on 28 points (AAB) (I got 38 points - AAAB).
      When I got there, at least 3/4 of the ppl had never touched a computer, and I met one guy who got in on 14 points!
      The first couple of years were so easy to be boring - although I did enjoy and learn more than I thought I would (AI, prolog, etc). By the time I got to my third year I realised that the Meng course simply meant that I had to do accounting and law and business and wasn't allowed to any of the masters courses.
      So I've dropped it and now aiming for MSc where I can just stick to the courses I enjoy, and I can get funding if I get >=75%.

      Hmm, I should be revising for my exams, not posting on /.

    6. Re:I would steer clear by Anonymous Coward · · Score: 0, Offtopic

      You can't have talent without math, you need to possess the ability to look at a problem and break it down to the simplest possible form, then take it one step further to make it fast.
      I find it amazing that many of the people in the computer business have no clue when it comes to math, you don't need to have the ability to solve on paper, but you should be able to write a program to solve that equation, and to tweak that equation to make it "look" right. Reality for some reason doesn't look all that real sometimes.

    7. Re:I would steer clear by Elwood+P+Dowd · · Score: 3, Insightful

      I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).

      You are completely right. For example, the broad-based education that I received at ITT Technical Institute has given me the confidence necessary to become the director of MIS at a Fortune 500 firm.

      (Sorry, that won't be funny to foreigners.)

      --

      There are no trails. There are no trees out here.
    8. Re:I would steer clear by fatgraham · · Score: 1

      To be fair, you dont need good maths skills (read A level) to be a game designer...

      nor a games programmer, its more than push matricies around :)

      from what i gather(from what people on the course have told me) abertay is actually very good. lecturers who enjoy the courses and can teach, labs of yaroze's to work on, as well as teaching directx etc

      of course in my opinion theres nothing like expieriencing it first hand (which is what ive done)

    9. Re:I would steer clear by macrom · · Score: 3, Informative

      I can't imagine why anyone would want to do one of these fashionable degrees like "wireless computing", "internet technology" or the computer games ones. People who want to do game design should study maths, physics or pure computer science.

      I think the assumption that many have made here, that this is a degree program, is false. It's a certification and a set of courses for learning and professional development. The tracks all require that you submit prior art and samples before being admitted. I would say that this is more for people with time and money to burn that also want a good structured program for game development/design. These students will also need some sort of background in their respective fields (if not a little game programming as well) in order to get in and succeed. Definitely not for your average high school/college dropout that plays Everquest 23 hours a day and thinks that he could make a better game by taking some classes from John Romero and Tom Hall.

    10. Re:I would steer clear by MrGeetee · · Score: 1
      I can't imagine why anyone would want to do one of these fashionable degrees like "wireless computing", "internet technology" or the computer games ones. People who want to do game design should study maths, physics or pure computer science.

      Precisely. I got myself a Masters degree in Physics and a PhD in Maths. As part of the PhD, I ended up doing a lot of coding of simulations of physical systems. I think this has put me in a better position to not only get the job I wanted but also to do well in the position.

      And yes, the job I wanted was a games programmer. And yes, I "play games for a living" ;)

      --
      Your mouse has moved. Please wait while Windows restarts for the change to take effect.
  21. You know it's a good college when... by guido1 · · Score: 2, Interesting

    The tuition rates are rounded to the nearest thousand, and the first semester fee's include:
    " Tuition for the first term includes a fully loaded computer specially configured for digital game development."

    http://guildhall.smu.edu/Admissions/tuition.htm

    After further review, it appears that this is _quarterly_ rates. (6 term, 18 month program.)

    1. Re:You know it's a good college when... by adamruck · · Score: 1

      as opposed to ...

      a fully loaded computer specially configured for analog development

      --
      Selling software wont make you money, selling a service will.
  22. Sociology, folkdancing, and now this by Anonymous Coward · · Score: 1, Interesting

    It boggles the mind. They're not even pretending to educate any more. It's right out in the open.

    I'm sure we all recognize the kind of student this will attract: Those unbathed, ill-groomed term-room troglodytes we knew in college, who gave out the terminal room phone number as their own and slowly, lumpishly flunked out.

    Some of them stayed on anyway, parasitizing an institution that was no longer willing to tolerate their presence.

    Now I guess we won't be flunking them out any more, we'll be giving them A's in "Self-Justification of Incompetence", "Advanced Parasitism", and "Stinking Like a Corpse". I can see it now -- Southern Methodist University will attract every drug-addled adolescent imbecile in the United States to this "program". Academic standards, already lowerd beyond all human tolerance, will sink beyond all nadirs previously imagined.

    They're trying to produce a generation of young Americans so dismally uneducated that they'll fall for any idiotic junk-science and pseudo-philosophy that comes down the pike. A nation of perfect suckers to do as their told, a nation of drones incapable of thinking critically. The "recycling" industry will take off like a rocket (I'll be investing tomorrow, believe me) because these sad excuses for "college graduates" will be incapable of finding out where the "recycling" trucks actually go with the trash that the suckers have carefully sorted through (like bag ladies in their own homes, or slaves assigned as punishment to the garbage heap). Where do those trucks go, you ask? The dump, same as the other trucks. It's just obedience-training. The liberals always do what they're told, because they haven't the imagination or strength of will to create their own freedom.

    I'm sorry if I'm ranting here, but I'm watching my nation get flushed down the toilet at the taxpayer's expense, and it's a bit hard to take.

    1. Re:Sociology, folkdancing, and now this by GSFPathogen · · Score: 2, Insightful

      "They're trying to produce a generation of young Americans so dismally uneducated that they'll fall for any idiotic junk-science and pseudo-philosophy that comes down the pike."

      I hate to point out the obvious, but that's kinda how things are as we speak.

    2. Re:Sociology, folkdancing, and now this by voodoo1man · · Score: 1
      "Where do those trucks go, you ask? The dump, same as the other trucks."

      So, you mean to tell me that now my neighborhood recycling plant counts as a trash dump? And the 5c deposit on glass bottles is just a liberal ploy to enslave humanity? Next thing you know, indoor plumbing will be exposed as the evil device of Communism it really is!

      Your critiques of this learning initiative, however, do have some valid points.

      --

      In the great CONS chain of life, you can either be the CAR or be in the CDR.

    3. Re:Sociology, folkdancing, and now this by Anonymous Coward · · Score: 0

      "I'm sorry if I'm ranting here, but I'm watching my nation get flushed down the toilet at the taxpayer's expense, and it's a bit hard to take."

      Kinda like corporate feminism.

      Sorry, couldn't resist.

  23. Life is like Evercrack. by _Sambo · · Score: 1

    Life is like a Massively Multiplayer Online Role-Playing Game. I think... Perhaps it's the other way around. Who knows.

    This sounds like fun. Live the ancient days of guilding. Be one of the chosen to be apprenticed in the new guild of game production.

    So will Anne McAffrey make a new novel based on a lowly apprentice who beats the odds and becomes everyone's hero? (Apologies. I just finished the Harper of Pern trilogy)

    1. Re:Life is like Evercrack. by kin_korn_karn · · Score: 2

      So will Anne McAffrey make a new novel based on a lowly apprentice who beats the odds and becomes everyone's hero? (Apologies. I just finished the Harper of Pern trilogy)

      No, but every other fantasy writer that's published in 2003 will.
  24. Whoa they want you to have Experience already? by Dave_B93 · · Score: 1
    Software Development
    Pre-requisites Applicants for the Software Development Certificate Program must demonstrate a basic understanding of a structured programming language by submitting at least three (3) samples of original code related to Game Development.

    I thought you were going there to learn how to write games!?!

    1. Re:Whoa they want you to have Experience already? by dnaumov · · Score: 4, Insightful

      Duh, they aren't going to teach you programming from scratch. They assume you're able to write something like Pong, Snake or Tetris if you decide to attend and need proof that you can do that.

    2. Re:Whoa they want you to have Experience already? by Dave_B93 · · Score: 2, Interesting
      Once you've reached that point, what's the point of going to school for it? By then you should know a few good websites, and be able to follow a tutorial yourself.

      It's a logical progression that after you've written a few games yourself, you'd join a free game project or start your own. Then you're on your way. If you've already done some college (like they're requiring) then you should know how to lay out a project correctly.

      I suppose you'd get some industry contacts, a skookum computer, and some friends doing the same thing as you. You'd also have the free time to actually concentrate on your gaming skills (instead of having some pesky job in the way). And okay, you get a nice certificate..

      Okay, it sounds like it might actually be useful..

  25. wow by pummer · · Score: 3, Funny

    this is nuts. in a few years, we'll have
    H ollywood
    I s
    O ut
    O f
    I deas
    S o
    W e
    N eed
    A
    U niversity.


    Yeah, I got nothin'.

    1. Re:wow by MisterFancypants · · Score: 1

      This ain't fark...

    2. Re:wow by pummer · · Score: 1

      hey, just cause i steal my ideas from other sites doesn't mean they're not good.
      heh.

      A Slashdot cliche for you: In Soviet Russia, you admit the colleges!
      HAHAHHAHAHAHAHHAHAHAHAHAHA
      /not

  26. I say it is a good idea. by Anonymous Coward · · Score: 1, Interesting

    It gets those harcore gamers out of the CS Classes so the CS Students can learn real CS without the gamers getting all fustrated because they are not learning how to make graphics. At least in my school the Wana be Game Programers were very closed minded indivuals who went into near panic when they were forced to be taught an algorithm that is not nessarly good for games. Concepts like Code creation time and updateability made them very fustrated and started complaining how big buisness is controlling the world. And you gotta love the mythos that they have thinking that being a game developer they are going to make a ton of money.
    By putting them in a school that teaches them vidio games only get them to well specialized in one field and makes more job openings for generalized programers.

    I want to make the world a better place. Sucking out kids mind with vidio games is not how.

    1. Re:I say it is a good idea. by VistaBoy · · Score: 1, Troll

      Now that you're done talking about vidio games, how about you talk about video games?

  27. Other than a few graphics. . . by kfg · · Score: 2

    what do you think the difference between a "First God Smiter" and a "First Person Shooter" is?

    None that I can see.

    There's a way around nearly every idiotic bias,at least for those with the intelligence to be game designers in the first place.

    KFG

  28. actually that could be a hell job by Indy1 · · Score: 2

    I have a friend that is a xbox developer in San Jose. I once joked to him that if he needs a play tester to call me asap :) He laughed and said, thats a job for my worst enemy. Apparently playing the same game, over and over and over at the same point (bug hunting, reproducing the error, etc) gets extremely boring ;(

    --
    Lawyers, MBA's, RIAA? A jedi fears not these things!
    1. Re:actually that could be a hell job by Anonymous Coward · · Score: 0

      especially when the game in question is Barbie's Hairstyle Deluxe.

  29. Cogswell by azerak · · Score: 5, Informative

    There's another college in northern California that has a game design program. It's called Cogswell Polytechnical College (http://www.cogswell.edu). They're fully acredited and have a Bachelor's degree program for Computer Video Imaging and Computer Science with majors in game design, 2D animation, 3D character animation, video editing, etc. I'm in the game design program there, and I'm having the time of my life and am set to get a job at EA Games this summer.

    The school also has a Game Development Club where many students get together and develop games each semester in the same process that most game companies do. Check out their website: http://www.fuzzywoto.org/
    (it'll soon be changing to www.gameclubworldwide.com)

    1. Re:Cogswell by zephc · · Score: 2

      who woulda thought TWO Cogswell references in one /. story ;)

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    2. Re:Cogswell by poot_rootbeer · · Score: 1


      The problem with Cogswell Polytech is that most students think of it as a safety school, only to be attended if you get kicked out of the Spacely Institute of Technology.

  30. Game tester personal account by aWalrus · · Score: 3, Informative

    For a good personal account of game testing and the medium, check out this entry at Penny Arcade. It's a good description of the ups and downs of being a game tester.
    --

    --
    Overcaffeinated. Angry geeks.
  31. Oh man. I guess you don't want to know that. . . . by kfg · · Score: 2

    the easiest way to get a job at a games company is to be a *physicist.*

    Here's your course work for your first sememster as a games programing major:

    *English* 101
    Physics 101
    Calc 101
    Intro to Computer Science - which will consist mostly of theory, but don't worry, you'll get to write "Hello World!" in four different languages.

    KFG

  32. And in other news... by Anonymous Coward · · Score: 0

    A sequel to the game "Redneck Rampage" is due out 7/04.

  33. It turns me off by Jayson · · Score: 1

    My background is in various AI fields, and I would love to work at a game company. I don't really play too many games, though. The name (along with names such as the "Progammers' Guide" for a software developers' union) really turn me off. I am not into fanatasy and really don't get why it has to be pushed so hard by people in my choosen field.

  34. Re:Oh man. I guess you don't want to know that. . by DiscoOnTheSide · · Score: 1

    english? Hmm. Never programmed that language...sounds like some kind of hokey scripting language...is it like Perl? :-P (and I'm a CS major at Rutgers. I did my two semesters of English, passed em with flying colors. I think I'll be fine. Now if I could just get throught this god damned calc...)

    --
    Viva La Revolucion! Buy a Mac!
  35. Yeah, religious school can't teach anything... by Jayson · · Score: 1

    Just look at how bad Notre Dame is viewed.

    1. Re:Yeah, religious school can't teach anything... by Anonymous Coward · · Score: 0

      Well, unless you're going to Notre Dame to play football you might as well go to a better college, like say, University of Kentucky. ;-)

  36. Levelord, of Ritual fame... by DarklordJonnyDigital · · Score: 1

    Or, y'know, "Levelord, of Duke Nukem 3D fame"? A little less obscure, I think...

  37. Who cares? Do it the id way. by Viewsonic · · Score: 3, Funny

    1. Program game. 2. Release as shareware. 3. $$$ PROFIT $$$ Easy as pie. Unless you're completely untalented, in which case you probably shouldn't be creating games, neh?

    1. Re:Who cares? Do it the id way. by ipjohnson · · Score: 1

      Yeah because it really is that easy. How many people do you think have done steps 1 and 2 but no three ...
      I think your forgetting step 2B. Get extermely F*ckin lucky.

    2. Re:Who cares? Do it the id way. by LucVdB · · Score: 1

      If you're self-publishing, you need both talent as a game developer and as a business person.

      From experience I would say luck has little to do with it.

    3. Re:Who cares? Do it the id way. by Anonymous Coward · · Score: 0

      1. Learn Japanese 2. Use Japanese in your post 3. Don't look like a dick

      I think you've skipped a few steps. BTW, it's spelled "ne".

    4. Re:Who cares? Do it the id way. by Alyeska · · Score: 1
      And then step 4:

      Partner with MS-SMU to make a game school in which each of the participants pays the management/admin costs for developing fully-functional games as school projects. Make offers for the good projects and edit/distribute them, without ever having to pay a dime for wasted R&D.

      Not that this is necessarily a bad thing -- no judgments there -- but it would be an advantage to game distributors....

    5. Re:Who cares? Do it the id way. by WindowsTroll · · Score: 1

      I think that it is more like
      2B. Do an extremely F*cking good job
      2C. Get extremely F*cking lucky.

      A lot of people do 1 and 2, but they do a poor job of it.

      --
      "Microsoft has made computing accessible to a population who would otherwise not be able to use computers" - B. Kernigha
  38. The problem is... by kakos · · Score: 3, Interesting

    That these schools produce no-talent programmers who know how to slap down a template for a 3D engine, but don't know much else. Most students I've met that have come out of these schools know little of basic algorithms and data structures, such as binary trees, let alone more complex computing topics such as encryption, compression, etc. I mourn the loss of the gaming industry if these things start becoming popular.

    1. Re:The problem is... by vadim_t · · Score: 1

      And primary schools produce people who barely know basic maths, but there are still awesome mathematicians.

      Maybe what they teach won't be great, but I'm pretty sure that even though it will increase the amount of programmers who barely know how to make a game it will also increase the amount of people who're great at writing them, because I'm pretty sure some of them will learn to do it better after finishing the course.

  39. Indeed, and an excellent example of why. . . by kfg · · Score: 2

    a +1 troll rating would be a good thing to have. The post is a true work of art, consisting of clearly factual, reasonably stated points, and still maintaining its essential "trollness."

    There's no way to even tell it's a troll until you're most of the way through it.

    A brilliant piece of work.

    KFG

    1. Re:Indeed, and an excellent example of why. . . by Anonymous Coward · · Score: 0

      Can you imagine the problems messages like this cause in meta-moderation?

  40. Video game colleges are not the only path by Samir+Gupta · · Score: 2

    As someone who comes from a traditional academic background and now working in the game industry, I would like to say a few words.

    Video games are becoming more "academic" as they become more complex, and games these days are a catalyst for continued innovation in areas such as graphics, AI, and physics simulation. Therefore, the intersection between video games and academia in general is growing all the more.

    A traditional computer science/fine arts/film/music/etc. education to get the foundations of your chosen trade, be it programmer, artist, musician, etc. will serve you well compared to schools that just inject you with the latest "buzzwords" and techniques which will soon become obsolete as soon as the next big programming language/3D package/etc come out -- those schools to game industry what certifications like "MSCE" or "CNE" is to the IT industry: you can use your skills but don't expect them to last without additional training.

    I am not criticizing gaming school as I am indeed aware that some of them do indeed have highly regarded programs that focus on the development of general technical and thinking skills, but do not think you MUST go to a "gaming" school to work in this industry, and if you choose to go that route, evaluate what they teach you very carefully.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Video game colleges are not the only path by JohnFluxx · · Score: 2

      You also have to specialise somewhat. You only have a very small number of people actually working on the graphics engine. A small number on the AI, and so on. Personally I'm working on generic communication.

  41. g1bb0r! by grub · · Score: 1


    1 w4n7 70 m4k3 g4m3z 50 ju4r3z k1dd135 c4n h4x0r 7h3m 4nd g1bb0rz 7h3m 70 7h31r fr13nd5!!

    --
    Trolling is a art,
  42. Hmmm by brsmith4 · · Score: 2

    Sounds like id and other game companies are looking to recruit well-trained pee-ons to make their maps and color their textures. A true game programmer would have to have good working knowledge of mathematics and physics, not to mention the extensive computer science back ground. I wonder if this "major" will have that?

    1. Re:Hmmm by Sebastopol · · Score: 3, Insightful

      not to mention the extensive computer science back ground

      Robin and Rand Miller (Myst) didn't have a comp-sci background. Nor did Roberta Williams (King's Quest). And Moru Iwatani (Pac-Man) was a graphic designer! Some of the best computer games in history came from non Comp-sci, non-engineers.

      Linear algebra only become hot in computer games in the past decade, with the 3D glut. Q3 is fancy, but boring and one dimensional, same with Wolfenstein to some extent

      A good game starts with a vision, not physics and math. Most of these computer games classes are teaching design skills so that game content gets better.

      Just because you have a PhD in physics and compsci doesn't mean you will make the world's best game.

      It's like classical musicians: they master their instrument, but hardly any of them [can] actually compose!

      --
      https://www.accountkiller.com/removal-requested
    2. Re:Hmmm by Anonymous Coward · · Score: 0

      And with composers! They master their craft but they can hardly play the instruments!

  43. Suckers Welcome! by Anonymous Coward · · Score: 0
    This is about the 3000th video-game-only school to pop up, except that 95% of them are in asia, where there is surplus capacity in the area.

    For a new company, developing PC games in the US is sheer stupidity due to cost.

    1. Re:Suckers Welcome! by Anonymous Coward · · Score: 0

      Programing in Taiwan, Korea and Japan is not neccessiraly cheaper, *esp* in Japan. Of course you gotta realise that those non-imagintive rip-off-the-best cultures over there are hardly capable of creating something original. Perhaps tiny interesting jumps in a product, but nothing really all that cool.

  44. Romero Teaching: Repeat Story, Repeat Commentary by Nova+Express · · Score: 2
    Since this is essentially a repeat story (albeit from a while back), I feel no compunction about merely posting a link to my previous commentary.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  45. Application.. by grub · · Score: 1


    SMU person:Uh.. it says here your name is "Grandmaster DeathPig"

    applicant: Yes, that is my name, mortal swine.

    SMU person:ohhhkayyy.. well.. what is your father's surname?

    applicant:My father is Cromlech, God of rot and putrifecation!
    .
    .
    heh and I thought D&D was bad when I was in school. :)

    --
    Trolling is a art,
  46. Re:Hooray! by Randolpho · · Score: 1, Offtopic

    Heh... gotta love it when a goatse post gets modded up and a post bitching about that gets modded down. :D

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
  47. The first such school of its kind by rootmonkey · · Score: 3, Informative

    is digipen

    --

    Yes but every time I try to see it your way, I get a headache.
    1. Re:The first such school of its kind by Anonymous Coward · · Score: 0

      And here's proof that digipen sucks: http://www.projectfun.digipen.edu/browser.htm

  48. This is nothing new by Anonymous Coward · · Score: 0

    I remember hearing about this from Romero himself way back in May '02. I saw him getting toasty at Milo Butterfinger's in Richardson, and I remember asking him what he was up to these days, and getting a good laugh out of hearing he was down to making games for mobile devices. Apparently he didn't think it was too funny, and that's he offered up he would be teaching classes on game design soon. IIRC, he indicated he would be teaching at University of North Texas. Later on in the summer, I remember hearing he was getting shit from the REAL professors at UNT, so I guess that's why it was switched to SMU.

    I don't really give a rat's ass cos I hate that c*cks*cker [Romero] anyway, but why would they offer this program at an uber-rich white-kids school?

    Hmmmm, I thought that seventies reject Levelord had better things to do that to hang with losers like Romero.

  49. not my experience... by gibster · · Score: 2, Insightful

    As someone who has also just filled in his UCAS form and got 6 offers from universities, i'd have to say i disagree with this.
    Most of the courses are at Ex-polytechnics, with the low requirements that go with them, however on the most part the are excellent courses that do well to teach generic work as well straight games applications.
    Case in point being my current favourite: Hull
    An old style university doing Computer Science With Games Development
    Entry requirement being BCC
    Don't confuse low entry with bad courses, they dont' always go together, I have been to Oxford on the open days (i'm predicted AABA for A level) I'd have to say their courses are great theoretical courses, but seem to be incredibly low on practical applications.
    Just my views though YMMV

  50. All that for just 40K+ by Shamanin · · Score: 3, Insightful

    "Tuition for the first term includes a fully loaded computer specially configured for digital game development. The student will use this computer through the six terms at The Guildhall. Ownership of the computer will pass to the student at the end of the fourth term"

    Hmmm... that would make the computer worth about $2.00 by the time you graduate (which you can tack onto the $1.00 your degree will be worth).

    What ever happened to the old way of learning how to code (be it for gaming or any other software centric industry)? Go to a normal university and study CS.

    --
    come on fhqwhgads
    1. Re:All that for just 40K+ by Hott+of+the+World · · Score: 2

      Tons of students studied CS at my old college, but we all majored in Comp Sci and others..

      --
      | - | - |
  51. The English programming language by yerricde · · Score: 2, Informative

    english? Hmm. Never programmed that language...sounds like some kind of hokey scripting language...is it like Perl?

    The English programming language, used with the Pick operating system, is more like SQL.

    --
    Will I retire or break 10K?
  52. They can't even program their own website by akiaki007 · · Score: 2

    I'm sorry, but if you are trying to sell a programming course, or curriculum, or whatever, it would be nice if the web-site worked...properly...with standards...since they are trying to teach Standards in Game Programming.

    Anyway, there is no DOCTYPE in the page, sending the browser (Phoenix/Moz/Gecko based) into quirks mode, and the navigation is just a pain in the ass. It's a challenge of can I move my mouse fast enough over the other layers before the disappear or if I can move to the 2nd/3rd links before the sub-nav layer appears on top of the primary nav.

    I'm glad they have this, and I think it is good, especially when being driven by these companies, but they should be able to present themselves too. After all, will you send your kid to a school that can't even present themselves? You are paying a lot of money...

    --
    "Time is long and life is short, so begin to live while you still can." -EV
  53. Again read the article by kwhite · · Score: 1

    Once again a lot of people are making comments without actually reading the article.

    This is a certficate program and the requirements are actually pretty clear. It says a highschool diploma will be considered on a case by case basis. Guess what this means? They want people who already have some background in computers. They also have an art program and a couple others.

    This doesn't sound like to bad of an idea, especially since the computer industry is becoming so large it might be nice to be able to special after getting the general stuff done.

  54. Damn, same ole crap by UrGeek · · Score: 2, Insightful

    "Twice a year, 100 are chosen for The Guildhall...This is an opportunity to test your mettle with the best in the business...It isn't easy, but The Guildhall can get you there. Do you accept the challenge?"

    Weed out the weak, fight to the death, king of the mountain, competitive CRAP!! While this is the world of many games, this is totally inappropriate in education. Education should never be a boot camp. Damn competition! Let it be about teaching and nurturing, guiding, and learning for Christ's sake! And this is supposely a Christian college????

  55. SMU? WTF? also the site doesn't work.... by greymond · · Score: 2, Funny

    Did anyone else happen to take notice of the fact that this course(s) are going to be held at SMU - a private college that has a STRONG christian influence....I can see it now....

    SMU: So what is the name of your project you are working on?

    Student: Well I'm thinking of making an add-on to "Omnikron"

    SMU: Oh and what do you do in this game?

    Student: Well the game originally dealt with you transfering your soul into a character in another world through your game but you end up losing it to this demon and....

    SMU: Excuse me but I don't think that would be a suitable game for our viewers!

    Student: But i'm going to make it so Jesus saves you from hell

    SMU: Oh, well in that case you get an A

    *on a side note - the site wouldn't work on my Mac (as in I kept getting errors when trying to click on the links) - but on my PC it worked fine - nice going SMU!

    1. Re:SMU? WTF? also the site doesn't work.... by Anonymous Coward · · Score: 0

      a private college that has a STRONG christian influence...

      When was the last time you visited the school? It has Methodist in the name, and Christians in the school. However, I wouldn't consider it as having a "STRONG" Christian influence.

  56. PhD in CS? by SoVi3t · · Score: 1

    So how long would you go afterwards? Here in Canada, U of Waterloo's CS takes about 3 years, then you'd take another 1-??? years taking that? It's a decent idea, but flawed. The amount of debt you would inevitably rack up would dictate that you get a job with one of the top gaming companies, just to pay off your debt from tuition and loans.

    --
    Defender of Microsoft and Communism!!!
    1. Re:PhD in CS? by Anonymous Coward · · Score: 0

      I'm taking three years to get my BA, then another year to get my MSc, and then probably 4 four more years for my PhD. Education takes time!

  57. Romero HAS made quite a few games... by Anonymous Coward · · Score: 0

    ... so give the guy at least a bit of credit. From the "Giant List of Classic Game Programmers" Romero, John [co-founder of id Software, Ion Storm, and Monkeystone Games] [T] Scout Search (June 1984, AP2, inCider) Cavern Crusader (1984, AP2, A+) contest winner Bongo's Bash (1985, AP2, inCider) [T] Major Mayhem (Dec 1987, AP2, Nibble) Evil Eye (1987, AP2, UpTime) Asteroids-like Subnodule (1987, AP2, Keypunch) Jumpster (1987, AP2, UpTime) Pyramids of Egypt (1987, AP2, UpTime) later (1989, PC, Softdisk) Lethal Labyrinth (1987, AP2, UpTime) Krazy Kobra (1987, AP2, UpTime) Snake Byte-like Wacky Wizard (1987, AP2, UpTime) Neptune's Nasties (1987, AP2, UpTime) Space Quarks-like Zippy Zombi (1987, AP2, UpTime) Q*Bert-like [N] GraBasic (1987, AP2, UpTime) [T] City Centurian (Dec 1988, AP2, Nibble) Dangerous Dave (1988, AP2, UpTime) later [G] (1990, PC, Softdisk) [G] Space Rogue (1988, AP2, Origin) [P] Might & Magic II (1988, C64, New World Computing) [T] Treasure Dive (1989, AP2, Nibble) later (1989, PC, Softdisk) as Twilight Treasures Sub Stalker (1989, AP2, Softdisk) Zappa Roids, with Lane Roathe (1989, AP2/GS/PC, Softdisk) Asteroids-like [P] Magic Boxes (1989, PC, Softdisk) Alfredo's Stupendous Surprise, with Tom Hall (1989, AP2, Softdisk) [P] How To Weigh An Elephant (1990, PC, Merit/Softdisk) [P] Dinosorcerer (1990, PC, Softdisk) [P] Same or Different (1990, PC, Merit/Softdisk) [G] Dark Designs (1990, AP2, Softdisk) level design only Double Dangerous Dave (1990, AP2, Softdisk) [G] Catacomb II (1990, PC, Softdisk) [G] Slordax (1990, PC, Softdisk) [G] Commander Keen: Marooned on Mars (1990, PC, id/Apogee) [G] Commander Keen: The Earth Explodes (1990, PC, id/Apogee) [G] Commander Keen: Keen Must Die! (1990, PC, id/Apogee) [G] Shadow Knights (1991, PC, Softdisk) [G] Dangerous Dave in the Haunted Mansion (1991, PC, id/Softdisk) [G] Hovertank One (1991, PC, id/Softdisk) [G] Rescue Rover! (1991, PC, id/Softdisk) [G] Keen Dreams (1991, PC, id/Softdisk) [G] Rescue Rover II: Return of the Robots (1991, PC, id/Softdisk) [G] Commander Keen: Secret of the Oracle (1991, PC, id/Apogee) [G] Commander Keen: The Armageddon Machine (1991, PC, id/Apogee) [G] Commander Keen: Aliens Ate My Baby Sitter (1991, PC, id/Apogee) [G] Catacomb 3-D (1991, PC, id/Softdisk) [G] Wolfenstein 3-D (1992, many, id/Apogee) [G] Spear of Destiny (1992, PC, id/Apogee) *[G] DOOM (1993, many, id) [G] DOOM II (1994, PC/MAC, id) [G] Heretic (1994, PC, Raven/id) [G] The Ultimate DOOM (1995, PC/MAC, id) [G] Hexen (1995, many, Raven/id) *[G] Quake (1996, PC, id) [D] Daikatana (2000, PC, Ion Storm/Eidos) [G] Anachronox (2001, PC, Ion Storm) [P] Hyperspace Delivery Boy! (2001, PPC, Monkeystone Games) There's no question that the whole Daikatana thing was a fiasco, and I wouldn't hire Romero to manage a company, certainly, but the guy HAS made a lot of games, and many of them are quite good.

    1. Re:Romero HAS made quite a few games... by Anonymous Coward · · Score: 0
      The whole Daikatana thing you talk about is the crux of the problem.

      Prior to that, games were one man operations that could be hacked away with pure will power, blood, sweat and tears.

      We are now in a realm where games are BIG. And big systems development requires software engineers and managers with proper experience.

      Romero was cool, yes, but he's outdated. Romero couldn't live now without the thousands of man hours that have gone into OpenGL/DirectX/nVidia. And believe me, if some hard core PhDs hadn't come up with said interfaces, nobody would be using 3D right now.

  58. John Romero Jokes by tealover · · Score: 1

    God, there should be plenty of them. I'm setting the over at 45 posts.

    Who wants a piece?

    (Why would they put his name on the site ?!?)

    --
    -- You see, there would be these conclusions that you could jump to
  59. Levelord teaching... by Choachy · · Score: 1

    Levelord...the same guy who has a picture of a dog humping another dogs head as the lead story on his website...teaching, playing dean, acting as a provost, whatever he is planning on doing, is obviously the best candidate for a Methodist University position.

  60. GeForce programming by Fembot · · Score: 1

    Does anyone know of a good tutorial for programming GeForce class cards at a low level? I allready know basic X86 Assembler

    1. Re:GeForce programming by ziplux · · Score: 1

      Why would one what to do that when we have nice higher level APIs like OpenGL and Direct3D that do the same thing and are more portable?

    2. Re:GeForce programming by Anonymous Coward · · Score: 0

      Yes. Go to nVidia, sign their NDA, and buy their technical specifications.

    3. Re:GeForce programming by shamilton · · Score: 1

      I believe he means pixel/vertex shaders and such. There's lots of docs at nvidia's developer site.

      sh

      --
      "[A] high IQ is like a Jeep; you will still get stuck, just farther from help!" --Just d' FAQs, c.g.a
  61. It's considerable experience. . . by kfg · · Score: 1

    in that capacity that has influenced my opinion.

    KFG

    1. Re:It's considerable experience. . . by Anonymous Coward · · Score: 0
      Of course, it gets worse when the reply is completely legitimate, as in the case I've linked to. Someone's asking what they can do as far as writing annoy your senator letters goes.

      How does one moderate that, having seen the other responses? How does one meta-moderate that?

  62. Don't let "guild" turn you off by yerricde · · Score: 1

    Don't let the name "guild" for a union turn you off. Movie actors belong to the Screen Actors Guild.

    --
    Will I retire or break 10K?
  63. My only worry by SoVi3t · · Score: 1

    My only worry is that we're going to be swamped in about 5 years, with games released by a group of friends all taking the above mentioned courses, who think their 'game' is good enough to be released. I've seen CS student games....they're wrong. So very wrong.

    --
    Defender of Microsoft and Communism!!!
  64. does this school come with jobs for graduates? by mcguyver · · Score: 1

    From what I understand being an engineer in the gaming industry is a difficult job. It is very competitive, there is little job security, and engineers are over worked. Anyone with experience feel free to comment?

    1. Re:does this school come with jobs for graduates? by primus_sucks · · Score: 1

      I worked in the game industry for about two years. In my experience you are correct. Long hours (I once worked 24 hours straight!), low pay, and potentially unstable depending on how well funded your project is. The work is very interesting and challenging which is probably one reason why the pay is lower. I think it's pretty ironic that I make over twice as much now doing brain-dead business apps. Another reason I think the pay is lower is that people think you'll go to work and play games all day (see how much fun your having after trying to find a bug in a game for 24 hours straight!).

  65. Levelord? by The+Analog+Kid · · Score: 1

    The one that put a giant penis looking structure in Sin, well this must be one interesting school to attend.

  66. Whither Design by Anonymous Coward · · Score: 0

    Game Design is only listed as a *part* of one course in the 'Game Study' class. Given the amount of high crappy-game-to-code ratio that most games have, that should be the main path.

  67. Uhhhh by Erwos · · Score: 2, Insightful

    As a CS major (junior-level) at one of the top CS schools in the US (#11, last I checked), I honestly have to wonder what they're going to teach at that course that I couldn't get from a few books and a generalized CS degree. The coursework itself will be useful, but the question is, do the benefits outweigh the costs?

    And, moving on, I teach myself lots of things in the programming field. I resent the idea that people somehow think I'm "dumb and don't understand the real world" because I'm smart enough to realize that guidance in learning is a good thing. It seems to be a fairly common opinion on Slashdot that kids in college are mechanical robots who can only do what teacher's taught them. I don't confuse this with knowing everything - but I have confidence that I'm smart enough to learn.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  68. Don't waste your money by WindowsTroll · · Score: 5, Insightful

    Let me preface my comments by stating that I worked in the computer gaming industry for several years. During my years in the gaming industry, I have worked on titles for PSX and Windows, and also worked on what was probably the earliest commercially available full 3D game engine for massive multiplayer online games - and this was back in 95 before such things became commonplace. So while you may not agree with my comments, they are not without foundation and experience.

    Look at the cost.
    For a time commitment of 18 months, you will find yourself $37,000 in the debt. After which time you will hold a 'certificate' that only qualifies you to work in a single industry. Since this is not a degree, but merely a certificate (what is a MSCE certificate worth?), you won't have much to fall back on if the game career doesn't work out.

    Look at what you get.
    You get a 'fully loaded computer' for an extra fee of $5000. A great deal of the cost is probably software, but you can build a phenominal computer for less that $2000, and since they are probably getting the software at educational discounts, even if they are installing SoftImage, Maya, 3DSMax, Photoshop, and Lightwave for artists. The software required for programmers is probably less. A copy of Visual Studio for Windows since they will probably teach game programming for DirectX. As a student at about any university, you could get the stuff for less.

    Who is doing the teaching?
    It is not really clear, but from the endorsements of the industry leaders who say such things as " I can't wait to teach at The Guildhall", it seems to infer that the people listed on the sight might be doing the teaching. If this is the case, then consider

    John Romero - did level design at id and thought he was God. Part of the braintrust at ION Storm (along with Todd Porter and Tom Hall ) that blew through over $30 million of Eidos' money with only Daikatana and Anachronox to show for it. Not the model of success that you want to emulate.

    Kill Creek - aka Stevie Case. Claim to fame was beating John Romero in Quake, getting the opportunity to yell "Suck it down, bitch" back to John Romero, posing nude for Playboy, and marrying John Romero.

    Tom Hall - okay, Tom has a decent rap sheet with Anachronox, Rise of the Triad, Terminal Velocity and a lot of earlier stuff that was very pretty good at the time.

    What does this certificate qualify you for?
    Working in the game industry, which by the way, pays very poorly. Game companies staff the production teams with one or two senior members who actually earn a real salary, and then staff the rest with kids fresh out of school who will work the typical 70 hour weeks for peanuts and not complain because the job is cool. While this is exceptional fun while you are young, if you ever decide to settle down, get married, have kids or buy a house, you will find yourself looking in a different industry for work. However, game programming skills, if you have a rock solid education and phenominal math and programming skills, can get you hired writing simulators for military contractors. Trust me, though, you won't be learning what you need for these types of jobs in 18 months.

    If you decide to leave the gaming industry, you won't be qualified to work in any other field. This game programming certificate is probably even worse than the Devry/ITT schools that convince people that they will make lots of money with a two year tech degree.

    My personal experience is that most of the programmers who do well in the gaming industry have degrees in Computer Science with a strong math and physics background, or a physics degree with a strong programming and math background. You can't really try to shortcut the process down to 18 months and expect to have the qualifications that employers are looking for.

    My own $0.02 so you don't waste $37,000.

    --
    "Microsoft has made computing accessible to a population who would otherwise not be able to use computers" - B. Kernigha
  69. In Sweden... by Anonymous Coward · · Score: 0

    Lulea University of Technology has had this for over a year (or is it two?) now..
    BSc in Computer Graphics (CG), 180 ECTS and BSc in Gaming Studies (GS), 180 ECTS, both aimed at development of computer games...

    g.s.C.E.P.T @ LTU

  70. Check out this gaming industry "horror story" by Anonymous Coward · · Score: 1, Interesting

    Scroll down to "An Insider's Report" at the bottom:

    http://www.bunnyears.net/tattoo

    A good read...

  71. There are people who play games for a living by nidarus · · Score: 1

    At least that's what, as far as I understand, game-testers (and QA people?) do. From what I've heard, being a programmer is both more interesting and financially rewarding, so I don't know why you'd love doing that.

  72. now only if by ChuckMaster · · Score: 1

    there were gaming jobs who are interested in those candidates.

    As it stands, the industry ain't doing that good. Nowadays you either need to know someone, or have already shipped a game.

  73. Game Dev Confessions by Heartbreak · · Score: 1

    Several people have already pointed out the folly of a $37k certificate, so I won't belabor the point further, as this would be redundant and unecessarily repetitive. As a lead programmer, I vividly remember sorting through 4-5 dozen resumes, among which the best game demo was a "Frogger" clone. We published two fairly popular PC games with local tech school "grads" and converted IT programmers. I don't know how the "big guys" think, but I think a working demonstration of a good, original game idea would stand out from the crowd a lot more than a dubious certification---especially since you have to work for a year before they let you touch anything 3D.

  74. Good point. I didn't think of that. (n/t) by Jayson · · Score: 0

    "Cat got your tongue? (something important seems to be missing from your comment ... like the body or the subject!)"

    Stupid slashdot.

  75. About Time! by gamyack · · Score: 1

    Finally a program designed and taught by real gaming pros!

  76. A Real Program! by gamyack · · Score: 1

    Recently the world has been flooded with so called gaming programs that are taught by wannabes. It's about time that real game developers create a real gaming school! With the long list of names behind this "guildhall" it looks like the real deal is here!

  77. WHY THE LOW PAY? by superpulpsicle · · Score: 0

    The profit margin for a typical game is ridiculous. Back in the nintendo days with the 8-bit cartridges it costed $2 to $8 to create a game. That title easily sold for $50.

    Today the profit margin is even greater. Goodness, we got CDRs duplicating and DVD writers. No real assembly lines are needed for the assembly of a cartridge. Titles are still on sale for $50 given a 50 cents cost in a CD media.

    The industry needs to stop slaving the programmers. Software in general has a ridiculous margin over hardware. If you want to be business oriented about it, software has the most ridiculous profit margin. A typical gas station makes pennies per gallon of gas sold to your car.

  78. Game development is hard, and thankless by Anonymous Coward · · Score: 0

    Especially open source game development, and especially online games.

    I wrote a MUD from scratch about 4 years ago, i'd be constantly harassed by players whenever I was on to let them code.

    Back in the dark ages, I wrote my own BBS doors for my BBS. Now that, that was actually fun. Great feeling of accomplishment.

    Now all traces are gone of wanting to do it as any of the following: a hobby, a way to make a living, or a startup.

    I'll stick to things that have a point in the real world, rather than making my own worlds. It's just much more satisfying to be able to see a physical manifestation of your code.

    A phone ringing (my job), a perfectly working driver powering a security system of your own design (after I got robbed).

  79. You have been KarmaWarriored by Anonymous Coward · · Score: 0

    Open the opportunity (Score:4, Insightful)
    by karmawarrior (311177) on Tuesday December 10, @12:40PM (#4855394)
    It seems ironic that at the very time there is clearly an abundance of bandwidth, the very companies that could be supplying this are instead locking down their resources - putting caps on cable modem and DSL usage, charging by the byte, putting up rates to lock businesses out of higher quality high-QoS high bandwidth services, closing the door on Internet telephony, and generally doing what they can to ration bandwidth as if there is a serious shortfall.

    [...]
    You can help by getting off your rear and writing to your congressman [house.gov] or senator [senate.gov]. Tell them that you're concerned about the clampdown on bandwidth use that's happening at a time when there is clearly a bandwidth glut. Tell them you appreciate the efforts of telecommunication companies to open up bandwidth in this area, but that in the absense of unlocked resources and free (as in speech) use of what's available, you will have to find less secure and intelligently designed alternatives to the Internet. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how arbitrary caps and per-byte charges destroys all three. Let them know that this is an issue that effects YOU directly, that YOU vote, and that your vote will be influenced, indeed dependent, on his or her policy on opening up bandwidth.

    You CAN make a difference. Don't treat voting as a right, treat it as a duty. Keep informed, keep your political representatives informed on how you feel. And, most importantly of all, vote.

    1. Re:You have been KarmaWarriored by Anonymous Coward · · Score: 0

      So I have a long signature... so what?

  80. YOU ARE GAY FAGGOTS by Anonymous Coward · · Score: 0


    maybe if u got off ur fat slashdot argumentative shithead azz and lurned how 2 kizz a girl ur life wud have meaning u faggots

    1. Re:YOU ARE GAY FAGGOTS by Anonymous Coward · · Score: 0

      uhhhhh,, you mean i'm a happy stack of wood! you're right!

    2. Re:YOU ARE GAY FAGGOTS by Anonymous Coward · · Score: 0

      people like you ruin the internet for the rest of us with your immature comments.

  81. Re:My cock is hard, and in your face by Anonymous Coward · · Score: 0

    whatever you never wrote a mud that's hard shit and you're not smart enough you queefer

  82. Game design course in Scotland by tomgarcher · · Score: 1

    The university of Abertay in Dundee, Scotland has been running a game design/coding degree for a few years now.

    1. Re:Game design course in Scotland by batemanm · · Score: 1

      Course details can be found here.

  83. Insults by pommiekiwifruit · · Score: 1
    I don't understand why black/noir/nigre etc. would be considered as an insult in some languages but not in others. Maybe calling me blanc is an insult but white is not?

    Ditto for abbreviating nationalities - why is Paki an insult for a Pakistani but Aussie or Brit is not an insult?

    For real insults, I find "faggot" to be bad (i.e. meaning that which is to be burned at the stake) though shirt-lifter for example can be quite descriptive (well after I've had a few drinks) as are colloquialisms for various nationalities according to what food they traditionally prefer to eat.

  84. DigiPen has been around longer by darco · · Score: 1

    I think it's worth noting that the DigiPen Institute of Technology was the original video game programming school. They have been around since the mid 90ies.

    The school is on the Nintendo of America corporate campus in Redmond, WA.

    The best teachers I have ever had were at DigiPen. (Dr. Jahn, Claude Comair, many others...)

    If you are interested in a video game programming school, I highly recomend checking out DigiPen.

    --
    — darco
  85. In most colleges... by dfj225 · · Score: 1

    that offer an accredited CS degree you can usually maintain a focus or concentration in different areas within CS, and usually 3D graphics is one of those concentrations.

    --
    SIGFAULT
  86. Real list of names? by Anonymous Coward · · Score: 0

    I suggest you also check the qualifications of these so-called names.

  87. ICP is gay by Anonymous Coward · · Score: 0

    I hate those fucking clown homos. Dress up in fucking makeup yeah why dont you just shove a dildo up yer ass. fags

    1. Re:ICP is gay by Anonymous Coward · · Score: 0

      Are you fu**ing kidding me! For one the first post was like 3 words. So the Juggahoe decide to put down his life story in the reply. But besides all the stupid useless gab, you threatned an annonymus message. Maybe you would like to go beat up my grandma instead(She has no legs) but, atleast you would have her name. Anyways due to the fact I am a complete coward and would not like the ICP Juggaho to have his mommy drive over to my house so I can get my butt beat I must remain annonymus and also due to the fact that I have absoultly no life and a rather enlarge cerbral cortex I am able to write this lengthy response without feeling the least bit sad about wasting the 20 seconds it took to type this!

  88. Dallas... by Anonymous Coward · · Score: 0

    Is f0cked! With probably the biggest concentration of fresh off the boat H1-B visa folks plus TWO of the local colleges cranking out half-asses graduates like no tomorrow (I have interviewed some - e.g. Q:"give me four data types in C++" A:"uh, int, float, uh, uh, ..."), the market is sooooo flooded with programmers that you could prolly get loads them for like 40k a year. Its a sad state, and it ain't gonna recover.

  89. With luck we don't have to. . . by kfg · · Score: 1

    as is the case with your linked post, since it was never moderated in the first place. Most of the time I get modded down it's because I've made a legitimate *answer* to a post like this, and get modded down as Offtopic, sometimes even though the original might have been modded *up.*

    Of course, our entire converse here is legitimately Offtopic because it's a meta-subject, which aren't recognized as "legit", at least by most modders.

    It's a funny Slashdot world, ain't it?

    The best you can do is use your frail and fallable human judgment and hope it all comes out in the wash, which *is* the actual design intent.

    KFG

  90. Real Gaming Faculty by gamyack · · Score: 1

    Digipen was looking good to me but now I think I'd rather study with the likes of Levelord and Randy Pitchford.

  91. Ah, the mustang girls... by Anonymous Coward · · Score: 0

    Yeah, I'll vouch for that. I go to Baylor, and SMU girls drive their beemer that daddy bought for them to the club with the easiest access to drugs. Easy to pick up, cute as hell, but a bitch when it comes to maintanence...

  92. Best Choice So Far by gamyack · · Score: 1

    My choice for an education at this point and time is as follows: A) Go to one of the thousands of Comp Sci programs and be bored by academics going on about useless theory. Only to get out and be told by gaming employers that I wasn't taught the correct information. B) Go to Digipen or Fullsail and learn game programing from professional teachers. C) Stay in my parents basement and bitch about how everything is crap. Or Maybe: D) This program (taught people who's games I love) will teach me usefull information? I don't know if this is the case? Only time will tell. I'm just saying it seems like the best choice so far. And I wish Levelord and the others well!

  93. Turkey Farmers and Profs by gamyack · · Score: 1

    Hey I'm sorry I didn't mean to offend this Prof. I'm sure he's a wonderfull guy. It's just given a choice between studying with an academic ans learning to make games with people who really do that ...I'd rather learn from those that have real experience.