Graeme Devine Leaves id Software
Thanks to Gamasutra.com for their news report (registration required) indicating that Graeme Devine has left id Software for Microsoft-owned Ensemble, the developers of the Age Of Empires series. The article elaborates: "Devine's career covers a substantial swath of videogame history, starting with porting games such as Pole Position for Atari while still in high school in the U.K. in the early 1980s. He later co-founded Trilobyte, where he was central to the development of the seminal CD-ROM title The 7th Guest and its follow-up, The 11th Hour. Most recently Devine was working on Doom 3 for id, in roles ranging from project manager to designer to programmer." Further details are as yet unavailable, but the piece suggests "..in his new role at Ensemble, Devine will be focusing primarily on game design."
...damn, lost another one to the enemy.
in 6 months MS will have a Doom3 knockoff.
BC
And all the Microsoft ads turned him over to the dark side.
Now will this affect Doom3? I don't know, even if it does I don't think it will affect it as much as the release of the HL2 engine.
So Devine goes to microsoft on the same day it is revealed that microsoft had bid on 3do's assets? Conincidnece? I think not. Devine is a closet fan of the army men series!!!!
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Nothing was lost. A good game developer left one studio and joined another one, which, I might add, also makes good games. Simply because it has a "Microsoft" banner under it doesn't mean the games coming out of it are going to be unplayable. In fact, that's what we all want, right? Good games? Who cares where they come from.
Grow up.
Graeme has shown himself to be an asset to the Mac community. He did the OSX port of Quake 3, and did significant work on the port of Return to Castle Wolfenstein for OSX. He also did the Altivec version of Q3 that added about 20% to the framerate on my G4.
I hope the id can get someone else with good Mac experience and dedication to ensure that the Mac ports of their games are as good as they can be.
- Vincit qui patitur.
One must wonder what prompted this, and whether the move to Microsoft is financially or personally motivated. I mean it's not like someone with his resume would have anything less than his choice of jobs. Perhaps it was desire to take a bigger role in the projects - in a place like ID... well it's hard to be the big fish in a pond of big fish. Of course there's always the fact that M$ is called that for a reason. As all truths usually are, it's probably a bit of both.
"Not all who wander are lost" -- JRR Tolkien
Also since they'll down Texas way it wouldn't be such a huge change.
Petersen is working on a secret project unrelated to the Age series and I guess they need some more help. With the success of the Age series and now the financial backing of MS hiring great game designers is a smart move.
Cheers
VikingBrad
...central to the development of the seminal CD-ROM title The 7th Guest and its follow-up, The 11th Hour
...containing masses of boring puzzles in games with no plot and that repeatedly crashed the OS.