Domain: fileaholic.com
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Comments · 7
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Re:It's not detail, it's contrast
Take a game like Quake. It plays perfectly, in all its dark, murky, brown palette, on CRTs. Throw it on an LCD without boosting the game's brightness and it can be quite difficult to pick out the details.
I think what you're seeing are the differences between the hardware accelerated and software renderer. I made a level for Quake 2 that had a forest. In the software renderer, you could pretty easily navigate the dark forest. When you switched to hardware accelerated it was more or less pitch black. Link to the level: http://www.fileaholic.com/cgi-sql/file-info.sql/12799
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