I liked UT2k3, personally. Atleast for a while... It was just another deathmatch game in my opinion (though really fun to play sometimes). I'd atleast like to have the opportunity to see what UT2k4 is like, but oh well...
--
<wik>/bin/finger that girl in the back row of machines.
Re:Linux games
by
Neophytus
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· Score: 2, Insightful
Play the game before criticizing it. It is a big improvement.
Re:Linux games
by
Anonymous Coward
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· Score: 1, Informative
You're wrong. This one has vehicles. That's right, vehicles. And some new game modes. But.. Vehicles!! This isn't just the same as ut2003.
Actually, I believe UT2k3 did have vehicles, but they were sort of a hidden/easter-egg type thing... Not something eh developers/publisher went around advertising.
--
<wik>/bin/finger that girl in the back row of machines.
Re:Linux games
by
BagOBones
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· Score: 2, Informative
See if you can run the demo. There is a sofware render option in the game settings.
-- EA David Gardner -"... but the consumers have proven that actually what they want is fun."
Re:Linux games
by
Anonymous Coward
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· Score: 0
Linux games. What is it all about... is it good, or is it whack?
I feel your pain. The wife and I have been happily blowing each other away for a couple of months, ever since we picked up a copy of the original UT in a discount bin.
The original runs great on my laptop (16MB Radeon Mobility video), but UT2004 is barely playable under Direct3D, even at the lowest resolution and texture settings. Performance using the SW renderer was even worse.
As luck would have it, I recently upgraded HER machine with a 128MB Radeon 9200, and UT2004 runs like a champ there.
Guess she gets to win for a while:-)
Re:Linux games
by
Dracolytch
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· Score: 4, Insightful
From what the site says, there's a software renderer that's supposed to be pretty good (They specifically mention laptops). Can't hurt to download it and try it out.
~D
-- This sig has been enciphered with a one-time pad. It could say almost anything.
Re:Linux games
by
Anonymous Coward
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· Score: 1, Funny
The wife and I have been happily blowing each other...
So, what's it like having a wife with a cock?
Re:Linux games
by
grocer
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· Score: 2, Interesting
meh, Terminator:Skynet (1996) from Bethesda had vehicles, mouse look, real 3d, and all that jazz...it just never took off...although I still have fond memories of that game and playing as a Terminator ruled...especially in Deathmatch...
Re:Linux games
by
Anonymous Coward
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· Score: 0
Yeah, and what does giving each other blowjobs have to do with picking up a copy of UT?
Re:Linux games
by
Anonymous Coward
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· Score: 0
I'd post logged in, but I've already used my 2 posts per 24 hours and am too clodish to make another account. So, what's it like being a complete moron?
As my luck would have it, I have an AMD 2600+ chip and 256 MB video ram. UT2k2 runs slow as mollasses (spelling?) on my machine. I gave up getting a good UT2k3 fix ages ago.:( It pisses me off that I got that ****ing game TWO CHRISTMASES ago and I buy new hardware and it still plays like crap. Hope I have better luck when I try out the new demo tonight.
Does this mean that the "average linux computer" is no longer going to be a 200MHz AMD, and the K icon will start to be seen on glow-in-the-dark quad-processor computers with jet engine noises coming from the graphics cards?
Or, just get a decent notebook. My Sager 5680 (128MB ATi 9600 Pro Turbo, 1GB dual-channel DDR, desktop 3.2GHz P4 w/HT, 800MHz FSB, 7200RPM, 60GB HD) handles it just fine.
The days of "notebooks aren't as powerful as desktops" ended some time ago.
Re:Linux games
by
MattyCobb
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· Score: 0, Flamebait
I wouldn't worry. It probably won't really work right for anyone other than super duper 1337 h4x0r linux users who have the time to mess with stuff for 3 hours.
i have a dual boot system with XP and slackware 9. I never boot into my nix install for gaming because well... its not really worth the effort.
kudos to the ut crew for continually putting out games for linux, but IVE never been able to get anything but Quake III and Enemy Territory to run on my box....
--
Matt You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
Re:Linux games
by
Anonymous Coward
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· Score: 1, Funny
What, Tux Racer isn't good enough for you?
Re:Linux games
by
Anonymous Coward
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· Score: 0
I feel your pain. The wife and I have been happily blowing each other
The wife and I have been happily blowing each other...
Guess she gets to win for a while:-)
Sounds like you're both winning.
I feel your pain.
Though if it's hurting that much, maybe you should do it less often.
Re:Linux games
by
Listen+Up
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· Score: 4, Informative
It has as much to do with your processor as it has to do with the video card. I have a laptop with an AMD Athlon XP 2400+ and a Mobility Radeon 7000 IGP. I can play UT2004 in Direct 3D mode (DirectX 9.0) at 800x600 with full graphics turned on and every option I can find without a single frame rate drop or slowdown. About 5 seconds into the game and my CPU fan kicks into high speed mode, so it is definitely using a ton of processor power. It would be nice to play it at 1400x1050 resolution though (my everyday laptop resolution setting).
Re:Linux games
by
Anonymous Coward
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· Score: 1, Funny
In that case, you must take a look at SuSE 9.0 plus Winerack. Sure Crossover office and WineX are closed source, but stuff drips back down to the wine proper source tree. I got Diablo II running on a Dual PIII 450. Way overkill indeed, but the game runs smoothly and hes not aware I'm sshed in attenmpting to compile OpenWatcom.
-- ---
Justin Dearing
http://www.justaprogrammer.net/
We're just programmers.
Ported to the big three
by
Kethinov
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· Score: 5, Interesting
I must say I'm enjoying this growing trend. As someone who owns a computer with Windows on it, another computer with Linux on it, and is soon buying an iBook, it's nice seeing that every day they get better and better at playing together.
-- You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Re:Ported to the big three
by
theMerovingian
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· Score: 4, Funny
LAN party at Kethinov's house!
-- "If you think you have things under control, you're not going fast enough."
--Mario Andretti
Re:Ported to the big three
by
Anonymous Coward
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· Score: 0, Flamebait
You mean his parents' house, whose basement he occupies.
Re:Ported to the big three
by
Short+Circuit
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· Score: 1
Ketinhov probably doesn't have every room wired with at least two 100base-T jacks, all on a 24-port rackmount switch.
First ten people to arrive get to help me finish putting down the flooring and putting up the drywall in my bedroom.:)
Re:Ported to the big three
by
Kethinov
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· Score: 1
LAN party at Kethinov's house!
You mean his parents' house, whose basement he occupies.
Hey, my parents' house doesn't have a basement! Which could be part of the reason I don't live with them, barring the whole college thing...
-- You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Re:Ported to the big three
by
Anonymous Coward
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· Score: 0
Sometimes a comment is so offtopic that it just overwhelms me and drags me down into a place better than heaven.
Re:Ported to the big three
by
Total_Wimp
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· Score: 1
This is a funny.
I _am_ having a LAN party this weekend at my apartment and a) I didn't know which game to play b) I didn't think I'd be able to make use of my Linux box or my GFs Powerbook.
Now I got both the game and two more computers to use.
THANK YOU GOD!
Re:Ported to the big three
by
varslot
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· Score: 2, Funny
So you use the term "playing well together" as an eufemism for applying extreme violence? You are a sick puppy!
-- There arises from a bad and unapt formation of words
a wonderful obstruction to the mind. (Francis Bacon)
Re:Ported to the big three
by
Anonymous Coward
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· Score: 0
This is not 'a' funny, this is 'teh' funny.
Re:Ported to the big three
by
BAM0027
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· Score: 1
It'd better be a fast iBook. My 800MHz 12.1" PowerBook was unplayable.
Re:Ported to the big three
by
Snaller
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· Score: 1
A lot of the moderators here don't quite understand what it means to be a proper moderator. Of course its easier to mod down some of the junk than trying to find something worth modding up.
-- If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
-UT2004 for Linux
-UT2004 for Mac
-Friday the 13th
-Cold as f*ck outside
Hell has officially frozen over.
-- Left 4 Dead Gaming Group - http://www.l4dgg.com
Re:Wait, wait...
by
JudgeFurious
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· Score: 4, Funny
No problem, a lot of people are confused by this so it's not like you're the first person to get this wrong. Let me clear it up for you.
You see, in the case of the Mac they can run games but won't run them before they've been properly beta tested by Windows users. Once enough of them have called for technical support and a majority of their problems have been worked out then, and only then will the Mac conceed to running a game.
Linux is like that too.
-- Appended to the end of comments you post. 120 chars.
Re:Wait, wait...
by
Anonymous Coward
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· Score: 0
Of course Linux and Mac run games. The only reasons most games are written for M$ Winblows is because it is currently the most popular OS.
At home, I run Savage, UT2003 and NWN on Linux and they run every bit as well or better than they do on M$ Winblows XP
I'm confused. Mac and Linux can run games? What is this world coming to?!
Charles Barkley said "You know things are screwed up with America when the best rapper is white and the best golfer is black"
Next will come human sacrifices, dogs and cats living together, mass hysteria!
LK
-- "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Re:Wait, wait...
by
47Ronin
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· Score: 2, Informative
You fail to realize that this Mac demo was out the same day as the Windows demo. Just like how Starcraft, Diablo, Warcraft, Warcraft2, Warcraft3 was released for Mac and PC on the same day (and disc). The only news here is that the Linux demo is now out.
-- Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
What sort of 3D accelerator do you use to get nethack running right? I've got a Radeon 9100 and it still seems to be running at the lowest resolution with 16 colors when I try it, also it seems to have downgraded to ASCII characters since my graphics card is obviously too poor to run such a bloated game.
I know you're being sarcastic, but kde got a pretty good solitaire program: kpatience. Contains about 15 patience games, nice card decks, animations and everything. Even has an autoplay mode ^^
-- Burn the land and boil the sea, you can't take the sky from me
Yes, very sarcastic indeed. I do know that there are many solitaire programs available for many platforms, as well as minesweeper et al.
I was more alluding to the, entirely amusing and highly ironic (Or should that be moronic) fact that solitaire in Win3.1 was highly responsible for it's adoptation by home users.
-- No Comment.
Re:Wait, wait...
by
Anonymous Coward
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· Score: 0
> Diablo, Warcraft, Warcraft2
Those were not simultaneous releases.
Re:Wait, wait...
by
Anonymous Coward
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· Score: 0
err... yeah, so then Mac users get to find NEW AND UNIQUE MAC BUGS in 2+-year-old games.
and yeah, Linux is like that, too.
except for these few select cases when we get to find the regular bugs in some more-than-just-Windows-friendly companies. Now if only Blizzard would get off their collective ass and start porting to Linux...
Silly. Try to read between the pedantics.. the Mac and PC versions of each were released simultaneously on the same disc at the same time. I didn't say all of those games came out the same day wtf are you thinking?
-- Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
Mac StarCraft was released at least 4 months after Windows StarCraft. Same goes for the Brood War expansion pack.
I believe the same was true for WC, WC2 and Diablo, but don't quote me on that.
Another thing, those are all from Blizzard, who ports their games in-house. Epic used MacSoft for the Mac port (yes, Ryan ported it, and yes, Ryan works for Epic, but MacSoft is the publisher, and therefore the Mac demo had to go through them for quality testing first, and Ryan actually had to port the Linux client and server at the same time). So it's quite an accomplishment to get the demos for "the big three" all out on the same day.
Re:Bittorrent here!
by
Anonymous Coward
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· Score: 1, Insightful
Forgot to mention that's the Linux version, not the Mac one. Someone's posted a link to a Mac torrent a bit further down, in case you need that instead.:)
Re:Bittorrent here!
by
Anonymous Coward
·
· Score: 2, Informative
Windows version. Why oh why oh why won't people label these things?:)
Now *that* is what downloading is about. Go BitTorrent:-)
Kudos to ANY game developer who...
by
Perl_Monk
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· Score: 0, Insightful
...Supports Linux, and the Mac out of the starting gate!
If every publishing house followed this example, the Microslop Monopoly would be history in short order!
--------------------
Vidi Vici Veni!
Re:Kudos to ANY game developer who...
by
Perl_Monk
·
· Score: 0
How is this flamebait, BTW? I am a newly enrolled member of Slashdot, and just speaking what I think... And still figuring out this Karma stuff.
Re:Kudos to ANY game developer who...
by
Anonymous Coward
·
· Score: 0
I believe you are experiencing a (relatively) recent phenomenon, whereby the mods are finally starting to down-mod "Anti-MS" and "Anti-Linux" flames equally. You are probably confused by the fact that, before, only Anti-Linux flames were down-modded.
Re:Kudos to ANY game developer who...
by
Perl_Monk
·
· Score: 0
That is really interesting. I thought it was just the normal "welcome" given to new people who speak their mind. I guess you can speak freely, as long as you do so by the tacit rules, which I have yet to learn.
So, I guess that this whole karma scoring system I will ignore, and continue to talk about things as I see them, or is that "flamebaiting"?
I have been an administrator on a couple of major gaming community sites, and have seen a lot of fake user ID's created for use by trolls, and maybe I have been mistaken for one.
"It's already taken me half a day to download 150MB of the 200 total. This isn't going to help any..."
HTTP goes slower when lots of people are using it. BitTorrent goes faster when lots of people are using it. Right tool for the job...
[...he says, starting the download on his work computer, and going home for the weekend...]
Re:Great...
by
Anonymous Coward
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· Score: 0
i used Yahoo Games to download the demo. Took me 20 minutes to download the 200 MB file. I think they got enough bandwidth to handle a lot of requests.
Worked better than bittorrent was working. I got about 10% of the download using BT and just cancelled it. I'm sorry I can't wait for BT if I'm getting over 100 KB/sec using Yahoo Games.
If this keeps up, pretty soon the old Slashdot saying " I run Windows for my games" will be obsolete and you guys won't have an excuse to support Microsoft anymore.
Re:This is not right
by
Anonymous Coward
·
· Score: 0
one down - only about 3,500 to go.
I love linux and mac - but why on earth are you zealots so pompus and unlikable? If you could just manage to shut the fuck up for 5 minutes more people might not be using windows....
Re:This is not right
by
wax66
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· Score: 5, Interesting
Sadly, there are still very few games for Linux and Mac, and even worse, some of the games that get ported to Mac, that are important to me, aren't compatible with the Windows versions (read: Everquest). Even when they are compatible in the network code, they're often gimped or less feature-filled for Linux and Mac (read: tools for NWN, bad server code for Q3 and UT for the Mac, which I personally beta tested and filed many bugs on that exact topic). In the real game world right now, for most games, the best solution is to run Win98Lite for playing games, and Linux or FreeBSD for serving them.
-- This is not the signature you are looking for...
Re:This is not right
by
Jotaigna
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· Score: 0, Funny
dont worry, we'll always have some new (sometimes old) hardware that hasnt a driver ported to linux yet.
-- "The quality of life is inversely proportional to the number of keys on your keyring."
Re:This is not right
by
microTodd
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· Score: 3, Insightful
Well, except for all the games that *don't* have Linux ports.
Is the UT Linux client a "good thing"? Absolutely. I love Linux, run it on all my servers (and my desktop) at work, and I'd like to see some penetration to the home market.
But just because ONE new game has a Linux port doesn't mean I can throw my WinXP box out the window.
Personally, I'm waiting for the day when all my gaming needs are satisfied by consoles. *THEN* I can get rid of Windows and run Linux on my home PC. And I think console gaming is growing faster than Linux gaming.
-- "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
Re:This is not right
by
Anonymous Coward
·
· Score: 5, Funny
Remember, there's no games for Linux or Macs.
I have to keep reminding my boss of that.
"What's that you're playing there?"
"It's, um, it's a system administration system tool system! Yes, that's it! Look, [Ctrl-Alt-F1] it's on Linux! No games, remember!"
"Ah, yes, that's okay then. Carry on."
Phew.
Re:This is not right
by
feldsteins
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· Score: 3, Insightful
I realize your comment is somewhat tounge-in-cheeck, but for others who could use a reality check: there have always been games for the Macintosh. True, it's nothing compared to the sheer number of titles available for Windows. True, the games that do appear often come out months after the Windows version. But the issue still stands: games of every kind, top-shelf titles not shareware wannabes, are available, have always been avaiable and show no signs of not being available in the future.
Linux, on the other hand, has a fundamental problem with regard to game development. One not direclty related to marketshare - the fact that it runs on PC hardware. Anyone with a PC running linux can also dual boot Windows. If they are gamers they are already doing so. Game developers are already selling a copy of their wares to these guys. They're selling them the Windows version. They gain nothing by developing for Linux and selling them a Linux copy instead. Virtually no increase in sales, no penetration into other markets, no new customers. Mac users represent a customer that they simply would not have had were it not for the development of a Mac port. See the difference?
This is why I worry about the Linux game market. I think there's a sentiment out there that the Linux game market is going to take off like a rocket...RSN. But I kinda doubt that for the reasons stated above.
What am I missing here?
-- You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
Re:This is not right
by
Anonymous Coward
·
· Score: 0
Well, your WinXP box could run linux, so please don't through it out the window!:)
Re:This is not right
by
Anonymous Coward
·
· Score: 0
We can't help ourselves. We like to point out your security holes, viruses and worms. It gives up pleasure to watch you do the update dance every day or two, so please don't take it away.
I don't like games enough to spend $300 dollars on Windows XP or Windows at all for that matter. I've bought Unreal Tournament 2003 for Mac and Linux, Halo for the Mac, and I'll buy Unreal Tournament 2004 for the Mac as well. Maybe most games are compatible w/ Win98Lite but I don't like games enough to install it.
Personally, I'm waiting for the day when all my gaming needs are satisfied by consoles. *THEN* I can get rid of Windows and run Linux on my home PC. And I think console gaming is growing faster than Linux gaming.
Who let this guy in here? He does realize he's posting this on Slashdot, right? Go back to Gamespot little boy, come back when your ready to play real games with the big boys =)
-- "Some things have to be believed to be seen." - Ralph Hodgson
Re:This is not right
by
Anonymous Coward
·
· Score: 0
Flaw in your logic: You're assuming everyone who has an x86 PC has M$ Winblows and Linux (dual boot) OR just M$ Winblows. M$ Winblows is expensive and due to M$ licensing, I can't install the same copy of M$ Winblows XP on more than one PC.
I have three X86 PCs at home. Two run Linux, one runs M$ WinXP (I keep it mainly for those programs/games available only for M$ Winblows). I'm fairly confident that it will be the last version of M$ Winblows that I ever buy/own.
Winblows 2000 can be freely installed on Multiple x86 PCs but I expect M$ will soon discontinue support for Winblows 2000, in light of the recent Winblows 2000 code leak.
Peace. Out
Re:This is not right
by
Anonymous Coward
·
· Score: 0
With the light beams in onslaught mode it does look a little like the inside of a computer as seen in Tron...
I haven't paid for any version of Windows since I bought the Win95 Upgrade and I have access to every version from 95 on. Now, I'm not suggesting that you use pirated software, but you gotta know somebody that can burn you a spare disk.
I have the opposite experience with Blizzard games. Specifically Diablo II and WarcraftIII (and The Frozen Throne). The Mac patches come out at the exact same time as the Windows patches and everything communicates flawlessly. Nobody on battle.net knows I'm playing on a Mac unless I tell them.
-Rusty
-- The Master (Angelo Rossitto) in Mad Max Beyond Thunderdome, "Not shit, energy!"
Re:This is not right
by
Anonymous Coward
·
· Score: 0
Flaw in your logic: You're assuming everyone who has an x86 PC has M$ Winblows and Linux (dual boot) OR just M$ Winblows
I don't think so. Everyone who 1) has PC hardware and 2) is nerdy enough to run Linux on it and 3) is the type to pay $50 for a new top-shelf game.... is already dual booting windows. That is my asumption. They will not be deterred by cost. Most of them own a license for Windows anyway, when they bought the box. Those that don't may just steal it. Licensing is not a convincing barrier for the dual-boot gamer theory.
-- You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
Re:This is not right
by
lspd
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· Score: 2, Insightful
If this keeps up, pretty soon the old Slashdot saying " I run Windows for my games" will be obsolete and you guys won't have an excuse to support Microsoft anymore.
If Linux had the same quantity of games available as Windows, my productivity would drop back down to virtually nothing. Sure, Savage and Enemy Territory offer unlimited replay value but sooner or later you get bored with the same games and go back to work.
Re:This is not right
by
smkndrkn
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· Score: 2, Funny
That reminds me of the doom port that made all the monsters PIDs on your system. If you shot it it would re-nice the process and if you killed it it would kill the process. Very fun, and dangerous, and cool idea.
When asked why you are playing a video game on the production server you can just say that you had to kill a few processes that had become stale.
-- ========
In the future, everything will be artificial.
========
Re:This is not right
by
Anonymous Coward
·
· Score: 0
my holes?
read the previous post moron. I run linux and osx - i have one xp box for gaming and gaming only. why? cos its the best platform.
but of course you couldnt read the content of my post as you were already having a hissy fit about your precious little pingu fetish.
Thats my problem also, but I realised I spent more time complaining about being bored than being productive and just grabbed a copy of win2k3c(..from the store..) so I can resume my gaming addiction. Of course then I started gaming all day and now have zero productivity.. damn counter-strike/natural selection/day of defeat/wc3/whatever else is lurking on my machine.
-- Pain lasts, kid. Its how you know you're alive.
Sometimes I think this growing up thing is just pain management-TheMaxx
Re:This is not right
by
smkndrkn
·
· Score: 2, Informative
Hopefully this was made in humor...regardless, it made me grin.
But actually, you help me make my point. When I can play PC-caliber games on my console, then I don't need my Windows PC anymore. I can use Linux (or *gasp* even a PowerMac) as my desktop for surfing, email, office apps, coding, cd-burning....without having to worry about my desktop system satisfying my gaming needs.
Now that consoles can play online, to me the biggest difference is PC/mouse versus gamepad. That's why I bought Splinter Cell for the PC version instead of PS2, for the better control. And BF42 with a gamepad? Not in this lifetime! And without a keyboard and mouse, I'll NEVER be able to play any RTS or even NeverWinter.
The other big difference is screen resolution. This one is close to being solved. With an HDTV you can get the high-res graphics from a console (as long as the game supports it). Also, with surround sound systems you get the better sound, too.
As a last parting shot, if you are a *real* hardcore gamer then you realize that true gaming bliss comes from a mixture of PC and consoles. There are experiences on the console that cannot be replicated on the PC, and vice versa.
But I think its getting close to where the PC experience *can* be replicated on the console. I eagerly await that day, so I can get rid of my Windows box.
-- "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
Re:This is not right
by
nathanh
·
· Score: 2, Interesting
Sadly, there are still very few games for Linux and Mac,
Even worse, the very few games there are have fallen badly into disrepair.
I bought pretty much every game released by Hyperion, Loki, Sirtech and Vicarious. Nearly 2 dozen titles. Half of them don't work on a modern (Debian/unstable) x86 installation. I found 5 of the Loki games were ported to PPC; only 1 of those still works (Heroes 3). This isn't a Linux specific problem. The few DOS games I own (eg, X-Wing) don't work on any modern Microsoft platform.
To contrast, the open-source commercial games (Doom, Quake, Quake2, Starcon2) work flawlessly on all the Linux platforms I've tried. Just goes to show that with enough interest, any game can stay ported to the latest platform, but you need source code!
For Linux gaming I've decided to giveup on closed source. Either the game comes with source - I'll still pay for it - or I'll just stick with what I've got. The open source games aren't very good (with a few notable exceptions like nethack) but I refuse to purchase another closed source game that lasts less than a year before bit-rotting.
PS: I actually get a fair bit of mileage out of emulators (eg, dosbox). But I know that won't appeal to most gamers.
Re:This is not right
by
Anonymous Coward
·
· Score: 1
Note: I'm the grandparent's AC - I was thinking of that Doom thing.:)
Even funnier aspect of it being Doom - the processes don't just fight back, they can fight among themselves. There's nothing like collateral damage! I'd better submit this soon; my Mozilla process has just shot Emacs by mistake, and when that thing's angry, man! No chance of survival!
Re:This is not right
by
Anonymous Coward
·
· Score: 0
man, you need to put a tombstone on Top of that Emacs thing once and for all - the only good Emacs is the `kill -9 emacs`
Yeah, I'd rather spend $180 on an xbox, and $50 for a modchip...then I can play xbox/snes/nes/N64 games on the couch. I spend 8 hours a day at work on the computer, when I get home I'd rather lay on the couch;)
I have a high-end PC, and will pay $50 for ut2004. I've NEVER had a windows install in my life. I ran MacOS up until Linux/PPC came out (and then Debian), then I converted to Debian/x86 this summer.
So, yes, I like games (actually only UT. That's all I play); and no,I don't do windows. Sorry:)
I'm not a hardcore gamer. I just like blowing people away in UT. Good stress relief (and good test of my speaker system:)
Speaking of which, I hope the UT2004 people put the proper OpenAL in this time. If not, I'll have to patch it again.
Okay, gotta give you that. Blizzard is not only very Mac faithful so far, but also has one of THE best QA departments I have ever seen. Time and time again I've set up LAN parties using their games the DAY they come out, completely patchless, both Mac and PC LANers, and had no problems at all... in fact, with Diablo 2 the game server was up for 3 days without crashes. Not bad for a Winders server.
*drools* in anticipation of WoW
-- This is not the signature you are looking for...
Re:This is not right
by
Anonymous Coward
·
· Score: 0
Actually my consoles are far better for playing games. However, it's nice to have a selection of games for the Powerbook when you're a road warrior. Besides there are more games than I have time to play. Good ones too. Can't complaing really.
If this keeps up, pretty soon the old Slashdot saying " I run Windows for my games" will be obsolete and you guys won't have an excuse to support Microsoft anymore.
"If you don't make a linux dedicated server, the game is doomed (no pun intended)". --me
For the last 4 years, I've posted statistics on gaming forums for game popularity with Win32 dedicated servers only vs those that also ran on Linux. ~90% of the most popular online games have Linux server capability and usage, it's not a coinidence. Those games without *nix servers almost always fade away fast.
Where the servers lead, the clients will follow IMHO, and it seems to be happening.
Finally, I can run LAN games here for the local community on Saturday's with every game that's popular here running on Linux Servers with the clients choice of whether they want to run under Win32 or Linux.
-- This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
Win98Lite is an app that removes all the extra system components (IE, etc) that Win98 insists on installing, but generally leaves you with a fully working system. Supposedly its faster, I personally never bothered with it.
Re:This is not right
by
Anonymous Coward
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· Score: 0
I've managed to get the Win95 version of X-Wing to run, using XP's Win95 compatibility layer. You could try that for the original X-Wing. Otherwise, try Dosbox, at http://dosbox.sourceforge.net, It may be able to run it.
Re:This is not right
by
Anonymous Coward
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· Score: 0
WoW! Yes! I vowed long ago never to pay to play an MMORPG as I am a long time MUD'er. But, this one may actually pry some cash out of my tight fists.
Give it up for Assault!
by
thesolo
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· Score: 5, Insightful
I can't wait to play this demo on my Linux box tonight. I'm thrilled to see that Assault mode is back in UT2004. I adored it in the original UT, and noticed that I didn't touch UT2003 nearly as much because of the fact that it wasn't there. Bombing run is fun, but Assault is much, much better.
Here's to hoping there is some level in UT2004 that provides as much fun as "Overlord" did in the original UT!
Re:Give it up for Assault!
by
eidolons
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· Score: 5, Interesting
This is a boon for many reasons, but it'll prove to be an economical choice to have availability on multiplte platforms.
Assault mode is back. Onslaught mode, simliar to capture-the-way-point like in Battlefield 1942 and Day of Defeat (HL mod) is addictive as caramal-covered crack bon-bons.
The weapons are already ridiculously balanced in the demo. The mini-gun is like the original UT. The gameplay feels like the original UT, and even the theme music is similar.
UT2004 has the feel of RoAR Assault for UT2003 with the goals now being highlighted in the HUD.
-- :w!
Re:Give it up for Assault!
by
jrockway
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· Score: 1
Agreed. UT2004 is a year of tweaking of an already great game (UT2004). So now we have a game that's as good as the original UT in gameplay, and as good as UT2003 in looks and new technology. Not that I didn't love UT2003, but hey. It's even better now!
The Mac platform now has the hardware (ok, we're waiting on 256MB GPUs) and the software to be a happy place. I first started using a Mac during the 10.1 (.2 if I remember correctly) days, and back then it was a 733Mhz PowerMac or a 500MHz Powerbook (again memory being stretched). A couple of years later it's Dual 2GHz G5 and 1.25GHz G4 Powerbook (for me anyway - there's a 1.33GHz available). OS X 10.3 is also light years ahead of 10.1 in stability and features (I'm not sure I could live happily without Expose anymore...F9 and F11 are that useful)
If that's not improvement, then I don't know what is...
"HUGE thanks to Ryan @ Icculus for keeping Linux gaming a really, really good thing."
Hopefully with a big bonus too... I'd never heard of this game before, but damn, if it runs on Linux, I want some games which run on Linux...
I've almost finished MythII as well. Let's try a shooter.
does it work with video != nVidia?
by
beegle
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· Score: 4, Interesting
Does the linux version actually work on video cards that don't have the proprietary nVidia drivers?
UT2k3 relied on some X extensions that weren't available from XFree86. If you didn't have either one of the expensive versions of X or an nVidia card with the closed-source kernel module, you were out of luck.
-- --
Re:does it work with video != nVidia?
by
Dracolytch
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· Score: 1
(Scratches head)
Well, it says there's a software renderer in there. So if nothing else, that should work without the vid. card. Though, I can certainly see why you would want your vid card enabled.
~D
-- This sig has been enciphered with a one-time pad. It could say almost anything.
Re:does it work with video != nVidia?
by
dinivin
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· Score: 4, Informative
Uhhhh... Both the closed-source ATI driver (for R200+R300 cards) and the open source R200 driver (maybe the R100 driver, but I haven't tried it) have worked with UT2k3 for a while now.
Dinivin
Re:does it work with video != nVidia?
by
Anonymous Coward
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· Score: 3, Informative
Just an affirmation to the parent post: check the change log for the patches, they fixed the issue (patented "S3TC" compressed textures being required) a long time ago.
Re:does it work with video != nVidia?
by
MrHanky
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· Score: 1
Great. I just rebooted to Windows to try the game, and to my surprise at least one level ran smoothly on my relatively low-end computer (Athlon XP 1600+, ATI Radeon 7200, 256 MiB RAM). Didn't expect it to work at all without the S3TC patent crap in Linux, but I'll have try Very Soon Now. Just have to frag some more first.
Re:does it work with video != nVidia?
by
jpmkm
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· Score: 1
UT2003 works damn fine with xfree86 on my radeon8500. The game has the little nvidia intro, but that's all it says about it. I don't consider that to be out of luck.
Re:does it work with video != nVidia?
by
y4h0oo
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· Score: 1
you meant opengl extensions (to do with texture compression). That has since been resolved
-- I'll change my sig when I have the time...
Re:does it work with video != nVidia?
by
beegle
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· Score: 1
Sweet! I tried UT 2k3 under Linux as soon as it was available. Got weird error messages that I quickly discovered were common among ATI card owners. More digging led me to discover that it was an X extension that was only available from the nVidia driver and the XiG X server (the higher-end one, at that). It was going to cost me $100+ to play under Linux no matter how I did it. At that point, I threw my hands up in disgust and installed it under Windows.
I'm really glad that they went to the trouble of fixing it. With most companies, they would have gone as far as labelling the port "nvidia card required" and then ignored the problem.
-- --
Mac users, go to the FasterMac mirror
by
caveat
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· Score: 2, Informative
It's holding over 4.4Mbits (550kB/s) and still going strong, all the other mirrors are running about 10kB/s. [shameless plug]Of course, if you have any ISP besides OptOnline, you're SOL;D[/shameless plug]
--
Facts do not cease to exist because they are ignored. - Aldous Huxley
Mirror
by
Anonymous Coward
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· Score: 2, Interesting
A mirror for the Mac version:
http://www.scifience.net/ut2004/mac/
They charge $1 to cover bandwidth costs, but I found that it was worth it (I got 1500 KB/s).
Addons not compatible, if history is any indicator
by
IAmRenegadeX
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· Score: 4, Interesting
Being able to run UT2K4 on more than just Windows is nice, but I suspect the non-Windows ports will be vulnerable to the same issues faced with UT (1999) -- incompatibility with certain mutators and "add-on" server packages...
...arguably the most important of which was "UTPure", an anti-cheat mechanism.
Does anyone know if that were a big issue with UT2K3?
From a dual 1.8 G5 user
by
DanSolo
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· Score: 5, Interesting
I must say, I was impressed last night as I hosted a listen server with 14 bots and a friend (who was on a PC). Nice smooth framerate, no noticable CPU lag, and the netcode seems to be pretty damn solid.
Looking forward to the retail version, and many hours of cross-platform goodness. My PC friends might actually like me again.
Re:From a dual 1.8 G5 user
by
RatBastard
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· Score: 4, Funny
I'd have more fun on my Dual 1.8 if I didn't suck so bad. But that's neither Apple's nor Epic's fault.
-- Boobies never hurt anyone. - Sherry Glaser.
Re:From a dual 1.8 G5 user
by
Anonymous Coward
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· Score: 0
With a rig like that you should be concerned if the playing wasn't smooth.
Re:From a dual 1.8 G5 user
by
TwistedGreen
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· Score: 3, Funny
So whose fault is it?
Come on, you have to blame someone! This is Slashdot!
Re:From a dual 1.8 G5 user
by
RatBastard
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· Score: 1
Darl McBride? Yeah, that's the ticket!
-- Boobies never hurt anyone. - Sherry Glaser.
Re:From a dual 1.8 G5 user
by
whisper_jeff
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· Score: 1
Unfortunately, my G4 867 with 1.25 GB of ram, running OS 10.3.2 didn't fare as well.
I was forced to drop all video setting down pretty much as low as they'd go (and turn off a lot of the special effects...) and it still ran pretty choppy. And the visual quality at that point obviously sucked rocks... Admittedly, I've only got a GeForce 2MX (32 Meg) video card which is my problem (oh, it'll be a glorious day when video card makers drop their prices to respectable levels for Mac cards...), but I was impressed that Halo ran like a dream with most settings cranked up. Unfortunately, Unreal Tournament didn't...
Doesn't mount
by
Anonymous Coward
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· Score: 0
I get an error when it tries to mount the image. I'm guessing an error in transmission -- anyone got an MD5 for the dmg file?
I get the same error on 10.3.2 with a version I downloaded from two different websites yesterday. Tried uncompressing with both StuffIt Expander and bunzip2, with no luck.
Re:Doesn't mount
by
jmcneill
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· Score: 2, Informative
Poor taste responding to my own post, but...
I just managed to get this working. I rebooted my mac, ran Disk Utility, did a 'verify' then 'repair' on the image, then mounted the image through Disk Utility. Worked like a charm.
Hopefully this will help others who are experiencing the corrupted.dmg problems on Panther.
I am the casual gamer. I'll probably only buy one FPS this year. But I'll enjoy it. I know this because I won't be the first person in line to purchase, so the reviews will have already come in and I'll know what's crap. There are a bunch of games due out this year, and as I said, I'll only be looking at one, as they are all similar from my perspective. At this point, (release issues aside) UT is MUCH more likely to get my purchasing dollars than HL2 simply because with UT I won't have to configure my PC to dual-boot into windows and go through that hassle. It's that simple.
Re:Valve take note
by
GeckoX
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· Score: 3, Interesting
That's great, but do you really think that you are enough to sway valve into spending large amounts of resources, time and money for a very small number of sales?
Don't get me wrong, I'm all for making games available on as many platforms as possible. And it's really nice to see that we're starting to see not just Win/Mac OR Win/Linux but rather Win/Mac/Linux in the few cases that do go to the extra work, which should start tipping the balance and making it financially reasonable to do the extra work.
However, concidering the strains Valve is currently under, I'd rather see them stay focused and still exist next year as opposed to blowing a ton of cash just to appease you and a few others, and ending up folding because of it.
It'll come, I'm quite sure of it...I'm sure we can all see the sun rising on the horizon now.
As an aside, if you're going to read the reviews and buy the single best FPS (Assuming you wait until HL2 is actually released), how could you possibly choose a basically multiplayer only 4th time rehash over a game that looks to be somewhat revolutionary in many aspects?
Not that UT4 is no good, by any means, but it does only represent incremental improvements over what they have done before.
Really, I don't think you're being honest with yourself. As I see it, you have absolutely no reason to mention HL2 in your post as you've essentially already decided that you will only be purchasing a single FPS this year that must run on Linux.
-- No Comment.
Re:Valve take note
by
Anonymous Coward
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· Score: 0
I think his comment is very relevant. I for one have already noted to several people that I don't appreciate Valve's blacklisting linux users. Like him, I will be buying UT2004 and running it on Linux, only. I will not be buying HL2. I may be downloading a pirated version and distrubiting to as many Windows users as I can, but if Valve wants to treat me like a third-rate wanna-be simply because I refush to touch that smouldering pile of bug-ridden and vulnerable snot called Windows XP just to play their game...tough crap!
Re:Valve take note
by
Dav3K
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· Score: 4, Insightful
Your argument makes valid points, and by myself no, I do not pretend to hold enough sway for Valve to alter their product roadmap.
However, that is like saying that my vote does not elect a president. By itself, no it does not. But collectively, it does, assuming a properly run election. To come back to software purchases though, I believe that the desktop market is already starting to diversify enough for gaming companies to at least give consideration to platforms other than Wintel.
I would also agree that given Valve's current position, the timing probably isn't right for them to do this. In an open market, Epic, id and others are able to capitalize on this. As I stated earlier, I don't buy a lot of games. Tradeoffs have to be made. So I look at what I like about these games - engaging multiplayer gameplay, strong mod communities to increase replayability, drop dead graphics - from where I stand, these two titles are pretty evenly matched. Not having to install a Windows partition tips the scales for me, enough for me to reward Epic over Valve with my purchasing dollars.
I wouldn't bet on it; Half-Life (1) is still Windows-Only. Sure, you can run it with WINE on PC, and I'm sure there's some way to run it in software (Or maybe even hardware) mode in an emulator on a Mac, but VALVe never even made the effort. They could have probably even gotten away with paying one guy to take advantage of WineX to do a linux "port" that had WineX built in; it seems to have worked for games like The Sims, and HL is pretty old. But they didn't.
So, you're telling me that one more Linux game from a company that's had a pretty good history of supporting Linux means there's enough Linux games coming for you to chide those who use Windows for gaming?
Silly trolls.
No, I'm chiding those who say they run Windows *only* for the games. If you're using Windows because you like it and support it, fine just don't hid behind the gaming excuse.
What's in the download
by
Dracolytch
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· Score: 5, Informative
So, here's an idea of what's in the download that you may find interesting:
6 maps The new Onslought game type Assault is back!! Voice chat Turrets New levels Sniper rifle is back Voice recognition (bot commands)
I've heard reports of, but haven't seen yet for UT2K4: Vehicles New weapons (spider mines) Anti-Vehicle rockets Nade launcher Play from laptop!!!
~D
-- This sig has been enciphered with a one-time pad. It could say almost anything.
Re:What's in the download
by
Mechanik
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· Score: 1
So, here's an idea of what's in the download that you may find interesting[...]
Note that the vehicles are only available in the Onslaught game type.
I am REALLY liking Onslaught mode. Those vehicles rock. The bots seem a little too good at picking off the air units though.
Mechanik
Re:What's in the download
by
Anonymous Coward
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· Score: 0
'Nade launcher is in the BR and Onslaught demo maps. Vehicles and spider mines are in Onslaught dmo.
Re:What's in the download
by
Erwos
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· Score: 5, Informative
I agree - the Onslaught map that they included is absolutely kick-ass. Requires a bit of strategy, but not so much that bots are useless as team-mates. If only they'd jump on the back of the truck and man the damn gun!
It's funny - some of the initial reviews I read complained that the vehicles were done badly. I couldn't agree less - the ground vehicles need a little tweaking, but those air units bring me right back to the days of Tribes 2.
The vehicles also don't destroy balance, which is a good thing. A guy on the ground can take out air units and light vehicles pretty easily, and airborne units can destroy tanks extremely quickly. But, then again, five guys coming down on you with buggies is going to result in you dead, which makes sense.
The AI is good at blowing up air units if: 1. You stay still or move slowly. 2. You fly predictably. If you move like a fox and jink, they generally don't get you.
Interestingly, I also found the Assault map to be fantastic. You've got optional switches and "special events" (airstrike). There's also the cool cutscene at the beginning showing you exactly how to do the map.
Is the Ion Painter (oribital strike) weapon in the demo at all?
-Erwos
-- Plausible conjecture should not be misrepresented as proof positive.
Re:What's in the download
by
WormholeFiend
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· Score: 1
i have yet to witness an orbital strike or a nuke... which is good IMO, unless I'm the one pushing the Button.
By "play from laptop", what you're really talking about is "play without a modern 3D chipset". And it's true! I'm not sure if the beta demo of UT2k4 has it, but the final version of UT2k4 will ship with a software renderer.
However, it's not the original software renderer written for the Unreal engine, as shipped with the original "Unreal" game. It's Pixomatic, the latest project from Michael Abrash. Pixomatic is a pure software renderer that supports modern video card operations. Version 2.0 was recently released, and brings it up to "DX7-class" devices (1.0 was only "DX6-class"). The game won't look quite as good under Pixomatic, and it won't run anywhere near as fast as it would with a 3D chipset. But hey! it runs!
Who gets the software renderer? Well, Pixomatic is heavily optimized for x86 processors, so you're not likely to see a Mac port. However, it is officially supported under Windows and Linux (though presumably x86 only). So the Linux builds of UT2k4 could ship with Pixomatic; it remains to be seen whether or not they will.
larry
p.s. I've only played a little of the (beta) demo, but I did get spider mines, and I believe I've had the grenade launcher too.
There's a Redeemer (one-shot nuke missile) on top of the big tower in the middle of the Onslaught map, actually. You've got to use the Raptor to get to it, though, and you're kind of a sitting duck while going for it.
It is handy for softening up nodes that are heavily defended, though, and is excellent for attacks on the enemy's core.
-Erwos
-- Plausible conjecture should not be misrepresented as proof positive.
Re:What's in the download
by
Anonymous Coward
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· Score: 0
ah, that would explain the high number of raptors i shoot down at that spot hehehe
Re:What's in the download
by
Anonymous Coward
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· Score: 0
I agree - the Onslaught map that they included is absolutely kick-ass. Requires a bit of strategy, but not so much that bots are useless as team-mates. If only they'd jump on the back of the truck and man the damn gun!
Try driving up to a friendly bot and honking the horn (fire button). If you don't run them over with friendly fire on, they'll hop in and join you. Alternatively, you can order a bot to "cover you," in which case they'll jump into a vehicle with you. This is useful for manning the tank, as it lacks a horn.
You can tell the bots to get on your Hellbender and man the gun by pressing Fire or Alt-Fire when you're driving it. If any bots are nearby, they will hear the horn and jump on. I love doing this.. run into a couple of bots while leaning on the horn and they all jump on.
And the Ion Painter is in the demo... press the tilde key, and type in 'loaded'. It's a cheat, of course;p
Now I just need to figure out why my server won't get a matchid. (well it gets 0) Setup all the port directs and still it fails. I can connect just fine, but it wont show on the master lists.
I also noticed that in CTF in 2k3 I thought it used to direct you to the flag(or the goal if you had the flag), now it just directs you to the blue/rd points no matter what.
Finally, Ryan Gordon has been fighting with a vehical bug in these all week...now that the demos are out he can finally get some sleep, so he is rested enough to finish the game for release!
-- "Some things have to be believed to be seen." - Ralph Hodgson
mirror for ut2004 windows and linux....sorry mac is taking forever to download. So not sure if I'll mirror that or not.
Re:Addons not compatible, if history is any indica
by
IAmRenegadeX
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· Score: 1
Funny, those are the kind of messages I get from cheater wanna-bes -- when my current UT server leaves them at the curb.:)
You aren't missing too much.
by
OwP_Fabricated
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· Score: 5, Insightful
I was never a fan of Unreal2k3 to begin with. The original UT was a masterpiece, and both Unreal2k3/4 feel like dumbed down Quake 3 clones IMO.
2k4's readdition of assault puts a smile in my heart, especially since they put in an actual sniper rifle instead of the awful, awful lightning gun, but most people are going to be playing the rather boring onslaught mode because of the vehicles (the new thing all FPS's MUST HAVE).
To me onslaught is just Unreal2k4 pretending it's Battlefield 1942 and Halo.
Epic: "Hey wait! Please don't go! We can put in vehicles too! See!? Please buy it....please?......PLEASE?"...god, I must sound really angry. Frownies.
Re:You aren't missing too much.
by
SuiteSisterMary
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· Score: 2
My six year old daughter says many of the same things; she vastly prefers the original UT to UT2K3. We'll see what she thinks of 2K4.
-- Vintage computer games and RPG books available. Email me if you're interested.
Re:You aren't missing too much.
by
brassman
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· Score: 1
Smart kid.
The characters in UT2Kx look as though they were pasted onto the backgrounds, especially compared to the original UT. And what's with them running around with their feet two meters apart at all times?
Haven't been this disillusioned with an "upgrade" since Delorme ruined the Street Atlas UI.
-- "Ain't no right way to do a wrong thing."
Re:You aren't missing too much.
by
PierceLabs
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· Score: 2, Funny
And they are pretenting to be Tribes:)
Re:You aren't missing too much.
by
Anonymous Coward
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· Score: 0
The vehicles in Tribes are handled better than the vehciles in UT2K4, imo. Too much running people over in UT2K4, it feels like UT meets GTA or something.
Re:You aren't missing too much.
by
His+Nastiness
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· Score: 2, Funny
If you are seriously letting a 6 year old play UT2kX then you need to be shot. Retard.
Re:You aren't missing too much.
by
SuiteSisterMary
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· Score: 1
Like I said, she prefers the original UT.
She also has a certain fondness for Jedi Knight 2. I should get around to picking up Jedi Academy.
-- Vintage computer games and RPG books available. Email me if you're interested.
Re:You aren't missing too much.
by
KozmoStevnNaut
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· Score: 1
What's wrong with trying to run people over (in a game, of course)?
It's not like it's horrendously easy to do, since people can dodge or jump away, and it adds a certain amount of tactics when on foot, like using routes on the map that vehicles can't easily traverse.
I like playing Onslaught, but some people might prefer Assault, Bombing Run or straight Deathmatch, which is why the server browser filters by game type by default.
-- Eat the rich.
Linux & Mac Users vs Windows Users?
by
MMaestro
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· Score: 5, Interesting
Will I begin to see Linux & Mac clans forming solely to fight it out with Windows clans?
Re:Linux & Mac Users vs Windows Users?
by
veddermatic
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· Score: 1
We used to back in QuakeWorld days.... took us a while to catch up, since the Windows folks had a year and a half on us, but we started dishing it out pretty good.
Ahh, the golden days of FPS gaming.....
-- Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
Re:Linux & Mac Users vs Windows Users?
by
brucmack
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· Score: 1
Sure, but unfortunately the linux+mac team would have to be pretty damn good at few vs. many situations... or if the team sizes are forced balance, there will obviously be a whole load more windows users to pick the best players from.
Re:Linux & Mac Users vs Windows Users?
by
shish
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· Score: 1
Hmmm... methinks it'd be more likely to be distro vs distro, Vim vs Emacs, etc..../nick Shish[Gentoo]
-- I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
Re:Linux & Mac Users vs Windows Users?
by
xankar
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· Score: 1
/nick Xankar[Gentoo]
Let the games begin.
-- ~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
-Yann Martel
And great Mac performance
by
benwaggoner
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· Score: 3, Informative
Yeah, UT2004 is the first thing I've been able to run on my new box where it really felt like all the potential performance was on the screen.
I've got a Dual G5 2.0 with the BTO Radeon 9800 card, attached to the 23" Cinema HD display. Running Halo on it was fun, but I had to stick to 800x600 or so to get semi-decent performance, and even then fps would drop down to like 1-2 if I died near an explosion or something. UT2004 runs at the native 1920x1200 of the display wickedly fast (never noticed the frame rate getting low enough to notice), and looks great.
It's striking to be able to play a game on a Mac with absolutely no performance issues! Been a long time since that happened for me!
Re:And great Mac performance
by
blakespot
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· Score: 1
I've got a Dual G5 2.0 with the BTO Radeon 9800 card, attached to the 23" Cinema HD display. Running Halo on it was fun, but I had to stick to 800x600 or so to get semi-decent performance, and even then fps would drop down to like 1-2 if I died near an explosion or something. UT2004 runs at the native 1920x1200 of the display wickedly fast (never noticed the frame rate getting low enough to notice), and looks great.
Interesting. I have a dual G4 800 Mac with GeForce 4 Ti and 1.5GB RAM and a 20" Cinema display (two of them acutally) and run at the widescreen mode of 1280 or 1325 (one of the two - can't recall) and it runs very smoothly. Far smoother than UT2K3 (note: 3) at 1024x768. I have not got UT2K4 running yet.
Re:And great Mac performance
by
Anonymous Coward
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· Score: 0
It sounds like I have essentially the same system as you, and I run Halo at 1344x840 just fine. I think the secret is to set the Rendering Pipeline to Vertex Shader and FSAA to Off.
Re:And great Mac performance
by
@madeus
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· Score: 1
I've got a Dual G5 2.0 with the BTO Radeon 9800 card, attached to the 23" Cinema HD display. Running Halo on it was fun, but I had to stick to 800x600 or so to get semi-decent performance, and even then fps would drop down to like 1-2 if I died near an explosion or something. UT2004 runs at the native 1920x1200 of the display wickedly fast (never noticed the frame rate getting low enough to notice), and looks great.
Interesting. I have a dual G4 800 Mac with GeForce 4 Ti and 1.5GB RAM and a 20" Cinema display (two of them accutaly) and run at the widescreen mode of 1280 or 1325 (one of the two - can't recall) and it runs very smoothly. Far smoother than UT2K3 (note: 3) at 1024x768. I have not got UT2K4 running yet.
Your running Halo at ~1280x1024 or higher and it's smooth? I'd be very surprised at that. I'm not calling you a liar but I'd be astonished if you can - because everybody else moans at it's appaling framerate performance. It's possible the mac port is better than the PC port, and specifically is able to make better use of the dual CPU power (given OS X that wouldn't be too surprising). It can say certainly doesn't run 'well' above 1024x768 on any Intel based (including Athalon, Athalon64) system.
The game has god awful performance on all systems at 1024x768 or above. They are set to bring out a huge FPS patch though, in a few weeks. It supposed to nail the performance problems that really hurt the Windows PC sales.
About 80% of the time the game is okay at 1280x1024, certainly in single player. But in some areas/maps it studdenly falls to about 5 FPS or under, especially in indoor areas and with ~4 or more of enemy on screen. Even when the performance is okay it's very poor by the standards of other Windows based PC games.
While a GeForce 4 Ti doesn't support the same rendering features, so the game isn't going to look as good as on a Radeon 9800 Pro, I'd be surprise if this advantage is enough to make it still smooth at above 1024x758. I've tried benchmarking with the timedemo's and using less sophisticated renders (something the game allows you to change) and it's better but it's still not 'good' on my system - it has this horrible performance on my P4 2.3 GHz w/Radeon 9800 Pro 256 MB and 2 GB DDR400 RAM (and SATA RAID 0 HD, but it's not like it's swapping with that much ram:). It was no better on an AMD 3200+ (my previous system, w/same graphics card, just waiting for a new 3.2 Ghz P4 CPU atm).
One simple you can do to help speed Halo up include turning off Full Screen Anti-Aliasing (the Halo engine doesnt support FSAA, but having it on still slows the game down very noticeably for some reason). The lack of FSAA support is one of the reasons it's so annoying that it doesn't run well at high resolution, the non-antialised blockyness of 800x600 is something I find very distracting.
They claim the engine uses a render, that because of the way it does certian effects, like the 'invisibility cloak', means it can't do FSAA. I think that's just a cop-out and what they are really hinting at is "The game was decided to provide optimal rendering on the X-Box at a resolution appropriate for displaying via a TV. We don't have the time or inclination to re-write the rendering engine so that it behaves in a more approriate manner on a Personal Computer." I think the guys just doing the ports just wanted to shove it out the door, and Microsoft don't care because console titles make much more money than PC titles (the difference in sales figures are huge) AND they see Halo primarily as a way to sell more X-Box's, and that they are indifferent to poor performance on other platforms.
I'd love to see some time demo results on Halo for a dual G4 or G5 (any version really, just to see comparible performance).
Re:And great Mac performance
by
blakespot
·
· Score: 1
Your running Halo at ~1280x1024 or higher and it's smooth? I'd be very surprised at that. I'm not calling you a liar but I'd be astonished if you can - because everybody else moans at it's appaling framerate performance. It's possible the mac port is better than the PC port, and specifically is able to make better use of the dual CPU power (given OS X that wouldn't be too surprising). It can say certainly doesn't run 'well' above 1024x768 on any Intel based (including Athalon, Athalon64) system.
I jjust went to check. I was running 1280x800 - I have a widescreen Apple 20" Cinema display. Just for fun I hiked to the highest res - 1344x840, and I notice no difference in apparent framerate. I am not using FSAA - not supported on my nVIDIA board. Pretty high settings on all else.
I would describe framerate as "very good" and "impressive." Not sure what to say. Dual G4 800 + GF4 Ti. 133MHz system bus, AGP 4x video slot. 1.5GB RAM. Running OS X v10.3 Panther.
Of Servers and Web Admin
by
Vaevictis666
·
· Score: 1
So has anyone been able to get the web admin to load on the linux dedicated server? I'm extracting to/var/games/ut2k4demo, editing System/UT2004.ini to have bEnabled=True under the web admin section, but when I execute "./RunServer.sh AS-Convoy.ut2" about 2/3 of my putty window up from where it stops it says that webmin is disabled... If I make the same changes on the windows install and run a server for it from dos, no problems (WinXP)
I am running apache on port 80, but have changed the port for it to 8088 (which is free) and it hasn't helped.
Should I just download the full linux client, muck settings in that, and use it for a dedicated server?
Re:XBox rules!! (not for anyone but you moron boy)
by
Anonymous Coward
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· Score: 0
You're an Idiot, Not to mention you are NOT the first post Moron xbox boy...
Re:XBox rules!!
by
Anonymous Coward
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· Score: 0
because my XBox is a american product
Phew, dude! Thanks for reminding me of that fact! Because I was going to buy one tomorrow, but didn't realize it's American! I'm going to wait for the next gen Playstation now. Thanks again!
Honor whom honor due
by
Qbertino
·
· Score: 1, Interesting
A friend got me hooked into this multiplayer capture the flag (ctf) fps thing a few years ago with Unreal Tournament Game of the year edition. By then it was 2 years old, had a rock solid Linux client and was de-facto bug free, due to a persistent update policy. It was the most popular multiplayer online game with something like 80 000 player online at a time. I had to pratice 3-4 weeks to actually survive longer than 30 seconds in the public servers but it got me hooked. I have come to think of UT and its follow ups as the classic FPS game. The follow ups are of equal rank in quality and gameplay. It's fast, it's fun and - hence the name - doesn't take realisim to serious to get boring. The weapons are cool, the maps and the modding community are amongst the best and it is a very complex and demanding game at high skill levels (exept for deathmatch and TeamDeathmatch maybe). On top of that the Unreal team has allways gone lengths to deliver a reference grade quality Linux client, which is a very honorable thing, imho. They deserve your money. If you've ever though of getting a FPS for inbetween or just to chek out the genre, I can warmly recommend UT. You won't be dissapointed.
-- We suffer more in our imagination than in reality. - Seneca
/bin/finger that girl in the back row of machines.
When I was at college (Lock Haven University in the early 90s) there was a girl on campus named Teresa Watt, one day one of my buddies wanted to show me something. When connected to the RS-6000 he typed in "finger twatt" and it returned all kinds of info about Teresa Watt. I nearly fell over laughing.
LK
-- "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Re:Wait, wait...( You must be a PeeCee User...)
by
Anonymous Coward
·
· Score: 1
Any mac in the last 3 years can run all but the most demanding FPS game. Get a clue... Try running just the latest version of windows on a 3 year old P(iece of)C(rap). BTW MacOSX is the probably the only OS I've ever heard of that actually makes you machine feel FASTER after you install it, not before...
Proud Owner of a Dual G5 2Gig (not on a PC of less than server class) with 2.5 gigs of ram (that you can't do on a PC of less than a 64 bit processor, nor any intell chips, only AMD). With a 23" High Definition Wide screen LCD (again not available on PCs)...
Apple is the Computer Industries R&D, just look at the list of inovations, and who had them first... And that Includes the Windows OS, Windows 95 was finally as close as Micro$loth could get to the original Mac of 1984. And the inovation continues in that Micro$loth's lastest cash cow (pun intended) Longhorn, is looking to have all the inovations that were included in the beta of MacOSX Beta...
I have Q3 for linux (paid $20 Woohoo over a year ago!) I'm currently shopping around for a decent 3d card that works w/ xfree and has (Open Source) hw accelerated 3d. Looks like the Radeon 9100 is the only (nice) one. But nobody seems to have one in stock. for under $80:(
-- Do not read this.sig
Re:So...
by
Anonymous Coward
·
· Score: 3, Informative
Just like Unreal Tournament 2003, Unreal Tournament 2004 is expected to have a Linux-native installer on one of the CDs. Unlike Unreal Tournament 2003, it'll probably be advertised on the box (it wasn't for 2003 because they weren't sure if they be able to ship it). Hopefully, since they've worked out the bugs in 2003, 2004 and its installer will be a lot less buggy (if you patch 2003 up-to-date it's alright, of course).
Re:So...
by
Anonymous Coward
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· Score: 0
ATI barely provides a Linux driver, much less a HW accelerated one. The only open source HW accelerated driver for ATI cards on Linux is using the Direct Rendering Infrastructure API for ATI...and that driver sucks like a Hoover.
Dream on if you think you are going to get any open source driver release(s) from NVIDIA or ATI...and, with that said, stay away from ATI. NVIDIA is the clear choice on Linux platforms....always has, and always will. ATI just recently jumped on the Linux bandwagon and is chasing NVIDIA's shadow. Poor ATI even modeled their website after NVIDIAs. Imitation is the highest form of flattery, and even ATI pays homage to the king.
How does it go, benchmarks
by
AigariusDebian
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· Score: 1
Downloading Linux version now.
Has anyone run it already? If so, can you post any FPS rating along with your system specs. (CPU, RAM, HDD type, video card, distro, kernel, video driver details, X version,...)
Let the big Linux UT2k4 FPS shootout begin!
Re:How does it go, benchmarks
by
Vladimir
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· Score: 1
I downloaded it. Switches to full screen, then back to a window. Mouse doesn't work. Let's see...
BTW, does anyone else have the following inside ut2004demo (Postal2 ?!)
if [ -x "${UT2004DEMO_DATA_PATH}/ut2004-bin" ] then
cd "${UT2004DEMO_DATA_PATH}/"
exec "./ut2004-bin" $* fi echo "Couldn't run Postal2 Demo (ut2004-bin). Is UT2004DEMO_DATA_PATH set?"
exit 1
Re:How does it go, benchmarks
by
Vladimir
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· Score: 1
got it, export LD_ASSUME_KERNEL=2.2.5 solved the problem
Valentine vs. UT2K4
by
BarakMich
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· Score: 4, Insightful
from the who-needs-a-valentine? dept.
Uhh.. me. But aside from that, I would suggest that all those with the option of spending Valentine's with their SO or with UT2K4 choose their SO (mostly, for their own well-being)
On a tangent, I would much rather have an SO than another FPS. Why?
The FPS genre is becoming saturated. UT2K4? Ho-hum, really. Just a few new ways to gib your buddies. I have not seen a lot of innovation in the FPS market... look at the glut of WW2 FPSes alone!
With an SO, one must ALWAYS be innovative. If you look at it like a game, you must always be on your toes. Can't respawn, must play smart, must always devise new tactics -- I can think of no game that requires as much out of the player.
Ah, well
Re:Valentine vs. UT2K4
by
WormholeFiend
·
· Score: 1
Think of all the people without an SO, you insensitive clod!
At least all the single geeks wont feel lonely this weekend... they're gonna have one fraggedly bloody valentine! YEA!
I downloaded the ut2k4 windows demo yesterday, and it only has directX support. I know traditionally you get to choose which renderer you want, but I was under the assumption the GL one wasn't even finished (hence no inclusion). Any plans for an OpenGL ut2k4 windows demo?
-- Pain lasts, kid. Its how you know you're alive.
Sometimes I think this growing up thing is just pain management-TheMaxx
Re:Odd..
by
Anonymous Coward
·
· Score: 0
If there's an "opengl" or "ogl" (or something similar) DLL sitting in the "System" directory (if they haven't changed anything on me, I haven't finished downloading the demo yet) there's surely a way to use it. You can probably enable it by hand edited the config files in the games "System" directory.
Does this game support EAX in Linux on a machine with an SB Live! card? I am still using Red Hat Linux 7.2 system with Kernel 2.4.20 and emu10k1 drivers.
I usually play games in Windows because of better audio (EAX).
-- Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Hello? 2 day old news?
by
Anonymous Coward
·
· Score: 1, Insightful
The Mac version has been out for 2 days, just a few hours after the Windows version was released
Software renderer
by
waaka!
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· Score: 3, Informative
I would imagine that the software renderer is probably a PC-only option. UT2K4 uses Pixomatic for its software renderer, which from what I can gather from the website, is heavily optimized for speed, but is only for PCs. (I suppose the fact that it was written by Mike Abrash, who worked on the original Quake software renderer with John Carmack and has written a fair share of optimization books, is more than enough assurance for me.) Anyways, there doesn't seem to be a Mac version of that, but Macs tend not to be saddled with crappy onboard graphics chips, anyway.
OUT OF THE BASEMENT!!
by
Anonymous Coward
·
· Score: 0
"....Not everything should be on the front page...."
Right, but this one should be. This is big news for "gaming" as most people see it - as in, from somewhere other than mommy's basement.
i don't read the gaming sites every 15 minutes, i do go outside from time to time, and appreciate Slashdot for letting me know this was out for linux - i just downloaded and enjoyed whipping the asses of several of your commrades.
As soon as I get home, I plan on downloading it via bittorrent and installing it on my network lab systems. I've got a mix of ATI and NVidia cards in my machines...
-- I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Re:Wait, wait...( You must be a PeeCee User...)
by
spike+hay
·
· Score: 1
Any mac in the last 3 years can run all but the most demanding FPS game. Get a clue... Try running just the latest version of windows on a 3 year old P(iece of)C(rap).
Actually, I have a computer purchased in 1999 for $800 that runs Windows XP just fine, with only an inexpensive ram upgrade. It also can play UT and UT2003 with the settings low.
I know you are firmly in Steve Job's Reality Distortion Field, but PCs offer better performance for less money, although the 64 bit PPC chips do compete well with Athlon and Intel.
-- If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
Re:Addons not compatible, if history is any indica
by
supun
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· Score: 1
>UTPure [ and CSHP ]
All you had to do is download the UTPure, install it on your system, and it worked. It didn't like to run out of your cache using Linux or a Macs. It was documeted on their forum.
Its great that UT has released a demo for linux but what are the other options for gamers who want to run a *nix desktop? do most fps's have a linux/unix release ? can you guys give me some sites for unix games?
thnx.
Re:other *nix games ?
by
sloanster
·
· Score: 2, Informative
There are not as many games released for linux as there are for the more common ms windows platform, but the situation is getting much better. id software has been pretty good over the years, pretty much any id game (doom, quake, quake2, quake 3...) has a linux version, whether official or unofficial, and games based on the carmack 3D engine often have native linux versions as well, e.g. return to castle wolfenstein, MOHAA, BF1942, enemy territory...
Some of the more informative linux game sites:
http://icculus.org/ http://www.tuxgames.com/ h ttp://www.linuxgames.com/ http://www.linuxgamepub lishing.com/
Assuming I have a fat pipe to the server, what kind of HW do I need just to run the game server? Will a PII-400 with 256 MB RAM cut it for simply running a server (on top of Fedora Core 1)?
-- So long, michael. Don't let the door hit you...
Well, I'm running on a Dual Xeon 1.8ghz. A 20 man server is taking up 90-95% of one of the cpu's. [I have a 20 man server per cpu] So, you might be ale to run a 2 man server or so?:) Who knows. Give it a try, and see how it runs. That's the only way to find out.
I would have thought an ATI 9800 Pro 128MB AGP card and 1GB of DDR, Dual Channel, PC3200 Low Latency Corsair XMS memory would be enough... looks like I was wrong. Runs crap in my opinion. (Mandrake 9.2, using ATI's drivers.)
Well, considering that the game works on linux, I'd assume the windows GL renderer works fine as well. Look in ut2003.ini, it's probably just commented out.
-ReK
-- md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Just tried it and it worked, although it was much laggier(on my geforce2mx400 64mb pci..)
I was a little weary of messing with the config(or console for that matter) as I've always been more of a quaker.
-- Pain lasts, kid. Its how you know you're alive.
Sometimes I think this growing up thing is just pain management-TheMaxx
No EAX under GNU/Linux (yes RMS...)
by
ReKleSS
·
· Score: 1
Creative hasn't decided to open up EAX so that linux drivers can be written, so for now, we're stuck with OpenAL (which isn't too bad anyway).
-ReK
-- md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Yeah
by
Anonymous Coward
·
· Score: 1, Funny
A game coming out for Linux or Mac is front page news.
'Jacking vehicles in UT2k4
by
tjwhaynes
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· Score: 1
I dont think you can pull people out of their vehicles like in GTA3 though...
Not quite - the vehicle has to be empty for you to steal it. What makes it even funnier is that when you 'jack a vehicle, a car alarm sound goes off. Bet the developers rolled around laughing on the floor after putting that one together;-)
Cheers,
Toby Haynes
-- Anything I post is strictly my own thoughts and doesn't
necessarily have anything to do with the opinions of IBM.
Try A3D support instead
by
tjwhaynes
·
· Score: 2, Informative
If you want hardware 3D audio, then your best bet is to buy one of those old Aureal soundcards with A3D support. Recently the developers finished reverse engineering the the 3D audio hardware and got it cranking. Work on integrating this 3D hardware to work in Open AL is underway - it'll be sweet if they can get it working well. The Aureal cards now have full blown ALSA drivers complete with working hardware equalizers and mad props to them for getting it working. EAX is, as far as I can tell, still in need of heavy reverse engineering as Creative don't seem to wish to release the specs.
Cheers,
Toby Haynes
-- Anything I post is strictly my own thoughts and doesn't
necessarily have anything to do with the opinions of IBM.
Re:Try A3D support instead
by
Anonymous Coward
·
· Score: 0
I'm using a cheapie Mad Dog 5.1 card under Mandrake 9.2 with ALSA. it works great in 3-D sounds mode on UT2004demo.
I am getting kick ass play on an Athlon 2200+ and GF4200 64mb. the linux game is identical to the Win32 (I have them both on dual-boot). Loving it! I've played for 5 hours today!
F-Keys?
by
Anonymous Coward
·
· Score: 0
Why use F-Keys for Expose when you can bind those actions to a corner of the screen (just slam your cursor over) or to an extra mouse button (for example, the weird little button below the scroll wheel on the new Logitech mice.... you did spend $20 on a real mouse, didn't you?)
Re:Wait, wait...( You must be a PeeCee User...)
by
Anonymous Coward
·
· Score: 0
Try running just the latest version of windows on a 3 year old P(iece of)C(rap).
As someone who has run Windows XP on an computer older than 3 years, I'll tell you it runs well.
BTW MacOSX is the probably the only OS I've ever heard of that actually makes you machine feel FASTER after you install it
So, you haven't tried a linux distro with the 2.6 kernel yet.
You do know that 32 bit systems can take up to 4 Gigs of ram, right? No, you didn't.
It's great that you like the system your mommy bought you. You can go back to playing with you Barbies, leave the technical discussions to the adults.
Doesn't work on my Linux system
by
jrbrtsn
·
· Score: 0
I just downloaded the Linux demo and installed it on my system and got the following message: root@knoppix:~# ut2004demo Could not load OpenGL library History: Exiting due to error
Specs:
Athlon 1.2 GHz
GeForce2 GTS/Pro
kernel: 2.4.22-1-k7
NVIDIA-Linux-x86-1.0-4496
What gives?
Re:Doesn't work on my Linux system
by
sloanster
·
· Score: 1
Do you successfully run other 3D games and apps e.g. ut2003, q3a, 3D screensavers?
The question here is whether your openGL is misconfigured, or there is simply something weird about the ut2004 demo...
Re:Doesn't work on my Linux system
by
jrbrtsn
·
· Score: 0
Q3A works fine. I ran strace and I see that it opens "/usr/lib/tls/libGL.so.1", reads 512 bytes, does an fstat64() and then closes that file handle.
Re:Doesn't work on my Linux system
by
kcurrie
·
· Score: 1
Same thing here. PIII 866, Nvidia NVS, 2.4.22, save nvidia version. I too am running Debian (knoppix). OpenGL works fine, and I play gl-117 all the time. glxgears gives ~1100fps.
-- --
I speak only for myself.
Re:Doesn't work on my Linux system
by
green_crocadilian
·
· Score: 1
Same thing here. PIII 866, Nvidia NVS, 2.4.22, save nvidia version.
The minimum requirements are 1 GHz processor, 1.5 recommended. You are going to drop frames all over the place, trust me. I know - I tried it...
Re:Doesn't work on my Linux system
by
sloanster
·
· Score: 1
I finally got around to downloading the linux demo today, installed it and played with it a bit - very nice, better eye candy that ut2003. I guess this linux user is going to pull out the wallet yet again, for a quality, native linux program.
My system specs: ----------------- P4-1600 CPU w/512 K cache 512 MB RAM Genuine intel motherboard, 845 (Brookdale) chipset Nvidia Geforce 2 MX 400 $20 SB sound card (Ensoniq 5880 AudioPCI) Fedora Core 1 with all updates Kernel 2.6.2 + Nvidia driver 1.0-5336
It felt like it needed all the above in order to play the game - and what with doom 3 around the corner, I'll probably have to spring for a barebones P4-3000 and newer nvidia card, and pass this system down to the kids soon;)
Re:Minimum spec. ?
by
Anonymous Coward
·
· Score: 0
My G4 933 with 512mb of PC100 works fine with it. I have a Geforce 4 MX in there (I dunno which one, it's my machine at work).
The only thing you really need is a good video card. I think a Geforce 4 Ti 4400 will work for you on that machine. Epic tends to optimize their games to run on older stuff.
Re:Minimum spec. ?
by
Anonymous Coward
·
· Score: 0
My Athlon XP 2200 ($120 for CPU & mobo), with a gF4200 64MB ($50) and maxtor 80GB drive ($45) plays it perfectly in 1600x1200@85.
Same price as a Playstation or XBox, and goes loads more, too.
Mandrake 10Beta roxor too.
Re:Wait, wait...( You must be a PeeCee User...)
by
jrockway
·
· Score: 1
> 2.5 gigs of ram (that you can't do on a PC of less than a 64 bit processor
Wrong. 4 gigs of RAM can be adressed by a 32-bit processor. I could have 3G on my mobo (3x1G).
-- My other car is first.
Re:Wait, wait...( You must be a PeeCee User...)
by
Angostura
·
· Score: 1
I invite you to mosey on over and try running the UT 2004 demo on my 800MHz G4 iMac with 512MB RAM bought 1.5 years ago when it was the top of the line iMac.
It doesn't so much run the demo as walk it.
As for Halo - pah!
I'm a Mac fan, but hyperbole like this makes me feel queezy,
Re:XBox rules!!
by
Anonymous Coward
·
· Score: 0
your precious Ah-merican Xbox is manufactured by Flextronics (HQ in Singapore)- so whaddya sayin'?
If this game gets a large enough user base, it might well be a minor gaming revolution in the making, simply because versions will be shipped with a mic. Sure, the ability has been around for a while, but mostly on the PC fringe with the only system to seriously impliment it being, ironically, a console. If UT2k4 can generate a large enough mic using consumer base, we might very well see it turn into a mainstream phenomenom on the PC. Other companies will incorporate mass support simply because one game showed that it was a desired feature to have by gamers, which will in turn generate the "gotta have one since everyone else does too" feeling. It's probably the one thing everybody agrees that is the best feature on XBox Live and it's way way past time for a mic to be a gaming standard on the PC as well.
I seriously hope that UT2k4 is the one to do it since they're brve enought to take the leap.
Will this be released as one package, with an unannounced linux installer on the third CD, or will it be a full-blown retail package for windows, linux and (possibly) mac?
Mac users - disconnect iSight
by
gsfprez
·
· Score: 3, Informative
this is what causes UT 2004 demo to crap out at the spash screen.
-- guns kill people like spoons make Rosie O'Donnell fat.
Why third CD? There are going to be 6 CDs
by
ReKleSS
·
· Score: 1
...or a DVD, which consts considerably more. Anyway, the plan is that there will be a PC boxed set with linux and win stuff, and a seperate mac package.
-ReK
-- md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Re:Wait, wait...( You must be a PeeCee User...)
by
Yoda's+Mum
·
· Score: 1
What a load of crap! WinXP runs fine on my parents' P3-550, as well as my sister's Celeron-300. The Celeron isn't really any good for gaming, but the 550 runs any game predating 2003 fine (as well as some newer games). So long as the system has plenty of RAM (which is dirt cheap, even here in Australia), most systems handle XP fine.
Better Performance on Mac OS / nVidia?
by
@madeus
·
· Score: 1
Hmm very interesting. Thanks checking and confirming.
The port to Windows was does by Gearbox, who've gotten a [b]lot[/b] of slating over it. While the Mac OS version was done by Westlake, who I aways remember as having a good porting history...so maybe it does have much better performance on Mac OS (which would make a very welcome change).
There is some timedemo stuff on the PC version, I don't know if you can do the same on the Mac version (I'd expect the wouldn't be quite the same though, as they are probably specifically implimented by the porter, but it's possible they have a common benchmark at request of Bungie or Microsoft), would be interesing to see comparible results on the mac.
One thing that springs to mind is that the the rendering path will be simplar on a Geforce 4, so it will be asked to do less work. Maybe that just plain better performance at this levels. It doesn't make as much difference changing the rendering paths on the PC version, but now that I think about it have heard people on the PC saying they had okay performance where as others (with newer high end, mostly Radeon cards I think) saying it was crap.
The Radeon drivers just had an update which claims to noticeably help with Halo, in the past couple of days or so. Maybe there is more room for improvement. Also, if the Mac OS version has to use Open GL instead of Direct X (which I assume it is doing) I wonder if that could be related (does one card have better Open GL drivers for Mac OS X than the other, for example). Even though it's an older card, the GeForce could be seriously outperforming the Radeon on the Mac just for this reason.
It strikes me that either (a) it's just subjectiveness (different people of course have different views of what's smooth and what looks good) or (b) that maybe it's something the rendering engine does that Radeon cards don't like (or the drivers, something nVidia have always done better than ATI). The only G4 I have is a Powerbook G4 500 with a broken screen, so not great for testing.:-(
Anyway, if you can play it nicely on your system, congrats.:-)
You should go post on the Gearbox web site, I'm sure they would be a lot of Windows users who would be very interested to hear about decent performance on a Mac port (if anything, it would make a good stick to beat Gearbox/Microsoft with...
First, the on-topic part. The support of link in the UT2004 demo and the promised support in final "gold" release is a good thing. Not only for the Linux user s out there who want to play UT2004 without dual-booting or running a separate Windows box just to play, but also for publicity's sake. Think of how many people will be looking at the game, regardless of whether they buy it or not, they will most likely see the work "Linux" somewhere in the game specifications. This not only get the name out there, but also will help break the perception that many have that Linux is one of the following - a hacker-only OS ( the market wouldn't be big enough ), a server-only OS ( gen. perception is servers can't play games ), that there aren't any games for Linux.
Bursting these misperceptions put into people's minds by the media ( yes, even the evil empire in Redmond! ) will increase the overall acceptance of Linux in the market place. Remember what has been said often here at Slashdot, and something that I personnaly believe, is that what people use at home and school they would also like to use at work. Very general statement I know, but Apple spent a ton of money getting its computers into schools, and Microsoft really holds on tightly to its OEM reigns to ensure Windows is preinstalled on as many home computers as possible. So, make your own decision from that.
Ok, as a game, I finally playing UT2004 on Linux last night and though the graphics were good, the vehicles were awesome ( though I am still learning them ), but I really wish they would slow down the speed at which players can run. I mean, I can run as fast as some of the vehicles! You could argue the armor is an exoskeleton and that lets soldiers move so quickly, but my problem with speed is its effect on gameplay. It turns UT2004 into a twitch game where you run around circle strafing opponents, mashing the fire button just hoping to get a hit. Cmon, how about making the players aim? How about letting stealth be rewarded by letting you sneak up on your opponent? The way the game is now, you basically start running from the moment you spawn and keep moving in hopes of not getting cut down.
Anyhow, that is my take. I think my iptables firewall is causing issues with the game as in the server browser the ping column values are all either a '0' or a '?'. However, I can still connect, though I don't knwo the ping latency until after I connect to the game server.
That is my take on both the importance of the demo release for Linux, and of the game itself. Your results may vary. I am going to try the Windows version in a bit to see how it compares to the Linux version.
Get legends, its free..... both for linux and windows.
www.legendsthegame.com
Re:Wait, wait...( You must be a PeeCee User...)
by
0x1337
·
· Score: 1
Yes. Yes. Yes. And no.
4 Gigabytes is the maximum physical addressing space, unless you have a mobo with a PPro or higher that has support for PAE (Page Address Extensions), which would allow you to have a 36-bit physcial addressing space, which you would of course, only be able to access through paging with 4MB or 2MB pages. So thats really 64-GB of physical addressing space if you have a state-of-teh-art mobo (think server MP boards, not your "overclockers" Iz gots dem perty LEDS mobo).
Lets look at the virtual addressable memory.
With the 8086 - we had no virtual memory. Just a 1MB tops addressed by 20 address lines. With the 286 we had a max of 16MB physical and a 1GB virtual address space achieved by using all those Global Descriptor Table entries (i.e., yay *cough* segmentation). With the IA-32 processors, you could theoritcally have a max virtual memory cap of 64TB (!!!) if your hypothetical kernel uses BOTH paging AND segmentation. (none do).
Linux mmaps itself to 3GB, I believe. Of course, with various tricks, it still allows you to map the REAL PHYSICAL 3GB-4GB if you have it.
I think it would be neat, useless, but a proof-of-concept to design a kernel that uses both PAGING and SEGMENTATIOn (thus losing any chance of being relatively portable to other CPUs) - as to allow a virtual address space of 64TB. I think it to be mighty cool. I might even to it with my kernel - although, G++ doesn't "respect" segmentation, so hello dirty inline assembler hacks, roflmao.
Oh - its rather interesting that most (all?) consumer chipsets allow only for a max of 3GB. I suspect it because of the the PCI, (L)APIC, and various chipset junk hanging off somewhere below 4GB in the address space. But who knows - maybe its just a shit "feature." Anyone remember Pentium based mobos that choked on more that 64MB of memory, or Celeron-based mobos that choked on anything more than 512MB? Gah...
Re:Wait, wait...( You must be a PeeCee User...)
by
0x1337
·
· Score: 1
Yup, I hate to play the devil's advocate - but I've had WinXP running relatively-snappy (after a little cutting of weeds..errr..system service) on a Pentium Pro 200 with 128MB.
Guess Mr. Dual G5 doesn't know what 2^32 is, errm?
I guess he also doesn't know that anything >= PPro can access up to 64GB, by virtue of more address lines and paging with 4MB/2MB pages - with an appropriate (read: server) mobo, at that.
Re:GTA3 Mod
by
Anonymous Coward
·
· Score: 0
Moderators never have a sense of humor. I read this and thought it was funny. UT2004 is the first one with vehicles. It already had guns. And its moddable. Doesn't it make sense that someone along the way will make a funny GTA3 mod just for kicks?
Some of my freinds were able to snag some Radeon 9600s for less than $100. Just keep looking for deals. If you have a Fry's near you, read the mailers...
-- If my answers frighten you, stop asking scary questions.
So, a good game comes out for Linux, just after I give up my desktop w/GF3 for a laptop w/no 3d acceleration. Just my luck.
<wik>/bin/finger that girl in the back row of machines.
I must say I'm enjoying this growing trend. As someone who owns a computer with Windows on it, another computer with Linux on it, and is soon buying an iBook, it's nice seeing that every day they get better and better at playing together.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Props to Epic for continuing to support Linux! I'll be sure to support this with my money, and show the world linux ports are economically viable.
I'm confused. Mac and Linux can run games? What is this world coming to?!
Assault is back, in-game voice chat is supported. Find a mirror/torrent, and start sucking down some bytes.
~D
This sig has been enciphered with a one-time pad. It could say almost anything.
Courtesy of GameTab.
...Supports Linux, and the Mac out of the starting gate!
If every publishing house followed this example, the Microslop Monopoly would be history in short order!
-------------------- Vidi Vici Veni!
So, when are they going to release the BeOS version?
It's already taken me half a day to download 150MB of the 200 total.
This isn't going to help any...
Thanks, thanks a lot.
There are two types of people in the world: Those who crave closure
Bit Torrent link: http://www.filerush.com/torrents/ut2004-mac-demo-3 120.dmg.bz2.torrent
This side up.
The CB App. What's your 20?
Remember, there's no games for Linux or Macs.
If this keeps up, pretty soon the old Slashdot saying " I run Windows for my games" will be obsolete and you guys won't have an excuse to support Microsoft anymore.
This guy is way out there
I can't wait to play this demo on my Linux box tonight. I'm thrilled to see that Assault mode is back in UT2004. I adored it in the original UT, and noticed that I didn't touch UT2003 nearly as much because of the fact that it wasn't there. Bombing run is fun, but Assault is much, much better.
Here's to hoping there is some level in UT2004 that provides as much fun as "Overlord" did in the original UT!
If that's not improvement, then I don't know what is...
The Mothership
Thanks to Epic for supporting the port and a HUGE thanks to Ryan @ Icculus for keeping Linux gaming a really, really good thing.
Quack, quack.
Does the linux version actually work on video cards that don't have the proprietary nVidia drivers?
UT2k3 relied on some X extensions that weren't available from XFree86. If you didn't have either one of the expensive versions of X or an nVidia card with the closed-source kernel module, you were out of luck.
--
It's holding over 4.4Mbits (550kB/s) and still going strong, all the other mirrors are running about 10kB/s. [shameless plug]Of course, if you have any ISP besides OptOnline, you're SOL ;D[/shameless plug]
Facts do not cease to exist because they are ignored. - Aldous Huxley
A mirror for the Mac version:
http://www.scifience.net/ut2004/mac/
They charge $1 to cover bandwidth costs, but I found that it was worth it (I got 1500 KB/s).
Being able to run UT2K4 on more than just Windows is nice, but I suspect the non-Windows ports will be vulnerable to the same issues faced with UT (1999) -- incompatibility with certain mutators and "add-on" server packages...
...arguably the most important of which was "UTPure", an anti-cheat mechanism.
Does anyone know if that were a big issue with UT2K3?
Looking forward to the retail version, and many hours of cross-platform goodness. My PC friends might actually like me again.
I get an error when it tries to mount the image. I'm guessing an error in transmission -- anyone got an MD5 for the dmg file?
Is where it's at. Though the one assault map is pretty intense due to the high speeds. Intense like Joe Piscapo.
100% Pure Evil With The Look And Feel Of Wholesome Goodness
mac demo, linux demo, linux dedicated server, windows demo
I am the casual gamer. I'll probably only buy one FPS this year. But I'll enjoy it. I know this because I won't be the first person in line to purchase, so the reviews will have already come in and I'll know what's crap. There are a bunch of games due out this year, and as I said, I'll only be looking at one, as they are all similar from my perspective. At this point, (release issues aside) UT is MUCH more likely to get my purchasing dollars than HL2 simply because with UT I won't have to configure my PC to dual-boot into windows and go through that hassle. It's that simple.
So, you're telling me that one more Linux game from a company that's had a pretty good history of supporting Linux means there's enough Linux games coming for you to chide those who use Windows for gaming? Silly trolls.
So, here's an idea of what's in the download that you may find interesting:
6 maps
The new Onslought game type
Assault is back!!
Voice chat
Turrets
New levels
Sniper rifle is back
Voice recognition (bot commands)
I've heard reports of, but haven't seen yet for UT2K4:
Vehicles
New weapons (spider mines)
Anti-Vehicle rockets
Nade launcher
Play from laptop!!!
~D
This sig has been enciphered with a one-time pad. It could say almost anything.
I'm still holding out for the OS/2 Warp UT2k4 demo!
The OS/2 community will NOT disappear into the night without a fight!
Now I just need to figure out why my server won't get a matchid. (well it gets 0) Setup all the port directs and still it fails. I can connect just fine, but it wont show on the master lists. I also noticed that in CTF in 2k3 I thought it used to direct you to the flag(or the goal if you had the flag), now it just directs you to the blue/rd points no matter what.
Finally, Ryan Gordon has been fighting with a vehical bug in these all week...now that the demos are out he can finally get some sleep, so he is rested enough to finish the game for release!
"Some things have to be believed to be seen." - Ralph Hodgson
Linux is now complete. We have the capability to navigate small, one manned fighters down narrow trenches and run over hordes of people at 200 KPH.
Who needs Grand Theft Auto when you have Manta close-air-support flyers?
ROAD KILL!
Pereant, inquit, qui ante nos nostra dixerunt.
"Confound those who have said our remarks before us."
Any /.er's got a mirror up for the Linux version?
Funny, those are the kind of messages I get from cheater wanna-bes -- when my current UT server leaves them at the curb. :)
I was never a fan of Unreal2k3 to begin with. The original UT was a masterpiece, and both Unreal2k3/4 feel like dumbed down Quake 3 clones IMO.
......PLEASE?" ...god, I must sound really angry. Frownies.
2k4's readdition of assault puts a smile in my heart, especially since they put in an actual sniper rifle instead of the awful, awful lightning gun, but most people are going to be playing the rather boring onslaught mode because of the vehicles (the new thing all FPS's MUST HAVE).
To me onslaught is just Unreal2k4 pretending it's Battlefield 1942 and Halo.
Epic: "Hey wait! Please don't go! We can put in vehicles too! See!? Please buy it....please?
Will I begin to see Linux & Mac clans forming solely to fight it out with Windows clans?
Yeah, UT2004 is the first thing I've been able to run on my new box where it really felt like all the potential performance was on the screen.
I've got a Dual G5 2.0 with the BTO Radeon 9800 card, attached to the 23" Cinema HD display. Running Halo on it was fun, but I had to stick to 800x600 or so to get semi-decent performance, and even then fps would drop down to like 1-2 if I died near an explosion or something. UT2004 runs at the native 1920x1200 of the display wickedly fast (never noticed the frame rate getting low enough to notice), and looks great.
It's striking to be able to play a game on a Mac with absolutely no performance issues! Been a long time since that happened for me!
My video compression blog
I am running apache on port 80, but have changed the port for it to 8088 (which is free) and it hasn't helped.
Should I just download the full linux client, muck settings in that, and use it for a dedicated server?
You're an Idiot, Not to mention you are NOT the first post Moron xbox boy...
because my XBox is a american product
Phew, dude! Thanks for reminding me of that fact! Because I was going to buy one tomorrow, but didn't realize it's American! I'm going to wait for the next gen Playstation now. Thanks again!
A friend got me hooked into this multiplayer capture the flag (ctf) fps thing a few years ago with Unreal Tournament Game of the year edition. By then it was 2 years old, had a rock solid Linux client and was de-facto bug free, due to a persistent update policy. It was the most popular multiplayer online game with something like 80 000 player online at a time.
I had to pratice 3-4 weeks to actually survive longer than 30 seconds in the public servers but it got me hooked.
I have come to think of UT and its follow ups as the classic FPS game. The follow ups are of equal rank in quality and gameplay. It's fast, it's fun and - hence the name - doesn't take realisim to serious to get boring. The weapons are cool, the maps and the modding community are amongst the best and it is a very complex and demanding game at high skill levels (exept for deathmatch and TeamDeathmatch maybe).
On top of that the Unreal team has allways gone lengths to deliver a reference grade quality Linux client, which is a very honorable thing, imho. They deserve your money.
If you've ever though of getting a FPS for inbetween or just to chek out the genre, I can warmly recommend UT. You won't be dissapointed.
We suffer more in our imagination than in reality. - Seneca
/bin/finger that girl in the back row of machines.
When I was at college (Lock Haven University in the early 90s) there was a girl on campus named Teresa Watt, one day one of my buddies wanted to show me something. When connected to the RS-6000 he typed in "finger twatt" and it returned all kinds of info about Teresa Watt. I nearly fell over laughing.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Proud Owner of a Dual G5 2Gig (not on a PC of less than server class) with 2.5 gigs of ram (that you can't do on a PC of less than a 64 bit processor, nor any intell chips, only AMD). With a 23" High Definition Wide screen LCD (again not available on PCs)...
Apple is the Computer Industries R&D, just look at the list of inovations, and who had them first... And that Includes the Windows OS, Windows 95 was finally as close as Micro$loth could get to the original Mac of 1984. And the inovation continues in that Micro$loth's lastest cash cow (pun intended) Longhorn, is looking to have all the inovations that were included in the beta of MacOSX Beta...
...can I buy a boxed Linux Version of this game?
:(
I have Q3 for linux (paid $20 Woohoo over a year ago!) I'm currently shopping around for a decent 3d card that works w/ xfree and has (Open Source) hw accelerated 3d. Looks like the Radeon 9100 is the only (nice) one. But nobody seems to have one in stock. for under $80
Do not read this
Downloading Linux version now.
...)
Has anyone run it already? If so, can you post any FPS rating along with your system specs. (CPU, RAM, HDD type, video card, distro, kernel, video driver details, X version,
Let the big Linux UT2k4 FPS shootout begin!
from the who-needs-a-valentine? dept.
Uhh.. me. But aside from that, I would suggest that all those with the option of spending Valentine's with their SO or with UT2K4 choose their SO (mostly, for their own well-being)
On a tangent, I would much rather have an SO than another FPS. Why?
The FPS genre is becoming saturated. UT2K4? Ho-hum, really. Just a few new ways to gib your buddies. I have not seen a lot of innovation in the FPS market... look at the glut of WW2 FPSes alone!
With an SO, one must ALWAYS be innovative. If you look at it like a game, you must always be on your toes. Can't respawn, must play smart, must always devise new tactics -- I can think of no game that requires as much out of the player.
Ah, well
You fail it.
Uncompressing Unreal Tournament 2004 Demo for GNU/Linux 3120.................
And somewhere an unconventional fellow with long hair and a beard feels joy about this game for a different reason than other people...
Wenn ist das Nunstueck git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput.
I downloaded the ut2k4 windows demo yesterday, and it only has directX support. I know traditionally you get to choose which renderer you want, but I was under the assumption the GL one wasn't even finished (hence no inclusion). Any plans for an OpenGL ut2k4 windows demo?
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Does this game support EAX in Linux on a machine with an SB Live! card? I am still using Red Hat Linux 7.2 system with Kernel 2.4.20 and emu10k1 drivers.
I usually play games in Windows because of better audio (EAX).
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
The Mac version has been out for 2 days, just a few hours after the Windows version was released
I would imagine that the software renderer is probably a PC-only option. UT2K4 uses Pixomatic for its software renderer, which from what I can gather from the website, is heavily optimized for speed, but is only for PCs. (I suppose the fact that it was written by Mike Abrash, who worked on the original Quake software renderer with John Carmack and has written a fair share of optimization books, is more than enough assurance for me.) Anyways, there doesn't seem to be a Mac version of that, but Macs tend not to be saddled with crappy onboard graphics chips, anyway.
Grandparent links to a proper Linux torrent.
- jon
Ganymede, a GPL'ed metadirectory for UNIX
"....Not everything should be on the front page...."
Right, but this one should be. This is big news for "gaming" as most people see it - as in, from somewhere other than mommy's basement.
i don't read the gaming sites every 15 minutes, i do go outside from time to time, and appreciate Slashdot for letting me know this was out for linux - i just downloaded and enjoyed whipping the asses of several of your commrades.
is it too early to ask where's my gentoo ebuild?
As soon as I get home, I plan on downloading it via bittorrent and installing it on my network lab systems. I've got a mix of ATI and NVidia cards in my machines...
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Any mac in the last 3 years can run all but the most demanding FPS game. Get a clue... Try running just the latest version of windows on a 3 year old P(iece of)C(rap).
Actually, I have a computer purchased in 1999 for $800 that runs Windows XP just fine, with only an inexpensive ram upgrade. It also can play UT and UT2003 with the settings low.
I know you are firmly in Steve Job's Reality Distortion Field, but PCs offer better performance for less money, although the 64 bit PPC chips do compete well with Athlon and Intel.
If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
>UTPure [ and CSHP ]
All you had to do is download the UTPure, install it on your system, and it worked. It didn't like to run out of your cache using Linux or a Macs. It was documeted on their forum.
Unreal Tournament 2004 Demo for MacOS X (ut2004-mac-demo.dmg.bz2)
Unreal Tournament 2004 Demo for Windows (ut2004_demo.exe)
Its great that UT has released a demo for linux but what are the other options for gamers who want to run a *nix desktop? do most fps's have a linux/unix release ? can you guys give me some sites for unix games? thnx.
Lord of the Binges.
Assuming I have a fat pipe to the server, what kind of HW do I need just to run the game server? Will a PII-400 with 256 MB RAM cut it for simply running a server (on top of Fedora Core 1)?
So long, michael. Don't let the door hit you...
I would have thought an ATI 9800 Pro 128MB AGP card and 1GB of DDR, Dual Channel, PC3200 Low Latency Corsair XMS memory would be enough ... looks like I was wrong. Runs crap in my opinion. (Mandrake 9.2, using ATI's drivers.)
Well, considering that the game works on linux, I'd assume the windows GL renderer works fine as well. Look in ut2003.ini, it's probably just commented out. -ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Creative hasn't decided to open up EAX so that linux drivers can be written, so for now, we're stuck with OpenAL (which isn't too bad anyway). -ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
A game coming out for Linux or Mac is front page news.
I dont think you can pull people out of their vehicles like in GTA3 though...
Not quite - the vehicle has to be empty for you to steal it. What makes it even funnier is that when you 'jack a vehicle, a car alarm sound goes off. Bet the developers rolled around laughing on the floor after putting that one together ;-)
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Why use F-Keys for Expose when you can bind those actions to a corner of the screen (just slam your cursor over) or to an extra mouse button (for example, the weird little button below the scroll wheel on the new Logitech mice.... you did spend $20 on a real mouse, didn't you?)
As someone who has run Windows XP on an computer older than 3 years, I'll tell you it runs well.
BTW MacOSX is the probably the only OS I've ever heard of that actually makes you machine feel FASTER after you install it
So, you haven't tried a linux distro with the 2.6 kernel yet.
You do know that 32 bit systems can take up to 4 Gigs of ram, right? No, you didn't.
It's great that you like the system your mommy bought you. You can go back to playing with you Barbies, leave the technical discussions to the adults.
I just downloaded the Linux demo and installed it on my system and got the following message:
root@knoppix:~# ut2004demo
Could not load OpenGL library
History:
Exiting due to error
Specs:
What gives?
Anyone know how much it costs to build a machine that runs it well?
... that runs it? (I'm on a gf2mx,1ghz; boohoo)
Ok, then
A blog I run for the wealth
> 2.5 gigs of ram (that you can't do on a PC of less than a 64 bit processor
Wrong. 4 gigs of RAM can be adressed by a 32-bit processor. I could have 3G on my mobo (3x1G).
My other car is first.
I invite you to mosey on over and try running the UT 2004 demo on my 800MHz G4 iMac with 512MB RAM bought 1.5 years ago when it was the top of the line iMac.
It doesn't so much run the demo as walk it.
As for Halo - pah!
I'm a Mac fan, but hyperbole like this makes me feel queezy,
your precious Ah-merican Xbox is manufactured by Flextronics (HQ in Singapore)- so whaddya sayin'?
... for download resuming courtesy of the latest Safari update... (ok I know, it's as much as a feature as >256 color maps but still ,-) )
Mi domando chi à il mandante di tutte le cazzate che faccio - Altan
The title is a bit misleading... The mac version was released the same time as the Windows! I think the Linux version did lag a bit though...
I hate to break it to you, but with well over 90% of the market share Microsoft is the Big One.
If this game gets a large enough user base, it might well be a minor gaming revolution in the making, simply because versions will be shipped with a mic. Sure, the ability has been around for a while, but mostly on the PC fringe with the only system to seriously impliment it being, ironically, a console. If UT2k4 can generate a large enough mic using consumer base, we might very well see it turn into a mainstream phenomenom on the PC. Other companies will incorporate mass support simply because one game showed that it was a desired feature to have by gamers, which will in turn generate the "gotta have one since everyone else does too" feeling. It's probably the one thing everybody agrees that is the best feature on XBox Live and it's way way past time for a mic to be a gaming standard on the PC as well.
I seriously hope that UT2k4 is the one to do it since they're brve enought to take the leap.
You need a FREE iPod Nano
Will this be released as one package, with an unannounced linux installer on the third CD, or will it be a full-blown retail package for windows, linux and (possibly) mac?
Wow, at the rate it's downloading the finished product will be on store shelves before I have the demo downloaded.
just because I run Windows doesn't mean I gave MS any money. Sheesh, I'm not *stupid*.
you are joking about it but icculus.org could just relaese the linux binary on a way that FREEBSD users could enjoy either ..
.. .and there it goes the 3000 days uptime...
all i get is a hardreboot on my box
Here. (www.torrentskickass.com)
this is what causes UT 2004 demo to crap out at the spash screen.
guns kill people like spoons make Rosie O'Donnell fat.
...or a DVD, which consts considerably more. Anyway, the plan is that there will be a PC boxed set with linux and win stuff, and a seperate mac package. -ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
What a load of crap! WinXP runs fine on my parents' P3-550, as well as my sister's Celeron-300. The Celeron isn't really any good for gaming, but the 550 runs any game predating 2003 fine (as well as some newer games). So long as the system has plenty of RAM (which is dirt cheap, even here in Australia), most systems handle XP fine.
Hmm very interesting. Thanks checking and confirming.
:-(
:-)
The port to Windows was does by Gearbox, who've gotten a [b]lot[/b] of slating over it. While the Mac OS version was done by Westlake, who I aways remember as having a good porting history...so maybe it does have much better performance on Mac OS (which would make a very welcome change).
There is some timedemo stuff on the PC version, I don't know if you can do the same on the Mac version (I'd expect the wouldn't be quite the same though, as they are probably specifically implimented by the porter, but it's possible they have a common benchmark at request of Bungie or Microsoft), would be interesing to see comparible results on the mac.
One thing that springs to mind is that the the rendering path will be simplar on a Geforce 4, so it will be asked to do less work. Maybe that just plain better performance at this levels. It doesn't make as much difference changing the rendering paths on the PC version, but now that I think about it have heard people on the PC saying they had okay performance where as others (with newer high end, mostly Radeon cards I think) saying it was crap.
The Radeon drivers just had an update which claims to noticeably help with Halo, in the past couple of days or so. Maybe there is more room for improvement. Also, if the Mac OS version has to use Open GL instead of Direct X (which I assume it is doing) I wonder if that could be related (does one card have better Open GL drivers for Mac OS X than the other, for example). Even though it's an older card, the GeForce could be seriously outperforming the Radeon on the Mac just for this reason.
It strikes me that either (a) it's just subjectiveness (different people of course have different views of what's smooth and what looks good) or (b) that maybe it's something the rendering engine does that Radeon cards don't like (or the drivers, something nVidia have always done better than ATI). The only G4 I have is a Powerbook G4 500 with a broken screen, so not great for testing.
Anyway, if you can play it nicely on your system, congrats.
You should go post on the Gearbox web site, I'm sure they would be a lot of Windows users who would be very interested to hear about decent performance on a Mac port (if anything, it would make a good stick to beat Gearbox/Microsoft with...
First, the on-topic part. The support of link in the UT2004 demo and the promised support in final "gold" release is a good thing. Not only for the Linux user s out there who want to play UT2004 without dual-booting or running a separate Windows box just to play, but also for publicity's sake. Think of how many people will be looking at the game, regardless of whether they buy it or not, they will most likely see the work "Linux" somewhere in the game specifications. This not only get the name out there, but also will help break the perception that many have that Linux is one of the following - a hacker-only OS ( the market wouldn't be big enough ), a server-only OS ( gen. perception is servers can't play games ), that there aren't any games for Linux.
Bursting these misperceptions put into people's minds by the media ( yes, even the evil empire in Redmond! ) will increase the overall acceptance of Linux in the market place. Remember what has been said often here at Slashdot, and something that I personnaly believe, is that what people use at home and school they would also like to use at work. Very general statement I know, but Apple spent a ton of money getting its computers into schools, and Microsoft really holds on tightly to its OEM reigns to ensure Windows is preinstalled on as many home computers as possible. So, make your own decision from that.
Ok, as a game, I finally playing UT2004 on Linux last night and though the graphics were good, the vehicles were awesome ( though I am still learning them ), but I really wish they would slow down the speed at which players can run. I mean, I can run as fast as some of the vehicles! You could argue the armor is an exoskeleton and that lets soldiers move so quickly, but my problem with speed is its effect on gameplay. It turns UT2004 into a twitch game where you run around circle strafing opponents, mashing the fire button just hoping to get a hit. Cmon, how about making the players aim? How about letting stealth be rewarded by letting you sneak up on your opponent? The way the game is now, you basically start running from the moment you spawn and keep moving in hopes of not getting cut down.
Anyhow, that is my take. I think my iptables firewall is causing issues with the game as in the server browser the ping column values are all either a '0' or a '?'. However, I can still connect, though I don't knwo the ping latency until after I connect to the game server.
That is my take on both the importance of the demo release for Linux, and of the game itself. Your results may vary. I am going to try the Windows version in a bit to see how it compares to the Linux version.
Peace.
I can't afford a sig!
Get legends, its free..... both for linux and windows. www.legendsthegame.com
Yes. Yes. Yes. And no.
4 Gigabytes is the maximum physical addressing space, unless you have a mobo with a PPro or higher that has support for PAE (Page Address Extensions), which would allow you to have a 36-bit physcial addressing space, which you would of course, only be able to access through paging with 4MB or 2MB pages. So thats really 64-GB of physical addressing space if you have a state-of-teh-art mobo (think server MP boards, not your "overclockers" Iz gots dem perty LEDS mobo).
Lets look at the virtual addressable memory. With the 8086 - we had no virtual memory. Just a 1MB tops addressed by 20 address lines. With the 286 we had a max of 16MB physical and a 1GB virtual address space achieved by using all those Global Descriptor Table entries (i.e., yay *cough* segmentation). With the IA-32 processors, you could theoritcally have a max virtual memory cap of 64TB (!!!) if your hypothetical kernel uses BOTH paging AND segmentation. (none do).
Linux mmaps itself to 3GB, I believe. Of course, with various tricks, it still allows you to map the REAL PHYSICAL 3GB-4GB if you have it.
I think it would be neat, useless, but a proof-of-concept to design a kernel that uses both PAGING and SEGMENTATIOn (thus losing any chance of being relatively portable to other CPUs) - as to allow a virtual address space of 64TB. I think it to be mighty cool. I might even to it with my kernel - although, G++ doesn't "respect" segmentation, so hello dirty inline assembler hacks, roflmao.
Oh - its rather interesting that most (all?) consumer chipsets allow only for a max of 3GB. I suspect it because of the the PCI, (L)APIC, and various chipset junk hanging off somewhere below 4GB in the address space. But who knows - maybe its just a shit "feature." Anyone remember Pentium based mobos that choked on more that 64MB of memory, or Celeron-based mobos that choked on anything more than 512MB? Gah...
Yup, I hate to play the devil's advocate - but I've had WinXP running relatively-snappy (after a little cutting of weeds..errr..system service) on a Pentium Pro 200 with 128MB. Guess Mr. Dual G5 doesn't know what 2^32 is, errm? I guess he also doesn't know that anything >= PPro can access up to 64GB, by virtue of more address lines and paging with 4MB/2MB pages - with an appropriate (read: server) mobo, at that.
Moderators never have a sense of humor. I read this and thought it was funny. UT2004 is the first one with vehicles. It already had guns. And its moddable. Doesn't it make sense that someone along the way will make a funny GTA3 mod just for kicks?
for UT 2004 anyway, playing it via winex just made it seem like... like watching paint dry, in other words, SLOW. well time to frag natively. ;p
-Kids in the back seat causes accidents.- -Accidents in the back seat causes kids.-
Some of my freinds were able to snag some Radeon 9600s for less than $100. Just keep looking for deals. If you have a Fry's near you, read the mailers...
If my answers frighten you, stop asking scary questions.