Domain: hitmaker.co.jp
Stories and comments across the archive that link to hitmaker.co.jp.
Comments · 6
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Freaky hosts!Those caucasian, pseudo-asian host characters are freaking me out man...
talk about a mis-proportioned woman too, she isn't even attractive
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Lets keep it GEEKY and NERDY!!
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Re:PS2 controller will fare just fine.
The PS2 Controller should work, since it has dual sticks, and dual shoulder buttons. That may be the reason Sega picked PS2 over GC or XBox for the game.
From someone who has played Marz (as well as every other incarnation in the series) I can support Mr. Sakaguchi's claim that the Dual Analogue sticks simply do not fit the bill for the more advanced aspects of the game (most notably close combat).
Admittedly Force's close combat is frankly disgusting (you can block almost everything very easily), but trying to initiate any of the more advanced moves requires the physical freedom that two joysticks can only offer. Miniaturising that can, and has, caused problems with how the player controls their Virtuaroid (extended play can be really uncomfortable if you are not careful).
Without wishing to sound like an elitist prick, but most probably failing, Marz is very much dumbed down for newer players. It is still a solid game (better than a lot of the PlayStation2's library of mecha titles), but compared to the other Virtual On games that came before it, Marz really does fall short. -
Re:PS2 controller will fare just fine.
The PS2 Controller should work, since it has dual sticks, and dual shoulder buttons. That may be the reason Sega picked PS2 over GC or XBox for the game.
From someone who has played Marz (as well as every other incarnation in the series) I can support Mr. Sakaguchi's claim that the Dual Analogue sticks simply do not fit the bill for the more advanced aspects of the game (most notably close combat).
Admittedly Force's close combat is frankly disgusting (you can block almost everything very easily), but trying to initiate any of the more advanced moves requires the physical freedom that two joysticks can only offer. Miniaturising that can, and has, caused problems with how the player controls their Virtuaroid (extended play can be really uncomfortable if you are not careful).
Without wishing to sound like an elitist prick, but most probably failing, Marz is very much dumbed down for newer players. It is still a solid game (better than a lot of the PlayStation2's library of mecha titles), but compared to the other Virtual On games that came before it, Marz really does fall short. -
Re:NOW they tell me
"High-speed tactical ballet"
... to the fumbling idiot, the Virtual On series was really more of a "high-speed prison shower scene."
Priceless.
In all seriousness though, since Force the series has become more inclusive to newer players simply becuase it is more "point and shoot" rather than a brutal high speed 3D spatial reasoning test. Naturally Marz is very much like this too (I also have a beta of the game, so I can also attest to the game's similarity to Force). -
Re:NOW they tell me
"High-speed tactical ballet"
... to the fumbling idiot, the Virtual On series was really more of a "high-speed prison shower scene."
Priceless.
In all seriousness though, since Force the series has become more inclusive to newer players simply becuase it is more "point and shoot" rather than a brutal high speed 3D spatial reasoning test. Naturally Marz is very much like this too (I also have a beta of the game, so I can also attest to the game's similarity to Force).