Domain: hswstatic.com
Stories and comments across the archive that link to hswstatic.com.
Comments · 7
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Re:Heh
I knew it would be a giant failure solely based on the fact that it was a console space sim.
No Man's Sky isn't a space sim. You spend most of your time on planetary surfaces, not in your ship cockpit. Not only that, but ship combat isn't common.
Space sim has evolved beyond the capacity of stagnant console controllers, and the whole fanbase is housed on the PC. Flight Stick + Keyboard is the way to go.
They have? I'm not so sure of that, considering that THIS is a PSone controller:
https://en.wikipedia.org/wiki/...
The PS2 has these:
https://s.hswstatic.com/gif/ps...Which you can plug this Hori Flight Stick 2 into:
http://www.ign.com/articles/20...
You might be thinking that it looks like a Saitek x45...that's because it IS a rebadged Saitek x45.
The PS3 has these USB ports:
https://assets.pcmag.com/media...
Which you can plug this into:
http://www.thrustmaster.com/en...
or this for that matter:
http://www.saitek.com/uk/prod-...
And play this (disc only):
https://store.playstation.com/...
or this:
https://store.playstation.com/...
You might be thinking that the latter reminds you of War Thunder...that's because it IS basically the test for War Thunder, and releasing it paid for War Thunder's development. So console owners were basically the Alpha Testers for War Thunder.
PS4's have these:
ps://media.psu.com/media/articles/image/ps4_usb_hard_drive.png
Which you can plug this into:
http://www.thrustmaster.com/en...
And play:
Elite Dangerous
https://store.playstation.com/...or this:
Eve Valkyrie Warzone
https://store.playstation.com/...or this:
War Thunder
https://store.playstation.com/...with the latter you could also plug in this:
http://www.thrustmaster.com/en...
or this:
http://www.saitek.com/uk/prod-...
or any other HOTAS. Yes, there are PS4 owners playing War Thunder with Warthogs and Rhino's.
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Re:PC gaming never went away ...
Not everybody has been sucking at the tit of Microsoft, Sony, or Nintendo. In the PC space
In the PC Space? You mean in the Windows space? The MICROSOFT Windows tit?
The first to support 22-bit graphics (Voodoo), 32-bit graphics (RGBA), 4K, 120 fps, SSD, etc, consoles are always playing catching -- signified by the "PC Master Race" slogan.
Son, consoles had graphics back when home computers were using 40 column text and customized character sets for most of their displays. And I distinctly remember the PSone version of DOOM having TRUE transparency aka 24bit+8bit 32 bit color when the PC version didn't. The PSone had 24bit True color in 1995, the Voodoo 3 came out in 1999 and wasn't actually true color but 24 bit dithered down to 16 bit for output (which 3Dfx called 22-bit)
The keyboard + mouse blows the gamepad away for any sort of precision.
The PS2/PS3/PS4 have USB ports for a reason.
http://s.hswstatic.com/gif/ps2...
http://farm5.static.flickr.com...
http://www.gadgetguy.com.au/cm...
I also must have imagined using a keyboard and/or mouse with various games for the PS2/PS3/PS4.
i.e. I'll seriously doubt we'll ever see StarCraft (1 or 2) on a console anytime soon
http://starcraft.wikia.com/wik...
https://www.youtube.com/watch?...
because console peripherals never sell well.
Who says? How many MILLIONS of mics, drums, and extra guitars have been sold for the various Rock band style games. how many millions of network adapters and eyetoys/playstation eyes has Sony sold. How many MILLIONS Of Dual Shock 3's, which wasn't the original PS3 controller, were sold. How many headsets?
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Re:The cost of the elevator is the floor space
A real world example:
[quote]The Shard is 309.6 metres, or 1,016 feet, high and is Western Europe's tallest building.
It is 95 storeys tall, with level 72 the highest habitable floor.
The building is served by 36 lifts, some of which are double-decker.
Lifts in The Shard travel at speeds of up to 6 metres a second.
[/quote]Those lifts will be stacked, so there may be 18 at ground floor, but many will terminate third/halfway up, and then others will be on top in the same shaft, e.g., http://s.hswstatic.com/gif/wtc... because of maximum elevator height due to the ropes. So in this example, 12 lifts per floor perhaps, likely in two cores of six for redundancy and safety.
This new system would likely end up being two cores of four (two accessible), but for the full height of the building. Some savings in floor space, but nothing drastic.
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Re:What's the story?
These devices are now sold primarily to users lacking the brainpower to use a mouse
http://segaretro.org/Sega_Mous...
https://en.wikipedia.org/wiki/...
http://segaretro.org/NetLink_M...
https://en.wikipedia.org/wiki/...
http://s.hswstatic.com/gif/ps2...
http://www.jokergameth.com/ps3...
http://www.tech21century.com/w...
on a platform that costs too much and is far too slow.
That better describes the most common machines in the Steam Hardware Survey than the PS4 or Xbox One consoles. My guess is laptops with integrated graphics. Dual core's still outnumber quad-cores in the survey and still plenty of integrated graphics chips.
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Re:To Kill An Egotrip
Pfft! He's a salesman, with a catchy name
Online finances (Western Union), electric cars (Thomas Parker), space technology (Goddard), solar energy (Russell Ohl), and battery tech (Gaston Planté, Camille Alphonse Faure).
And notice these guys did real grunt work, out in snow.
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Re:just put a motor on the elevator itself
you can build as high as you want as long as you can build a cable long enough to service the elevator. Cable length isn't a problem, the weight of the cable is. In systems such as this very simplified model of a counterweighted elevator http://s.hswstatic.com/gif/bt4... it's assumed that the rope weighs nothing, therefore the counterweight only needs to weigh 25lb - even taking into account the rope's weight, all other things being equal it balances itself. That's handy, scaling up you only need a 400lb counterweight for a lift rated at MGW: 1600lb (ten persons (800lb) + 800lb car). This arrangement does of course necessitate four times the length of cable as the height of the shaft, and with another shaft-length you can actually mount the motor at the bottom, negating the requirement for a counterweight - the motor only has to overcome the weight of the car through the system, which practically means it's pulling against a quarter of it. For some reason that's not really practical, so in this arrangement you'd have a counterweight one side, top-anchor the other end of the rope and have the motor roll the cable somewhere in between. FWIW when you see an elevator car with four cables, you're not seeing four cables, it's one cable. It's this arrangement of three (strictly, four, but the car pulley can be and often is a twin) pulleys, a counterweight and a top anchor. Other setups have the anchor point actually on the roof of the car, still others have the car and the counterweight on their own bottom pulleys, both ends top-anchored and the motor in the middle sharing rope between essentially two double systems.
(grew up in a tower where the elevator spent more time stuck between floors than enough, often with me trapped in it. Hearing firefighters clambering around up there to attach car batteries to the brake solenoids so they can lower the car to the ground after eight hours is a terrifying thing for a four year old. Nerd points for spotting the ropes and asking about them when they were fixing the thing, though).
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Re:The DS, eh?
Yeah, me too.
I'm pretty sure a DS is sort of an updated version of one of these things: