Sony PlayStation 4 Hits 500 Games Milestone (finder.com)
SlappingOysters writes: Finder is reporting that the catalogue of Sony PlayStation 4 games has just passed the 500 mark. The website has been tracking the install sizes of every PS4 game and in doing that, has been able to confirm that the mark had been reached. It's a significant catalogue advantage for the console, with the Xbox One currently offering 349 games, although the arrival of backwards compatibility on November 12 will change that dramatically. The site has also shown that the rate of releases is increasing over time.
Because if everyone doesn't know which *video game* platform you enjoy is superior, how will you sleep at night?
Yes yes I know it started as a joke, but most of them don't see it that way anymore....
Remakes and ports from the PS3?
500 games at $50 each!
You can buy a 2015 Camaro LS out the door and go get laid.
According to the site here: http://www.xbox.com/en-US/xbox-one/backward-compatibility Sony doesn't have anything to worry about. The list of BC is small and it's up to developers to allow their games to be added. We will see how true "although the arrival of backwards compatibility on November 12 will change that dramatically" ends up being.
so it's not like that is a big deal.
I wonder how many of that 500 are PS4 exclusives though. Most Ganes this generation seem to be multi-platform (yes, Halo 5 I know - but there do see to be less exclusives that I remeber from previous generations)
My computer didn't come with FreeCell, so I don't have any games installed.
These devices are now sold primarily to users lacking the brainpower to use a mouse
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on a platform that costs too much and is far too slow.
That better describes the most common machines in the Steam Hardware Survey than the PS4 or Xbox One consoles. My guess is laptops with integrated graphics. Dual core's still outnumber quad-cores in the survey and still plenty of integrated graphics chips.
I'm shocked if it hasn't hit that number already. After all, most games don't use any of the frameworks that are missing in tvOS (e.g. WebKit), so as I understand it, they should mostly be a straight recompile from iOS with just a handful of tiny tweaks. If it doesn't top a hundred thousand game titles within the first year, I'll be surprised.
Check out my sci-fi/humor trilogy at PatriotsBooks.
There are three main consoles this generation: Playstation 4, Xbox One, and the Wii U. Why no mention of the Wii U?
Fuck off, troll. Consoles are great for people that enjoy playing games, rather than being pretentious wankers, miserable failing to battle their cognitive dissonance justifying why they put up with digital only DRM ridden games long after everyone else has moved on to newer titles.
if you count the BC on the xboxone, then you'll also have to count the games possible to play through Playstation Now, as that will let you play PS1/2/3 games through streaming...
Dual core's still outnumber quad-cores in the survey and still plenty of integrated graphics chips.
Dual core only outnumbers quad by 3.75% and only 19% use Intel graphics chips. If you include greater than 4 cores, 2 core systems are a minority.
Probably more AAA titles though, and certainly more exclusives. Still seeing numbers like this seems weird when realising that even minor PC platforms have more games available, and most of them are not small casual games,but medium and indie games, with a bit of a gap for blockbusters.
PS4 still has Cinavia...thus, it's useless.
it's an interesting coincidence that the backward compatibility is set for release just one day after the Steam Machines (and the steam link mind you) ?
Unicode killed the ASCII-art *
I'm a Playstation guy. I've had every Playstation from 1 to 3. I will probably buy a PS4 as well when something comes out for it that is not available on PC and is worth buying a PS4 over. Basically, that will probably have to be Gran Turismo 7, because most every other major title is also available on PC.
If you are not allowed to question your government then the government has answered your question.
500 games? That's about 1/3th of the games available for SteamOS, which hasn't even been release officially yet!
On a long enough timeline, the survival rate for everyone drops to zero.
The first StarCraft was ported to Nintendo 64, and Command & Conquer Red Alert Retaliation was ported to PS1 with serial port multiplayer between two consoles.
Let me know when PC has a counterpart to PlayStation All-Stars Battle Royale or Super Smash Bros. series.
Superiority would be a combination of performance capability
Say you're considering a $400 PlayStation 4 with one controller. What $400 gaming PC build beats it in the fourth quarter of 2015?
Say you're considering a $300 Wii U. After you subtract the price of a JXD S7800B tablet to replace the Wii U GamePad, what PC build beats it?
game capability
It depends on the genre. Platform fighting games like Power Stone come to consoles first and often only. I guess it depends on whether you're willing to settle for something like Duck Game as a substitute for Smash Bros.
graphic capability
And how about graphic capability in square inches? Couch co-op demands a monitor big enough for two to four people to fit around. Even if PC games push 1080p more consistently than console games, the median console monitor is still physically a lot bigger than the median PC monitor. I'm told few people are willing to build a second gaming PC for the living room or carry the gaming PC back and forth between the room with the computer desk and the room with the big freaking TV.
PC gamers control interfaces are superior in sensitivity and accuracy
The mouse and keyboard have only one pair of analog axes, compared to three pairs on the DualShock 3 and 4. Aiming's better with a mouse, but WASD are digital, making it harder to control run vs. walk speed than it would be with the left stick of a gamepad. PC games tend to be designed around digital WASD because it can't be assumed that players already own an Xbox 360 wired controller or other USB game controller.
PlayStation game discs work on PlayStation 2 and PlayStation 3, and PlayStation 2 game discs work on early PlayStation 3 consoles with the SACD logo. Inability to play PS1 discs on PS4 surprised me.
Nintendo has been good at keeping one generation of back-compat on its consoles from this millennium as well. Game Boy and Game Boy Color games work on Game Boy Advance, Game Boy Advance games work on Nintendo DS, GameCube games work on Wii, Nintendo DS games work on Nintendo 3DS, and Wii games work on Wii U.
Not that there aren't a handful of exceptions. For example, The X-Files relies on bugs in PS1 silicon and thus behaves wrong on later systems where the bugs were fixed. Guitar Hero On Tour doesn't work on DSi or 3DS, and Dance Dance Revolution doesn't work on Wii U, both due to included controllers that use the legacy ports.
Anonymous Coward wrote:
I'd love nothing more than to go back to the days of console licensing being a nightmare for small developers if it meant we weren't flooded with their shit software.
In the old days, you didn't have Internet reviews at your fingertips. That's how you avoid crap in the modern era.
On the whole, consoles have even more digital restrictions management than PCs. The mechanism is comparable to app DRM in iOS, and the policy is even tighter than Apple's. At least PC games are available with hooks for community-made mods, and the PC platform allows GOG to sell games with no DRM at all.
That depends on how well Xbox One backward compatibility works for offline play. Even if a game requires an Internet connection to install, one can install the game on a high-throughput connection and then play offline. This helps deployed members of the armed forces, who can install games before being deployed. It also helps gamers in rural areas who use a satellite ISP, who are subject to harsh latency all the time and harsh caps most of the day but can bring the console into town or use unmetered early mornings to download a game.
Street Fighter IV or V? or Mortal Combat? or do you mean those very specific titles?
I mean platform fighters, a subgenre with three differences compared to the model of Street Fighter or Mortal Kombat. First, platform fighters let a player use the terrain of a stage to gain an advantage over other players, unlike the completely flat arenas of games like Street Fighter. This includes hills and platforms, hence the name. Second, many platform fighters allow more than two players in a match. Finally, platform fighters are more likely to have comical cartoon violence than the blood and gore of Mortal Kombat and are thus likely to appeal to players who don't get off on torture porn.
2) Because the platform owner has paid a sum of money to a third party developer/publisher in exchange for exclusivity.
Do console makers still subsidize "timed exclusives", where a game is exclusive to one platform for six months to a year while the third party takes the time to finish its port to other platforms?
4) Because the platform in question has unique features that are integral to the design of the game.
You mentioned 4a) games that rely on mouse and keyboard. These can be ported from PC to PlayStation 3 or 4, so long as the game also has a mode that works with the included DualShock controller. But I can think of a few more unique selling points of particular platforms, which can be considered subtypes of 4).
4b) Some games are console exclusive because they are meant to be played by two to four players looking at one screen rather than by players on separate PCs in a LAN. True, TVs have been usable as PC monitors since 2007, but I'm told it's still more common to put a console in the living room than a full-blown PC, and it'll remain so should the Steam Machine flop. And it appears Capcom and WB have warmed up to this route to market, releasing their flagship flat-stage one-on-one fighting games on PC.
4c) Some games are PC exclusive because they primarily act as platforms for community mods, such as Neverwinter Nights. These tend to appear on PC because modding inherently bumps into limits of the digital restrictions management inherent in both consoles and iOS.
4d) Some games are PC exclusive because console makers may disagree with a particular game's concept. H-rated eroge (erotic games), for example, tend to be far more common on PCs because console makers have an image to protect.
4e) Some games are PC exclusive, or at least the equivalent of a timed exclusive, because console makers tend not to want a studio's debut title. It is unclear to them whether a newly formed studio can consistently produce quality games.
Darn, read the summary too fast.. I thought it was referring to some PS4 backwards compatibility I had not heard about yet.
Nope, "just" the Xbox One backwards compatibility.
As much as many people seem to think it's not important at all, the backwards compatibility (even if limited, like it is) has made me slightly interested in getting an Xbox One someday.. to play the various Xbox exclusives that are interesting. (Yes, I know, "slightly interested" isn't a big deal, but I bet some others are much more interested.)
I know about the architecture switch, but I'd pay $100 more for a PS4 if it were backwards compatible (or automagically get PS4 versions of all of my PS3 games, even if I had to send in the discs to get them ground up).