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Sony PlayStation 4 Hits 500 Games Milestone (finder.com)

SlappingOysters writes: Finder is reporting that the catalogue of Sony PlayStation 4 games has just passed the 500 mark. The website has been tracking the install sizes of every PS4 game and in doing that, has been able to confirm that the mark had been reached. It's a significant catalogue advantage for the console, with the Xbox One currently offering 349 games, although the arrival of backwards compatibility on November 12 will change that dramatically. The site has also shown that the rate of releases is increasing over time.

86 comments

  1. Queue the PCMasterRace kids by Anonymous Coward · · Score: 0, Insightful

    Because if everyone doesn't know which *video game* platform you enjoy is superior, how will you sleep at night?

    Yes yes I know it started as a joke, but most of them don't see it that way anymore....

    1. Re:Queue the PCMasterRace kids by Neo-Rio-101 · · Score: 2

      Computer and console wars only really made sense when your parents could only afford to buy you one, so you were lumped with it and forced to defend what you had even if it wasn't the best.
      Now that you're a grown adult you can buy pretty much all the consoles if you wanted.

      Makes no sense to do that with the OS wars, but then what would we have to talk about on /. ? :)

      --
      READY.
      PRINT ""+-0
    2. Re:Queue the PCMasterRace kids by Anonymous Coward · · Score: 0

      Actually, that's kind of a good point.

      The PS4 just hit 500 games. I have over that in my Steam library and I barely play video games. (They're mostly from various bundle deals so I have a ton of games I have no intention of playing.)

      It's be interesting to see how 500 games this late into the lifecycle compare to other consoles, but to me, that sounds like a triflingly small number of games for a platform that's been out this long. Especially considering backwards compatibility in older generations and the fact that some large percentage of those 500 games are ports or indie games.

    3. Re:Queue the PCMasterRace kids by Anonymous Coward · · Score: 0

      Late in the lifecycle? It's been out less than TWO years!

    4. Re:Queue the PCMasterRace kids by PopeRatzo · · Score: 3, Insightful

      Now that you're a grown adult you can buy pretty much all the consoles if you wanted.

      You're not married, are you?

      --
      You are welcome on my lawn.
    5. Re:Queue the PCMasterRace kids by PopeRatzo · · Score: 0

      Late in the lifecycle? It's been out less than TWO years!

      And my Intel Skylake i7 processor has been out for two months, yet there are over 4000 games available to play on it (and those are just the ones on Steam).

      --
      You are welcome on my lawn.
    6. Re:Queue the PCMasterRace kids by U2xhc2hkb3QgU3Vja3M · · Score: 1

      The PS4 just hit 500 games. I have over that in my Steam library and I barely play video games. (They're mostly from various bundle deals so I have a ton of games I have no intention of playing.)

      Even if you only play 1/10th of your library, you can't say you "barely play video games". My own Steam library doesn't even have 20 games in it and I play a few games every week.

      Fight for your bitcoins!

    7. Re:Queue the PCMasterRace kids by Neo-Rio-101 · · Score: 4, Funny

      You annoying kids.

      Come back when your platform has 25,000 games for it, like the Commodore 64

      Gerroff my lawn.

      --
      READY.
      PRINT ""+-0
    8. Re:Queue the PCMasterRace kids by PopeRatzo · · Score: 1

      Come back when your platform has 25,000 games for it, like the Commodore 64

      I have a Commodore 64 emulator for my PC, gramps.

      --
      You are welcome on my lawn.
    9. Re:Queue the PCMasterRace kids by MobileTatsu-NJG · · Score: 1

      Hmm... apparently one of them bound the Troll mod to one of the thumb buttons on their mouse.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    10. Re:Queue the PCMasterRace kids by Anonymous Coward · · Score: 0

      I have over 400 video games in my steam library, and I only play 2.

      only one of which is in my steam library.

    11. Re:Queue the PCMasterRace kids by kamapuaa · · Score: 1

      So you've downloaded over 500 games, even though you don't play them? I would question what you do with your time, but on the other hand I am a regular Slashdot reader.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    12. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 4, Funny

      VICE doesn't have the same feel or smell as a warm 6510 and SID, whippersnapper. You haven't lived until you've touched the yellowing plastic of a C64/128 keyboard with your hands and waited 3 minutes for some game to load up from a glacially slow 1541.

      Just like playing some Midway collection with Xybots or Xenophobe in it on the PS3, isn't like playing the original.

      Now get off my lawn, my lumbago is acting up and I got to take my headache powders and listen to Fibber McGee on the Philco.

    13. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 1

      So you like wasting money on games you'll never play?

      That said, I've got my own shelf of shame with unplayed and minimally-played games.

      I've actually reduced the number of games I've bought with each Playstation generation. Played the heck out of the Bethesda games, Minecraft, and D3 though.

    14. Re:Queue the PCMasterRace kids by Tyr07 · · Score: 1

      Superiority isn't really based on 'which platform you enjoy'.

      Superiority would be a combination of performance capability, game capability, graphic capability, network capability, etc.

      PC IS the superior gaming system, period. It's also a lot more expensive.

      Which one YOU should purchase, is the one you have the most fun on, has the games and interfaces you enjoy / want to use.

      P.S We don't have cross platform games because PC gamers control interfaces are superior in sensitivity and accuracy, and would rock console players face off forcing mass rage quitting of call of duty.

      -PCMasterrace.

    15. Re:Queue the PCMasterRace kids by Anonymous Coward · · Score: 1

      It is really, really easy to artificially inflate your Steam library count.

      First off, there are Steam bundles that come up during the Steam sales, where for the price of one game you can end up with like 10. Same thing with Humble Bundles. You might only care about one or two but get seven or eight. Then there are just bundles that are bundles. I bought a bundle of old DOS games for a few games but it was a pack of like 20.

      Then there are games that are "multiple" entries but really one game. Think episodic games and games with beta versions that for some reason are separate.

      So, yeah, I have a ton of "games" according to Steam, many of which I "paid money" for that I never intend to play. But the money was "for" the games I do intend to play.

    16. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 1

      We don't have cross platform games because PC gamers control interfaces are superior in sensitivity and accuracy

      Depends on what kind of controlling you're doing.

      would rock console players face off forcing mass rage quitting of call of duty.

      I see you're one of those guys who thinks PC gaming = first person shooter, That isn't the only game genre.

      Course, I could and would say the same thing to those CoD fanboys on the PSfoo and Xboxfoo.

      And thanks to USB console gamers aren't quite as limited in control setups as in the past. So there are console gamers who have hooked up keyboards and/or mice or HOTAS to their consoles. Well... Playstation gamers anyway.

      I prefer hybrid control for shooters if I can get it. Analog stick for movement but mouse for aiming. It's kind of like how this PC guy prefers to control tanks in War Thunder:

      https://forum.warthunder.com/i...

      War Thunder is all over the place control wise. You got PC guys using the "instructor mouse flying" (which uses just the mouse and two throttle keys) and playing in "arcade mode", then you got the simmer style guys with HOTAS playing in "realistic. Then there's the PS4 players, who mostly use the dual shock but some of whom use the mouse flying or a HOTAS, Yes, the PS4 version supports all the control methods the PC version does. It also supports head tracking with the PS4 camera.

      Strangely the HOTAS guys tended to be more welcoming of PS4 users, considering us more "kindred spirits" than the mouse flying PC guys. "Those dual shocks of yours are more like a proper joystick than a mouse! Come play with us in the realistic modes, you'll do fine once you get up to speed. You can even plug in a cheap Thrustmaster T-flight X or Saitek x45/x52/warthog and they'll work just fine."

    17. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 1

      Ah thanks for the clarification, I knew about the Humble Bundles, , but not the other things.

    18. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 1

      Yeah it is sort of like that. In the old days, they had a bit of a point what with there being fewer cross-platform games. You didn't see Bioware or Bethesda on consoles pre xbox/ps3.

      But now both PC gamers and console gamers are mostly playing the same games. I mentioned the last "PC gamer Magazine" top 100 PC games list some time back on Slashdot. Of the top 10 "PC games", all 10 are cross-platform with at least one console. Even as few as 7 years ago they wouldn't have ALL been cross-platform.

      Those games are:

      10: Fallout NV
      9: Portal
      8 Deus Ex
      7 GTAV
      6 Dishonored
      5 Skyrim
      4 Team Fortress 2
      3 Bioshock
      2 Mass Effect 2
      1. Half-Life 2

    19. Re:Queue the PCMasterRace kids by UnknownSoldier · · Score: 1

      > But now both PC gamers and console gamers are mostly playing the same games.

      Complete and utter nonsense. Let me know when I can play these on the consoles ...

      Any RTS: Starcraft 2, Age of Empires 2 HD, Age of Empires 3
      RPG: The excellent free Path of Exile, or free Guild Wars 2
      Space Games: EVE Online, Elite:Dangerous (was only avail on PC for the first few years, is out XBone, coming soon to PS4)

    20. Re:Queue the PCMasterRace kids by Grench · · Score: 1

      1541? Get off my lawn.

      When I were a lad, we used to load up games off audio tapes. If you were lucky, you'd have a tape deck with a counter on it, so you could fast forward or rewind the tape to the right place so that you could load the game you wanted. And it would then take about 15 minutes to load the game. The border of the screen would generally have rainbow striped patterns flashing all over it all the while, apparently something to do with how it loaded data from the tapes.

      Sometimes, it'd take so long to load the game that the game makers would put in a little mini "loader" game for you to play while you wait for the actual game to finish loading in the background. Or, they'd have a tune for you to listen to (Ocean was famous for doing this - the "Ocean Loader", with music written by Martin Galway). That's right - Commodore 64 had multitasking and multimedia, 8-bit style.

      And if your game failed to load, you'd have to turn it off and on again, rewind the tape to the right place, and try loading it again. With your fingers crossed harder, this time.

      --
      He's Jesus, for Christ's sake.
    21. Re:Queue the PCMasterRace kids by Anonymous Coward · · Score: 0

      Don't forget that a 20 year old game like TIE Fighter still can't play on console controllers with their limited input.
      While console gamers are jerking over No Man's Sky, we've already had TIE Fighter as a standard of space combat gameplay that NMS can't reach, or any console controller oriented space sim for that matter; X series in regards to roleplaying and adventurism in space that NMS can't reach; that Russian game that was buggy yet did the same thing with flora and fauna on varying planets that you can reach via space done and done already; the new game that infuses upon all of this minecraft like crafting and building of ships, land structures, and space stations from an FPS viewpoint, which is Empyrion;
      Angels Fall First which is basically Star Wars Battlefront/Battlefield with land warfare, air warfare, and space warfare all with various spaceship classes where even capitals can be driven and all ships boarded and fought on while fighting with them in the process; and the 'almost infinite systems' mechanic that's been already done over 20 years ago.
      That's just space sim hybrids.
      Not to mention that FPS as a genre is comatose on consoles while stuff like SWAT or first STALKER can't be handled by console controllers, or M&B which is slow as hell even with modifiers on a console controller.

      It doesn't surprise me that when the new console gen came out, all press coverage was about graphics and cinematic experience, without a beep about gameplay. They have to inflate the importance of the aforementioned over gameplay, as focusing on gameplay would require increasing the input of console controllers and putting console players out of their comfort zone.
      Meanwhile, all developers who have passion about making video games with focus on innovation in gameplay, rather than making interactive movies that are labeled as 'games', are all now flooding the PC space.

    22. Re:Queue the PCMasterRace kids by Carewolf · · Score: 1

      You annoying kids.

      Come back when your platform has 25,000 games for it, like the Commodore 64

      Gerroff my lawn.

      Commodore64 isn't really a lawn computer though.

    23. Re:Queue the PCMasterRace kids by tepples · · Score: 1

      Sometimes, it'd take so long to load the game that the game makers would put in a little mini "loader" game for you to play while you wait for the actual game to finish loading in the background.

      Such as Invade-A-Load by Mastertronic. That died out in the optical disc era because Namco patented it and nobody tried to use Invade-A-Load as prior art to invalidate Namco's patent.

    24. Re:Queue the PCMasterRace kids by Type44Q · · Score: 1

      When I were a lad, we used to load up games off audio tapes.

      Anyone else rememer Lemonade Stand? (This would have been in the mid to late 70's...)

    25. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 1

      Tape games were a UK thing, along with that spectrum. In the US the good games were almost always on disc.

    26. Re:Queue the PCMasterRace kids by CronoCloud · · Score: 1

      Complete and utter nonsense.

      I said "mostly", that's not an absolute. Yes there are some genre's that haven't had many console releases yet, but it is only a matter of time. It wasn't that long ago that someone like you might have said:

      "let me know when I can play DOOM on a console" or "Let me know when I can play an MMORPG on a console" or "let me know when you can play a flight game on a console with a HOTAS"

      Any RTS

      I have several console RTS's within 20 feet of me....sadly they're all PSone games. Developers tended to be more wiling to try the genre out on console then. There was a port of RA3 on the PS3, but I don't have it. There are some indie games with RTS elements.

      RPG: The excellent free Path of Exile,

      PoE's a Diablo clone, right? Well there's always Diablo, or Sacred 2/3, or Dungeon Hunter Alliance, etc, etc. Some of the best Diablo-clones you've probably never played becasue they were console only.

      There's no Guild wars on console...yet..but it is an MMORPG, so there's Planetside, DCUO, FFXIV, Onigiri and TESO. Destiny, Defiance, and Warframe as well. (Neverwinter on the Xbox)

      Space Games:

      Pickings are slim for space games, till next year anyway. there IS Dust514 on the PS3, which connects with EVE, but it's a shooter-with MMO elements. Elite Dangerous is upcoming for PS4, as is Kerbal Space Program and No Man's Sky next year.

      I don't know what has happened to Drifter and Starbound, both were coming to PS4. Axiom Verge was announced at the same time as Drifter and has been out a while already. (The PS4 and Vita versions are partially done, but they say they'll going to wait till the PC version hits 1.0 but their progress is glacial)

      https://www.youtube.com/watch?...

      That's one problem with some Indie developers, their "vision" is too big for their team I suspect the same happened to No Man Sky, but at least THAT has a scheduled release now.

    27. Re: Queue the PCMasterRace kids by Anonymous Coward · · Score: 0

      Steam OS had 1600 games.

    28. Re:Queue the PCMasterRace kids by lokedhs · · Score: 1

      Yellow plastic? You young whippersnapper. The original, real C64 was brown. And yes, that's the one I grew up with.

    29. Re:Queue the PCMasterRace kids by Anonymous Coward · · Score: 0

      I have an account that only buys games on sale under $0.20, with steam trading cards. It has over 200 games in it.

  2. Does that includes ... by Anonymous Coward · · Score: 1, Insightful

    Remakes and ports from the PS3?

    1. Re:Does that includes ... by Anonymous Coward · · Score: 0

      You could always choose to buy the less powerful console with fewer games...

    2. Re:Does that includes ... by Anonymous Coward · · Score: 0

      Yes, that is icluding the remakes, ports, and 253 indie titles.

    3. Re:Does that includes ... by sanf780 · · Score: 2

      Sounds like a great new generation. Still, 500 games are not a shabby line up. According to Wikipedia, Steam for Linux reached 1500 games already. Gamers rejoice!

    4. Re:Does that includes ... by Mashiki · · Score: 1

      There's somewhere around 4k games on steam alone, so 1500 linux games is good. The problem with consoles is, a previous generations game likely won't work on the next generation of hardware. That was one of the reasons why my last console was N64, emulation on the PC is a really great thing though.

      --
      Om, nomnomnom...
    5. Re:Does that includes ... by Anonymous Coward · · Score: 0

      It's not even that, it's a shit statistic, all but useless. I have both a PS4, X1 (and also a WiiU FWIW) and it's just a nonsense number because only about 50 of those 500 games are worth playing. 45 of those 50 games are cross platform on both consoles, and 5 are PS4 exclusives. Everything else is just low quality indie tat, it's shit, it's rubbish.

      The X1 has had more exclusives worth playing since release IMO, but only by a slither. It too has a growing about of terribly low quality indie tat. I'm not saying all indie stuff is tat though, I think the most recent indie movement has had the most profound impact on innovation on gaming in years, but the problem is that for every indie game that stands out like Minecraft, there are hundreds of indie games that are just plain shit.

      If I really had to choose between consoles, and didn't have the luxury of having every platform, I think I'd still probably take the X1's library. I've enjoyed The Order 1886, Infamous, and the remakes of The Last of Us and Uncharted (at least the ones I've played so far) but I've enjoyed Dead Rising 3 (especially coop), Ryse, Sunset Overdrive, and Halo 5 and the remakes in the Halo Master Chief Collection much more though there isn't really much in it, there isn't a lot to choose between the two. I just take issue with the idea that the 500 vs. 369 or whatever is in any way meaningful, it's just not. Who cares if the PS4 has 131 more terrible games that you couldn't possibly name and you'll never want to play if you have any sense anyway? It's the substance of the games you would want to play that matters, and for both consoles as I say the number in that category is probably closer to 50 and about equal for both. No one gives a shit what console has how many crappy ports from iOS of mindless uninteresting free to play games.

      Though frankly of all 3 current gen consoles the Wii U has the most best exclusives for sure, the problem is it's too light on the non-exclusives front.

      If anything though I see the growth of terrible games on both the X1 and PS4 as a negative. It's tiresome trawling past all the crap in their stores looking for something that's actually worthwhile. I'd rather both platforms just had 100 games, because that's plenty enough to contain the good stuff, without all the shit getting the fuck in your way.

      I'd love nothing more than to go back to the days of console licensing being a nightmare for small developers if it meant we weren't flooded with their shit software. It's crap like Bridge Constructor for example, the UI hasn't changed from Android/iOS and doesn't make sense on a console, and because they've not put any effort into the port half the elements are in the dead zone of my TV so it doesn't even display properly. There's just no quality control anymore and it feels like trawling through Steam does - you have to wade through an incredible amount of crap to find the games that are actually worth playing.

  3. Expensive by Anonymous Coward · · Score: 0

    500 games at $50 each!

    1. Re:Expensive by Anonymous Coward · · Score: 0

      this tbh

    2. Re:Expensive by Anonymous Coward · · Score: 0

      Most games are going to be less than $50. There's indie titles selling for $5-$10.

  4. For 400 console games by Anonymous Coward · · Score: 0

    You can buy a 2015 Camaro LS out the door and go get laid.

    1. Re:For 400 console games by Anonymous Coward · · Score: 0

      if you haven't learned by now, the quality of poon that would be attracted to you only for the kind of car you drive is likely on the "this shit sucks" side of the scale. Especially in a v6 camaro,

    2. Re:For 400 console games by Anonymous Coward · · Score: 0

      But he might want to attract teenage boys

    3. Re:For 400 console games by BitZtream · · Score: 1

      I'm not sure about you, but I like sucking.

      Also, for 99% of slashdot, physically touching poon at all is an upgrade from their web browser.

      Outside of those snarky comments though, you're right, its a Camero, seriously, no one cares

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:For 400 console games by Anonymous Coward · · Score: 0

      ... by your mom.

    5. Re:For 400 console games by JackieBrown · · Score: 1

      if you haven't learned by now, the quality of poon that would be attracted to you only for the kind of car you drive is likely on the "this shit sucks" side of the scale. Especially in a v6 camaro,

      In San Antonio, you can get a quality lay with that car. There are some really hot girls here with enough daddy issues and love of cars to last you a long time.

      If you are looking for a relationship, though, you are right that you are not going to find a quality girl if her #1 turn on is a car.

    6. Re:For 400 console games by Anonymous Coward · · Score: 0

      Yeah, I dream of going picking up chicks in the state with the highest BMI, of the developed nation with the highest BMI.

      You don't need a trans-am, you should just buy a movie-style box of Skittles and wave it out the window.

    7. Re:For 400 console games by JackieBrown · · Score: 1

      The girls here balloon out after they have a husband or kids.

      The girls standing on the side of Military St on Sunday evening watching cars line up and hoping to get in to the muscle car of their dreams, are much younger than that.

  5. XBONE Backward Compatibility by Anonymous Coward · · Score: 0

    According to the site here: http://www.xbox.com/en-US/xbox-one/backward-compatibility Sony doesn't have anything to worry about. The list of BC is small and it's up to developers to allow their games to be added. We will see how true "although the arrival of backwards compatibility on November 12 will change that dramatically" ends up being.

    1. Re:XBONE Backward Compatibility by xombo · · Score: 3, Insightful

      Not only that but it's really disingenuous to try and count last-generation games as being games for this generation's consoles. It would be just as unfair for Sony to try and claim that all the streamed backwards compatible games they have on the PS4 via Playstation Now are somehow relevant to the discussion of number of games designed for the platform.

    2. Re:XBONE Backward Compatibility by tepples · · Score: 1

      If you are excluding previous generation games for consoles, then how would you analogously define a "generation" for PC?

  6. Windows Phone has more than 500 games by Anonymous Coward · · Score: 0

    so it's not like that is a big deal.

  7. Exclusives by mossy+the+mole · · Score: 1

    I wonder how many of that 500 are PS4 exclusives though. Most Ganes this generation seem to be multi-platform (yes, Halo 5 I know - but there do see to be less exclusives that I remeber from previous generations)

    1. Re:Exclusives by Anonymous Coward · · Score: 0

      I wonder how many of that 500 are PS4 exclusives though. Most Ganes this generation seem to be multi-platform
      (yes, Halo 5 I know - but there do see to be less exclusives that I remeber from previous generations)

      The PS4 has a fair amount of exclusive games

    2. Re:Exclusives by Goat+of+Death · · Score: 0

      The PS4 has a fair amount of exclusive games

      That list is woefully inaccurate. A huge number of those games are on pc as well. I actually really like that I can find so few exclusives. The economics of video games have pushed developers to make their games available on all platforms and that's an awesome thing.

      My wife got me a ps4 for my birthday because I wanted to play the Last of Us (which was amazing). Now that I have one I'm searching for exclusives (non exclusives I'd just play on pc because I can mod them.) I'm finding very very few good ones. Infamous, uncharted, rapture, and bloodbourne are pretty much it right now. And looking to 2016 I'm not seeing a ton either. Horizon Zero Dawn and Witness (which will probably come to pc later anyway) is all that looks that interesting. Everything else will be on pc as well.

    3. Re:Exclusives by RogueyWon · · Score: 1

      Exclusives have been in decline for a couple of generations now and have indeed become very scarce indeed in the current generation. To understand why, you have to understand why games go platform-exclusive in the first place. The four main reasons are:

      1) Because the platform owner is developing the game themselves (sometimes as a loss-leader) or through a partly or wholly owned subsidiary, usually so as to grow the installed base of their platform and tempt third party developers to their platform.

      2) Because the platform owner has paid a sum of money to a third party developer/publisher in exchange for exclusivity.

      3) Because the platform in question is so dominant that porting the game to other platforms doesn't make financial sense.

      4) Because the platform in question has unique features that are integral to the design of the game.

      Of the four reasons listed above, only 1) isn't in significant decline. All three platform owners invest in first and second party development to varying degrees. It's a bigger deal for Nintendo than the others (historically revenues from hardware and first-party games have been their main revenue source, though this has been in serious decline for about 5 years now), but all three of them do it. This is why we get the iconic platform-exclusive brands like Halo, Forza, Killzone, Gran Turismo, Mario and Zelda. Don't forget that in some cases, these games don't make a huge profit (particularly the ones developed as launch titles, when the installed base is still small). What they do is sell hardware and convince third party developers that they want to support the platform. For a platform owner, a healthy third party ecosystem is the holy grail; other people sink the development costs and take the risk on each title, while you just cream off your licensing fees.

      Reason 2) is still around, but is in rapid decline. This is largely a result of the rising cost of game development. Third party exclusivity deals are unsentimental affairs; the money that the platform owner is putting on the table has to be greater than the money that the developer/publisher would make from sales on other platforms. In a world where AAA games routinely need 3-5 million sales or more to break even (up from around 500k to 1 million sales a decade ago), the cost of these exclusivity deals for the platform owner is getting very high. This is why franchises such as Final Fantasy and Metal Gear Solid have drifted out of exclusivity deals.

      Reason 3) has largely declined due to the fragmentation of the market. It was only ever really a factor at very specific points, during the SNES era and, in particular, during the PS2 era, when one platform had a commanding lead over its competitors. When the PS2 was busy stomping the Xbox and Gamecube into the dust and when PC gaming was a fairly niche affair, there was often little point in small and mid sized developers aiming for anything other than the PS2. In a world where Sony, Microsoft and Valve all have user-bases of the same order of magnitude, going cross-platform tends to be a no-brainer (and the recent convergence of both hardware specs and controller designs helps a lot as well).

      Reason 4) has always been a slightly odd proposition. Certain genres which depend on mouse and keyboard, such as RTSes and hardcore MOBAs, remain largely PC-only propositions. But Microsoft and Sony's hardware is, outside of the fanboy wars, pretty standardised these days. The "unique features", such as the Xb1's Kinect and the PS4's touch-pad just end up not being used. The Wii-U, meanwhile, is dead to most developers; its underpowered internals, lack of sufficient buttons on the controller and awkward touch-screen make multiplatform development for it very hard, while the small installed base guarantees limited returns. As for developing games around gimmicks like motion control and voice activation; too many developers got burned by commercial flops in that space during the previous generation. The concept of alternative-controllers is effecti

  8. FreeCell by AndyKron · · Score: 1

    My computer didn't come with FreeCell, so I don't have any games installed.

  9. Re:What's the story? by CronoCloud · · Score: 1

    These devices are now sold primarily to users lacking the brainpower to use a mouse

    http://segaretro.org/Sega_Mous...

    https://en.wikipedia.org/wiki/...

    http://segaretro.org/NetLink_M...

    https://en.wikipedia.org/wiki/...

    http://s.hswstatic.com/gif/ps2...

    http://www.jokergameth.com/ps3...

    http://www.tech21century.com/w...

    on a platform that costs too much and is far too slow.

    That better describes the most common machines in the Steam Hardware Survey than the PS4 or Xbox One consoles. My guess is laptops with integrated graphics. Dual core's still outnumber quad-cores in the survey and still plenty of integrated graphics chips.

  10. Re:What's the story? by dgatwood · · Score: 1

    I'm pretty sure Steam has considerably more and will be shocked if Apple TV doesn't pass that in a few weeks.

    I'm shocked if it hasn't hit that number already. After all, most games don't use any of the frameworks that are missing in tvOS (e.g. WebKit), so as I understand it, they should mostly be a straight recompile from iOS with just a handful of tiny tweaks. If it doesn't top a hundred thousand game titles within the first year, I'll be surprised.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  11. Three Consoles by Anonymous Coward · · Score: 0

    There are three main consoles this generation: Playstation 4, Xbox One, and the Wii U. Why no mention of the Wii U?

    1. Re:Three Consoles by _merlin · · Score: 1

      Because the Wii U isn't competing head-to-head with the other consoles. It's relying largely on people who want games from exclusive franchises (Mario Bros, Mario Kart, Smash Bros, Legend of Zelda, and so on). No-one is going to make a decision to buy a Wii U based on the total number of games on the market.

  12. Re:What's the story? by Anonymous Coward · · Score: 0

    Fuck off, troll. Consoles are great for people that enjoy playing games, rather than being pretentious wankers, miserable failing to battle their cognitive dissonance justifying why they put up with digital only DRM ridden games long after everyone else has moved on to newer titles.

  13. but... by SuperDre · · Score: 2

    if you count the BC on the xboxone, then you'll also have to count the games possible to play through Playstation Now, as that will let you play PS1/2/3 games through streaming...

  14. Re:What's the story? by Anonymous Coward · · Score: 0

    Dual core's still outnumber quad-cores in the survey and still plenty of integrated graphics chips.

    Dual core only outnumbers quad by 3.75% and only 19% use Intel graphics chips. If you include greater than 4 cores, 2 core systems are a minority.

  15. One quarter of Linux titles! by Carewolf · · Score: 1

    Probably more AAA titles though, and certainly more exclusives. Still seeing numbers like this seems weird when realising that even minor PC platforms have more games available, and most of them are not small casual games,but medium and indie games, with a bit of a gap for blockbusters.

  16. Doesn't matter.... by Anonymous Coward · · Score: 0

    PS4 still has Cinavia...thus, it's useless.

  17. Does anybody else think by silentcoder · · Score: 1

    it's an interesting coincidence that the backward compatibility is set for release just one day after the Steam Machines (and the steam link mind you) ?

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    Unicode killed the ASCII-art *
    1. Re:Does anybody else think by Anonymous Coward · · Score: 0

      Yeah, it's almost like they're both aiming at the same Holiday season. Maybe they're even both aware of the concept of "Black Friday" and the importance of getting their electronic game devices out in time for this day.

    2. Re: Does anybody else think by silentcoder · · Score: 1

      Possibly. I dont live in the US your holidays are not universal you know.

      --
      Unicode killed the ASCII-art *
  18. I'm a Playstation guy by tompaulco · · Score: 1

    I'm a Playstation guy. I've had every Playstation from 1 to 3. I will probably buy a PS4 as well when something comes out for it that is not available on PC and is worth buying a PS4 over. Basically, that will probably have to be Gran Turismo 7, because most every other major title is also available on PC.

    --
    If you are not allowed to question your government then the government has answered your question.
  19. SteamOS by sad_ · · Score: 1

    500 games? That's about 1/3th of the games available for SteamOS, which hasn't even been release officially yet!

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
    1. Re:SteamOS by Anonymous Coward · · Score: 0

      Crazy! It's almost like people don't particularly care about a bunch of crapware!

  20. StarCraft 64, test pilot boy by tepples · · Score: 1

    The first StarCraft was ported to Nintendo 64, and Command & Conquer Red Alert Retaliation was ported to PS1 with serial port multiplayer between two consoles.

    Let me know when PC has a counterpart to PlayStation All-Stars Battle Royale or Super Smash Bros. series.

    1. Re:StarCraft 64, test pilot boy by Valdier · · Score: 1

      Like...?

      Street Fighter IV or V? or Mortal Combat? or do you mean those very specific titles?

      http://store.steampowered.com/app/310950/?snr=1_7_15__13

  21. What's the current $400 build? by tepples · · Score: 1

    Superiority would be a combination of performance capability

    Say you're considering a $400 PlayStation 4 with one controller. What $400 gaming PC build beats it in the fourth quarter of 2015?

    Say you're considering a $300 Wii U. After you subtract the price of a JXD S7800B tablet to replace the Wii U GamePad, what PC build beats it?

    game capability

    It depends on the genre. Platform fighting games like Power Stone come to consoles first and often only. I guess it depends on whether you're willing to settle for something like Duck Game as a substitute for Smash Bros.

    graphic capability

    And how about graphic capability in square inches? Couch co-op demands a monitor big enough for two to four people to fit around. Even if PC games push 1080p more consistently than console games, the median console monitor is still physically a lot bigger than the median PC monitor. I'm told few people are willing to build a second gaming PC for the living room or carry the gaming PC back and forth between the room with the computer desk and the room with the big freaking TV.

    PC gamers control interfaces are superior in sensitivity and accuracy

    The mouse and keyboard have only one pair of analog axes, compared to three pairs on the DualShock 3 and 4. Aiming's better with a mouse, but WASD are digital, making it harder to control run vs. walk speed than it would be with the left stick of a gamepad. PC games tend to be designed around digital WASD because it can't be assumed that players already own an Xbox 360 wired controller or other USB game controller.

    1. Re:What's the current $400 build? by Outta_the_way_peck! · · Score: 1

      You could have saved yourself a lot of time typing this out if you had read the line where he admitted PC gaming is much more expensive.

    2. Re:What's the current $400 build? by Tyr07 · · Score: 1

      I full out said it's a lot more expensive.

      But a PC on it's own has many uses.
      The GRAPHICS CARD ALONE is more than a playstation 4.
      So yeah, graphics are going to be better. I said it, I admit it.

      No for a lower cost effective system to enjoy games, playstation 4 is cheaper, depending how many games you buy.
      There are triple A quality PC games you can get for less than 60$ - over the years, eventually the PC becomes cheaper too if you like to own a lot of games.

    3. Re:What's the current $400 build? by Anonymous Coward · · Score: 0

      There still would have been the three points about platform fighters, monitor size, and no analog movement axis if the mouse is for aiming.

  22. Back-compat in PS2, PS3, and several Ntdo products by tepples · · Score: 1

    PlayStation game discs work on PlayStation 2 and PlayStation 3, and PlayStation 2 game discs work on early PlayStation 3 consoles with the SACD logo. Inability to play PS1 discs on PS4 surprised me.

    Nintendo has been good at keeping one generation of back-compat on its consoles from this millennium as well. Game Boy and Game Boy Color games work on Game Boy Advance, Game Boy Advance games work on Nintendo DS, GameCube games work on Wii, Nintendo DS games work on Nintendo 3DS, and Wii games work on Wii U.

    Not that there aren't a handful of exceptions. For example, The X-Files relies on bugs in PS1 silicon and thus behaves wrong on later systems where the bugs were fixed. Guitar Hero On Tour doesn't work on DSi or 3DS, and Dance Dance Revolution doesn't work on Wii U, both due to included controllers that use the legacy ports.

  23. Internet reviews by tepples · · Score: 1

    Anonymous Coward wrote:

    I'd love nothing more than to go back to the days of console licensing being a nightmare for small developers if it meant we weren't flooded with their shit software.

    In the old days, you didn't have Internet reviews at your fingertips. That's how you avoid crap in the modern era.

  24. Re:What's the story? by tepples · · Score: 1

    On the whole, consoles have even more digital restrictions management than PCs. The mechanism is comparable to app DRM in iOS, and the policy is even tighter than Apple's. At least PC games are available with hooks for community-made mods, and the PC platform allows GOG to sell games with no DRM at all.

  25. Offline play for armed forces and rural areas by tepples · · Score: 1

    That depends on how well Xbox One backward compatibility works for offline play. Even if a game requires an Internet connection to install, one can install the game on a high-throughput connection and then play offline. This helps deployed members of the armed forces, who can install games before being deployed. It also helps gamers in rural areas who use a satellite ISP, who are subject to harsh latency all the time and harsh caps most of the day but can bring the console into town or use unmetered early mornings to download a game.

  26. Platform fighters by tepples · · Score: 1

    Street Fighter IV or V? or Mortal Combat? or do you mean those very specific titles?

    I mean platform fighters, a subgenre with three differences compared to the model of Street Fighter or Mortal Kombat. First, platform fighters let a player use the terrain of a stage to gain an advantage over other players, unlike the completely flat arenas of games like Street Fighter. This includes hills and platforms, hence the name. Second, many platform fighters allow more than two players in a match. Finally, platform fighters are more likely to have comical cartoon violence than the blood and gore of Mortal Kombat and are thus likely to appeal to players who don't get off on torture porn.

  27. More subtypes of platform unique selling point by tepples · · Score: 1

    2) Because the platform owner has paid a sum of money to a third party developer/publisher in exchange for exclusivity.

    Do console makers still subsidize "timed exclusives", where a game is exclusive to one platform for six months to a year while the third party takes the time to finish its port to other platforms?

    4) Because the platform in question has unique features that are integral to the design of the game.

    You mentioned 4a) games that rely on mouse and keyboard. These can be ported from PC to PlayStation 3 or 4, so long as the game also has a mode that works with the included DualShock controller. But I can think of a few more unique selling points of particular platforms, which can be considered subtypes of 4).

    4b) Some games are console exclusive because they are meant to be played by two to four players looking at one screen rather than by players on separate PCs in a LAN. True, TVs have been usable as PC monitors since 2007, but I'm told it's still more common to put a console in the living room than a full-blown PC, and it'll remain so should the Steam Machine flop. And it appears Capcom and WB have warmed up to this route to market, releasing their flagship flat-stage one-on-one fighting games on PC.

    4c) Some games are PC exclusive because they primarily act as platforms for community mods, such as Neverwinter Nights. These tend to appear on PC because modding inherently bumps into limits of the digital restrictions management inherent in both consoles and iOS.

    4d) Some games are PC exclusive because console makers may disagree with a particular game's concept. H-rated eroge (erotic games), for example, tend to be far more common on PCs because console makers have an image to protect.

    4e) Some games are PC exclusive, or at least the equivalent of a timed exclusive, because console makers tend not to want a studio's debut title. It is unclear to them whether a newly formed studio can consistently produce quality games.

  28. Misread summary, though it was PS4 backward compat by mattack2 · · Score: 1

    Darn, read the summary too fast.. I thought it was referring to some PS4 backwards compatibility I had not heard about yet.

    Nope, "just" the Xbox One backwards compatibility.

    As much as many people seem to think it's not important at all, the backwards compatibility (even if limited, like it is) has made me slightly interested in getting an Xbox One someday.. to play the various Xbox exclusives that are interesting. (Yes, I know, "slightly interested" isn't a big deal, but I bet some others are much more interested.)

    I know about the architecture switch, but I'd pay $100 more for a PS4 if it were backwards compatible (or automagically get PS4 versions of all of my PS3 games, even if I had to send in the discs to get them ground up).