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Hello Games Received Death Threats Over 'No Man's Sky' (theguardian.com)

The Guardian revisits the disastrous 2016 launch of the massive open-universe videogame No Man's Sky, in a new interview with company director Sean Murray: "I've never liked talking to the press. I didn't enjoy it when I had to do it, and when I did it, I was naive and overly excited about my game. There are a lot of things around launch that I regret, or that I would do differently." He is reluctant to relive the particulars of what happened in the weeks and months following No Man's Sky's release in August 2016 ("I find it really personal, and I don't have any advice for dealing with it," he says), but it involved death threats, bomb threats sent to the studio and harassment of people who worked at Hello Games on a frightening scale. They were in regular contact with Scotland Yard and the Metropolitan police... "I remember getting a death threat about the fact that there were butterflies in our original trailer, and you could see them as you walked past them, but there weren't any butterflies in the launch game. I remember thinking to myself: 'Maybe when you're sending a death threat about butterflies in a game, you might be the bad guy....'"

Despite the controversy, No Man's Sky sold extremely well, and plenty of its players have stuck by it. A year after release, when Hello Games released the Atlas Rises update, about a million people showed up to play, and the average playtime was 45 hours.... It is still recognisable as the lonely, abstractly beautiful space-exploration game I played in 2016, but three big updates have added a lot more. It is now definitely a better game, with much more to do and a clearer structure... Now you can also construct bases, drive around in vehicles and -- as of next week -- invite other players to explore with you, in groups of four. You can crew a freighter together, or colonise a planet with ever-expanding constructions.

"You are still a tiny speck in an infinite universe," writes the Guardian. "it's just that now, you have some company." Murray describes it as a "Star Trek away team vibe."

In another interview, Murray concedes that during the five years they'd spent in development, "We talked about the game way earlier than we should have talked about the game.... "

196 comments

  1. Re: No they didn't by Anonymous Coward · · Score: 0

    Ok buddy, whatever you say.

  2. Internet Threats by Anonymous Coward · · Score: 2, Insightful

    Internet threats are not credible.

    And yet so long as we effectively do nothing about them, they will continue. Explicit threats of physical harm should be at least ticketed.

    1. Re:Internet Threats by epyT-R · · Score: 1

      If you agree they're not credible, there's no reason to do anything. You think threats over butterflies are legit?

    2. Re:Internet Threats by Anonymous Coward · · Score: 0

      Prob is the cost of figuring out who made the threats. If the perp is identified they have committed a crime in some states and a tort in others (https://en.wikipedia.org/wiki/Intimidation#As_a_criminal_offense). That said, the cost of tracking down these people might outweigh the benefits.

    3. Re: Internet Threats by Anonymous Coward · · Score: 1, Insightful

      Not over butterflies. Over taking millions of dollars and not delivering the advertised product. So it's over scamming.

    4. Re: Internet Threats by epyT-R · · Score: 1

      I'm not saying the devs don't deserve criticism. In fact, I'm criticizing them for crying over butterflies.

  3. Bombs over butterflies? by Hognoxious · · Score: 3, Funny

    Maybe when you're sending a death threat about butterflies in a game, you might be the bad guy....

    I assumed it was about the horridly racist & misogynistic title. And it would have been totally justified too!

    (AmiMoJo is up on blocks)

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:Bombs over butterflies? by Dutch+Gun · · Score: 5, Informative

      I'll say the same thing about this issue as I did about the recent ArenaNet controversy: there are two part to the No Man's Sky issue.

      The first part: No matter how you try to spin things, Murray out and out lied about what features would be in the game, and showed mocked-up videos that purported to show features of the game that, even today, fall, far far short of the promises. And there was no retraction about those missing features until people purchased the game and found they weren't there.

      The second part is some in the gaming public's stupid over-reaction to things like this. Just like with Jessica price, whatever the reason for the outrage, there's no excuse for the level of vitriol heaped on these people in the form of harassment and death threats. Complaining in a public forum is one thing, especially since it involved a non-trivial amount of a purchase price, but death threats? So, yes, this sort of harassment happens to men as well as women. Let's not forget that in future conversations.

      What really kills me is that No Man's Sky was not a terrible game. Not a great one, but it showed a lot of promise. But it was ridiculously over-hyped, over-priced, and over-promised. Nothing is going to live up to that.

      I'm an independent game developer myself, working for an eventual release of my own game, so I'm sort of sympathetic in some ways, but perhaps even less so in others. What Murray did was breach trust with the public. Once lost, it's going to be extremely difficult to win that trust back. I'd like to think I wouldn't need that lesson taught to me at this point in my life, but I thank Murray for emphatically re-inforcing those principles.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Bombs over butterflies? by Dutch+Gun · · Score: 1

      No matter how you try to spin things

      Whoops. That's supposed to say "No matter how HE tries to spin things." Obviously, I'm not blaming you for spinning this.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Bombs over butterflies? by AmiMoJo · · Score: 2

      (AmiMoJo is up on blocks)

      Meh.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      How defense you survive with all the compartmentalized double thinknin your head?

    5. Re:Bombs over butterflies? by thegarbz · · Score: 1

      What really kills me is that No Man's Sky was not a terrible game.

      Nope. Just an incredibly boring one. You can't change a few details and then ask players to keep doing the exact same thing they were doing. If you're going to grind you need to introduce new variables or at least follow a story.

    6. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      The game-playing audience includes a large population of chronologically young, legitimately immature people who simply don't know any better.

      Not all kids "don't know any better" of course, but nearly all kids are quite vulnerable to that which is trendy. And they don't understand the world yet, they don't really understand the impact their words have on others, and since they are underage many of their actions don't have any consequences to them.

      On top of all that, some of them are straight-up assholes.

      I honestly believe that 99% of this extreme harassment is perpetuated by 1% of the player base, and that 1% is mostly this specific combination of asshole + stupid kid. As adults we tend to over-react to such harassment a bit because we imagine the perpetrators to be a little more like ourselves than they actually are.

      Though, of course, you still need to involve the police because the chance that you are dealing with an actual psychopath who is capable of actual violence is nonzero.

    7. Re:Bombs over butterflies? by mrbester · · Score: 1

      At least 65daysofstatic's music for the game wasn't bad.

      --
      "Wait. Something's happening. It's opening up! My God, it's full of apricots!"
    8. Re:Bombs over butterflies? by Chris+Mattern · · Score: 1

      Okay, misogynistic I get ("No *Man's* Sky"), but why is it racist?

    9. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      Bear in mind the game was so far off the previews that Steam allowed refunds no matter the length of play. It was pretty notorious.

    10. Re:Bombs over butterflies? by Mashiki · · Score: 2, Insightful

      Just like with Jessica price, whatever the reason for the outrage, there's no excuse for the level of vitriol heaped on these people in the form of harassment and death threats. Complaining in a public forum is one thing, especially since it involved a non-trivial amount of a purchase price, but death threats? So, yes, this sort of harassment happens to men as well as women. Let's not forget that in future conversations.

      In the long history of stuff like this there's usually 4 groups of people. The ones pissed off and who want to bitch. The ones that rally around the person(s) being attacked, in this case it was fans rallying around Deroir(fans really didn't like price or her hostile attitude towards fans - she burnt bridges there). For those that don't know he's a huge name in the GW community. So much so that he has an NPC named after him, people look to him for early lore/content changes, and so on. He also gets intrack development info from the developers above her for public reception. Then there's the people who jump in because of whatever social justice reason to support the "poor weak female who can't take being called out." The last group are the 3rd party trolls, who don't care and are out to fan the flames and fuck with everyone. And those are your "for the luzl shit stains."

      Remember the studies over the last 4 years? Both men and women receive harassment, death threats, and abusive sexual tweets equally. Men are more likely to get violent tweets. Women are more likely to get tweets based around some sexual identifier. And women are the most likely to be the ones engaging in that sexual based harassment. The only area where women more likely to see more abuse is stalking, and the studies seem to agree that again women are the most vicious ones when stalking another.

      The old parable "hell hath no fury like a woman scorned" isn't just a tale. It's something that civilizations risen and fallen have seen in action. A women is more likely to use the knives in the back(or metaphorically) texts/reputation stabbing in the back. Work in ANY female dominated environment and you see this very often. A man is more likely to confront the accuser, and get into a physical fight over it, they're unable to talk it out.

      --
      Om, nomnomnom...
    11. Re:Bombs over butterflies? by AmiMoJo · · Score: 2

      Creators have used the internet to get closer to fans and involve them more directly in their work. Fans feeling some connection to or ownership of the game/movie/book helps sales.

      The problem is that some fans take it too far, and start to feel entitled. They get upset when decisions are made that they don't like, or when things fail to live up to their expectations. See the harassment of Star Wars actors as an example, and not just the new bunch either - Carrie Fisher got it too.

      Back in the day guys like Peter Molyneux were just the same, massively over-promising and under-delivering. Difference was that there was distance between them and the players, and people just returned their games or stopped buying them.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Bombs over butterflies? by AmiMoJo · · Score: 1

      Maybe you could explain what is racist about "No Man's Sky" because I sure as fuck don't know.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    13. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      That'd be misandrist. It's no man's sky.

      Racist? Clearly due to the 400 years of patriarchal oppression against people of color in the United States leaves them oppressed and without economic privilege, exacerbated by the wealth gap between races on full display by disallowing people of color the liberty to name such an important game of color palette inclusivity through racist hiring practices, racist educational system, and other colonizer institutions of oppression.

      Maybe if I add another 700 words and 40 citations that drivel would pass peer review ;)

    14. Re:Bombs over butterflies? by Dutch+Gun · · Score: 1

      Yep, I think that's largely true. The modern internet + social media also makes it easier for the whackjobs to do their harassing instantly and anonymously, and so I think they tend to show up a bit a bit more prominently than they used to. It's a lot more work to actually send a death threat via a physical letter, and then you have to worry about fingerprints, etc...

      I think we as a society haven't yet come to terms with the way an anonymous mob can form and go on the attack via social media platforms, sometimes for reason, but with a fury or tone that exceeds reasonable discourse. You've mentioned before, and I agree that we need to learn why people feel they're entitled to act like this, and how we can discourage this sort of behavior. I don't think "just ignore it" works when things escalate to threats of violence or death. While you can be reasonably sure that 99.99% of such talk is, in fact, nothing but talk, when you're talking about your life, that 0.01% suddenly becomes fairly important.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    15. Re: Bombs over butterflies? by tysonedwards · · Score: 1

      Is this situation substantively different from a criminal conspiracy to defraud many thousands of people?

      --
      Thirty four characters live here.
    16. Re:Bombs over butterflies? by war4peace · · Score: 1

      Back in the day guys like Peter Molyneux were just the same, massively over-promising and under-delivering.

      There's a difference.
      Black and White was received very well at release. it was, indeed, an excellent game. It won a Guiness World Record - that's gotta account for something.
      Black and White 2 was a bit worse but still a nice game, full of feature.
      Fable 3 was an excellent game as well, albeit its PC port was a bit crappy (most PC ports are like that).

      While it's true that Molyneaux overpromised, if I'd make an analogy it would be:

      Peter Molyneaux promised a rocket ship and delivered a Ferrari;
      Sean Murray promised a sports car and delivered a carriage.

      Big difference.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    17. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      This is Generation Trump. Babies throwing tantrums. Death threats are their way of communicating. They don't have any other register at their disposal.

    18. Re:Bombs over butterflies? by lgw · · Score: 1

      Seriously: by actual SJW standards (not just using that as a slur), it's racist because you can't play a black man. The fact it's strictly first person and you have no idea what race your character is is no excuse. There are sadly people who think this way. The upcoming patch will finally allow you to see yourself and other players. I wonder what we'll see.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    19. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      Just make everyone black.

      Trophy Unlocked: Maximum Diversity.

    20. Re:Bombs over butterflies? by AmiMoJo · · Score: 1

      Can't see why evidence of that. Got any?

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    21. Re:Bombs over butterflies? by lgw · · Score: 1

      You seriously haven't seen the criticism of "Doom" as racist?

      But then, I doubt you've actually gone in person to a "Social Justice" convention, gaming-related or otherwise, and just support them out of a sense that they're fellow-travelers. Heck, you know that "Listen and Believe" isn't just a meme parodying SJWs, right?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    22. Re:Bombs over butterflies? by gweihir · · Score: 1

      I agree to all of that. Personally, I had a pre-order on this game. When the first few reviews were bad, I asked Steam for a refund and received it with no questions asked.

      The over-reactions are pretty bad though and completely irrational. This is a game, they did not promise you salvation and a place in heaven. (The people that do that have a clever delivery policy that makes complaints pretty difficult...)

      These hate-mobs have no place in civilized society and just demonstrate that there is a group of people that have never understood what "civilized" means. Laws will not help, fighting hate with violence is not a workable approach. Education may help though.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    23. Re: Bombs over butterflies? by gweihir · · Score: 1

      Yep. They delivered a working product. If you classify lying in advertisements as "fraud", 90% of the corporate world belongs behind bars. Sure, most larger companies have carefully worded lies that may, in some angle, not legally qualify as lies, but they are the same thing.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    24. Re:Bombs over butterflies? by gweihir · · Score: 1

      I found Black and White incredibly boring and I really did give it a chance. I still do not understand the good reviews it got.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    25. Re:Bombs over butterflies? by war4peace · · Score: 1

      I feel the same about Starcraft and CS:GO :)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    26. Re: Bombs over butterflies? by tysonedwards · · Score: 1

      Executives making direct claims saying âoeproduct does Xâ is decidedly different than âoeimagine if product did Xâ. Further, said executives profited from their statements that turned out to be false. Essentially they said âoewith this bread maker, you can enjoy freshly baked bread every morning.â Without the necessary disclaimer that customers were left to discover âoefresh baked bread sold separately via your local bakery. Apparatus is designed to keep fresh baked bread warm and does not engage in leavening of dough product.â Yes, the product /works/ but it is not what said product itself was described as by executives, itâ(TM)s own marketing materials, packaging, or substantively the product itself. Thatâ(TM)s aside from expectations for said product given similar products of the same type and using similar descriptions.

      --
      Thirty four characters live here.
    27. Re:Bombs over butterflies? by AmiMoJo · · Score: 1

      Can you just provide a link? A tweet or forum post or something?

      The last time someone told me about something like this it was people saying Cuphead is racist, but it turned out to be fake news.

      https://youtu.be/_-P9_oUV9Gw

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    28. Re:Bombs over butterflies? by Hognoxious · · Score: 1

      If you need to ask that, you're part of the problem.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    29. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      I assumed it was about the horridly racist & misogynistic title. And it would have been totally justified too!

      It goes beyond that. Truth is, it is from a perspective of a member of supremacist race of an unknown origin. We know that because every alien of every race looks the same and has same "name".

      At least that is what I learned in the first 30 minutes of playing NMS game which I "borrowed from a friend" at a time of release.

    30. Re:Bombs over butterflies? by Waccoon · · Score: 0

      The second part is some in the gaming public's stupid over-reaction to things like this.

      To be fair, people are fed up with companies lying about products and getting away with it. No Man's Sky is a perfect example, specifically because it did sell very well, and from what I can tell, the outrage still didn't result in any significant legal action.

      Death threats and the like obviously cross the line, but in the face of companies still making money after pulling stunts like this, public outrage is about the only option. It's not right to just brush it off as a bunch of whiny fanboys with too much free time. There's a breaking point, and other companies from game companies, media empires, and banks, should all pay attention.

      Oh, and it's worth noting that the game had substantial bugs and performance problems on launch that took ages to fix. It's not like missing features and overhyped gameplay were its only flaws. It crashed constantly and was practically broken. You can't justify crap like that with spin.

    31. Re: Bombs over butterflies? by Anonymous Coward · · Score: 0

      This is generation trump derangement syndrome as you just demonstrated by linking some angry 12 year olds who most likely have leftist parents (because conservatives are less likely to allow uncontrolled use of games and internet) to adult conservative adults.

      There is obviously no connection between these two groups but because trump rents space in your head 24x7x365 you just had to go there.

    32. Re:Bombs over butterflies? by rtb61 · · Score: 0

      OK no spin, here is the reality. Add children to the internet and provide them with disappointing products and they will mimic the expressions defined in cartoons http://www.schoolatoz.nsw.edu..... Not that they will become actually physically violent but they will express themselves violently.

      Gamergate a prime example, grown women arguing with you teen and preteen boys, goading them and then complaining about the type of communications they got back and doing it all for profit (technically those women knowingly committed child abuse because they were promoting bad behaviour in minors on purpose to beg money from the internet based upon the empty threats made by children after those adults goaded them into it).

      Yep, you sell crap product to children and I can pretty much guarantee some of those children will send you death threats, straight from cartoons supplied by the idiot box, with no more thought, than was put into those cartoons in the first place, simply mimicking language. Of course you can't tell those messages are from children and 'I will kill you' is pretty simple language, such is life. Probably sound to have a children's only internet, monitored and controlled by licensed adults and pretty much bad children entirely from the adults only internet ie the entire rest of the internet.

      --
      Chaos - everything, everywhere, everywhen
    33. Re: Bombs over butterflies? by inking · · Score: 1

      You know who else delivered a working product? Volkswagen. They may have lied a little bit about the emissions, but it was much closer to what the end user expected the car to be than NMS was to what Sean sold it as.

    34. Re:Bombs over butterflies? by Darinbob · · Score: 1

      Also people need to take previews with a grain of salt. Anyone familiar with games knows that they have rarely measured up to the hype. This is because what the developers or producers have to give an announcement or update before the game is finished, and they often genuinely want to deliver more than they actually can in the time allotted.

    35. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      Maybe you could explain what is racist about "No Man's Sky" because I sure as fuck don't know.

      If you'd ask a SJW, they'd probably say it should be named "No White Man's Sky", because to be not racist nor sexist it should exclude white people and men (the sad irony of that "logic" eludes them).

    36. Re:Bombs over butterflies? by Cederic · · Score: 1

      So when Cuphead uses imagery of gambling, heaven and hell for its setting, it employs images and tropes that were established originally to make moral statements about the lazy and savage blacks of Harlem and their sinful âoejungle music.â

      -- https://unwinnable.com/2017/11...

      Or maybe it's just a game with an aesthetic people like.

    37. Re:Bombs over butterflies? by AmiMoJo · · Score: 1

      Ah, so you were confused by that, the same as the other people who started screaming "SJWs are calling Cuphead racist!!!". You should watch the video I linked, it explains the not very subtle difference between talking about how some of the material that inspired it was really awfully racist and actually calling Cuphead itself racist.

      Here it is again for you: https://youtu.be/_-P9_oUV9Gw

      This is a very common mistake that the outrage industry makes, presumably deliberately since it's repeatedly pointed out to them.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    38. Re:Bombs over butterflies? by Hognoxious · · Score: 0

      The modern internet + social media also makes it easier for the whackjobs to do their harassing instantly and anonymously

      Spoken like a true shitcock.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    39. Re:Bombs over butterflies? by Hognoxious · · Score: 1

      Can't do that, it's cultural appropriation.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    40. Re:Bombs over butterflies? by Cederic · · Score: 1

      300 hours of video is uploaded to Youtube every minute, fuck trying to watch it all.

      That article explicitly states that Cuphead is whitewashing history. You may not find that an accusation of racism; I do.

      Maybe you'd prefer

      in some cases, feeding the racism that is foundational to the art style itself

      -- http://www.nymgamer.com/?p=923...

      Me, I'm happy to write these outrage merchants off as trolls but don't pretend they don't exist.

    41. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      I'd feel threats online had more weight to them if, on average (not even the majority), there were follow-throughs on that kind of language.

      You can say a lot of things online, who knows what's true and what you think is just scaring someone because it makes you feel powerful and dangerous while still being a thousand miles away.

    42. Re:Bombs over butterflies? by Anonymous Coward · · Score: 1

      Ah, so you were confused

      This is a very common mistake that the outrage industry makes

      This is a very typical trope of AmiMojo posts. He gaslights people. You're confused. You've bought the narrative of the outrage industry. This is no different than Trump calling Fake News, or alt-righters saying how liberal professors have brainwashed the kids in college.

      Another typical practice is how he brings up this youtube video response as some kind of credible rebuttal, when he wouldn't have accepted it if the shoe was in the other foot. Case in point: https://slashdot.org/comments....

    43. Re: Bombs over butterflies? by Anonymous Coward · · Score: 0

      Man is short for human (as in all humans). Woman is short for female human (a subgroup of all humans).
      I don't get why this is so difficult to grasp for some people.

    44. Re:Bombs over butterflies? by Hognoxious · · Score: 1

      It won a Guiness World Record

      Thankfully it wasn't a Guinness World Record, or there might have been accusations of bias, so there might.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    45. Re:Bombs over butterflies? by war4peace · · Score: 1

      Amen to that :)
      (thanks for correcting me, I promise I'll do it again :P)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    46. Re:Bombs over butterflies? by AmiMoJo · · Score: 1

      Do you know any?

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    47. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      Well... to each his/her genre, I guess. I thought SC was the best RTG of (that) decade. Even now, I've still enjoyed it greatly with the remastered version.

    48. Re:Bombs over butterflies? by Anonymous Coward · · Score: 0

      Murray out and out lied about what features would be in the game, and showed mocked-up videos that purported to show features of the game that, even today, fall, far far short of the promises

      And people are surprised that a video game company over-sold the product? Really?

      Honestly, if you're batshit crazy enough to send death threats over missing butterflies in a video game, you need a fucking life, and you deserve any ensuing legal troubles.

  4. Not cool by Anonymous Coward · · Score: 2, Insightful

    Just because they lied and stole at such a massive scale does not give anyone the right to make death threats. They should be threating them with legal action not violence. I canâ(TM)t believe however, that this author thinks that just because people used the crap they purchased that things are ok. The game still isnâ(TM)t at the point where they promised. Thatâ(TM)s the developers fault. These people used Amazon, Walmart and Target as a kickstarter platform. Talk about death threats, but donâ(TM)t paint them as innocent of any crime.

    1. Re:Not cool by war4peace · · Score: 1

      Legal action over false game advertising, heh, good luck with that.
      Of course, death threats are retarded but legal action doesn't work either.

      I was one of the suckers who preordered it at full price months before it was released. gog.com refunded me in wallet money even though I had played it for 27 hours, on an exception basis, because of the scandal around the game. I thanked them for that and spent more on their platform.
      Steam wouldn't do that, Sony wouldn't do that. But gog, man, they rule.

      (personal opinion, not a gog shill. I don't care where you buy from.)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    2. Re:Not cool by Anonymous Coward · · Score: 1

      Just because they lied and stole at such a massive scale does not give anyone the right to make death threats.

      Why do people believe known liars and deceivers when they attempt to gain sympathy by claiming death threats?

      You already know their character. You already know they lie. You already know they invent media to deceive.

      They have given every reason to not believe them at their word and not believe evidence they present.

    3. Re: Not cool by Anonymous Coward · · Score: 0

      Steam has this ongoing scam where they base your refund on how long youâ(TM)ve played the game. The catch is that they throw out launchers that sit there and update the fame or whatever and then run behind the game when you play it. So you actually are âoechargedâ (in the sense of refund ability) for the game to install/update. Then if you donâ(TM)t kill the launcher it keeps figuring you as playing the game.

      I turned off a machine and came back some weeks later and, according to Steam, had like 300 hours in The Elder Scrolls Online.

    4. Re:Not cool by lgw · · Score: 2

      GOG is indeed awesome. And I can only hope you learned your lesson about pre-ordering games. Or did you turn right around and crowd-fund Star Citizen?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:Not cool by gweihir · · Score: 1

      Pre-ordering on Steam is no problem. Just make sure to read some current review by people playing before playing more than 1h (or was it 2h?). Although I did get something refunded recently where I had 4h on record with the justification from my side "the game is not fun".

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    6. Re:Not cool by gweihir · · Score: 1

      Just for your information: Death threats are a crime. Falsely claiming a crime has been committed against you is also a crime.
      You seem to be utterly clueless how things work.
       

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    7. Re:Not cool by war4peace · · Score: 1

      Yes, I stopped pre-ordering. As a matter of fact, I stopped buying AAA games at full price. I give them time to mature now :)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    8. Re:Not cool by Anonymous Coward · · Score: 0

      Baiting and switching is also a crime, but that didn't stop Hello Games.

    9. Re:Not cool by inking · · Score: 1

      You are hilarious. I received death threads online after a video game match. I don’t remember when or which video game, but I am certain that someone said they will kill me. Go on, get the Scotland Yard on my case so we can determine if I just committed a crime by lying about a crime. How utterly sheltered are you?

    10. Re:Not cool by Anonymous Coward · · Score: 0

      That doesn;t make sense. If youre preordering, the general public doesnt have the game yet to review it. If youre talking about streamers/websites reviewing it, many of them get paid/get kickbacks so you can't expect a unbiased review from them. If youre talking about what beta testers say well I played legoworlds before it came out of early access and the finished product was very different from the last early access build. Preordering is bad all around. Why give somebody money when they havent given you the product yet? Especially when the product is in infinite supply. Youre just giving somebody money which is better in your hands than theirs because once they have the money they have less incentive to give you what you want.

    11. Re:Not cool by Hognoxious · · Score: 1

      I received death threads

      Did they give you enough rope to hang yourself with?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Not cool by inking · · Score: 1

      No, it’s not like the old days anymore. Got to buy everything yourself. Very disappointing.

    13. Re:Not cool by lgw · · Score: 1

      It is certainly a problem, because it encourages the abuse of gamers by publishers. Don't be part of the problem.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  5. Sony is complicit. by Anonymous Coward · · Score: 2, Insightful

    I bought digitally and Sony wouldn't allow me to return the game based on false advertising. A chargeback would've gotten my account suspended. I just pirate everything now.

    1. Re: Sony is complicit. by Anonymous Coward · · Score: 0

      If they offered refunds then they wouldnâ(TM)t have had a million people with the game to try the update.

    2. Re:Sony is complicit. by gweihir · · Score: 1

      I got a refund on Steam without problems.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    3. Re:Sony is complicit. by drinkypoo · · Score: 1

      I bought digitally and Sony wouldn't allow me to return the game based on false advertising.

      You bought it from Sony? Seriously?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Statistically normal; empty threats. by Anonymous Coward · · Score: 0

    1. I've heard that purely statistically, there are about 5000 people in this planet, that, no matter what it is about, have the means and the will to kill you for it at any given time. More if it's publicly available for longer. (Which is precisely why privacy from permanent recordings is so important.)
    2. Somebody saying they will kill you... even when describing it in great detail... very rarely leads to somebody actually doing it. In fact, for most people, it provides a form of relief that weakens their need to actually do something. Like slacktivism. People who truly want to kill you, usually are more the quiet type and will not exactly go blaring it out.
    3. I am not surprised at all that this is the backlash. The developers have been massive dicks on a level usually reserved for bosses of global Fortune 500 corporations, who can ruin an entire continent's beach ecosystem and get away with publicly say they are sorry* that they wete caught*. (Not about the harm they caused.)

    Conclusion: Rattle on the cages of 50 million animals like an asshole, and there is bound to be some tigers, jumping at you to eat your head. That's called natural selection, and it is supposed to work that way.

    1. Re:Statistically normal; empty threats. by Anonymous Coward · · Score: 0

      Conclusion: Rattle on the cages of 50 million animals like an asshole, and there is bound to be some tigers, jumping at you to eat your head. That's called natural selection, and it is supposed to work that way.

      It's better to go with: That's called Free Will, everyone has it, everyone's is different, the more varied people you rile up the more tyrant-types you activate against your ass.
      People always forget that Free Will =/= Good Will or Moral Will. Free Will = Full Spectrum of personalities including psychopaths and everything unimagined yet to be added to the spectrum because human creativity and personality has no limits in terms of variety and randomness. You want to fuck with Humans? Well crazy is part of being Human too and will continue being so until the species is extinct or free will is shut down, so you better get ready to suffer the consequences if you risk inciting crazies with your plans.

    2. Re:Statistically normal; empty threats. by Anonymous Coward · · Score: 0

      Conclusion: Rattle on the cages of 50 million animals like an asshole, and there is bound to be some tigers, jumping at you to eat your head. That's called natural selection, and it is supposed to work that way.

      I couldn't have said it better myself.

    3. Re:Statistically normal; empty threats. by gweihir · · Score: 1

      So you probably think this https://www.bbc.com/news/world... is a good thing too?

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  7. I have some advice. by Gravis+Zero · · Score: 0, Troll

    Avoid getting death threats in the first place by not deceiving the public about the completeness of your game.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:I have some advice. by Anonymous Coward · · Score: 0

      Why the fuck is bullshit like this getting modded up on Slashdot?

    2. Re:I have some advice. by Anonymous Coward · · Score: 0

      I think they would have gotten threats no matter what they had said, or done. That is the 24/7 internet rage culture.

      Also you just posted by your Hognoxious sock account - did you forget to log out?

    3. Re:I have some advice. by Anonymous Coward · · Score: 0

      Victim blaming

    4. Re:I have some advice. by Anonymous Coward · · Score: 0

      What's wrong with people these days? They fly off the handle at the drop of a hat. Reactions that are completely disproportionate and irrational.

      I think the problem lies with this "everybody's a winner" upbringing where everything is kid gloves, nobody is ever punished for misdeeds, and children are insulated from the consequences of failure. They can't handle the real world when it hits them. They're unprepared, and incapable of handling criticism or failure and they lash out in a burst of anger or sink into a depression instead of brushing things off and moving on.

    5. Re:I have some advice. by inking · · Score: 1

      I don’t know, maybe after hearing Sean’s lies for long enough, people who know more about this controversy than you do are not exactly losing sleep over the fact that this poor multimillionaire got a few nasty emails. Just a though. ;-)

    6. Re:I have some advice. by inking · · Score: 1

      These days? Arthur Conan Doyle received death threads when he killed Sherlock Holmes a century ago. Just how old are you exactly?

      That being said, while I don’t intend to send any death threads to anyone myself (got to get it out of the way before someone gets upset), the question can be turned around just as easily. How coddled is the developer? He KNOWINGLY lied to millions of people who bought his product for YEARS and is now upset about the fact that of them mailed him that they “will fucking kill him”. Go and try doing that face-to-face to a million people. You will not get through the first hundred before someone bashes your jaw in. Truly the result of “everybody is a winner” education; not Sean’s fault at all.

    7. Re:I have some advice. by sysrammer · · Score: 1

      "Blaming the victim"

      I've never used this phrase before in my life. Damn you to hell!

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
  8. Maybe don't blatiently lie to people then by Anonymous Coward · · Score: 0

    Promising a golden goose and delivering a badly-painted dog turd is going to piss a good number of people off.

  9. That will cause more murders. by Anonymous Coward · · Score: 0, Insightful

    People who murder do not usually announce it.
    Threats are a form of venting. See them as an early warning system to maybe be less of a dick.
    Plug that hole, and the pressure will build up. Some people will end up murdering, who otherwise wouldn't.

    In the case of it being a problem on the threatener's side, he would have to find what originally caused this trigger, and re-train those mental connections to be more separated from that past.

    But in this case, it looks more like said butterflies were the straw that broke the camel's back, after years of the developers being complete dicks in very thin innocent clothing that only the most hopeless blackeyers would still not see through.

    1. Re: That will cause more murders. by Anonymous Coward · · Score: 2, Insightful

      If you are seriously upset about a video game to the point you are threatening someone you are a fucking loon.

      There is absolutely no excuse to threaten anyone over a video game.

      I shall repeat: a video game.

      Got it? Now go take your meds, see your doctor about a higher dose and sign up for extra group therapy anger management sessions.

      Video game.

    2. Re: That will cause more murders. by Anonymous Coward · · Score: 0

      "if you don't I'm going to rape your mom you fucking noob"

      Wow, just wow. Imagine getting this upset over a slashdot post.

    3. Re: That will cause more murders. by Anonymous Coward · · Score: 1

      Missing features are not an acceptable excuse to threaten someone's life. Apart from a Switch I don't even own a current gen console and haven't been an avid gamer for years. However from what I've read about this story, the developer has done nothing wrong. They've even gone out of their way releasing major feature updates two years after the game's release. You people even have the multiplayer you were promised at this point, GET OVER IT. And as I understand even before the game was released, the devs tried to correct people's expectations about the game's scope so that players could make an informed decision before they purchased. At that point the fault is entirely on the gamers, not the devs who were honest about what they managed to deliver in the end.

      I remember when Killzone 2 was announced for the PS3. Turned out after the fact that the trailer was just a CGI movie, not even running on a PS3. Sony created a CGI Movie, ran it on a PC and said "this is what Killzone will look like". Turns out the graphics they showed weren't even possible on a PS4, let alone a PS3. Game Devs have been embellishing their games to sell hype since Gaming media came into existence. I've seen games start out as 3rd person action adventures and by the time their released, it was an FPS. If you can't handle that sort of thing, quit playing video games or just ignore hype. If you buy a game before you've read the reviews IT'S YOUR FAULT PLAIN AND SIMPLE. Act like ****ing adults for once.

    4. Re: That will cause more murders. by Anonymous Coward · · Score: 0

      Missed point: idiot.
      Missed point intentionally in pathetic effort to make lame point: idiot child.

    5. Re: That will cause more murders. by Cederic · · Score: 1

      the developer has done nothing wrong. They've even gone out of their way releasing major feature updates two years after the game's release

      They promised the earth and delivered a small wet island. Spending two years drying it out still doesn't meet the original expectations they themselves set.

      This doesn't justify death threats or the personal attacks they've experienced, but don't pretend the developer is pure and innocent.

    6. Re: That will cause more murders. by Anonymous Coward · · Score: 0

      Apart from a Switch

      found the soy boy

  10. People don't like... by 110010001000 · · Score: 0

    ....to be scammed out of money by marketing promises that the company knows will never happen. It is fraud, but there is no recourse because you can't get a refund.

    1. Re:People don't like... by fazig · · Score: 2

      Are you sure about that? Maybe take a loot at the numbers on this site here: https://robertsspaceindustries...
      No question, Hello Games lied about a lot of features of the game as far as the release version goes. But they have been continuing to develop and expand the game in scope and features. And all that without asking for another penny of their customers for expansions or by adding micro transactions and so forth. With the update in 3 days the game is supposed to finally get its multi-player feature that lets you play together with friends and random people.

    2. Re:People don't like... by 110010001000 · · Score: 0

      Oh yeah. I should have said "SOME people". Personally I assume marketing is lying so I never get mad when I realize it.

    3. Re:People don't like... by inking · · Score: 1

      I am not entirely sure what you are getting at with that link? Are you trying to say that people, who bought ships in a game that was supposed to be released years ago and whose developers now comedically enough decided to stop giving refunds, are liking SC’s overblown marketing promises? I’m certain there are some true believers, but you don’t cease refunds when you customer base is “liking” your work.

    4. Re:People don't like... by heson · · Score: 1
      >With the update in 3 days the game is supposed

      This is the problem. It will not, but it is supposed to.

    5. Re:People don't like... by Anonymous Coward · · Score: 1

      The lesson to be learned here should not even have to be stated, but it seems people aren't learning:

      DON'T PREORDER GAMES

      Seriously. Wait a day or two after it comes out, check the reviews, talk to people. See if it lives up to the hype, and then decide to buy it or leave it. People who buy things sight-unseen are simply asking to get ripped off.

      Why the obsession with having to get it on day one? Are there really no other games you could play or things you could do for a couple of days? Does your ego hurt because, horrors, "someone might be enjoying it before you do"?

    6. Re:People don't like... by Anonymous Coward · · Score: 0

      lol, supposed multi-player, that might have bugs... ffs, are we talking about shitty product that has been SOLD for years, or something, that is in ALPHA stage for trying out before final release?

    7. Re:People don't like... by lgw · · Score: 1

      Personally I assume marketing is lying so I never get mad when I realize it.

      To be fair, Hello Games took lying marketing to a heroic extreme, really blazing new trails in "completely making shit up" that EA and Ubisoft may not equal for years to come.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:People don't like... by drinkypoo · · Score: 1

      No question, Hello Games lied about a lot of features of the game as far as the release version goes. But they have been continuing to develop and expand the game in scope and features. And all that without asking for another penny of their customers for expansions or by adding micro transactions and so forth.

      Whoop. De. Shit. They do not get a fucking medal for gradually adding in features that were promised for launch.

      With the update in 3 days the game is supposed to finally get its multi-player feature that lets you play together with friends and random people.

      How many years since launch, when the feature was promised?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:People don't like... by fazig · · Score: 1

      In these days of the video game industry you may as well give them a medal, because the modus operandi has become to never release such features that were promised for launch for free.

    10. Re:People don't like... by drinkypoo · · Score: 1

      In these days of the video game industry you may as well give them a medal, because the modus operandi has become to never release such features that were promised for launch for free.

      This is why I never preorder. My last preorder was actually hardware (Ouya) and we all know how that turned out. Luckily, I was able to return it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:People don't like... by fazig · · Score: 1

      That is a healthy stance, given the current marketing trends. I'd like to extend that sentiment to "never buy before you've seen thorough reviews".
      In the case of No Man's Sky it wasn't apparent right away that the game lacked multi-player. After all it had a huge, procedurally generated universe where the odds of meeting another players would be abysmally small. Only later players found out that their client simply does not communicate with the internet in any meaningful way.

      But if you look at projects like Star Citizen and their funding history (can be found in another one of my comments here) it does not appear like a lot has changed in the recent past when it comes to people 'investing' money in their dream despite it being subjected to heavy criticism frequently. There you have an increasing number of people that condemn CIG's business practices and the slow progress of the project and still a seemingly never ending stream of other vocal (maybe minorities) that defend it tooth and nail.

  11. Heh by Anonymous Coward · · Score: 0

    I knew it would be a giant failure solely based on the fact that it was a console space sim.
    Space sim has evolved beyond the capacity of stagnant console controllers, and the whole fanbase is housed on the PC. Flight Stick + Keyboard is the way to go.
    I'd have to strip X3 Terran Conflict's gameplay mechanics by a good half to make it playable on consoles and i'd still have response time problems and miss-click galore by fitting the rest with modifiers (modifiers are complete crap as an input method). Hell, even an old 1990's game like Tie Fighter can't be played on even modern console controllers without castrating it.
    It's simply one of those genres that have transcended consoles which automatically get a "sub-par" label if they are associated with consoles.

    1. Re:Heh by Anonymous Coward · · Score: 0

      Hell, even an old 1990's game like Tie Fighter can't be played on even modern console controllers without castrating it.

      Not sure I buy that. What about mech sims?

    2. Re:Heh by Anonymous Coward · · Score: 0

      It's not about buying but using your eyes and basic math. Look at all the tie fighter input commands and try stuffing them on a console controller; from system controls, to firing switches and modes, to wingmate commands, to identification system, to target switching, to speed control, all these mechanics were utilized during every play (which is why it was a great game, it actually had you utilizing everything with constant purpose). Tie fighter was the new standard for all future Space Sim at the time and the keyboard is demanded since that year, except Freespace did good mouse support while Tie Fighter was best with joystick in one hand. The only way you can try is through modifiers, which wouldn't work because they kill response time and increase missclicks.
      x3 Terran Conflict is even worse and the attempt at porting abandoned after it turned out the game would be unplayable.
      The same goes with games like mount and blade where you can't shoot and move, while commanding multiple of your army units at the same time into movement and attack, on a console without completely losing yourself in the process or utilizing slow methods since the whole arrangement can't fit at the same time on a console controllers (but fits just fine in a keyboard + mouse where game devs still innovate in terms of gameplay templates and depth to this day with plenty of room still left).
      Hell, even stalker and swat games couldn't be played on a console controllers as examples of fps's that are still beyond the capability of console controllers to run them without stripping away gameplay and defacing the games.
      Mech Sims depend on how many systems and whether squad command is present to the level of space sim i guess, i haven't played many of them and just the basic ones so i can't comment on this genre.

    3. Re:Heh by CronoCloud · · Score: 1

      I knew it would be a giant failure solely based on the fact that it was a console space sim.

      No Man's Sky isn't a space sim. You spend most of your time on planetary surfaces, not in your ship cockpit. Not only that, but ship combat isn't common.

      Space sim has evolved beyond the capacity of stagnant console controllers, and the whole fanbase is housed on the PC. Flight Stick + Keyboard is the way to go.

      They have? I'm not so sure of that, considering that THIS is a PSone controller:

      https://en.wikipedia.org/wiki/...

      The PS2 has these:
      https://s.hswstatic.com/gif/ps...

      Which you can plug this Hori Flight Stick 2 into:

      http://www.ign.com/articles/20...

      You might be thinking that it looks like a Saitek x45...that's because it IS a rebadged Saitek x45.

      The PS3 has these USB ports:

      https://assets.pcmag.com/media...

      Which you can plug this into:

      http://www.thrustmaster.com/en...

      or this for that matter:

      http://www.saitek.com/uk/prod-...

      And play this (disc only):

      https://store.playstation.com/...

      or this:

      https://store.playstation.com/...

      You might be thinking that the latter reminds you of War Thunder...that's because it IS basically the test for War Thunder, and releasing it paid for War Thunder's development. So console owners were basically the Alpha Testers for War Thunder.

      PS4's have these:

      ps://media.psu.com/media/articles/image/ps4_usb_hard_drive.png

      Which you can plug this into:

      http://www.thrustmaster.com/en...

      And play:

      Elite Dangerous
      https://store.playstation.com/...

      or this:

      Eve Valkyrie Warzone
      https://store.playstation.com/...

      or this:

      War Thunder
      https://store.playstation.com/...

      with the latter you could also plug in this:

      http://www.thrustmaster.com/en...

      or this:

      http://www.saitek.com/uk/prod-...

      or any other HOTAS. Yes, there are PS4 owners playing War Thunder with Warthogs and Rhino's.

    4. Re:Heh by Anonymous Coward · · Score: 0

      And none of those can play TIE Fighter or X3 Terran Conflict since none of the games you listed come even close to the game mechanics depth,
      and none of the controllers you listed can do the job without an accompanying keyboard with regards to the higher standard gameplay developed on the PC for the spacesim genre.
      So what was the point of this all?
      The point of this entire thread is that PC gaming has advanced certain genres to the point where it can easily be argued that there is no game designed for the console controller which can't mechanically work on a PC, yet there are plenty of games on the PC which were mechanically developed beyond the ability of console controllers to run them without castrating and stripping them. So long as consoles don't have a keyboard, and games for them are not designed around a keyboard + peripheral, they are simply stagnant while the PC platform advances constantly.

      No Man's Sky was marketed as a Space Sim + FPS (surface exploration). It failed at both compared to what is the standard on the PC because it was developed for console controllers which automatically means primitive gameplay compared to what already exists. PC already had such a game come into existence called Precursors. It was sadly very buggy despite its potential.

    5. Re:Heh by CronoCloud · · Score: 1

      Look at all the tie fighter input commands and try stuffing them on a console controller; from system controls, to firing switches and modes, to wingmate commands, to identification system, to target switching, to speed control, all these mechanics were utilized during every play (which is why it was a great game, it actually had you utilizing everything with constant purpose).

      These?

      https://strategywiki.org/wiki/...

      Tie fighter was the new standard for all future Space Sim

      I'm laughing because Tie Fighter is no more a "sim" than Sublogic's Jet or F15 Strike Eagle on PC, or Colony Wars on the PSone was. DCS, X-Flight, those are sims. Tie Fighter? Not a "sim", but it tries to pretend it is.

      The only way you can try is through modifiers, which wouldn't work because they kill response time and increase missclicks.

      Modifiers don't kill response time. PC gamers have been using them for years. What is holding down a key and using WASD to run or slowly creep, other than using modifiers.

      These are the controls for the PS4 version of Elite Dangerous, which is pretty much the same as the PC version (I think the only thing PS4 users are missing is the option for custom voices):

      https://support.frontier.co.uk...

      You'll notice that the PS4 controller touchpad instead of being used as just one button, is used as 4. Also you can use the gyro sensor for headlook.

      This is what Yahtzee himself says about your "PC Master Race" attitude:

      "It was intended to be ironic, to illustrate what I perceived at the time to be an elitist attitude among a certain kind of PC gamer. People who invest in expensive gaming PCs and continually spend money to make sure the tech in their brightly-lit tower cases is up to date. Who actually prefer games that are temperamental to get running and that have complicated keyboard interfaces, just because it discourages new or 'casual' players who will in some way taint the entire community with their presence. I meant it as a dig."

      He also has said he should have named elitist PC Gamers "PC Gaming Dick Slurp All-Stars"

    6. Re:Heh by lgw · · Score: 1

      The X-Wing and Tie fighter games weren't really space sims -- after all, you turned like a jet fighter -- but they were at least "simcade". I don't think there is an actual space sim beyond KSP and that one NASA game. I still long for a Babylon 5-themed space sim, though.

      And, of course, filthy console peasants are not fit to wash the feet of your PC Gaming Overlords. Denying that just shows the onset of the cognitive decline that accompanies console gaming.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:Heh by CronoCloud · · Score: 1

      And none of those can play TIE Fighter

      What? Elite Dangerous has more complexity than Tie Fighter...a 24 year old game!

      or X3 Terran Conflict

      10 years old! What, are you playing games on some Athlon II with 2GB of RAM and can't play anything newer?

      and none of the controllers you listed can do the job without an accompanying keyboard

      Tie Fighter uses the keyboard for controls because most joysticks in 1994 didn't have many buttons. Not only that, it was a Star Wars game intended for mass appeal and designed to be played without extra peripherals since most PC owners didn't and still don't own joysticks/HOTAS

      And with USB ports you CAN hook up a keyboard to consoles. In ED and War Thunder it is mostly used for communication, not control, since you're using the controller, or HOTAS to actually control the craft.

      And again, Tie Fighter isn't a "sim". You must have low expectations if you think Tie Fighter, combat game for "Casuals who THINK they're all hardcore" a sim. It's no more a sim than Colony Wars.

      So long as consoles don't have a keyboard, and games for them are not designed around a keyboard + peripheral, they are simply stagnant while the PC platform advances constantly.

      I just pointed out several games on console that use HOTAS. And many console games use keyboards, consoles have USB ports for a reason. (Mostly for text entry or chat, not control). Didn't you read what I wrote.

      As for PC advancing as a platform? Most PC gamers are shooter-boy dudebros just like on console. And if they aren't doing shooters they're doing MOBAS. They're CASUALS who THINK they're hardcore. The number of PC gamers who "DCS" or "X plane" is miniscule compared to the Overwatch/LoL/WoW playing masses.

      And you think having played Tie Fighter makes you "elite" somehow? Come join us in the 21st century sometime.

    8. Re:Heh by Anonymous Coward · · Score: 0

      These?

      Yes, these that can't fit on any console controller without a keyboard on the side.

      I'm laughing because Tie Fighter is no more a

      Your opinions on what is a space sim don't change the commonly and widely agreed, labeled by the gaming industry itself, space flight simulator and space combat tags.
      It is more of a sim than Colony Wars since it has more mechanics than Colony Wars, i've played the Colony Wars games. Your argument is illogical and just baseless.

      Modifiers don't kill response time.

      They do. Especially when you are using menu-cycle modifiers. The console controller input is so limited that modifiers take away commands which could otherwise be beneficial in parallel action input, while the keyboard allows binding such discrepancies away and allows modifiers to not affect other commands and inputs, though nobody sane uses modifiers on keyboard and instead binds a 1-press-1-action solution. The keyboard therefore also allows accuracy since your menu cycle/shift on consoles is privy towards mistakes and a required redo of the intended sequence.

      This is what Yahtzee himself says about your "PC Master Race" attitude:

      I base my claims on personal calculation and analysis, not other people's opinions. It's no wonder your arguments are either besides the point or oranges and apples arguments.
      When Yahtzee modifies either TIE Fighter or x3 Terran Conflict to work on a console controller and manages to compete with a person using keyboard + joystick/mouse, we can talk about your Yahtzee insert. However we both know how this would end up, therefore your Appeal to Random Opinion Which Doesn't Tackle This Discussion is just worthless.
      Fact remains, all console games can be mechanically played on PC, many new PC games which evolve the genres can't be mechanically played on consoles due to console controllers being stuck in primitive limbo in terms of input, or can't be played effectively.

    9. Re:Heh by Anonymous Coward · · Score: 0

      Elite Dangerous can't be played on a console gamepad, as this article sums up everything with a page dedicated to every control system:
      Elite: Dangerous Guide > Game Guide > Controls
      So long as the console gamepad is the default device for the console industry, it's simply a stagnant one.

      10 years old! What, are you playing games on some Athlon II with 2GB of RAM and can't play anything newer?

      How is this relevant to the fact that console gamepads can't run the game and that therefore the genre on consoles is primitive and unable to catch up with standards from 10 years ago (the standard of this game)?

      Not only that, it was a Star Wars game intended for mass appeal and designed to be played without extra peripherals since most PC owners didn't and still don't own joysticks/HOTAS

      The Microsoft joystick was widespread and cheap, and most TIE Fighter audiences then had joysticks for it.

      And again, Tie Fighter isn't a "sim".

      I'll take the words of the industry that labeled it as such as well as common sense, rather than some random guy, thank you.

      I just pointed out several games on console that use HOTAS.

      You pointed a bunch of games of which half have less mechanics than TIE Fighter itself, or which can't be run on a console gamepad.
      What PC gamers are divided into, and what the platform is capable of advancing because it doesn't have the limited default input device like a console controller, are two different things.
      This is not about whether i'm elite or you think you are elite, that's just your own mental conjuration.
      This is about the fact that consoles come with a by-default shitty gamepad and developers on consoles will create games limited to the primitive input of that gamepad since that is what console gamers get and use mainly. Meanwhile PC developers work with a much more sophisticated and dynamic keyboard, therefore resulting in advanced and advancing games and genres. This is simple fact you can't argue since it is quantifiable at first sight.

    10. Re:Heh by CronoCloud · · Score: 1

      but they were at least "simcade"

      Yeah, the same would apply to Colony Wars or the various Wing Commanders, and some other games both console and PC.

      I don't think there is an actual space sim beyond KSP

      Which is on console now.

      and that one NASA game.

      Moonbase alpha? AEIOU! JOHN MADDEN!
      Though I'm thinking there was some game with Buzz Aldrin in the 90's? This one?

      https://en.wikipedia.org/wiki/...

      I still long for a Babylon 5-themed space sim, though.

      Something Wing Commander-ish?

      And, of course, filthy console peasants are not fit to wash the feet of your PC Gaming Overlords. Denying that just shows the onset of the cognitive decline that accompanies console gaming.

      Laughs.

      Foolish PC Gaming Dick Slurp All-Star! The Atari 2600 was released when all PC games had was text based games like hangman or snake or yahtzee, or maybe Rogue if you were lucky.

      Atari commercial from 1977:
      https://www.youtube.com/watch?...

      Console games were already big business in 1977. PC games...not so much. Even high selling PC games in 1980 might sell only 10 or 20 thousand copies. Console games...well the 2600 version of Space Invaders sold 2 million copies. That's professionally packaged. Not some hand copied disk in a baggie with mimeographed instructions like say Akalabeth or something.

      That said, the relationship between console gaming, notwithstanding the consoles are a type of computer, and "PC" gaming is synergistic.

      We're all pretty much playing the same games now anyway. Minecraft, Skyrim, Brown-Shooter-of-the-Week, niche-market-space-game like NMS, indie games.

    11. Re:Heh by Anonymous Coward · · Score: 0

      We're all pretty much playing the same games now anyway.

      We aren't though. PC has more genres than consoles for starters, you sure as fuck won't play Total War games on consoles unless they are some simplistic degraded version.
      Consoles come with shitty default console gamepads that are all low-input slow devices.
      PC's come with a keyboard + mouse by default which are jointly high-input fast devices.
      The two differences which cover each general audience dictated the depth of the games developers will be able to develop for that platform.
      Low-input and slow is superficial and limited (stagnant), high-input and fast enables more deep and complexity.
      The PC has left the consoles in dust in terms of gameplay innovation and advancement because the console gamepads in their shitty low input state are the default on consoles, and so long as they remain the default and low-input as they are now, they will remain the limiting factor to the gameplay on consoles - one of the reasons why Consoles and Consoles players are now jerking about graphics, because that's the only thing with space for advancement if console manufacturers don't increase default control inputs. The other option is console gamers wasting money on additional peripherals hoping that the console version of the game will have support while the devs rationally think "most console gamers won't buy additional peripherals or use a keyboard, therefore i will focus on the PC platform where superior input is default and evolve my creative work there since that's where the most support is while most console users remain on shitty gamepads".
      That's why many people are rolling their eyes when they see console ports and think "this shit is the same shit i've played on the last two gens with only graphics improved, this is why i don't buy consoles anymore, no advancement except in graphics". It is the same shit, the default input hasn't changed much for the shit to change.

    12. Re:Heh by CronoCloud · · Score: 1

      Elite Dangerous can't be played on a console gamepad, as this article sums up everything with a page dedicated to every control system:
      Elite: Dangerous Guide > Game Guide > Controls

      I'm sorry, but that guide is from a Polish guy and we all know how Poles tend to be PC Master Race asshats who don't know console gaming because of import duties making console stuff more expensive.

      ED CAN be played on a gamepad, because I've done it. I own the game. Have you tried it, or are you parroting the PC Master race shit because you don't know any better.

      How is this relevant to the fact that console gamepads can't run the game

      "Can't" is a rather strong thing to say, isn't it. How do you know it's "Can't"? Basically, "can't" is your opinion.

      rather than some random guy, thank you.

      Tie Fighter uses atmospheric style turning, not actual space physics! And besides, you're "a random guy" too. What makes you an expert on what consoles can and cannot do? Do you even own one?

      You pointed a bunch of games of which half have less mechanics than TIE Fighter itself, or which can't be run on a console gamepad.

      Did you even look at the ED control setup? ED has MUCH more complexity than Tie-Fighter.

      Every single one of the games I linked to can be played with gamepad as well.

      because it doesn't have the limited default input device like a console controller, are two different things.

      The default input on PC is keyboard...which isn't analog. Would you really want to fly a plane with just the keyboard?

      Meanwhile PC developers work with a much more sophisticated and dynamic keyboard, therefore resulting in advanced and advancing games and genres.

      But PC developers and console developers are the SAME developers. We're all, PC and Console gamers, playing pretty much the SAME games. This story is about No Man's Sky, which is both on console AND PC.

      This is simple fact you can't argue since it is quantifiable at first sight.

      So you get to shut down any disagreement because you're PC master race? It is NOT a simple fact because there have been advancing games and genres on consoles. For goodness sake the first RTS was a console game! WoW has borrowed ideas from console MMOs. The original version of Elite was inspired by Star Raiders on 2600 and Atari 400/800.

      The relationship between PC gaming and console gaming (which are also computers), is synergistic. You might think you're all superior because you play on PC, but games are games. And things have changed since the days of Tie Fighter, we're all playing pretty much the same games now whatever the platform.

    13. Re:Heh by CronoCloud · · Score: 1

      Paragraph breaks are a thing, you know.

      PC has more genres than consoles for starters,

      It does?

      you sure as fuck won't play Total War games on consoles unless they are some simplistic degraded version.

      Isn't total war, turn-based and from ex amiga developers turned PC Master Race dickheads? Of course they aren't going to port the thing, they hate consoles because they killed their precious Amiga as a platform.

      Consoles have their OWN turn-based strategy game series, which you don't know about.

      Consoles come with shitty default console gamepads that are all low-input slow devices.
      PC's come with a keyboard + mouse by default which are jointly high-input fast devices.

      What the hell are you on about? Keyboard, fast? Going to play a platformer with your keyboard then? Going to control pitch and yaw with a keyboard? Going to steer a car with a keyboard?

      Low-input and slow is superficial and limited (stagnant), high-input and fast enables more deep and complexity.

      Ever play Carnage heart? It's a mech game where you program your mechs using boolean logic...it's a console game. You just THINK PC games are more complex and "cerebral" because of your pre-existing bias. If you were to really honestly take a look outside at what's really going on, you'd see games just as complex on consoles.

      You remind me of CGW's former RPG guy, Desslock. He derided console games as "mushroom man" games because his idea of what console games were was set back in 1985 and he never updated his views over time. He thought there were NO console strategy or RPG games because he didn't see any titles he recognized from the PC series he was familiar with One of his compatriots, who played both PC and console, got tired of his ignorance and told him about various console RPG's and strategy games that he simply didn't know about.

      His last essay in the magazine before they got rid of their RPG section was 4 great RPG's he considered "Must Play". Three were cross-platform with at least one console, and the 4th....it was PS3 only at that time. He'd bought a PS3 specifically to play it.

      The PC has left the consoles in dust in terms of gameplay innovation and advancement because the console gamepads in their shitty low input state are the default on consoles

      You really do believe the innovation is all on the PC side? Truly? What was the last console game you played?

    14. Re:Heh by Anonymous Coward · · Score: 0

      I'm sorry, but that guide is from a Polish guy and we all know

      Ad Hom is not an argument.

      ED CAN be played on a gamepad

      It can't. There are 32 functions which are beyond the capacity of the console gamepad (Xbox Gamepad for instance) without moronic modifiers,
      and moronic modifiers which either make parallel action impossible or slow down the whole playing procedure to an annoying halt.
      Needs a keyboard on the side or an additional peripheral with more inputs to be binded and used together.

      Tie Fighter uses atmospheric style turning, not actual space physics!

      A space sim doesn't have to use correct space physics to be a space sim, that's just your semantics. I trust what the game industry experts label on wikipedia, on magazines, on sites, on the box. You may not like it, but i don't care what you don't like, your like is not my problem.

      Every single one of the games I linked to can be played with gamepad as well.

      They factually can't as i outlined above. Using the gamepad to play most of them is akin to saying you can use a wooden stick to mine for iron.

      The default input on PC is keyboard

      And mouse. Keyboard alone hasn't been default input since mid 1990's. Keyboard + Mouse is the default PC hardware and no Laptop gamer will not have a mouse plugged in. The keyboard is the input master though.

      But PC developers and console developers are the SAME developers.

      They aren't. The two platforms diverged on their own paths a long time ago. We don't play the same games on the account that plenty of PC games and genres can't be played on the default gamepad controller on consoles, which is a shitty controller.
      The Devs have a choice: Create a game which utilizes the keyboard's input, or utilize the shitty console gamepad which can't play half the games on PC without an additionally bought peripheral for the console on the side.
      No manner of you trying to whine about the synergy meme will change the quantitative differences between developing for PC (with keyboard in mind) and developing for Consoles (with shitty default gamepad in mind).
      I have a whole Steam library of games that can't fit on the default console controller, that can't be played on it, that need to be stripped down and broken to play on consoles. This fact, that we need to regress, to retard, to dumb down certain games to get them to work on consoles so we can satisfy the majority console audience which uses the default shitty gamepad, is the difference between Consoles and PC, a stone wall. A stone wall to your meme synergy. It showcases that PC has evolved, while consoles are stagnant. No reverting to the past will change the present circumstances. RTS has evolved into games unplayable on consoles with default gamepads. MMO has evolved into games unplayable on consoles with default controllers, etc. However you look there is not a single console game that can't be made to be played on PC, while there are plenty of PC games that can't work on console gamepads on a mechanical level, there is no better showcase that there is no synergy between PC and consoles except synergy where consoles hold back PC gaming.
      Hell your console industry has gone so anti-consumer you don't even have proper backwards compatibility anymore and some even make you pay multiple times for the same game, and your online gameplay premium cost scam i don't even want to go into.

      Also to add onto the past discussion: Total War games are half turn based half real time. Go watch some quick battle play on YouTube and explain to me how you will play it on a console gamepad. I'm itching to see you avoid this event and just say "4X/RTT is irrelevant lel" in a playout of the Fox and the Grapes story. Any platformer can be played on PC since thankfully since PC players buy gamepads unlike console

    15. Re:Heh by Cederic · · Score: 1

      To be fair, the Warthog HOTAS has enough controls that you almost certainly could map the whole Tie Fighter keyset to it and never need to touch the keyboard.

      (Good luck remembering which function is on which button/toggle/switch/hat though)

    16. Re:Heh by Cederic · · Score: 1

      Did you even look at the ED control setup? ED has MUCH more complexity than Tie-Fighter.

      ED keyboard commands: 34 in use during flight (not including pitch/yaw/shoot).
      Tie Fighter keyboard commands: 58 during flight (not including pitch/yaw/shoot).

      Maybe I'm missing some of the complexity.

    17. Re:Heh by Cederic · · Score: 1

      Keyboard alone hasn't been default input since mid 1990's

      Mid '80s really, especially if you include non-x86 PCs.

    18. Re:Heh by lgw · · Score: 1

      Yeah, the same would apply to Colony Wars or the various Wing Commanders

      Did you ever play these games? They're not at all alike. Tie FIghter and X-Wing were a real 3D environment, with shots modeled flying through space, and other sim-like elements. You could fly anywhere in a very large volume of space, and engage with anything you could see. Most of the game was actually secret objectives, involving destroy capital ships and the like.

        Wing Commander was a rails shooter. Not even the same genre.

      I don't think there is an actual space sim beyond KSP

      Which is on console now.

      Heh, sort of. Almost. Nearly. But the shit from the sewers of the PC Gaming Overlords is valued as gold by filthy console peasants, I guess. Well, at least we can all unite in looking down on mobile gamers.

      I still long for a Babylon 5-themed space sim, though.

      Something Wing Commander-ish?

      Obviously not a rails shooter. What would be the point. Bab-5 is the only TV SciFi with space fighters that don't turn like jets (did you ever see it?). It would be a neat setting for a space combat sim, as the lore would be consistent with an actual sim.

      We're all pretty much playing the same games now anyway.

      Only in the world of "AAA" games, but who wants to play those? It's all filthy console trash these days.

      Meanwhile, have you played Factorio?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    19. Re:Heh by CronoCloud · · Score: 1

      Ad Hom is not an argument.

      It's not Ad hominem, I know from experience that Europeans especially those from eastern Europe are far more likely to be fervent PC Master Race types. In part because consoles came to their countries later and with heavy import duties.

      You can see the attitude in the Euro-centric gamer websites too.

      It can't.

      It most certainly can, I've done it. Think about it, in ED you don't need ALL your functions all the time. So some are in submenus and some actions are context sensitive. This reduces UI complexity and makes it more accessible. One shouldn't judge a game on how many buttons it uses. One could design a VERY complex game that only uses a directional pad and two buttons: confirm and cancel.

      They factually can't as i outlined above. Using the gamepad to play most of them is akin to saying you can use a wooden stick to mine for iron.

      You are using the word "can't" when you really mean "I don't think it's practical" In English, those are VERY different things.

      They aren't. The two platforms diverged on their own paths a long time ago. We don't play the same games

      I just checked the top 10 games being played on Steam right now, they are:

      PLAYERUNKNOWN'S BATTLEGROUNDS
      Dota 2
      Counter-Strike: Global Offensive
      Warframe
      Grand Theft Auto V
      Tom Clancy's Rainbow Six Siege
      Football Manager 2018
      ARK: Survival Evolved
      Team Fortress 2
      Rocket League

      Only ONE of those games is PC exclusive.

      Maybe YOU think console and PC gamers are totally different beasts, but they're not. You may think the platforms have diverged, but they have more games in common than ever. Sure there's a few outliers from the more PC partisan devs in Europe and UK, but like I said, we're mostly playing the same games: Minecraft, Skyrim, Fortnite, GTA, PUBG, Brown-shooter-of-the-week, etc etc.

      (with shitty default gamepad in mind).

      I'm going to quote this right back at you: You may not like it, but i don't care what you don't like, your like is not my problem.

      I have a whole Steam library of games that can't fit on the default console controller, that can't be played on it, that need to be stripped down and broken to play on consoles.

      What, a bunch of hex wargames from Polish, Romanian or Russian devs either too poor or too full of that PC Master race partisan bullshit to go console?

      It showcases that PC has evolved, while consoles are stagnant.

      Stagnant? I can remember a time when PC Master race asshats like yourself said things like:

      You're never see a blood soaked slugathon like DOOM on a kiddie console:

      Or: Consoles may have DOOM but you'll never have online Deathmatch

      or: Consoles may be online but you'll never have an MMO

      or: You may have MMO's but you'll never have Bioware, Bethesda or Blizzard do a console game

      or: You may have Bioware, Blizzard and Bethesda, but you'll never play a game like Minecraft.

      etc etc.

      MMO has evolved into games unplayable on consoles with default controllers, etc.

      It has? If anything MMO's have become more actionized than in the past. EVERY MMO I have on my PS4 is also on PC. You telling me I haven't played STO, ESO, Neverwinter, DCUO, FFXIV, Onigiri, and Tera on my PS4?

      Hell your console industry has gone so anti-consumer you don't even have proper backwards compatibility anymore

      The reason we don't have it is because adding hardware compatibility drives the cost UP...everyone complained how much the early model PS3's cost. And there was an architecture shift from PPC to x86-64.

      and your online gameplay premium cost scam i don't even want to go into.

      Somebody has to pay for the servers, maybe you

    20. Re:Heh by CronoCloud · · Score: 1

      ED hides a lot of stuff in submenus, because you don't need access to everything at every moment. It makes the game more accessible to a larger player base.

      And some of Tie Fighter's controls exist just to make it "seem" more complex. ED reduces throttle to three buttons, even on PC.
      ED also only uses one component targeting button (cyclical), rather than TF's 2

      Some of Tie Fighters targeting controls are also redundant.

      But I wasn't really referring to just the controls but the mechanics as well. ED isn't just space combat, it is also trading and exploration. In space...AND ground. A lot of that stuff is behind the menu systems you get when you hold down a button (or key)

      But modern developers don't want to intimidate the players from wanting to play their game in the first place, accessibility and user friendliness matter Which is why ED has sold over 2.75 million copies.

    21. Re:Heh by CronoCloud · · Score: 1

      Yeah. I've only got a Saitek x52 and the Thrustmaster T-flight HOTAS 4 myself, which I use solely with the PS4. (I run Linux and game on the PS4)

      In the old days they included overlays with games to slap on your keyboard. Hell, even Star Raiders for the 2600 came with an overlay for the included keypad.

    22. Re:Heh by Cederic · · Score: 1

      accessibility and user friendliness matter Which is why ED has sold over 2.75 million copies.

      Gameplay is king. Which is why Tie Fighter is in the top ten of almost every 'Best computer games ever' list.

  12. From the 'No Fucking SHIT!' Department... by Anonymous Coward · · Score: 0

    No, shit. Sean you're still a dumpster fire. Fuck off.

  13. No reason to be sending bomb (or other) threats by Anonymous Coward · · Score: 0

    But before you cry too much, remember that these are the same devs who lied repeatedly about the game being multiplayer and various other features in the game.
    They basically released a 10 to 20 dollar indy game for $60.
    They deserved some online trolling.

  14. Why ask Sony at all? They have no say. by Anonymous Coward · · Score: 0

    Of course if you ask a criminal if he agrees that you got ripped off and to give you your money back, he will say no. What did you expect. ^^

    I don't know how it is in the US, but here in Germany, you do not ask. You send them a letter from your lawyer that they did not sell you what they told you you would get, and hence they better do, or give you your money back. In 14 days. And you reserve the right to sue for additional damages (deficienc compensation, that kind of stuff).

    A contract is between two equal partners. If they disagree, a judge will decide.

    1. Re:Why ask Sony at all? They have no say. by Anonymous Coward · · Score: 0

      How much does your lawyer charge you for such a letter? I'm guessing it's more than the $60 or so dollars you spent on the game? This is the big problem with the legal system: Justice (or the evasion of) costs $$.

  15. 5 years? Long? by Anonymous Coward · · Score: 0

    I know a guy who's been working on an assembler for more than 35 years. A 6502 assembler. I called it done 35 years ago, but nooooo, "not yet", he says.

  16. Grow the fuck up by Viol8 · · Score: 1

    Its a damn game you dribbling idiot kid. Even if they advertised it as immersive photorealistic 3D and it ended up as a copy of space invaders it wouldn't warrant death threats. Get out of your parents basement and get a fucking sense of perspective for your own good as well as everyone else.

    1. Re:Grow the fuck up by inking · · Score: 1

      If he is an idiot kid, you are an idiot grandpa. There isn’t a single famous person on the internet who doesn’t get these en masse. You don’t even have to be a con artist to get them, although that obviously helps.

    2. Re:Grow the fuck up by gweihir · · Score: 1

      There are a lot of uncivilized barbarians around that really do not understand how civilization works and why it is important. The OP is one of them. As pathetic as it is repulsive.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    3. Re:Grow the fuck up by Cederic · · Score: 1

      Whether you're going to get them or not doesn't invalidate his point: They're not warranted.

      Unless you think they are?

    4. Re:Grow the fuck up by inking · · Score: 1

      I honestly couldn’t care less. Famous person (who is coincidentally famous for lying to his customers) getting death threads is about as newsworthy as water being wet.

  17. So Farmville ... by CaptainDork · · Score: 1

    ... formulaic shit.

    --
    It little behooves the best of us to comment on the rest of us.
  18. Re:No they didn't by AmiMoJo · · Score: 1, Interesting

    That incel guy who used a vehicle to commit mass murder posted about it on Facebook first. I seem to recall his hero Elliot Rodger posted on the internet before his mass murder spree too.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  19. True Life Hack by valles · · Score: 1

    Don't go unmasked into a small town, pickpocket the small town, and not leave that small town.

  20. What did they expect? by Anonymous Coward · · Score: 0

    They lied to everyone and ripped people off. Bad things happen to scammers.

  21. Re:No they didn't by Anonymous Coward · · Score: 0

    Incels are worthy of hatred.

  22. I guess it's turd polishing? by Jahoda · · Score: 1

    Judging by the sudden uptick in No Man's Sky articles here and elsewhere (such as the Amiga-rendered graphics which I won't link to, because I don't want to give additional publicity), I'm guessing that two years later, NMS is starting to become somewhat close to the game which was advertised, instead of the widely documented, I guess can you call it a "bait and switch" catastrophe which was shipped? Not really, a bait and switch in the traditional sense, but it's clear they didn't deliver what they advertised. I guess this is all so that we all remember the game and go "sure, I guess it's worth 20 bucks now"? Gotta recoup those losses.

    1. Re:I guess it's turd polishing? by lgw · · Score: 1

      , I'm guessing that two years later, NMS is starting to become somewhat close to the game which was advertised

      NMS is about to release the "Next" expansion, which looks to bring the game up to something close to what was promised at release. Not everything, but close enough for the ordinary level of games marketing.

      It's a real credit to the actual devs at Hello Games that they kept working for years to finally ship a full game. Lets not tar and feather the working engineers for the sins of Sean Murry. Sadly, they're still charging $60 for it, but I might pick it up on a Steam sale if the expansion gets good reviews.

      Gotta recoup those losses.

      Losses? The moral of the story is that Hello Games made astonishing heaps of money - certainly enough to fund years of additional development on a whim. I'm amazed that EA and Ubisoft and Konami didn't follow suit the next year with equally extreme product lies, but then, they went for gambling and "games as a service" instead, which I guess is just as dirty.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:I guess it's turd polishing? by drinkypoo · · Score: 1

      Sadly, they're still charging $60 for it, but I might pick it up on a Steam sale if the expansion gets good reviews.

      This is the really hilarious part. Who in hell is paying $60 for this unpolished turd? Just people who like doing the same thing over and over and over and over and...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:I guess it's turd polishing? by lgw · · Score: 1

      Who in hell is paying $60 for this unpolished turd? Just people who like doing the same thing over and over and over and over and...

      Yup - the bought the last hyped game for $60, and the one before that, and the one before that, and ...

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:I guess it's turd polishing? by Anonymous Coward · · Score: 0

      The "actual devs" at Hello Games can go fuck themselves too. They were complicit in Sean Murray's scam.

      If you give them any money now, you are encouraging their bait-and-switch and pay-for-promises tactics.

      Don't fall for the flood of shilling in the media now. This "oh look at us victims" narrative is bullshit too. Death threats are not ok. Everyone even moderately famous gets them. Being a victim does not make the years of bullshit they spewed ok.

  23. The Guardian is trash by inking · · Score: 2

    Despite the controversy, No Man's Sky sold extremely well, and plenty of its players have stuck by it.

    That is a cute, Guardian. Are you sure it is not that there was a controversy BECAUSE No Man’s Sky sold extremely well (on preorders based upon the lies that this piece of human garbage perpetrated for years before the release). Also, “stuck buy it”, as seen by the glowing reviews it received upon release. I don’t know who is more full of crap at this point, Sean or the author.

    1. Re:The Guardian is trash by war4peace · · Score: 1

      I don’t know who is more full of crap at this point, Sean or the author.

      It's a tie.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  24. Just like gamergate by lucasnate1 · · Score: 1

    They are going to hide behind a few idiots who threatened, playing the victim in order to divert accusations made against their game.

  25. The laywer is paid by the recipient here. by Anonymous Coward · · Score: 0

    Here in Germany, the one receiving the letter has to foot the bill. Unless he disagrees and refuses to pay. In which case it goes in front of a court. (Where the cost can go to him too, or be split.)

    Yes, this is also a huge problem, since any asshole lawyer can look for something like a missing imprint on your website or a missing privacy policy (which are required by law), write you a cease and desist, and demand e.g. 500 EUR for the effort.

    There were whole lawer companies doing nothing else all day. Esp together with the protectinm racket scheme of the Content Mafia this became quite annoying. (Although if you just didn't pay, nothing further happened, since they could not have proof and not become an accomplice at the same time.:)

    In this case, that is of course pretty useful. :)

  26. Sorry, free will is a pop-sci fairy tale. by Anonymous Coward · · Score: 0

    First, ask yourself: Free from what?
    From everything? Then nothing but pure randomness would be left to base the decision on.

    What is usually meant, is freedom from the influence of other individuals.

    But in reality, that is never the case, unless you were already born and lived your whole life without contact with anything human.

    In reality, our brains are machines, that bias input based on all previous input, while imprinting it to alter the bias on future input. Apart from the genetic and epigenetic basis, and physical entivonmental influences (from weather over poisons to food), that's it.

    And the vast majority of that input is information from other people ("sources",media,friends,...) nowadays, and it probably always was that way.
    Which is not even bad. Imagine having to check everything for yourself. Nobody checks for himself if jumping off a skyscraper will kill you. Our behavior in that regard is solely based on hearsay. (And even the best study, is still just hearsay *to you*, unless you replicate it yourself.)

    But "free will" certainly is a very bad meme, and must be considered a harmful delusion. Everything still is fine, and just the same, without it.

    1. Re:Sorry, free will is a pop-sci fairy tale. by Anonymous Coward · · Score: 0

      Freedom from influence of other individuals is easy and your argument instantly destroyed with the following questions:
      How will you stop me from making something random up in my mind or adding things that you can't anticipate which diverge from your original intent of producing in my mind?
      How will you stop my creative process when i decide to think of something i haven't thought of before and explore the unknown using some random field i am educated in and you are not as inspiration?
      How will you stop me from having ideas when thought is faster than your personal influence and reflex?
      Most importantly how will you even know when i'm engaging in creative process and thinking? How can you stop what you can't even identify?
      The answer to those questions, you and I both know. Therefore free will or free thought for the sake of free will and free thought, is not under your influence or anyone else's. Documented events of twins growing up into same environments together yet developing differing personalities are not uncommon.
      Even the influences you do make prior to someone's thinking, don't change the fact that even influenced thought can manifest ideas unique to that individual that can vastly diverge from your own ideas and thought pattern or your intent, as proven time and time again in thought policing and thought controlling environments throughout history.
      So the bullshit about free thought and free will not existing? It's bullshit just from the inherent fact that you as an influencer-aspiree can't even recognize the operation happening let alone deal with the operation unraveling in ways outside of your intent or conception or ability to respond.
      There's a reason certain people suicide during or before interrogation, or certain people are evaluated as not worth interrogating, since certain kinds of people can't be influenced and this "kind" is just one of the types that are a result of free will shaping a discerning kind of individual who you can't meme into a Strawman that can be influenced no matter how much you try.

  27. People did not "stick by it" by thegarbz · · Score: 1

    For a procedurally generated open world game which is new through every playthrough people abandoned it incredibly quickly. The Atlas Rises saw a sudden uptick in gamers followed by an even sharper drop. Only a few months after launch the number of players ranged between the hundreds and very low thousands. It was a colossal bomb.

  28. Only threats? by thegarbz · · Score: 1

    Idiots give each other death threats for all sorts of low level irrelevant bullshit. It's usually juvenile venting. But given what was promised and what was shipped I'm surprised that he didn't actually receive a pipebomb in the mail.

    1. Re:Only threats? by CronoCloud · · Score: 1

      But given what was promised and what was shipped

      Maybe it's a cultural thing, since from what I see it's the UK gamer contingent that is most hostile to Sean Murray and Hello games, but I didn't see many promises.

      I pretty much got the EXACT game I was expecting. I wasn't expecting ANY multiplayer or the stuff that was in the early trailers since the trailers that I saw had "early build" in the corner of the screen. I even saw Sean Murray say "this is in our current in house build" which does NOT imply that whatever is in it will make it into the final build.

      Even people who aren't game developers can know that sometimes a feature works in the dev builds but with fuller testing with larger numbers of testers doesn't work and has to be taken out.

      My beef with the game is the mechanics. Sean Murray said the game was all about exploration but the limits on inventory, resource requirements and EXTREMELY slow suit movement rate, actually discouraged exploration. They've increased stack limits and reduced consumption and provided ground vehicles, which helps some but it's still not optimal.

      Not only that, but you had no place to "Store" all the things you might need later and had no quick way to sell off surplus materials. To sell of things, you had to find terminals which weren't all that common and getting back to one might be time consuming, or head to the space station, which was time consuming. Now you've got a teleporter in your base that can just directly take you to the station to sell and back home and you've got storage.

      I also don't think they should have charged $59.99 for the game. I personally think that $29.99 - 39.99 would have been a fair price. That said, I preordered the deluxe physical edition.

      Getting back to cultural differences, I know that the UK gaming community still romanticizes "Bedroom coders and indies". And perhaps the UK gaming community read more into SM's statements, and felt betrayed by one of their own "bedroom coders and indies" and are thus angrier than we Yanks who pretty much assume that only the final build matters and that anything in pre-release videos might not make it into final.

      I could also tell that SM wasn't a PR expert and should not have been allowed to go on Colbert or do the PR he did without a professional PR person keeping him in check. He's a coder not a PR person and didn't KNOW he had to be explicit. Coders just know that only what makes it into the final build matters and that stuff gets cut out before going gold all the time. He probably didn't even THINK he had to say "This is our current build, it's NOT final. Some features might have to go depending on testing and time constraints, because some things that work with a few people, might not work with more."

    2. Re:Only threats? by Opportunist · · Score: 1

      In other words, fuck threats, shit or get off the pot.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Only threats? by Cederic · · Score: 1

      I'm curious, on what are you basing your differentiation between the UK and non-UK gamer responses to the game?

      I've seen nothing that would indicate a locality based difference in opinion regarding the game.

    4. Re:Only threats? by thegarbz · · Score: 1

      I pretty much got the EXACT game I was expecting. I wasn't expecting ANY multiplayer

      So what you basically did was not read any marketing material, watch any interviews, and do any research about the game beforehand. With zero expectations it's not surprising you got what you wanted.

      The studio wasn't criticised about the early trailer differing from the game, it was criticised about the repeated lies on the record from their developers about the game and its features. Not even some early build related things, we're talking about just a few short months before the *adjusted* release date. Even after the initial release date slipped Murray was still on the record about multiplayer.

      You may not have expected multiplayer, but the whole rest of the world did. Including those people who designed the box for the game. Including the people who had to submit the game to NICAM to get the PEGI rating. About the only people who didn't expect multiplayer on release are those poor guys who had to go buy boxes of stickers after the official PEGI rating was printed on the official box and officially included multiplayer days prior to launch, and they had to put stickers on the box with the updated rating.

      But it's not just the multiplayer, the game is missing loads of promises. The game itself was also incredibly boring and would have been different with half of the things directly promised by the developers immediately before launch. I actually think given how they acted if someone pushed the boundaries they could probably be held liable for fraud on the pre-orders.

      I could also tell that SM wasn't a PR expert and should not have been allowed to go on Colbert or do the PR he did without a professional PR person keeping him in check. He's a coder not a PR person and didn't KNOW he had to be explicit.

      You don't need to be a PR person to not lie about the very code you're putting in your game, but again this wasn't SM, this was deep throughout the entire development team as shown by the box fiasco.

      There was however one thing that Murray did get right. He talked about the amazing things you find at the centre of the galaxy. That really did blow my mind in the most literal sense. I've never had my brain go through such an emotional change from positivity and excitement to sadness, hatred, and anger at myself that I let myself actually get conned like this.

      I have a timemachine list. There's two items on it: Go back to 1889 and throw baby Adolf off a big cliff, and go back to 2016 and slap myself before I get a chance to buy this game.

    5. Re:Only threats? by CronoCloud · · Score: 1

      So what you basically did was not read any marketing material, watch any interviews, and do any research about the game beforehand.

      I most certainly DID do such things. I just didn't let any "Roger Dean sci-fi novel cover" fantasies override common sense on what a small UK dev could deliver. And I paid close attention to things like "preliminary footage" or "this is what we have currently" knowing that in development, things aren't certain until the title hits gold.

      I distinctly heard Murray say that it only had "multiplayer of a sort" and that it was basically seeing planets/systems/animals that had been named by others and to NOT any kind of traditional multipler and to not expect to wing up with friends and shoot pirates.

      Including those people who designed the box for the game. Including the people who had to submit the game to NICAM to get the PEGI rating. About the only people who didn't expect multiplayer on release are those poor guys who had to go buy boxes of stickers after the official PEGI rating was printed on the official box and officially included multiplayer days prior to launch, and they had to put stickers on the box with the updated rating.

      The US box Limited edition box specifically says 1 Player, Online Play optional. if there was "real multiplayer" it would have said: 1 player, 2-xx Network Players, Online Play optional. "Online play optional" is often used for games with asynchronous interaction. Like leaving messages for a player, but never directly interact. That's how the back of the box # of players/online play descriptions work in the US. Perhaps the fault lies with NICAM?

    6. Re:Only threats? by CronoCloud · · Score: 1

      Compare the reader responses on say Kotaku versus Eurogamer.

      I also noticed the difference in a few message boards I visit, the UK folks (and Europeans to a lesser extent) were much more hostile, claiming they'd been lied to or that multiplayer had been "advertised"

  29. Re:No they didn't by Mashiki · · Score: 1

    That incel guy who used a vehicle to commit mass murder posted about it on Facebook first.

    Current evident points to no. That post after he was in custody(it was posted at 14:15, he was in custody by 13:55. and as it stands now it hasn't been entered into evidence either by the crown. I can say that there was other evidence that led the crown to filing 1st degree charges(premeditation) for it. I was far more disappointed that the first hearing was only 5 minutes long with charges and remand.

    Just a FYI that superior court is fairly close(within 3hrs) and makes for a very nice day trip there.

    --
    Om, nomnomnom...
  30. Re:No they didn't by AmiMoJo · · Score: 2, Interesting

    Multiple sources say that Facebook confirmed that the message is real.

    http://thehill.com/policy/tech...

    http://nymag.com/selectall/201...

    http://www.cbc.ca/news/canada/...

    https://www.theglobeandmail.co...

    https://www.bbc.co.uk/news/wor...

    I guess you have a Pastebin or a blog or something that says otherwise... But rather than argue, it might be easier to wait until his trial to see what evidence is presented. Doubtless Facebook will have provided logs etc.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  31. Re:No they didn't by Anonymous Coward · · Score: 0

    That game was total scam - there should have been investigation from police about their final "product" and if it was not done, then there should be hanging.

    I did not order that game, but people who did - I think it is totally fair that they feel, that anyone who was near money grab with the help of No Man's Sky were dead.

  32. Re:No they didn't by Mashiki · · Score: 0

    Yeah I do, you can find the original post without trying. All of those articles got it wrong too, and it's not a surprise. They wanted to be the first ones out of the game for it. If you're wanting to wait for actual evidence, then maybe you shouldn't have posted your original post huh? After all, you're just proving your biases.

    --
    Om, nomnomnom...
  33. There's a new sucker born every minute. by fazig · · Score: 1

    My point would be that their numbers are still rising steadily. There's even a spreadsheet that will give you some more insights by providing a time scale. https://docs.google.com/spread... I mean sure, if you don't give refunds there's no other way than up, hence their curve must by definition be steady, but we should be able to see at least some stagnation there if the hypothesis of my parent was universally applicable. However, instead of that we see a nearly constant slope with some jumps (due to special events). If you scroll a bit lower you'll be able to see a similar trend in the number of pledges.
    It appears like no matter what, there will always be a significant influx of new people who are happily buying into the idea, ignoring all criticism and empirical evidence from other, less ambitious projects, that is already out there on the internet.

  34. Re:No they didn't by AmiMoJo · · Score: 1, Troll

    The original post was deleted shortly after the event. If you think otherwise, you can prove me wrong by simply providing a link.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  35. Re:No they didn't by lgw · · Score: 1

    If there are 1 million internet threats, and 2 of them turned out to be real, then internet threats are not credible. "Credible" is a higher bar than "possible".

    Game devs get death threats when they change any stat in any game with players. That's just the nature of the business. I don't think any such threat has ever been real, though I'm not sure because game-related killings in Korea are actually a thing.

    That being said, No Mans Sky was the most disappointing game release in human history, and in their case I'd maybe take the treats a bit more seriously. Heck, the hype was so high that game journalists who suggested the release date might be slipping got death threats. When Hello Games shipped a festering turd, well feelings were hurt.

    I hear the upcoming patch might finally make the game most of what was initially promised. But I'm not getting my hopes up.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  36. Idiot by Anonymous Coward · · Score: 0

    misogynistic = anti-women
    misandrist = anti-man

    "No *Man's* Sky" = misandrist hate!

    1. Re:Idiot by Cederic · · Score: 1

      Except that by focussing only on the availability of the sky for men it marginalises the role of women (and other genders) and perpetuates the patriarchical media focus on men.

      Further, by interpreting this through its impact on men and disregarding the obvious and far greater implications for women you have demonstrated your own misogynist viewpoint and are complicit in the rape of feminist ideals, and thus feminists themselves.

      Ergo, you're a rapist.

    2. Re:Idiot by Anonymous Coward · · Score: 0

      Indeed!

      Not only that, but what about those who are both female and male? Or none of the above, being gender-fluid?

      Anything less than the working title of "All man/woman/LGBTQIAPK's Land" is misogynistic and racist!!

  37. A game for the adults, not the junevile by whiplashx · · Score: 3, Interesting

    The fan boys are just that... boys. NMS is for men and women who love the idea of space exploration.

    As an adult (35 year-old) AAA developer who has worked on some of the best rated space games of all time... Let me tell you, No Man's Sky is a treasure. It's a game-making achievement. I am a game dev, and I studied NMS deeply. These tools and tricks have existed for only about 15 years and never in the same product before to such a high quality.

    There's not very much that hits my quality bar, but I put at least 40 hours in. That means, it's an immense accomplishment for Hello games.

    The juvenile can cry all day about 'promises'. It doesn't make a difference. What was delivered is pure gold.

    1. Re:A game for the adults, not the junevile by Opportunist · · Score: 4, Insightful

      You're looking at it from a different angle than most gamers. You enjoy it as a developer achievement, something few other people really care about. Let me explain.

      I develop hardware on the side. It's a bit of a pet project of mine and from time to time I watch what others develop. And someone came up with a really nifty design for a tiny web server in hardware. It was a beauty. Great craftsmanship, well designed, tweaked and perfected, hardware and firmware extremely optimized, hand crafted assembler code to get it to speed on what should have been a too weak IC to run it.

      I showed it to a friend and his only comment was "Could be done on a RasPi, and cheaper". I tried to explain the amazing work behind it, he didn't care. He cared about the result. Nothing else.

      Same here. Yes, it may be a great development achievement. But people playing it don't care. They want a game. As far as they're concerned, it could be oompa-loompas drawing 50 pictures per second.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:A game for the adults, not the junevile by inking · · Score: 0

      The juvenile can cry all day about 'promises'. It doesn't make a difference. What was delivered is pure gold.

      What was delivered was pure shit. You just happen to be a gastoenterologist and literally irrelevant to the average person who financed the actual product. Talking about lack of perspective.

    3. Re:A game for the adults, not the junevile by Anonymous Coward · · Score: 0

      "The juvenile can cry all day about 'promises'. It doesn't make a difference. What was delivered is pure gold."

      Perhaps then if the dev didn't overhype and lie about the game in question, he wouldn't have sold so many copies to these unappreciative "juveniles" and gotten so much flack.

      Hopefully next time the devs consider that and don't go out of their way to overhype their game with lies.

      Keep in mind I will probably boycott Hello Games for years as a result of the horrible launch of their game. That's the extent I'll typically go to show my displeasure with a dev or publisher since people keep telling me to vote with my wallet. (until I vote against something they like. At which point they like to remind me how I'm "missing out" when my time is being perfectly filled with other more worthy activities. :)

      To be clear: I agree that people pulling death threats and the like are way beyond out of line with their behaviour.

    4. Re:A game for the adults, not the junevile by thegarbz · · Score: 1

      You got that 100% backwards. Adults judge the quality of an experience. Juveniles are the ones who get fascinated by space, specs, and technical development.

      NMS was the single most boring thing ever released and no amount of technology, graphics or idea of awesome space exploration can compensate for that. Now as a 35 year old adult, put your inner child back in the box and look at the game objectively for what it was: something you experienced for an hour and then wasted 39 hours of your life on.

  38. Re: No they didn't by Anonymous Coward · · Score: 0

    Gate, dumbass. Itâ(TM)s out of the gate.

  39. The problem is people preordering by Opportunist · · Score: 1

    I stopped a long time ago. I've been burned one too many times. You want to sell me a game, you better have reviews (from actual reviewers rather than paid mouthpieces) to convince me. Yes, that means I play the game a week or two later, but I avoid duds like that.

    Frankly, far too often we've seen games, even from formerly reputable studios, fall short of their promises. Franchises that used to be a guaranteed feast were turned into bland and boring cheap shots. No thanks. Prove that you delivered, and then I'll buy. Especially if you call no backsies by default.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  40. Re:No they didn't by AmiMoJo · · Score: 0

    Come on Mashiki, no need to sock puppet every time your bullshit gets called out. Just stop posting bullshit.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  41. Re: No they didn't by Anonymous Coward · · Score: 0

    Humans are a lost cause. Pray for faster global warming, a massive meteor strike and more surface lava, not necessarily in that order.

  42. Re:No they didn't by Anonymous Coward · · Score: 1

    That being said, No Mans Sky was the most disappointing game release in human history, [...]

    Bullshit! This just shows that you not been playing games for very long. One that eclipses NMS by far is Daikatana, where the developer hyped the game by epic proportions. And that is just off the top of my head.

    Many Peter Molyneux's games were a letdown. They had their moments but by far nowhere near what they advertised for. I especially liked the demo he showed on Black and White where he had a world with an island on it. Zooming in on the island, through the clouds we could see forests and eventually a village. Zooming in further showed buildings in the village. Then a barrel behind one of the buildings. On the barrel there was an apple. From the apple a worm peeked out. Incredible level of detail.

    Sure, that worm in the apple on the barrel in the village is there in the final game. But that is the only model in the game that has that level of detail. I enjoyed playing Black and White, but it was a letdown after all the hype.

  43. Re:No they didn't by Darinbob · · Score: 1

    If you haven't ever experienced a death threat before, then the first one you get is damn scary. Credible or not, this should carry a criminal penalty.

  44. Re:No they didn't by Anonymous Coward · · Score: 0

    It is illegal just about everywhere

  45. Re:No they didn't by Mashiki · · Score: 1

    The original post was deleted by facebook after the event, not by him. Sorry if this comes crashing down on reality for you. That was in the news too, actually it's in two of the articles linked to the original articles you posted.

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    Om, nomnomnom...
  46. Re:No they didn't by Mashiki · · Score: 1

    Oh but I don't need to sockpuppet you. Especially when it's your bullshit, maybe you should have read the articles harder? Read the linked stories a bit more thoroughly? Besides, I can easily state that the admins are welcome to post either my IP or unique hash vs the anonymous cowards. Damn gonna be hard for you to explain why they're different huh?

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    Om, nomnomnom...
  47. Re:No they didn't by AmiMoJo · · Score: 1

    That's what I said... I mean, how could he have deleted it from police custody?

    So anyway, about that link showing how the MSM got it wrong...

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  48. Re:No they didn't by lgw · · Score: 1

    So you believe that scaring someone should carry a criminal penalty? What about hurting someone's feelings? Micro-aggressions?

    Your feelings are your problem.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  49. Re:No they didn't by Darinbob · · Score: 1

    Violent threats have always been a crime in most countries. In the US this is called a "criminal threat".

  50. Re:No they didn't by lgw · · Score: 1

    Only if the threat is credible, which is the whole point. Internet threats aren't (usually) credible. Game devs, particularly, get death threats continuously from outraged players - and it's just noise.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  51. Re:No they didn't by Mashiki · · Score: 1

    No, no. Not that he deleted it. That it was POSTED from police custody, it was deleted after that by facebook - remember them? They stated that they did so.

    So anyway, did you read the linked stories in those articles you posted? Your answer is right there.

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    Om, nomnomnom...