Domain: murpe.com
Stories and comments across the archive that link to murpe.com.
Comments · 8
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MudConnector, TopMudSites, & MU* Hosting
For those looking to get interested into the lost art of MUDDING (and the secret art of MUDSEX), take a look at these sites for finding a game to play on:
The Mud Connector: http://www.mudconnector.com/
TopMudSites.com: http://www.topmudsites.com/
And for those that wish to become admins of their own online MU* world and seeking cheap, reliable MU* hosting services, check out:
MURPE Online Game Hosting Services: http://www.murpe.com/hosting/
-- M -
Distributed Game Client...
My small business, MultiUser RolePlay Entertainment, is currently in the process for the development of a Java game engine plus a Java-based combination online game client integrated with a distributed, streaming MPI client (i.e. Seti@Home, Capcal, etc) that only runs while the user is online playing games.
For more info on the work being done, feel free to check out our site: http://www.murpe.com/ and look under the 'XML Game Client' link.
-- M -
Re:MultiUser RolePlay Entertainment
In MUDs, all of the worlds are persistant is layout. MURPE's games are a combination of the persistance and a dynamic flair as well. Take a look at our Novel To Life game engine we are working on for a better example.
Novel To Life: http://www.murpe.com/novel_to_life.htm
-- Michael -
MultiUser RolePlay Entertainment
My business is currently involved in this now, except we are mixing it up a bit by working w/ authors and turning their novels into online games...
MultiUser RolePlay Entertainment (MURPE) is a total game development and publishing enterprise that was designed to be the next stage in a real-time, immersive game evolution. Working with multi-genre authors and their publishing vendors, we intend to turn these novels into living works of art, but applying a totally dynamic story-like atmosphere through online gaming.
Website: http://www.murpe.com/
-- Michael -
MultiUser RolePlay Entertainment
My business is currently involved in this now, except we are mixing it up a bit by working w/ authors and turning their novels into online games...
MultiUser RolePlay Entertainment (MURPE) is a total game development and publishing enterprise that was designed to be the next stage in a real-time, immersive game evolution. Working with multi-genre authors and their publishing vendors, we intend to turn these novels into living works of art, but applying a totally dynamic story-like atmosphere through online gaming.
Website: http://www.murpe.com/
-- Michael -
Dragonlance RPG
[shameless plug]
43 SC: War of Souls. A strange storm covers Krynn, bringing with it the prophet of the One God, Mina. Mina leads a revolt within the Knights of Neraka (Takhisis) and takes control of the organization. She enters the shield of Silvanesti with her troops, and assists the elves in defeating Cyan Bloodbane and destroying the shield. The Knights take control of Silvanesti.
Realm of the Magi (formally known as DragonStorm) has been in ever-changing development since December 1997. Rather than just creating a basic game world with no interesting theme, our development team proposed the recreation of Wizards of the Coast Dragonlance novels into a real-time, text-based roleplay setting. Ever since the decision was made, we have not regretted it since. With an average of 15 to 20 players on at any one time, we have been reported as having one of the most influental Dungeons & Dragons RPG games found anywhere on the net! Voted by Kyndig.com as 'Game of the Month' for August 2003!
Website: http://www.murpe.com/magi/
[/shameless plug] -
MURPE
MultiUser RolePlay Entertainment (MURPE) is currently in the development of games like this. Although our games will be text-based at first, we are already working with several fiction-fantasy authors bringing their books to the virtual reality life. For more information on what we are doing, feel free to visit our website www.murpe.com.
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Long-Distance Teams
I run a online game development business (www.murpe.com) where most of my development and support team are found all around the world (England, India, Russia, Japan), so we had to look at a common place for having meetings and discussions. There are times my adminitrative staff cannot connect to our online games (due to firewall restricts on telnet), so using web interfaces was an option we considered.
Since we are primary an linux-run development business, we found that using phpBB's (www.phpBB.com) web board system we could keep things private and moderated, then we also utilized a few web based project management suites (you can find these through freshmeat.net easier) for delegating tasks and having a calender available to everyone for upcoming milestone meetings and what not. Overall, the web boards/suites allow us near real-time interaction for discussing issues and for working on other problems when they arise.
-- M