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What MUDs Do You Play?

RotW Inc asks: "Well now that we've asked the question about what free clients to find for 'mudding', lets start asking the readers which MUDs they prefer? I've been playing Arcane Nites for many years, and recently they've gone under an entire coding change (exp per hit, spheres that contain skills anyone can practice, a hiding/sight % system, ranged fighting, and that's just a taste) and I'd like to compare that to the favorites of others out there."

119 comments

  1. well.... by revmoo · · Score: 5, Funny

    I'm offline a lot of the time so I'll just fire up notepad and play single player...

    --
    I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
    1. Re:well.... by akudoi · · Score: 1

      I'm offline a lot of the time so I'll just fire up notepad and play single player...

      notepad?! so you're a windows user, which means you probably wern't joking. were you?

    2. Re:well.... by Chester+K · · Score: 2, Funny

      notepad?! so you're a windows user, which means you probably wern't joking. were you?

      Don't get all jealous. Linux comes with a few good single player MUD clients too. vi is small and lightweight, and emacs is a little more beefy, but allows the player better customization.

      --

      NO CARRIER
    3. Re:well.... by Anonymous Coward · · Score: 0

      Score: -1, Pointless cliched drivel

    4. Re:well.... by Repton · · Score: 1

      Next time you're in emacs, try M-x dunnet ...

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    5. Re:well.... by anomalous+cohort · · Score: 1

      Or if you just want inspiring conversation, try. M-x doctor

  2. re: what muds do you play? by Anonymous Coward · · Score: 2, Informative

    After mudding for 8 years (8 years!? where did my life go?) I finally ended up on The Realms of Myrradel. Not the largest pbase, but definitely the most fun I've had on a mud. If you're not into pkilling, don't even bother... because this is a pkill mud with a heavy emphasis on clan factions (btw, choose your clan wisely... heh). myrradel.com 4000

  3. Myrradel by Plake · · Score: 0, Redundant

    I've played Myrradel. for over 3 years now. It's a great mud with subclasses and a good pbase.

    It's also has an active immortal staff that makes the mud fun and interactive to give ideas to.


  4. Genocide by XO · · Score: 3, Informative

    All player killing, all the time.

    Genocide. Find it here. (telnet geno.org 2222)

    There are no other MUDs.

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    1. Re:Genocide by Omestes · · Score: 1

      Bleh, for a second I thought it was the original Genocide you were talking about. Gave me a huge fit of nostalgia.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Genocide by XO · · Score: 2, Informative

      What do you mean "original" Genocide? It's the same Genocide that was at pip.shsu.edu .. of course, it's gone through a LOT of changes in the last 12 or so years that it's been around...

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    3. Re:Genocide by Omestes · · Score: 1

      I forgot the address, but it was the man v. machine v. vampire one. With Brigade being a clan.

      I think Puppykill was involved in it too, as a coder.

      A couple of my freinds ripped the code, which probably was the best ROM codebase ever modified, and started a new MUD called neoGeno. Which eventually died do to server problems.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  5. Dark Castle by IpsissimusMarr · · Score: 2, Informative

    Best mud I've ever played. Gratuetous sex jokes, overpowered munchkins oppressing weak newbies, clan wars every day. Ardent violence, destruction, and power-hungry leveling. It don't get any better.

    It is in the state of being rewritten. Check it out : Dark Castle

    --
    "Engineers do the work of man, Physicists do the work of God"
    1. Re:Dark Castle by Anonymous Coward · · Score: 1, Interesting

      Actually... most of us left Dark Castle and either play Myrradel or Nodeka these days.

    2. Re:Dark Castle by Anonymous Coward · · Score: 0

      Dark Castle was the shit. Is Anarchy still around?

    3. Re:Dark Castle by IpsissimusMarr · · Score: 1

      Shhh... I was just trying to garner up some newbies to taunt. Besides I haven't played in years, although it was the best mud I have found.

      --
      "Engineers do the work of man, Physicists do the work of God"
  6. LambdaMOO by JAYOYAYOYAYO · · Score: 2, Informative
    i haven't "played" it in years actually, but its quite the interesting online society. MOO stands for MUD Object Oriented. Anyone can apply for a 'programmers bit' which means you can program and create your own objects, features, etc... of course some things are limited (you cant disconnect players, you can only move players that have that option turned on). there is also special areas made for MUD combat programmed by regular players. having said all that, i'm sure lambda is mostly dead now with MMORPGs starting to feature more and more social aspects.

    disclaimer-- its been about 5 years since i last logged on so who knows how much it has changed since then..

  7. Non-DnD MUDs by Jellybob · · Score: 1

    Can anyone suggest a non-dnd style mud... I'm thinking something along the lines of Fallout by Interplay.

    I just can't get into fantasy style MUDs... too much heresoothing for my taste :P

    1. Re:Non-DnD MUDs by M.C.+Hampster · · Score: 2, Informative

      Try Shadowrun MUSH. It's based on the Shadowrun RPG which is set in the near future and is a combination of high-tech and magic themes. I played there until around 1997 when I realized I was wasting my life on MUSH's. :-)

      --
      Forget the whales - save the babies.
    2. Re:Non-DnD MUDs by Wycliffe · · Score: 1

      I like to play nuclearwar.
      It has a post nuclear holocaust theme
      which I enjoy.

      It;s address is:
      mud.astrakan.hig.se:4080
      http://mud.astrakan .hig.se/connect.html

    3. Re:Non-DnD MUDs by Anonymous Coward · · Score: 1, Informative

      I used to think the same way, still do infact. so i started playing Star Wars MUD after a friend showed me around. not all that active myself anymore but its a nice place with friendly people. Not all that advanced in terms of wierd functions, limb action or anything but its surprisingly fun to play.

      try it out if you feel like it - swmud.org:6666

    4. Re:Non-DnD MUDs by d_lesage · · Score: 1

      Kobra is a Star Wars-themed one.

      --

      Ich werde nie wieder denken
    5. Re:Non-DnD MUDs by Kingfox · · Score: 2, Informative

      For post-apocalyptic action, I recommend Cybersphere. It's been around since 1993/1994, and growing ever since.

      It's not straight Fallout post-apocalyptic, it's a mix between that and cyberpunk. So on top of the wastelands and mutants, you've got megacorporations, implants, and the matrix. Fully coded matrix, great implant and drug system, vehicles, multiple towns, completely custom code base developed from the old Lambda core back in 93. Dedicated playerbase.

      Only downsides? Rough learning curve, and a vicious group of players who try to accurately simulate the cut throat nature of a gritty dark future.

      Having said that, I strongly recommend it.

  8. Ishar by Illusion · · Score: 2, Interesting
    Ishar is a Diku-style hack'n'slash, but with an all-original code and world that has been around since 1994. As I've been involved with running Ishar for a long time, I can't compare it terribly objectively to other muds, but players tend to report that after playing Ishar, almost everything else on the 'net feels very cheesy and like carbon-copies of each other.

    Most of our recent changes have been fairly subtle, like tickless healing, a more free-form combat system, and the introduction of Shadowrun-style held spells. We tend to favor quality of the world and gameplay over feature-of-the-day additions. If you need multiclassing and 60 available races, you'll probably want to look elsewhere.

    --

    Aaron

  9. This is a touchy subject for me... by BoBathan · · Score: 1

    MUDs, ouch, Abysmal Realms (realms.reichel.net:4000) sucked away my college years, and 2 on each end (6 total). I've not touched a MUD since then, and I never want to...the worst part of it all, was in IMs typing "say" in front of everything, or sometimes, actually _talking_, to say "say what are you doing tonight?" or randomly typing from habit, "c 'detect hid';c'detect inv'". I was addicted...bad. then I got a job and quit cold turkey, haven't been back since, mostly cause I'm afraid I'll get caught up in it again. yea, it was only text, but it was fun.

    --Travis

    --
    EOF
    1. Re:This is a touchy subject for me... by Cecil · · Score: 1

      actually _talking_, to say "say what are you doing tonight?"

      Been there, done that. Getting a job certainly kills most of the enjoyable college passtimes like MUDding though. Whether this is a good thing or not I'm still undecided... :)

  10. Screw MUDs... by Hanji · · Score: 1

    ...nethack is the way to go! Sure it's only single player, but it's such a great game! I only discovered it recently, but it's already taking its toll on my schoolwork...

    --
    A Minesweeper clone that doesn't suck
    1. Re:Screw MUDs... by Anonymous Coward · · Score: 0

      There are a number of public nethack servers. These are nicer than playing alone, because you get fun bones levels and high scores to compare with.

  11. Aardwolf, by lostindenver · · Score: 1

    I host the website for them. http://www.mudclan.com Good stuff even if i havent played in a Bit.

    1. Re:Aardwolf, by Brown+Eggs · · Score: 1

      Yup - great mud (really nice staff). I am there myself (though not so often anymore).

    2. Re:Aardwolf, by Sebastynn · · Score: 1

      I played this MUD for about 8-10 months. It is just flat out awesome. Player controlled PvP. Quests, Trivia, Player Owned Homes, Guild areas in game. A Nice variety of areas to explore from SWG to Hell to Vampires. Was in a 'guild' called BARD and they rocked the house. Eventually I gave away my gear and deleted. Restarted like a year ago for awhile but eventually stopped playing again. It is still the best MUD out there.

    3. Re:Aardwolf, by skrugen · · Score: 1

      I was on Aardwolf 5 or so years ago. I tried 50+ MUDs, and Aardwolf impressed me the most.

      The player community is very involved with the content, rules, and evolution of the game. Updates are implimented weekly. Back when I was active your character could gain over 1400 levels of experience, and I hear they have expanded that since.

      Can't say enough about this great MUD. Current MMORPGs on the market are trite and one dimensional compared to MUDs and especially Aardwolf.

      telnet to aardwolfmud.org:4000 or check out www.aardwolfmud.org

      Sebastynn, I was in the Bards as well. I wonder if my grafiti is still in the bard clan hall? Ahh, the good old days.

      Skrugen
      (Famine on Aardwolf)

    4. Re:Aardwolf, by Anonymous Coward · · Score: 0

      That's a guild, clan, website. The main website is at Aardmud
      Best mud out there imo. Been back and forth around for a whole bunch of years on that place.

    5. Re:Aardwolf, by arkanes · · Score: 1
      I've been playing Aardwolf pretty much constantly since it's creation. It's a great community that has managed to avoid most/all of the traps that every other MUD I ever got into fell into, like the coding staff just leaving, or the imm staff nuking everyone, or losing hosting because nobody cared anymore.

      Theres a total of 12,663 possible levels - and there are (2 so far) people who actually meet that goal. Even after almost 7 years it's still being developed and expanded and worked on.

      I'll add some clickable links since nobody else has so far ;)
      aardmud.org

    6. Re:Aardwolf, by Anonymous Coward · · Score: 0

      Absolutely.

      Roleplay? Some, not enforced. PK? Some, not enforced. "Theme" playstyle and areas? Some, not enforced. Completely wacky playstyle and areas? Some, not enforced.

      Its variety and breadth make it one of the best, IMO. Something for just about everybody.

      Further, the players (except for the usual small complement of griefers) are generally extremely friendly and helpful, and the immortal staff remarkably approachable and even-handed in keeping things within the rules, but not arbitrarily limiting action.

      I used to play a lot of MUDs, and play a lot. Now I only play Aardwolf, and I don't even do that much. But it's just too good to quit completely! :)

  12. MadRom by Kibo · · Score: 1

    Based of old Diku code, and popular back in the day. Still well maintained, nice peoples, fun stuff.

    However, I can't mud, it's like alcoholism or something. I'm fine with it so long as I never do it.

    Still a great mud. Don't take my word for it, ask google

    Official MadROM Page: http://gq.cyberhqz.com/%7Emadrom/

    MadROM Photo Gallery: http://www.amicrazy.com/cgi-bin/madrom.pl

    MadROM MudClient page: http://gq.cyberhqz.com/cgi-bin/madclients.cgi

    --
    --Jimmy has fancy plans; and pants to match.
    1. Re:MadRom by eyepeepackets · · Score: 1

      " I'm fine with it so long as I never do it."

      *bonk* Woos! It's just a fookin' game, so don't blame da MUD for your addictive personality: Yo mama was a probably a crack ho and yo daddy shudda bot stock in Coors.

      Here's a happy *moon* to ya from MP the OV.

      Nice bit a advertising though. *pat*

      --
      Everything in the Universe sucks: It's the law!
  13. The one true MUD by k_187 · · Score: 1

    Lunar eclipse and/orTelnet

    While I'm biased as one of the staff. We've been around for a while and have a small but dedicated group that play. Its ROM based, with some fun extra's added in over the years.

    Come play, mention slashdot and get a free prize! (if I'm on and in a good mood)

    --
    11 was a racehorse
    12 was 12
    1111 Race
    12112
  14. Achaea by Incoherent07 · · Score: 1

    ...long political/philosophical discussions on the nature of good and evil (and this is IC and on-topic on the public message boards), working political system, emphasis on roleplay... the only downside is that most of the guilds have you jump through rather elaborate hoops just to be a member. Pkilling is only a problem if you piss people off. Here's the website... or just achaea.com 23.

    --
    This is my sig. There are many others like it, but this one is mine.
    1. Re:Achaea by Anonymous Coward · · Score: 0

      Avoid achaea like the plague. Seriously.

      Its fun for a while, but in the end it basically boils down to 1 thing - money. To whit-

      Everyone, ever, is more powerful than you.
      The only way to get more power is to gain skillpoints.
      You gain skillpoints by sending them money.

      So unless you like the idea of wandering around as the entire worlds lackey, or your mommy and daddy happen to enjoy sending you tons of cash, avoid. I understand that muds have to make money to survive, but this is just insane, quite frankly.

      (NB: you can gain skillpoints by killing monsters and levelling, but its minimal amounts. Really.)

  15. One.. two.. many.. lots MUDs! by E_elven · · Score: 1

    What is up with the MUD content on /. the past weeks? It's like the Mudconnector around here. I, of course am coding my own codebase, endymion, which is better than anything else :)

    --
    Marxist evolution is just N generations away!
    1. Re:One.. two.. many.. lots MUDs! by Drey · · Score: 1

      Except here we don't have Qwave or Munkit and people can mod smacktards down . . .

  16. Medieval Times by cmason32 · · Score: 1

    [Shameless plug]

    Not only do I play Medieval Times, I'm an "imm" there, too (so you'll excuse me if I am a bit biased). It's a circle code that has been highly modified and all stock areas have been removed a long time ago - we currently have over 10,000 original rooms. We offer interesting classes such as Necromancer and Psionist and other neat details like elemental damage and resistance. It would be hard to describe all the features of our mud, but if what you have read here intrigues you enough to want to find out more about us, you can go to our website at http://www.lordtrox.com or connect to us at mud.lordtrox.com: 8500

    I hope some of you come by and check us out!

    [/shameless plug]

  17. nightfall.org by Anonymous Coward · · Score: 0

    One of the longest running LPMuds out there. telnet, client, or I think they've got a java thing for it too. Check the web site.

  18. StarTrek MOO by QuantumG · · Score: 2, Interesting

    I used to play this cool StarTrek MOO that had a very impressive ship vs ship model. It literally took weeks to become proficient at one of the five stations of the command deck and, if you had the talent, you could control all the stations from the primary command station.. but you always got your ass whipped by any ship that had a full crew. Along with the ship to ship mode you could also walk around like a regular MOO, talk to people, buy and sell goods, etc. Unfortunately I think it shut down :(

    --
    How we know is more important than what we know.
    1. Re:StarTrek MOO by Migrant+Programmer · · Score: 1

      Yeah, that was TrekMOO (known as TrekMOO 6, BeyondTrekMOO (BTM), trek.moo.mud.org, among other incarnations).. I played on it around 1997-1998. Before it died, and had another reincarnation, then died finally forever.

      My character was Coupland, a feddie.. the ship model was the best I ever saw before or since. Later on I played Among The Stars (ATS) Trek MUSH, which was pretty good. It ended up being a time waster in university so I left after a few years.

      If you search for TrekMOO on Google there is some discussion on a yahoo group.. but not much else.

  19. ScryMUD by jtev · · Score: 1

    I play ScryMUD but the players are all assholes, and the MUD is kinda dying. At least I met some good friends while it was popular.

    --
    That which is done from love exists beyond good and evil
  20. Discworld by ThenAgain · · Score: 0

    When I have time I play Discworld (http://discworld.imaginary.com:5678/). It's interesting, actively developed, lots of place to go, plenty of other players, etc. And, of course, it has the added bonus of being based on the Terry Pratchett Discworld universe with lots of quests and treats thrown in.

  21. A nice NM lib mud by saia · · Score: 1
    After trying ou many different libs, I decided that diku, smaug, and all the rest just aren't as much fun as the Nitemare lib. Go ahead, disagree. Means less people taking mobs from my NM muds.

    Aside from of course Nitemare itself, the best NM mud I've played is Merentha located at merentha.com:10000

  22. Mudmaster! by Corporal+Tunnel · · Score: 1

    I've been playing Medievia for about 5 years now. I have one god character and 3 mortals, 2 of which are heroes.

    1. Re:Mudmaster! by aurum42 · · Score: 1

      I wonder if you're aware that medievia is based on stolen code, and that its owner has no right to sell items for money, which is a violation of the DIKU license. They used to mention the DIKU codebase upon which the mud is based in the game, but removed the credits when all of this came to light. I have no objection to someone asking for voluntary contributions sufficient to keep the game running (rather than selling powerful items under the guise of "donations"), but this guy makes a large profit from his business, and is a quite hypocritical about it too. Read this for more info.

      --
      "The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48
    2. Re:Mudmaster! by Zeriel · · Score: 1

      Y'know, I'm gonna go read the link, but I would be really surprised if there was much Diku code left in Medievia at this point...I was a builder for them for a while, then a coder, and the source code I saw is radically divergent from the Diku sources I've played with.

      Of course, your mileage may vary.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    3. Re:Mudmaster! by Corporal+Tunnel · · Score: 1

      Yeah I'm aware of the accusations but that's all they really are, accusations. No real action has been taken against it so why should I stop playing? On one hand you have some guy breaking some lisence agreement, and on the other you have people who somehow got their hands on medievia source code and published it on the internet, which IMO is a lot worse.

    4. Re:Mudmaster! by Drey · · Score: 1

      It's not just accusations. KaVir has plent of documentation to back it up.

      The DIKU authors are not US citizens. It would be expensive for them to travel to the US to fight a legal case for something that brings them no money.

      Codebase theft such as this has discouraged other engine authors from ever releasing their code. Codebase theft hurts the community.

    5. Re:Mudmaster! by Drey · · Score: 1

      Even if this is true, it's still a derivative according to copyright law. You have to do a complete rewrite without referencing the old code in order to get a clear license.

      This gets argued in the Legal forum of mudconnector.com all the time as each new poster says "I can just rewrite 100% of the code 1 function at a time, right?"

    6. Re:Mudmaster! by Zeriel · · Score: 1

      *nods* Yeah, you're right.
      On the other hand, I'm not sure I agree with that in its entirety. Whether I start with the code or not, it's possible to do an honest re-implementation. Of course, Vryce doesn't strike me as all that reputable (having met the guy), and anyone who'd make $80k/yr. on a mud and not pay any of his staff more than a pittance is not ethical in my opinion (why I wandered away in favor of volunteer muds)

      The really sad part is that there are numerous relatively original sections in Med's codebase, and NO ONE LIKES THEM. (I'm thinking Adversary, in particular).

      To keep this on the real topic, go play Ancient Anguish. (ancient.anguish.org). It's fun, and run entirely by the players (your donations buy you toys, but not power (last I checked), which I think is more ethical for a non-paying mud).

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    7. Re:Mudmaster! by aurum42 · · Score: 1

      Well, if it were a minor violation of some obscure clause of a license agreement, I wouldn't really mind either. But what you have here is someone who took an open source codebase (DIKU and merc), made some tweaks (remember, he started selling items in the mid 90s, when the game was pretty much a stock Merc mud, rather than with all the bells and whistles that have been tacked on now), and then claimed it was entirely his own code (which it demonstrably wasn't - as stated by former programmers, if you don't believe the excerpts that have made it out on the net). How would you feel if someone took a project that you worked on for the good of the community and released it as open source, only to have some guy take it and claim it was his own, and make money from it? In fact, Michael Seifert, a DIKU creator, stated that it was due to Vryce that he stopped working on DIKU and the many DIKU derivatives. As for your statement that "no real action has been taken against it", what would you do against if you were an impoverished Danish programmer, if some guy in the US stole your code and had the legal resources to fight you indefinitely, all based on the money he earned from *your* code? Would you bankrupt yourself? What would've happened to Linux if say some company like Lindows had come along in 1993 and started selling a product based on the kernel, violating the GPL and making it closed source, all the while stating that it was not linux (and not crediting it, like medievia) because they'd ported it to some other platform? Do you think Torvalds would've had the resources to stop them at the time?

      --
      "The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48
    8. Re:Mudmaster! by aurum42 · · Score: 1
      Actually, while on the surface it would appear that medievia wasn't a stock Merc mud, the source analysis posted by various people indicates that most of the changes, besides the addition of new modules, like dragonlairs etc., have been source transformations like:

      - straightforward conversions of C structs to C++ classes, and wrapping associated functions as methods

      - renaming variables in the "hungarian" convention (heh - wonder if that's a form of obfuscation)

      - removing comments which identified it as a Merc (things like comments from "Furey" a merc contributor who liberally sprinkled comments throughout the code).

      - a global search and replace of the Merc and DIKU copyrights with medievia's

      - various "special procedure" hacks to add out of the ordinary effects to weapons and zones, by changing things like the combat code (so you'd get things like "The fiery blade of death emits flames, striking your opponent", when you fight someone wielding a fiery blade of death).

      - other combat code tweaks, but they all seem to be based on the lookup tables from Merc (to determine what chance you had to hit someone when you had some DEX or hitroll for instance)

      I'm sure if you look at the architecture of the game, you'll notice that it's identical to that of Merc - it's hard to redesign a game incrementally, while cloaking it under the guise of C-C++ conversion.

      There was at least one level 140 coder (mentioned on the slithytoves site, who left in disgust at this subterfuge, and confirmed all of this information, while adding a lot more. I'm sure if you're really curious you can contact him, of course the medievia admins with their "donation" funded war chest will try to intimidate you if you publish even excerpts of their code..not realizing that they're acknowledging that it *is* their modified code in the process :-)In fact, until a while ago (when the mud began to redo old zones), the game still had several stock mud zones, like the vaguely D&D based "Thalos" and "Mahn Tor". They still have a couple of zones based on AD&D modules.

      --
      "The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48
    9. Re:Mudmaster! by aurum42 · · Score: 1

      One last remark - I think no one is really condoning the behavior of the medievia admins, but those who play there really like the game (muds and MMORPGs appeal to both the casual players and addictive personalities), and don't want to do anything that could disrupt that experience (I believe saying "diku" on the game is flagged for the notice of the admins, who regularly remove characters who try to talk about this issue). Which is understandable - I'm sure that a game that has been around this long has accumulated a large community (including people who have given the game $10K voluntarily, which is ok by me - which is why it was laughable and pathetic to see the admins stating that they needed $3k to replace a UPS, when they've accumulated a couple of orders of magnitude more over the years - remember, medievia is a "for profit" class S corporation). In fact, I'm certain most of the "gods" on the game are just good people who just want to make the game better, and don't really know the true story. But if you've been made aware of the sordid truth behind this game, you should really try to look into it for yourself. Ask the admins what the truth is, and ask them to respond to the allegations. Inform players about the issue, so that they can make their own decisions. Is it better to stick with a community built on a lie, rather than creating one yourself or joining one of the many others that acknowledge the people who made them possible?

      --
      "The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48
  23. Shattered World. by Anonymous Coward · · Score: 0
    I don't play -- I wiz on Shattered World. One of the oldest still-running MUDs on the 'Net, it started as a research project at Monash University, way back in 1990. It's still going strong, over thirteen years later. (I'm a relative newcomer -- didn't get involved until 1994 or 95.)

    New players are always welcome, but note that older players tend to get narky if you're always whining for help. PK is somewhat frowned upon, especially where newbies are involved, but if you're both experienced players, go for it. Player run legal system; several guilds; lots of quests (including three that I can think of offhand that are pure or almost pure intellect, rather than hack-n-slash).

    telnet to shattered.org -- no port needed (it's the standard telnet port, 23.)

  24. abandoned.org 4444 by Anonymous Coward · · Score: 0

    I play on Abandoned Reality. Sic em, Slashdot!

  25. Alex! by syrinx · · Score: 1

    I used to play AlexMUD (I belive it was alexmud.stacken.kth.se:4000) many years ago. The original Diku MUD, so when people say that something's just a clone of other Dikus, they mean that it's a clone of Alex.

    They rewrote a lot of it a couple years ago, getting rid of any remaining "stock" areas. I haven't played for awhile though. It was a very small pbase, but that meant you got to know pretty much everyone very well. I had a lot of fun on Alex and kind of miss it sometimes, but I don't have time anymore to get back into mudding.

    --
    Quidquid latine dictum sit, altum sonatur.
  26. isengard.nazgul.com:4040 by Anonymous Coward · · Score: 0
  27. LORD and TW2002 by the_greywolf · · Score: 1

    i'm a big fan of Legend of the Red Dragon and Trade Wars 2002. google either name (or their acronyms as in the subject) and you're sure to get a list of some of them. although i've been seeing most here pointing out D&D MUDs, LORD has a lot of D&D-like aspects, but TW2002 is a more sci-fi game.

    --
    grey wolf
    LET FORTRAN DIE!
  28. Other mush by Anonymous Coward · · Score: 0

    If you're in to wandering around and exploring strange places check out Other Mush

    other.org 4201.

  29. TFE by MORTAR_COMBAT! · · Score: 1

    The Forest's Edge has been around for quite a while. Lots of great features, I've been an on-again, off-again player there for going on 8 years now.

    To connect, open up a telnet to tfe.genesismuds.com port 2000.

    --
    MORTAR COMBAT!
  30. A couple... by DrEldarion · · Score: 2, Informative

    There are a couple that I deem absolutely perfect.

    The first one is MajorMUD. This is probably the best one out there because it's actually a commercial product. However, finding a good server is hard - most of them are plagued by scripters. It's absolutely mindblowing, though. HUGE world, everything is very well balanced, excellent array of items, monsters, spells, etc. For more information: http://www.mudcentral.com/.

    Second one is Aardwolf. I ran across this a long time ago and thought it was great. It's a HEAVILY modified ROM MUD, with a great auction system, many new races, classes, and spells, LOTS of areas (many nerd-themed ones too!), a great battle arena, lottery, excellent automated quest system, and the list goes on and on. I think my favorite part is that it never takes itself too seriously. For more information: http://www.aardwolfmud.org/

    I highly suggest both of those, especially a MajorMUD if you haven't played one yet. It's great playing a professionally-made and supported MUD that keeps getting new updates.

    -- Dr. Eldarion --

  31. ColdC, anyone? by Darth+Fredd · · Score: 1

    ColdC is a *mud system* its really quite nifty. It works on customized C code, great documentation and community. I'm not big into the mud scene, never was or will be, but this is/would be my mud of choice. Supports an appache server serving up HTML pages, or you can connect direct, telnet style.

    The Cold Dark is the development server:
    http://ice.cold.org:1180/motd/

    Server list is here:
    http://ice.cold.org:1180/cold_servers/list

    Darth Fredd

    The ColdC server list is here:

    --
    "The most looniest, zaniest, spontaneous, sporadic Impulsive thinker, compulsive drinker, addict"
  32. MUME - Multi-Users in Middle Earth by Danny+Rathjens · · Score: 1

    http://mume.pvv.org/

    Awesome MUD based on Tolkien's work.
    • Very global community since _The Lord of the Rings_ has been translated into so many languages.
    • Huuuge world due to the contributions of so many people over the years.
    • Great variety of play types, you can play characters in safer areas fighting traditional computer controlled 'mobs', or you can join the ongoing war between the forces of light and dark.
    • You can play on either the good(human,elf,dwarf,hobbit) side or the evil(orc,troll,evil human). I personally found the war aspect one of the best, since it is very exciting and challenging to play against other humans(I was a genocide player too, ;).
    • many types of quests(I'll never forget my solo quest sneaking into Moria and the sound of those orc drums!),
    • a unique 'travel point' system which meant you had to travel to gain levels,
    • a herblore system that you could use hard to find plants to make neat potions,
    • the world is quite detailed, even down to a language system that worked by distorting the words of someone speaking based on how well your character knew the language they used.
    • and probably a bunch of other things I am forgetting, but anyway, it is the best one, ;)
  33. Lensmoor ... by .milfox · · Score: 1

    lensmoor.org : It's got player building and item creation, a classless character system, a lot of role playing ..

    I moved on from Avatar and Realms of Despair, it's worth it. Be prepared for a little bit of in-character factional politics (which gives roleplaying an edge, right?), but one of it's advantages is a pretty gentle learning curve.

    If you want more than hack and slash, without teh interface being arcane, and a decent sized player base (100+ max, ~30 min logged on), it's a good idea.

  34. Natural Selection by panker · · Score: 1

    Natural Selection

    A UK based MUD that seems to be a good place to learn, and helpful clans and teamplay. Anyone else have any experience with it?

    --
    move along, nothing to .sig here.
  35. Re: what muds do you play? by gangien · · Score: 1, Informative

    I've only been mudding for 6 years, but I think that the MUD i've coded for, and worked on for about 5 of those years is optretty good. It's here. If you want to view our Website. It's not an easy mud, mind you. It's a difficult one, but we've got some nice features like automated quests and an arena that you can change just abnout everything about you to fight in. IE You can change class and such, and you return to normal state when yer done. I made the arena so I'm partial to it :).

  36. AlteredReality by Herbmaster · · Score: 2, Interesting

    I've been playing this mud called AlteredReality for almost 6 years now. It's really good and has the most interesting codebase I've ever seen on a mud. It's based on ROM 2.4 but it doesn't play like a ROM at all. It has neat features like a completely persistent world, roundless fighting and a lot of real-time gameplay stuff. It has an original stat (10 primary stats)/class (they're up to 8 classes)/skill and group-skill system, and it gets rid of a lot of the ROM-lameness inherent in practices, trains, levels, etc. (although there are levels). Level-based PK (noloss) is allowed but it's not a serious PK mud. The NPCs fight mean but fair. Player run clans, and automated quests, arenas, mobprogs... all the stuff you'd expect from a modern MUD. =)

    It also has some really cool features for the slashdot-geek, including ssh connections (ssh to port 4005, or telnet to port 4000), and a vt100 terminal mode which makes a mud client unnecessary. It's even got the latest openssh patch applied! The vt100 mode offers an inputline, prompt bar, line editing features, and there's built in speedwalks, etc.

    It's got a really good social environment which is probably its other major selling point besides the nifty codebase. They have mudders from all over the world (Guam, Norway, etc. -- seriously). And if you're into building they have a full set of OLC functionality. Oh they have a website too, but it's not nearly as good as just logging into the game itself and making a character, perusing the help files, etc.

    --
    I'm not a smorgasbord.
    1. Re:AlteredReality by Jahf · · Score: 2, Interesting

      Been playing this morning after seeing this comment. I agree with what you say all too well :)

      Bastard.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  37. WoTMUD by General+Ishmoo · · Score: 1

    If you're into Robert Jordan, then I would highly recommend WoTMUD (Wheel of Time MUD). You don't need to have read the books to appreciate it, however. Large player base, plenty of PK (now on two fronts, with the addition of the Seanchan), three races (Human, Trolloc, Seanchan), 4 classes (Rogues, Fighters, Rangers, Channelers (with Male ones different from Female ones, as per books), plus Fades). Clans, quests, smobs, newbie friendly areas, great builders, etc. Sucked away soooo much time in high school. Nothing like the rush of being part of a group of Children raiding into the Blight vs. some Trollocs.

    --
    ----------
    (define (.sig) (cons 'my (list 'other 'car 'is 'a 'cdr)))
    http://4horsemen.net
  38. Star Wars: From the Ashes MUSH by _Splat · · Score: 1

    Try out Star Wars: From the Ashes MUSH.
    starwars.pennmush.org 9999

    It's the second oldest SW game around. Roleplay based combat from the WEG (Not the D20) SW RPG. Be a rebel, imperial, or whatever else, we're open-ended.

    --
    -Splat
  39. Really only one... by Slipped_Disk · · Score: 1

    Every so often I'll log in to LambdaMOO (lambda.moo.mud.org:8888) just to keep my account alive or to see whats going on.

    I used to be far more active, but as time goes on I have less free time between work and school. Pity really, Lambda is one of the few MUDs I really enjoy because of its multifaceted nature - There are MUD-Like spots with puzzles and interactive 'critters', an RPG that got swallowed (easy access from under the hot tub... creepy), and a huge social area.

    Plus there are all those colorful guests... /~mikeg

    --
    /~mikeg
  40. What I play. by SilverSnake · · Score: 1

    I'm still sticking to aardwolf which is a nice balanced MUD that got a lot of nice stuff. Usually about 200-300 people online at all times. *shrug* Been playing it for years, haven't really tried anything else... heh. They got a sweet new website online now! ;)

  41. Check topmudsites.com by tessaiga · · Score: 2, Informative

    I'm surprised no one's mentioned it yet, but Top Mud Sites is a good place to check what's popular with people at any given moment. In addition to ranking the most popular MUDs, they also have interesting mudding-related articles and player reviews.

    --
    The bold print giveth, and the fine print taketh away ...
  42. AAAGH, TOO MANY MUDS! by JorenDahn · · Score: 1

    I will now procede to ignore everything everyone just said about MUDs I should check out, out of fear that I could entirely cease to have any outside life.

    P.S.: Check out Avatar. ;)

    --
    Blatant self-promotion: Jerek.net
  43. Why, AberMUD of course.. by sudog · · Score: 1

    Actually, a recent form of Dyrt in my case. I happen to have the old world data files that have camelot, mjolnir, the icy dagger, and so on that were classic in the old AberMUDs.

    Yay me!

    So I play my own freshly compiled Dyrt on my NetBSD server, and that's my favourite so far. A bit obtuse at times... but fun!

  44. Iron Realms by Anonymous Coward · · Score: 0

    Check out Iron Realms's games for the best text MUDs around:

    http://www.ironrealms.com

  45. I'm with you 99%. by Anonymous Coward · · Score: 0

    Try ToME or Angband sometime!

  46. Tron by dpoulson · · Score: 1

    I used to play a mud called tron, based on the film. Nothing like a traditional mud. You'd enter a game with a few other people (light cycles, tanks, disc) and run around a randomly generated game grid.

    Excellent concept and extremely well implemented.

    Also used to play Zebedee and BatMUD

    --
    http://www.22balmoralroad.net/ http://www.tinynetworks.co.uk/
  47. Dragonmud by xFallenAngel · · Score: 1
    I have been active in dragonmud for quite some time. I quote from the site...
    Description
    Unlike most MUDs, "role-playing" and having many "secondary" characters is less common on DragonMud. While it's fun to be someone else, the caring and supportive nature of our community makes it simple to slip "out of character" and stay that way indefinitely. In DragonMud think of it more as place-playing than role playing. It's still you, you're just in a very unusual world, with different laws and expectations.

    Setting and Theme
    The heart of DragonMud is an early 1800's walled city known as TinyLondon. Perpetually pre-industrial and heavily sprinkled with magic, TinyLondon is a city of cobblestones, carriages, gaslamps, stone bridges and ancient towers. Wandering through town you'll come across pirates, spies, thieves, vampires, wizards, questors, merchants, poets, gypsies, ambassadors from other realms, Grand Dames and new immigrants.
    Read more...

  48. Asylum by riggwelter · · Score: 1
    I play Asylum MUD, it's Aber-derived, but now has a unique codebase.

    The Siege quest is possibly the pinnacle of multi-player questing.

    From it's welcome screen, it's features include:

    Original Asylum Features :

    Fluid Immortality 'Defrob' System - April '95

    Object Donations - May '95

    QDone Dynamic Quest Status - April '95

    Body Combat System - August '95

    Quest Statistics - September '95

    Spell Object Attribute System - May '95

    Configuration / Login Menu - June '96

    Dreams - July '96

    Auto Regeneration (NoResets) - January '97

    Bounty Kill System - January '97

    Siege Quest - August '97

    Dynamic Quest Awards - September '97

    Mobile Classification Combat System - January '98

    Virtual Cloning System - January '99

    Characteristics - May '99

    Lucre - January '00

    Lodging - November '00

    Bands - '00 - '02

    --
    Listening for the sound of the coming rain...
  49. Ancient Anguish by Eivind · · Score: 1
    Ancient Anguish ofcourse. It's roots are as a relatively standard LP-mud, but it's evolved from there into something quite remarkable.

    It has laws, and a functioning half-democracy, that is there are in-game elections, and the elected do have a say in the running of the world.

    It is fully player-run and player-owned. That is, the hardware we run on is bougth and paid for with (completely voluntarily) player donations over the years.

    It is huge. Both in size, and in complexity, there's no end at all to the things you can do, places to explore, skills to learn...

    It has a large and quite stable player-base, while still avoiding to be so huge that you never know anyone. Typically there's around 100 mortals online at any one time.

  50. Some Amazing MUDs... by nhaze · · Score: 1

    These are a few of really amazing MUDs at the top of my very short list:

    * Sojourn / TorilMUD: I have been playing here since the early-mid 90s. It is a Forgotten Realms based setting w/ both good and evil races. The Imms have put a lot of time into balancing the MUD and creating a truly unique world. The quest system and zone creation is absolutely amazing. BUT this MUD is really for folks with a severe lack of a life and serious time commitment. It is not uncommon to require 4-8 (with MUCH higher requirements for CRs) hours of uninterrupted playtime in order to do some high end zones. This is also where much of Everquest was based, since some their original developers used to play back in some of its previous incarnations. *NOTE* as of Oct. 1st, Sojourn will be changing its name to TorilMUD. http://sojourn3.org http://torilmud.com ?

    * MUME: I believe this is mentioned above. This is one of the first MUDs I ever played and is a great environment. Tolkein-based Middle Earth setting, a great player-based justice system, and race wars.

    * SneezyMUD / GrimHavenMUD: This is one of the coolest codebases I have ever seen. This MUD is so unique and so much fun, but it has an ubercrappy playerbase. It has been around for as long as I can remember and has so much potential. http://sneezy.saw.net

    * Carrion Fields: The PK MUD I play when I need to blow of some steam. This MUD has a very stock/cheese feel, but has a pretty well developed combat system and is a lot of fun.

    I used to have wet dreams about a MUD running with a SneezyMUD codebase, using Sojourn's Zones and quests and area builders, and using some of Carrion Field's combat system...yum

    1. Re:Some Amazing MUDs... by Anonymous Coward · · Score: 0

      * Carrion Fields: The PK MUD I play when I need to blow of some steam. This MUD has a very stock/cheese feel, but has a pretty well developed combat system and is a lot of fun.

      If you are into Carrion Fields, I'm an Immortal on one of the derivitives called Forsaken Lands. We've taken some big leaps from Carrion Fields and our other "sister" (I guess you can say that?) MUD Abandoned Realms. We have a more risk based cabal system which is mostly player ran. We've also taken out more than 70% (last I heard) of the stock areas and have many new ones including a heavy quest area that is on par with Winter as far as difficulty that was made by our head coder Virigoth.

      Mhalador
      204.209.44.11
      6666

  51. dwMud by deemah · · Score: 2, Interesting
    discworld mud is the place i'm at.

    Lots of flexibility, plenty of social interaction and a great sense of humour.

    ( guess who's a creator there... )
    --

    Your mouse has moved. Please wait while Windows restarts for the change to take effect.

  52. here's a good one by Look+Sir,+Droids! · · Score: 1

    Hack N Slash RPGD: Go here to download the free client. (Recommended)

    Or just telnet to games.microwavesoft.com:7000
    Source is available here.

  53. Weyrmount by Silh · · Score: 1

    Just to get the name out since somebody suggested it yesterday there but it doesn't seem like anybody has gone ahead to write anything yet...

    A bunch of us ol' Ultima Dragons (and some non-dragons) like to hang out on the Weyrmount MOO (moo.weyrmount.org:8000). What happens there? Anything from great meaningful^H^H^Hless debates on just about any topic to mass idling to various games/etc. 'Tis a fairly small crowd, but don't be too shy to drop by, whether you be a dragon or not.

    (Silhouette Dragon of the Ultima Dragons Internet Chapter)

    --
    -- Silhouette
  54. Silly me... by Metal_Demon · · Score: 1
    I accidently put this in the one yesterday. Anyways I played Achaea for quite a while. PK is frowned upon unless you have permission, like if somebody griefed you, you can go to somebody in charge and try to get vengence. Basically your class puts you in with a certain group and city, although you have to earn the right to join and therefore don't have to if you don't want to. So anyways it's easy to find some friends.

    BTW is RotW supposed to stand for Ruler of the World? Because I trademarked that back in 98.

    --
    Trust Your Technolust
  55. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  56. Fate of Kingdoms by Derkec · · Score: 1

    I've played this MUD for years and really love it. I honestly think the key to its success is that it totally and fully rewards grouping. This encourages relations to be formed and maintained. Actually caring about the other people in a MUD makes life much much more interesting. Frankly, I think this aspect is much more appealing than its standard claim to fame: players can band together and form their own kingdoms. If they do, the staff makes custom skills for the kingdom and builds a small area for them. Very cool.

  57. Adventures in Stormgate - my own MUD by Anonymous Coward · · Score: 0

    I just play the one I've been running for 9 years. We turn 10 next summer.

    Adventures in Stormgate

    telnet://stormgate.dyndns.org:2345

    Have a blast. 20 races, 20 classes, multiclassing, remorting, questing, MSP (mud sound protocol), time travel, all sorts of neat stuff. I'm the primary coder (in my spare time), and we're in a bit of a lull right now as far as players go, but hey, we're still here.

    So, come play.

    -Tyrion Xavier, imp.

  58. Paradox MUSH by peaceful_bill · · Score: 1
    I always preferred RP to hack and slash, hence a proclivity towards MUSHing.

    Paradox MUSH is a great Star Trek MUSH. Cool coded space, combat and econ; but no /so/ coded that it interferes with solid RP! Worth a look at:

    paradox.nashlink.net 1701

  59. aGe oF iNsaNitY by Stalin · · Score: 0

    host: newton.whit.org
    port: 4000

    Know ye brave adventurers, of the history of the world...

    In ages past, men, dwarves, and elves lived in great kingdoms in the east. Further east, and extending far to the north and the south, was an inpenatrable mountain range, known only as "The Barrier". For many hundreds of years, these people strove to climb the barrier, but to no avail, and they were without hope.

    Legend has it that a great ranger, whose name has been lost to time, did make it across the barrier. On the other side, he found that the world he knew was floating upon a great sea. It was not an ocean of water, as we know it, but a vast expanse of chaos. On a whim, he drank from the sea, and was forever changed. He was immortal.

    These events ended the first age of the world, the Age of Discovery.

    At that first sip from the Sea of Immortality, the great beasts and titans that lived within the mountains surrounding and guarding this chaos awoke. They descended upon and destroyed the kingdoms and empires of the east. All who opposed them were slain. The people were forced to flee into the western land, a great peninsula extending out into the ocean. After many years, the creatures of chaos returned to their lairs within the border, to guard the sea of immortality.

    In the east, the civilizations were rebuilt. Now, however, the people knew of the possibility of immortality. Everyone wanted to be immortal. This period of time is known as the Age of Greed. Great sages built great machines to cross the barrier underwater. Magicians experimented with flight. Other, more rugged adventurers took the more old fashioned approach, and attempted to scale the mountains.

    Only one group of adventurers was successful. A brave warrior named U Po Kyin led a band of travelers far to the north and east and climbed the barrier, drank from the sea of immortality and returned, unscathed.

    U Po Kyin's success ended the Age of Greed and began the third age of the world. This is a time where greed and fear has dominated the way most people think and act. Immortals from the first and second ages rule powerful kingdoms and war with each other, costing the lives of many thousands. Trust is a thing of the past. This is the...

    aGe oF iNsaNitY

  60. New Moon by Anonymous Coward · · Score: 0

    eclipse.cs.pdx.edu, I play the MUD New Moon. A very eloquently written and fun MUD, has great quests and a very great atmosphere, populated by a lot of Americans as well as a lot of british during the day.

  61. MUME by fredopalus · · Score: 0

    I play Mume. The extra Tolkien touch just adds to the geekiness.

    --
    Jonahweb.com has stuff.
  62. Roleplaying enforced! Avendar by thanester · · Score: 1

    I help administer and play a MUD called Avendar.
    telnet avendar.com 9999

    We're more of a smart-people MUD than a text version of Quake, in that we enforce roleplaying, and those who roleplay well are rewarded with extra benefits in the game (more character options, extra titles, surnames, houses, etc).

    Avendar features around 1,000 new skills and spells, and our in-game mob programming system has evolved into a fairly full-featured scripting language, making it easy for our builders to fill our world with intelligent mobiles. Our demon-summoning mage class is a marvel of design.

    Furthermore, Avendar has an entirely unique game world, with zero stock areas. And no, it's not small. We have around 10,000 rooms.

  63. I lost a few years of my life to these.. by Launt · · Score: 1

    I'm suprised I've only seen one person mentioned SojournMUD. I lost 2-3 years of my life to that MUD and still believe its the best out there. It is based (or was based) on the Forgotten Realms world and Everquest ripped off most everything from it. A few of the key developers on the original EQ team played Sojourn with me back in 94ish. I also started my own mud called Darkover MUD (http://darkover.isilm.com/). I was bored during Sojourn crashes so I loaded up a copy of CircleMUD source on my linux box. I ended up wasting another year of life coding on it and getting others to help. If any of you played/have played it drop me a line, I'd like to hear about it. It has 20-30 players still. I'm very suprised it is still alive and kicking, I haven't coded on it in 8 years but others took it over from me. Greg

    --
    "When the going gets Weird, the Weird turns Pro" - Hunter S. Thompson
  64. FoxMUD of course by Decado · · Score: 1

    Try foxmud, FoxMUD.org:4848 a long running Merc dirivitive, that I have spent more than 1% of my life playing (which is quite a lot of time). One of those few great muds that desperately needs players, quad classes, 20,000 rooms, mud mail and lots of other stuff.

    --

    Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

  65. The Lands of Evermore by Anonymous Coward · · Score: 0

    www.evermore.de

    mud.evermore.de port 23

  66. Achaea by TomGroves · · Score: 1

    I really like Achaea.com:23. I'll be honest, I choose it because it was the most popular at TopMudSites. Not because I just wanted to follow the crowd, but because I didn't want to feel isolated in a huge empty world. Achaea is very enjoyable and places a huge emphasis on player-player interaction. Any claims that Achaea sucks because you have to pay are either very outdated or very misinformed. (it is free)

  67. Stop MUCKing it up. by Kelz · · Score: 1
  68. Dragonlance RPG by SilverThorn · · Score: 1

    [shameless plug]
    43 SC: War of Souls. A strange storm covers Krynn, bringing with it the prophet of the One God, Mina. Mina leads a revolt within the Knights of Neraka (Takhisis) and takes control of the organization. She enters the shield of Silvanesti with her troops, and assists the elves in defeating Cyan Bloodbane and destroying the shield. The Knights take control of Silvanesti.

    Realm of the Magi (formally known as DragonStorm) has been in ever-changing development since December 1997. Rather than just creating a basic game world with no interesting theme, our development team proposed the recreation of Wizards of the Coast Dragonlance novels into a real-time, text-based roleplay setting. Ever since the decision was made, we have not regretted it since. With an average of 15 to 20 players on at any one time, we have been reported as having one of the most influental Dungeons & Dragons RPG games found anywhere on the net! Voted by Kyndig.com as 'Game of the Month' for August 2003!

    Website: http://www.murpe.com/magi/

    [/shameless plug]

    --
    Artificial intelligence is no match for natural stupidity.
  69. NannyMUD by Hot+Soup+LD · · Score: 1

    NannyMUD is one of the first LPMUDs put together, and has a very large player base and world. It's been around since 1990, and has a nice wide range of guilds and quests and realms to explore.

    I haven't really played since 1999, but I still know people who do, and enjoy it to this day.

    --
    Hot Soup - Lethal Doses
  70. Medievia by bluemeep · · Score: 1
    medievia.com

    This game ate my grades in high school and I never even made it to a second class character... My hat's off to the folks that manage to make it to Hero.

  71. Realms Of Despair by Anonymous Coward · · Score: 0

    I've been playing for the last 5-6 years here.. still not bored. realms.game.org 4000
    http://www.game.org

    less pvp orientated but theres still clans and PKers. majority people play peaceful tho.
    You can PK with peacefuls but you need imm spectating or go to the arena.

    Its probably the largest, most detailed MUD I've played in so far and when I was mud shopping and i went to probably 100+ MUDs. always ended up back here tho.

  72. Discworld MUD by dancingmad · · Score: 1

    Back in the day I used to play a great MUD based on the Discworld universe. I wasn't a fan of the books back then, but the MUD was well written and fun to play.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  73. Homeland MUD by dlur · · Score: 1

    I run, implement, and play on a MUD called Homeland MUD. We've been open to the public since May of 2003 now but we've been in development since 1998. Before 2002 we were known as ExileMUD. The vast majority of our staff used to play or staff on Sojourn, Toril, or Basternae. The feel of the MUD's command structure is similar to that of Sojourn or Toril. Our areas are all original and consist of over 20,000 rooms. There are no stock areas.

    Some of our features:
    - All original 20,000+ room world - Based on the Forgotten Realms by TSR - Fast Hosting - 22 Player Races ranging from Humans and Elves to as Voadkyn and Yuan-ti - More than 500 NPC races - 350+ Spells - More than 30 Classes and Kits - Constantly adding fixes, new features and new zones. - Unique damage and combat systems - Friendly staff - Hard Coded Quest system - Dedicated Quest staff with god-run quest nights - Several unique kits you'll not see anywhere else - Many races have racial innates along with vulnerabilities and invulnerabilities to different forms of damage.

    If you've been looking for a MUD that has a familiar Forgotten Realms feel, with an easy to use interface, and a growing playerbase then please feel free to stop by Homeland MUD.

    --
    Duris MUD - The best pkill MUD. Ever.
    1. Re:Homeland MUD by nhaze · · Score: 1

      I tried Homelands because several people told me it was similar to Sojourn, but a nice change. I have to say It has an overwhelming cheese factor to it...It has tons of races to choose from and classes, poorly balanced because of all of these choices. The ANSI made me ill...the whole experience left a bad taste in my mouth.

  74. discworld.imaginary.com by Hawkxor · · Score: 1

    I like discworld, since I like the discworld books by Terry Pratchett that the MUD is based on. Very funny writing.

  75. I can't believe no one has mentioned... by XipX · · Score: 1

    Dragonrealms! The name sounds campy but it is the best thought out MUD I have ever played. You used to be able to play for free through AOL, but now its about 9.95 a month. Skill based experience system. 8 guilds with two more in the making with one set to be released once DR2(major systems upgrade) comes out.

    It isn't for people who like to PK all the time, although PKing is allowed if it is concented by all parties and/or RPed out. Roleplaying is encouraged by role playing awards which increase your rate of learning ALL skills for at least an hour.

    Staff is on duty in game 24/7. Performance is good and the system is rock solid. Major updates to all parts of the game twice a year with minor updates all throughout the year. Events, quests, you name it.

    Generally you can expect to see 800-1000 people playing at one time so you always have opportunities for roleplay. Check it out at http://www.dragonrealms.net.

  76. Carrion Fields by Laz10 · · Score: 1

    Easy to get started. Worth a try.
    http://www.carrionfields.com/

    Free, Big, Old, Playerkilling and mandatory roleplay

    And the best part is that you can find 95% of it mapped here:
    http://www.lldata.dk/dikuclan

    Have fun.

  77. re: what muds do you play by Xenothaulus · · Score: 1

    I first discovered MU*-type games in 1996. I started then playing a mud called Alexandria, which used Smaug code. A few months into playing, Alexandria went down for a majour overhaul and was reborn as Desolation of the Dragon. I played that for a while, then DotD went down for an overhaul (late 97?). I didn't play muds again until 2001 or there abouts. I attempted to get back into DotD2.0, but it was still in the beta phase (and still is) and I didn't care for the new code they used (Smaug2.0).

    I'd used a cracked version of zMud in my earlier play years, but then I had money, so I bought the license. I discovered Aargh mud and played that for about a year until it changed to Native Land, both of which used a modified Diku code-base. Native Land was great and so far has been my favourite. I made a lot of good friends there.

    Them my wife and I had a baby, so I didn't have much time to play. I didn't come back to it for almost a year. When I did, I discovered it was gone. Not down for upgrades or maintenance, just gone.

    After that, a friend of mine introduced me to Materia Magica. I played that for quite a while, and I enjoyed it, but it just wasn't the same. I still have a character on there, which I log into about once a month just to keep it active in case I ever get the desire to play again.

    But now I play SWG, which is a MUD made purty, and someday soon, Middle Earth Online.

  78. one of the Best--- Gateway by Anonymous Coward · · Score: 0

    It's been around before IE, before AoL, before the great renaming...

    Gateway

    telnet gatewaymud.com 6969

  79. Coming in very late - DartMud & others by OzPixel · · Score: 1

    I used to Mud a lot - if you graphed my grades at Uni, you'd see a big downward curve (not that they were all that high to begin with) when I discovered Usenet news and then Muds (Thank goodness the Web wasn't around then (1990), otherwise I would have failed miserably !)

    After all these years I don't spend much time mudding, but I still play a few :
    TinyTIM : A MUSH, with a slightly warped sense of humour. No gaming system as such, except whatever individuals have hacked up in MUSH code (by definition, anything more complicated than a locking door is a gross hack in MUSH code :-> ). For me, mainly used for a little socialising, occasional random building.

    DartMud : LPMud based, with a skill-based system, player-based economy, strong emphasis on role-playing, many quests, races, etc., and the occasional comet wiping out the main city (well, that's only happened once, but once is plenty ;-) ).

    Every now and then I peek in at LustyMud and Round Table III, just for old time's sake, but I don't actively play there these days.

    David.