What MUDs Do You Play?
RotW Inc asks: "Well now that we've asked the question about what free clients to find for 'mudding', lets start asking the readers which MUDs they prefer? I've been playing Arcane Nites for many years, and recently they've gone under an entire coding change (exp per hit, spheres that contain skills anyone can practice, a hiding/sight % system, ranged fighting, and that's just a taste) and I'd like to compare that to the favorites of others out there."
I'm offline a lot of the time so I'll just fire up notepad and play single player...
I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
After mudding for 8 years (8 years!? where did my life go?) I finally ended up on The Realms of Myrradel. Not the largest pbase, but definitely the most fun I've had on a mud. If you're not into pkilling, don't even bother... because this is a pkill mud with a heavy emphasis on clan factions (btw, choose your clan wisely... heh). myrradel.com 4000
I've played Myrradel. for over 3 years now. It's a great mud with subclasses and a good pbase.
It's also has an active immortal staff that makes the mud fun and interactive to give ideas to.
Check out Mon and Mon.cgi
All player killing, all the time.
Genocide. Find it here. (telnet geno.org 2222)
There are no other MUDs.
"Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
Best mud I've ever played. Gratuetous sex jokes, overpowered munchkins oppressing weak newbies, clan wars every day. Ardent violence, destruction, and power-hungry leveling. It don't get any better.
It is in the state of being rewritten. Check it out : Dark Castle
"Engineers do the work of man, Physicists do the work of God"
disclaimer-- its been about 5 years since i last logged on so who knows how much it has changed since then..
Can anyone suggest a non-dnd style mud... I'm thinking something along the lines of Fallout by Interplay.
:P
I just can't get into fantasy style MUDs... too much heresoothing for my taste
Most of our recent changes have been fairly subtle, like tickless healing, a more free-form combat system, and the introduction of Shadowrun-style held spells. We tend to favor quality of the world and gameplay over feature-of-the-day additions. If you need multiclassing and 60 available races, you'll probably want to look elsewhere.
Aaron
MUDs, ouch, Abysmal Realms (realms.reichel.net:4000) sucked away my college years, and 2 on each end (6 total). I've not touched a MUD since then, and I never want to...the worst part of it all, was in IMs typing "say" in front of everything, or sometimes, actually _talking_, to say "say what are you doing tonight?" or randomly typing from habit, "c 'detect hid';c'detect inv'". I was addicted...bad. then I got a job and quit cold turkey, haven't been back since, mostly cause I'm afraid I'll get caught up in it again. yea, it was only text, but it was fun.
--Travis
EOF
...nethack is the way to go! Sure it's only single player, but it's such a great game! I only discovered it recently, but it's already taking its toll on my schoolwork...
A Minesweeper clone that doesn't suck
I host the website for them. http://www.mudclan.com Good stuff even if i havent played in a Bit.
Based of old Diku code, and popular back in the day. Still well maintained, nice peoples, fun stuff.
However, I can't mud, it's like alcoholism or something. I'm fine with it so long as I never do it.
Still a great mud. Don't take my word for it, ask google
Official MadROM Page: http://gq.cyberhqz.com/%7Emadrom/
MadROM Photo Gallery: http://www.amicrazy.com/cgi-bin/madrom.pl
MadROM MudClient page: http://gq.cyberhqz.com/cgi-bin/madclients.cgi
--Jimmy has fancy plans; and pants to match.
Lunar eclipse and/orTelnet
While I'm biased as one of the staff. We've been around for a while and have a small but dedicated group that play. Its ROM based, with some fun extra's added in over the years.
Come play, mention slashdot and get a free prize! (if I'm on and in a good mood)
11 was a racehorse
12 was 12
1111 Race
12112
...long political/philosophical discussions on the nature of good and evil (and this is IC and on-topic on the public message boards), working political system, emphasis on roleplay... the only downside is that most of the guilds have you jump through rather elaborate hoops just to be a member. Pkilling is only a problem if you piss people off. Here's the website... or just achaea.com 23.
This is my sig. There are many others like it, but this one is mine.
What is up with the MUD content on /. the past weeks? It's like the Mudconnector around here. I, of course am coding my own codebase, endymion, which is better than anything else :)
Marxist evolution is just N generations away!
[Shameless plug]
Not only do I play Medieval Times, I'm an "imm" there, too (so you'll excuse me if I am a bit biased). It's a circle code that has been highly modified and all stock areas have been removed a long time ago - we currently have over 10,000 original rooms. We offer interesting classes such as Necromancer and Psionist and other neat details like elemental damage and resistance. It would be hard to describe all the features of our mud, but if what you have read here intrigues you enough to want to find out more about us, you can go to our website at http://www.lordtrox.com or connect to us at mud.lordtrox.com: 8500
I hope some of you come by and check us out!
[/shameless plug]
One of the longest running LPMuds out there. telnet, client, or I think they've got a java thing for it too. Check the web site.
I used to play this cool StarTrek MOO that had a very impressive ship vs ship model. It literally took weeks to become proficient at one of the five stations of the command deck and, if you had the talent, you could control all the stations from the primary command station.. but you always got your ass whipped by any ship that had a full crew. Along with the ship to ship mode you could also walk around like a regular MOO, talk to people, buy and sell goods, etc. Unfortunately I think it shut down :(
How we know is more important than what we know.
I play ScryMUD but the players are all assholes, and the MUD is kinda dying. At least I met some good friends while it was popular.
That which is done from love exists beyond good and evil
When I have time I play Discworld (http://discworld.imaginary.com:5678/). It's interesting, actively developed, lots of place to go, plenty of other players, etc. And, of course, it has the added bonus of being based on the Terry Pratchett Discworld universe with lots of quests and treats thrown in.
Aside from of course Nitemare itself, the best NM mud I've played is Merentha located at merentha.com:10000
I've been playing Medievia for about 5 years now. I have one god character and 3 mortals, 2 of which are heroes.
New players are always welcome, but note that older players tend to get narky if you're always whining for help. PK is somewhat frowned upon, especially where newbies are involved, but if you're both experienced players, go for it. Player run legal system; several guilds; lots of quests (including three that I can think of offhand that are pure or almost pure intellect, rather than hack-n-slash).
telnet to shattered.org -- no port needed (it's the standard telnet port, 23.)
I play on Abandoned Reality. Sic em, Slashdot!
I used to play AlexMUD (I belive it was alexmud.stacken.kth.se:4000) many years ago. The original Diku MUD, so when people say that something's just a clone of other Dikus, they mean that it's a clone of Alex.
They rewrote a lot of it a couple years ago, getting rid of any remaining "stock" areas. I haven't played for awhile though. It was a very small pbase, but that meant you got to know pretty much everyone very well. I had a lot of fun on Alex and kind of miss it sometimes, but I don't have time anymore to get back into mudding.
Quidquid latine dictum sit, altum sonatur.
Isengard telnet://isengard.nazgul.com:4040
i'm a big fan of Legend of the Red Dragon and Trade Wars 2002. google either name (or their acronyms as in the subject) and you're sure to get a list of some of them. although i've been seeing most here pointing out D&D MUDs, LORD has a lot of D&D-like aspects, but TW2002 is a more sci-fi game.
grey wolf
LET FORTRAN DIE!
If you're in to wandering around and exploring strange places check out Other Mush
other.org 4201.
The Forest's Edge has been around for quite a while. Lots of great features, I've been an on-again, off-again player there for going on 8 years now.
To connect, open up a telnet to tfe.genesismuds.com port 2000.
MORTAR COMBAT!
There are a couple that I deem absolutely perfect.
The first one is MajorMUD. This is probably the best one out there because it's actually a commercial product. However, finding a good server is hard - most of them are plagued by scripters. It's absolutely mindblowing, though. HUGE world, everything is very well balanced, excellent array of items, monsters, spells, etc. For more information: http://www.mudcentral.com/.
Second one is Aardwolf. I ran across this a long time ago and thought it was great. It's a HEAVILY modified ROM MUD, with a great auction system, many new races, classes, and spells, LOTS of areas (many nerd-themed ones too!), a great battle arena, lottery, excellent automated quest system, and the list goes on and on. I think my favorite part is that it never takes itself too seriously. For more information: http://www.aardwolfmud.org/
I highly suggest both of those, especially a MajorMUD if you haven't played one yet. It's great playing a professionally-made and supported MUD that keeps getting new updates.
-- Dr. Eldarion --
ColdC is a *mud system* its really quite nifty. It works on customized C code, great documentation and community. I'm not big into the mud scene, never was or will be, but this is/would be my mud of choice. Supports an appache server serving up HTML pages, or you can connect direct, telnet style.
The Cold Dark is the development server:
http://ice.cold.org:1180/motd/
Server list is here:
http://ice.cold.org:1180/cold_servers/list
Darth Fredd
The ColdC server list is here:
"The most looniest, zaniest, spontaneous, sporadic Impulsive thinker, compulsive drinker, addict"
http://mume.pvv.org/
Awesome MUD based on Tolkien's work.
lensmoor.org : It's got player building and item creation, a classless character system, a lot of role playing ..
I moved on from Avatar and Realms of Despair, it's worth it. Be prepared for a little bit of in-character factional politics (which gives roleplaying an edge, right?), but one of it's advantages is a pretty gentle learning curve.
If you want more than hack and slash, without teh interface being arcane, and a decent sized player base (100+ max, ~30 min logged on), it's a good idea.
Natural Selection
A UK based MUD that seems to be a good place to learn, and helpful clans and teamplay. Anyone else have any experience with it?
move along, nothing to
I've only been mudding for 6 years, but I think that the MUD i've coded for, and worked on for about 5 of those years is optretty good. It's here. If you want to view our Website. It's not an easy mud, mind you. It's a difficult one, but we've got some nice features like automated quests and an arena that you can change just abnout everything about you to fight in. IE You can change class and such, and you return to normal state when yer done. I made the arena so I'm partial to it :).
I've been playing this mud called AlteredReality for almost 6 years now. It's really good and has the most interesting codebase I've ever seen on a mud. It's based on ROM 2.4 but it doesn't play like a ROM at all. It has neat features like a completely persistent world, roundless fighting and a lot of real-time gameplay stuff. It has an original stat (10 primary stats)/class (they're up to 8 classes)/skill and group-skill system, and it gets rid of a lot of the ROM-lameness inherent in practices, trains, levels, etc. (although there are levels). Level-based PK (noloss) is allowed but it's not a serious PK mud. The NPCs fight mean but fair. Player run clans, and automated quests, arenas, mobprogs... all the stuff you'd expect from a modern MUD. =)
It also has some really cool features for the slashdot-geek, including ssh connections (ssh to port 4005, or telnet to port 4000), and a vt100 terminal mode which makes a mud client unnecessary. It's even got the latest openssh patch applied! The vt100 mode offers an inputline, prompt bar, line editing features, and there's built in speedwalks, etc.
It's got a really good social environment which is probably its other major selling point besides the nifty codebase. They have mudders from all over the world (Guam, Norway, etc. -- seriously). And if you're into building they have a full set of OLC functionality. Oh they have a website too, but it's not nearly as good as just logging into the game itself and making a character, perusing the help files, etc.
I'm not a smorgasbord.
If you're into Robert Jordan, then I would highly recommend WoTMUD (Wheel of Time MUD). You don't need to have read the books to appreciate it, however. Large player base, plenty of PK (now on two fronts, with the addition of the Seanchan), three races (Human, Trolloc, Seanchan), 4 classes (Rogues, Fighters, Rangers, Channelers (with Male ones different from Female ones, as per books), plus Fades). Clans, quests, smobs, newbie friendly areas, great builders, etc. Sucked away soooo much time in high school. Nothing like the rush of being part of a group of Children raiding into the Blight vs. some Trollocs.
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(define (.sig) (cons 'my (list 'other 'car 'is 'a 'cdr)))
http://4horsemen.net
Try out Star Wars: From the Ashes MUSH.
starwars.pennmush.org 9999
It's the second oldest SW game around. Roleplay based combat from the WEG (Not the D20) SW RPG. Be a rebel, imperial, or whatever else, we're open-ended.
-Splat
Every so often I'll log in to LambdaMOO (lambda.moo.mud.org:8888) just to keep my account alive or to see whats going on.
/~mikeg
I used to be far more active, but as time goes on I have less free time between work and school. Pity really, Lambda is one of the few MUDs I really enjoy because of its multifaceted nature - There are MUD-Like spots with puzzles and interactive 'critters', an RPG that got swallowed (easy access from under the hot tub... creepy), and a huge social area.
Plus there are all those colorful guests...
/~mikeg
I'm still sticking to aardwolf which is a nice balanced MUD that got a lot of nice stuff. Usually about 200-300 people online at all times. *shrug* Been playing it for years, haven't really tried anything else... heh. They got a sweet new website online now! ;)
I'm surprised no one's mentioned it yet, but Top Mud Sites is a good place to check what's popular with people at any given moment. In addition to ranking the most popular MUDs, they also have interesting mudding-related articles and player reviews.
The bold print giveth, and the fine print taketh away
I will now procede to ignore everything everyone just said about MUDs I should check out, out of fear that I could entirely cease to have any outside life.
;)
P.S.: Check out Avatar.
Blatant self-promotion: Jerek.net
Actually, a recent form of Dyrt in my case. I happen to have the old world data files that have camelot, mjolnir, the icy dagger, and so on that were classic in the old AberMUDs.
Yay me!
So I play my own freshly compiled Dyrt on my NetBSD server, and that's my favourite so far. A bit obtuse at times... but fun!
Check out Iron Realms's games for the best text MUDs around:
http://www.ironrealms.com
Try ToME or Angband sometime!
I used to play a mud called tron, based on the film. Nothing like a traditional mud. You'd enter a game with a few other people (light cycles, tanks, disc) and run around a randomly generated game grid.
Excellent concept and extremely well implemented.
Also used to play Zebedee and BatMUD
http://www.22balmoralroad.net/ http://www.tinynetworks.co.uk/
The Siege quest is possibly the pinnacle of multi-player questing.
From it's welcome screen, it's features include:
Original Asylum Features
Fluid Immortality 'Defrob' System - April '95
Object Donations - May '95
QDone Dynamic Quest Status - April '95
Body Combat System - August '95
Quest Statistics - September '95
Spell Object Attribute System - May '95
Configuration / Login Menu - June '96
Dreams - July '96
Auto Regeneration (NoResets) - January '97
Bounty Kill System - January '97
Siege Quest - August '97
Dynamic Quest Awards - September '97
Mobile Classification Combat System - January '98
Virtual Cloning System - January '99
Characteristics - May '99
Lucre - January '00
Lodging - November '00
Bands - '00 - '02
Listening for the sound of the coming rain...
It has laws, and a functioning half-democracy, that is there are in-game elections, and the elected do have a say in the running of the world.
It is fully player-run and player-owned. That is, the hardware we run on is bougth and paid for with (completely voluntarily) player donations over the years.
It is huge. Both in size, and in complexity, there's no end at all to the things you can do, places to explore, skills to learn...
It has a large and quite stable player-base, while still avoiding to be so huge that you never know anyone. Typically there's around 100 mortals online at any one time.
These are a few of really amazing MUDs at the top of my very short list:
* Sojourn / TorilMUD: I have been playing here since the early-mid 90s. It is a Forgotten Realms based setting w/ both good and evil races. The Imms have put a lot of time into balancing the MUD and creating a truly unique world. The quest system and zone creation is absolutely amazing. BUT this MUD is really for folks with a severe lack of a life and serious time commitment. It is not uncommon to require 4-8 (with MUCH higher requirements for CRs) hours of uninterrupted playtime in order to do some high end zones. This is also where much of Everquest was based, since some their original developers used to play back in some of its previous incarnations. *NOTE* as of Oct. 1st, Sojourn will be changing its name to TorilMUD. http://sojourn3.org http://torilmud.com ?
* MUME: I believe this is mentioned above. This is one of the first MUDs I ever played and is a great environment. Tolkein-based Middle Earth setting, a great player-based justice system, and race wars.
* SneezyMUD / GrimHavenMUD: This is one of the coolest codebases I have ever seen. This MUD is so unique and so much fun, but it has an ubercrappy playerbase. It has been around for as long as I can remember and has so much potential. http://sneezy.saw.net
* Carrion Fields: The PK MUD I play when I need to blow of some steam. This MUD has a very stock/cheese feel, but has a pretty well developed combat system and is a lot of fun.
I used to have wet dreams about a MUD running with a SneezyMUD codebase, using Sojourn's Zones and quests and area builders, and using some of Carrion Field's combat system...yum
Lots of flexibility, plenty of social interaction and a great sense of humour.
( guess who's a creator there... )Your mouse has moved. Please wait while Windows restarts for the change to take effect.
Hack N Slash RPGD: Go here to download the free client. (Recommended)
Or just telnet to games.microwavesoft.com:7000
Source is available here.
Just to get the name out since somebody suggested it yesterday there but it doesn't seem like anybody has gone ahead to write anything yet...
A bunch of us ol' Ultima Dragons (and some non-dragons) like to hang out on the Weyrmount MOO (moo.weyrmount.org:8000). What happens there? Anything from great meaningful^H^H^Hless debates on just about any topic to mass idling to various games/etc. 'Tis a fairly small crowd, but don't be too shy to drop by, whether you be a dragon or not.
(Silhouette Dragon of the Ultima Dragons Internet Chapter)
-- Silhouette
BTW is RotW supposed to stand for Ruler of the World? Because I trademarked that back in 98.
Trust Your Technolust
Comment removed based on user account deletion
I've played this MUD for years and really love it. I honestly think the key to its success is that it totally and fully rewards grouping. This encourages relations to be formed and maintained. Actually caring about the other people in a MUD makes life much much more interesting. Frankly, I think this aspect is much more appealing than its standard claim to fame: players can band together and form their own kingdoms. If they do, the staff makes custom skills for the kingdom and builds a small area for them. Very cool.
I just play the one I've been running for 9 years. We turn 10 next summer.
Adventures in Stormgate
telnet://stormgate.dyndns.org:2345
Have a blast. 20 races, 20 classes, multiclassing, remorting, questing, MSP (mud sound protocol), time travel, all sorts of neat stuff. I'm the primary coder (in my spare time), and we're in a bit of a lull right now as far as players go, but hey, we're still here.
So, come play.
-Tyrion Xavier, imp.
Paradox MUSH is a great Star Trek MUSH. Cool coded space, combat and econ; but no /so/ coded that it interferes with solid RP! Worth a look at:
paradox.nashlink.net 1701
host: newton.whit.org
port: 4000
Know ye brave adventurers, of the history of the world...
In ages past, men, dwarves, and elves lived in great kingdoms in the east. Further east, and extending far to the north and the south, was an inpenatrable mountain range, known only as "The Barrier". For many hundreds of years, these people strove to climb the barrier, but to no avail, and they were without hope.
Legend has it that a great ranger, whose name has been lost to time, did make it across the barrier. On the other side, he found that the world he knew was floating upon a great sea. It was not an ocean of water, as we know it, but a vast expanse of chaos. On a whim, he drank from the sea, and was forever changed. He was immortal.
These events ended the first age of the world, the Age of Discovery.
At that first sip from the Sea of Immortality, the great beasts and titans that lived within the mountains surrounding and guarding this chaos awoke. They descended upon and destroyed the kingdoms and empires of the east. All who opposed them were slain. The people were forced to flee into the western land, a great peninsula extending out into the ocean. After many years, the creatures of chaos returned to their lairs within the border, to guard the sea of immortality.
In the east, the civilizations were rebuilt. Now, however, the people knew of the possibility of immortality. Everyone wanted to be immortal. This period of time is known as the Age of Greed. Great sages built great machines to cross the barrier underwater. Magicians experimented with flight. Other, more rugged adventurers took the more old fashioned approach, and attempted to scale the mountains.
Only one group of adventurers was successful. A brave warrior named U Po Kyin led a band of travelers far to the north and east and climbed the barrier, drank from the sea of immortality and returned, unscathed.
U Po Kyin's success ended the Age of Greed and began the third age of the world. This is a time where greed and fear has dominated the way most people think and act. Immortals from the first and second ages rule powerful kingdoms and war with each other, costing the lives of many thousands. Trust is a thing of the past. This is the...
aGe oF iNsaNitY
eclipse.cs.pdx.edu, I play the MUD New Moon. A very eloquently written and fun MUD, has great quests and a very great atmosphere, populated by a lot of Americans as well as a lot of british during the day.
I play Mume. The extra Tolkien touch just adds to the geekiness.
Jonahweb.com has stuff.
I help administer and play a MUD called Avendar.
telnet avendar.com 9999
We're more of a smart-people MUD than a text version of Quake, in that we enforce roleplaying, and those who roleplay well are rewarded with extra benefits in the game (more character options, extra titles, surnames, houses, etc).
Avendar features around 1,000 new skills and spells, and our in-game mob programming system has evolved into a fairly full-featured scripting language, making it easy for our builders to fill our world with intelligent mobiles. Our demon-summoning mage class is a marvel of design.
Furthermore, Avendar has an entirely unique game world, with zero stock areas. And no, it's not small. We have around 10,000 rooms.
I'm suprised I've only seen one person mentioned SojournMUD. I lost 2-3 years of my life to that MUD and still believe its the best out there. It is based (or was based) on the Forgotten Realms world and Everquest ripped off most everything from it. A few of the key developers on the original EQ team played Sojourn with me back in 94ish. I also started my own mud called Darkover MUD (http://darkover.isilm.com/). I was bored during Sojourn crashes so I loaded up a copy of CircleMUD source on my linux box. I ended up wasting another year of life coding on it and getting others to help. If any of you played/have played it drop me a line, I'd like to hear about it. It has 20-30 players still. I'm very suprised it is still alive and kicking, I haven't coded on it in 8 years but others took it over from me. Greg
"When the going gets Weird, the Weird turns Pro" - Hunter S. Thompson
Try foxmud, FoxMUD.org:4848 a long running Merc dirivitive, that I have spent more than 1% of my life playing (which is quite a lot of time). One of those few great muds that desperately needs players, quad classes, 20,000 rooms, mud mail and lots of other stuff.
Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece
www.evermore.de
mud.evermore.de port 23
I really like Achaea.com:23. I'll be honest, I choose it because it was the most popular at TopMudSites. Not because I just wanted to follow the crowd, but because I didn't want to feel isolated in a huge empty world. Achaea is very enjoyable and places a huge emphasis on player-player interaction. Any claims that Achaea sucks because you have to pay are either very outdated or very misinformed. (it is free)
FurryMUCK
[shameless plug]
43 SC: War of Souls. A strange storm covers Krynn, bringing with it the prophet of the One God, Mina. Mina leads a revolt within the Knights of Neraka (Takhisis) and takes control of the organization. She enters the shield of Silvanesti with her troops, and assists the elves in defeating Cyan Bloodbane and destroying the shield. The Knights take control of Silvanesti.
Realm of the Magi (formally known as DragonStorm) has been in ever-changing development since December 1997. Rather than just creating a basic game world with no interesting theme, our development team proposed the recreation of Wizards of the Coast Dragonlance novels into a real-time, text-based roleplay setting. Ever since the decision was made, we have not regretted it since. With an average of 15 to 20 players on at any one time, we have been reported as having one of the most influental Dungeons & Dragons RPG games found anywhere on the net! Voted by Kyndig.com as 'Game of the Month' for August 2003!
Website: http://www.murpe.com/magi/
[/shameless plug]
Artificial intelligence is no match for natural stupidity.
NannyMUD is one of the first LPMUDs put together, and has a very large player base and world. It's been around since 1990, and has a nice wide range of guilds and quests and realms to explore.
I haven't really played since 1999, but I still know people who do, and enjoy it to this day.
Hot Soup - Lethal Doses
This game ate my grades in high school and I never even made it to a second class character... My hat's off to the folks that manage to make it to Hero.
I've been playing for the last 5-6 years here.. still not bored. realms.game.org 4000
http://www.game.org
less pvp orientated but theres still clans and PKers. majority people play peaceful tho.
You can PK with peacefuls but you need imm spectating or go to the arena.
Its probably the largest, most detailed MUD I've played in so far and when I was mud shopping and i went to probably 100+ MUDs. always ended up back here tho.
Back in the day I used to play a great MUD based on the Discworld universe. I wasn't a fan of the books back then, but the MUD was well written and fun to play.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
I run, implement, and play on a MUD called Homeland MUD. We've been open to the public since May of 2003 now but we've been in development since 1998. Before 2002 we were known as ExileMUD. The vast majority of our staff used to play or staff on Sojourn, Toril, or Basternae. The feel of the MUD's command structure is similar to that of Sojourn or Toril. Our areas are all original and consist of over 20,000 rooms. There are no stock areas.
Some of our features:
- All original 20,000+ room world - Based on the Forgotten Realms by TSR - Fast Hosting - 22 Player Races ranging from Humans and Elves to as Voadkyn and Yuan-ti - More than 500 NPC races - 350+ Spells - More than 30 Classes and Kits - Constantly adding fixes, new features and new zones. - Unique damage and combat systems - Friendly staff - Hard Coded Quest system - Dedicated Quest staff with god-run quest nights - Several unique kits you'll not see anywhere else - Many races have racial innates along with vulnerabilities and invulnerabilities to different forms of damage.
If you've been looking for a MUD that has a familiar Forgotten Realms feel, with an easy to use interface, and a growing playerbase then please feel free to stop by Homeland MUD.
Duris MUD - The best pkill MUD. Ever.
I like discworld, since I like the discworld books by Terry Pratchett that the MUD is based on. Very funny writing.
Dragonrealms! The name sounds campy but it is the best thought out MUD I have ever played. You used to be able to play for free through AOL, but now its about 9.95 a month. Skill based experience system. 8 guilds with two more in the making with one set to be released once DR2(major systems upgrade) comes out.
It isn't for people who like to PK all the time, although PKing is allowed if it is concented by all parties and/or RPed out. Roleplaying is encouraged by role playing awards which increase your rate of learning ALL skills for at least an hour.
Staff is on duty in game 24/7. Performance is good and the system is rock solid. Major updates to all parts of the game twice a year with minor updates all throughout the year. Events, quests, you name it.
Generally you can expect to see 800-1000 people playing at one time so you always have opportunities for roleplay. Check it out at http://www.dragonrealms.net.
Easy to get started. Worth a try.
http://www.carrionfields.com/
Free, Big, Old, Playerkilling and mandatory roleplay
And the best part is that you can find 95% of it mapped here:
http://www.lldata.dk/dikuclan
Have fun.
I first discovered MU*-type games in 1996. I started then playing a mud called Alexandria, which used Smaug code. A few months into playing, Alexandria went down for a majour overhaul and was reborn as Desolation of the Dragon. I played that for a while, then DotD went down for an overhaul (late 97?). I didn't play muds again until 2001 or there abouts. I attempted to get back into DotD2.0, but it was still in the beta phase (and still is) and I didn't care for the new code they used (Smaug2.0).
I'd used a cracked version of zMud in my earlier play years, but then I had money, so I bought the license. I discovered Aargh mud and played that for about a year until it changed to Native Land, both of which used a modified Diku code-base. Native Land was great and so far has been my favourite. I made a lot of good friends there.
Them my wife and I had a baby, so I didn't have much time to play. I didn't come back to it for almost a year. When I did, I discovered it was gone. Not down for upgrades or maintenance, just gone.
After that, a friend of mine introduced me to Materia Magica. I played that for quite a while, and I enjoyed it, but it just wasn't the same. I still have a character on there, which I log into about once a month just to keep it active in case I ever get the desire to play again.
But now I play SWG, which is a MUD made purty, and someday soon, Middle Earth Online.
It's been around before IE, before AoL, before the great renaming...
Gateway
telnet gatewaymud.com 6969
I used to Mud a lot - if you graphed my grades at Uni, you'd see a big downward curve (not that they were all that high to begin with) when I discovered Usenet news and then Muds (Thank goodness the Web wasn't around then (1990), otherwise I would have failed miserably !)
:-> ). For me, mainly used for a little socialising, occasional random building.
;-) ).
After all these years I don't spend much time mudding, but I still play a few :
TinyTIM : A MUSH, with a slightly warped sense of humour. No gaming system as such, except whatever individuals have hacked up in MUSH code (by definition, anything more complicated than a locking door is a gross hack in MUSH code
DartMud : LPMud based, with a skill-based system, player-based economy, strong emphasis on role-playing, many quests, races, etc., and the occasional comet wiping out the main city (well, that's only happened once, but once is plenty
Every now and then I peek in at LustyMud and Round Table III, just for old time's sake, but I don't actively play there these days.
David.