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2004 IF Competition Games Available

An anonymous submitter writes "For the last ten years, the readers of the Usenet newsgroup rec.arts.int-fiction have held a yearly interactive fiction competition. For fans of the old Infocom games as well as for newcomers to the genre, the competition is a chance to enjoy some of the best short adventure games available anywhere. And now, this year's entries are finally available for public testing. Visit IFcomp.org to download the games and interpreters for all of your favorite platforms. For the next six weeks, judges will play, score, and review." The website explains Windows and Mac installation pretty well; you'lll have to figure it out on your own for Linux but there is plenty of help available (i.e., "apt-cache search infocom" for Debian).

78 comments

  1. Beware of Grues by RevJim · · Score: 5, Funny

    Great, now I can be eaten by a grue on multiple platforms. Grue screen of death anyone?

    1. Re:Beware of Grues by mikeophile · · Score: 1, Redundant

      Damn, I wish I hadn't posted now so I could mod yours up. You win. :)

    2. Re:Beware of Grues by RevJim · · Score: 1
      That's funny, I was debating whether to mod-or-post myself.

      I couldn't resist the GSoD tho. ;)

    3. Re:Beware of Grues by Three+Headed+Man · · Score: 1
      That's funny, I was debating whether to mod-or-post myself.


      Oh? What did you choose?
      --
      I'm probably at the karma cap. Mod up a funny troll instead, it lightens the mood :)
  2. Re:I'm still waiting... by notanatheist · · Score: 0

    We'll send a big guy named Bubba right over for you.

  3. Lemme at it! by FyRE666 · · Score: 4, Funny

    I can't wait to try these out on my new Nvidia Geforce 6800!!

    1. Re:Lemme at it! by abb3w · · Score: 1
      It's amazing how many FPS you can get on a Z-Code game. Now, where was that tea again....

      --
      //Information does not want to be free; it wants to breed.
    2. Re:Lemme at it! by Anonymous Coward · · Score: 0
    3. Re:Lemme at it! by chewy_2000 · · Score: 3, Funny

      On a related note, don't forget IF Quake

  4. "use-laser-on-floyd dept."? by Bambi+Dee · · Score: 1
    That kind of LucasArts graphic adventure babytalk has been outlawed by the r*if Cabal years ago!

    Shoot Floyd with laser, please. Or don't, because robots are tough. Nothing can hurt robots.

    Blah.

    1. Re:"use-laser-on-floyd dept."? by irokitt · · Score: 1

      Robots, aye, don't get me started. They steal old people's medicine!

      Remember, anyone who says robots don't exist, is probably a robot themselves!

      --
      If my answers frighten you, stop asking scary questions.
    2. Re:"use-laser-on-floyd dept."? by Anonymous Coward · · Score: 3, Interesting

      >examine laser
      The laser, though portable, is still fairly heavy. It has a long, slender barrel and a dial with six settings, labelled "1" through "6." This dial is currently on setting 5. There is a depression on the top of the laser which contains a new battery.
      Floyd produces a crayon from one of his compartments and scrawls his name on the wall.

      >turn dial to 3
      The dial is now set to 3.

      >use laser on floyd
      I don't know the word "use."

      >shoot floyd with laser
      The laser emits a narrow beam of light which strike Floyd. "Yow!" yells Floyd. He jumps to the other end of the room and eyes you warily.

      >version
      PLANETFALL
      Infocom interactive fiction - a science fiction story
      Copyright (c) 1983 by Infocom, Inc. All rights reserved.
      PLANETFALL is a trademark of Infocom, Inc.
      Release 37 / Serial number 851003

      "Last version was better," says Floyd. "More bugs. Bugs make game fun."

      >

  5. zcode intepreter in j2me by gl4ss · · Score: 4, Interesting

    http://www.gizmo-a-gogo.org/ZeeME/.

    it's pretty cool, even if not so mature.

    --
    world was created 5 seconds before this post as it is.
    1. Re:zcode intepreter in j2me by jonadab · · Score: 1

      I also have a z-machine in my Emacs (malyon), and there's one for my browser
      too (Gnusto). Next I'm going to try out the Language::Zcode Perl module.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  6. Bubba's just a little guy by RLiegh · · Score: 0, Flamebait

    the guy you want is shorty .

  7. Seeking help. by hai.uchida · · Score: 2, Funny

    "..You'll have to figure it out on your own for Linux but there is plenty of help available (i.e., "apt-cache search infocom" for Debian)."

    I tried to do that. Unfortuately on the way I got lost in the maze, dropped my lantern in the chasm and missed when I threw the knife at the gnome.

    --
    my password is private, but unchanged.
    1. Re:Seeking help. by pyrrhonist · · Score: 1
      Unfortuately on the way I got lost in the maze, dropped my lantern in the chasm and missed when I threw the knife at the gnome.

      HEY! I don't go throwing knives at your favorite desktop! Can't we all just get along?

      --
      Show me on the doll where his noodly appendage touched you.
    2. Re:Seeking help. by ricotest · · Score: 1

      Gentoo users, try emerge -s infocom (as root, of course)

  8. MUD? by t7 · · Score: 5, Funny

    You find yourself in a dark cave surrounded by nerd-zombies.
    >hit zombies with stick
    Your attempt to ward of the nerd-zombies fails.
    You should have drawn a picture of Kournikova on the wall to distract the zombies while you fled on your segway.
    >

    Free iPods? Sure.

    1. Re:MUD? by eegad · · Score: 2, Funny

      Your attempt to ward of the nerd-zombies fails. Luckily, the nerd-zombies become distracted by the latest Slashdot posting and begin laughing and snorting uncontrollably while hitting their refresh buttons. One of them seems to be wearing a cowboy hat.

    2. Re:MUD? by Anonymous Coward · · Score: 0

      Don't follow parent link! Mod him down a bit for his lame attempt.

  9. Text games are very much alive by ChicagoDave · · Score: 5, Informative

    I would just like to note that the IF community is still going strong, still maintaining its IF-specific programming platforms (see TADS 3, Glulx, Inform, Hugo), and have even published books (Inform Designer's Manual, Inform Beginner's Guide, Twisty Little Passages) and has a theoretical analysis book in the works for future publishing. If you're looking for a game, stop by http://www.wurb.com/if/ or check out the archive at http://www.ifarchive.org/ where all of the free games and interpreters are there to be downloaded for free. Visit rec.arts.int.fiction or rec.games.int.fiction if you want to discuss building or playing games and if you're really in need of an IF fix, stop by the ifMUD at ifmud.port4000.com:4000.

    --
    http://chicagodave.wordpress.com
    1. Re:Text games are very much alive by Necrobruiser · · Score: 3, Funny

      Text games ARE very much alive...
      Thy Dungeonman!
      http://www.homestarrunner.com/dungeonman.html

      --
      "I planned within my means and got a fixed rate mortgage, so where's MY bailout?" -cafepress
  10. Interactive Fiction by NiTr|c · · Score: 5, Funny

    So, the interactive part is clicking on the download link, and the fiction part is actually finishing the download while the servers are being slashdotted! This is the most fun I've had all day!

    --
    Try actually thinking for yourself. It's quite refreshing.
    1. Re:Interactive Fiction by eegad · · Score: 5, Funny

      Oh! You didn't find the secret chest with the download mirror. Unfortunately, if you've already saved you're going to have to start all over from the beginning.

    2. Re:Interactive Fiction by Anonymous Coward · · Score: 0

      What about trying it through a Coral Cache link? Be nice if the whole thing was smaller than 22MB.

    3. Re:Interactive Fiction by God!+Awful+2 · · Score: 1

      So, the interactive part is clicking on the download link, and the fiction part is actually finishing the download while the servers are being slashdotted! This is the most fun I've had all day!

      D'oh... I saw the announcement on rgif yesterday but figured I'd wait a day or so to get the games. When I saw that all 4 mirrors weren't working just now, I knew there could be only one explanation.

      How come the comp didn't make the front page of /. the year I entered? :-(

      -a

    4. Re:Interactive Fiction by Fjornir · · Score: 1
      How come the comp didn't make the front page of /. the year I entered?

      How come you didn't enter the year the comp made the front page of /. ?

      --
      I want a new world. I think this one is broken.
  11. go west by cdtoad · · Score: 2, Funny
    Zork prose

    open chest, look chest, take wand, close chest, east, east, east, east, north, inventory, quit.

    --
    when they ban enctryption only criminals wi$21*J *#JF$%!@#$':
    1. Re:go west by Bambi+Dee · · Score: 3, Funny

      >jump left
      >step right
      >put hands on hips
      >bring knees in tight
      >thrust pelvis
      >do time warp
      >again

  12. Bittorrent by the_demiurge · · Score: 1

    We totally need a bittorrent set up for these games. Insta-mirror!

    1. Re:Bittorrent by boa13 · · Score: 1

      Last year, there was a BitTorrent, but the competition didn't make it to Slashdot, so this was not useful.

      This year, as luck would have it, there's no BitTorrent, and Slashdot...

  13. Adventure games committed suicide by sahonen · · Score: 2, Interesting

    I hate most adventure games. The only ones I can stand are the Lucasarts variety. This article pretty much sums up why. For those who don't want to RTFA, it's basically the frustration factor. In the Hitchhiker's Guide to the Galaxy Infocom adventure, as well as several others, you have to do a couple things in the beginning of the game in order to win it. If you don't, you will still be able to progress to the critical point where you need them, at which point you will have to RESTART YOUR GAME FROM THE BEGINNING. The seriously destroys the fun factor. Also, many puzzles are needlessly arbitrary, such as the disguise puzzle in Gabriel Knight 3 pointed out in the article. They're simply puzzles for the sake of puzzles that have solutions that no sane person would actually guess. The solutions to these puzzles can only concievably be attained by randomly clicking on everything and seeing what happens, which seriously ruins your suspension of disbelief.

    --
    Make me a friend and I'll mod you up
    1. Re:Adventure games committed suicide by Anonymous Coward · · Score: 4, Informative

      Modern IF tends to avoid such problems (and also things like mazes, hunger puzzles, etc). There's an annoying bit of a trend toward "puzzleless" IF, but there's still lots of good new IF that incorporates puzzles but doesn't have the "traditionally annoying" factor.

    2. Re:Adventure games committed suicide by Dmala · · Score: 5, Informative

      For what it's worth, by the standards of modern IF, all of these things would be considered design flaws. The games that win the annual Comp, especially, tend to play fair and usually have puzzles that are both logical and well integrated into the storyline.

    3. Re:Adventure games committed suicide by fm6 · · Score: 1

      Most adventure games are lame, and that's why nobody plays them? By that logic, nobody plays any computer games at all...

    4. Re:Adventure games committed suicide by MemoryDragon · · Score: 3, Insightful

      Great, you brought several aknowledged design issues and used that as an argument that adventure games are lame.
      HGTG is considered to be one of the worst desigened adventure games of all time puzzlewise. And Jane Jensens adventure games either are not an example of well designed puzzles. People love the Gabriel Knight series because of the excellent stories, the blend of real existing material with myths and legends, but not for the puzzle design, where the series never did shine.
      If you take that argument, then I have to say, ok, I played Daikatana, all shooters are bad. (Although the works of Jensen are far above Daikatana in quality)

  14. Don't Panic..... by urbanwookie · · Score: 3, Informative
    The new Hitchhikers Guide game is a good example of the adventure game brought up to date - web-based IF, anyone?

    http://www.bbc.co.uk/radio4/hitchhikers/game/guide .swf

  15. >ASK GMFTATSUJIN ABOUT Z-CODE INTERPRETER by GMFTatsujin · · Score: 3, Informative

    Which interpreter do you mean, the CLI, the X, or the Palm interpreter?

    >CLI.

    Frotz is a great CLI interpreter with lots of ports to other OSes. A very good place to start, keeps it simple, and brings back all the nostalgia of white-on-black text.

    >OOPS, X.

    If you're dedicated to X, try Zoom. It handles later versions of Z with graphics and sound as well.

    >OOPS, PALM.

    For those on the go, Frobnitz is a Z-Code machine for Palm Pilots, but I've found it has some weird display kinks. One really nice feature, though, is that you can extended-click a word on the screen and get a pop-up menu of common commands like Take, Examine, and so on, all pre-selected with the word in mind. It takes longer to explain than to learn how to use.

  16. The blog for Interactive Text by dayeight · · Score: 2, Informative

    Grand Text Auto
    it's good. and has a silly name.

  17. Re:ASK GMFTATSUJIN ABOUT Z-CODE INTERPRETER by btornado · · Score: 2, Informative
    >OOPS, PALM.

    For those on the go, Frobnitz is a Z-Code machine for Palm Pilots, but I've found it has some weird display kinks. One really nice feature, though, is that you can extended-click a word on the screen and get a pop-up menu of common commands like Take, Examine, and so on, all pre-selected with the word in mind. It takes longer to explain than to learn how to use.

    For those of us with a PalmOS device with OS 4.0 or later, I suggest trying CliFrotz from Sourceforge. It supports the high resolution displays often found on the Clies and the Tungstens. It's based on the Frotz core and supports V6 graphics. Nice.
  18. If challange!??!? by Mastadex · · Score: 1

    if (!NULL){
    i_win = TRUE;
    }

    shit, this challange is damn easy!
    cant wait for the for loop challange.

    --
    A morning without coffee is like something without something else.
  19. For those new to IF, play Adam Cadre's games by Anonymous Coward · · Score: 3, Informative
    For people who want to know what interactive fiction is all about, try some of Adam Cadre's games:
    • I-0 (Interstate Zero)
    • Lock & Key
    • 9:05
    • Photopia
    • Textfire Golf
    1. Re:For those new to IF, play Adam Cadre's games by Anonymous Coward · · Score: 0

      AC pluging for AC. :-D

  20. MultiUser RolePlay Entertainment by SilverThorn · · Score: 1

    My business is currently involved in this now, except we are mixing it up a bit by working w/ authors and turning their novels into online games...

    MultiUser RolePlay Entertainment (MURPE) is a total game development and publishing enterprise that was designed to be the next stage in a real-time, immersive game evolution. Working with multi-genre authors and their publishing vendors, we intend to turn these novels into living works of art, but applying a totally dynamic story-like atmosphere through online gaming.

    Website: http://www.murpe.com/

    -- Michael

    --
    Artificial intelligence is no match for natural stupidity.
    1. Re:MultiUser RolePlay Entertainment by Anonymous Coward · · Score: 0

      Now, that was some lame marketspeak!

    2. Re:MultiUser RolePlay Entertainment by mrgreen4242 · · Score: 1

      Tell me specifically how this is different from any MUD set in the world of some already popular book? What are the features that distinguish this from whats already out there?

    3. Re:MultiUser RolePlay Entertainment by SilverThorn · · Score: 1

      In MUDs, all of the worlds are persistant is layout. MURPE's games are a combination of the persistance and a dynamic flair as well. Take a look at our Novel To Life game engine we are working on for a better example.

      Novel To Life: http://www.murpe.com/novel_to_life.htm

      -- Michael

      --
      Artificial intelligence is no match for natural stupidity.
  21. Some more mirrors by Anonymous Coward · · Score: 2, Informative
    Since the four mirrors given on the download page linked from this article seem to be slashdotted, here are some more mirrors that I was able to find:



    Please use responsibly!
  22. HOW many interpreters??? by dekashizl · · Score: 1
    Let me preface this with the admission that the only thing I know about IF comes from playing Zork I when I was a kid (I remember moving a rug and killing a troll with a sword), and some semi-pornographic "seduce councellor Troi" (from Star Trek TNG) interactive text game as a teenager (I remember getting anal-lube from the bathroom cabinet).

    So my question is: Why are there so many interpreters? The contest requires at least SIX different ones (from the competition site):

    Most of the interpreters you will need are available from the IF Archive. You will need interpreters for TADS 2 and 3, Z-code, Hugo, ALAN, and ADRIFT (for Windows or Mac).

    You'd think that after so many years, there would be some standardization. Are these all viable platforms, and why?
    1. Re:HOW many interpreters??? by Bambi+Dee · · Score: 1
      Most good games are either Z-Code or TADS 2, though Glulx and TADS 3 seem to be gaining ground (both are more powerful, too; Glulx is something like a successor to the somewhat archaic Z-Machine), and Hugo and ADRIFT have produced a few interesting games as well.

      As for TADS 2 vs. TADS 3, there're interpreters for Windows, Mac OS and Linux that handle both versions - though I don't know how up to date the non-Windows T3 terps are, as T3 is still being developed.

      If you want to get to know modern IF, I suggest you grab a Z-Code and a TADS terp and have a go at a few of wurb.com's five-star games instead of aimlessly wading through nearly 40 comp entries.

      All languages have their merits, I suppose. ADRIFT is for non-programmers; it's a point-and-click IF construction kit kinda thing. ALAN is a programming language modeled on natural English (to some extent), likewise targeted at beginners. Et cetera.

    2. Re:HOW many interpreters??? by boa13 · · Score: 4, Informative

      There are two main IF platforms (TADS 2/3 and Infocom/Inform/Z-Code/Glulx). As you can see in the list of IFComp entrants, most games are written using one of these two, and most discussion on r.a.i-f is about one of these two.

      There are also several second-tier platforms (Hugo and Adrift for example), which attract less people, but have enough followers to survive. They are usually less discussed on r.a.i-f (except for the occasionnal whats-the-best-platform flamefests) but often have dedicated forums where fans gather. They attract a slightly different bunch of people than TADS/Inform/r.a.i-f, for example it looks like Adrift attracts people more in interested in quick-n-easy graphical development.

      Then there are many other platforms, either older ones that have done their time, or platforms that never really took off. Alan was in this tier, but is right now going back to second tier, with a new major version in the works after several years without updates.

      Overall, the reason there are so many platforms is that there is no commercial competition, and that several (if not many) people enjoy writing their own platforms (a not uncommon subject of discussion on r.a.i-f). A handful of fans is enough to have games produced for a platform and sometimes submitted to IFComp, so every year or so you are in the need to download an exotic interpreter of some sort.

      That said, note that judges do not have to play all the games, especially those for which there's no interpreter on their OS. Playing five games is the minimum to become a judge, and as you can see, a TADS and a Z-Code interpreter are more than enough to cover that.

  23. FreeBSD installation by zoeblade · · Score: 1

    The website explains Windows and Mac installation pretty well; you'lll have to figure it out on your own for Linux

    It's pretty easy on FreeBSD: pkg_add -r jzip.

  24. Fazuul by slazar · · Score: 1

    Anyone remember that bbs game called fazuul? It was multiplayer and it had items that you could put together to make other items. These items sometimes were useful. Quite fun! Is there anything else out there that has both of those features or is Fazuul available on some internet connected bbs?

    1. Re:Fazuul by slazar · · Score: 1

      never mind, google for fazuul and the first link has it :)

  25. Karma Whoring Link Fest by Acy+James+Stapp · · Score: 2, Informative

    TADS: http://www.tads.org/
    Glulx: http://www.eblong.com/zarf/glulx/ (looks like a 32-bit Z-Machine)
    Inform: http://www.inform-fiction.org/ (this is the infocom virtual machine)
    Hugo: http://www.generalcoffee.com/hugo.html

    --
    -- Too lazy to get a lower UID.
    1. Re:Karma Whoring Link Fest by arose · · Score: 1

      Glulx is a virtual machine of it own.
      Inform is a language, not a virtual machine.
      Inform can be compiled to Z-Machine and Glulx, depending on your needs.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  26. Finally found something to use my Pocket PC for. by kimpton · · Score: 1

    Have been playing the hitchhikers guide and a few other IF games on my Pocket PC recently. Brings back the feeling of playing them on older 8 bit computers for some reason. Everything else PDAs do is still rubbish though.

  27. Re:ASK GMFTATSUJIN ABOUT Z-CODE INTERPRETER by Abcd1234 · · Score: 2, Informative

    And if you're a bit masochistic, and have a GBA and a flash cart, you can get frotz for your Gameboy Advance. And yes, it is useable (if a bit tedious)... I finished Shade on this (which, BTW, is an awesome little game). Much fun. :)

  28. H2G2 by bluethundr · · Score: 1

    It's some funny timing for me to see this story. This past August, I found a copy of Douglas Adams' Hitch Hiker's Guide to the Galaxy by Infocom on the Amiga (yes, occasionally I like to old school it with my Amigas...) and found I had a blast reliving my youth by playing it. It was written by the man himself I believe and it's incredibly clever (well, duh!).

    Maybe I'll give these new games a spin to see what they have to offer!

    --
    Quod scripsi, scripsi.
  29. gentoo: emerge frotz by Anonymous Coward · · Score: 0

    I luv gentoo
    want to make your own games?
    emerge inform (the compiler)

  30. Re: Don't Panic... by gidds · · Score: 1
    Brought up to date?

    The original version is small, efficient, can be played on anything from a palmtop to a mainframe, on a variety of interpreters, and doesn't need a net connection. The new one needs a constant net connection, screen space, colour, Flash, JavaScript, and a fast machine; it adds lots of eye candy without actually adding anything to the basic game.

    If that's 'bringing it up to date', then I fear for the current state of software...

    --

    Ceterum censeo subscriptionem esse delendam.

  31. Lost Treasures of Infocom by Macgrrl · · Score: 1

    I have a copy of the Lost Treasures for Mac, and I have downloaded several Z-machine emulators for OS X, however the original games were designed to be run as standalone games and the data files are enclosed in the runtime files.

    Is there any way of extracting the data files from the original games to run them under an emulator?

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
    1. Re:Lost Treasures of Infocom by Anonymous Coward · · Score: 0

      Post in rec.games.int-fiction and someone can probably help. (I thought the Lost Treasures disks included the data files in a separate folder?)

    2. Re:Lost Treasures of Infocom by boa13 · · Score: 1

      As far as I know -- I've never had the pleasure of owning an Infocom game, or this compilation, but I have downloaded A Mind Forever Voyaging from some site -- all games ship with a .dat file somewhere. This .dat file is the Z-Code, you can open it directly with an interpreter, or rename it to .z3 or .z5 (or whatever) if you feel more comfortable with a more recognizable file extension.

      However, the Mac collection might be different, maybe they have put the .dat file in the resource fork of the interpreters -- bleh. Ask on rec.games.int-fiction, someone is bound to have already solved that problem, or will help you solve it.

  32. Re: Don't Panic... by urbanwookie · · Score: 1

    Yes I fear for the current state of software too. :c)

  33. Re:ASK GMFTATSUJIN ABOUT Z-CODE INTERPRETER by GMFTatsujin · · Score: 1

    CLIFrotz looks nice, it's true, but the requirement of keeping the Z-Code on an expansion card makes me sad. It would probably be the first time in history that I'd *upgrade* my computer to play an Infocom-style game.

    Frobnitz, on the other hand, has a utility that will convert Z-Code into a .pdb to let it live in main memory. With 64M onboard my Tungsten, that's not a problem at all.