Domain: nerfnow.com
Stories and comments across the archive that link to nerfnow.com.
Comments · 8
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Re:Shocking...
Things don't mimic reality in video games. For example, shotguns.
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Re:For gaming? Nerfnow.com
Nerf Now was my pleasant discovery in 2012
:) Yes, some humor can be a bit weird for non-gamers, but you can't just limit yourself to XKCD (okay, maybe you can, but more regular content is better)Xkcd has come out every Monday, Wednesday and Friday for years. How is that not regular?
I think he meant more [regular content] not [more regular] content.
Z
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Re:For gaming? Nerfnow.com
Nerf Now was my pleasant discovery in 2012
:)
Yes, some humor can be a bit weird for non-gamers, but you can't just limit yourself to XKCD (okay, maybe you can, but more regular content is better)Xkcd has come out every Monday, Wednesday and Friday for years. How is that not regular?
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For gaming? Nerfnow.com
Nerf Now was my pleasant discovery in 2012
:)
Yes, some humor can be a bit weird for non-gamers, but you can't just limit yourself to XKCD (okay, maybe you can, but more regular content is better) -
Re:iTunes is great
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Re:If it's not broken, why are you fixing it?
I wonder how long it would take an asteroid to get from the outside of our solar system inbound to our planet. An early-warning system would be something quite nice to have.
I'm no astrophysicist, but I believe that anything that could conceivably hit us would have to fly by a few predetermined paths (due to the effects of gravity from other bodies in our system), no? At the very least, we should start with setting up deep-space radar satellites at the most likely inbound paths.
It's like burrowing a single Zergling to detect incoming armies. It's just good sense.
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Re:The entire review is BS
I'm digressing a bit, but surprisingly, class-based multi-player FPS games work fairly well.
Team Fortress 2 being my main example here... it's one of the most popular FPS games on Steam, where it fights Counter-Strike and Counter-Strike: Source for most played multiplayer game.*
Team Fortress 2 doesn't try to balance each class against every other class. Instead, with 9 classes, each class is good at killing 4 classes, and not-so-good at killing 4. Against the same class is an even match. Medic is somewhat exempt from this rule, because even though they are still good at killing certain classes, chances are that they won't be doing that.
For instance... the Spy (one of TF2's more unique classes) has an instant kill backstab, can disguise as the other team, and has an invisibility cloak (can't attack while invisible). His primary role is to sneak behind enemy lines, disguise as the other team, then backstab members of that team. Taking this into account, Spy is:
- Not-so-good at killing Scout (Faster than Spy)
- Good at killing Soldier (Slower than Spy)
- Not-so-good at killing Pyro (Sets Spy on fire; flames are team colored and show while cloaked)
- Good at killing Demoman (Slower than Spy; tends to stand in one spot while setting stickybombs)
- Good at killing Heavy Weapons Guy (Slower than Spy; Slows down even more while firing Minigun)
- Not-so-good at killing Engineer (Stays near sentry gun)
- Not-so-good at killing Medic (Faster than Spy; tends to watch for Spies while healing others)
- Good at killing Sniper (Tends to stand in one spot; slows down while Sniper Rifle is zoomed)
Essentially, Spies are good at killing slower classes (Soldier, Heavy) and people who stand still (Demoman, Sniper)
Spies are also good at killing Engineer's sentry guns, but they have one less weapon because of it. Also, the Engineer can kill Spy if he knows what he's doing.
Note that this is just the baseline, player skill can turn this around.
*steampowered.com is blocked where I work, or I'd search for the stats page to link here.
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Re:Interesting timing...
Turrets syndrome
I think that's the equivalent of Shell Shock for Engineers.