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Video Gamers See the World Differently

trendspotter points out this research from Duke University: "Hours spent at the video gaming console not only train a player's hands to work the buttons on the controller, they probably also train the brain to make better and faster use of visual input, according to Duke University researchers (abstract). 'Gamers see the world differently,' said Greg Appelbaum, an assistant professor of psychiatry in the Duke School of Medicine. 'They are able to extract more information from a visual scene.' ... Each participant was run though a visual sensory memory task that flashed a circular arrangement of eight letters for just one-tenth of a second. After a delay ranging from 13 milliseconds to 2.5 seconds, an arrow appeared, pointing to one spot on the circle where a letter had been. Participants were asked to identify which letter had been in that spot. At every time interval, intensive players of action video games outperformed non-gamers in recalling the letter."

160 comments

  1. Shocking... by geek42 · · Score: 5, Insightful

    Breaking news: gamers better at playing games.

    1. Re:Shocking... by I'm+New+Around+Here · · Score: 5, Funny

      Breaking news: gamers better at playing games.

      Exactly. I wonder how good they would be at identifying objects in a more natural environment. Drop a bunch of gamers off in the country, give them certain visual/memory tasks, and see if they perform better than a group of non-gamers.

      "How many horses are standing in the shade under the tree?"
      "Is the corn crib to the right or left of the barn?"
      "What gauge shotgun is the farmer shooting at you with from his porch?

      --
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    2. Re:Shocking... by centipedes.in.my.vag · · Score: 4, Funny

      That farmer couldn't even quickscope. lol, what a noob.

      --
      Only on /. can I lose karma with 2x "5, Funny" posts.
    3. Re:Shocking... by Billlagr · · Score: 2

      Maybe we should give him an aimbot, to blast people hiding behind the wall off his lawn

    4. Re:Shocking... by I'm+New+Around+Here · · Score: 1

      Well, actually, a shotgun at that distance is more to scare off vegetable-stealing hobbits. It's not likely to hurt you badly.

      --
      If you think I voted for Trump because of this post, you're wrong. I voted for Dr. Jill Stein of the Green Party. Again.
    5. Re:Shocking... by darkfeline · · Score: 1

      And what distance is that, precisely? Shotguns are much more dangerous in real life, contrary to most video game representations. A quick google search turns up about 50 yards for the danger zone, but blindly guessing, it'll still sting a bit a 100 yards, depending on the guage and shot.

    6. Re:Shocking... by AmiMoJo · · Score: 1

      I wonder to what extent their other senses suffer? Video games provide only visuals and usually stereo sound (rather than full 3D like the real world). No touch, no smell, no sense of balance, no feeling the wind, no g-forces.

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    7. Re:Shocking... by stealth_finger · · Score: 1

      Well, actually, a shotgun at that distance is more to scare off vegetable-stealing hobbits. It's not likely to hurt you badly.

      He needs to start getting some kills so he can upgrade that shit!

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    8. Re:Shocking... by centipedes.in.my.vag · · Score: 3, Insightful

      Things don't mimic reality in video games. For example, shotguns.

      --
      Only on /. can I lose karma with 2x "5, Funny" posts.
    9. Re:Shocking... by Spy+Handler · · Score: 2

      quickscoping is just a glitch/artifact in the game and has no relevance to real-life firearm skill or any other skill. However, top COD players are able to recognize even one pixel out of place in a scene... their reflexes honed from many hours of battling against campers and snipers. This (ability to recognize something out of place quickly) can probably help in many real-world situations.

    10. Re:Shocking... by Captain+Hook · · Score: 1

      Wait, the hobbits had firearms?

      That would have made them the most powerful force in middle earth.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    11. Re:Shocking... by geirlk · · Score: 4, Informative

      Depends on ammo type, but here's a little table:

      No. 2 - 330 yards
      No. 4 - 286 yards
      No. 6 - 242 yards
      No. 7 1/2- 209 yards
      No. 8 - 198 yards

      Those does not take into account the "extreme maximum" range, but rather the common range for those shots. Even altitude can have a huge impact on range.
      With No. 7 1/2, which is commonly used for trap shooting, one should have a safety range of 300 yards.

      That is provided they use shots, and not slugs. Slugs have good accuracy to 70-80 yards, and are lethal at several times that distance.

    12. Re:Shocking... by fuzzyfuzzyfungus · · Score: 2

      I wonder to what extent their other senses suffer? Video games provide only visuals and usually stereo sound (rather than full 3D like the real world). No touch, no smell, no sense of balance, no feeling the wind, no g-forces.

      I assume that they don't get any serious practice(and so would deeply underperform against perfumers, ninjas, sculptors, and glider pilots); but it's not as though everyone gets only 20 Sense Points to distribute across all their sensory stats, making it so bumping one stat requires degrading a different one.

    13. Re:Shocking... by Greyfox · · Score: 1

      I'm pretty good at spotting wildlife at a park near here and can usually do it before people I'm with do. It'd be interesting to see if it made a difference in more common tasks, though. Like driving in traffic.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    14. Re:Shocking... by ACELLC · · Score: 3, Insightful

      Breaking news: gamers better at playing games.

      Exactly. I wonder how good they would be at identifying objects in a more natural environment. Drop a bunch of gamers off in the country, give them certain visual/memory tasks, and see if they perform better than a group of non-gamers.

      "How many horses are standing in the shade under the tree?" "Is the corn crib to the right or left of the barn?" "What gauge shotgun is the farmer shooting at you with from his porch?

      I'd start with something less technical like: "What is that green stuff covering the ground?" or "What is that large glowing object in the sky?"

    15. Re:Shocking... by gmclapp · · Score: 1

      I think you're giving the farmer a lot of credit. Most of the farms I know buy whatever's cheap and shoot indiscriminately at trespassers no matter their distance. ;)

      --
      Common Sense (+1)
    16. Re:Shocking... by Anonymous Coward · · Score: 0

      What gauge shotgun is the farmer shooting at you with from his porch?

      You mean what guage is my shotgun?

      Is the corn crib to the right or left of the barn?

      There are pieces of it everywhere. Both.

      How many horses are standing in the shade under the tree?

      I count, um, six legs. So, there were like two, very happy horses.

      Okay, then next te.. *boom*

      Ha, pwned you!

    17. Re:Shocking... by filthpickle · · Score: 1

      He is running the release the hounds cheat. He'll be fine.

    18. Re:Shocking... by Anonymous Coward · · Score: 0

      It's the ability to recognize things that are out of place in static environments that they experience on a regular basis. It wouldn't translate to unfamiliar environments at all because that ability is a retraining of how you perceive things rather than noticing things that are out of place. If you would like to know more about retaining how you perceive read some articles about the perception exercises they put sniper candidates through.

    19. Re:Shocking... by upto0013 · · Score: 3, Informative

      Far too much credit.
      I'm a pretty good shot and I can hit a milk jug consistently at 300 yards. But that's a Winchester rifle and a lifetime of practice. I've made shots at 500 yards with a .270 rifle and scope, but I wouldn't count on it if I had to make the shot.
      Anyone hitting even a large, gamer-size target at 200 yards with a shotgun is pretty amazing. The best grouping ever recorded is just under an inch at 100 yards (.798 inches). And those groupings are from professional shooters with $4,000 guns, scopes and military training. Typical slugs can go that far, but the drop from bullet weight is going to be quite significant: about 2 feet. There are slugs that don't drop out to 200 yards, but at $5-10 a shot, no farmer is going to be using them.
      So, unless these gamers got dropped on a mercenary training ground with some kind of ex sniper sitting on the porch, they're going to be fine beyond 150 yards.
      Pick up a gun and shoot, it's not as easy as it looks on YouTube.

    20. Re:Shocking... by Agares · · Score: 3, Informative

      I own a shotgun and I can tell you, as I am sure quite a few of you already know, that they are differetnly much different in real life on how effective they are. I will admit that it irritates me on COD how a near point blank shot wont kill someone quite often when in real life one could easily take down a small bear depending on what ammo is used. Furthermore I agree with what has been said that a lot of gamers probably wouldn't grasp real life concepts to well. For example when I play paintball with my brother in laws they try to use tactics that would work perfectly fine in COD but don't hold up in a real situation since one guy can't go all Rambo on everything in reality. Now I know games aren't going to be realistic, but I am just pointing out that sometimes a game can warp someones sense of what is possible in reality.

    21. Re:Shocking... by j00r0m4nc3r · · Score: 1

      do the hounds shoot bees out of their mouth?

    22. Re:Shocking... by j00r0m4nc3r · · Score: 2

      No the hobbits had hobbit arms

    23. Re:Shocking... by Anonymous Coward · · Score: 0

      It is ground mold and Ra God of Death and burning obviously.

    24. Re:Shocking... by Captain+Hook · · Score: 1

      Good one :)

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    25. Re:Shocking... by Anonymous Coward · · Score: 0

      I wonder how much I paid for that piece of shit research? News flash - people with 20/20 eyesight see the world better!

    26. Re:Shocking... by serialband · · Score: 1

      They should be slightly better than the average person in spotting stuff in real life. You have to practice to get better, both in real life and in video games, and the "simulations" done in video games will help you improve your real life performance.

    27. Re:Shocking... by Anonymous Coward · · Score: 0

      No, those really are pretty close to the maximum range a pellet will go, in my experience. I've been 'peppered' with falling shot from about 200 yards (#7.5 shot), the shooter was aiming at a bird, approx 45 degree angle. I think I got hit with 3-5 pellets

      It was kind of disturbing to be hit with a projectile, the idea being it could have been serious if I were closer. But not remotely painful. More like really massive corn snow, and it wouldn't ever pose a threat unless it got you in the eye.

    28. Re:Shocking... by rgbatduke · · Score: 2

      Sauron had nukes and biologicals and binary nerve gases, silly beanie. The only reason hobbits survived the first war at all is because their little hobbit holes double as fallout shelters and their immune systems were strong from walking around all of the time without shoes. Also, hobbits are very fond of mushrooms and other alkaloid-containing herbs and have evolved a remarkable resistance to toxins. Their powerfully detoxifying livers are roughly a third of their body weight, after a lifetime of quaffing and smoking pipeweed.

      So no, not the most powerful force. "Cannon fodder" would be the right term. In fact, they were just the right size to shoot from cannons.

      rgb

      --
      Even when the experts all agree, they may well be mistaken. --- Bertrand Russell.
    29. Re:Shocking... by Anonymous Coward · · Score: 0

      It would but the main difference between a gamer gaming and a gamer driving is that very few people are actually paying attention to anything while driving... :/

    30. Re:Shocking... by rgbatduke · · Score: 2

      I've shot myself (by accident) with a 410 shotgun at close range (blowing off my thumb in the process) and -- d'ya think? First person shooters where people get shot repeatedly and overrun a heath kit and are suddenly better (and didn't just die as their limbs and organs were blown off or perforated) aren't realistic?

      Damn. Who knew?

      I'm taking back my original copies of Duke Nukem and Doom, and trading them in for a realistic game like Mortal Combat or World of Warcraft.

      Or let's rewrite all first person shooters so:

      a) Getting shot triggers dog zap collars or taser clips attached to various parts of your body set to a level that is not quite lethal. Make love, not war, Baby...;-)

      b) If you persist in play after you get shot the first time (non-fatally) and eventually get shot and die (Ouch! Twenty minutes on the floor twitching before your muscles will work again!) you never, ever get to play the game again. In fact, you have to sell your computer and join the peace corps to help villagers in South India build waste treatment plants and safe wells.

      Still not realistic -- take it from me, getting shot hurts like hell even when it doesn't kill you but merely maims you a bit -- but far more instructive...

      rgb

      --
      Even when the experts all agree, they may well be mistaken. --- Bertrand Russell.
    31. Re:Shocking... by I'm+New+Around+Here · · Score: 3, Funny

      I'm taking back my original copies of Duke Nukem and Doom, and trading them in for a realistic game like Mortal Combat or World of Warcraft.

      Oh come on. You can't play those games with only one thumb.

      --
      If you think I voted for Trump because of this post, you're wrong. I voted for Dr. Jill Stein of the Green Party. Again.
    32. Re:Shocking... by dragon-file · · Score: 1

      I don't agree. I'm an avid gamer and I'm fully aware that COD tactics do not work IRL. Disregarding the fact that I have military training, when I play air-soft with the guys, we base all our tactics on Rainbow 6, a game where two shots to the leg with a pistol take you out of the game.

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
    33. Re:Shocking... by dragon-file · · Score: 1

      In addition, I guess it depends on what game you play and whether you're stupid enough to think that that shit works IRL.

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
    34. Re:Shocking... by Anonymous Coward · · Score: 1

      I can never get 198 yards from my 8 iron. You, sir, must be an awesome golfer.

    35. Re:Shocking... by Anonymous Coward · · Score: 0

      You got an A+ in critical thinking, right?

    36. Re:Shocking... by Agares · · Score: 1

      When I envision a true gamer I tend to think of someone who doesn't really do anything physical. In your case it is obvious that a game wouldn't effect your judgement. Whereas like I mentioned with my in laws they tend to have unrealistic expectations of what is possible.

    37. Re:Shocking... by geirlk · · Score: 1

      I see I forgot to mention those ranges are what you should consider dangerous. You would barely be able get a grouping the size of a barn from those ranges.

    38. Re:Shocking... by cwsumner · · Score: 1

      Maybe we should give him an aimbot, to blast people hiding behind the wall off his lawn

      That's called a thutty ought six, and they are a second level perk...

    39. Re: Shocking... by Aratel · · Score: 1

      Did you play a dorf hunter?

    40. Re:Shocking... by stillnotelf · · Score: 1

      "Do you know why your smartphone isn't working?" "What direction should you walk in towards civilization (no, not Civilization)?"

  2. stop the presses by Anonymous Coward · · Score: 0

    People who play video games are good at video game-like tasks.

  3. I can believe this by NotSoHeavyD3 · · Score: 4, Interesting

    Mostly because I was a long time gamer before I signed up for a psychology experiment.(This was in the early 90's.) They'd flash a single wordson the monitor and see which ones I could or couldn't read.(I forget what they were testing with the words since it's been so long.) To make a long story short they couldn't use me for the experiment because I could always read the words even if flashed for 1 frame. (1/60th of a second or 15milliseconds) I told the psych professor it was probably because I played so many video games.(Which was the only thing that made sense to me since you have to respond to very quick visual stimuli.) Actually this sucked because I signed up for the experiment in the first place because we had to do a couple hours of participating in experiments for the psych class I was taking and basically I wasted an hour on this and got no credit.

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    1. Re:I can believe this by Anonymous Coward · · Score: 0

      Forcing you do participate in experiments for credit? Thats pretty bad.

      My psychology class (At University of Washington) was pretty clear about this: if you sign up and go, you can get credit, even if you decline every part of the experiment. I still didn't bother: they weren't gonna get my time for their studies in exchange for grades (0.1 GPA points). Since they generally pay people to participate, it was basically a pay per grade deal. I already paid for the class via tuition, and the book, the online testing crap, RF responder cliker thing, and the proprietary answer sheets for the exams. I wasn't going to buy the grade too.

    2. Re:I can believe this by EmperorArthur · · Score: 1

      It's actually pretty common. At my university it was participate in three experiments or write a paper. I actually tried, but It does make me wonder about the accuracy of these type of experiments. I mean, If students are forced to do a task where performance doesn't matter, why should they do their best. Especially if they're paying to be forced to do it.

      --
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    3. Re:I can believe this by Anonymous Coward · · Score: 0

      If you are comparing 2 parts of the study group properly, you can still detect the effect you are looking for even if most of the people (or ll of them) don't try very hard. That kind of thing is handled by basic scientific practices. Of course, like always, there can be confounding factors: people who like playing games might also like playing the game in the study, and thus try.

      Also, having participated in some such studies, I've found tons of worse issues with them, multiple testing being the biggest (run a million studies world wide checking for 20 things each, you get about 1 million false positives to fill the news for a year).

    4. Re:I can believe this by Ultracrepidarian · · Score: 5, Insightful

      So they deleted the data points that didn't fit their predetermined bias.

    5. Re:I can believe this by Anonymous Coward · · Score: 0

      "they couldn't use me for the experiment"

      Did you report the professor for throwing out extreme results in his experiment to get the results he obviously wanted?

      That type of intellectual dishonesty is generally taken very seriously in the academic world.

      Or is this an exaggeration for the purpose of making you look "cool" to Slashdotters because you're so amazing at reading words that flash quickly?

      If so, I'm not impressed. I could probably do this if it were flashed for 1/120th of a second.

    6. Re:I can believe this by NotSoHeavyD3 · · Score: 1

      Yes, pretty much. Actually if I remember correctly you had to participate in a certain number of hours in experiments or you flunked the course.(It was basically a psych 101 course.) Admittedly it was easy credit but in the end the person running the experiment had to sign off on it.(Which as I mentioned they could decide they didn't want to because they didn't get data.)

      --
      Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    7. Re:I can believe this by Anonymous Coward · · Score: 0

      That's how statistics work.

    8. Re:I can believe this by pezpunk · · Score: 1

      very common. my school did this as well. your psy100 grade was automatically an F if you didn't participate in X number of experiments. no big deal, it was actually pretty fun.

      --
      i could live a little longer in this prison
    9. Re:I can believe this by Anonymous Coward · · Score: 0

      or maybe the were going to have a sample size small enough where an outlier like him would skew the results too much.

      It's not predetermined bias, it's that using results with an huge outlier especially on something you can assume is pretty small scale survey for a psych class can make the results no longer represent the population they aim to study.

      Anyone with a basic entry level statistics course or a little experience doing statistical analysis would run into those problems. If you could survey an entire population you'd have outliers on both ends of the spectrum and they'd cancel each other out but that isn't realistic. So for a small sample set you've got to assume the median in the sample set is probably better representative of the population and that the outlier belongs in another set.

    10. Re:I can believe this by SirGarlon · · Score: 1

      How else to you expect them to keep getting funding from an agency that wants predetermined results?

      --
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    11. Re:I can believe this by Anonymous Coward · · Score: 1

      SCIENCE!

    12. Re:I can believe this by Anonymous Coward · · Score: 0

      would skew the results too much.

      Too much for what? To reflect reality? Well, apparently, it IS the reality... so what's your point?

    13. Re:I can believe this by mdielmann · · Score: 1

      You mean psychology students aren't required to do experiments with 5000 subjects to reduce statistical errors? I'm shocked and disappointed! Well, they may be able to get by with 1200. What?! Not even 1200!

      --
      Sure I'm paranoid, but am I paranoid enough?
    14. Re:I can believe this by JoshRosenbaum · · Score: 1

      They exclude people that don't match the results they want? Sounds like a pretty biased experiment. Or perhaps I'm misunderstanding this experiment? (Granted, it's already not a real random sample either, so it was already heading for statistical hell.)

    15. Re:I can believe this by Anonymous Coward · · Score: 0

      I don't think you understand what an outlier is. And this is why everyone should at least take one year of stats.

    16. Re:I can believe this by Anonymous Coward · · Score: 0

      Median finds the middle of any symmetrical distribution just fine. It's by definition the middle of the number collection after all.
      Outliers are always outliers. If you've got 1 in 14 being outlier, it's still there even if you don't want to open your eyes.
      You just might discover something 10 years before a report such as this.

      Oh, zombie is sleeping? Keep sleeping little one.

    17. Re:I can believe this by aestrivex · · Score: 1

      You are all ridiculous. Discarding a subject who can read the words is a form of quality control, not data biasing. We don't know what the experiment was about, but here's a simple example: imagine the experiment is about implicit priming. So, they flash a word like "nigger" on the screen for 15 milliseconds -- too short for people to read, except perhaps this guy. Then, they show a picture of either a white or black man and ask people to identify whether it is an old or young person. Then, they ask subject to do a thematic apperception test, much like the things where they show pictures of words either congruent or incongruent (like "BLACK" and "GOOD") and compare the results of the different measures of "racist responses." To ask people "Oh by the way did you actually read those words we flashed for 15 ms" is quality control, to exclude subjects that were consciously aware of their being primed. However, that course credit for the experiment was denied for happening not to qualify for the experiment, is outrageous. When I was in Psych 1, similar experimental credit requirements applied but if the experiment couldn't use your data for whatever reason, that wasn't your fault. You still got credit for doing the experiment. Indeed, you got credit even if, after the experiment was explained to you, you said "No I decline to participate as is my right as an experimental subject in accordance with these IRB rules." It is, however, allowable for the experimenter to withhold some portion of compensation if the subject does not satisfactorily complete the experiment. For instance, in the MRI imaging center where I work some experiments permit compensation for participating (say $10) and then additional compensation for completing the experiment (say $100). The reason is, there were these guys just that showed up all the time as volunteer controls that then said "Oh by the way, I am claustrophobic so I can't do your scan" and then got paid anyway because of IRB rules. My feeling is that if you are a genuine participant that tries to do the scan and not one of the same guys who comes in over and over as a volunteer and takes the money, you will get paid in full whether or not you finish the scan.

  4. They see the world? by csumpi · · Score: 3, Funny

    I thought they sat in a dark room all day with a black t-shirt that says do not expose to sun.

  5. Info extraction vs processing? by c0lo · · Score: 0

    I wonder how well it works for longer term decision making? In extreme, is there any risk of training yourself into a fast swimming ADHD Dory?

    --
    Questions raise, answers kill. Raise questions to stay alive.
  6. Re:Faster isn't better by Anonymous Coward · · Score: 0

    [citation needed]

  7. Re:Faster isn't better by Anonymous Coward · · Score: 0

    Nobody is claiming otherwise

  8. They Did It On Purpose. by Anonymous Coward · · Score: 0

    The title purposely makes it sounds like it's going to be something controversial to get more views.

  9. But is it permanent? by Okian+Warrior · · Score: 4, Interesting

    The first few layers of the visual cortex are highly malleable. Wear a set of glasses that flip the world upside down (or angle the field of view by 10 degrees) and the system will adapt within a couple of days - the user will see the world as normal.

    But also - when the user stops wearing the glasses the system quickly adapts back.

    With all this fluidity, I suspect that a gamer's heightened sense of perception will dissipate if they stop playing games. At a guess this would probably take about 6 weeks.

    1. Re:But is it permanent? by Anonymous Coward · · Score: 0

      not the same.

      Make anyone change glasses every day and it will be natural for them.
      I doubt you can unlearn something that became a "skill".

    2. Re:But is it permanent? by Nyder · · Score: 1

      The first few layers of the visual cortex are highly malleable. Wear a set of glasses that flip the world upside down (or angle the field of view by 10 degrees) and the system will adapt within a couple of days - the user will see the world as normal.

      But also - when the user stops wearing the glasses the system quickly adapts back.

      With all this fluidity, I suspect that a gamer's heightened sense of perception will dissipate if they stop playing games. At a guess this would probably take about 6 weeks.

      If maybe the brain wasn't processing what you see. I doubt the eyes react quicker, it's probably the brain reacts quicker. Why? Because of the practice. So the skill could get rusty if you don't use it everyday, but it's possible that once you gain the skill, you use it.

      So basically I don't agree with your assumption and me, not being an expert (but a long time gamer), I'm going with my assumption.

      --
      Be seeing you...
    3. Re: But is it permanent? by Anonymous Coward · · Score: 1

      My experience has taught me that if I do not play a shooter for some time, my ability to track fast moving targets decrease significantly. This is especially true for classical fast fps games like Unreal Tournament and Quake. I lose the ability to "see" the exact location of a player at the pixel level, reducing my overall accuracy.

      This only applies to shooters though, and when outside in the woods I am rarely the first to spot an animal, so..

    4. Re:But is it permanent? by geirlk · · Score: 1

      I am willing to bet that years of gaming will physically change the brain, to a degree that it will not quickly subside afterwards. Not unlike the cab drivers of London learning "The Knowledge". It has been proven that the hippocampus area of their brains actually grows to a much larger size than the average population. http://blogs.discovermagazine.com/notrocketscience/2011/12/08/acquiring-the-knowledge-changes-the-brains-of-london-cab-drivers/

      In myself, being a gamer, I know that I usually surpass my none-gaming friends in two areas: Reaction time, and spatial awareness. These we've even tested under atleast close to scientific circumstances. We have a museum here in Oslo called "Norsk Teknisk Museum" (Norwegian technical museum). They have an interactive exhibition providing, amongst other things, reaction tests and similar. What it showed is that the 3 of us playing a lot of games had way faster reaction times than the average.

    5. Re: But is it permanent? by SerpentMage · · Score: 1

      Want to know why? Because you cannot see the signs! As some posters have said before, "great you can spot a letter... but can you do X" I am outside in the forest with my dogs, have been for nearly 20 years. I can spot animals as quick or quicker than my dogs. It is something that you acquire, and I suck big time at video games. Not dissing video games, just saying that "great you can spot a letter", as for me , "great you can spot animals, where is my gun ;) "

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    6. Re:But is it permanent? by Anonymous Coward · · Score: 0

      Now to test the actually important concerns: do gamers think any differently / better / worse than non-gamers? And if so, in what ways, specifically?

      Perception is the welcome mat to cognition, and cognition is the abode of the soul.

    7. Re:But is it permanent? by Tagged_84 · · Score: 1

      The brain reacting quicker is the most likely scenario. The excessive repetition of an activity results in the the axons building up a nice fat layer of myelin sheathing, which have insulation properties that speed up the electrical transmission.

    8. Re:But is it permanent? by Anonymous Coward · · Score: 0

      Adaptation and skill learning are two different things. Most likely, this is skill learning, not adaptation.

    9. Re:But is it permanent? by Sarius64 · · Score: 1

      We used to hone these skills through hunting. You should try it sometimes when you have a real stake in your immediate survival. I wonder at the rates of consistent reaction times and measured spatial awareness that would prevail in those circumstances.

    10. Re:But is it permanent? by Kelbear · · Score: 1

      How people "think" isn't really a useful foundation for scientific testing. The window is only open for anecdotal subjective opinions.

      That said, if there are differences I would guess that gamers have been trained to see systems. After playing through so many disparate scenarios governed by different rulesets, gamers have developed a habit of looking at a scenario, feeling out the borders, and identifying avenues for incremental optimizations in order to "beat" the game.

      Whether this means finding that the ROI on crafting deerskin into skullcaps is higher than woodwork, or that holding crosshairs at head-level constantly leads to fast/easy headshots in FPS games, gamers are always looking for an edge. They enjoy the dopamine jolts of each little discovery in quick sucession that have formed the basis for their primary hobby. It'd hardly be surprising for them to take a similar approach elsewhere.

      I suspect that the younger generations will generally have a higher level of systemic learning ability as they are being trained to adapt to rapid technological changes. While our generation commonly laments being IT support to their parents who still to this day struggle to grasp simple PC usage, today's kids regularly encounter new devices and changes in interface. Their first reaction to an unknown interface isn't to just ask someone else for instructions on how to use them, they've learned to just figure it out or go look up the answer. This allows them to adapt and learn new systems at a much faster rate. The older generations simply had different challenges that did not include needing to learn dramatically different interfaces and technologies every few years.

    11. Re:But is it permanent? by mdielmann · · Score: 1

      not the same.

      Make anyone change glasses every day and it will be natural for them. I doubt you can unlearn something that became a "skill".

      While I suspect Wayne Gretzky is still a better hockey player than I am, I doubt he's anything like he was 20 years ago. Skills fade. Unused skills fade faster.

      --
      Sure I'm paranoid, but am I paranoid enough?
    12. Re:But is it permanent? by minstrelmike · · Score: 1

      The first few layers of the visual cortex are highly malleable. Wear a set of glasses that flip the world upside down (or angle the field of view by 10 degrees) and the system will adapt within a couple of days - the user will see the world as normal.

      But also - when the user stops wearing the glasses the system quickly adapts back.

      For _most_ people, the system will adapt backwards. But the reason the experiment was only performed once at the Univ of WA in the 1970s was because when the students first put on the glasses, their brains flipped the scenes within 48 hours.

      But when they took them off, a couple student's brains didn't un-reverse for several weeks. I believe there was a lawsuit.

    13. Re:But is it permanent? by AK+Marc · · Score: 1

      Some skills are "forgotten" but the pathways are not deleted. So when you want to "learn" them again, after they've been learned, the pathways are already there. You can test me on that. Get good on a bicycle. Then, don't ride one for 20 years. Then ride one again. Note how it feels unfamiliar as you get on, and take off, not unlike the first time you rode. Note also, you can control it almost as well as the last time you rode. You "forgot" how to ride over 20 years, but the pathways were still there, so when you wanted to learn again, you learned how to ride a bike in 10 seconds. You didn't actually remember the whole time. You just, when you first learned to ride, programmed your brain with the pathways, and re-learning is greatly sped up for doing it.

      The same applies for other skills. going from snowboard to skateboard to surfboard is easier than someone learning any one of the three for the first time because the general balance/positioning skills are similar enough to overlap.

      "rusty" is a term to describe this effect, where someone "forgot" how to do something, but could teach themselves again in 10 seconds, if so required.

    14. Re:But is it permanent? by geirlk · · Score: 1

      Those reactions are not directly transferable to body mechanics =)

  10. Re:Faster isn't better by Anonymous Coward · · Score: 0

    yes, because playing video games are mutually exclusive with those two things~

  11. Re:Faster isn't better by GoodNewsJimDotCom · · Score: 5, Insightful

    There's nothing preventing a video game player from playing in sports and having adequate physical activity. After all, even extreme athletes know there is a rest period.

  12. familiar eight letters by shafty · · Score: 0

    The circles of eight letters flashed on the screen included: WARCRAFT, KILLZONE, and ROBOTRON. The losers saw UMADBRO?

  13. chicken or egg by Tweezak · · Score: 5, Insightful

    Does gaming make you better at these tests or is it just that people that have these particular skills tend to gravitate to action video games?

    1. Re:chicken or egg by yathaid · · Score: 1

      Wouldn't that be the point of a Control group?

    2. Re:chicken or egg by darkfeline · · Score: 1

      A bit of both, I'd imagine. Thank you for reminding us that correlation does not imply causation. There should be an automatic reminder below every /. post containing such studies, so we don't need an obligatory reminder post every time.

    3. Re:chicken or egg by julesh · · Score: 1

      I don't see how you could control for such an effect. When you sample from a self-selected group (i.e. gamers) you always risk sampling bias based on something that may cause people to select themselves into the group, which in this case is actually quite likely to be "being good at action-oriented video games" which translates largely to "having fast reflexes". AFAIK, there is no way to counteract this effect.

    4. Re:chicken or egg by Grismar · · Score: 1

      Your question is valid, but the research doesn't appear to favor one of the answers - though it's clear which one will sell more ads. (Found myself replacing "papers" with "ads" there, how sad)

      Although this is in the article: 'Appelbaum said that with time and experience, the gamer apparently gets better at doing this. "They need less information to arrive at a probabilistic conclusion, and they do it faster."' And of course you could actually determine this by looking at how long and how much people have been playing games up to the point of the study.

    5. Re:chicken or egg by Anonymous Coward · · Score: 0

      If there weren't any people in the non-gaming group that performed these tasks well, then you could possibly draw the inference that video gaming improves these skills.

    6. Re:chicken or egg by Anonymous Coward · · Score: 0

      Also, one thing I would like to know is how other spatially aware demographics fair against gamers. There are a multitude of groups that have to have great spatial awareness such as soldiers, detectives, etc.

    7. Re:chicken or egg by Anonymous Coward · · Score: 0

      You certainly could control for that if you select from a group of people that do not have access to computer games...

    8. Re:chicken or egg by Anonymous Coward · · Score: 0

      Does gaming make you better at these tests or is it just that people that have these particular skills tend to gravitate to action video games?

      Does jogging make you a better runnner or do people with these skills tend to gravitate to jogging?

    9. Re:chicken or egg by Tweezak · · Score: 1

      Well, I know I suck at those types of rapid decisions and end up usually paralyzed by indecision and getting a bullet as a result. For that reason I get frustrated by games where I just die repeatedly and make slow, if any, progress.

      Subsequently I play games that I enjoy that involve more problem solving (Portal) or have more options for freedom of movement and exploration (Skyrim, Far Cry 3). Unfair weapons (ie: one-shot-one-kill silenced 50cal sniper rifle) also make the game more enjoyable by tipping the balance in my favor.

      It's no coincidence my PS tag line is: "I'll let you win."

  14. Re:Faster isn't better by Anonymous Coward · · Score: 0

    It doesn't strike me as impossible to have both acceptable or even good person to person social interaction and somewhat faster reaction time.

    Also, faster reaction time could be beneficial in lots of situations, for example avoiding car crashes, which can occur pretty often and has some very real life consequences if you reacted fast or not.

  15. Be a better driver. by Anonymous Coward · · Score: 1

    When I was a busy salesman driving around my city I used FPSs to keep my reaction times low and situational awareness sharp. Where I live the traffic is the worst/deadliest in our area so I felt like I needed something to give me an advantage. I drove on this route for six years and 35,000 miles without a ticket or accident. Not that I didn't come close a few times.

    1. Re:Be a better driver. by chromas · · Score: 3, Funny

      I drive at full throttle at all times, lane splitting on the median and using only the handbrake for those times I need to round sharp corners. I run over hundreds of pedestrians, most of whom get right back up and simply curse at me. When the cops come, I drive outside their search radius and they call it off.

      Vidya games have taught me well.

    2. Re:Be a better driver. by gary_7vn · · Score: 1

      Yes, fine, but how many people did you kill with your car mounted laser cannons?

  16. Re:Faster isn't better by Black+Parrot · · Score: 2

    Slightly faster reactions to a visual input is a poor tradeoff for reduced person to person social interaction and physical activity.

    I dunno... this kind of skill could pay off big when the aliens take over and put us all to work at "spot the letter", to generate energy for their [technobabble].

    --
    Sheesh, evil *and* a jerk. -- Jade
  17. Re:Faster isn't better by Black+Parrot · · Score: 4, Funny

    There's nothing preventing a video game player from playing in sports and having adequate physical activity. After all, even extreme athletes know there is a rest period.

    Yes, but do extreme gamers know that?

    --
    Sheesh, evil *and* a jerk. -- Jade
  18. Not the first study of this sort by JoshuaZ · · Score: 2

    There's been other similar prior work. For example, there's evidence that gamers can quickly allocate their attention in an efficient fashion. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2680769/ and that gamers have faster reaction times for a large variety of tasks http://cdp.sagepub.com/content/18/6/321.short.

    1. Re:Not the first study of this sort by jdrugo · · Score: 1

      There's been other similar prior work. For example, there's evidence that gamers can quickly allocate their attention in an efficient fashion. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2680769/ and that gamers have faster reaction times for a large variety of tasks http://cdp.sagepub.com/content/18/6/321.short.

      Indeed, I'd have modded you up if I'd have mod points.

      This study is yet another one showing these effects, but is by far not the first. The effects of video-game playing, in particular action video-game playing, on various part of the decision making process have been studied extensively. The whole research was kicked off by the publication of

      Green, C.S. & Bavelier, D. (2003). Action video games modify visual selective attention. Nature, 423, 534-537

      with more publications related to that topic available on the lab page of Daphne Bavelier.

      Disclaimer: I was working in the same department as the above-mentioned lab some years ago

    2. Re:Not the first study of this sort by mjwx · · Score: 2

      There's been other similar prior work. For example, there's evidence that gamers can quickly allocate their attention in an efficient fashion. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2680769/ and that gamers have faster reaction times for a large variety of tasks http://cdp.sagepub.com/content/18/6/321.short.

      No, no, no.

      We all know that gaming is the work of the devil and teaches our chillin' nothing good.

      Both Fox News and the Pastor told me so.

      This "research" must be suppressed.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  19. Correlation by Anonymous Coward · · Score: 0

    The causal relationship does seem plausible, but this does not show that connection. People who are good at this might simply be more likely to be "intensive players of action video games".

    The effect could also be limited to people who watch computer screens are better at watching computer screens. I wonder if the outcome would differ if multiple focal distances were involved, or a wider field of view, or higher contrast ratios. Looking at a screen really is a very limited subset of what our visual system can do.

    Anyway, I suspect their conclusion is accurate. If you train yourself for years to be good at something, its no surprise you are better than average at it. Even a tiny difference would be statistically significant given enough data.

  20. Finally... by Anonymous Coward · · Score: 0

    ...all those years of sitting in this basement in my underwear playing WoW are finally going to pay off.

  21. Retinal fixation point by relikx · · Score: 2

    Gestalt psychology would suppose that the brain processes information with the ability to fill in gaps so to speak, or to quote Kurt Koffka, "The whole is other than the sum of the parts." One of the gestalt "laws" of grouping, that of symmetry, is that object of similar grouping will be perceived as formed around a center point.

    Gamers have the benefit of using the natural fixation point of our retinas in an enhanced way (or rather in a more methodical fashion); "focus" as abstract as that means in cognition, can still be more or less analyzed as a gradient via intentness of this point in the types of exercises this study put the subjects. Thus, it would lead to more clarity in the immediate vicinity of this area of focus.

    To bring things to a more salient point, the concept of the simple harmonic oscillator (as a quantum function) of the brain would touch on how the fine-tuning of this fixation point awareness would lead to essentially cutting milliseconds off of certain neuronic processes between the optic nerve and the visual cortex. Thus, whether the effects are temporary or not this is still relevant in our understanding of the gestalt.

  22. Neanderthals by Enokcc · · Score: 0

    They are turning into Neanderthals!

  23. oh yeah? by slashmydots · · Score: 1

    Forget those amateurs! I could identify the letter AND shoot it in one shot! I hear that's an achievement.

  24. Re:Faster isn't better by readingaccount · · Score: 0, Troll

    Generally yes. However, I can just about guarantee that the gamers who have enough skill to make an appreciable impact impact on a study like this are NOT going to be the same group of games who can suitably balance sports and other physical activity with said gaming activity.

    No references/evidence to provide, only experience here sorry.

  25. What a shame they did not test peripheral vision by Anonymous Coward · · Score: 0

    What a shame they did not test their peripheral vision at the same time, because I suspect they also develop tunnel vision.

    I have seen a gun pointed at a person playing a shooting game and they did not see it because they are focused on the center of their vision and have lost their natural hunting instincts.

  26. Re:Faster isn't better by Anonymous Coward · · Score: 0

    Slightly faster reactions to a visual input is a poor tradeoff for reduced person to person social interaction and physical activity.

    So what you actually meant is "Fatter isn't better" ...

  27. Re: Faster isn't better by Spottywot · · Score: 2

    Seems that you like to conform to Daily Mail/Fox news stereotypes. I've just come back from the Lake District with a group of my friends who have a wide variety of professions, It professionals, business owners, accountants, tree surgeons etc.. who enjoy mountaineering, canoeing, swimming need I go on? No anti social fat basement dwellers there. The only thing that we all had in common apart from knowing each other before hand, is a over of computer games since childhood.

    --
    In a cybernetic fit of rage she pissed off to another age...
  28. Re:Must terminate... by RedDeadThumb · · Score: 5, Interesting

    They should make it so the first post cannot be anonymous.

  29. Relation to other theories by Anonymous Coward · · Score: 1

    Interestingly, the researchers also noted that, despite the lack of anonymity, gamers exhibited a higher rate of verbal abuse of other participants who failed to complete the given task successfully. This rate was shown to be independent of the gamer's biological age, ethnicity and social class, but a correlation appeared when plotted against the gamer's online age. The rate of abuse also increased as the gamers became more confident in their ability to outperform other participants.

    The researchers have therefore proposed the following refinement of John Gabriel's Greater Internet Fuckwad Theory: it is not anonymity per se but rather the expected impunity which is required to demonstrate the greater internet fuckwad theory. To confirm this, the gamers were divided into two groups and electric shocks were administered in response to abuse. At low voltages the rate of abuse unexpectedly increased and was directed at the researches, but as the voltage was increased above a certain per-gamer threshold, the abuse suddenly stopped. The authors have not provided further details due to time constraints and could not be reached for questioning.

  30. I have known this for over 25 years by chthon · · Score: 1

    My first computer was a ZX Spectrum, and I used to play games like *Psssst*. I have always felt that I was better at moving through thick crowds because of this. My wife always takes the wrong ways through crowds, moving to the places with most people, whereas I see al the holes in the crowd.

    1. Re:I have known this for over 25 years by geirlk · · Score: 1

      I just rush through the crowd, pushing everyone aside, Ezio style.

  31. Re:Faster isn't better by stanIyb · · Score: 1

    Who decides that it's a poor tradeoff? That's absolutely subjective.

  32. Re:Must terminate... by stealth_finger · · Score: 5, Funny

    They should make it so the first post cannot be anonymous.

    It should come with a first post pre attached.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  33. FOX News: by wild_quinine · · Score: 0

    Breaking Fox News: Gamers implicated in ABC murders.

  34. It causes bad drivers by tlambert · · Score: 1

    It causes bad drivers.

    The place I see this effect is driving home from the AMC 20 in Santa Clara on 101, and the idiots in the rice rockets who (A) thing they are playing a video game, (B) think that video game physics perfectly mirror reality, so things that work there work in the meat word, and (C) think everyone else drives the same way they do, so it's OK to drive that way because the only people who will get in accidents are the people who don't play the game as well as they play it.

    Personally, If I were a CHP, I'd fill my monthly no-such-thing-as-a-quota on Friday and Saturday night, and maybe Sunday, if it was a 3 day weekend, and then take the rest of the week off and windsurf. Instead, these guys simply don't get pulled over.

    The reason professional race car drivers don't drive like assholes on the freeway is they realize that not everyone is a professional race car driver.

    1. Re:It causes bad drivers by unkiereamus · · Score: 2

      Yeah, I'm going to have to go ahead and disagree with you on this.

      You're missing a much more fundamental possible cause of the behavior. By and large, the drivers of rice rockets are late teens/early 20s males. Late teens/early 20s males have a couple things going on:

      A) They engage in experience seeking, risk taking behaviors at a much, MUCH higher rate. The causal link between that and testosterone is the popular theory, scientifically it's still up in the air as far as I know, but I haven't really been paying attention.

      B) They exhibit poor judgement. This isn't terribly surprising, given that judgement tends to grow out of experience, and they just don't have that much of it.

      In short, late teens/early 20s males, myself included, have been driving like assholes for longer than the video games you want to blame it on have been around. I haven't really spent much time talking to any of them about it, so it's possible that's how they're justifying their stupid driving practices these days, but it's not what's causing it. Me, I just claimed to have superior situational awareness and car control, I didn't even bother trying to justify that accidents are caused by people who failed to come up to my mark...I didn't care about them.

      Thankfully, as I look back, I don't think I caused any accidents, but that's really through no credit to myself.

      --
      I needed a sig so people would know who I am, but I was too drunk to make something witty, so you get this instead.
    2. Re:It causes bad drivers by geirlk · · Score: 1

      Gamers don't cause bad drivers. GPU manufacturers cause bad drivers.

      Without good drivers they'll crash.

      We are talking 'bout the same thing, right?

    3. Re:It causes bad drivers by drinkypoo · · Score: 2

      You really have no idea what you're talking about. Before video games, the idiots in the rice rockets were idiots in muscle cars. And before muscle cars the idiots were in hot rods. Before that, you had people who would whip their horses into a froth and pull their surrey too fast. (They even optionally had fringe on the top; compare and contrast "dingle balls")

      Video games can improve driving skills. Gran Turismo did for me. It made me a smoother driver even around the speed limits.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:It causes bad drivers by Anonymous Coward · · Score: 0

      The reason professional race car drivers don't drive like assholes on the freeway is they realize that not everyone is a professional race car driver.

      Disregarding that you implied professional race car drivers drive like assholes when they're on race tracks, maybe they drive normally on normal roads:

      ...because they don't want to get pulled over
      ...because they don't want to kill other people
      ...because they don't want to kill themselves
      ...because their street legal cars don't have hundreds of thousands of dollars of safety equipment built-in to prevent them from killing themselves in high speed collisions/wrecks

    5. Re:It causes bad drivers by Anonymous Coward · · Score: 0

      You're just in Northern California, where all the bad drivers on the west coast seem to congregate. It's not that they play video games, but that they are just plain assholes in Northern California. There's this sense of entitlement in Northern California. I've driven in many parts of the country, mostly in the Western States, and I don't get that same vibe anywhere else. I have been to the East Coast, but that was quite a while back, so I can't really comment on the conditions there.

      Here are the much more prevalent occurrence in Northern California:
      1. Slow inattentive drivers that like to hover in the "fast" lane and will not pull over when someone comes up behind them. In much of the rest of the country, people will pull over when someone comes up fast behind them. It just means that there are rude drivers that think they own the road, or poor drivers that don't check their mirrors. They'll stay there even when there in the big gap between the groups, forcing everyone to pass them on the right.
      2. These days, I also see many more people texting. It's obvious when they're continuously looking down and have only one hand on the steering wheel, and I don't see that happen as much of it in Southern California.
      3. On several occasions, I've also seen people casually throw their garbage out their window onto the freeway, and I've never actually seen that anywhere else before. They do it in plain view of all the other rush hour traffic.
      4. There's plenty more carpool cheaters, about 1/10 in Northern California versus 1/100 or less everywhere else. There's also a lot of handicap placards, where there usually isn't enough handicap parking spaces, but most of the rest of the country seems to just have too many handicap zones, because the reserved spaces are usually empty. It's pretty obvious that many people are cheating.

      I just don't see nearly as much of this in the rest of the Western States, where I've driven.

      If they care about safety at all, the CHP should also be pulling over all the slow drivers in the fast lane, but that obviously doesn't make enough money, so they let them sit there. Long ago, the 55 mph speed limit enforcement was enacted to save fuel, not to increase safety. It just turned out to reduce fatalities in all those old cars, because they just can't handle higher speeds as well. Newer, modern cars can safely, and easily go a bit faster, so many people do. The spedometers go to 140mph these days, when they only went to 80mph or 90mph in the old cars. Cars are safer, more stable, and more fuel efficient even at higher speeds. We don't need more police. The current number should just enforce the rules properly instead of trying to meet their Performance Expectation (what they call their quota). If they would pull over the asshole slow drivers, I'm sure there'll be fewer road rage fast drivers as a result as well. Then they can pull over the really asshole fast drivers. They also need to tax the truckers more, so that freight can go back on trains or they can better fix the freeways. The freeways that have trucks, are in much worse conditions, both in repair and traffic.

      I doubt all professional race car drivers become slow drivers off the track, so I call BS on your statement. I'll bet a good number of them zip around. Danica Patrick even admitted to hating being stuck behind slow drivers, during one of her interviews a few years back. That drew the ire of a vocal public, calling her unsafe and a bad role model for wanting to drive fast all the time. What do you expect of race car drivers? Why would they want to drive slowly at all.

  35. I sure see the world different by Anonymous Coward · · Score: 0

    Every time I walked down the street, I expected a dragon out of fucking nowhere to come wreck everything.
    And then walking down a busy mall, suddenly zombies, everyone is zombies.

    We lost a lot of men that day.
    God forbid the world suddenly became Resistance. Although I would like a new body, even if it is shared.

  36. ...and despite all the benefits I wonder by erroneus · · Score: 0

    I have a nephew who is a classic example of the video game addicted kid... only he's not a kid any more. Sure, he's got the boost in hand-eye coordination, but where does it benefit his life? He might have a career in operating drones in the future..."securing our freedom?" But his unending focus on non-productive, non-valuable sense of achievement [unlocked!] had literally interfered with his development as a person. He is/was a truly sharp person but we just can't tear him away from his gaming.

    And like it or not (I'll get modded flamebait or troll for this I'm sure) it does the same to many people here. Their choice of PCs and OSes all seem to require support for their gaming needs. Really? ("I'd switch to Linux, but I've got to play my games!") I find it disturbing. I like games too. But I found they used too much of my time and they upset the balance of my life. As I do not live with a parent or anyone else to take care of me, any and all of my focus must be primarily on the basics of life which are work, eating, sleeping, shelter and all of those things.

    Citing some ostensibly positive benefit of being immersed in video games does nothing to help the problems associated with how they distract, delay and deter people from real life. And before people say "...just kids..." I suggest they look around. A lot of these "kids" are in their 30s and some in their 40s. We already have a serious maturity and development crisis here in this 1st world nation we call the USA. Where before it was just TV, now it's that and a lot more.

    1. Re:...and despite all the benefits I wonder by Greyfox · · Score: 1
      Socrates had the same dim view of "kids these days" a few thousand years ago.

      I don't think you're seeing a gaming problem there. I've seen the same escaping-reality behavior with books and television. If your life isn't particularly rewarding or interesting, you'll seek it out somewhere else. You say he's seeking out a non-valuable sense of achievement, but has anyone ever provided him a particularly valuable one? The endemic problem you think you've identified might have more of a basis with our society as a whole than any particular symptom you've identified. Most people have pretty boring lives. Rather than complain about it, why not actually try to make your nephew's life more interesting?

      When choosing your OS, you choose the best tool for the job. So who's worse, the guy who refuses to consider any other operating system, or the guy who installs the one that lets him use his computer for what he wants to do? If you want to play games and identify Linux and OSX as weak at gaming, it'd be kind of silly to install them. I like to run Linux in a work environment, but most places have windows-specific requirements for E-Mail and other applications. You can spend a lot of time trying to work around some of the limitations with wine, or you can just use Windows and install cygwin. Identifying the right tool for your particular job isn't a weakness. And demanding that everyone else use the tool you find to be best for your particular job isn't a strength.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:...and despite all the benefits I wonder by drinkypoo · · Score: 1

      But his unending focus on non-productive, non-valuable sense of achievement [unlocked!] had literally interfered with his development as a person.

      For a second there, I thought you were talking about an insurance salesman. The simple truth is that most of our jobs are not useful. They amount to behaving like decapitated poultry, or as some sort of gatekeeper.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:...and despite all the benefits I wonder by XcepticZP · · Score: 1

      Not everything we do in life is meant to have a direct and tangible benefit. Sometimes we just do shit for fun. Just because you feel that gaming is pointless doesn't mean that the rest of us feel that way too, nor does it mean you're right. I'm sure you waste your time on something that we don't see the point of doing.

      With that in mind. You have to understand that some of us do get benefit out of gaming, even though you don't.

    4. Re:...and despite all the benefits I wonder by AngelFrog · · Score: 1

      What you say is very subjective. Your own point of view with your own experience. Then allow me to show you mine. After a long day of work, i like to relax a little bit before i get to my home chores. So i play a bit. One of my "basics of life" is "taking my mind off of the horrendous world outside" and i do that by blasting zombies. I will grant you that unlocking an achievement in a game is essentially meaningless in the grand scheme of things but it is by no mean useless.on a personal level. It gives a little extra good feeling. That helps relieve stress. Some times, for some people, that is all games are. Stress relievers that make your life a little better. a bit of distraction IS good for emotional balance. Sure people prone to addiction, people with nothing going for them, those that don't know anything else about the world (like say a teenager who's got little experience at that point in his life) can get hooked on that empty feeling of achievement. Shit happens. Some people fall between the cracks. That does not mean ALL GAMERS are hooked. You got as many different reasons to play games as you got gamers. As for the choice of OS... Do you think i have time and energy to fiddle with Wine and all that junk if i want to play for 30 minutes? No. I want it to work so i go with what works for me. Maturity problem? I am a soldier (a real one, i don't even like CoD et all) in a leadership position. People depend on me for guidance. I have a family. People depend on me PERIOD. Nobody in my care has ever gone cold or hungry. Where is that maturity problem you speak of?

    5. Re:...and despite all the benefits I wonder by Kelbear · · Score: 1

      I'm a gaming enthusiast, but I'm not going to prop up gaming on a pedestal as a particularly virtuous use of my time (though no less than the vast majority of hobbies).

      Games are designed to reward players with hooks to provide constant entertainment triggers. Real life simply is not designed to reward you as frequently and consistently as games. Many of the real-world achievements that we respect involve long arduous stretches of little or no return for time invested.

      The key lesson for young gamers is that they should learn to value internal achievement, i.e taking pride in the journey to mastery of a difficult subject without needing external validation. An important corollary to this is that life isn't just about being happy. If a person's goal is to chase your own happiness till the day you die, theycould just as easily accomplish this by drugging yourself out of this world. I'll go out on a limb here and say that what a person does with their life is more important than how "happy" they are while doing it. Besides, in time they may find that happiness sacrificed in the near-time results in much greater long-term satisfaction.

    6. Re:...and despite all the benefits I wonder by minstrelmike · · Score: 1

      I have a nephew who is a classic example of the video game addicted kid... only he's not a kid any more. Sure, he's got the boost in hand-eye coordination, but where does it benefit his life?

      I have friend who is an alcoholic. That doesn't mean everyone who drinks wine is a loser.
      An anecdote or single example is not a statistic, much less a trend.

      How much better off would your nephew be if he didn't play games but merely watched Reality TV shows and Justin Bieber concerts?
      There are many different ways to be a loser.
      And there are many different skills in the world.
      I'd rather have arthroscopic surgery done by a doc who is also a gamer than one who isn't and doesn't have the hand-eye coordination or the brain practice to understand what he sees on the screen.

  37. World 1.0 by Anonymous Coward · · Score: 0

    Graphics 8.0 - Fairly realistic, but lack of cool effects makes the overall appearence dull.

    Audio 9.5 - GREAT surround sound support!

    Gameplay 2.0 - Quests are boring and hard to get, too much farming and a lack of greater goal.

    Overall 4.0 - Meh! Rent at most, not worth full purchase.

  38. Re:Faster isn't better by SerpentMage · · Score: 1

    True, but the reality is otherwise. To become really good at a video game means sitting in front of the video game. To become really good at athletics means actually going out and doing it. An athlete will not play video games in their rest period, because it is REST! I used to windsurf about 4 to 5 hours a day while still being in school. The last thing I wanted to do was play video games during my rest time. Video games are not resting, unless you are talking casual games, but I doubt casual gamers (like myself) have much better reactions that FPS gamers.

    Ironically, even to this day when I want to rest and relax I exercise. Nothing too strenuous, just enough to keep the blood moving.

    --

    "You can't make a race horse of a pig"
    "No," said Samuel, "but you can make very fast pig"
  39. Re:Faster isn't better by SerpentMage · · Score: 1

    Wrong... Here is the issue. If you have a faster reaction time and play video games you tend to be more "jumpy". I don't mean this in a bad way. I mean you tend to be faster than other folks. THUS what ends up happening is that you drive faster, and the advantage you have in reaction gets nullified since you are driving faster. I am not saying you are a hazard. I am saying things balance out.

    --

    "You can't make a race horse of a pig"
    "No," said Samuel, "but you can make very fast pig"
  40. Re:Faster isn't better by Tagged_84 · · Score: 3

    I usually place 1st in fast paced FPS games like Team Fortress 2, have won numerous local tournaments back in the day for Quake 3 too. From what I recall, many of the pro CS players used to include physical workouts in their training regime too. While I code and design games more than play these days, I still push hard to keep my 10km runs under 40 min. Recently I just so happened to get an achievement in Runkeeper for tracking my 1,000th km.

    We are out there :)

  41. Causality by Phoeniyx · · Score: 1

    Someone teach this man (professor) the difference between causality and correlation.. He's not a artsie guy, he's a scientis... Wait... "assistant professor of psychiatry"..... Ok.. I understand.

  42. Re:Must terminate... by Anonymous Coward · · Score: 0

    Second post.

  43. Re:Faster isn't better by Anonymous Coward · · Score: 0

    In that case it's still beneficial as they're no less safe but tend to arrive more quickly.

  44. Funny; I can relate. by Anonymous Coward · · Score: 0

    I went through a period that I was playing "Need For SPeed: Porsche Unleashed".

    For several days, on my way to work, I had this tendency to drive into incoming traffic. I got over that.

    Playing GTA VI did not make we want to drag people out of their cars though.

  45. Assassin's Creed by Grench · · Score: 1

    I know I see the world differently.

    After playing through the first Assassin's Creed game, I'd find myself looking up at tall buildings, churches, etc. working out the best path to take for climbing up to the roof.

    Never actually attempted to climb to the roof of any building - probably for the best; I hate heights.

    --
    He's Jesus, for Christ's sake.
  46. So if you train someone for a task by Anonymous Coward · · Score: 0

    they perform better at that task than people not trained for it.

    Got it. Thanks.

  47. So what do you LOSE? by jeffb+(2.718) · · Score: 1

    Since we've finally moved past the old "you only use 10% of your brain" canard, it seems plausible that the neural paths reinforced by/for tasks like this would otherwise have been doing something else. I wonder if there are tasks where these gamers perform significantly worse than non-gamers? If there are, are the deficits consistent, or do different brains lose different things?

    1. Re:So what do you LOSE? by Anonymous Coward · · Score: 0

      Your assertion is just as flawed as the 10% myth. You get good at what you do. There is not some universal benefit to not playing video games, however there may be many different potential benefits to using that time and effort on something else.

      Gamers tend to show improved reaction times, reaction accuracy, and (depending on games) mathematical and puzzle solving skills. Athletes tend to show improved strength, speed, and/or durability. Linguiphiles tend to have a much better grasp of language commonalities and how to correctly mangle Latin word structures. Slashdotters have significantly enhanced pedantry.

    2. Re:So what do you LOSE? by Anonymous Coward · · Score: 0

      People with lightning reflexes are often tricked by slow-play tactics. Just look at hockey. The goalies expect a fast shot, but it is often the slow meandering ones that make it to the back of the net.

      This isn't necessarily a 'brain rewiring' (though all changed thought processes technically are) they are just expecting something that they have become accustomed to and have adapted their behavior to counter. That changed behavior leaves them vulnerable to the unusual that they are not ideally suited to.

  48. How serious gamers play baseball. by 140Mandak262Jamuna · · Score: 1

    Looks like the gamers know what the letter has been in some spot a few milli seconds later. It probably explains why gamers playing real baseball with real bats seem to be hitting where the ball had been a few milliseconds instead of where the ball is now.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:How serious gamers play baseball. by minstrelmike · · Score: 1

      Looks like the gamers know what the letter has been in some spot a few milli seconds later. It probably explains why gamers playing real baseball with real bats seem to be hitting where the ball had been a few milliseconds instead of where the ball is now.

      Are you talking about video gamers who have never played baseball?
      If so, then compare their abilities to no-gamers who have never played baseball. Everyone starts by swinging too late.
      Compare apples to apples. Don't compare pros to specific types of n00bs and then believe it tells you anything about anything.

  49. Weed and caffeine by boristdog · · Score: 1

    So this could just be attributed to lots of weed and caffeine?

  50. Re: Faster isn't better by L4t3r4lu5 · · Score: 2

    Similar situation here. I've played computer games since Contra on the NES, and I have a girlfriend that doesn't need quote marks! :D

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  51. Re:Faster isn't better by PmanAce · · Score: 1

    This is me. I have an easier time reading the plays and movements of players in real life thanks to my video game days growing up. I don't really game anymore but I do spend almost as much time in the gym and playing sports now than I did playing games. My brain is still just as quick and now I'm in great shape and cut.

    --
    Tired of my customary (Score:1)
  52. Duke Nukem... by Parker+Lewis · · Score: 1

    Duke Nukem University?

  53. www.myonlygames.com by Anonymous Coward · · Score: 0

    Depends on ammo type, but here's a little table:
    No. 2 - 330 yards
    No. 4 - 286 yards
    No. 6 - 242 yards
    That is provided they use shots, and not slugs. Slugs have good accuracy to 70-80 yards, and are lethal at several times that distance.

  54. VG Advantages Go Much Further Than Visual by organgtool · · Score: 1

    Video games, especially first person shooters, definitely increase your situational awareness. In those games, you often have to identify multiple simultaneous threats, prioritize them, and strategize how to neutralize them all with split-second precision. While that process may require analyzing more of the visual field faster than the average person, as this study seems to show, I think there is a lot more higher-order processing going on to prioritize the threats and neutralize them.

    With that said, I see a lot of comments that claim that video games aren't realistic enough for these skills to translate into real-world advantages and I have to highly disagree. Regardless of the realism of the weapons or the play mechanics, the increased situational awareness can be drastically advantageous in situations such as traffic accidents involving multiple vehicles, since a gamer would be able to analyze the new trajectories of all of the vehicles and have a better ability to steer around them. A non-gamer in that situation would not only be less likely to find a safe path through the colliding vehicles, but they would also be more likely to be overwhelmed by the situation and freeze or simply slam the brakes and hope for the best. The point is that regardless of the realism of the simulation, training your brain to handle multiple simultaneous moving threats will still provide an advantage over someone with no training.

    1. Re:VG Advantages Go Much Further Than Visual by cazzazullu · · Score: 1

      Agree completely. I used to be a gaming addict back in the university days, mainly counterstrike and racing games, and these skills once almost saved my life. Driving to my parents house, we were on a busy road when the car in front of me had a collision and spun around. I could immediately respond, and avoided hitting it myself. My brother that was with me in the car was terrified, and didn't even realize what happened until we stood still much further. I am sure the gaming made the difference between an adrenaline-fueled insta-response, and a panic-driven "whathappens! whatdoIdo! crash!".

      --
      int main(void) {while(1) fork(); return 0;}
  55. No bad science here? by Anonymous Coward · · Score: 0

    Science articles are always incorrect: either they get the statistics wrong, or they don't have a good control, or they imply causality from correlation and that's always wrong. However, when something that most slashdoters can relate to comes up, then it's aces.

  56. Re:Faster isn't better by drsquare · · Score: 1

    I'm pretty sure that professional athletes play video games. They have a lot of downtime.

  57. Follow the money. by Anonymous Coward · · Score: 0

    Funding from the military, DHS, and DARPA? No one else finds this connection curious?

  58. Lower car insurance rate? by Anonymous Coward · · Score: 0

    I knew it! Always thought crushing people in GTA give me an egde on the road!

    I wonder if it means we are better drivers, and enable us to get lower car insurance rate...