Domain: notgod.com
Stories and comments across the archive that link to notgod.com.
Comments · 9
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Learn from Doom
There are already posts compaining about releasing the source for an outdated game. I'd say take a look at what happened to DooM since the source release...
A number of new ports for a variety of platforms. Ports that improve the engine, as well as those that add eye candy.
Nothing but good can come of this! -
Re:mongery schlongeryI forgot a few things:
ZDoom runs perfectly well in Wine.
You need ZDoom 2.0.38 or higher, 2-0-42.cab from here is the latest available version as of this writing.
ZDoomGL 0.73a is the only ZDoomGL version publically available that can run this map, and it will not be a pleasurable experience.
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mongery schlongerySome info on this Helm's Deep battle recreation.
I'm arioch, I'm one of those people who run the Doomworld site (2nd hit on google on a search for 'doom', just below id software itself). I'm also the one who did the IRC review of the WAD.
First of all, this is not just a Helm's Deep fortress recreation, it actually recreates the battle itself. Using features from the ZDoom source port, the various placed monsters and marines are scripted to take sides in the battle, and activate in waves in order to reduce the massive slowdown associated with running a thousand and a half AI checks at once.
Because this recreation requires various ZDoom-specific scripting features, no other source port can run this map, period. The latest ZDoomGL alpha can run the map much as it stands, but it cannot display the skybox (which is a feature that has yet to be placed in ZDoomGL) and it will have extreme difficulty rendering the faked (yet usable) 3D architecture of the fortress itself.
Various scripted events have been placed in the recreation, to coincide with the tide of the battle in the movie. A demon will run into the drain culvert and blow it up, as the player you will have the task of sounding the Horn of Helm Hammerhand to summon reinforcements during the final wave of demons, and near to the end Gandalf's rescue party will arrive at the crack of dawn.
This map is amazing in many ways, not the least of which that it runs on a game the core of which has survived since 1993, and it should not be belittled just because it does not run with fancy anisotropic texturing and 3D models.
Thank you for your attention.
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Re:Sloped Surfaces?
yes. zdoom is currently the only port that has slopes (and the map which this runs under). There's a gl version of zdoom, but it's not 100% up to speed with the software version at the moment.
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Re:How can I run those?ZDoom
Legacy Doom
JDoomThey all use OpenGL and have cool features like dynamic lightmaps, transparency, support for high resolutions, texture filtering, full mouselook, etc etc. There are other projects too, but these three are most mature AFAIK.
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Free Doom
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Re:Doom Patch to follow?
Don't forget ZDoom. I'm waiting for the next rev of that to come out so they can all start synchronizing their codebases. OpenGLJBoomZDoom. Yeah.
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DooM is still in development!
I love DooM! And I love it even more under an improved engine. The old gameplay is still there, but with more eyecandy. Hi-res, even openGL, and mouselook are supported now.
Check out zDooM -
Medic! Quick! I'm laughing so hard, I'm choking!
This is just too funny, and too reminiscent of Microsoft's follies. They tried to innovate by providing a daemon which searches for updated packages, but it crashes the system after 3 weeks. Gee, is that why the ZDOOM site isn't working? That's what happens when a company blindly tries to "innovate" and doesn't bugcheck.