Domain: oldmanmurray.com
Stories and comments across the archive that link to oldmanmurray.com.
Stories · 11
-
CowboyNeal On Dota 2, Modern Games, and Software Development
CowboyNeal writes "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2. Despite still being in a closed beta, it's currently the number one game on Valve's Steam gaming service, and judging from Valve's earlier declaration regarding Steam on Linux, it's only a matter of time, even if that time be a year or more, before we see Dota 2 come to Linux as well as Mac. Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today. What makes the current state of Dota 2 noteworthy, however, is that it has managed to displace Team Fortress 2 as Steam's most popular game, while still being tested in a closed beta." Read on for the rest of CowboyNeal's thoughts on games, and what it's like being a Slashdot poll option. The term "closed beta" here doesn't really directly apply, either. Starting already last summer, Valve invited sixteen Dota teams from around the world to compete in a Dota 2 tournament, which naturally, featured the then-current state of Dota 2. What's interesting to note is that while Dota 2 at that time didn't sport all of the available heroes from its Dota All-Stars ancestor, everyone involved felt comfortable enough with the game to stage a tournament. Even if the game was lacking dozens of heroes at the time, players from the professional Dota scene were able to adjust to Dota 2 quickly, given that Valve had successfully recreated the nuances of the original mod within the Source engine. Following The International 2011, Valve resolved to open up the beta to more people, and sent out several waves of invites last fall, over the winter, and this spring. They gave out beta access as prizes during their Christmas Sale event. And now, for $39.99, or whatever that equates to in your local currency, you can buy an invite to the beta, directly from the Dota 2 store in-game. In this way, it's not very closed anymore, save for in name.
All of this is a long way from how games, and software in general, were handled in days of yore. In the before-time, the long-long-ago, one would go to the store or mail order some disks with the software on it, install it, and that was that. Patches were next to unheard of. After the advent of the internet, one would still likely go to the store and buy a game on discs, and then begin the process of downloading patches off of the internet, if one was so lucky to have their product see post-launch support. Today, it's not uncommon to see a game be patched once or twice in a week's time, especially so if it's a game with an online component to it.
With games like Dota 2, and recently-released Tribes Ascend, and the wildly successful Minecraft before that, the entire software development cycle gets hazy at best. PC Gamer recently asked its readers whether or not they should review Dota 2. There's still a list of things to come for Dota 2. There's also already a selection of purely cosmetic items available for purchase for your heroes, tying in closely to Valve's hat-based strategy for revenue. It's no wonder that reviewers are left wondering. Buyers are wondering too. There are plenty of people playing Dota 2, and presumably some of those players are having fun doing it. I think it could also be successfully argued that Minecraft was "done" long before Mojang slapped a 1.0 version number on it. On the flip side of the coin, it's been five years since Valve released Team Fortress 2, and the TF2 that players play today is very little like the one that was bundled with the Orange Box on release. Games developed, or even merely published by Bethesda are notorious for launch-day bugs, some of which are so egregious that they come perilously close to breaking the "sacred bond of trust between gamer and gaming mega-corporation." Sometimes Bethesda fixed up their games with a post-game patch, other times we have to just wait and bear it, and eventually at some point, like the days of yore, post-launch support just ends, and bugfixes are left to the community to handle.
I think that in the end, the "release early, patch often" approach is beneficial to consumers. It allows developers to get player feedback in an early and ongoing fashion, and adjust their product accordingly. In the long run, it makes it easier to decide whether or not it's worth plunking down our cash for a game. It does, however, make it much more difficult to decide to do so on launch day. It's difficult to see the future and know if and how a given title will be supported post-launch, which is now a reasonable issue to consider before purchasing a AAA title that can cost between $50 and $60. The hard part, of course, is waiting for our old ideas about game reviews to catch up, since a review doesn't get patched, unlike the games they cover. The best a review can hope for is to be revised during an expansion pack. -
Old Man Murray Vets To Make Portal Funny
Via Joystiq, an article at the GameInformer site generally about Valve's upcoming plans for Half-Life, Team Fortress, and Portal. In that article, they mention that some of the writing for Portal is being handled by veterans from the Old Man Murray site. From the article: "When you have that style of game it could just be very stale and very dry. It's just puzzle solving and you could put in a little techno music in the background and leave it at that. But we thought it would be much more interesting if we introduced this idea of the narrator. The original idea came from the training room in Half-Life 1 where you had that voice that was talking to you and whatnot. She was a little bit cynical, but not nearly as so as the voice in Portal. The writing for that is being done by Chet [Faliszek] and Erik [Wolpaw] who used to be Old Man Murray. They're at Valve now and one of their first projects they've been tasked with is to do the writing for Portal. So if you were a fan of Old Man Murray you're going to be a fan of that voice in Portal because it's the same wry cynicism." -
Games With Crates Get No Twinkie
Gamasutra's reoccuring feature "Bad Game Designer, No Twinkie" covers the subject of crates and barrels in games, (ala Old Man Murray) courtesy of designer Ernest Adams. From the article: "If there are crates in a place, there had better be pallets under them and at least one forklift as well. In fact, somebody wrote to me (unfortunately I lost his name in an E-mail crash) and pointed out that wooden crates are completely passé now anyway. Modern shipping is done in piles of cardboard boxes all held together with industrial-strength plastic wrap. Wood is heavy and expensive, cardboard is light, cheap, and recyclable. But our FPSes are still displaying 40-year-old shipping technology, even in futuristic science fiction games." He also touches on Rumble implimentation, Easy Mode, Split Screen, and Camera Angles. -
Tim Schafer Talks Psychonauts Originality, Dialog, Release
Thanks to GameSpot for its interview with Double Fine founder and Psychonauts creator Tim Schafer, following the game's split with Microsoft and subsequent re-signing with Majesco. Schafer, best known for "work on Day of The Tentacle, Full Throttle, and Grim Fandango" at LucasArts, discusses originality ("One of the good things about the state of the games industry right now is that it's incredibly easy to be original. I mean, if you released a game these days that didn't have any army guys in it people would freak out. 'Omg. Where did they get the idea to not use army guys? Are they taking drugs?'"), shaping Psychonauts' story ("I still write most of the dialog. I had some help this time around from Erik Wolpaw from Old Man Murray."), and the state of the game ("We've got a few levels at beta right now, some others at alpha, others somewhere in between, and a new level that we're doing now. We're looking at an early- to mid-2005 release.") -
Is Video Game TV Closer That You Think?
Gamer Bitch X writes "Someone's trying to launch a gaming news channel (G4) and someone else is there to chat 'em up. From an interview at UGO where they ask if G4 were to feature a McLaughlin Group-style show, who would be your ideal panel and host?" CEO from G4: "Shigeru Miyamoto, Alexey Pajitnov, Chun Li, Will Wright and Max Payne , hosted by Bart Simpson (I still love him from my Fox Network days)." Okay, I take it back. If the above were true, I'd watch this in a heartbeat!" Riiight. I wouldn't mind seeing a few real shows about video games, but I'd want it hosted by Old Man Murray. It'd be nice just to quickly see video clips, but somehow I doubt that it could be done with integrity. I imagine a video game network being more like an infomercial channel, and well, yuck. -
Myst III: Exile Review
I've been a fan of the Myst series since its inception, so we pre-ordered Myst III shortly before its release a few weeks ago. I've now had the game for two weeks, and my review is below.Here's what you get when you order Myst III:
- One thin cardboard box
- One plastic case containing four CDs
- One advertising flyer
No instruction manual, no installation guide, nothing to get you into the spirit of Myst, no handy journal to write down your thoughts, just a CD case rattling around inside a box that is about 10 times larger, by volume, than necessary to hold the case.
So here's my evaluation of the game itself:
- Gameplay: 0/10
- Graphics: 0/10
- Sound: 0/10
- Value: 0/10
The reason for the above ratings is that as far as I can tell, they shipped a set of drink coasters rather than a set of CDs with an actual game on them.
To be more specific, Ubisoft shipped a game with a massive number of crippling bugs. The Safedisc copy protection caused problems with dozens of models of CD-ROM drives - players' CD-ROMs weren't compatible with the purposeful errors caused by SafeDisc, and so they weren't able to play the game at all. Nor could you play the game if your CD-ROM was lettered higher than H: - after all, no one has a drive higher than H:, right? (Ubisoft has released a patch for this problem.) Nor could you play the game in hardware mode if your card doesn't support 32-bit color, even though the game box prominently proclaims support for 16-bit. Many people have also reported problems with choppy/broken video - this problem occurs on numerous different setups and even very fast machines. Most crippling of all, if you have an Intel, S3 or SiS video card or video chipset, your game won't run at all (similar problems have also been reported with several other video chipsets, such as ATI Rage cards).
On a huge number of machines, perhaps a third of all desktops and an even larger percentage of notebooks, all of which nominally support the requirements listed on the box, Myst III simply won't run.
Ubisoft has been stringing customers along about a promised patch for the video problem (no patch is planned for the fact that many of their customers can't use the game due to Safedisc - that's a "feature") - the expected date for the M3 patch (named due to the error message) has slipped four times now, the latest being another week into the future. I've given up and am returning the game. Probably the retailer will throw a fit about taking back an opened box, although, hey, isn't Safedisc supposed to prevent people copying the discs and returning the game, and since the company admits that their game won't run, there would be no point to keeping a copy of the game anyway. I'm now afraid to uninstall the game, since many people have reported the complete destruction of their Windows system upon uninstallation of Myst III. (My source for most user reports are the forums at Rivenguild.com).
Overall, Myst III is a fiasco. You won't see reviews like this one in regular gaming publications, which depend upon pre-releases of games - that review was written before Myst III was officially released, and if a gaming pub. got in the habit of writing bad reviews, the PR people won't send them advance games any more.
I don't really care. What the gaming industry needs is more reviews like the above. Someone didn't spend the time on quality assurance, and it shows. Unless the company gets negative feedback about it, the next game company won't put the time into quality control either. Returns have got to hurt the most for software companies, but they're usually insulated from returns by simply refusing to accept them. Bullshit. If the retailer we bought this from doesn't want it back, I'll see if a suit in small claims court won't change their mind, because selling a "product" that is acknowledged by the manufacturer not to work at all is fraudulent.
I wish all gaming publications would write reviews like this. I know that they encounter problems too, but somehow the problems never get mentioned in the final glowing review, where every game ever made rates between an 8.5 and 9.5 on a ten-point scale (except maybe games reviewed by Old Man Murray). Tell us about the problems, game reviewers. It'll make for better games in the long run.
-
Extortion and the UGO Network?
An Anonymous Webmaster asks: "I'm the webmaster of one of the largest websites on the UGO Network. This past month UGO gave notice to all affiliates that they say all guarantees are gone and will only make payments up to February's ad traffic at half rate. Yes they are currently 2 months behind on payments. (This includes HardOCP, ShackNews, BluesNews, VoodoExtreme, Telefragged, OldManMurray, my website and many others. UGO handed out contracts last week saying we must forfeit all our rights to previously owed money and rights to sue them to get those last 2 checks. Yes that's right, if we don't sign a paper saying we wont sue them they will withhold 2 months of payments they already owe and have available to them. Does anyone have any realistic advice for all these webmasters? A lawsuit just doesnt seem like it would really net any cash." Now this just doesn't sound fair at all. It's a shame that these big site networks aren't able to pay their sites what's owed, but is such extortion really the answer? I'm sure many webmasters may have found themselves in this position before. What did you do to resolve this kind of problem? -
DailyRadar.com Closes
Fervent writes: "At first it seemed like an April Fool's joke but Daily Radar has closed. Apparently the same bug that's bitten every other game web site (like CNet's GameCenter) got to Daily Radar. Now for major publications we have GameSpot. And, uh... GameSpot." And don't forget OMM - there's a whole slew of sites in this area -- it will be interesting to see who can last through this downturn. -
Why First Person Shooters Beat Text Adventure Games
einstein writes "Old Man Murray has this commentary on why the adventure game genre lost out to titles like Doom, Quake, and why players would "rather run around in short shorts raiding tombs than experience real stories..." also provides an interesting look into the eyes of an adventure game writer." Ah, Old Man Murray - some of the funniest reading out there, in my book. -
Richard Garriot Leaves Origin
A reader writes, "After over 15 years with Origin Systems, Richard Garriot, the lead designer of the Ultima series, has decided to leave the company and pursue other interests. " We have no comment about Britishing. Especially CowboyNeal has no comment. -
Old Man Murray vs ID
Pizaz writes "Seems like the folks at Old Man Murray aint too happy about seeing their logo blazened across a wall in one of the Quake3 Arena levels. " I'd never seen this site before. Its pretty damn funny, and worth a read while you're waiting for a new Onion or Space Ghost, or if you want to learn about new games.