Games With Crates Get No Twinkie
Gamasutra's reoccuring feature "Bad Game Designer, No Twinkie" covers the subject of crates and barrels in games, (ala Old Man Murray) courtesy of designer Ernest Adams. From the article: "If there are crates in a place, there had better be pallets under them and at least one forklift as well. In fact, somebody wrote to me (unfortunately I lost his name in an E-mail crash) and pointed out that wooden crates are completely passé now anyway. Modern shipping is done in piles of cardboard boxes all held together with industrial-strength plastic wrap. Wood is heavy and expensive, cardboard is light, cheap, and recyclable. But our FPSes are still displaying 40-year-old shipping technology, even in futuristic science fiction games." He also touches on Rumble implimentation, Easy Mode, Split Screen, and Camera Angles.
Why is is that almost every feature posted on (the admittedly good) Gamasutra makes a slashdot post about 12hrs later? Someone is really milking that site ;)
"Programming is like sex: one mistake and you have to support it for the rest of your life."
...every day before work is have a forklift race, where u can win different prizes depending on what position you come in, then we spend the rest of the day moving aroun 15 wooden crates about the harbour.
oxymoron of the day - Xbox gamer
Do I really care? If I'm playing competitively I'll have all the textures disabled anyways (r_max_size 1), If I'm playing to try and get immersed in some alternate reality, then in that reality maybe they use crates to move everything around.
Although I think this was targetting console games. You're playing a game where the means of getting your objective accomplished is shooting people, and the game even aims for you because you use a dinky analog stick. Do you care if the textures are bad?
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Wow... Honestly, who cares? No game is ever going to be perfectly accurate, I'd rather have a game with a good story and playability then small insignificant details such as this.
...but missing a few interesting ones in most cases, like being able to shoot people through walls. Real live battles would be a lot safer if twelve millimeters of wood stopped missiles and massive electric arcs.
Got time? Spend some of it coding or testing
Says who? Prettu much anything bigger than a few feet on a side that weighs between 250lbs and 1 ton comes in wood.
A crate made out of particle board and 1x4s is about as cheap as it gets for strong shipping containers for heavy, expensive items. Order a full rack storage array, or an 5' industrial water filter or a V8 engine sometime and see for yourself.
Perfect Dark handled crates without pallets very well, I think. It had a nifty device attached to some of the crates that made them hover so that you could easily push them around. Likely some antigravity device or something similar. No need for pallets, forklifts, or anything.
I work in a high tech place that would be a great setting for a game, and there are crates all over the place. There's every sort of crate you could imagine-- big wooden ones, big plastic ones, metal ones, medium sized ones of wood, plastic or metal, little ones of all materials. All sorts of different paint jobs from bare wood to fancy bright paint with all sorts of warnings. We even have an internal website for sharing surplus material and it has a whole category with hundreds of used crates and shipping cases, with pictures of them available on-line. And most crates large enough to fit over the forks of forklift have rails to hold them high enough off the ground so they don't need to be palletized to be forked. Smaller cases get palletized, and sometimes saran wrapped to hold them in place.
I hardly think we're unique, either-- all those crates come from somewhere, and when I see other peoples' facilities, they have lots of crates, too.
If you spend much time in a place where people make actual stuff as opposed to arranging ones and zeros in useful ways, you'll see lots of crates.
What is unrealistic are the signs that they put on them, but hey, they're games.
If the crates are made of metal, then how am I going to break into them with the crowbar?
As for crates made of cardboard, they just aren't as satisfying to break...sorry.
Now...crates made of glass or ceramic...now that's something I could get behind...
^_^
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~ |rip/\/\aster /\/\onkey
But they're so easy to render...
It makes me wonder why shoot and kill in one location at all? Think of de_dust, which makes more sense... hunting down terrorists in a small village. Although de_dust has practically no houses or even shops or vehicles, and too many crates.
Look around you. There are apartments (great setting for a game, have never seen a complete apartment map, or a good one, there are villages, mountains, and certain places like airports, hospitals, downtown, offices, railway yard etc. The 747 map in CS was original too, but they overused airplanes in other maps.
I wouldnt mind seeing an underground parking lot map. Think of the parking lot scene in terminator2... I always thought that was a great setting for a game lots of glass to break and places to duck.
I was gonna say a school is good too, but I suppose its not.
And if youre gonna make a warehouse, add computer desks, trucks, weighing and wrapping machinery, forklifts and lifttrucks, piles of crates arranged properly to maximize space...
A library would be great if pieces of paper will fly if you shoot the books...
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
Does anyone else think it's kinda *fun* to smash crates?
Game Company Database
cardboard boxes are much nicer to sleep in when your parents kick you out of their basement.
Do you even lift?
These aren't the 'roids you're looking for.
Am I the only one that wondered what "an E-mail crash" was?
I've had computers crash, servers crash, networks crash..... I've never had an "email crash" - I'm not really sure what that would entail. All the computers remain up but postfix or sendmail dies? Doesn't seem like that would cause me to lose my email... What sort of "E-mail crash" would cause me to lose a selective amoount of information, without trashing all of my information?
Furthmore, we're playing games that deal in futuristic or past worlds that have little or no bearing to current events or technology. Now we're complaining about wooden crates? It makes no sense at all to compare what happens in fantasy to what exists in reality. Yes, wooden crates do exist in reality, so do packing peanuts. I haven't seen packing peanuts in a game either, so does someone want to submit a story here regarding the lack thereof?
Black Mesa, don't you? Tell us the truth, Gordon!
Who needs palettes when you have one of these?
Any good game needs plenty of inanimate objects that can be blown up.
He has a point on the easy mode. A game should have an easy mode that really is easy, and just default to normal difficulty when the user starts a new game. Playing Battle of Wesnoth, there are some levels that are actually impossible on "easy" if you fail to save up enough money from the previous levels.
We need 2 like get rid of crates from gaymes and like modernise everything. When we get rid of like crates from games we can like broaden our horizons and our minds dude. When we like..get rid of crates from games dude we can like solve the world's problems like dude. Dude we need get more modern. Dude. We need to modernise games dude. When we have gotten like rid of crates from games we can get rid of sex and girly pron from games and have like ugly realistic looking women with like no tits. dude. then we can like make the world a better place, and then like with technology we will like be...where we always wanted to..be. like dude. Then when we have ultra res mega plixels at rez's of like 8000,000,000,000 by 4000,000,000,000 ultra ultra dude widescreen hi def dude at 17 trillion frames per second to play games with no crates and no hot chicks dude we will like be where we always wanted to be. Us radical gamers dude are pushing forward the social boundaries of like stuff. dude. no more sexist crates dude and we will like be there dude.
P.S See my tutorials on how to play games(just click my giant 3MB animated Flash avitar which is like a mini OS). dude
That's why HL2 is the most realistic game ever. It has crates, oh yes. But it also has pallets. AND cardboard boxes!
If you don't know where you are going, you will wind up somewhere else.
from the article:
"..[developers have] still got that outmoded notion that the player is your adversary. He isn't. He's your audience, the person you're trying to entertain and provide enjoyment to."
Amen! I hope the next time a designer considers putting a jumping puzzle or a maze into a game, he stops and thinks of that.
The same article points out that you can't move crates without a forklift and a pallet for the crate to sit on. If there are crates in a place, there had better be pallets under them and at least one forklift as well.
Because you know, it's not like crates have been around longer than forklifts.
All the crates have different heights and widths, and you have to fit them into a cargo container they just do fit in ;-)
I'm still trying to figure out what people mean by 'social skills' here.
Man. Everyone is focussing on a strange part of this article.
Ok. Yes. You can argue that crates still *exist.*
At the same time, when you walk around in videogame worlds, you hardly see anything *but* crates.
From Doom, we learn much of Hell is constructed from the still-growing bones of the sinning masses... and from crates.
If you read the Old Man Murray article, they test how long it takes to get to the first crate in various games. Usually, it's under thirty seconds.
These crates never seem to contain anything. They're in environments where you wouldn't necessarily expect crates. There doesn't seem to be any way to move the crates around.... the pallets are a big deal, because a four foot wide crate is useless without a way to lift it.
Game designers act as if crates are the most common item in the entire world. There is nothing you'll see more of than crates. Socks are not more common. Soda cans, chairs, magazines, and cigarettes are not. The only thing that comes anywhere near being as common is slightly withered potted plants.
Once you've read the Old Man Murray article, it's hard to ever look at games the same way again. It *is* an error, and they make it because crates are really easy to render. They make it so a scene is full of objects, but they keep the polycount low.
Now that we have enough polys available, crates are only so common because we're used to seeing crates in games. It's time to fix this. Also it would be nice to have fewer levels set in rusted-out warehouses, which is a cliche that built itself around the easy availability of crates.
All you have to do is slightly change the atmosphere from an apartment to a college dorm. This allows you to use crates in place of all of the furniture, making it easier for the engine to render.
warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
I still want to know why in games, on roads, paper seems to be there. Everywhere you go, there always has to be newspaper on the road or blowing across the road somehow.
Maybe I'm out of touch with the world of wooden crates, harbours and newspapers
Business Voyeur
I'm sure that game artists would love to have the kind of reference pictures you're talking about. After all, we can't expect them to know about all the different types of crates if they don't work in some kind of high-tech industrial warehouse.
:)
If you posted those pictures of the various crates online somewhere and maybe send the link to the authors of the two articles this week complaining about crates in games, you'd be contributing to the improvement of crates in games.
Finally, we can reach levels of crate-realism that are impossible with current knowledge.
The level of detail and accuracy on these crates will re-define gaming as we know it!
Absolutely! :) Then they can really put the new consoles' power to good use!
Oh, not to mention that then we won't get a story every week complaining about crates in games.
The unplayable camera angle thing really annoys me. Resident Evil, for example, was a terrible game because you couldn't see what you were doing: what fun is fighting off zombies if the only reason it's hard is because the camera angle means you can't see what's going on?
...set the game 40 years in the past.
... how come nobody has come up with a good 30s/40s/50s setting for a game, even a FPS?
Seriously though, a film-noir-ish "On the Waterfront" kind of game would be pretty cool
if they take our crates away they might as well take our gravity guns and crow bars; those jackasses