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CowboyNeal On Dota 2, Modern Games, and Software Development

CowboyNeal writes "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2. Despite still being in a closed beta, it's currently the number one game on Valve's Steam gaming service, and judging from Valve's earlier declaration regarding Steam on Linux, it's only a matter of time, even if that time be a year or more, before we see Dota 2 come to Linux as well as Mac. Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today. What makes the current state of Dota 2 noteworthy, however, is that it has managed to displace Team Fortress 2 as Steam's most popular game, while still being tested in a closed beta." Read on for the rest of CowboyNeal's thoughts on games, and what it's like being a Slashdot poll option. The term "closed beta" here doesn't really directly apply, either. Starting already last summer, Valve invited sixteen Dota teams from around the world to compete in a Dota 2 tournament, which naturally, featured the then-current state of Dota 2. What's interesting to note is that while Dota 2 at that time didn't sport all of the available heroes from its Dota All-Stars ancestor, everyone involved felt comfortable enough with the game to stage a tournament. Even if the game was lacking dozens of heroes at the time, players from the professional Dota scene were able to adjust to Dota 2 quickly, given that Valve had successfully recreated the nuances of the original mod within the Source engine. Following The International 2011, Valve resolved to open up the beta to more people, and sent out several waves of invites last fall, over the winter, and this spring. They gave out beta access as prizes during their Christmas Sale event. And now, for $39.99, or whatever that equates to in your local currency, you can buy an invite to the beta, directly from the Dota 2 store in-game. In this way, it's not very closed anymore, save for in name.

All of this is a long way from how games, and software in general, were handled in days of yore. In the before-time, the long-long-ago, one would go to the store or mail order some disks with the software on it, install it, and that was that. Patches were next to unheard of. After the advent of the internet, one would still likely go to the store and buy a game on discs, and then begin the process of downloading patches off of the internet, if one was so lucky to have their product see post-launch support. Today, it's not uncommon to see a game be patched once or twice in a week's time, especially so if it's a game with an online component to it.

With games like Dota 2, and recently-released Tribes Ascend, and the wildly successful Minecraft before that, the entire software development cycle gets hazy at best. PC Gamer recently asked its readers whether or not they should review Dota 2. There's still a list of things to come for Dota 2. There's also already a selection of purely cosmetic items available for purchase for your heroes, tying in closely to Valve's hat-based strategy for revenue. It's no wonder that reviewers are left wondering. Buyers are wondering too. There are plenty of people playing Dota 2, and presumably some of those players are having fun doing it. I think it could also be successfully argued that Minecraft was "done" long before Mojang slapped a 1.0 version number on it. On the flip side of the coin, it's been five years since Valve released Team Fortress 2, and the TF2 that players play today is very little like the one that was bundled with the Orange Box on release. Games developed, or even merely published by Bethesda are notorious for launch-day bugs, some of which are so egregious that they come perilously close to breaking the "sacred bond of trust between gamer and gaming mega-corporation." Sometimes Bethesda fixed up their games with a post-game patch, other times we have to just wait and bear it, and eventually at some point, like the days of yore, post-launch support just ends, and bugfixes are left to the community to handle.

I think that in the end, the "release early, patch often" approach is beneficial to consumers. It allows developers to get player feedback in an early and ongoing fashion, and adjust their product accordingly. In the long run, it makes it easier to decide whether or not it's worth plunking down our cash for a game. It does, however, make it much more difficult to decide to do so on launch day. It's difficult to see the future and know if and how a given title will be supported post-launch, which is now a reasonable issue to consider before purchasing a AAA title that can cost between $50 and $60. The hard part, of course, is waiting for our old ideas about game reviews to catch up, since a review doesn't get patched, unlike the games they cover. The best a review can hope for is to be revised during an expansion pack.

148 comments

  1. Who's this CowboyNeal? by jollyreaper · · Score: 5, Funny

    I thought he was a punchline on the surveys. He's actually a real person?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Who's this CowboyNeal? by Buccaneer+Waggerstrm · · Score: 0

      Yes, he is a real person and has worked for Slashdot before. Currently he is employed by Microsoft.

    2. Re:Who's this CowboyNeal? by Bigby · · Score: 1

      Says the 7 digit ID to someone who has been on Slashdot for 10 years WITH CowboyNeal. I can only assume the GP was being facetious.

    3. Re:Who's this CowboyNeal? by Mattygfunk1 · · Score: 1

      He's real. If he wasn't, what was the joke?

    4. Re:Who's this CowboyNeal? by spads · · Score: 1

      According to Bob Weir of the Grateful Dead, from whom he borrowed the reference Cowboy Neal (ie. Cassady) was "at the wheel of a trip to never-ever land."

      --
      Bukowski said it. I believe it. That settles it.
    5. Re:Who's this CowboyNeal? by crazyjj · · Score: 4, Funny

      Dear Editor--I am eight years old.
      Some of my little friends say there is no Cowboy Neal.
      Papa says, "If you see it in The Sun, it's so."
      Please tell me the truth, is there a Cowboy Neal?

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    6. Re:Who's this CowboyNeal? by mat.power · · Score: 2

      Because the number of digits on your ID indicate how long you've been reading slashdot... I've read slashdot for many years now and only recently bothered to make an account. Perhaps you're correct and he was being facetious. It's equally possible that he really didn't know who CowboyNeal was and was genuinely curious. No need to be an elitist.

    7. Re:Who's this CowboyNeal? by Iniamyen · · Score: 2

      I was actually the first user on Slashdot. I am just so leet haxorz that I changed my ID so I look like a newb. You know, so I can blend in with the little people.

    8. Re:Who's this CowboyNeal? by ranton · · Score: 2

      Because the number of digits on your ID indicate how long you've been reading slashdot ... No need to be an elitist.

      I wouldn't take any crap from someone with only a 6-digit ID either. Since when is that considered low?

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    9. Re:Who's this CowboyNeal? by Anonymous Coward · · Score: 0

      Currently he is employed by Microsoft.

      Did he ask for Mark Lucovsky's old chair?

    10. Re:Who's this CowboyNeal? by oodaloop · · Score: 1

      Commander Taco? Are you back?

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    11. Re:Who's this CowboyNeal? by Anonymous Coward · · Score: 0

      it's actually a bus, a reference to the merry prankster days

    12. Re:Who's this CowboyNeal? by denvergeek · · Score: 1

      I trolled for years before creating an account. Someone has to post NSFW links (you know the ones)...

    13. Re:Who's this CowboyNeal? by RobKow · · Score: 5, Funny

      I'm skeptical of low IDs--back in the day, you were distrustful of identifying yourself and all the cool people stayed anonymous.

    14. Re:Who's this CowboyNeal? by Anonymous Coward · · Score: 0

      I've got a three-digit UID, and I don't respect anyone with a longer one.

    15. Re:Who's this CowboyNeal? by Rotten · · Score: 2

      ... back then nobody bragged about the ID number...

    16. Re:Who's this CowboyNeal? by Buccaneer+Waggerstrm · · Score: 0

      What is an hot grit? I see this constantly.

    17. Re:Who's this CowboyNeal? by Anonymous Coward · · Score: 1

      It's just like a regular grit, but its atoms have a higher average energy.

    18. Re:Who's this CowboyNeal? by Anonymous Coward · · Score: 0

      Anonymous Coward (01)

    19. Re:Who's this CowboyNeal? by iceaxe · · Score: 1

      Yes, and?

      --
      WALSTIB!
    20. Re:Who's this CowboyNeal? by iceaxe · · Score: 1

      You had to be there, I guess.

      --
      WALSTIB!
    21. Re:Who's this CowboyNeal? by Anonymous Coward · · Score: 0

      Exactly. I've been lurking since the late nineties. I finally created an account this year and then only to avoid site bugs (like the comments slider not working on touch devices).

    22. Re:Who's this CowboyNeal? by Rotten · · Score: 1

      The other half was trying to Imagine a Beowulf cluster of that...

    23. Re:Who's this CowboyNeal? by oldmac31310 · · Score: 1

      Exactly. That's what I did.

      --
      http://www.acetonestudio.com
    24. Re:Who's this CowboyNeal? by oldmac31310 · · Score: 1

      I've saved you the trouble: http://en.wikipedia.org/wiki/Hot_Grits

      --
      http://www.acetonestudio.com
    25. Re:Who's this CowboyNeal? by A+nonymous+Coward · · Score: 1

      Pardon me boy, are you the Chattanoobie?

      The uid only sets an upper limit. Whether uid 513215 was reading /. before the account creation date or not, s/he must have known who CowboyNeal was.

      No need to be so damned anti-elitist.

    26. Re:Who's this CowboyNeal? by A+nonymous+Coward · · Score: 1

      Papa says, "If you see it in The Sun, it's so."

      Who you gonna believe, papa or your blind eyes? Go look and see if Papa is lying.

    27. Re:Who's this CowboyNeal? by whoop · · Score: 5, Funny

      What is this ID number stuff and can I sign up for one?

    28. Re:Who's this CowboyNeal? by MBraynard · · Score: 1

      I wish I could get my low ID back but I lost access to the email address attached to it.

    29. Re:Who's this CowboyNeal? by Confusador · · Score: 1

      You really did have to be there, but here you go:
      http://www.youtube.com/watch?v=wCU1U8n7ZCg

    30. Re:Who's this CowboyNeal? by Nyder · · Score: 1

      Because the number of digits on your ID indicate how long you've been reading slashdot... I've read slashdot for many years now and only recently bothered to make an account. Perhaps you're correct and he was being facetious. It's equally possible that he really didn't know who CowboyNeal was and was genuinely curious. No need to be an elitist.

      don't be a hater because you just recently joined Slashdot and feel it's necessary to say you've been "reading slashdot for many years now and only recently bothered to make an account", mainly when it's obvious that isn't true.

      the lower your number only means you've registered before someone else, does NOT make anyone smarter, or more with the slashdot scene.

      being Elite is well, just because some of us kick ass at everything we do. Sorry, but I was born Elite, it's not something I get for having a certain UID.

      Oh ya, i also just "read" slashdot from when it was created for some years before I registered, which is why my UID isn't 1 digit. Really.

      --
      Be seeing you...
    31. Re:Who's this CowboyNeal? by Nyder · · Score: 1

      I'm skeptical of low IDs--back in the day, you were distrustful of identifying yourself and all the cool people stayed anonymous.

      I am not a number, I am a free man!

      --
      Be seeing you...
    32. Re:Who's this CowboyNeal? by Creepy · · Score: 1

      I probably read and posted as AC for a year or more before I registered, mainly because I didn't like giving away my email to anyone back then until after the spammers found it. After that I didn't care. Bastards got the email I originally registered with from a spyware hack of a friend's email and then I went from about 3 emails a week to 15000 spam mails a day.

  2. What poll option?!? by Anonymous Coward · · Score: 0

    I did not see anything about a poll option!

    1. Re:What poll option?!? by Bigby · · Score: 4, Informative

      Just like polls don't have a CowboyNeal option anymore, the story doesn't have one either

    2. Re:What poll option?!? by Anonymous Coward · · Score: 0

      The story is like a broken pencil.

      Pointless.

    3. Re:What poll option?!? by Anonymous Coward · · Score: 0

      This is the most truly emotionally saddening comment I have read on slashdot in the last eight years.

    4. Re:What poll option?!? by gnapster · · Score: 1

      Agreed. It is poignant on several levels.

  3. Meh..... by Anonymous Coward · · Score: 0

    Would rather have HL2 E3 or HL3.......

    1. Re:Meh..... by jellomizer · · Score: 1

      Bah, I regulatory work on HL7. and HL7 has been around sense the 1980's

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Meh..... by Anonymous Coward · · Score: 0

      HL2 E3 or HL3

      Valve actually made both of those years ago. But they got so tired of listening to whiney-bitch fans cry about it like 3-year-olds, that they decided to shelve them just for fun. True story.

    3. Re:Meh..... by KingMotley · · Score: 1

      Haven't worked on HL7 in a few years. Is it still as bad as it was? It was so convoluted that no one supported most of the elements, and every vendor stuffed everything useful into the catch all Z segments?

  4. Online Multiplayer by Moheeheeko · · Score: 3, Insightful
    Is the cancer killing videogames.

    Nobody gives a shit about an enthralling story or character development anymore. Developers have to give players multiplayer rewards for anyone to want to go play their 6-9 hour poorly written story now.

    Im sure I am not alone in yerning again for the days where you got a real story that took a damn long time to finish it, 40-50 hours was considered to be short once now Its an "epic".

    1. Re:Online Multiplayer by Buccaneer+Waggerstrm · · Score: 0

      That's because Stories, like Google, are boring. Online action is where it's at.

    2. Re:Online Multiplayer by Baloroth · · Score: 2

      OTOH, I personally have probably played DotA for over 1000+ hours, and unlike most of those super-long "real story", that wasn't 70% grinding to level-up (which a lot of them had a lot of). Anyone can do a long single-played game. Hell, I've played an RPG that was developed by one guy that was probably 50+ hours long. But a near-perfectly balanced multiplayer game refined over the course of approaching a decade? No offense, but that is better than pretty much any of those old-school stories.

      Now, COD? Yeah, that sucks. But a few multi-player online games really do know what they are doing and are more fun than most of those older games.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:Online Multiplayer by mutherhacker · · Score: 1

      Online Multiplayer Is the cancer killing videogames.

      I strongly disagree. Online multiplayer is the best thing that's happened to gaming. Instead of fighting Stupid AI or solving puzzles, you're up against human intelligence (or lack thereof). After I started playing online multi-player games single-player lots it's appeal. Is it because they stopped trying or is it because playing with people is more fun? I bet the latter.

    4. Re:Online Multiplayer by dyingtolive · · Score: 2

      I don't think so. Deus Ex:HR was shit, and it was singleplayer. Prototype was shit, and it was single player. FEAR was shit and it was single player.

      I think it's actually the opposite of the phenomenom you describe: People flock to online multiplayer because they EXPECT the singleplayer to be such shit that they want to make sure they have a game with some redeeming worth. I know that's what I do. I also want games I can play with my friends. I think the cancer killing videogames is the lack of story, not the multiplayer. You can do both at the same time. Consider Baldur's Gate or NWN. Consider Secret of Mana.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    5. Re:Online Multiplayer by dyingtolive · · Score: 2

      Ooh, or System Shock 2 (assuming you could keep it from crashing). Multiplayer actually got harder by virtue of needing to spread out the finite resources between more players.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    6. Re:Online Multiplayer by Moheeheeko · · Score: 1

      Im not saying all of the mare bad and yes "a few" of them are great. The problem is that the market is saturated with bad ones, because the current focus of the industry is trying to make the next Team fortress 2 or DotA.

    7. Re:Online Multiplayer by jollyreaper · · Score: 4, Insightful

      http://www.cracked.com/blog/5-ways-to-tell-youre-getting-too-old-video-games/

      It's a pretty thoughtful article written by someone who enjoys video games.

      As for my personal preference, I don't have a lot of time for games so I don't find beating my head against a wall to get past a boss to be all that rewarding. This coming from someone who used to do just that on platformers.

      I think it's just a process of changing tastes. I remember when I didn't like to read books without pictures. I remember when black and white movies didn't have enough going on to sustain my attention. Would any teenager appreciate a reflective story about the loss of youth the way someone in their 40's regretting past mistakes would?

      I think there's room for games aimed at adults, it's just that the market isn't yet willing to go there. It's sort of like people thinking women don't like porn. Hello? Romance novels? They love porn. You're just doing it wrong.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    8. Re:Online Multiplayer by Moheeheeko · · Score: 1

      I see it more as a cause and effect. Halo 2 multiplayer hit the consoles and was VERY popular, and a lightbulb went on at the publishing departments that they could make more money if every game had good multiplayer. I say Halo becauase thats when the storyline in most videogames started to degrade and more multiplayer functions showed up. So to the detriment of the story, multiplayer was shoehorned into every game possible.

    9. Re:Online Multiplayer by Anonymous Coward · · Score: 1

      Doom (not 2, not 3, just Doom) had multiplayer. It wasn't like the current version because it was multiplayer by modem, so pretty much just two-person somewhat cooperative of the normal maps.

      There are games that are like mildly interactive novels, there are games where your choices actually make the outcome different, and there are online brawls. Some people prefer one, some people want different ones at different times. SWToR is an interesting hybrid of KoToR and an MMO, but that doesn't make it the perfect compromise for everyone either.
      Feel free to gripe that your favored playstyle isn't getting as much attention as you remember it getting in the past, but to make a good, long story-driven game, first you need a good story. To make a good online brawl, you need some reasonably entertaining game mechanics.

    10. Re:Online Multiplayer by PPalmgren · · Score: 2

      There's plenty of solid stories available, and your selective memory is showing. While games like the FF series did take around 50 hours to complete, these still exist in forms such as Skyrim, Mass Effect, Mount and Blade, and of course the other. The 40-50 hour games were never considered short and were always considered epic, its just their also-rans have been forgotten. What you're forgetting about is that parallel to the releases of FFVII-X were the 5-10 hour capcom shorts like Devil May Cry, Onimusha, and the Resident Evil series. The difference is that these games now have competitive modes tacked on and can become an online fad rather than play and throw away. Add to the fact that FPSes have gained a heavy showing on consoles and they never traditionally had any sort of long single player mode, and you get a bit of confirmation bias.

    11. Re:Online Multiplayer by Baloroth · · Score: 2

      I know. But the market has always been saturated by bad games, multiplayer or not. The companies making bad multiplayers games were never going to make good single-player games, so it ends up not really mattering much, in the long run.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    12. Re:Online Multiplayer by Moheeheeko · · Score: 2

      Mass Effect 1 was a refreshing change in the market, and still is a great game. Mass Effect 3 was poorly written, and took maybe 15 hours to finish if you did every tiny detail. The difference? Mass Effect 3 has an online competetive multiplayer mode.

    13. Re:Online Multiplayer by Moheeheeko · · Score: 1

      Bioware would like a word with you.

    14. Re:Online Multiplayer by jxander · · Score: 5, Insightful

      Disagree in theory, sadly agree in practice.

      I fully believe that both can exist. You can still have your sprawling story- and character-driven games, full of intrigue and lore, lasting hundreds of hours, and you can also have online multiplayer arenas.... but they should be kept separate. Games like DotA, League of Legends, Team Fortress 2 etc make no pretence about story, characterization(*), plot, immersion or anything like that. They don't try to be anything other than a way to play tag with your friends over the internet.

      The problem comes from lazy studios, which is why I agree strongly with your original point. In the real world, there are just too many lazy people; production companies that want to pad out their games, sell a few more copies (or perhaps sell some online widgets) by cramming multiplayer into a game where it doesn't belong ... looking at you ME3. Or trying to sell you a character driven story mode, that ends up lasting all of 3 hours: your generic Call of Modern Bad Company Field 37 is probably the biggest offenders I can think of in that category. Either way, a studio diverts resources from what the fans really want, into a line of programming they're not very good at, and the end result is always to the detriment of the player. We can also dive into the issue of MMO style games being "ruined forever" by the advent of PvP and the balancing issues inherent therein ... but that's a can of worms I'll leave closed.

      (*) for the record, despite being in the non-story, just-here-to-shoot-our-friends category... hats off to the TF2 guys for actually building enough characterization through their "Meet The Team" videos to make the classes feel fun and unique. *doff*

      --
      This signature is false.
    15. Re:Online Multiplayer by tuck3r · · Score: 0

      No you are definitely not alone in wishing that games were much longer than 6-9 hours. But then again, I'm one of the people still playing MUDs..

      Too often do companies make a game that has a weak story, that is just about worthless, and release it hoping that the multiplayer, DLC, and update patches carry it.

      --
      tuck3r
    16. Re:Online Multiplayer by Anonymous Coward · · Score: 1

      I will note that in not a single part of your rant did you mention gameplay in any sort of positive light, if at all. Yes, you can have storytelling in a game, but it sounds as if you're focusing on that at the expense of what makes a game a game, which is actual gameplay. This focus is what I consider to be a malignant cancer in the world of GAMES .

      In fact, it's sounding a lot like what you're looking for are these heretofore little-known inventions called "movies" or "books". Don't worry, if you want to, we can tear random pages out of your book and hide them around the city, forcing you to wander around lost for your requisite 40-50 hours trying in vain to trigger the next page of the story. I'm certain we can jury-rig a DVD player to stop every minute or so until you win a boxing match against progressively harder opponents. And we can easily charge you $60 for the "privilege", too.

    17. Re:Online Multiplayer by Moheeheeko · · Score: 1

      Thank you. You said what I was trying to much better than I did.

    18. Re:Online Multiplayer by spire3661 · · Score: 1

      FEAR was actually pretty damn good. It picked up some good bits from Max Payne , The Ring and Firestarter and ran with it.

      --
      Good-bye
    19. Re:Online Multiplayer by Baloroth · · Score: 1

      Dragon Age 2 and Mass Effect 3 would like to have a word with you (I never played them, but apparently they weren't very good). Yes, I'd rather they made a single-player sequel to KOTOR also instead of SWTOR, but ever since they got bought out by EA, they've been rather unreliable anyways, and frankly I've lost most of my faith in them. Which is sad, because they used to be amazing (KOTOR is still one of my favorite games of all time, and I keep meaning to find and play a copy of the Baldur's Gate series, which I never did play).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    20. Re:Online Multiplayer by dyingtolive · · Score: 1

      Okay, I'll admit that maybe the first one wasn't actually TERRIBLE. The second one was just god-awful though.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    21. Re:Online Multiplayer by Anonymous Coward · · Score: 1

      It also worked over network, with up to four people. (Novell's IPX, not IP networks -- the modular network drivers came later.)

      Additionally, in the early IPX-only versions, you could set up three PCs on the network, with the second and third slaved to provide left and right views (with -left and -right options) -- AFAIK making DooM the first game with panoramic multi-monitor support.

    22. Re:Online Multiplayer by Anonymous Coward · · Score: 0

      Im not saying all of the mare bad and yes "a few" of them are great. The problem is that the market is saturated with bad ones, because the current focus of the industry is trying to make the next Team fortress 2 or DotA.

      One could only hope that a somewhere out there developers are working on an objective-based team FPS that will get weekly updates for the next five years. Unfortunately, the current trend is to shove a rehash of last year's AAA multiplayer with quarterly DLC totaling the game's MSRP, at the end of which all support for the game is abandoned in favor of the next iteration.

    23. Re:Online Multiplayer by Moheeheeko · · Score: 1
      "I never played them"

      Dragon Age 2 was ok, not great but not bad. Mass Effect 3 was poorly written and terribly short and had (suprise) online cometetive multiplayer shoehorned in.

    24. Re:Online Multiplayer by Anonymous Coward · · Score: 0

      I never really got that into the ME series... I don't know why, I love sci-fi and typically like Bioware games. So ME3 didn't really bother me. It was a fun game overall, with a really great story, with a really shitty execution on said story. Meh, like I said I was never very far into it anyways. DA2 OTOH, damn near made me cry. I absolutely loved DA, Baldur's Gate, Neverwinter Nights, Icewind Dale etc. DA2 was so wrong for so many different reasons it's not even funny. DA2 would have come close to being forgivable if they had done like in ME3, where they only made one crucial mistake as regards the story while still having a really great fun game. They didn't, they screwed up everything.

      http://www.gog.com/en/gamecard/baldurs_gate_the_original_saga
      http://www.gog.com/en/gamecard/baldurs_gate_2_complete

    25. Re:Online Multiplayer by VGPowerlord · · Score: 3, Informative

      I keep meaning to find and play a copy of the Baldur's Gate series, which I never did play

      Baldur's Gate and Baldur's Gate 2 are both on GoG.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    26. Re:Online Multiplayer by DNS-and-BIND · · Score: 2

      No, the problem is that somewhere along the line, video games became "a story" instead of, you know, playing the game. That's the cancer, and it killed video games a long time ago.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    27. Re:Online Multiplayer by lgw · · Score: 1

      The first one was a really fun shooter with a lame a predictable plot, but a plot filled with humorous bits - it's usually the clever bits thrown in, not th story per se, that make a single player gam good. The first expansion was OK. The second expansion was worse. The FEAR2 was just bad - a bad console port, mostly missing those "good bits" of writing to liven up the bad plot.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    28. Re:Online Multiplayer by spagthorpe · · Score: 1

      Completely agree. Occasionally when I see a new game mentioned like this one, I get excited for a moment or two thinking that maybe I'll find something I want to play again. Almost always ends the same though; some online multiplayer game that I have no interest in.

      Thankfully GOG is around, as well as the old Steam games I bought many years ago that are fun to occasionally replay because few have any interest in putting the time into making great single player games anymore.

      --

      WWJD -- What Would Jimi Do?
      (Smash amp, burn guitar, take home the groupies)

    29. Re:Online Multiplayer by P-niiice · · Score: 1

      40-50 hours was never short.

    30. Re:Online Multiplayer by Anonymous Coward · · Score: 0

      As someone who's played Dota for 9 years, I wholeheartedly disagree. Games base on online multiplayer arent intended to be playable stories, they are supposed to be mechanical games. There's no plot or story to Dota - it's like chess. The fun is in how you play the game.

    31. Re:Online Multiplayer by Anonymous Coward · · Score: 0

      Mass Effect did pretty well on single player alone. MP went in as a request. Torchlight is also a decent SP game, but they added MP coop by request in the sequel. Yes, there are MP only games - many of them, but the reason they are there in such numbers is because people actually opt to play them.

    32. Re:Online Multiplayer by euroq · · Score: 1

      Agreed somewhat.

      Someone once said that there are only about 30 or so stories that can ever be written. Rescue the princess, escape from danger, etc. All stories are one or many of these themes wrapped up and told differently. Stories aren't necessarily boring, but the truth is, as you get older you've seen and heard them all.

      Online action tends to be fresh because each time you play, you are usually creating a new experience that you've never had before in the exact way. Of course, there are small nuances that change from time to time with single player, and multiplayer does repeat similar experiences, but the point is still valid.

      --
      Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
    33. Re:Online Multiplayer by Winckle · · Score: 4, Funny

      Hats off? No I don't think the TF2 developers would like that. :)

    34. Re:Online Multiplayer by Toonol · · Score: 3, Insightful

      Wow, you've argued away books.

    35. Re:Online Multiplayer by Luckyo · · Score: 2

      Deus EX: HR was a massively stripped down version of original DE with a story that you forgot ten minutes after clearing the game. But it had sunglasses implants, so I guess all the cool kids have to rave about that one. Peer pressure and all. Original was awesome, it was a true "in spirit" sequel to system shock with interesting setting and story to boot.

      Prototype was a boring on levelling, but had a story you remembered a few weeks after finishing it, and was actually fun to roam around. Not to mention the utterly awesome combat. It's not often that you get to dive off skyscrapers into the ground with such force that asphalt ripples and cars get thrown around.

      Original FEAR's setting was so fucking awesome, I still remember actually having problems sleeping after playing it for the first time. It was that fucking scary. The only game to ever get me that shaken was original AvP, and I was a whole lot younger when playing that one.

      Just because you're a hater and rage on single player doesn't mean it's actually bad. And I love multiplayer games and play LoL and usually at least one MMO on regular basis, but single player definitely has its place in gaming.

    36. Re:Online Multiplayer by Anonymous Coward · · Score: 0

      Wait for the Baldur's Gate remake currently in development.

    37. Re:Online Multiplayer by Raenex · · Score: 1

      There is no cancer. Video games aren't dead. Your nostalgic view of the world, however, is.

    38. Re:Online Multiplayer by Nyder · · Score: 1

      Is the cancer killing videogames.

      Nobody gives a shit about an enthralling story or character development anymore. Developers have to give players multiplayer rewards for anyone to want to go play their 6-9 hour poorly written story now.

      Im sure I am not alone in yerning again for the days where you got a real story that took a damn long time to finish it, 40-50 hours was considered to be short once now Its an "epic".

      My opinion is the "hollywoodizing" of the Game industries is the problem. Game Studios think they need to spend 100's of millions of dollar to make games, which they then have to sell 20 million copies to break even. And the games of course, are short because they don't have the time to make a nice long game and debug it, they need to get it shipped out as soon as possible, so they can get some money back. Bugs? they just issue updates later.

      Now, since every sale matters to make a profit, they are really going gung ho on anyone who plays their game without paying full price for it. Used games? Oh fuck no. Piracy? oh they are evil people stealing money from our pockets!!!!

      --
      Be seeing you...
    39. Re:Online Multiplayer by dyingtolive · · Score: 1

      Hey man, I don't hate single player. I enjoyed the Ultima series, Planescape Torment, Fallout 1 & 2, Penumbra, Deus Ex (the first), Zork, Exile, Nosforatu: Wrath of Malakai, and Cthulhu: Dark Corners of the Earth, just to name a few. I enjoyed GOOD singleplayer games with GOOD story. I just haven't seen one of those for about 10 years (save for Penumbra). You should reread my post and see the part where I say that I say that a lack of good story is the problem, but that multiplayer isn't what I believe to be the cause. Before you accuse me of blind hate, please note that my opinion can be slightly more complicated than what you understand it to be.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    40. Re:Online Multiplayer by Luckyo · · Score: 1

      Story is just one aspect of the game. Many games you list had severe gameplay and other gaming-related problems which detract from enjoyment quite strongly even if the story was good. If you consider good story to the be the only worthwhile aspect of the game, you should consider shifting medium from games to books. They can do storytelling much better then games ever will.

    41. Re:Online Multiplayer by grumbel · · Score: 1

      Nobody gives a shit about an enthralling story or character development anymore.

      That's actually a good thing, as it means developer are focusing on one thing instead of trying to cram multiplayer and singleplayer into one game. I much prefer to have my singleplayer games to be free of multiplayer and vice versa.

      where you got a real story that took a damn long time to finish it, 40-50 hours was considered to be short once now

      That's nostalgia speaking. Game times haven't changed much at all. You can still sink 100h into Skyrim or Fallout if you want, or 30h into a Mass Effect or Deus Ex: HR, meanwhile classics like Doom, Duke Nukem or Monkey Island weren't even 10h long, see for yourself.

    42. Re:Online Multiplayer by euroq · · Score: 1

      Haha, yeah I can see that. But to be fair, it was a response to "Stories are boring."

      --
      Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
  5. Has an Asian kid died playing it? by crazyjj · · Score: 3, Funny

    Because it's not a real RTS unless at least one has.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  6. Poll Option Opinion? by Anonymous Coward · · Score: 0

    Is this the full summary because this AC doesn't see his thoughts on being a Slashdot poll option?

  7. I don't see a problem by Muramas95 · · Score: 0

    I am a big LoL fan and I was excited for DOTA 2 and when I played it, I was quite disappointed. Its game pace is quite poor and you feel like you are sitting around a lot doing nothing. League of Legends is the way to the future, not DOTA2.

    1. Re:I don't see a problem by ifrag · · Score: 1

      League has evolved the genre whereas Dota 2 is basically just a graphic UI and matchmaking upgrade of Dota. Dota is ridiculously unbalanced in low and mid tier play as well, although I'm not entirely certain about high tier play either way. League at least tries to maintain a consistent experience across all levels of players.

      Really there is only a couple features which Dota 2 will have to compete with League. The biggest one is that you don't have to individually purchase each champion or just use the champions of the week. And the second is strongly related which is more selection in game modes, many of which have some impact on champion selection.

      Overall, the market for Dota 2 players is existing Dota players (what's left of it) and maybe a few new people checking it out because it's on steam. Anyone who is heavily invested in League at this point has no real incentive to switch.

      --
      Fear is the mind killer.
    2. Re:I don't see a problem by Anonymous Coward · · Score: 0

      I agree very much with this. LoL seems much more fast paced.

      Also, as far as DOTA2, I am not sure if this has been fixed within the last couple months, but I always had a horrendous delay between when I issue a command and when it would happen. My avg latency was ~80-100, yet it felt like a good seconds worth of delay between a click and the actual action.

      The shop UI was horrible when DOTA2 first started. It seems to have gotten a little better, but it's still nowhere near as robust as the on in LoL.

      Also, there are still inherently unbalanced game mechanics that haven't been addressed since. No scaling of active abilities with stats, overall lack of effectiveness of the intelligence stat in the long run... Good luck trying to kill Tide Hunter, Anti-Mage, Faceless Void, Leoric (all agi/str heroes) 25 minutes into the game as an int hero.

    3. Re:I don't see a problem by psycho12345 · · Score: 1

      Umm those Heros are all late game carries or tanks, and are all very vulnerable to chain disables early on. Int are early game pushers/gankers and late game support/disablers. Ever tried fighting Rhasta + Lion? It's not fun, you chain disabled for 30 seconds (and dead nearly every time). Good teams recognize the carries and kill them to prevent them from getting powerful.

    4. Re:I don't see a problem by Anonymous Coward · · Score: 0

      All heroes unlocked isn't a feature. It's the difference between playing a game and being exploited. LoL pretends to encourage and foster a competitive scene while also committing one of the worst acts possible on competitive gaming (gameplay affecting unlocks). Lol has the a horrible inconsistent play experience across levels. Anyone 30 isn't even playing the same game as people at 30 due to runes and masteries. Then on top of that you have hero selection where one team can have a better team by default based purely on heroes owned.

      Regardless of which game has the better gameplay one game is exploitative, the other is built up on good will to consumers.

    5. Re:I don't see a problem by Anonymous Coward · · Score: 0

      Lack of scaling is built into the game balance and mechanics, the game isn't intended to be a 1v1 affair and teams need to pick a mix of early, mid, and late game heroes to have a strong game. This opens up the possibility of teams being geared more for early game or later game depending on their compositions.

      DotA2 will feel a little unresponsive. Part of the problem is that heroes have a turn speed that's not instant which causes them to feel a little sluggish. In terms of pacing though DotA2 actually has a faster game development and pace than LoL which level 1-6 being much more active in terms of hero vs hero conflicts. LoL, by comparison, tends to be very passive for the first few levels. DotA2 games will also progress through the mid and late game much quicker, though the game's resolution can take longer.

    6. Re:I don't see a problem by Anonymous Coward · · Score: 0

      Early on, as in the first 5minutes until they get a vanguard / hood of defiance.

      Good luck trying to effectively keep 2-3 "carries" from getting powerful. You and your team will be chasing them around so long losing out on creep kills. Anything beyond 1 int hero with a few disables and you're gimping your team for the game.

      Also, the Rhasta + Lion combo... silence? BKB?. Additionally with 2 support/disablers your teams effective damage output is going to be pretty pitiful. Combine that with the abysmal survivability of int heroes and what you get is 2 support/disablers chain disabling one target, while the rest of your team is tickling it to death and the opposing teams strength/agi heroes ripping you a new one.

    7. Re:I don't see a problem by Anonymous Coward · · Score: 0

      Then on top of that you have hero selection where one team can have a better team by default based purely on heroes owned.

      I remember playing World of Warcraft way back in Vanilla as a Warrior, and there was a saying on the warrior forums: "Skill>gear>level", which said that in PvP, someone with more skill would beat someone with better gear would beat someone with only higher level. There's a similar thing in LoL: Skill>Farm>Champ; your skill as a player will beat a better farmed oponent will beat a counter-pick. Champs can build multiple ways that violently change their role in the game, and a skilled player will know how build for the situation. That will beat someone with less skill but more farm (to a point, of course), and more farm will beat someone who is less farmed and skillful but merely counter-picked you.

    8. Re:I don't see a problem by Anonymous Coward · · Score: 0

      Lack of scaling is built into the game balance and mechanics, the game isn't intended to be a 1v1 affair and teams need to pick a mix of early, mid, and late game heroes to have a strong game. This opens up the possibility of teams being geared more for early game or later game depending on their compositions.

      I'm not really sure what you mean by having a strong game? You either win or you lose. Half of your team can have a absolutely miserable early/mid game, but anyone of those heroes above can essentially 1/2v5 your team in the end. You can compose your team with int pushers/gankers/support, but it's high risk and essentially useless against experienced players and teams that have any sort of map awareness.

      Lets look at the stats:
      Str primary: damage/hp
      Agi primary: damage/attack speed/armor
      Int primary: damage/mana/mana regen

      With the lack of scaling on effectiveness of active abilities and cooldowns, it's clear that int is an abysmal primary stat. How is that balanced? And with items such as hood of defiance and vanguard (which are easy to acquire), and BKB (a little less so), the game ends up favoring characters with passive abilities such as reincarnation, %change to do extra damage on hit, crit, spell damage reduction, and so on.

        That's also not to mention that a good portion of agi/str heroes have disables of their own, cheap mana cost escape abilities, abilities to stop other people from using active abilities and so on...

    9. Re:I don't see a problem by Anonymous Coward · · Score: 0

      In Lol/DotA Farm is skill. So is the draft. These are things you control that happen within a game

      It doesn't matter the order of the skills. In a competitive game it should be Skill > Nothing.

      Lol doesn't have this. Lol is Skill > Champs unlocked > Runes/Masteries. It may still mostly be skill but it's not a real competitive game if there's anything after Skill.

      It doesn't matter how small the advantage is going into the game, any concrete advantage is a flaw in the game. When that flaw is a major portion of the game then the game is flawed and horrible and shouldn't be played by anyone who enjoys competition.

    10. Re:I don't see a problem by Anonymous Coward · · Score: 0

      In terms of pacing though DotA2 actually has a faster game development and pace than LoL which level 1-6 being much more active in terms of hero vs hero conflicts. LoL, by comparison, tends to be very passive for the first few levels. DotA2 games will also progress through the mid and late game much quicker, though the game's resolution can take longer.

      I have to disagree with you about pacing. You can't compare activity vs. level in the two games. It takes a much shorter time to get from 1-6 in LoL than it does in DOTA2.

      Harrassment early game is present in both games, however, given the mana cost/overall available mana and mana regen rates in LoL, it feels much more active.

      Also, blue and red buffs allow for very effective ganking early game. DOTA2 does have rune buffs, but even DD and haste don't feel nearly as effective as early as blue and red buffs in LoL.

      Your overall game performance in LoL feels like it relies more heavily on early and mid game performance than DOTA2.

      On average, DOTA2 games end up being longer, usually in the 40-50minute area and some stretching to 60+ minutes. For LoL games, if one team doesn't surrender, it'll usually end up being around 40 minutes maximum and very rarely stretches beyond that or to the amount of long DOTA2 games.

    11. Re:I don't see a problem by Anonymous Coward · · Score: 0

      In Lol/DotA Farm is skill. So is the draft. These are things you control that happen within a game

      It doesn't matter the order of the skills. In a competitive game it should be Skill > Nothing.

      Lol doesn't have this. Lol is Skill > Champs unlocked > Runes/Masteries. It may still mostly be skill but it's not a real competitive game if there's anything after Skill.

      It doesn't matter how small the advantage is going into the game, any concrete advantage is a flaw in the game. When that flaw is a major portion of the game then the game is flawed and horrible and shouldn't be played by anyone who enjoys competition.

      But everyone has the opportunity to get to the same level before trying to take it to ranked and the real competitive part of the game. What you're saying almost sounds like 'Football is not competitive because one team showed up physically fit and well-practiced and the other team didn't". No one is forced to be in ranked, and everyone has all the time in the world they want to farm IP for runes and IP/buy RP champs; just because some people roll into ranked as soon as they hit 30 with their favorite champ/lane and that's all they bring to the team is not a dig at the game, it's a dig at them for screwing their teamates. The guy across the table who has 500 games under his belt and a full set of runes for every role is not privvy to some secret club; everyone can get what he has if they want to get it before they even show up in the queue.

    12. Re:I don't see a problem by Luckyo · · Score: 1

      By your measuring stick, all games are failures. ALL of them. Including real life ones.

      I present that LoL is fine and your measuring stick is utterly absurd.

  8. No silver bullet by MachDelta · · Score: 2

    This style of development is not a panacea for gaming. Some of us don't like MOBA's (A game with one map and the second coming of the CS crowd are not selling points), some of us hate what TF2 became (grind to unlock gear! buy stupid crap! deal with screaming 12 year olds! fun!), and from the looks of things Tribes:Ascend is hemorrhaging players like it was shot in the head (which is what you get when you ignore the playerbase and try and bait-and-switch the game into a gear grind).

    There's still a place for a well developed game with a reasonable price point and attentive developers. Sadly, there's more money to be made in catering to the masses and begging for their pennies.

    1. Re:No silver bullet by Bevilr · · Score: 1

      Strange that it has come to this isn't it? Gaming has always been an investment, and early game consoles and games were relatively more expensive that they are today (see: http://arstechnica.com/gaming/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time/ or http://www.1up.com/news/90s-game-price-comparison-charticle) and the truth is well developed games at reasonable prices simply aren't as safe an investment as a develop as you go/DLC-centric product. If you spend three years developing a title, and after the second year of development realize that play-testers and focus groups aren't responding well, or you've reached the realization that there is some technical (or other) limitation you can't overcome, you've lost at least those two years of development with no releasable product. If instead you try to cram the general mechanics into the game as rapidly as possible, and get the community play testing for you, and then monetize them to support continued development, not only do you take significantly less of an initial investment risk, but you also stand to profit off of your product for significantly longer than just the title's couple weeks or month at the top of the release charts. TF2 is of course the king of this, and the long lifespan of it probably reflects valve's business acumen. If I was a game developer, and you told me I could not only sell my title, but then, as sales began to drop of re-monetize the user-base through micro-payments literally YEARS after the game's release, why wouldn't I say yes? Especially after the considerable (and probably costly) development that went into the original release (many years. and more than one total overhaul), and the subsequent updates before you could buy things for the game. The Mann-conomy update (introducing micro-payments) went live on September 30th, 2010 but there had been 11 major content updates, and two addition community content updates since TF2's release nearly 3 years earlier (October 10th 2007).

    2. Re:No silver bullet by VGPowerlord · · Score: 1

      some of us hate what TF2 became (grind to unlock gear! buy stupid crap! deal with screaming 12 year olds! fun!)

      Er... grind to unlock gear? There are a grand total of 27 weapons (3 per class) you can grind to get out of the 200ish weapons in the game. The rest are gained about 6-8 per week at random, or if you don't want to wait, you can grind up the unwanted weapons you have and craft it.

      Also, the screaming 12 year olds is why there's a Mute button on the main menu (which appears if you hit Esc).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:No silver bullet by artor3 · · Score: 1

      some of us hate what TF2 became (grind to unlock gear! buy stupid crap! deal with screaming 12 year olds! fun!)

      TF2 hasn't really changed. The only reason to grind or buy things is if you really want to. I never buy anything, and if I want one of the unlockable weapons, I just wait for two random weapons to drop, craft them into a scrap, and trade the scrap for the weapon of my choice. There are enough people out there who do participate in the hat-grind that you can always find a buyer.

      As for screaming twelve year olds, I have 300 hours logged in the game, and I can count the number of obnoxious twelve year olds I've encountered on my fingers. The player base seems to be more mature (or perhaps just less likely to talk) than you get in most shooters. The only time it was ever a problem was when I accidentally found myself in a 4chan server. The server blacklist solved that problem nicely.

      The only real problems in the game are the ones that have always existed: No one plays medic, no one is smart enough to shoot the medic, and certain maps (*cough2fortcough*) devolve into a dozen snipers on each side taking pot shots. I'm pretty sure there are some 2fort matches that have been going continuously for years.

    4. Re:No silver bullet by Anonymous Coward · · Score: 0

      Grind to unlock was a comment on Tribes: Ascent which is just a big grind fest to get different weapons.

  9. Diablo 3? by heezer7 · · Score: 0

    "release early, patch often"

    1. Re:Diablo 3? by Anonymous Coward · · Score: 0

      Release early? you sure about that?

  10. Wake me up when by Anonymous Coward · · Score: 0

    It is available on Linux,
    At the moment I will stick to my guns, and play Heroes of Newerth, its being before DOTA2 for ages, it is polished and crossplatform. One of best looking games on Linux. Frankly I had opinion of a few DOTA2 players, who said that DOTA is not better than HoN. For those not in the know, HoN is DOTA like game. In fact, its more DOTA than DOTA2!!!!

  11. Tribes: Ascend is a bad example by Anonymous Coward · · Score: 0

    Tribes: Ascend (TA) is advertised as an "esport" by the developer (HiRez Studios) and lacks basic functionality, compared to other games which are played competitively (e.g. Quake, CS), such as demos/replays, dedicated server files, first person spectator mode, map editing and modding support. The game is somewhat fun but the novelty of the skiing/jetpacking wears off and I was left with the feeling that the game is a rather incoherent mess. The free-to-play model isn't conducive as it forces/compels the developer to introduce new weapons/items for players to buy which, in the case of weapons, causes unnecessary balancing issues. IMHO a game meant to be played competitively is required to have a fixed set of rules/weapons/items which usually clashes with the free-to-play business model.
    I've stopped playing since TA's official release as I didn't have enough time to play but also because I didn't like where HiRez was taking TA and, additionally to the lack of the above mentioned functionality, there was also a lack of good maps which is essential for a game meant to be played competitively. The game overall just didn't feel finished. Color me unsurprised that when I was reading an article on the current state of the game by one of the players involved in the competitive community that the game suffers from pretty much the same problems that it had during its beta. The same problems were reported by members of the community of HiRez's previous game (Global Agenda) and will very likely continue with their current title in beta called Smite.
    If you're interested, here is some further material:
    http://www.spinfusor.org/2012/07/04/of-horizons-potential-death/
    http://www.youtube.com/watch?v=8EzA8WOBmnc

  12. Re:Wow, another 4X game by Anonymous Coward · · Score: 0

    i don't think you understand what the 4X genre is..

  13. And Dota is? by Anonymous Coward · · Score: 1

    In the summary and article, the name Dota appears about 15 times, but not once is it explained what it is. With all those words, why do I still have to follow a link to find out what it is? I'm an avid gamer (far far more than I should be), and play mostly RPG, RTS, TBS, Adventure, and similar games. So what is Dota?

    1. Re:And Dota is? by Anonymous Coward · · Score: 0

      http://www.lmgtfy.com/?q=dota

    2. Re:And Dota is? by gknoy · · Score: 2

      DOTA started out as the "Defense of the Ancients" mod for Warcraft III ( http://en.wikipedia.org/wiki/Defense_of_the_Ancients ). It basically had you control a hero, working in a team with some other players versus others. Just like CounterStrike started as a Half Life mod and grew, so did DOTA -- League of Legends is another game (spiritual successor?) that is basically similar. Past that I have no idea, other than that it appears to be very popular.

      I'm certain that anyone who plays DOTA or League of Legends (or DOTA2) has lots if insight into the subtle differences (much as I could expound on the differences between Global Operations, Counter Strike, and Call of Duty multiplayer). For you, it's probably enough to know that it's a team-based RTS-like action game where you control your hero, level them up, and try to kill the opposing team's ancient in a manner that requires teamwork with two other people. :)

    3. Re:And Dota is? by Tukz · · Score: 1

      Actually DotA is older than that.
      DotA is based on "Aeon of Strife" for Starcraft.
      I believe it mentioned in your link.

      Oh and never call LoL for the "spiritual successor" for DotA.
      That would be Heroes of Newerth taking that title.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    4. Re:And Dota is? by Anonymous Coward · · Score: 0

      Yeah, this game came out of nowhere for me too. I'm not much into MMO and online-centric games though I consider myself a true gamer from way back and not too long ago I was wondering what the hell this game was too. Basically it's an ex-Warcraft mod turned next-big-thing. Kind of like how Counter-Strike and Team Fortress spawned from Half-Life.

      Long story short, I don't get the excitement.

  14. Re:Wow, another 4X game by Remus+Shepherd · · Score: 1

    4X games are generally Turn-Based Strategy (TBS). The Real-Time Strategy (RTS) genre is very different. I prefer TBS games but they're hard to find nowadays. Ever since Age of Empires and the Warcraft series popularized RTSes, developers just haven't been making TBSes, which is a shame.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
  15. Dota 2 improves on Dota 1 by Anonymous Coward · · Score: 0

    The reconnect to games feature is an awesome innovation by valve. I just which there wasn't a penalty for leaving the games early beacuse it is so frustrating having to stay past a loss, unlike dota 1.

    The $4.00 hats ($20 for the whole uniform) are pretty overpriced but i'm not the type of person that would buy it for even a $1 so I guess I don't mind. I literally can't notice the difference between heroes wearing them or not also but I bet that will change.

    1. Re:Dota 2 improves on Dota 1 by Luckyo · · Score: 1

      LoL had reconnect for ages.

    2. Re:Dota 2 improves on Dota 1 by Tukz · · Score: 1

      Both LoL and HoN was born with "reconnect" feature, nothing innovative about it.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  16. Re:Wow, another 4X game by Anonymous Coward · · Score: 2, Interesting

    try 'endless space'

  17. Honestly not that surprising by Anonymous Coward · · Score: 0

    It's not that surprising that DOTA 2 sitting on top of Steam even if it's in beta. The game is basically finished, Valcve is just adding characters and tweaking things at this point while preparing to have some big official release event. The nature of MOBA games and the evolution of e-sports (Counter-Strike, Starcraft, fighting games) have combined to whip people into a frenzy about any competetive-looking online game. It is kind of interesting to notice that DOTA 2 was originally a paid product with no cash shop....now it's free-to-play with a cash shop, but that's also part of an entirely different problem (DLC, episodic content).

    I'd like to have a moment of silence for Counter-Strike, for its almost decade-long run as the top game on Steam. With its fall from the top spot to Team Fortress 2, we saw an evolution in video games themselves from paid-for games with free updates and content, to free-to-play games with cash shops and meta games and all that. It will be interesting to see where gaming goes from here.

    1. Re:Honestly not that surprising by VGPowerlord · · Score: 1

      The downside of TF2 becoming the top game on Steam is that TF2 doubles as Valve's guinea pig.

      What do I mean by this?

      Almost every new feature added to Source multiplayer games originates in TF2. If not originating there, they'll be ported to the Source MP engine and appear in TF2.

      The most obvious example of features originating in TF2 are:

      Achievement System unlocking in-game items. This was re-used in Portal 2.

      Replays: A year out and replays still have problems where it'll crash the server on map change if replays are disabled via the server console (or remote console aka rcon) mid-game. Replays will, of course, appear in DOTA2 and CS:GO.

      In-game Store: Also appears in Portal 2, DOTA2, and likely CS:GO.

      Even if it didn't originate in TF2, it will likely be backported.

      Left 4 Dead in particular has had a lot of system backported to TF2:

      Glow system: In L4D, Survivor players have a glow based on their health visible to their teammates and enemies (in Versus mode). TF2 reused this for its sticky bombs, payload cart, and intelligence briefcases. TF2 also supports making player entities glow in the exact same manner that L4D does (this is used in the Freak Fortress 2 user mod).

      Particle effects system. The L4D particle system got back-ported to TF2.

      Different visuals: The L4D system that lets certain players see the world differently than others got backported to TF2 (although TF2 upgraded it and made it enable based on specific items being equipped).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Honestly not that surprising by UnknownSoldier · · Score: 1

      Uh, Valve uses the same engine for its games -- why wouldn't they "backport" features from one game into another??

    3. Re:Honestly not that surprising by VGPowerlord · · Score: 1

      Uh, Valve uses the same engine for its games -- why wouldn't they "backport" features from one game into another??

      You'll note that TF2 is the only game Valve has backported features into, despite 3 other Valve multiplayer games using the exact same version of the game engine.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  18. Re:Wow, another 4X game by Noughmad · · Score: 2

    Which is kind of surprising, considering turn-based games are much easier to make. Unfortunately, most people don't like thinking about one move for hours and prefer a continuously-engaging clickfest.

    --
    PlusFive Slashdot reader for Android. Can post comments.
  19. I care about games by Anonymous Coward · · Score: 0

    meh to that one

  20. Quick way to turn off your readers. by Anonymous Coward · · Score: 0

    "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2.

    Yes, that's brilliant, start off with an insult.
    I'd never heard of this game (and looking into it, don't care), and I almost exclusively game on my PC.

  21. Re:Wow, another 4X game by TheRealMindChild · · Score: 1

    Ever since Age of Empires and the Warcraft series popularized RTSes

    I'm positive you mean Dune and Command & Conquer

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  22. Hats and Trousers? by Kohlrabi82 · · Score: 2

    "Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today."

    They will never match the amount of hats TF2 has, their only chance is to add farm-able trousers.

    1. Re:Hats and Trousers? by Anonymous Coward · · Score: 0

      I personally vote for shoes, with different options for left and right

  23. Re:Wow, another 4X game by Anonymous Coward · · Score: 0

    Nobody bought Dune II. It didn't popularize anything.

    C&C is closer, but Warcraft outsold it by a ton. The other poster was right.

  24. Re:Wow, another 4X game by Anonymous Coward · · Score: 0

    Not only that, but he doesn't understand what DOTA is either. Basically his comment was entirely worthless: I award him no points, and may God have mercy on his soul.

  25. DotA is: by Anonymous Coward · · Score: 4, Informative

    DotA - Defense of the Ancients
    This is a 10 player (5 per side), team game that pits the Sentinel (Now the Radiant) against the Scourge (Now the Dire).

    It is based off of Aeon of Strife, originally a game mod for Starcraft.
    There are 3 "lanes" in which creeps (low power mobiles) spawn every 30 seconds and march towards the enemy base at a set pace.
    Each lane is guarded by 3 Towers of increasing power.
    The team territories are split in haf diagonally by a river of more or less nuetrality.

    The point of the game is to destroy the other teams source of power (World Tree vs Frozen Throne, Nexus if you're playing LoL) which is located approximately in the center of the base.
    Your character gains levels similar to an RPG, by defeating enemies. You become more mowerful by purchasing in game items with gold earned by killing enemies and enemy creeps. Gold is also earned at a set rate of 1g/sec.

    DotA has a long and sordid history with many people attributed credit for creation, modification, and stewardship. Icefrog, who currently works for Valve on DOTA2, is the one responsible for the updates and modifications that made it a worldwide popular E-Sport.

    I've been beta testing for Icefrog for somewhere around 6-7 years (I should really make a /. account) and can tell you that this "Update often" strategy works very well for a game like DotA.
    Because the metagame shifts often depending on player skill, playstyle, and strategy; a constant cycle of buffs/nerfs is esential to keeping it from becoming stale and one sided.
    It also helps as new content is added periodically, most often this content is pulled directly from the fanbase's suggestions. This keeps the fanbase avid and active, as there is always a chance one of their ideas makes it into the game.

  26. Re:Wow, another 4X game by Bacon+Bits · · Score: 1

    I would say Command and Conquer and Warcraft II, both released in 1995. Dune II is certainly established the "build stuff then attack" convention, and Warcraft increased recognition, but it was C&C and WC2 that truly popularized the genre.

    --
    The road to tyranny has always been paved with claims of necessity.
  27. Thank you by pwnyxpress · · Score: 1

    I've played the DotA Allstars, Heroes of Newerth, League of Legends (briefly and for good reason), and currently play DotA2.

    • Frequent updates to better gameplay/balance mechanics - Thank you
    • New material that adds new dynamics to the game - Thank you
    • Pretty solid integrity with regards to original DotA - Thank you
    • A game that rarely if ever takes more than 75 mins to play a game - Thank you
    • Such diversity that no two games are ever the same - Thank you
    • Servers for different regions around the world - Thank y.... You don't have a Brazilian server!?!? What were you thinking?!
  28. Heroes of Newerth is free, used to cost $30 by UpnAtom · · Score: 1

    The essence of these MOBA games is that they're a top down version of Doom-with-towers. 2 teams of 5 players each play a different hero, typically in 3 lanes. The heroes scale dramatically with XP and gold, both of which come from killing.

    They are much more of a team-dependent game than BF 3 or similar. Teams typically have:
    1. An initiator. Somebody who jumps in and hopefully temporarily disables the opposing team.
    2. A carry. This is the guy who farms all game so he can one shot everybody by the end.
    3. A support. Creeps and towers give vision, but since the game is so dependent on killing each other (ganking), support buy temporary vision items called wards and then go around the map placing them. Support heroes often have healing powers.
    4 & 5 are more variable. You can have pushers (who try to take down towers), stunners, gankers and even old fashioned tanks.

    The games are seriously competitive, and that's before the $1m prizes come in.

    The graphics are quite good in both HoN and DotA2. The debates rage on as to whether DotA2 is better than HoN. I personally prefer HoN. Unlike DotA2, it has a player-friendly F2P model and can be downloaded here.

    You also want to read this guide before playing.

  29. Right, I must not care one whit by thelexx · · Score: 3, Insightful

    "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2."

    Unless you're a total douche-bag, you wouldn't even think of penning something like that.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    1. Re:Right, I must not care one whit by Nyder · · Score: 1

      "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2."

      Unless you're a total douche-bag, you wouldn't even think of penning something like that.

      Wow, take that personally did you?

      --
      Be seeing you...
    2. Re:Right, I must not care one whit by LittleImp · · Score: 1

      I think these new acronyms were coined by LoL and co. because they obviously couldn't use the genre-name everyone else is using: Dota-like.

  30. Re:Wow, another 4X game by filthpickle · · Score: 1

    hehe...if you like taking turns you will LOVE endless turns...err space.

  31. Re:Wow, another 4X game by Anonymous Coward · · Score: 0

    There are TBS out there if you look for them

    Another anon mentioned endless space. There's also Legends of Pegasus, another upcoming spaced-themed 4X game

    There was a Heroes of M&M last year. Expansion for Civ 5 came out recently

    And if you just look for turned base game play, you can always look for the half a dozen generic JRPGs (turn based probably lends itself better to letting the artists go nuts with 12 minute long attack cinematic)

    I'm crossing my fingers the X-COM (the real one, not the FPS) remake will not suck

    Actually, if I think about it, turned based is still strong, and it's the "traditional" RTS game (build base, build army, kill enemy) that is dying/stagnant. I mean, Korea was only playing Starcraft 1 up until the release of 2.

  32. Try Heroes of Newerth by UpnAtom · · Score: 1

    A lot faster than LoL, vastly better graphics, more indepth laning (creep denies), no pay-for-power..

    1. Re:Try Heroes of Newerth by Anonymous Coward · · Score: 0

      HoN is an exact replica of DoTA with different graphics and different names for skills and heroes...

      What does more indepth laning mean? All creep denieing does is give ranged heroes an advantage in the first 5 minutes of the game.

      no pay-for-power..

      Really? Paying for skins gives you extra super powers that lets you win games easier? All runes/champions are purchased with IP and champions/roles are balanced enough where you can put together a viable/versatile team with the free champions of the week. Not to mention since everyone starts the game at level 1, you wouldn't be gaining any sort of advantage by buying runes that you wouldn't have slots for anyways vs. someone who doesn't pay to buy runes and uses their IP from playing instead.

    2. Re:Try Heroes of Newerth by UpnAtom · · Score: 1

      Creep denying is an extra level of skill that sorts the men from the boys.

      It's been well over a year since I played LoL -- maybe it's become more balanced.