Domain: plugincinema.com
Stories and comments across the archive that link to plugincinema.com.
Comments · 5
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Re:What about video games?
By his philosophy, all games should be free?
Another poster linked to this article, which speaks to RMS's position on such issues. His proposed system (see highlighted section of article) allows for a short term copyright and revenue stream for certain categories of works, such as entertainment.
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Stallman on Media
If your interest is more on creative media and copyright then we hosted a talk with Richard Stallman, the gist of which is here:
http://www.plugincinema.com/plugin/articles/stallm an0504.htm -
Distributing Video OnlineThere are lots of such projects going on - it seems to me to be an exciting time for grassroots p2p projects. 2 examples I know about are:
The Indymedia Video network project
http://www.plugincinema.com/plugin/articles/articl e_ivdn.htm
and
our plugin Free Film Project
http://www.plugincinema.com/plugin/plugin_cinema/p ffp.htm -
Distributing Video OnlineThere are lots of such projects going on - it seems to me to be an exciting time for grassroots p2p projects. 2 examples I know about are:
The Indymedia Video network project
http://www.plugincinema.com/plugin/articles/articl e_ivdn.htm
and
our plugin Free Film Project
http://www.plugincinema.com/plugin/plugin_cinema/p ffp.htm -
multibillion-dollar video game marketThey are also eyeing the multibillion-dollar video game market.
Sony is also looking to get in the downloading act: "Crucially Reeves [A Sony Big Boss] also mentioned Sony's 'ultimate goal' for PlayStation 3: 'To get into electronic broadband distribution'. By 2006, when Reeves anticipates that all of Sony's currently in-development hardware products should be available, Sony hopes users will have always available online access along with viable broadband distribution....This massive statement has huge potential ramifications for the industry at large and is likely to cause a storm among retailers, with the suggestion that Sony plans eventually to sell its games as downloads, cutting overheads, cutting out the middle men and, ultimately, cutting the cost to the consumer." http://www.plugincinema.com/plugin/news/newslist1
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