Domain: sharkygames.com
Stories and comments across the archive that link to sharkygames.com.
Comments · 9
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Re:Finally
Tactile feedback... Staring to my iFeel mouse from logitech which is declared as "dead"...
http://www.sharkygames.com/hardware/reviews/contro ller/ifeel/
That "thing" died(!) because of lack of drivers and Immersion's lack of focus on gaming developers.
Worse, it was in fact excellent for desktop experience. They shifted focus to gaming which was non existaTactile feedback... Staring to my iFeel mouse from logitech which is declared as "dead"...
http://www.sharkygames.com/hardware/reviews/contro ller/ifeel/
That "thing" died (!) because of lack of drivers and Immersion's lack of focus on gaming developers.
Worse, it was excellent for desktop experience. They shifted their focus to gaming which was non existent (except UT2xxx) so desktop stuff was kind of given up too.
The company they purchased the amazing technology (its more than vibrating) is
http://www.immersion.com/gaming/products/touchware /TWGaming.php
As Logitech giant gave up, maybe another company would license it I thought. Apple didn't. That was the exact thing needed for that mouse. Maybe their new "power" fashion, I don't know since iFeel mouse uses 500mA unlike other mouses.
Let me tell a funny thing, the SDK/Driver is included on every OS X since 10.2.8. Logitech still uses immersion stuff on other products.
The mouse would rock though :) A missed chance.
nt (except UT2xxx) so desktop stuff was kind of given up too.
The company they purchased the amazing technology (its more than vibrating) is
http://www.immersion.com/gaming/products/touchware /TWGaming.php
As Logitech giant gave up, maybe another company would license it I thought. Apple didn't. That was the exact thing needed for that mouse. Maybe their new "power" freakness, I don't know since iFeel mouse uses 500mA unlike other mouses.
Let me tell a funny thing, the SDK/Driver is included on every OS X since 10.2.8. Logitech still uses immersion stuff on other products.
Mouse would rock though :) A missed chance. -
Re:Finally
Tactile feedback... Staring to my iFeel mouse from logitech which is declared as "dead"...
http://www.sharkygames.com/hardware/reviews/contro ller/ifeel/
That "thing" died(!) because of lack of drivers and Immersion's lack of focus on gaming developers.
Worse, it was in fact excellent for desktop experience. They shifted focus to gaming which was non existaTactile feedback... Staring to my iFeel mouse from logitech which is declared as "dead"...
http://www.sharkygames.com/hardware/reviews/contro ller/ifeel/
That "thing" died (!) because of lack of drivers and Immersion's lack of focus on gaming developers.
Worse, it was excellent for desktop experience. They shifted their focus to gaming which was non existent (except UT2xxx) so desktop stuff was kind of given up too.
The company they purchased the amazing technology (its more than vibrating) is
http://www.immersion.com/gaming/products/touchware /TWGaming.php
As Logitech giant gave up, maybe another company would license it I thought. Apple didn't. That was the exact thing needed for that mouse. Maybe their new "power" fashion, I don't know since iFeel mouse uses 500mA unlike other mouses.
Let me tell a funny thing, the SDK/Driver is included on every OS X since 10.2.8. Logitech still uses immersion stuff on other products.
The mouse would rock though :) A missed chance.
nt (except UT2xxx) so desktop stuff was kind of given up too.
The company they purchased the amazing technology (its more than vibrating) is
http://www.immersion.com/gaming/products/touchware /TWGaming.php
As Logitech giant gave up, maybe another company would license it I thought. Apple didn't. That was the exact thing needed for that mouse. Maybe their new "power" freakness, I don't know since iFeel mouse uses 500mA unlike other mouses.
Let me tell a funny thing, the SDK/Driver is included on every OS X since 10.2.8. Logitech still uses immersion stuff on other products.
Mouse would rock though :) A missed chance. -
Logitech iFeel mouse
Did anyone else get one of these? I actually thought it wasn't bad - it's an optical mouse that used Immersion's force-feedback tech:
http://www.sharkygames.com/hardware/reviews/contro ller/ifeel/
http://www.firingsquad.com/hardware/ifeelmm/defaul t.asp
You'd think that f-f in a mouse would throw off the cursor but that wasn't really the case; it had five or six modes from gentle to pretty strong, and was supported by a few games (as well as pretty pointless desktop & MS Office integration).
I got it when Black & White came out 'cause I was intrigued by B&W's game control interface (a single "hand" cursor that changed depending on the environment, and even used gestures to cast spells). Esp. liked the way they customised a few missions for this mouse -- one in particular was great: you found an old hippy/head-type guy standing by a cauldron scratching his head. He was looking for some mushrooms but wasn't sure which one would give him the best trip, so you had to go picking for him & when the cursor hovered over each one the force-feedback would buzz depending on how strong the 'shroom was :)
Shame they never took off, really, I'd have thought -- esp. given the prevalence of the mouse as a PC game controller -- that there may have been a half-decent market for them, but, hey, I guess not? Suppose it's one of those things that most people are pretty indifferent to, and without the support of major developers it wasn't going to go too far. Ah well! -
Sanity
I'd not come across that one before. I hunted down a preview here.
They don't seem to know quite how to classify it, but it seems to have a similarly quirky nature to some of their other games. Unfortunately, its official site appears to have been closed down. Was the game ever released?
It sounds fascinating, and I might go hunt for more about it. Have you played it? How would you describe it? -
The booth babe
I was having a lot of trouble understanding this article. Basically, I hit the part where they were talking about a booth babe named Hecubah. Well, I couldn't proceed any until I had some imagery to work with. Found some too. Thanks Google!
Hecubah, the booth babe from the article:
photo
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The jaggies!!! The jaggies!!!! They burn my soul!
IMHO, stick to computer hardware. Observe the jaggies in the Top-Left corner of
This Picture
featured on the linked site. Eeek! The rest looks ok, but what about anti-aliasing? The scenery looks like it's running on my attrocious 8mb Voodoo2 CE. (It's a piece of crap.)
Save your money, and buy one of those kick-ass Matrox Millenia boxes. A 64Mb GeForce 2 Ultra won't give you jaggies.
- Ando -
Re:one sold for just under $15k
(yawn) In which case he could have bought a high-end DVD player at a home theatre store. Instead of getting a toy to play them on.
It seems as though I'm not alone in loathing people who do this. In a new /. post today this article talks about the PS2 as a DVD player.
I don't know, I'm just a poor student. But buying two DVD players when I don't have to just doesn't make sense to me.
rLowe -
Re:Diakatana
Really? For me, this one works way better... Strange.
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Re:Diakatana
Here's the actual link if you'd care to read the article.