Domain: smashbros.com
Stories and comments across the archive that link to smashbros.com.
Stories · 9
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Smash Bros. Delayed Until March 9th
After several delays already, Next Generation is reporting that the much-anticipated Wii title Super Smash Bros. Brawl has been pushed back yet again to early March. "The launch date for Super Smash Bros. Brawl has shifted a few weeks to March 9. The development is taking slightly longer than expected. As we're sure you have seen the game contains an unprecedented number of characters, options and experiences. Be sure to keep an eye on the Dojo site for the latest information." -
Super Smash Bros. Brawl Delayed
Dr. Eggman writes "As feared when it was announced that the Japanese launch was being pushed back to January 24, Nintendo has announced that Super Smash Bros. Brawl has been delayed in North America as well. 1up.com cites the new launch date as February 10th. On the bright side, however, 16-bit era fan's prayers have been answered: Sonic the Hedgehog is officially in the game." -
Smash Bros. Brawl to Have Co-Op Play
Ars Technica notes that the official Smash Bros. Brawl site is now discussing a co-op play mode for the game. You'll now be able to team up as your favorite Nintendo characters in a vs. Computer story mode. "While the adventure mode was never really the best feature of previous Smash Brothers games, playing through with a friend will likely yield some great gameplay experiences ... Other notes on the mode include details on the camera, which will follow the first player in a way that appears similar to the handling of Sonic and Tails in Sonic 2, an overworld map which hints at a fairly lengthy adventure, the ability to create multiple teams, and five levels of difficulty ranging from easy to intense." -
Smash Bros. Online Mode Confirmed
FiringSquad confirms the best news a Wii owner could hope for: online play is a go for Smash Bros. Brawl . This is the news from the official website for the game, and the site discusses the various modes the game will support. You can (of course) play with friends, and you'll be able to use cute little pre-entered taunts on each other. You can also play with strangers, but the game has some serious restrictions on that kind of play: "You can also battle with people you don't know who are looking for brawls. The most important point here is that you will not know each other's names. Your opponent will not know your name or any information about you, and neither of you can send short messages. There will also be no battle records kept for this mode, so whether you win or lose, it doesn't matter. Just sit back and play." -
Smash Bros. Gets Story-Driven Single Player Campaign
If you were wondering how they could make the upcoming Smash Bros. Brawl even better than its predecessors, the official Dojo site has some great news for Nintendo fans. Via Game|Life comes the news that Brawl will feature a fully-fleshed out single-player sidescrolling campaign. Called 'The Subspace Emissary', it appears to explore the stories of the individual characters and their interactions with each other. "This time, though, we've managed to create a complete side-scrolling action game. It's storyline isn't overwrought--it's hastened along by a bunch of quick movies ... The Adventure mode also emphasizes character development. You'll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It's really something you won't see anywhere else." While obviously folks like Link and Mario will feature heavily, it's worth pointing out that this will be the first time in more than 15 years that Kid Icarus' Pit will get any sort of 'plot development' in a videogame. -
Smash Bros. Brawl Music, Composers Detailed
Via Joystiq, a link to the official Smash Bros. Brawl website, the 'Smash Bros. Dojo'. Currently being used by game director Masahiro Sakurai as a blog, the content has been a bit tame so far. Just the same, things are looking up. He's just posted a detailed list of the game's composers, and a sample of some music from the game. The list reads like a who's who of Japanese game music, with everyone from Akihiro Honda (Metal Gear Series) and Toru Minegishi (Twilight Princess) to Koji Kondo (creator of the Mario and Zelda themes) himself. -
Smash Bros. Brawl Music, Composers Detailed
Via Joystiq, a link to the official Smash Bros. Brawl website, the 'Smash Bros. Dojo'. Currently being used by game director Masahiro Sakurai as a blog, the content has been a bit tame so far. Just the same, things are looking up. He's just posted a detailed list of the game's composers, and a sample of some music from the game. The list reads like a who's who of Japanese game music, with everyone from Akihiro Honda (Metal Gear Series) and Toru Minegishi (Twilight Princess) to Koji Kondo (creator of the Mario and Zelda themes) himself. -
Konami, Hudson Team Up, Smash Bros-Style
Thanks to Nintendojo for the news that Konami and Hudson are creating a mascot-infested fighting game in the vein of Nintendo's classic multiplayer fighter Super Smash Bros. The title, called Dream Mix World Fighters, is being released for PS2 and GameCube in Japan this December, and the game will ship "...featuring such enigmatic characters as Bomberman, Peach Taro, Master Higgins, Bonk, Takao, Yugo, Rika, Simon Belmont, Dracula, and many more." But, as Video-Fenky points out, where are the Kojima-game characters? -
Kirby Creator Leaves Company
Thanks to Gamers.com for their news that Masahiro Sakurai, creator of Super Smash Brothers and the Kirby series, announced his departure from developer HAL Labs in his latest column for the Japanese magazine Famitsu Weekly. Although an independent developer, HAL Laboratory is tied very closely to Nintendo, but Sakurai said that "...his departure was entirely amicable, and he is leaving with the approval of Nintendo president Satoru Iwata." Going forward, it's confirmed that "HAL will continue to develop games starring Kirby, although the fate of the Smash Brothers franchise remains uncertain", according to Sakurai's column.