Domain: spawn.com
Stories and comments across the archive that link to spawn.com.
Comments · 22
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check out the toys
I found some photos of one of Todd McFarlane's toys, Dorothy looks freakin hot!
http://www.spawn.com/toys/product.aspx?product=330 5 -
Re:FTA
No, silver, of course. They can't be magic if they aren't silver or red.
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Re:Eternal Darkness worth a Slashdot article?Cheers I might try and hunt down a copy of that game (read "I'll illegally download it").
If you're interested in dark reimaginings of classic tales you might want to take a look at Todd McFarlane's Oz series of figures http://www.spawn.com/toys/series.aspx?series=184. Dorothy is a gothic nymphette and toto's a morbidly obese hellhound.... pretty weird.
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Twisted Land of Oz
I, for one, would much prefer it if they could somehow get Todd McFarlane's Twisted Land of Oz characters to come to the big screen. THAT I would go see. If you're going to make Oz dark, don't do it half way.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Why do artists like Spawn?
Over my career I've worked with a number of people I'll unhelpfully lump together as artists. Graphic artists, web designers, would-be comic book artists, 3-D modellers and animators, 2-d artists. Great people, generally very sane. Of these artists, a significant number have owned and decorated their offices with McFarlane's Spawn figurines. And never just plain old Spawn. Spawn the Bloodaxe, Alien Spawn, Pirate Spawn, Raven Spawn, She Spawn, Wings of Redemption Spawn, Spawn VII, Dark Ages Spawn - Samurai Wars, Techno Spawn, or Spawn the Bloodaxe and Thunderhoof. Each and every one more EXTREME than the last. There have been 22 different series of figurines. By my back of the envelope calculation, there are approximately seventy billion distinct Spawn variants.
What's the point? The character is alien and pointless. A friend at one point suggested that the Spawn comic books were for teenagers who found Batman not gritty enough and too realistic. Grade school kids who need something more EXTREME to try and shock their parents. The figurines may be very distinct, but they certainly are all EXTREME. Multiple layers of billowing clothing, draped in chains, with random pipes and hoses stuck in various unlikely places. Sure, they're detailed, but they're just random. The effect isn't cool, just busy. They certainly never approach the real creepiness of a master like H.R. Giger. They're not shocking, just childish. What exactly is the appeal of Spawn?
McFarlane really bothers me, his work (assuming the things coming out with his name all over them are his work) is disassociated with reality. Spawn is inane. McFarlane can even taint unrelated works. http://trigunner.giborama.com/trigunner/merchandi
s e/mcvash.html">McFarlane's interpretation of Vash from Trigun was needlessly draped in chains, just like Vash never was in the series, turning Vash into some bizarre bondage version of himself.So what exactly is the draw of McFarlane and his work, especially Spawn? I certainly don't see it.
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Re:Fair Play Club (or Farlane Play Club)
maybe mcfarlane should go back and read spawn #10. and maybe dave sim could reprise the story/allegory to miracleman if and when it ever starts a new run! (i'm thinking a revolutionary-cum-dictator story arc - with some essays on feminism, homosexuality and animal rights sprinkled in, keke
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Re:The Big SecretIt went even farther than that: McFarlane Toys was commissioned to create MGS2 action figures, and three figures (Raiden, Ocelot, and Fortune I think) were "secret" until the game's release. McFarlane's website hasn't been updated yet, so you can still see the "obfuscated" toys.
I've been looking forward to MGS2 for over a year, but I don't read gaming sites, and I purposely avoid potential spoilers, so I was indeed surprised when Raiden entered the scene. It's almost as if Snake were just there in the first level for publicity.
:-)As mentioned in my earlier post, the lack of closure at the end of MGS2 leads us to suspect that there will be a third game in which Liquid/Ocelot is finally disposed of. Hopefully Snake will return to prominence for MGS3.
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Another interview with Hideo Kojima
Just a little one here. He loves Shrek.
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Don't forget the toys!
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Don't forget the toys!
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Re:McFarlane... other figuresI was at the Grocery Store a couple days ago and saw the Shrek figures, all very well done. Thought, "Those have to be McFarlane" and sure enough they were, but made in China. Sorry to let down anyone rudely that thought ol' Todd was in his basement casting and hand painting these things. Still, they're beauties.
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All your .sig are belong to us! -
McFarlane Akira toys were shipped a year ago.Other Akira merchandise includes the McFarlane Toys second series of Anime toys, featuring Akira (see, "McFarlane Fields Diverse Lineup"), shipping to retailers in September.
Actually, the Akira figures have been out for quite a while now. In fact, Kaneda and his motorcycle have been protecting the routers from the forces of evil for almost a year now. ?:^)
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Tha Beast's List...
1 Sony Glasstron: Geeky as hell, but still really cool looking. For the ladies: give your man these and he will let you use the TV!
http://www.sonystyle .co m/vaio_direct/76/33/942.default.html
2 Action Figures! www.spawn.com
3 For the hard-core 64-Bit geek in all of us, anything running on a Sun Ultrasparc-III!www.sun.com/store
4 Beer! (No link needed!)Knights of the Dinner Table